Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 21:06:53 Player: C0-2MO Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (10) 50 Value Destroyed (326) 326 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (1354) 1354 TOTAL SCORE: 9990 Bonus ------- Pacifist 834 High Alert Combat Kills 20 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (9) ------ 0b10 Decoder Chip [Skirmisher] Graphene Brace Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Advanced ECM Suite Subatomic Replicator Terrabomb Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled VTOL Module Impulse Thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Gravity Neutralizer 0b10 Decoder Chip [Skirmisher] Backup Plating III Graphene Brace Phase Redirector Hacking Suite System Shield > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Great Axe > --- INVENTORY -------- Advanced ECM Suite Subatomic Replicator Terrabomb Nova Cannon Mini Grenade Launcher [Rating: 131] Favorites ----------- Power Enhanced Nuclear Core Engine Backup Power III Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Hover Unit Backup Propulsion III Flight Unit Cooled VTOL Module Utility Experimental System Shield Device Gravity Neutralizer Processor 0b10 Decoder Chip [Skirmisher] Hackware Experimental System Shield Protection Backup Plating III Artifact Phase Redirector Weapon Light Assault Rifle Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . 4 . . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 10 | . . . 2 . 1 . . 2 . . 1 . . . 2 . 2 Utility 7 | . . . . 2 1 . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 42 | 1 . 1 . . 8 2 . 3 . 1 . . 3 7 . 6 10 Power 5 | . . . . . 2 . . . . . . . . 1 . . 2 Engine 1 | . . . . . 1 . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 . . 2 Propulsion 12 | . . 1 . . 4 . . . . . . . 1 3 . 1 2 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 12 | . . 1 . . 4 . . . . . . . 1 3 . 1 2 Utility 18 | . . . . . 2 1 . 3 . 1 . . 2 2 . 4 3 Device 10 | . . . . . 2 1 . 2 . . . . 1 1 . 1 2 Storage . | . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 1 . . . . . . 1 Hackware 5 | . . . . . . . . 1 . . . . 1 . . 3 . Protection . | . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . 1 . . . Weapon 7 | 1 . . . . . 1 . . . . . . . 1 . 1 3 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . 1 . . . . . 3 . 2 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . . . . . . . Parts Lost 33 | . . . . . 1 . . . . . . . 2 2 1 8 19 Power 3 | . . . . . . . . . . . . . 1 . . 1 1 Propulsion 12 | . . . . . . . . . . . . . 1 1 1 2 7 Utility 14 | . . . . . 1 . . . . . . . . 1 . 4 8 Weapon 4 | . . . . . . . . . . . . . . . . 1 3 Highest Loss Streak 13 | . . . . . 1 . . . . . . . 2 4 1 9 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 3 | . . . . 1 1 3 3 3 3 3 3 3 1 3 5 5 4 Power . | . . . . . . 1 1 1 1 1 1 1 . . . . . Propulsion . | . . . . . . 1 1 1 1 1 1 1 . . . . . Utility . | . . . . . . . . . . . . . . . 1 1 1 Weapon 1 | . . . . . 1 1 1 1 1 1 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 62 | . 14 18 22 31 67 85 92 82 88 88 78 78 81 80 82 74 45 Core 2 | . . . . . 2 7 7 5 5 5 5 5 4 4 4 3 . Reactor 1 | . . . . . . . . . . . . . . 1 4 4 3 Flight 21 | . . 4 11 9 28 38 38 29 29 29 26 26 25 26 30 25 10 Device 15 | . . . . . 9 18 23 26 29 25 21 21 22 20 17 16 15 Processor 2 | . . . . . . . . . . 3 5 5 4 4 4 4 4 Hackware 5 | . . . . . . . . 2 5 5 5 5 7 9 8 8 11 Protection 3 | . . . . 9 10 7 7 5 5 5 5 5 4 4 4 2 . Ballistic Gun 4 | . 14 14 11 9 7 7 7 5 5 5 5 5 4 1 . . . Slashing Weapon 2 | . . . . . . 5 7 5 5 5 5 5 4 4 4 4 . Peak Build Rating 131 | 1 1 4 4 13 36 41 41 56 56 59 59 59 73 116 116 131 124 Average Rating 62 | . 1 3 4 8 31 39 41 52 56 57 59 59 68 84 115 118 85 On Entrance 46 | . 1 1 4 4 13 36 41 41 56 56 59 59 59 65 116 113 114 Avg Prop Armor Cover (%) 4 | . . . . 5 4 . . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 1 1 1 1 5 12 17 17 19 19 19 19 19 24 44 41 47 32 Greatest Support 67 | 3 3 5 5 5 26 25 25 25 31 25 25 25 31 67 55 56 44 Greatest Overweight (x) 3 | . . . . . . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 2 3 3 3 3 3 3 3 3 3 5 5 5 5 Average Carried 3 | . . . . 1 1 3 3 3 3 3 3 3 1 3 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 2 3 3 3 3 3 3 3 3 1 5 5 5 4 Class Distribution -------------------- 36% | Sprinter 29% | Hacker-Sprinter 18% | Hacker-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Matter Collected 586 | 139 71 . . . 1 62 . 53 . 30 . . . . . 29 201 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 297 | . . . . . . 62 . . . . . . . . . . 235 Parts 19 | . . . . . . 5 . . . . . . . . . . 14 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Combat Hostiles Destroyed 6 | . . . . . . . . . . . . . . . . . 6 AOE 6 | . . . . . . . . . . . . . . . . . 6 Classes Destroyed 5 | . . . . . . 2 . . . . . . . . . . 3 Worker 1 | . . . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . 1 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . 1 Swarmer 6 | . . . . . . . . . . . . . . . . . 6 Best Kill Streak 7 | . . . . . . 2 . . . . . . . . . . 7 Combat Bots Only 6 | . . . . . . . . . . . . . . . . . 6 Max Kills in Single Turn 3 | . . . . . . 1 . . . . . . . . . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Hostile Shots Fired 436 | . . . 11 5 54 15 2 2 23 . . . 11 37 9 53 214 Missed 232 | . . . 6 3 25 12 2 1 13 . . . 6 14 5 30 115 Hits 204 | . . . 5 2 29 3 . 1 10 . . . 5 23 4 23 99 Melee 1 | . . . . . 1 . . . . . . . . . . . . Projectile 203 | . . . 5 2 28 3 . 1 10 . . . 5 23 4 23 99 Critical Strikes 8 | . . . 1 . 1 . . . . . . . . 2 . 1 3 Actively Blocked 3 | . . . . . . . . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 4533 | . . 56 49 15 355 42 . 18 181 . . . 136 397 60 539 2685 Core 2111 | . . 37 31 15 40 17 . . 35 . . . 27 147 14 140 1608 Absorbed by Shields 38 | . . . . . . . . . . . . . . 38 . . . Redirected to Core 100 | . . . . . . . . . . . . . . 41 14 45 . Regen/Repaired (Parts) 203 | . . . . . 26 49 . . . . . . . 43 . 23 62 Core Remaining (%) 92 | 100 . 85 92 97 . . 91 . . 96 . 100 . 86 . 89 . Volleys Fired 16 | . . 1 . . . . . . . . . . . . . . 15 Largest 1 | . . 1 . . . . . . . . . . . . . . 1 Hottest 113 | . . 20 . . . . . . . . . . . . . . 113 Shots Fired 16 | . . 1 . . . . . . . . . . . . . . 15 Gun 1 | . . 1 . . . . . . . . . . . . . . . Cannon 10 | . . . . . . . . . . . . . . . . . 10 Launcher 5 | . . . . . . . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . Thermal 10 | . . . . . . . . . . . . . . . . . 10 Explosive 5 | . . . . . . . . . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . 1 . . . . . . . . . . . . . . 4 Robot Miss Streak 3 | . . . . . . . . . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 10 | . . 1 . . . 4 . 1 . . . . . . . . 4 Core Hits 19 | . . . . . . 2 . . . . . . . . . . 17 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 23 | . . . . . . 7 . 4 2 . . . . 4 2 2 2 Impact . | . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . 7 . 4 2 . . . . 4 2 2 . Piercing 2 | . . . . . . . . . . . . . . . . . 2 Sneak Attacks 3 | . . . . . . 2 . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 1268 | . . 6 . . . 271 . 86 . . . . . . . . 905 Guns 6 | . . 6 . . . . . . . . . . . . . . . Cannons 40 | . . . . . . . . . . . . . . . . . 40 Explosions 814 | . . . . . . . . . . . . . . . . . 814 Melee 408 | . . . . . . 271 . 86 . . . . . . . . 51 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 6 | . . 6 . . . . . . . . . . . . . . . Thermal 40 | . . . . . . . . . . . . . . . . . 40 Explosive 814 | . . . . . . . . . . . . . . . . . 814 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 357 | . . . . . . 271 . 86 . . . . . . . . . Piercing 51 | . . . . . . . . . . . . . . . . . 51 Highest Corruption 21 | . . 5 . . . . . . 1 1 . . 3 3 . . 21 Average Corruption 5 | . . 5 . . . . . . 1 1 . . 3 3 . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 10 | . . 