Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 01:23:14 Player: Scarlet Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2060) 2060 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5405 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Active Sensor Suite Core Analyzer Core Analyzer > --- WEAPON (4) ------- Mace Mace > --- INVENTORY (5) ---- Angular Momentum Engine Cryofiber Web Medium Storage Unit Advanced Weight Redist. System ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Active Sensor Suite Target Analyzer ECM Suite > --- WEAPON ----------- Shock Rifle Heavy Assault Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Pulse Thruster Cryofiber Web Medium Storage Unit Advanced Weight Redist. System Mace [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Active Sensor Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . . 1 1 . Parts Attached 81 | 5 3 13 35 8 17 Power 10 | 1 . . 6 2 1 Engine 3 | 1 . . . 1 1 Core 7 | . . . 6 1 . Reactor . | . . . . . . Propulsion 27 | 2 . 4 14 1 6 Treads 2 | . . . 2 . . Leg 18 | 2 . 2 8 . 6 Wheel 2 | . . 1 . 1 . Hover . | . . . . . . Flight 5 | . . 1 4 . . Utility 24 | . 2 6 8 3 5 Device 11 | . 1 2 4 2 2 Storage 4 | . . 3 . 1 . Processor 4 | . 1 . . . 3 Hackware 1 | . . . 1 . . Protection 4 | . . 1 3 . . Artifact . | . . . . . . Weapon 20 | 2 1 3 7 2 5 Energy Gun 7 | 1 . 1 4 . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . 1 . . Special Weapon 2 | . . 1 . 1 . Impact Weapon 4 | . . . 1 . 3 Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 40 | . . 8 16 . 16 Power 5 | . . 1 2 . 2 Propulsion 16 | . . 3 6 . 7 Utility 7 | . . 2 5 . . Weapon 12 | . . 2 3 . 7 Highest Loss Streak 6 | . . 6 3 . 4 To Critical Strikes . | . . . . . . Average Backups 4 | . 1 4 4 2 4 Power . | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . 1 1 . 3 Weapon 1 | . 1 1 2 . . Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 75 | . 83 84 78 88 64 Engine 5 | . 14 8 . 6 5 Core 3 | . . . 6 . 4 Leg 16 | . 28 22 18 20 7 Wheel 1 | . . . . 1 5 Flight 1 | . . . 2 5 . Device 11 | . 4 10 9 26 13 Processor 6 | . 7 11 4 . 7 Protection 4 | . . 8 8 . . Energy Gun 9 | . 14 15 9 7 4 Ballistic Gun 2 | . 14 4 4 . . Ballistic Cannon 4 | . . . . 5 10 Special Weapon 1 | . . 1 3 . . Impact Weapon 2 | . . . 6 . 1 Slashing Weapon 1 | . . . 2 7 . Peak Build Rating 69 | 5 8 13 32 44 69 Average Rating 31 | 4 6 10 20 34 58 On Entrance 15 | . 5 8 10 24 44 Avg Prop Armor Cover (%) 7 | . . 11 7 5 7 Naked Turns . | . . . . . . Heaviest Build 48 | 7 7 15 22 35 48 Greatest Support 69 | 20 20 30 40 37 69 Greatest Overweight (x) 7 | 2 . 4 7 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 5 | 5 5 5 5 6 5 Most Carried 7 | . 3 5 5 5 7 Average Carried 4 | . 1 4 4 2 4 Final Capacity 10 | 5 5 10 5 5 5 Final Carried 5 | . 3 4 3 5 5 Class Distribution -------------------- 39% | Mutant 25% | Scavenger-Skirmisher 24% | Scavenger-Mutant 4% | Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1661 | 271 45 166 375 38 766 Remotely . | . . . . . . Salvage Created 1959 | 96 100 216 773 36 738 Parts 116 | 2 7 11 53 4 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | 1 . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 5 5 25 1 13 Melee 6 | . . . 3 . 3 Guns 22 | . 5 5 12 . . Cannons 9 | . . . 1 1 7 AOE 9 | . . . 8 . 1 Classes Destroyed 14 | 2 2 3 2 1 4 Worker 6 | . . . 3 . 3 Builder 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Recycler 2 | 1 . 1 . . . Watcher 2 | . 1 . . . 1 Swarmer 9 | . 5 . 4 . . Cutter 4 | . . . 4 . . Grunt 23 | . . 