Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 19:52:50 Player: Oertel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (4233) 4233 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 8189 Bonus ------- High Alert Combat Kills 261 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 100/100 System Corruption 11% Temperature Cool (27) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Advanced Heat Sink Large Storage Unit Medium Matter Pod (100) Structural Scanner Enhanced Optical Array Improved Targeting Computer ECM Suite Improved Light Armor Plating System Restoration Module Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Flak Gun Flak Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Large Storage Unit Medium Matter Pod Structural Scanner Enhanced Optical Array Improved Targeting Computer ECM Suite Hardened Medium Armor Plating System Restoration Module Improved Field Recycling Unit Improved Light Cannon Improved Light Cannon Improved Light Cannon Gauss Cannon Grenade Launcher Heavy Rocket Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 78 | 6 11 8 16 12 25 Power 9 | 1 . 1 2 2 3 Engine 8 | 1 . 1 2 2 2 Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 26 | 2 4 3 6 3 8 Treads 19 | . 2 2 6 3 6 Leg 7 | 2 2 1 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 6 2 5 2 5 Device 7 | . 2 1 2 1 1 Storage 3 | . 3 . . . . Processor 6 | . . . 3 . 3 Hackware 1 | . . . . 1 . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 23 | 3 1 2 3 5 9 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 3 . 1 3 2 5 Ballistic Cannon 6 | . 1 1 . . 4 Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 44 | . 1 4 5 5 29 Power 7 | . . 1 1 1 4 Propulsion 18 | . . 1 3 3 11 Utility 6 | . . 1 1 1 3 Weapon 13 | . 1 1 . . 11 Highest Loss Streak 8 | . 1 2 3 4 8 To Critical Strikes . | . . . . . . Average Backups 19 | 4 11 18 24 24 19 Power 2 | . 2 3 3 3 2 Propulsion 3 | 1 5 4 4 3 2 Utility 7 | . 3 6 8 9 9 Weapon 5 | 1 . 4 7 8 5 Tool/Special . | . . . . . . Unused Backups 23 | . 1 2 4 3 13 Power 4 | . . . 1 . 3 Propulsion 2 | . . . . 2 . Utility 13 | . 1 1 . 1 10 Weapon 4 | . . 1 3 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 99 98 98 99 82 Engine 8 | . 14 10 8 6 4 Treads 23 | . 3 32 35 29 20 Leg 4 | . 24 . . . . Device 7 | . 6 10 9 7 3 Storage 8 | . 14 11 9 7 6 Processor 10 | . . . 14 15 17 Hackware 2 | . . . . 6 6 Protection 3 | . 7 10 1 . 1 Ballistic Gun 15 | . 25 11 11 22 10 Ballistic Cannon 5 | . 2 10 6 . 7 Peak Build Rating 59 | 5 8 15 27 38 59 Average Rating 26 | 3 7 11 22 35 45 On Entrance 15 | . 5 8 15 27 36 Naked Turns . | . . . . . . Heaviest Build 111 | 9 90 94 95 111 108 Greatest Support 140 | 20 40 60 80 80 140 Greatest Overweight (x) 28 | . 4 2 2 2 28 Average Overweight (x) . | . 1 1 1 1 . Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 23 | 5 18 24 25 25 25 Most Carried 25 | 5 15 25 25 25 25 Average Carried 19 | 4 11 18 24 24 19 Final Capacity 25 | 5 15 25 25 25 25 Final Carried 25 | 5 15 25 25 25 12 Class Distribution -------------------- 49% | Mutant 23% | Scavenger-Gunner 10% | Scavenger-Skirmisher 7% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4242 | 254 386 708 466 546 1882 Remotely . | . . . . . . Salvage Created 4551 | . 424 834 742 550 2001 Parts 265 | . 25 59 56 38 87 Haulers Intercepted 13 | . 2 4 5 1 1 Recyclers Shooed 4 | . 1 . 1 . 2 Parts Field Recycled 23 | . . . . 20 3 Retrieved Matter 207 | . . . . 176 31 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 91 | . 9 22 15 11 34 Guns 53 | . 9 10 9 7 18 Cannons 30 | . . 12 6 . 12 AOE 8 | . . . . 4 4 Classes Destroyed 14 | . 4 2 4 3 1 Worker 6 | . . . . 1 5 Builder 6 | . . . 1 3 2 Tunneler 2 | . . . 1 . 1 Hauler 13 | . 2 4 5 1 1 Recycler 4 | . . 1 . . 3 Operator 1 | . . . 1 . . Watcher 8 | . 1 4 2 . 1 Swarmer 21 | . 3 12 6 . . Grunt 39 | . 6 6 7 2 18 Brawler 1 | . . . . . 1 Duelist 6 | . . . . 3 3 Sentry 11 | . . 4 1 2 4 Hunter 7 | . . . 1 2 4 Programmer 6 | . . . . 