Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 18:00:10 Player: Powerlich_soros Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1169) 1169 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3909 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 226/700 Matter 181/300 Energy 100/100 System Corruption 12% Temperature Warm (129) Movement Rolling (125) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Improved Light Armor Plating Reactive Plating > --- WEAPON (2) ------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Wheel Energy Filter Shock Rifle Shock Rifle Heavy Particle Gun Gauss Rifle Assault Cannon Heavy Assault Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Reactive Plating Reactive Plating Reactive Plating > --- WEAPON ----------- Shock Rifle Proton Missile Launcher > --- INVENTORY -------- Energy Filter Improved Light Armor Plating Shock Rifle Shock Rifle Heavy Particle Gun Advanced Beam Cannon Light Assault Rifle Autogun Assault Cannon Proton Missile Launcher Katana [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 57 | 4 3 5 10 35 Power 8 | 1 . 1 1 5 Engine 7 | 1 . 1 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . . 2 9 Treads 9 | . . . 2 7 Leg . | . . . . . Wheel 4 | 2 . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 1 2 4 8 Device 1 | . . . 1 . Storage 2 | 1 1 . . . Processor 4 | . . . 2 2 Hackware . | . . . . . Protection 9 | . . 2 1 6 Artifact . | . . . . . Weapon 20 | . 2 2 3 13 Energy Gun 7 | . . . 2 5 Energy Cannon 2 | . . . 1 1 Ballistic Gun 6 | . 2 2 . 2 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 4 | . . . . 4 System Corruption 12 | . . . . 12 Parts Lost 27 | . . 4 4 19 Power 6 | . . 1 1 4 Propulsion 8 | . . 1 1 6 Utility 7 | . . . 2 5 Weapon 6 | . . 2 . 4 Highest Loss Streak 10 | . . 2 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 86 69 76 92 Engine 8 | . 14 11 9 6 Treads 12 | . . . 9 22 Wheel 7 | . 28 16 3 2 Device 2 | . . . 5 2 Storage 8 | . 15 11 9 7 Processor 12 | . . . 17 17 Protection 10 | . . 9 4 15 Energy Gun 4 | . . . 3 8 Energy Cannon 1 | . . . 5 . Ballistic Gun 9 | . 28 21 9 1 Slashing Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 60 | 8 32 33 34 60 Greatest Support 80 | 26 26 26 40 80 Greatest Overweight (x) 10 | 2 1 2 10 5 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 Most Carried 15 | 4 3 12 15 15 Average Carried 10 | 2 2 3 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 4 2 12 14 14 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 989 | 144 . 323 93 429 Remotely . | . . . . . Salvage Created 1836 | . . 298 460 1078 Parts 89 | . . 20 14 55 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 26 | . . 8 5 13 Melee 3 | . . . . 3 Guns 15 | . . 8 3 4 Cannons 5 | . . . 2 3 AOE 2 | . . . . 2 Classes Destroyed 11 | . . 3 2 6 Worker 4 | . . . . 4 Builder 3 | . . . . 3 Hauler 1 | . . . . 1 Recycler 5 | . . . 2 3 Operator 1 | . . . 1 . Swarmer 6 | . . 3 . 3 Grunt 12 | . . 3 3 6 Sentry 5 | . . 2 2 1 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 11 | . . 3 4 11 Combat Bots Only 3 | . . 3 3 3 Max Kills in Single Turn 5 | . . 1 1 5 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 367 | . . 56 37 274 Missed 82 | . . 10 12 60 Damage Taken 4164 | . . 486 400 3278 Core 591 | . . 64 53 474 Absorbed by Shields . | . . . . . Ignored by Resistances 410 | . . . . 410 Core Remaining (%) 93 | 100 100 84 90 . Volleys Fired 122 | . . 28 24 70 Largest 2 | . . 2 2 2 Hottest 112 | . . 43 100 112 Shots Fired 220 | . . 54 48 118 Gun 171 | . . 54 35 82 Cannon 44 | . . . 13 31 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 126 | . . 54 33 39 Thermal 23 | . . . 13 10 Explosive . | . . . . . Electromagnetic 71 | . . . 2 69 Robot Hit Streak 11 | . . 8 11 9 Robot Miss Streak 5 | . . 5 2 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 145 | . . 33 35 77 Core Hits 66 | . . 13 17 36 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Corrupt 1 | . . . . 1 Sever 1 | . . . . 1 Melee Attacks 12 | . . . . 12 Impact . | . . . . . Slashing 12 | . . . . 