3 13 . 7 Duelist 2 | . . 1 1 . . Sentry 4 | . . 1 3 . . Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 3 | . . . . 1 2 Heavy 1 | . . . . . 1 Best Kill Streak 5 | 1 4 2 5 1 5 Combat Bots Only 4 | . 2 1 4 1 3 Max Kills in Single Turn 4 | 1 2 1 4 1 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . 1 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 514 | . 22 64 179 6 243 Missed 149 | . 8 17 47 4 73 Hits 365 | . 14 47 132 2 170 Melee 22 | . . 12 10 . . Projectile 343 | . 14 35 122 2 170 AOE 2 | . . . 2 . . Critical Strikes 13 | . 1 . 7 . 5 Actively Blocked 1 | . . . 1 . . Part Disruptions 1 | . . . . . 1 Damage Taken 6318 | . 114 800 2124 31 3249 Core 1497 | . . 146 476 15 860 Absorbed by Shields 132 | . . . 132 . . Redirected to Shielding 206 | . . . 206 . . Core Remaining (%) 74 | 100 100 63 13 97 . Volleys Fired 169 | 7 13 32 63 2 52 Largest 3 | 2 2 2 2 2 3 Hottest 140 | 70 70 106 130 103 140 Shots Fired 281 | 14 26 46 113 3 79 Gun 211 | 14 26 46 98 1 26 Cannon 55 | . . . . 2 53 Launcher 7 | . . . 7 . . Special 8 | . . . 8 . . Kinetic 111 | 7 13 12 24 2 53 Thermal 141 | 7 13 34 82 1 4 Explosive 7 | . . . 7 . . Electromagnetic 22 | . . . . . 22 Robot Hit Streak 9 | 5 5 9 9 2 9 Robot Miss Streak 14 | 2 3 2 14 5 8 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 205 | 9 13 35 97 2 49 Core Hits 149 | 3 7 14 101 1 23 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 9 | . 1 . 2 . 6 Critical Strikes 17 | 1 1 3 2 . 10 Burn 4 | 1 . 3 . . . Destroy 1 | . 1 . . . . Blast 3 | . . . . . 3 Smash 9 | . . . 2 . 7 Melee Attacks 53 | . . . 19 . 34 Impact 50 | . . . 18 . 32 Slashing 3 | . . . 1 . 2 Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5182 | 112 169 502 2604 60 1735 Guns 1950 | 112 168 469 1050 20 131 Cannons 703 | . . . . 40 663 Explosions 958 | . . . 813 . 145 Melee 1446 | . . . 697 . 749 Ramming 81 | . 1 33 . . 47 Kinetic 1169 | 36 55 102 273 40 663 Thermal 1542 | 76 113 367 821 20 145 Explosive 813 | . . . 813 . . Electromagnetic 131 | . . . . . 131 Impact 1372 | . . . 639 . 733 Slashing 74 | . . . 58 . 16 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 512 | . . . 255 . 257 Projectiles 16 | . . . . . 16 Explosions 12 | . . . 12 . . Melee 484 | . . . 243 . 241 Knockbacks 9 | . . . 3 . 6 Impact 5 | . . . 3 . 2 Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 347 | . . . 269 . 78 Shots 8 | . . . 7 . 1 Rammed 18 | . . . . . 18 Targets Rammed 38 | . 1 19 . . 18 Kicked 20 | . 1 19 . . . Crushed . | . . . . . . Highest Temperature 358 | 27 70 75 348 . 358 Average Temperature 72 | 12 28 36 95 . 80 Received Heat Transfer 1569 | . . 201 882 . 486 Effects 2 | . . . . . 2 Shutdowns 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 6 | . . . 2 . 4 Combat Hostiles 3 | . . . 1 . 2 Parts Fried 6 | . . . 4 . 2 Impact Corruptions 19 | . . . 9 . 10 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 2 . 2 . . . Heat Transferred 3149 | 296 333 1221 1162 37 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 87 | 100 100 100 75 100 84 Level 1 11 | . . . 24 . 11 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 438 | 5 92 30 332 149 438 Initial 149 | . . 21 . 149 30 Average 75 | . 42 3 120 99 93 Influence Increases 1980 | 10 142 152 833 35 808 Destroy 0b10 Robot/C 980 | . 100 100 500 20 260 Destroy 0b10 Robot/NC 70 | 10 5 5 25 . 25 Destroy Leader 214 | . 22 40 80 10 62 Trap Triggered on 0b10 20 | . . . 20 . . Successful Hack 11 | . . 7 . 4 . Disable Machine 75 | . . . 30 . 45 Destroy Structure 100 | . . . 