Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.28 @ 22:43:02

Player: youngster

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (210)      210
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1385

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             353/400
Matter                     279/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (110) Ox1
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (4) ---
    Light Treads
    Light Treads
  Compact Wheel
  Compact Wheel
>         --- UTILITY (2) ------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON (2) -------
          Assault Rifle
          Autogun
>         --- INVENTORY (16) ---
    Light Ion Engine
          Aluminum Leg
          Aluminum Leg
    Small Storage Unit
    Light Armor Plating
          Field Recycling Unit (0)
    Small Laser
          Assault Rifle
    Heavy Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
          Wheel
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
          Assault Rifle
          Autogun
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Small Storage Unit
    Light Armor Plating
          Field Recycling Unit
    Small Laser
          Assault Rifle
    Heavy Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 6   2   .   4   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 2    | .   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   2   .   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
Average Slot Usage (%)     99   | .   97  100 99  
  Engine                   11   | .   14  14  11  
  Treads                   11   | .   .   .   14  
  Wheel                    28   | .   28  28  28  
  Storage                  22   | .   26  28  22  
  Ballistic Gun            23   | .   28  28  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 13  41  41  42  
  Greatest Support         42   | 26  26  26  42  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         14   | 5   14  16  16  
  Most Carried             9    | 4   6   6   9   
  Average Carried          6    | 2   5   6   7   
  Final Capacity           16   | 6   16  16  16  
  Final Carried            9    | 4   6   6   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           425  | 212 .   .   213 
  Remotely                 .    | .   .   .   .   
Salvage Created            282  | 56  .   .   226 
  Parts                    15   | 1   .   .   14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  6    | .   .   .   6   
  Guns                     6    | .   .   .   6   
Classes Destroyed          4    | 1   .   .   3   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  1    | .   .   .   1   
  Grunt                    4    | .   .   .   4   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           3    | 1   .   .   3   
  Combat Bots Only         3    | .   .   .   3   
Max Kills in Single Turn   1    | 1   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               340  | .   7   .   333 
  Core                     47   | .   .   .   47  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   
Volleys Fired              19   | 2   .   .   17  
  Largest                  2    | 2   .   .   2   
  Hottest                  43   | 40  .   .   43  
Shots Fired                38   | 4   .   .   34  
  Gun                      38   | 4   .   .   34  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  38   | 4   .   .   34  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         17   | 3   .   .   17  
  Robot Miss Streak        2    | .   .   .   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           30   | 3   .   .   27  
  Core Hits                12   | 2   .   .   10  
  Critical Hits            1    | .   .   .   1   
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           410  | 37  .   .   373 
  Guns                     410  | 37  .   .   373 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  410  | 37  .   .   373 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        12   | .   .   .   12  
  Average Temperature      6    | .   .   .   6   
  Received Heat Transfer   132  | .   .   .   132 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             225  | 5   11  4   225 
  Initial                  4    | .   3   4   1   
  Average                  73   | 1   3   4   107 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         88   | 100 100 100 82  
  Level 1                  11   | .   .   .   17  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   4   .   16  
  Peak Tracking Total      6    | .   4   .   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          7    | .   3   .   4   
  Terminals                7    | .   3   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   6   .   8   
  Successful               4    | .   1   .   3   
  Failed                   10   | .   5   .   5   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   6   .   6   
  Terminals                14   | .   6   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   .   2   
  Prototype ID Bank        1    | .   .   .   1   
  Branch Access Points     2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               459  | 59  73  16  311 
Spaces Moved               378  | 45  71  17  245 
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   377  | 44  71  17  245 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  100 93  
  Average Speed            97   | 88  98  100 98  
  Slowest Speed            110  | 90  100 100 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 4   20  15  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      428  | 56  73  16  283 
  Wait                     12   | .   .   .   12  
  Move                     375  | 44  70  16  245 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 4   1   .   5   
  Fast Attach              7    | 6   1   .   .   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   1   .   1   
  Drop                     .    | .   .   .   .   
  Fire                     19   | 2   .   .   17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Identified exit to Mines
  133 | -10/Materials | Entered Mines
  139 | -10/Mines     | Discovered new exit (range 11)
  149 | -10/Mines     | Entered Materials
  149 | -9/Materials  | Evolved 2 slots: Propulsion x2
  248 | -9/Materials  | Identified exit to Mines
  316 | -9/Materials  | Build established: Mutant
  460 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00336_ Switching to secondary target: G-34 Mercenary.
00337_ Acquired 40 matter.
00340_ Wheel destroyed.
00345_ G-34 Mercenary destroyed.
00350_ Acquired 87 matter.
00352_ Acquired Aluminum Leg. <x2>
00362_ G-47 Trooper suffers critical hit.
00362_ G-47 Trooper destroyed.
00365_ Acquired 7 matter.
00375_ Connecting with Terminal...
>>Trojan(Operators)
Trojan loaded successfully.
  Testing...
  Operator tracking enabled and active.
00405_ G-34 Mercenary destroyed.
00410_ Acquired 14 matter.
00419_ Acquired 7 matter. <x2>
00452_ Destroyed Datajack.
00455_ S-10 Pest destroyed.
00458_ K-01 Serf collects debris.

 Map 
-----
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| #        ?????????#    !!        #???????????????? |
| #   """  #????????#    !!   ### ##???????????????? |
| #  """"" #????????#a   g    #?? #????????????????? |
| #  """"" #????????      gg  #???#????????????????? |
| #  """"" #???????           + ???????????????????? |
| #   """??#??????         k= #  ??????????????????? |
| #   ?????????????#####k##[s #? ??????????????????? |
| #  ??????????????????  ?? * #????????????????????? |
| ##???????????????????????  s#????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????o?????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????>??????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleWardroneReactor
  Manual?         1
Play Time         00:07:24
  Cumulative      119.9 hours
  Start           2021.10.28 @ 22:38:31
  End             2021.10.28 @ 22:43:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          76
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1a3a8d3a-365f-4cc3-bbb6-ba0cdec53ee2