Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.01 @ 19:13:33 Player: lsend Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (7) 35 Value Destroyed (66) 66 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (820) 820 TOTAL SCORE: 5401 Bonus ------- Pacifist 200 Follower Combat Kills 20 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cesium-ion Thruster Cesium-ion Thruster Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Rocket Launcher [Rating: 28] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Enhanced Optical Array Device Sensor Array Processor Enhanced Optical Array Hackware Experimental System Shield Weapon CR-A16's Pointy Stick Energy Gun Backup Laser I Launcher Rocket Launcher Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . Utility 5 | . . . 1 . . . 4 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 27 | 2 4 1 3 . 7 4 4 1 . . 1 Power . | . . . . . . . . . . . . Engine . | . . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 12 | 2 2 . 1 . 1 2 3 1 . . . Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . 2 . 1 . 1 2 3 1 . . . Utility 9 | . 1 . 1 . 6 . . . . . 1 Device 1 | . 1 . . . . . . . . . . Storage . | . . . . . . . . . . . . Processor 6 | . . . 1 . 5 . . . . . . Hackware 2 | . . . . . 1 . . . . . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 6 | . 1 1 1 . . 2 1 . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . 1 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . 1 . . . . Parts Lost 16 | . . 6 . . . 3 3 2 2 . . Power 1 | . . 1 . . . . . . . . . Propulsion 10 | . . 2 . . . 3 2 2 1 . . Utility 2 | . . 1 . . . . 1 . . . . Weapon 3 | . . 2 . . . . . . 1 . . Highest Loss Streak 6 | . . 6 . . . 2 3 1 2 . . Average Slot Usage (%) 34 | . 39 28 11 22 48 51 28 26 24 13 19 Treads 1 | . 23 . . . . . . . . . . Flight 9 | . 4 7 1 11 21 12 5 6 5 . . Processor 15 | . . . 8 11 21 22 13 13 13 13 13 Hackware 4 | . . . . . 6 11 2 . . . 5 Slashing Weapon 1 | . . . . . . . 1 6 5 . . Piercing Weapon 1 | . . . . . . 5 4 . . . . Naked Turns 26 | . . 11 15 . . . . . . . . Heaviest Build 5 | . 4 4 . . . 3 5 5 5 . . Greatest Support 12 | 3 8 8 4 4 4 4 12 12 5 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 4 3 3 3 Average Carried 3 | . 1 4 3 4 3 2 1 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 1 4 3 3 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 351 | 220 . 9 2 . 31 25 9 . 38 . 17 Remotely . | . . . . . . . . . . . . Salvage Created 77 | . . 39 38 . . . . . . . . Parts 11 | . . . 11 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 10 | . . 5 5 . . . . . . . . Guns 1 | . . 1 . . . . . . . . . AOE 9 | . . 4 5 . . . . . . . . Classes Destroyed 4 | . . 1 3 . . . . . . . . Worker 1 | . . . 1 . . . . . . . . Builder 1 | . . . 1 . . . . . . . . Swarmer 5 | . . . 5 . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . Best Kill Streak 7 | . . 5 7 . . . . . . . . Combat Bots Only 5 | . . 5 5 . . . . . . . . Max Kills in Single Turn 4 | . . 4 3 . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 2150 | . . 371 215 11 . 300 928 179 30 . 116 Core 1432 | . . 184 153 11 . 230 699 40 . . 115 Absorbed by Shields 35 | . . . . . . . 35 . . . . Core Remaining (%) 42 | 100 . 26 . . . 1 . . . . . Volleys Fired 7 | . . 2 5 . . . . . . . . Largest 2 | . . 2 1 . . . . . . . . Hottest 60 | . . 60 33 . . . . . . . . Shots Fired 8 | . . 3 5 . . . . . . . . Gun 1 | . . 1 . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 7 | . . 2 5 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 1 | . . 1 . . . . . . . . . Explosive 7 | . . 2 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . . 2 4 . . . . . . . . Robot Miss Streak 2 | . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 4 | . . 2 2 . . . . . . . . Core Hits 18 | . . 9 9 . . . . . . . . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 7 | . . . . . . 4 3 . . . . Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . . . Piercing 4 | . . . . . . 4 . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1024 | . . 397 614 . . . 10 . . . 3 Guns 10 | . . 10 . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 995 | . . 383 612 . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 19 | . . 4 2 . . . 10 . . . 3 Kinetic . | . . . . . . . . . . . . Thermal 10 | . . 10 . . . . . . . . . Explosive 995 | . . 383 612 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 6 3 3 3 3 2 2 4 4 4 Average Corruption 2 | . . 6 2 3 3 3 1 2 2 4 4 Corruption Purged . | . . . . . . . . . . . . Effects 16 | . . 1 2 . 6 3 . . 2 1 1 Message Errors 7 | . . . . . 2 3 . . 1 1 . Matter Fused 1 | . . . . . 1 . . . . . . Heat Flow Errors 2 | . . . 