58 1 41 Lose Combat Pursuer 210 | . 15 . 120 . 75 Active Sensor Use 300 | . . . . . 300 Influence Decreases 1587 | 10 90 204 505 299 479 Entered New Map 244 | . . 31 . 179 34 Time Decay 1026 | 10 90 136 345 120 325 Lost Part 317 | . . 37 160 . 120 Squads Dispatched 16 | . . 2 4 1 9 Investigation 5 | . . 1 1 . 3 Extermination 4 | . . . . 1 3 Reinforcement 7 | . . 1 3 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses 3 | . . . . . 3 Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 8 11 38 1 28 Peak Tracking Total 6 | . 3 4 6 1 4 Tactical Retreats 12 | . 1 . 5 . 6 ECM-based Alert Blocks 5 | . . . . . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . 3 . . Reused 2 | . . . 2 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . . 2 . 3 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . 1 2 3 1 4 Terminals 9 | . 1 2 3 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 2 7 6 2 5 Successful 7 | . 1 2 1 1 2 Failed 15 | . 1 5 5 1 3 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 2 7 6 2 2 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 2 1 1 1 Record 2 | . . 2 . . . Open DSF 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 2 1 3 Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3716 | . 136 1229 667 . 1684 Optics 2032 | . 136 1229 667 . . A.S.S. 1466 | . . . . . 1466 Structural 305 | . 38 267 . . . ECM 1536 | . . . . . 1536 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5085 | 111 235 1229 1386 252 1872 Spaces Moved 2552 | 67 156 600 586 174 969 Core 214 | 11 . 85 101 . 17 Treads 20 | . . . 20 . . Legs 1409 | 56 156 515 420 137 125 Wheels 864 | . . . . 37 827 Hover . | . . . . . . Flight 45 | . . . 45 . . Fastest Speed 49 | 50 120 50 49 115 100 Average Speed 125 | 115 120 127 142 121 116 Slowest Speed 400 | 150 120 250 400 123 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 33 23 42 3 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . . . 20 Terrain Destroyed 123 | . . . 63 1 59 Melee . | . . . . . . Projectile 41 | . . . . 1 40 AOE 82 | . . . 63 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4031 | 84 177 1015 976 213 1566 Wait 1029 | 6 1 341 232 9 440 Move 2547 | 66 155 599 585 173 969 Hop . | . . . . . . Pick Up 18 | . 3 2 4 3 6 Fast Attach 71 | 5 2 10 34 6 14 Attach 23 | . 1 3 6 5 8 Detach 34 | . 1 4 14 7 8 Swap 7 | . . 1 2 3 1 Drop 34 | . . 4 17 5 8 Fire 169 | 7 13 32 63 2 52 Melee 53 | . . . 19 . 34 Ram 18 | . . . . . 18 Kick 20 | . 1 19 . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 17) 307 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1420 | -9/Materials | Lost 6 parts (2n2u2w) 1563 | -9/Materials | Discovered new exit (range 5) 1576 | -9/Materials | Entered another Materials area 1576 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2419 | -8/Materials | Build established: Scavenger-Mutant 2569 | -8/Materials | Lost 3 parts (1n1u1w) 2621 | -8/Materials | Core integrity fell below 50% 2909 | -8/Materials | Core integrity fell below 20% 2927 | -8/Materials | Discovered new exit (range 10) 2962 | -8/Materials | Entered Factory 2962 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3104 | -7/Factory | Discovered new exit (range 15) 3214 | -7/Factory | Entered another Factory area 3214 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3445 | -6/Factory | Lost 4 parts (1n3w) 3454 | -6/Factory | Found Prototype Device 3458 | -6/Factory | Identified Active Sensor Suite 3753 | -6/Factory | Build established: Scavenger-Skirmisher 4649 | -6/Factory | Cargo convoy interrupted 4768 | -6/Factory | Lost 3 parts (1p2w) 4936 | -6/Factory | Lost 4 parts (1p2n1w) 5025 | -6/Factory | Core integrity fell below 50% 5067 | -6/Factory | Core integrity fell below 20% 5082 | -6/Factory | Lost 3 parts (2n1w) 5086 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Mace destroyed. Acquired Mace. Carbon-fiber Leg destroyed. Acquired Mace. System corrupted: Mace rejected. Acquired Mace. