Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 22:56:12 Player: Gilly Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (326) 326 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 3936 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Huge Wheel Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Sensor Array Advanced ECM Suite Improved Medium Armor Plating EM Disruption Field EM Disruption Field > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Pulse Cannon > --- INVENTORY -------- Micro Nuclear Core Gravmag Array [Rating: 57] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Xenon Bombardment Thruster Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Propulsion Shielding Device Advanced Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Propulsion Shielding Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . 1 . . 1 Utility 3 | . . . . 1 . 1 1 Weapon . | . . . . . . . . Parts Attached 64 | 6 2 8 2 12 3 11 20 Power 11 | 1 . . 1 1 1 1 6 Engine 9 | 1 . . 1 1 . 1 5 Core 1 | . . . . . . . 1 Reactor 1 | . . . . . 1 . . Propulsion 19 | 2 2 5 . 4 2 2 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 3 | 2 . . . . . . 1 Hover 1 | . . . . . . . 1 Flight 15 | . 2 5 . 4 2 2 . Utility 19 | 1 . 2 . 2 . 4 10 Device 10 | . . 1 . 1 . . 8 Storage 1 | 1 . . . . . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . . 1 . Protection 6 | . . 1 . . . 3 2 Artifact . | . . . . . . . . Weapon 15 | 2 . 1 1 5 . 4 2 Energy Gun 4 | . . . . . . 3 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 4 | 2 . . . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . Slashing Weapon 3 | . . . 1 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 29 | . . 2 5 . 2 7 13 Power 6 | . . . 2 . . . 4 Propulsion 14 | . . 2 2 . 2 3 5 Utility 4 | . . . . . . 2 2 Weapon 5 | . . . 1 . . 2 2 Highest Loss Streak 6 | . . 2 4 . 1 6 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 76 66 85 89 99 86 59 Engine 6 | . 14 11 8 8 4 7 4 Reactor 3 | . . . . . 4 7 5 Wheel 4 | . 22 . . . . . 4 Flight 27 | . 5 42 44 41 44 34 13 Device 10 | . . 3 11 9 9 4 16 Storage 1 | . 11 . . . . . . Processor 2 | . . . . 6 9 6 . Protection 5 | . . 2 11 9 9 10 3 Energy Gun 1 | . . . . . . 3 3 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 7 | . 22 . . 8 18 8 . Impact Weapon 1 | . . 6 6 . . . . Naked Turns 19 | . . . . . . . 19 Heaviest Build 48 | 14 14 11 11 18 19 48 44 Greatest Support 37 | 26 26 16 16 35 36 37 28 Greatest Overweight (x) 6 | . . . . . . 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 5 | 4 5 5 3 5 5 5 5 Average Carried 2 | 1 1 3 2 3 4 3 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 2 5 3 5 . Class Distribution -------------------- 44% | Mutant 44% | Sprinter 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Matter Collected 846 | 220 43 12 81 . 183 58 249 Remotely . | . . . . . . . . Salvage Created 570 | . 63 14 67 . 178 58 190 Parts 48 | . 11 2 4 . 21 2 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 15 | . 4 1 2 . 7 1 . Melee 3 | . . 1 2 . . . . Guns 12 | . 4 . . . 7 1 . Classes Destroyed 8 | . 1 . 3 . 2 . 2 Worker 2 | . . . 1 . . . 1 Builder 1 | . . . . . . . 1 Tunneler 1 | . . . 1 . . . . Recycler 1 | . . . . . . . 1 Swarmer 11 | . 4 1 1 . 5 . . Grunt 2 | . . . . . 1 1 . Sentry 1 | . . . . . 1 . . Demolisher 1 | . . . 1 . . . . Best Kill Streak 4 | . 4 1 4 . 4 1 1 Combat Bots Only 4 | . 4 1 2 . 4 1 . Max Kills in Single Turn 2 | . 2 1 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Damage Taken 3905 | . 113 202 248 41 340 703 2258 Core 1272 | . 28 87 35 . 85 173 864 Absorbed by Shields 54 | . . 4 41 . . . 9 Redirected to Shielding 50 | . . 3 8 8 24 7 . Core Remaining (%) 83 | 100 88 . 69 . 84 75 . Volleys Fired 40 | . 6 . . . 22 6 6 Largest 2 | . 2 . . . 2 2 2 Hottest 114 | . 