12 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3009 | . . 426 535 2048 Guns 1436 | . . 426 268 742 Cannons 595 | . . . 204 391 Explosions 613 | . . . 63 550 Melee 351 | . . . . 351 Ramming 14 | . . . . 14 Kinetic 1079 | . . 426 246 407 Thermal 555 | . . . 267 288 Explosive . | . . . . . Electromagnetic 1010 | . . . 22 988 Impact . | . . . . . Slashing 351 | . . . . 351 Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 53 | . . . 21 32 Projectiles . | . . . . . Explosions 53 | . . . 21 32 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact 1 | . . . . 1 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 11 | . . . . 11 Shots 1 | . . . . 1 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 497 | . . 29 148 497 Average Temperature 169 | . . 12 40 200 Received Heat Transfer 1572 | . . 138 207 1227 Effects 8 | . . . . 8 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 842 | . . . 420 422 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 249 | . 12 249 219 217 Initial 104 | . . 4 104 14 Average 105 | . 8 140 149 87 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | 100 100 55 62 96 Level 1 19 | . . 44 37 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 . 6 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 5 | . . . . 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . . 10 7 28 Peak Tracking Total 7 | . . 5 3 7 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 4 . 1 1 Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 10 . 1 1 Successful 5 | . 3 . 1 1 Failed 7 | . 7 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 10 | . 9 . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 6 | . 4 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1942 | 74 105 394 488 881 Spaces Moved 1043 | 64 109 237 256 377 Core 42 | 39 . . 3 . Treads 417 | . . . 133 284 Legs . | . . . . . Wheels 584 | 25 109 237 120 93 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 115 110 Average Speed 133 | 100 92 111 149 152 Slowest Speed 550 | 150 105 130 550 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 19 22 22 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 16 | . . . 9 7 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 14 | . . . 9 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1355 | 71 113 312 318 541 Wait 76 | . . 30 22 24 Move 1039 | 63 108 236 255 377 Hop . | . . . . . Pick Up 35 | 4 . 13 4 14 Fast Attach 21 | 4 1 2 5 9 Attach 24 | . 2 3 3 16 Detach 6 | . 1 . 2 3 Swap 12 | . . . 2 10 Drop 7 | . 1 . 1 5 Fire 122 | . . 28 24 70 Melee 12 | . . . . 12 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Discovered new exit (range 8) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 454 | -9/Materials | Discovered new exit (range 4) 574 | -9/Materials | Entered another Materials area 574 | -8/Materials | Evolved 2 slots: Utility x2 997 | -8/Materials | Discovered new exit (range 19) 1062 | -8/Materials | Entered Factory 1062 | -7/Factory | Evolved 2 slots: Propulsion x2 1681 | -7/Factory | System corruption reached 10% 1735 | -7/Factory | Core integrity fell below 50% 1762 | -7/Factory | Lost 10 parts (2p2n3u3w) 1943 | -7/Factory | Self-destructed Last Messages --------------- 01856_ System corrupted: Matter fused (-8). 01856_ U-05 Engineer builds a Door. 01858_ Overheating: Matter decay (-33). 01859_ Assault Cannon broken. 01859_ Overheating: Short circuit. 01862_ Power failure, Lgt. Ion Engine shutdown. 01863_ Overheating: Adv. Beam Cannon damaged (-19). 01866_ System corrupted: Lgt. Assault Rifle jammed. 01868_ Overheating: Energy bleed (-30). 01871_ System corrupted: Energy discharge (-41). 01875_ Destroyed Particle Gun. 01887_ System corrupted: Energy discharge (-46). 01896_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Q. 01896_ Slammed into K-01 Serf. 01896_ K-01 Serf knocked back. 01906_ System corrupted: Component data lost. 01934_ Critical hit (Burn: +37). 01941_ Wheel destroyed. 01943_ Lgt. Ion Engine destroyed. 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