Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 20:03:02 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (2) 10 Value Destroyed (106) 106 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (29258) 29258 TOTAL SCORE: 36734 Bonus ------- Pacifist 4085 Win 3000 Win Speed 22173 Cogmind --------- Core Integrity 1517/1600 Matter 42/300 Energy 93/640 System Corruption 0% Temperature Cool (276) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Backup Power VII Particle Reactor > --- PROPULSION (11) -- Xenon Bombardment Thruster Xenon Bombardment Thruster Q-thruster Q-thruster Cooled Impulse Thruster > --- UTILITY (9) ------ Compact Battery Experimental Optical Array Advanced Terrain Scan Processor Layered Medium Armor Plating Improved Hacking Suite System Shield > --- WEAPON (2) ------- Backup Laser VII Nova Cannon > --- INVENTORY (4) ---- Improved Stasis Canceller Heavy Shock Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Q-thruster Q-thruster Q-thruster Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Compact Battery Compact Battery Experimental Optical Array Advanced Terrain Scan Processor Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Improved Stasis Canceller Heavy Shock Bomb Launcher Fusion Bomb Launcher [Rating: 110] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Q-thruster Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Q-thruster Utility Propulsion Shielding Device Advanced Integration Mediator Storage Compact Battery Processor Experimental Optical Array Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 . . 2 2 2 Power 2 | . . . 1 . . . . . . . . 1 . . Propulsion 9 | . . 2 1 . 1 2 . . . . . . 1 2 Utility 7 | . . . . 2 1 . . . 2 . . 1 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 46 | . . 2 1 1 1 2 1 . 4 4 . 17 10 3 Power 6 | . . . . . . 1 . . . 1 . 2 1 1 Engine . | . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . 1 . 1 . . Reactor 3 | . . . . . . . . . . . . 1 1 1 Propulsion 13 | . . 2 . 1 . . . . 1 . . 4 5 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . . Flight 12 | . . 2 . 1 . . . . . . . 4 5 . Utility 14 | . . . 1 . 1 . . . 1 . . 6 3 2 Device 1 | . . . . . . . . . . . . 1 . . Storage 2 | . . . . . . . . . . . . . 2 . Processor 3 | . . . . . . . . . 1 . . 1 1 . Hackware 4 | . . . . . 1 . . . . . . 2 . 1 Protection 4 | . . . 1 . . . . . . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 13 | . . . . . . 1 1 . 2 3 . 5 1 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . 1 2 . 2 1 . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 . . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . . . 2 . . Parts Lost 25 | . . . . 1 1 4 3 . . 4 . 3 4 5 Power 5 | . . . . 1 . 1 . . . . . . 2 1 Propulsion 8 | . . . . . . 2 1 . . 1 . 1 . 3 Utility 8 | . . . . . . . 1 . . 2 . 2 2 1 Weapon 4 | . . . . . 1 1 1 . . 1 . . . . Highest Loss Streak 8 | . . . . 1 1 4 3 . . 3 . 3 4 8 Average Slot Usage (%) 29 | . 42 30 36 41 48 38 16 5 7 18 . 19 59 53 Engine 2 | . 14 11 9 10 6 2 . . . . . . . . Core 1 | . . . . . . . . . . 4 . 1 2 1 Leg 1 | . 28 8 . . . . . . . . . . . . Flight 9 | . . 11 18 16 20 13 2 . . . . 5 28 25 Processor 1 | . . . . . . . . . 1 4 . . 4 8 Hackware 2 | . . . . . 3 5 3 . . . . 4 8 4 Protection 4 | . . . 9 7 6 5 5 5 5 4 . 4 4 . Energy Gun 1 | . . . . 7 11 3 . . . . . . . 1 Naked Turns 100 | . . . . . . . . . . 19 6 75 . . Heaviest Build 47 | 3 3 3 4 10 7 10 4 1 4 10 . 20 33 47 Greatest Support 92 | 3 3 11 11 17 11 11 6 3 12 12 3 34 92 92 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 . 3 4 4 4 4 4 3 3 4 4 4 Average Carried 3 | 4 4 1 . 1 3 3 3 4 3 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 . . 3 4 4 4 4 4 3 3 4 3 3 Class Distribution -------------------- 78% | Mutant 9% | Sprinter 6% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Hacker-Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 288 | 190 . . . . . . 36 . . 25 . 37 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 71 | . . . . . . . . . . . . 71 . . Parts 7 | . . . . . . . . . . . . 7 . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 2 | . . . . . . . . . . . . 2 . . AOE 2 | . . . . . . . . . . . . 2 . . Classes Destroyed 1 | . . . . . . . . . . . . 1 . . Swarmer 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 2 | . . . . . . . . . . . . 2 . . Combat Bots Only 2 | . . . . . . . . . . . . 2 . . Max Kills in Single Turn 2 | . . . . . . . . . . . . 2 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Damage Taken 4873 | . 120 92 36 45 38 275 557 216 427 663 . 1515 236 653 Core 2809 | . 16 27 14 . 