Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.21 @ 01:01:44 Player: Jiyva Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (158) 790 Value Destroyed (6580) 6580 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-196) -196 TOTAL SCORE: 12694 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 147 Friendly Fire -587 Cogmind --------- Core Integrity 0/1150 Matter 278/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Phase Cannon Phase Cannon Mass Driver Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Antimatter Cannon Hardcell Cannon Long-range Missile Launcher > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Carbon-fiber Leg Improved Heat Sink Improved Trap Scanner Improved EM Pulse Cannon Phase Cannon Phase Cannon Gauss Cannon Heavy Flak Cannon Mass Driver Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Phase Cannon Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . . . . Utility 6 | . . 1 1 . . . 1 2 . . 1 . Weapon 2 | . . 1 . . . . . . . . 1 . Parts Attached 243 | 6 5 24 52 28 18 15 20 42 15 2 14 2 Power 32 | 1 . 3 5 3 3 3 . 7 2 . 3 2 Engine 17 | 1 . 2 3 3 2 3 . 1 1 . 1 . Core 13 | . . 1 2 . 1 . . 5 1 . 2 1 Reactor 2 | . . . . . . . . 1 . . . 1 Propulsion 45 | 2 2 6 13 2 5 2 5 4 1 1 2 . Treads 6 | . . . 6 . . . . . . . . . Leg 39 | 2 2 6 7 2 5 2 5 4 1 1 2 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 78 | 1 2 5 15 9 4 2 7 21 5 . 7 . Device 43 | . . 5 8 5 1 1 3 13 1 . 6 . Storage 4 | 1 1 . 2 . . . . . . . . . Processor 5 | . 1 . 1 . . . 1 1 1 . . . Hackware . | . . . . . . . . . . . . . Protection 26 | . . . 4 4 3 1 3 7 3 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 88 | 2 1 10 19 14 6 8 8 10 7 1 2 . Energy Gun 30 | 1 1 5 8 6 2 6 1 . . . . . Energy Cannon 13 | . . 1 1 . . . 3 4 3 . 1 . Ballistic Gun 10 | 1 . 1 3 4 . . 1 . . . . . Ballistic Cannon 11 | . . . . 1 2 . 2 3 2 . 1 . Launcher 23 | . . 2 7 3 2 2 1 3 2 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . 1 . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . 2 . . . Parts Lost 33 | . . 7 9 1 2 2 1 3 . . 8 . Power 3 | . . . 1 1 . . . . . . 1 . Propulsion 11 | . . 3 1 . 1 . 1 1 . . 4 . Utility 9 | . . 1 4 . . . . 2 . . 2 . Weapon 10 | . . 3 3 . 1 2 . . . . 1 . Highest Loss Streak 6 | . . 6 5 1 2 1 1 2 . . 6 . To Critical Strikes 2 | . . 2 . . . . . . . . . . Average Slot Usage (%) 96 | . 94 84 97 90 99 99 99 99 100 100 98 . Engine 7 | . 14 4 5 12 12 15 13 2 . 5 3 . Core 3 | . . 6 3 . 2 . . 6 10 5 6 . Treads 2 | . . . 14 . . . . . . . . . Leg 25 | . 28 21 12 26 29 30 33 28 29 29 25 . Device 12 | . . 9 17 13 8 7 11 14 12 11 15 . Storage 6 | . 14 11 9 7 7 7 6 5 5 5 4 . Processor 11 | . 8 11 7 7 7 7 12 17 17 17 14 . Protection 2 | . . . . 1 5 6 . 1 4 5 4 . Energy Gun 8 | . 20 8 18 10 15 20 3 . . . . . Energy Cannon 5 | . . 4 1 . . . 8 13 14 5 6 . Ballistic Gun 1 | . 7 2 1 5 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 4 1 1 5 8 . Launcher 3 | . . 4 6 2 6 1 1 1 . 5 4 . Naked Turns 140 | . . . . . . . . . . . 9 131 Heaviest Build 84 | 12 17 25 44 59 69 66 70 80 76 71 84 . Greatest Support 85 | 20 20 26 84 67 67 65 85 81 84 84 84 3 Greatest Overweight (x) 1 | . . 1 1 1 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 10 11 15 15 15 15 15 15 15 14 5 Most Carried 15 | 2 9 10 10 15 15 15 15 15 15 15 15 5 Average Carried 12 | 1 6 8 9 13 14 14 14 14 14 14 14 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 9 10 10 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 38% | Scavenger-Gunner 21% | Mutant 20% | Scavenger-Mutant 10% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Matter Collected 3912 | 260 58 309 641 178 524 380 229 566 291 68 408 . Remotely . | . . . . . . . . . . . . . Salvage Created 6531 | . 