1 . . . . . . . . . . . . . . 9 Message Errors 3 | . . 1 . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 114 | . . . . . . 93 . . . . . . . . . . 21 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . . . . . . . . . . . 21 Melee 93 | . . . . . . 93 . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . . . . . . . . . . . 117 Shots 4 | . . . . . . . . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 141 | . . . 3 . 7 11 4 . 101 . . . 20 . 119 . 141 Average Temperature 23 | . . . 3 . 2 4 2 . 50 . . . 7 . 61 . 79 Received Heat Transfer 294 | . . . 39 . 51 15 . 9 . . . . 27 . 9 9 135 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Maximum Alert Level 2 | . . . . . 1 . . . . . . . . . . . 2 Low Security (%) 73 | 100 100 100 100 100 79 100 100 100 . . 100 100 100 100 100 100 34 Level 1 15 | . . . . . 20 . . . . . . . . . . . 35 Level 2 10 | . . . . . . . . . . . . . . . . . 30 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 479 | . . . 15 20 242 122 50 141 . . 49 37 25 61 46 36 479 Initial 112 | . . . . 1 4 100 45 112 . . 49 37 20 . 28 15 . Average 130 | . . . 3 7 93 113 39 118 . . 49 37 16 35 35 20 270 Influence Increases 1712 | . . . 15 19 292 36 5 149 60 . 4 . 15 98 21 69 929 Destroy 0b10 Robot/C 120 | . . . . . . . . . . . . . . . . . 120 Destroy 0b10 Robot/NC 20 | . . . . . . 10 . . . . . . . . . . 10 Destroy Leader 12 | . . . . . . 2 . . . . . . . . . . 10 Successful Hack 153 | . . . . 19 7 7 5 . . . 4 . . 36 . 21 54 Disable Machine 75 | . . . . . . . . . . . . . . 45 . 15 15 Destroy Structure 92 | . . . . . . 2 . 4 . . . . . 2 6 3 75 Advance Influence 100 | . . . . . . . . 100 . . . . . . . . . Partial Spotted 150 | . . . 15 . 30 15 . . . . . . 15 15 15 15 30 Lose Combat Pursuer 990 | . . . . . 255 . . 45 60 . . . . . . 15 615 Influence Decreases 1233 | . . . 10 14 80 142 91 48 80 32 30 16 52 47 43 98 450 Entered New Map 393 | . . . . 4 6 122 71 18 50 22 30 16 17 . 23 14 . Time Decay 479 | . . . 10 10 74 20 20 30 30 10 . . 15 40 10 30 180 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 Lost Part 261 | . . . . . . . . . . . . . 20 7 10 54 170 Squads Dispatched 24 | . 1 . 2 . 5 3 . 2 . . . . . 3 1 2 5 Investigation 12 | . . . 1 . 3 2 . 1 . . . . . 2 . 2 1 Extermination 4 | . . . . . 1 . . . . . . . . . . . 3 Reinforcement 8 | . 1 . 1 . 1 1 . 1 . . . . . 1 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Distress Signals 10 | . 1 . 1 1 . . . . . . . . 1 . 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 160 | . 3 . 12 5 19 9 2 3 8 . . . 5 15 6 13 60 Peak Tracking Total 14 | . 3 . 13 5 7 11 3 3 9 . . . 4 13 5 10 14 Tactical Retreats 21 | . . . . . 5 . . 1 1 . . . 1 . . 1 12 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . 4 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Traps Triggered 5 | . . 1 . . 1 . . . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Machines Disabled 5 | . . . . . . . . . . . . . . 3 . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Machines Accessed 35 | . . 1 2 2 3 4 2 2 1 . 1 . 1 6 1 3 6 Terminals 22 | . . . 2 1 2 1 2 1 1 . 1 . 1 4 1 2 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . 1 1 2 . . . . . . . 1 . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 . . 1 Garrison Access 3 | . . . . . . 1 . 1 . . . . . . . . 1 Total Hacks 88 | . . 1 4 4 7 8 9 5 2 . 1 . 2 14 2 7 22 Successful 34 | . . 1 1 3 2 7 2 1 2 . 1 . . 7 1 2 4 Failed 54 | . . . 3 1 5 1 7 4 . . . . 2 7 1 5 18 Catastrophic 12 | . . . 1 . 2 . 1 . . . . . . 1 . 1 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 50 | . . . 4 2 6 7 6 4 . . . . 2 8 2 5 4 Terminals 62 | . . . 4 2 6 4 9 4 2 . 1 . 2 10 2 6 10 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . 2 1 2 . . . . . . . 1 . 1 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . 3 . . 7 Garrison Access 6 | . . . . . . 2 . 1 . . . . . . . . 3 Terminal Hacks 14 | . . 1 . 1 1 2 1 . 2 . 1 . . 2 . 1 2 Record 2 | . . . . . . . . . 