2 4 Best Kill Streak 8 | . 3 5 6 8 7 Combat Bots Only 7 | . 3 4 3 5 7 Max Kills in Single Turn 3 | . 1 1 1 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 704 | . 59 122 73 146 304 Missed 170 | . 14 29 18 39 70 Hits 534 | . 45 93 55 107 234 Melee 24 | . . . . . 24 Projectile 510 | . 45 93 55 107 210 Critical Strikes 14 | . . . 1 3 10 Damage Taken 7827 | . 513 930 667 1221 4496 Core 1288 | . 81 181 76 96 854 Absorbed by Shields . | . . . . . . Reduced by Siege Mode 130 | . . . . . 130 Redirected to Shielding 102 | . 33 66 3 . . Regen/Repaired (Parts) 527 | . . 117 . . 410 Core Remaining (%) 78 | 100 67 54 86 86 . Volleys Fired 364 | . 57 89 59 37 122 Largest 3 | . 2 2 2 3 3 Hottest 101 | . 50 56 56 101 99 Shots Fired 830 | . 113 175 118 109 315 Gun 530 | . 111 89 68 98 164 Cannon 285 | . 2 86 50 . 147 Launcher 15 | . . . . 11 4 Special . | . . . . . . Kinetic 815 | . 113 175 118 98 311 Thermal . | . . . . . . Explosive 15 | . . . . 11 4 Electromagnetic . | . . . . . . Robot Hit Streak 64 | . 7 16 14 30 64 Robot Miss Streak 5 | . 5 5 3 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 570 | . 65 110 79 86 230 Core Hits 303 | . 22 48 38 46 149 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 1 . 1 . 3 Destroy 1 | . 1 . . . . Blast 4 | . . . 1 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11222 | . 795 1636 1378 1975 5438 Guns 5835 | . 780 711 784 1247 2313 Cannons 3882 | . . 889 569 . 2424 Explosions 1363 | . . . . 728 635 Melee . | . . . . . . Ramming 142 | . 15 36 25 . 66 Kinetic 9717 | . 780 1600 1353 1247 4737 Thermal 421 | . . . . . 421 Explosive 942 | . . . . 728 214 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 3 11 Average Corruption 3 | . . . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . . . . 17 41 Message Errors 11 | . . . . 5 6 Matter Fused 17 | . . . . 4 13 Heat Flow Errors 11 | . . . . 1 10 Energy Discharges 5 | . . . . 2 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . 4 4 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 207 | . . 36 2 39 130 Projectiles 63 | . . 36 2 . 25 Explosions 144 | . . . . 39 105 Melee . | . . . . . . Knockbacks 54 | . . 8 12 . 34 Impact 2 | . . . . . 2 Kinetic 39 | . . 6 9 . 24 Secondary 13 | . . 2 3 . 8 Self-Inflicted Damage 572 | . . . . 130 442 Shots 9 | . . . . 4 5 Rammed 15 | . . 7 6 . 2 Targets Rammed 18 | . 2 7 7 . 2 Kicked 2 | . 2 . . . . Crushed 1 | . . . 1 . . Highest Temperature 382 | . 10 26 382 104 351 Average Temperature 62 | . 3 4 79 15 88 Received Heat Transfer 1815 | . 243 195 234 204 939 Effects 4 | . . . 1 . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Damage (minor) 1 | . . . 1 . . Siege Activations 11 | . . . . . 11 Total Turns 243 | . . . . . 243 Longest Duration 57 | . . . . . 57 Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . . . . . 300 Parts Sabotaged 6 | . . . . . 6 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 . . 2 Low Security (%) 86 | 100 100 94 100 100 57 Level 1 2 | . . 5 . . 4 Level 2 11 | . . . . . 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 685 | . 98 265 177 197 685 Initial 103 | . . . 103 46 50 Average 121 | . 14 87 87 68 260 Influence Increases 3165 | . 271 630 500 413 1351 Destroy 0b10 Robot/C 1820 | . 180 440 300 220 680 Destroy 0b10 Robot/NC 200 | . 15 45 50 25 65 Destroy Leader 462 | . 46 96 64 72 184 Successful Hack 77 | . 13 . 6 16 42 Disable Machine 180 | . . 15 30 30 105 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 141 | . 2 4 5 50 80 Partial Spotted 30 | . . . 15 . 15 Lose Combat Pursuer 105 | . 15 30 30 . 30 Influence Decreases 2510 | . 271 384 642 414 799 Entered New Map 254 | . . . 143 58 53 Time Decay 1846 | . 261 354 449 306 476 Lost Part 410 | . 10 30 50 50 270 Squads Dispatched 20 | . 1 . 1 7 11 Investigation 2 | . 1 . . . 1 Extermination 7 | . . . . 3 4 Reinforcement 3 | . . . 1 1 1 Assault 3 | . . . . . 3 Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 146 | . 