350 693 1716 301 531 421 305 1221 359 154 480 . Parts 323 | . 21 37 92 19 24 12 11 65 21 6 15 . Haulers Intercepted 6 | . 2 . 3 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . 19 10 . . 20 5 . . Prevented 10 | . . . . . 8 . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 133 | . 4 17 38 5 13 11 5 21 6 3 10 . Melee 2 | . . 2 . . . . . . . . . . Guns 58 | . 4 10 26 4 7 7 . . . . . . Cannons 37 | . . . 1 . . 3 5 16 3 2 7 . AOE 29 | . . 3 11 . 5 1 . 3 2 1 3 . Classes Destroyed 15 | . 3 4 2 2 . 1 1 . . . 2 . Worker 4 | . . . 1 . . . 1 1 . . 1 . Builder 3 | . . 1 1 . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 6 | . 2 . 3 1 . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . Watcher 8 | . 2 1 3 . . . . 2 . . . . Swarmer 22 | . . 3 11 . 5 3 . . . . . . Grunt 54 | . 4 7 17 . 1 4 2 7 4 3 5 . Brawler 6 | . . 2 2 . 2 . . . . . . . Duelist 9 | . . . 2 . 4 2 . . . . 1 . Sentry 17 | . . 5 6 2 1 . 1 1 1 . . . Hunter 6 | . . . . 1 . 1 . 3 1 . . . Programmer 18 | . . . . 2 . . 2 10 . . 4 . Savage 1 | . . . . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . . . . Best Kill Streak 9 | . 2 4 6 2 9 3 2 3 4 3 9 . Combat Bots Only 9 | . 2 4 4 2 9 3 2 3 4 3 5 . Max Kills in Single Turn 3 | . 1 3 3 1 2 2 2 2 3 2 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 3 . 1 1 . 2 2 1 1 . Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Damage Taken 9999 | . 280 1019 2400 495 572 572 193 1565 227 173 1893 610 Core 2266 | . 44 256 401 43 25 49 16 178 39 . 605 610 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 92 | . . . . . . . 92 . . . . . Core Remaining (%) 72 | 100 82 36 27 . . 83 98 . . 78 . . Volleys Fired 385 | . 32 33 95 21 28 24 11 89 10 3 39 . Largest 3 | . 2 3 3 3 3 3 3 3 3 3 3 . Hottest 290 | . 80 183 197 131 195 189 245 290 290 203 228 . Shots Fired 842 | . 63 64 229 48 60 63 31 176 30 8 70 . Gun 495 | . 63 62 215 42 54 49 10 . . . . . Cannon 310 | . . . 6 2 . 12 21 172 29 6 62 . Launcher 37 | . . 2 8 4 6 2 . 4 1 2 8 . Special . | . . . . . . . . . . . . . Kinetic 132 | . 8 15 25 16 . 12 4 13 10 3 26 . Thermal 614 | . 55 47 190 15 37 35 27 150 19 3 36 . Explosive 28 | . . 2 6 . 3 2 . 4 1 2 8 . Electromagnetic 68 | . . . 8 17 20 14 . 9 . . . . Robot Hit Streak 35 | . 12 13 24 35 15 18 16 20 13 4 14 . Robot Miss Streak 9 | . 3 2 3 4 9 5 2 3 1 1 2 . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 7 | . . 2 3 . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . Shots Hit Robots 578 | . 43 62 169 39 46 42 20 96 21 4 36 . Core Hits 303 | . 18 23 79 17 39 23 13 34 10 5 42 . Critical Kills 4 | . . 1 . . . . . 2 1 . . . Critical Parts Destroyed 3 | . . 3 . . . . . . . . . . Critical Strikes 20 | . . 6 4 . 1 3 1 2 2 . 1 . Burn 9 | . . 2 4 . 1 1 1 . . . . . Meltdown 3 | . . . . . . . . 2 1 . . . Blast 3 | . . . . . . 1 . . 1 . 1 . Corrupt 1 | . . . . . . 1 . . . . . . Smash 4 | . . 4 . . . . . . . . . . Melee Attacks 18 | . . 18 . . . . . . . . . . Impact 18 | . . 18 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17523 | . 461 1266 4056 765 1470 1072 584 3748 964 359 2778 . Guns 6386 | . 461 739 2899 692 821 648 126 . . . . . Cannons 6407 | . . . 132 . . 245 458 3287 758 129 1398 . Explosions 4374 | . . 176 1020 73 649 179 . 461 206 230 1380 . Melee 351 | . . 