11 124 397 216 404 470 . 991 56 83 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 93 93 97 100 98 . . 26 . . 24 23 96 94 Volleys Fired 24 | . . . . 1 . . 3 . 2 4 . 7 . 7 Largest 1 | . . . . 1 . . 1 . 1 1 . 1 . 1 Hottest 113 | . . . . 40 . . 33 . 105 105 . 113 . 113 Shots Fired 24 | . . . . 1 . . 3 . 2 4 . 7 . 7 Gun 1 | . . . . 1 . . . . . . . . . . Cannon 17 | . . . . . . . . . 2 4 . 4 . 7 Launcher 6 | . . . . . . . 3 . . . . 3 . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 18 | . . . . 1 . . . . 2 4 . 4 . 7 Explosive 5 | . . . . . . . 3 . . . . 2 . . Electromagnetic 1 | . . . . . . . . . . . . 1 . . Robot Hit Streak 1 | . . . . 1 . . . . . . . 1 . . Robot Miss Streak 3 | . . . . . . . 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . 1 . 1 . . . . . 1 . . Core Hits 6 | . . . . 1 . . . . . . . 5 . . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 5 | . . . . . . 1 . . 2 2 . . . . Impact 5 | . . . . . . 1 . . 2 2 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 301 | . . . . 13 . 118 . . 2 . . 129 39 . Guns 12 | . . . . 12 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 115 | . . . . . . . . . . . . 115 . . Melee 118 | . . . . . . 118 . . . . . . . . Ramming 56 | . . . . 1 . . . . 2 . . 14 39 . Kinetic . | . . . . . . . . . . . . . . . Thermal 12 | . . . . 12 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 115 | . . . . . . . . . . . . 115 . . Impact 118 | . . . . . . 118 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . . . . 1 . Average Corruption 1 | . . . . . 1 . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . 1 . . 7 19 . Shots . | . . . . . . . . . . . . . . . Rammed 6 | . . . . 1 . . . . 1 . . 2 2 . Targets Rammed 6 | . . . . 1 . . . . 1 . . 2 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 257 | . 4 . . . . . . . 48 72 . 82 93 257 Average Temperature 64 | . 4 . . . . . . . 21 38 . 44 42 97 Received Heat Transfer 663 | . 69 51 18 24 18 72 . 63 138 . . 183 27 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . 37 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Peak Influence 275 | . 9 138 72 60 69 101 . . 39 . . 234 173 275 Initial 128 | . . 3 57 32 24 28 . . 16 . . . 128 88 Average 78 | . 6 52 59 50 46 45 . . 22 . . 85 148 167 Maximum Alert Level 1 | . . . . . . . . . . . . 1 . 1 Low Security (%) 93 | 100 100 100 100 100 100 100 . . 100 . . 91 100 69 Level 1 6 | . . . . . . . . . . . . 8 . 30 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 2 2 1 2 1 . . . . . 2 . 2 Investigation 5 | . . . 1 . 1 1 . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 7 | . . 2 1 1 1 . . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 4 | . . 1 . . 1 . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 124 | . 4 13 9 3 3 13 11 5 5 6 . 29 5 18 Peak Tracking Total 18 | . 4 11 11 3 5 12 8 5 5 4 . 18 6 14 Tactical Retreats 18 | . . 2 1 . . 1 3 . . 1 . 7 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 1 | . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 14 | . 1 . 2 2 1 3 . . . . . 1 1 3 Terminals 11 | . 1 . 2 1 1 2 . . . . . 1 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 34 | . 3 . 5 5 2 9 . . . . . 2 2 6 Successful 13 | . 2 . 1 2 . 3 . . . . . . 1 4 Failed 21 | . 1 . 4 3 2 6 . . . . . 2 1 2 Catastrophic 10 | . 1 . 2 1 2 2 . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 17 | . 3 . 3 2 . 6 . . . . . . 2 1 Terminals 29 | . 3 . 5 3 2 8 . . . . . 2 2 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . 2 . 1 . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 8 | . 2 . 1 . . 2 . . . . . . 1 2 Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 3 | . 1 . . . . . . . . . . . 1 1 Zone Layout 4 | . 1 . 1 . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 1 . . . . . . . . . 1 Refit 2 | . . . . 1 . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . 1 . . . . . . . 1 Terminals 2 | . . . . 1 . . . . . . . . . 1 Botnet 2 | . . . . 1 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 2 1 3 . . . . . 1 . 3 Full Trace Events 5 | . . . 1 . 1 1 . . . . . 1 . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 1103 | 2 39 78 31 79 59 73 90 34 56 142 6 252 65 97 Spaces Moved 2581 | 1 78 182 86 212 166 194 207 67 79 296 13 513 185 302 Core 576 | 1 78 60 . . . . 68 67 61 44 13 184 . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 270 | . . . . . . . . . 18 252 . . . . Flight 1735 | . . 122 86 212 166 194 139 . . . . 329 185 302 Fastest Speed 18 | 50 50 34 34 32 34 34 35 50 40 40 50 29 18 18 Average Speed 36 | 50 50 39 34 33 34 34 39 50 48 41 50 40 26 25 Slowest Speed 100 | 50 50 50 34 34 34 35 50 50 100 50 50 50 32 34 Overloaded Moves 41 | . . . . . . . . . . . . . . 