17 34 32 11 52 Peak Tracking Total 10 | . 5 5 5 3 10 Tactical Retreats 8 | . 1 2 1 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . 1 2 2 8 Max in Single Turn 3 | . . 1 1 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 33 | . 10 4 5 5 9 Terminals 20 | . 7 3 5 2 3 Fabricators 3 | . . . . 1 2 Repair Stations 5 | . 1 1 . 1 2 Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Total Hacks 75 | . 18 8 10 11 28 Successful 39 | . 9 4 1 4 21 Failed 35 | . 8 4 9 7 7 Catastrophic 5 | . 1 1 2 1 . Database Lockouts 1 | . 1 . . . . Manual 34 | . 17 5 10 1 1 Terminals 39 | . 13 6 10 5 5 Fabricators 7 | . . . . 2 5 Repair Stations 12 | . 2 2 . 2 6 Recycling Units 5 | . 3 . . . 2 Scanalyzers 10 | . . . . . 10 Garrison Access 2 | . . . . 2 . Terminal Hacks 14 | . 5 2 1 3 3 Record 1 | . . . . . 1 Robot Analysis 6 | . 2 2 1 1 . Open DSF 3 | . . . . 1 2 Alert Level 2 | . 2 . . . . Disarm Traps 1 | . . . . 1 . Patrol Status 1 | . 1 . . . . Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 7 | . 1 2 . 1 3 Scan Component 5 | . 1 1 . 1 2 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 5 | . 3 . . . 2 Report Inventory 3 | . 2 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer 9 | . . . . . 9 Insert Component 4 | . . . . . 4 Analyze 5 | . . . . . 5 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 6 4 5 5 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . . 4 Parts Built 4 | . . . . . 4 Authchips . | . . . . . . Time 83 | . . . . . 83 Total Part Build Rating 16 | . . . . . 16 Parts Repaired 2 | . . 1 . . 1 Time 82 | . . 26 . . 56 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 9 . . . 8 Parts Scanalyzed 4 | . . . . . 4 Part Schematics Acquired 4 | . . . . . 4 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 6211 | . 726 1599 1460 1634 792 Sensors 4451 | . 174 1599 1460 1218 . Structural 552 | . 552 . . . . ECM 1526 | . . . 112 622 792 Robot Analysis Total 6 | . 2 2 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 9362 | 61 1655 1602 1460 1814 2770 Spaces Moved 3299 | 45 658 526 478 674 918 Core 11 | 9 . . . . 2 Treads 2705 | . 138 526 478 674 889 Legs 583 | 36 520 . . . 27 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 240 242 160 Average Speed 227 | 106 217 240 240 242 217 Slowest Speed 1450 | 120 400 320 320 325 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 84 34 37 16 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 70 | . . . . . 70 Terrain Destroyed 171 | . . 1 2 54 114 Melee . | . . . . . . Projectile 8 | . . 1 2 . 5 AOE 163 | . . . . 54 109 Terrain Rammed 3 | . . . . . 3 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4443 | 56 771 690 669 769 1488 Wait 531 | . 12 39 85 21 374 Move 3294 | 44 657 525 477 673 918 Hop . | . . . . . . Pick Up 83 | 6 20 18 12 11 16 Fast Attach 19 | 3 2 1 2 2 9 Attach 46 | 2 3 6 6 5 24 Detach 2 | . . . . . 2 Swap 47 | 1 9 3 9 14 11 Drop 36 | . 9 2 12 6 7 Fire 364 | . 57 89 59 37 122 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 2 | . 2 . . . . Crush 16 | . . 7 7 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 716 | -10/Materials | Central database locked down 781 | -10/Materials | Discovered new exit (range 16) 1153 | -10/Materials | Discovered new exit (range 8) 1206 | -10/Materials | Discovered new exit (range 8) 1608 | -10/Materials | Discovered new exit (range 14) 1717 | -10/Materials | Entered another Materials area 1717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2745 | -9/Materials | Repaired Lgt. Treads 3046 | -9/Materials | Discovered new exit (range 16) 3319 | -9/Materials | Entered another Materials area 3319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4332 | -8/Materials | Lost 3 parts (3n) 4719 | -8/Materials | Discovered new exit (range 11) 4745 | -8/Materials | Identified exit to Factory 4779 | -8/Materials | Entered Factory 4779 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5802 | -7/Factory | Garrison activated, responded to threat 5841 | -7/Factory | Build established: Scavenger-Skirmisher 6134 | -7/Factory | Lost 4 parts (1p2n1u) 6403 | -7/Factory | Build established: Scavenger-Gunner 6552 | -7/Factory | Discovered new exit (range 6) 6564 | -7/Factory | Identified exit to Factory 6593 | -7/Factory | Entered another Factory area 6593 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6793 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 7490 | -6/Factory | Repaired Hvy. Treads 7946 | -6/Factory | Fabricated Lgt. Nuclear Core (x2) 8166 | -6/Factory | Garrison activated, responded to threat 8487 | -6/Factory | Destroyed 7 combat bots 8532 | -6/Factory | Lost 5 parts (4n1u) 8838 | -6/Factory | Build established: Tank 9043 | -6/Factory | First assault squad dispatched 9208 | -6/Factory | System corruption reached 10% 9210 | -6/Factory | Core integrity fell below 50% 9251 | -6/Factory | Lost 8 parts (2n6w) 9347 | -6/Factory | Core integrity fell below 20% 9363 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09350_ G-67 Veteran unfolds itself. 09350_ L-41 Fighter unfolds itself. 09350_ G-50 Soldier unfolds itself. 09350_ I-36 Angel unfolds itself. 09353_ Slug penetrates TF Node. 09353_ TF Node disabled. 09353_ Imp. Sensor Array tumbles out of TF Node. 09353_ Imp. Signal Interpreter tumbles out of TF Node. 09355_ Slug penetrates L-41 Fighter. 09356_ K-01 Serf collects debris. 09357_ Slug penetrates L-41 Fighter. 09358_ Flexi-carbon Leg destroyed. 09359_ Slug penetrates L-41 Fighter. 09360_ Lgt. Antimatter Reactor destroyed. 09361_ Gauss Rifle destroyed. 09361_ M-28 Smith repairs G-50 Soldier. 09361_ Acquired 66 matter. 09362_ U-05 Engineer lays Concrete. 09363_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????###########?????????# | | ?????????????????????????# """""" #?????????# "" | | ??????????????????????#??# """""" #?????????# "" | | ?????????????????????? ?# """""" #?????????# "" | | ??????????????????????# ?# """""" #?????????# "" | | ????????????#?????????#"## #?????????# | | ????????????# !???????#%## #?????????# | | ????????????# ?????#g## #?????????# | | ????????????# ??##g## #??????######## | | ????????????# #i u###+#####+#?# | | ???????????????? + l@% [ #??????######## | | ?????????????????????#!m!#=![== k #????????????## | | ?????????????????????##g## %%| u #??########### | | ????????????????????? # !!u u # # [ | | ????????????????????"" #% = ## ######### | | ???????????????????""" + =u ## #???????## | | ?????????????????" """ ?# % ## #????????# | | ???????????????? !?# # ## #????????# | | ??????????????????#####??# #### ## #????????# | | ?????????????????????????# #### ## #????????# | | ??????????????????????? #??# ## ########?? | | ?????????????????????? #??# ##%## ### | | ?????????????????????? #??#% # ! # "" # | | ?????????????????????? #######??# %% + """ # | | ??????????????????????? ?????????#### % # "F # | | ???????????????????????????????????####%## """ # | | ?????????????????????????????????????## ## "" # | | ????????????????????????????########### ## # | | ????????????????????????????# / # ######## | | | ??????????????????????????### ! #% % # | | ??????????????????????? + ! # =#!! | | ????????????????????????????# +% [*!+=% | | ????????????????????????????# "" "" #% !*#== | | ????????????????????????????# ""S"" # =!#= | | ????????????????????????????# """" # # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -6/Factory | Scanalyzed Imp. Targeting Computer | -6/Factory | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory | Preloaded Lgt. Nuclear Core | x2 | -6/Factory Repaired ---------- Lgt. Treads | 16% | -9/Materials Hvy. Treads | 18% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Significant Disruption Challenges ------------ None Game ------ Seed IntegratedBattleTearclaws Manual? 0 Play Time 03:37:03 Cumulative 23.5 hours Start 2025.10.11 @ 11:42:20 End 2025.10.12 @ 19:52:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e96b6b8-710b-4640-bbfa-24dbd761b713