1 . . . . . 1 . . Energy Discharges 4 | . . 1 1 . 1 . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 66 | . . 39 27 . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 66 | . . 39 27 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 48 | . . 41 1 . . . 5 . . . 1 Shots 1 | . . 1 . . . . . . . . . Rammed 4 | . . 1 1 . . . 1 . . . 1 Targets Rammed 4 | . . 1 1 . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 241 | . . 10 120 . 241 . . . 67 . . Average Temperature 83 | . . 10 54 . 123 . . . 34 . . Received Heat Transfer 523 | . . 100 57 6 . 90 177 66 . . 27 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 37 | . . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 377 | . 21 7 247 111 . . 377 . . . . Initial 144 | . . 7 . 96 . . 144 . . . . Average 164 | . 14 . 105 108 . . 254 . . . . Maximum Alert Level 1 | . . . 1 . . . 1 . . . . Low Security (%) 61 | 100 100 100 71 100 . . 41 . . . . Level 1 38 | . . . 28 . . . 58 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 2 | . 1 . . . . . . . . . 1 Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 2 19 11 3 . 14 19 11 2 . 9 Peak Tracking Total 20 | . 2 20 9 3 . 8 12 10 1 . 7 Tactical Retreats 13 | . . 1 1 . . 5 3 1 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 8 | . 1 . 1 . . . 2 . . 4 . Terminals 2 | . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . 1 . 1 . . . 5 . . 25 . Successful 32 | . 1 . 1 . . . 5 . . 25 . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . . Terminals 4 | . . . 1 . . . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . . . 1 . . . 1 . . 25 . Record 11 | . . . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . . . 6 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . Terminals 2 | . . . . . . . 2 . . . . Track 1 | . . . . . . . 1 . . . . Botnet 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 95 | . . . . . . . . . . . 95 Highest-Rated Ally 95 | . . . . . . . . . . . 95 Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . 9 Total Damage 286 | . . . . . . . . . . . 286 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 3 . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 1293 | 18 56 22 91 7 326 195 229 80 123 46 100 Spaces Moved 2826 | 30 97 33 151 12 781 428 466 204 339 91 194 Core 823 | 30 67 20 135 . . 76 180 . 30 91 194 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2003 | . 30 13 16 12 781 352 286 204 309 . . Fastest Speed 35 | 50 37 37 40 40 40 40 37 35 35 50 50 Average Speed 42 | 50 46 45 48 40 40 41 42 38 36 50 50 Slowest Speed 50 | 50 50 50 50 40 40 50 50 40 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . 2 2 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 18 13 27 9 86 60 24 57 64 75 37 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . 2 1 . . 2 . 1 Spaces Dug 7 | . . . . . . 4 3 . . . . Terrain Destroyed 45 | . . 16 22 . . 4 3 . . . . Melee 7 | . . . . . . 4 3 . . . . Projectile . | . . . . . . . . . . . . AOE 38 | . . 16 22 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 2886 | 31 107 36 162 13 792 434 485 203 337 90 196 Wait 2 | . . . . 2 . . . . . . . Move 2805 | 29 96 33 150 11 780 424 461 201 336 90 194 Hop 5 | . . . . . . 1 2 1 1 . . Pick Up 9 | . 4 . 1 . 1 . 3 . . . . Fast Attach 18 | 2 3 . 2 . 6 . 4 . . . 1 Attach 8 | . 1 . 1 . 1 4 . 1 . . . Detach 3 | . 1 . 1 . . 1 . . . . . Swap 1 | . . 1 . . . . . . . . . Drop 8 | . 2 . 1 . 4 . 1 . . . . Fire 7 | . . 2 5 . . . . . . . . Melee 7 | . . . . . . 4 3 . . . . Ram 3 | . . . 1 . . . 1 . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 6) 75 | -10/Materials | Entered Mines 76 | -10/Mines | Assembled infested the area 93 | -10/Mines | Core integrity fell below 50% 93 | -10/Mines | Discovered new exit (range 9) 97 | -10/Mines | Entered Materials 97 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 101 | -9/Materials | Identified exit to Mines 101 | -9/Materials | Identified exit to Storage 117 | -9/Materials | Lost 6 parts (1p2n1u2w) 188 | -9/Materials | Entered Mines 192 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 195 | -9/Mines | Identified exit to Zion 195 | -9/Mines | Entered Zion 202 | -7/Zion | Found CR-A16's Pointy Stick 215 | -7/Zion | Received a hallucinogenic algorithm 221 | -7/Zion | Discovered new exit (range 11) 224 | -7/Zion | Given A8's code to call for help 239 | -7/Zion | System corruption cleaned by Quarantine Array 290 | -7/Zion | Learned Factory terminal intel 304 | -7/Zion | Build established: Mutant 347 | -7/Zion | Found Prototype Hackware 347 | -7/Zion | Identified Exp. System Shield 349 | -7/Zion | Found Prototype Processor 349 | -7/Zion | Identified