351 . . . . . . . . . . Ramming 5 | . . . 5 . . . . . . . . . Kinetic 2405 | . 29 150 406 249 . 245 41 272 271 . 742 . Thermal 9953 | . 432 589 2493 239 833 510 543 2779 487 129 919 . Explosive 3484 | . . 176 858 . 257 179 . 461 206 230 1117 . Electromagnetic 1325 | . . . 294 277 380 138 . 236 . . . . Impact 351 | . . 351 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . 14 . 3 8 8 . 4 8 8 7 9 Average Corruption 6 | . . 13 . 2 7 8 . 3 6 8 3 8 Corruption Purged 4 | . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 200 | . . 26 . 13 45 43 . 29 30 4 6 4 Message Errors 52 | . . 1 . 1 10 11 . 13 7 4 2 3 Matter Fused 47 | . . 5 . 3 12 14 . 2 10 . 1 . Heat Flow Errors 19 | . . 4 . 1 6 2 . 3 3 . . . Energy Discharges 24 | . . 6 . 3 3 3 . 5 4 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 2 | . . 1 . . 1 . . . . . . . Data Loss (minor) 24 | . . 2 . 1 6 6 . 5 2 . 2 . Data Loss (major) 10 | . . 1 . 2 2 2 . 1 1 . . 1 Misfires 8 | . . . . 1 4 1 . . 1 . 1 . Alerts 4 | . . 1 . . . 1 . . 2 . . . Weapon Failures 9 | . . 5 . 1 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 558 | . . 70 80 . . . . 243 40 9 116 . Projectiles 371 | . . . . . . . . 243 40 . 88 . Explosions 117 | . . . 80 . . . . . . 9 28 . Melee 70 | . . 70 . . . . . . . . . . Knockbacks 15 | . . . . . . 2 3 5 . . 5 . Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . . . 2 3 4 . . 5 . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 169 | . . . 36 . 55 43 . 30 . . 5 . Shots 6 | . . . 2 . 1 1 . 1 . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 424 | . 209 289 424 180 242 209 324 307 313 45 110 . Average Temperature 82 | . 80 87 94 40 66 76 99 87 81 27 40 . Received Heat Transfer 2307 | . 156 399 873 84 63 54 45 174 63 57 267 72 Effects 2 | . . . 2 . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . Parts Fried 6 | . . 1 . 2 2 1 . . . . . . Impact Corruptions 4 | . . 4 . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 1 . . . Combat Hostiles 3 | . . . . . . . . 2 1 . . . Parts Melted 30 | . 3 4 8 2 1 1 3 6 2 . . . Heat Transferred 15773 | . 975 1313 5345 496 1548 1036 777 2923 481 111 768 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Peak Influence 676 | . 138 300 676 384 . . 78 367 . . 278 190 Initial 291 | . . 20 126 291 . . 37 32 . . 88 130 Average 206 | . 32 154 480 229 . . 24 180 . . 80 135 Maximum Alert Level 2 | . . 1 2 1 . . . 1 . . 1 . Low Security (%) 59 | 100 100 67 6 41 . . 100 60 . . 95 100 Level 1 23 | . . 32 19 58 . . . 39 . . 4 . Level 2 16 | . . . 73 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 7 5 . . 4 6 . . 3 3 Investigation 2 | . . . . . . . 1 . . . . 1 Extermination 11 | . . . . 2 . . 3 5 . . 1 . Reinforcement 7 | . 1 . 2 . . . . 1 . . 1 2 Assault 2 | . . . 2 . . . . . . . . . Garrison 7 | . . . 3 3 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Distress Signals 7 | . . 2 3 . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 216 | . 11 20 63 7 17 14 6 30 6 3 24 15 Peak Tracking Total 11 | . 3 6 7 2 9 4 4 5 4 3 11 11 Tactical Retreats 10 | . . 2 1 . 1 2 1 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Traps Triggered 6 | . . . . 1 . . 1 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Machines Disabled 20 | . . 1 4 . . 1 . 4 . . 10 . Max in Single Turn 5 | . . 1 1 . . 1 . 1 . . 5 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Machines Accessed 50 | . 3 4 11 7 1 . 10 6 1 1 5 1 Terminals 27 | . 1 3 7 4 . . 6 4 . . 2 . Fabricators 4 | . . . . . . . 2 1 . . 1 . Repair Stations 9 | . . . 