41 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 38 | . . 5 3 6 3 6 . . . . . 4 2 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 18 | 2 25 31 17 10 8 9 48 13 5 58 4 25 8 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . 1 . . 1 . . . . Spaces Dug 75 | . . . . . . . . . 4 4 . 60 . 7 Terrain Destroyed 92 | . . . . . . . 17 . 4 4 . 60 . 7 Melee 2 | . . . . . . . . . 2 . . . . . Projectile 17 | . . . . . . . . . 2 4 . 4 . 7 AOE 73 | . . . . . . . 17 . . . . 56 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total 2642 | 3 77 184 83 211 164 192 211 66 90 308 12 543 195 303 Wait . | . . . . . . . . . . . . . . . Move 2494 | . 77 171 79 200 159 182 206 66 78 295 12 505 181 283 Hop 36 | . . 5 3 6 3 5 . . . . . 3 2 9 Pick Up 10 | . . . . 3 1 1 . . . . . 3 1 1 Fast Attach 29 | . . 2 1 1 1 . . . 3 . . 11 8 2 Attach 17 | . . . . . . 2 1 . 1 4 . 6 2 1 Detach 12 | . . . . . . 1 1 . 2 3 . 5 . . Swap . | . . . . . . . . . . . . . . . Drop 11 | 3 . 6 . . . . . . 1 . . 1 . . Fire 24 | . . . . 1 . . 3 . 2 4 . 7 . 7 Melee 5 | . . . . . . 1 . . 2 2 . . . . Ram 4 | . . . . . . . . . 1 . . 2 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves (discovered 2 exits: [*Upp] / [*War]) -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Identified exit to Materials 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Propulsion x2 117 | -9/Materials | Discovered new exit (range 10) 120 | -9/Materials | Entered another Materials area 120 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 145 | -8/Materials | Discovered new exit (range 15) 151 | -8/Materials | Entered Factory 151 | -7/Factory | Evolved 2 slots: Utility x2 220 | -7/Factory | Discovered new exit (range 8) 230 | -7/Factory | Entered another Factory area 230 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 285 | -6/Factory | Discovered new exit (range 12) 289 | -6/Factory | Discovered new exit (range 14) 289 | -6/Factory | Entered another Factory area 289 | -5/Factory | Evolved 2 slots: Propulsion x2 314 | -5/Factory | Build established: Mutant 356 | -5/Factory | Discovered new exit (range 18) 362 | -5/Factory | Entered Upper Caves 378 | -5/Upper Caves | Lost 4 parts (1p2n1w) 399 | -5/Upper Caves | Encountered a Warlord checkpoint 447 | -5/Upper Caves | Discovered new exit (range 11) 451 | -5/Upper Caves | Core integrity fell below 50% 452 | -5/Upper Caves | Entered another Upper Caves area 462 | -5/Upper Caves | Lost 3 parts (1n1u1w) 463 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 480 | -5/Upper Caves | Discovered new exit (range 12) 486 | -5/Upper Caves | Entered Factory 486 | -4/Factory | Evolved 2 slots: Utility x2 536 | -4/Factory | Discovered new exit (range 16) 542 | -4/Factory | Entered Upper Caves 549 | -4/Upper Caves | Learned Research stockpile data 666 | -4/Upper Caves | Core integrity fell below 50% 682 | -4/Upper Caves | Discovered new exit (range 5) 684 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 684 | -4/Upper Caves | Entered another Upper Caves area 687 | -4/Upper Caves | Discovered new exit (range 8) 690 | -4/Upper Caves | Entered Research 690 | -3/Research | Evolved 2 slots: Power x1, Utility x1 696 | -3/Research | Lost 3 parts (1n2u) 746 | -3/Research | Spotted B-86 Titan 777 | -3/Research | Core integrity fell below 50% 844 | -3/Research | Found Fusion Bomb Launcher 936 | -3/Research | Discovered new exit (range 22) 942 | -3/Research | Entered another Research area 942 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 963 | -2/Research | Lost 3 parts (1n2u) 1000 | -2/Research | Identified exit to Access 1007 | -2/Research | Entered Access 1007 | -1/Access | Evolved 2 slots: Propulsion x2 1013 | -1/Access | Identified exit to Surface 1023 | -1/Access | Spotted B-99 Colossus 1064 | -1/Access | Spotted B-99 Colossus 1068 | -1/Access | Lost 8 parts (3p2n3u) 1104 | *** | Escaped! Last Messages --------------- 01074_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power VII x1 Backup Laser VII x1 01084_ Acquired Lyr. Medium Armor Plating. 01086_ Slug penetrates Wall. 01087_ Penetrated by Slug. 01087_ Slug penetrates Wall. 01088_ Slug penetrates H-88 Terminator. 01089_ Slug penetrates Door. 01093_ Critical hit. 01093_ Field Propulsion Array destroyed. 01102_ Connecting with Terminal... >>Open Sealed Barrier opened. 01103_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01103_ The Access Shell folds into the floor. 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