Exp. Targeting Computer 351 | -7/Zion | Found Prototype Processor 351 | -7/Zion | Identified Exp. Target Analyzer 399 | -7/Zion | Given the Hacking Drone Bay 520 | -7/Zion | Identified exit to Proximity Caves 521 | -7/Zion | Entered Proximity Caves 570 | -6/Proximity Caves | Identified exit to Factory 578 | -6/Proximity Caves | Learned Factory garrison access intel 597 | -6/Proximity Caves | Core integrity fell below 50% 637 | -6/Proximity Caves | Core integrity fell below 20% 671 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 712 | -6/Proximity Caves | Learned location of 1 exit from Factory 716 | -6/Proximity Caves | Entered Factory 716 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 717 | -6/Factory | Identified exit to Lower Caves 718 | -6/Factory | Loaded intel: 19 terminal locations 719 | -6/Factory | Loaded intel: 3 garrison access locations 840 | -6/Factory | Lost 3 parts (2n1u) 844 | -6/Factory | Core integrity fell below 50% 902 | -6/Factory | Core integrity fell below 20% 945 | -6/Factory | Entered Lower Caves 993 | -6/Lower Caves | Learned Factory stockpile data 997 | -6/Lower Caves | Learned 8 Factory zone layouts 1024 | -6/Lower Caves | Discovered new exit (range 5) 1025 | -6/Lower Caves | Identified exit to Lower Caves 1025 | -6/Lower Caves | Entered another Lower Caves area 1067 | -6/Lower Caves | Discovered new exit (range 17) 1111 | -6/Lower Caves | Identified exit to Data Miner 1148 | -6/Lower Caves | Entered Data Miner 1148 | -6/Data Miner | Discovered new exit (range 6) 1155 | -6/Data Miner | Met Data Miner 1170 | -6/Data Miner | Learned location of Section 7 (-3) 1170 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1178 | -6/Data Miner | Received God Mode back door access code from Data Miner 1193 | -6/Data Miner | Identified exit to Proximity Caves 1194 | -6/Data Miner | Entered Proximity Caves 1262 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1294 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01191_ NMIZD#A|6IUY7EX>Q7,AKUPERT1G1 01193_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 01199_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 01200_ Searching scrap... 01200_ Found Antigrav System. 01200_ Found Adv. Cooling System. 01200_ Found Imp. System Shield. 01200_ Found Overload Regulator. 01200_ Found 17 Matter. 01201_ Acquired Imp. System Shield. 01203_ Acquired 17 matter. 01207_ M-22 Extractor reprogrammed Fire Trap. 01220_ System corrupted: Energy discharge (-26). 01252_ G-50 Soldier springs to life. 01258_ Slammed into G-50 Soldier. 01262_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 01266_ Y-72 Warden: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | #???? ????????????????????????????? | | ##??? #?????????????????????????????? | | # #???# #?????????????????????????????? | | # #???# ??????????????????????????????? | | # #??## ????????????##??????????????????? | | # #?## #???????????## ???????????????????? | | # ### #??????????# ???????????????????? | | ## #???????### ????????????????????? | | ## #??????? ????????????????????? | | #### ### ##?????? ????????????????????? | | ???# #### #?????? #????????????????????? | | ???# ##### #?????? ?????????????????????? | | ???# ##?## ##?????# ?????????????????????? | | ???####### ###???# ??????????????????????? | | ???????# #???# %#??????????????????????? | | ## #???# !#??????????????????????? | | ##???#ss#??????????????????????? | | # ## ##??###s #??????????????????????? | | ## #?# ##??## s ##?????????????????????? | | ?# #### ##### #?????????????????????? | | ?# ### #?????????????????????? | | ?# #??# #?????????????????????? | | # #???# ####### ###???????????????????? | | # #????# ??????# ##??????????????????? | | ######?????#???????# ##?????????????????? | | ???????????????????## @ #?????????????????? | | ??????????? # #?????????????????? | | ?????# ## ??????????????? | | ????? ??? ## ??????????? | | ?????????? """"" ??# ??????? | | ??????????""""""???# #### ##### ####?????? | | ????????????"""????# #???# ##????? #????????? | | ???????????? ?????" #????##??????? #???????? | | ???????????" ??????" #??????????????? #???????? | | ???????????"?????? #????????????????? #???????? | | ?????????????????? #??????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedSupersonicPit Manual? 0 Play Time 00:23:20 Cumulative 573.3 hours Start 2021.02.01 @ 18:23:32 End 2021.02.01 @ 19:13:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 450 Rogue 450 Adventurer 0 Explorer 0 Win Type - Total 153 Types 86/8/42/6/3/2/4/1/1 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f2ce6ea-383d-4796-b09e-34ecddb546c4