40 . . . 46 105 114 Shots Fired 77 | . 12 . . . 44 11 10 Gun 71 | . 12 . . . 44 11 4 Cannon 6 | . . . . . . . 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 56 | . 12 . . . 44 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 21 | . . . . . . 11 10 Robot Hit Streak 10 | . 2 . . . 9 10 10 Robot Miss Streak 3 | . 3 . . . 1 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 45 | . 4 2 5 . 21 3 10 Core Hits 30 | . 4 1 4 . 10 3 8 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 2 | . . 2 . . . . . Smash 2 | . . 2 . . . . . Melee Attacks 11 | . . 3 8 . . . . Impact 3 | . . 3 . . . . . Slashing 8 | . . . 8 . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1245 | . 49 87 391 . 344 118 256 Guns 571 | . 49 . . . 344 112 66 Cannons 147 | . . . . . . . 147 Explosions 36 | . . . . . . . 36 Melee 478 | . . 87 391 . . . . Ramming 13 | . . . . . . 6 7 Kinetic 393 | . 49 . . . 344 . . Thermal 36 | . . . . . . . 36 Explosive . | . . . . . . . . Electromagnetic 325 | . . . . . . 112 213 Impact 87 | . . 87 . . . . . Slashing 391 | . . . 391 . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 50 | . . 50 . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 50 | . . 50 . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 42 | . . . . . . 3 39 Shots 1 | . . . . . . . 1 Rammed 4 | . . . . . . 1 3 Targets Rammed 4 | . . . . . . 1 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . . 24 . 25 46 453 81 Average Temperature 60 | . . 11 . 10 18 115 26 Received Heat Transfer 1128 | . . 117 14 18 126 285 568 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Peak Influence 319 | . 105 219 254 196 319 199 198 Initial 144 | . . 44 85 91 82 144 97 Average 114 | . 30 92 127 126 173 165 99 Maximum Alert Level 1 | . . 1 1 . 1 . 1 Low Security (%) 93 | 100 100 98 86 100 69 100 99 Level 1 6 | . . 1 14 . 30 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 1 1 1 2 1 3 Investigation 3 | . . . 1 . 1 . 1 Extermination . | . . . . . . . . Reinforcement 6 | . . 1 . 1 1 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Distress Signals 1 | . . . . 1 . . . Communications Jammed 3 | . . . . . . . 3 Distress Signals 3 | . . . . . . . 3 Times Spotted 90 | . 7 12 11 11 15 10 24 Peak Tracking Total 10 | . 4 9 4 9 10 6 9 Tactical Retreats 18 | . . 3 3 . . 3 9 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Accessed 10 | . 1 1 1 2 3 . 2 Terminals 8 | . 1 1 . 1 3 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 20 | . 1 2 1 3 7 . 6 Successful 6 | . . . 1 . 3 . 2 Failed 14 | . 1 2 . 3 4 . 4 Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 2 . 3 1 . . Terminals 17 | . 1 2 . 1 7 . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 6 | . . . 1 . 3 . 2 Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . 1 . 1 . . Open DSF 1 | . . . . . . . 1 Recall Extermination 1 | . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . . 2 3 . 2 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 50 | . . . 50 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . 2 . . . . Total Damage 44 | . . . 44 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Turns Passed 1456 | 42 147 106 100 110 255 178 518 Spaces Moved 2264 | 36 163 282 185 197 457 448 496 Core 56 | 8 . . . . . . 48 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 440 | 28 107 . . . . . 305 Hover 77 | . . . . . . . 77 Flight 1691 | . 56 282 185 197 457 448 66 Fastest Speed 26 | 50 37 29 29 28 26 26 32 Average Speed 46 | 81 71 29 29 28 27 28 91 Slowest Speed 350 | 90 90 34 37 34 31 112 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . 1 1 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 26 45 51 28 61 9 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . . . 3 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . . . . . . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total 2577 | 48 180 296 216 249 549 488 551 Wait 117 | . 2 . 17 26 66 5 1 Move 2253 | 35 160 279 184 196 456 447 496 Hop 2 | . 1 1 . . . . . Pick Up 44 | 7 4 5 2 10 1 8 7 Fast Attach 11 | . . . . 4 . 1 6 Attach 45 | 6 . 7 2 7 2 8 13 Detach 10 | . 2 . 1 1 . 5 1 Swap 8 | . 2 1 . 1 1 2 1 Drop 24 | . 3 . 2 4 1 5 9 Fire 40 | . 6 . . . 22 6 6 Melee 11 | . . 3 8 . . . . Ram 4 | . . . . . . 1 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x2 294 | -9/Materials | Discovered new exit (range 8) 296 | -9/Materials | Entered Mines 351 | -9/Mines | Met a Derelict shopkeep closing up shop 388 | -9/Mines | Assembled infested the area 389 | -9/Mines | Discovered new exit (range 6) 396 | -9/Mines | Entered Materials 396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 426 | -8/Materials | Lost 4 parts (1p2n1w) 467 | -8/Materials | Discovered new exit (range 16) 506 | -8/Materials | Entered Storage 708 | -8/Storage | Build established: Sprinter 757 | -8/Storage | Discovered new exit (range 15) 761 | -8/Storage | Entered Factory 761 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 923 | -7/Factory | Lost 6 parts (2n2u2w) 927 | -7/Factory | Discovered new exit (range 4) 939 | -7/Factory | Entered another Factory area 939 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -6/Factory | Build established: Mutant 1306 | -6/Factory | Lost 4 parts (2n1u1w) 1413 | -6/Factory | Lost 5 parts (2p2n1u) 1436 | -6/Factory | Core integrity fell below 50% 1450 | -6/Factory | Core integrity fell below 20% 1457 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-50 Soldier IFF system glitched. Slug penetrates Wall. Mic. Nuclear Core destroyed. Slug penetrates Wall. Dropped EM Disruption Field. Dropped Lyr. Medium Armor Plating. Slug penetrates Wall. Connecting with Scanalyzer... Slug penetrates Wall. G-50 Soldier misfires. G-67 Veteran suffers critical hit (Burn). Penetrated by Slug. K-01 Serf destroyed. Acquired Lgt. Ion Engine. Slug penetrates Wall. Acquired 28 matter. Extracted 20 matter. Critical hit (Burn: +37). Penetrated by Slug. Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##############???##############????????? | | ??????????# #???# #????????? | | ??????????# #???# #????????? | | ??????????# #???# #????????? | | ??????????# #???# #????????? | | ??????????# #???# #????????? | | ??????????# #???# #????????? | | #######???# #???# #????????? | | #???# #???# #????????? | | #???# #???# #????????? | | ##### #???# #????????? | | + + #???# #????????? | | # # #???# ########## | | "" # #######+####################+### # | | "" # @ # | | """ # # | | """ " h h # | | """ # g g g # | | # ! g ! g # | | "" ####/###########################+### # | | "" # ! #????????# # ### | | """ # !! #????????# # #?? | | """ # !! #????????# # #?? | | """ # !!!! #????????# # #?? | | # #????????# # ^ ### | | #""" #????????# # | | #######""" #????????# # | | ??????#""" """ #????????# # | | ??????#"S """ ##???????# # ####### | | ??????#"" """ #???????# # #?????? | | ??????#"" ##???????# # #?????? | | ??????# #????????# # ##????? | | ??????##############????????############## T#????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# ##????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# ####### | | ?????????????????????????????????????????# | | ???????????????????????????????????????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 375 Matter Stores 260 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 33 Evasion (%) 64 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ComponentTargetTearclaws Manual? 0 Play Time 00:57:39 Cumulative 4.8 hours Start 2022.12.20 @ 19:15:21 End 2022.12.20 @ 22:56:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9fb8e01b-320a-4d26-8d40-6f706148d001