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Destroyed Gravmag System. P-60 Hacker system corrupted by crushing effect. Slug penetrates Wall. Penetrated by Slug. P-60 Hacker destroyed. Slug penetrates Wall. Acquired 25 matter. Penetrated by Slug. System corrupted: Matter fused (-6). Slug penetrates Nuclear Reactor. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????# #### | | ??????????????????????????################# # | | ?????????????????????????????# # # | | ?????????????????????????????# # + | | ?????????????????????????????# """"""""" # %# | | ?????????????????????????????# / *# | | ?????????????????????????????# """"""""" # # | | ?????????????????????????????# ### # | | ?????????????????????????????# """"""""" ### # | | ?????????????????????????????# ### # % | | ?????????????????????????????# """"""""" ### # | | ?????????????????????????????# ### # | | ?????????????????????????????# """"""""" ### # | | ?????????????????????????????# #?# # | | ???????????????????##??########/###########?# #### | | ???????????????????# ??# """" ! #???????# #??? | | ????????????????#### ### ""R" """ #?????###+#### | | ????????????????# # "" " """ #?????# # | | ?????????????????# # """ #?????# """# | | ??????????????????# # #?????# """# | | ???????????????????###########+######?????# ! """# | | ???????????????????## # #?????????# # | | ???????????????????## # #?????????# # | | ????????????????????# hhh + #?################ | | ?????????????######## """ # #?# #??????? | | ?????????????#! # """@ # # # ^ ^ #??????? | | ?????????????# # """ # ### #??????? | | ?????????????# """ #+####### ### #??????? | | ?????????????# """ #%#####?# T## #??????? | | ?????????????# """ #|! #?# ## #??????? | | ?????????????# # #?# ### #??????? | | ?????????????# """ + ### #?# #??????? | | ?????????????# """ # #?# #??????? | | ?????????????# """ # #?# ^ #??????? | | ?????????????# # #?# #??????? | | ?????????????# """ # ###= #??????? | | ?##########??# """ # ## #??????? | | ## #??# """ # ## #??????? | | # """ #??# + ## #??????? | | # """ #??######## ## #??????? | | # """ #?????????# ## #??????? | | + #?????????####+### #####+####??????? | | # """"" #????????????????# ## * #??????? | | # """"" #????????????????# ######## | | # """ #????????????????# "" | | # #????????????????# T | | ###########???????????????# | | # #???????????????# ##+##### | | + """#???????????????######## # | | # """#??????????????????????### ### """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 25 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 60 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DIY Cooler Heavy Suspicion I Spy Jackpot Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer Oops Overwhelming Power Corrupts Resistances Are Futile Risk Taker Serviceable Loadout Some Acronyms Are Better Than Others That Tickles Challenges ------------ None Game ------ Seed PlexusCargoCore Manual? 0 Play Time 01:39:29 Cumulative 2.8 hours Start 2026.07.03 @ 23:43:19 End 2026.07.04 @ 01:23:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c2b9c193-ada5-4b9c-bd6e-6ad865274314