2 3 . . 1 1 . . 2 . Recycling Units 5 | . 2 1 1 . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 125 | . 8 11 31 17 1 . 22 20 1 1 11 2 Successful 55 | . 6 6 18 5 1 . 8 6 1 1 2 1 Failed 70 | . 2 5 13 12 . . 14 14 . . 9 1 Catastrophic 12 | . . 1 1 1 . . 5 3 . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 45 | . . 5 14 7 . . 6 8 . . 5 . Terminals 68 | . 1 7 20 10 . . 10 13 . . 7 . Fabricators 8 | . . . . . . . 3 4 . . 1 . Repair Stations 20 | . . . 4 7 . . 3 3 . . 3 . Recycling Units 14 | . 7 4 1 . . . . . . . . 2 Scanalyzers 6 | . . . 6 . . . . . . . . . Garrison Access 6 | . . . . . . . 6 . . . . . Terminal Hacks 16 | . . 1 6 1 1 . 2 2 1 1 1 . Robot Analysis 2 | . . . 1 . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 3 | . . . . . 1 . . . 1 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Alert Level 3 | . . 1 1 . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 1 . . 1 . Network Status 2 | . . . . . . . 1 . . . 1 . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . 1 . . 2 1 . . . . Scan Component 3 | . . . . 1 . . 1 1 . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 9 | . 6 2 . . . . . . . . . 1 Process 1 | . 1 . . . . . . . . . . . Report Inventory 3 | . 2 1 . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . Retrieve Components 3 | . 1 1 . . . . . . . . . 1 Scanalyzer 6 | . . . 6 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 17 | . . 3 6 3 . . 3 2 . . . . Terminals 11 | . . 2 5 2 . . . 2 . . . . Track 3 | . . . 2 1 . . . . . . . . Assimilate 2 | . . 1 1 . . . . . . . . . Disrupt 2 | . . . 1 . . . . 1 . . . . Operators 4 | . . 1 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . Mechanics 2 | . . . 1 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . Broadcast 1 | . . . . . . . 1 . . . . . Decoy 1 | . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 44 | . 1 4 11 7 . . 9 6 . . 5 1 Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . Total Part Build Rating 9 | . . . . . . . . 9 . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 38 | . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 338 | . 338 . . . . . . . . . . . Retrieved Matter 510 | . 510 . . . . . . . . . . . Retrieved Components 16 | . 3 10 . . . . . . . . . 3 Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 2 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Total Allies 5 | . . . . . 2 3 . . . . . . Largest Group 3 | . . . . . 2 3 . . . . . . Highest-Rated Group 60 | . . . . . 32 60 . . . . . . Highest-Rated Ally 20 | . . . . . 16 20 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . . . . 28 9 . . . . . . Total Damage 489 | . . . . . 359 130 . . . . . . Kills 5 | . . . . . 4 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Robot Analysis Total 2 | . . . 1 . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 3 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Turns Passed 13277 | 75 516 712 2229 1118 1187 1141 1655 2361 1067 130 952 134 Spaces Moved 8532 | 63 301 390 1167 684 856 808 1121 1464 770 95 608 205 Core 236 | 16 . . . . . . . . . . 15 205 Treads 584 | . . . 584 . . . . . . . . . Legs 7712 | 47 301 390 583 684 856 808 1121 1464 770 95 593 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 120 122 122 122 50 50 Average Speed 122 | 102 120 120 141 123 122 122 120 122 122 122 120 50 Slowest Speed 240 | 120 120 190 240 193 196 192 124 122 122 122 122 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 38 38 80 14 94 60 22 24 86 8 13 23 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . 1 . . . . Unknown Exits Taken 9 | 1 . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 14 | . . . . . 4 6 . . 3 1 . . Spaces Dug 26 | . . . . 1 . . 1 21 . . 3 . Terrain Destroyed 396 | . . 13 74 8 51 23 3 89 26 34 75 . Melee . | . . . . . . . . . . . . . Projectile 107 | . . . . 2 . 3 3 63 6 3 27 . AOE 289 | . . 13 74 6 51 20 . 26 20 31 48 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Arm Total 10567 | 70 393 539 1554 913 934 906 1397 1884 872 102 766 237 Wait 1105 | . 49 44 170 146 17 15 220 266 64 . 88 26 Move 8520 | 62 300 389 1166 683 855 807 1120 1463 769 94 607 205 Hop . | . . . . . . . . . . . . . Pick Up 106 | 2 5 13 32 14 2 3 12 10 4 1 7 1 Fast Attach 51 | 6 2 5 16 3 1 4 1 4 4 . 4 1 Attach 41 | . . 10 9 5 2 1 3 6 . . 4 1 Detach 12 | . . 4 . 5 . . 1 1 . . . 1 Swap 152 | . 3 9 27 20 15 10 16 32 11 2 7 . Drop 126 | . 2 14 38 11 7 5 13 13 9 2 10 2 Fire 385 | . 32 33 95 21 28 24 11 89 10 3 39 . Melee 18 | . . 18 . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . Rewire 45 | . . . . . 7 37 . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 76 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 10) 479 | -10/Materials | Identified exit to Materials 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 749 | -9/Materials | System corruption reached 10% 804 | -9/Materials | Lost 6 parts (2n1u3w) 1148 | -9/Materials | Core integrity fell below 50% 1263 | -9/Materials | Discovered new exit (range 16) 1281 | -9/Materials | Identified exit to Materials 1304 | -9/Materials | Entered another Materials area 1304 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -8/Materials | Build established: Scavenger-Skirmisher 2504 | -8/Materials | First assault squad dispatched 2517 | -8/Materials | Build established: Scavenger-Mutant 2980 | -8/Materials | Core integrity fell below 50% 3027 | -8/Materials | Garrison activated, responded to threat 3120 | -8/Materials | Lost 5 parts (1n2u2w) 3335 | -8/Materials | Build established: Gunner 3462 | -8/Materials | Discovered new exit (range 16) 3533 | -8/Materials | Entered Factory 3533 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3901 | -7/Factory | Garrison activated, responded to threat 4400 | -7/Factory | Build established: Mutant 4436 | -7/Factory | Discovered new exit (range 7) 4651 | -7/Factory | Entered Lower Caves 4659 | -7/Lower Caves | Learned location of 1 exit from Factory 4740 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4848 | -7/Lower Caves | Destroyed 9 combat bots 5082 | -7/Lower Caves | Learned Factory garrison access intel 5129 | -7/Lower Caves | Build established: Scavenger-Gunner 5411 | -7/Lower Caves | Learned Factory security intel 5580 | -7/Lower Caves | Build established: Scavenger-Mutant 5799 | -7/Lower Caves | Discovered new exit (range 5) 5838 | -7/Lower Caves | Entered another Lower Caves area 5838 | -7/Lower Caves | Accompanied by 2 allies 5892 | -7/Lower Caves | Encountered a Warlord checkpoint 6129 | -7/Lower Caves | Build established: Scavenger-Bomber 6239 | -7/Lower Caves | Spotted B-75 Beast 6401 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6526 | -7/Lower Caves | Build established: Scavenger-Gunner 6886 | -7/Lower Caves | Discovered new exit (range 11) 6979 | -7/Lower Caves | Entered Factory 6979 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6980 | -6/Factory | Identified exit to Lower Caves 6982 | -6/Factory | Loaded intel: 4 garrison access locations 8163 | -6/Factory | Repaired Titanium Leg 8207 | -6/Factory | Discovered new exit (range 6) 8634 | -6/Factory | Entered another Factory area 8634 | -5/Factory | Evolved 2 slots: Utility x2 8942 | -5/Factory | Build established: Scavenger-Mutant 9013 | -5/Factory | Identified exit to Upper Caves 9013 | -5/Factory | Identified exit to Extension 9300 | -5/Factory | Build established: Scavenger-Gunner 9881 | -5/Factory | Build established: Mutant 10599 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 10995 | -5/Factory | Entered Upper Caves 11004 | -5/Upper Caves | Learned Factory terminal intel 11167 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11246 | -5/Upper Caves | Build established: Scavenger-Gunner 11478 | -5/Upper Caves | Spotted B-75 Beast 11923 | -5/Upper Caves | Discovered new exit (range 8) 12062 | -5/Upper Caves | Entered another Upper Caves area 12097 | -5/Upper Caves | Discovered new exit (range 10) 12192 | -5/Upper Caves | Entered Factory 12192 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12193 | -4/Factory | Loaded intel: 26 terminal locations 13115 | -4/Factory | Discovered new exit (range 13) 13124 | -4/Factory | Garrison activated, responded to threat 13135 | -4/Factory | Released all parts (14) 13143 | -4/Factory | Core integrity fell below 50% 13144 | -4/Factory | Entered Armory 13166 | -4/Armory | Lost 6 parts (1p4n1w) 13276 | -4/Armory | Core integrity fell below 20% 13278 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 13173_ System corrupted (+2). 13185_ Acquired Rnf. Quantum Reactor. 13187_ Dropped Mic. Fission Core. 13190_ System corrupted: Substantial component data lost. 13214_ Dropped Rnf. Quantum Reactor. 13216_ Acquired Quantum Reactor. 13217_ 34MM,8I7SKWYE0:,QIXAF 13247_ Critical hit (Burn: +37). 13260_ HZGQ6K DE|R6T4LPMM 13274_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A001. 13278_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????#################????? | | ????????????????????????????# """T""" #????? | | ????????????????????????????# """ """ #????? | | ????????????????????????????# #????? | | ????????????????????????????# ! #????? | | ????????????????????????????# #????? | | ????????????????????????????# """"" """"" #????? | | ????????????????????????????# """"" """"" #????? | | ????????????????????????????# """"" """"" ###### | | ????????????????????????????# + | | ????????????????????????????# # | | ????????????????????????????#### # ###+#### ^ | | ???????????????????????????????# | | ?????????????????#####+######### ##### | | ??????????# % @ c #???# | | ???????????? T h c #???# | | ?????????????"" % #???# | | ???????????? h #+##+#???# | | ??????????? ] ############### #????????# | | ????????????# ????????????????# #????????## | | ????????????#??????????????????# H #?????????# | | ???????????????????????????????## #?????????# | | ????????????????????????????????#*= #?????????? | | ????????????????????????????????#/%! #?????????? | | ???????????????????????????????? ! #?????????? | | ????????????????????????????????### ###?????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 6 Item Schematics ----------------- Hvy. Missile Launcher | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyColdBeam Manual? 0 Play Time 04:48:59 Cumulative 208.6 hours Start 2024.02.19 @ 21:55:31 End 2024.02.21 @ 01:01:44 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 60 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2ad5895-31b2-40d8-b414-b7ac47568199