2 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 1 . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 5 | . . . . 1 . 1 1 . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 1 . . 1 Retrieve Study 2 | . . . . . . . . . . . . . . 1 . . 1 Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 15 | . . . 1 1 1 4 1 . . . . . . 4 1 1 1 Terminals 9 | . . . 1 1 . 2 1 . . . . . . 3 1 . . Track 2 | . . . . . . 1 . . . . . . . 1 . . . Botnet 6 | . . . 1 1 . 1 1 . . . . . . 1 1 . . Disrupt 1 | . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 1 2 . . . . . . . 1 . 1 1 Patch 6 | . . . . . 1 2 . . . . . . . 1 . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 2 2 2 2 2 1 1 . . . 1 5 1 2 4 Full Trace Events 9 | . . . 2 . 2 . 2 1 . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . 1 . . 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Active Infowar (turns) 853 | . . . . . . 26 55 63 61 20 2 8 40 87 30 70 391 Sensors 13 | . . . . . . . . . . . . . . . . . 13 Structural 408 | . . . . . . 26 55 63 61 20 2 8 40 87 30 16 . Seismic 65 | . . . . . . . . . . . . . . . . . 65 Decoding 641 | . . . . . . . . . . 13 2 8 40 87 30 70 391 ECM 8 | . . . . . . . . . . . . . 8 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . 1 4 1 1 9 Garrisons 1 | . . . . . . . . . . . . . . . . . 1 Patrols 13 | . . . . . . . . . . . . . 1 3 1 1 7 Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . Guards 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Turns Passed 1208 | 11 24 22 33 37 200 54 55 63 61 20 2 8 40 87 30 70 391 Spaces Moved 3625 | 19 47 44 95 102 708 135 238 207 248 77 5 32 152 238 122 220 936 Core 127 | 19 47 11 . . . . . . . . . . . . . . 50 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3498 | . . 33 95 102 708 135 238 207 248 77 5 32 152 238 122 220 886 Fastest Speed 14 | 50 50 35 35 35 23 23 23 23 14 23 23 23 20 20 20 21 28 Average Speed 28 | 50 50 38 35 35 25 23 23 23 22 23 23 23 20 23 20 24 35 Slowest Speed 200 | 50 50 50 35 35 35 23 23 23 23 23 23 23 24 26 20 28 200 Overloaded Moves 36 | . . . . . . . . . 18 . . . 6 . 6 6 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . 1 6 5 14 3 5 . 1 . . . 4 10 3 12 14 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 20 19 19 18 30 51 57 10 59 24 . 43 8 56 7 31 32 Regions Visited 17 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . . . . 1 . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 . . 1 . 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . . . Spaces Dug 19 | . . . . . . 2 . 2 2 . . . . 1 2 1 9 Terrain Destroyed 47 | . . . . . . 2 . 2 2 . . . . 1 2 1 37 Melee 10 | . . . . . . 2 . 2 2 . . . . 1 2 1 . Projectile 9 | . . . . . . . . . . . . . . . . . 9 AOE 28 | . . . . . . . . . . . . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Fac DSF Res Qua Res Tes Acc Total 3645 | 19 46 45 88 98 708 140 232 213 248 78 5 31 154 249 120 216 955 Wait 5 | . . 1 . . . . . . . . . . 3 . . . 1 Move 3463 | 18 46 41 84 93 679 128 227 206 245 76 5 31 144 218 116 198 908 Hop 68 | . . 1 4 3 14 3 5 . 1 . . . 3 9 2 9 14 Pick Up 8 | . . . . 1 2 . . . . . . . . 4 . . 1 Fast Attach 38 | 1 . 1 . . 6 2 . 3 . 1 . . 2 7 . 6 9 Attach 5 | . . . . . 1 . . . . . . . 2 . . . 2 Detach 1 | . . . . 1 . . . . . . . . . . . . . Swap 3 | . . . . . 1 . . . . . . . . 2 . . . Drop 10 | . . . . . 1 . . . . 1 . . . 4 . 1 3 Fire 16 | . . 1 . . . . . . . . . . . . . . 15 Melee 23 | . . . . . . 7 . 4 2 . . . . 4 2 2 2 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 4 . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Discovered new exit (range 15) 36 | -10/Materials | Entered Mines 41 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 52 | -10/Mines | Discovered new exit (range 6) 58 | -10/Mines | Entered Materials 58 | -9/Materials | Evolved 2 slots: Propulsion x2 87 | -9/Materials | Discovered new exit (range 13) 91 | -9/Materials | Entered another Materials area 91 | -8/Materials | Evolved 2 slots: Utility x2 123 | -8/Materials | Discovered new exit (range 15) 128 | -8/Materials | Entered Factory 128 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 267 | -7/Factory | Identified exit to Storage 267 | -7/Factory | Identified exit to Lower Caves 328 | -7/Factory | Entered Storage 368 | -7/Storage | Identified exit to Recycling 381 | -7/Storage | Used back door to open Recycling access 382 | -7/Storage | Entered Recycling 383 | -7/Recycling | Met a Zionite searching for Scraptown 436 | -7/Recycling | Discovered new exit (range 4) 437 | -7/Recycling | Entered Factory 437 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 488 | -5/Factory | Build established: Sprinter 499 | -5/Factory | Discovered new exit (range 7) 500 | -5/Factory | Entered Upper Caves 509 | -5/Upper Caves | Encountered a Warlord checkpoint 558 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 559 | -5/Upper Caves | Discovered new exit (range 8) 561 | -5/Upper Caves | Entered another Upper Caves area 578 | -5/Upper Caves | Discovered new exit (range 16) 581 | -5/Upper Caves | Entered Factory 581 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 583 | -4/Factory | Identified exit to DSF 583 | -4/Factory | Entered DSF 587 | -4/DSF | Discovered new exit (range 13) 591 | -4/DSF | Entered Research 591 | -3/Research | Evolved 2 slots: Utility x2 592 | -3/Research | Identified exit to Armory 622 | -3/Research | Discovered new exit (range 8) 631 | -3/Research | Entered Quarantine 638 | -3/Quarantine | Found Alien Artifact 651 | -3/Quarantine | Found Prototype Device 651 | -3/Quarantine | Identified Exp. Thermal Shield 665 | -3/Quarantine | Identified exit to Research 684 | -3/Quarantine | Found Alien Artifact 693 | -3/Quarantine | Lost 4 parts (1p2n1u) 699 | -3/Quarantine | Found Alien Artifact 699 | -3/Quarantine | Identified Phase Redirector 718 | -3/Quarantine | Entered Research 718 | -2/Research | Evolved 2 slots: Propulsion x2 736 | -2/Research | Spotted B-90 Cyclops 745 | -2/Research | Discovered new exit (range 15) 748 | -2/Research | Entered Testing 774 | -2/Testing | Found Prototype Energy Gun 774 | -2/Testing | Identified Hyp. EM Gauss Rifle 802 | -2/Testing | Found Prototype Hackware 802 | -2/Testing | Identified Exp. System Shield 804 | -2/Testing | Found Exp. System Shield 806 | -2/Testing | Found Exp. System Shield 814 | -2/Testing | Discovered new exit (range 13) 818 | -2/Testing | Entered Access 818 | -1/Access | Evolved 2 slots: Propulsion x2 872 | -1/Access | Lost 11 parts (1p4n5u1w) 903 | -1/Access | Build established: Hacker-Sprinter 1068 | -1/Access | Search patrols dispatched 1137 | -1/Access | Core integrity fell below 50% 1139 | -1/Access | System corruption reached 10% 1149 | -1/Access | Core integrity fell below 20% 1170 | -1/Access | Identified exit to Command 1209 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 01171_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01171_ Acquired 42 matter. 01173_ >> DECODED: Patrol location. 01174_ System corrupted: Slammed into wall. 01174_ Exp. System Shield destroyed. 01174_ System corrupted by crushing effect (+4). 01174_ Xenon Bombardment Thruster destroyed. 01174_ System corrupted by crushing effect (+3). 01179_ Slug penetrates Wall. 01180_ Slug penetrates H-88 Terminator. 01180_ Slug penetrates Wall. 01182_ Gravity Neutralizer destroyed. 01184_ Slug penetrates Wall. 01186_ Penetrated by Slug. 01186_ Xenon Bombardment Thruster destroyed. 01193_ >> DECODED: Patrol location. 01195_ %LI QJBR:D:O#H0CL3VO 01202_ W-44 Eye sends out distress signal. 01209_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????# #?# ""# #??# | | ????????# #?# ""# " #??# | | ????????# * #?# T"# """ #??# | | ######??# #?# ""# """ #??# | | #??# #?# ""# " #??# | | #??# #?# # #??# | | #??# #?# # #??# | | #??# #?########################### | | #??# #????# # # | | #??# #????# ! # # | | #??#######+###+####### ! # " + | | #?????# #?! #????????# | | #?????# ! # #?????????? | | #?????# # #?????????? | | #?????# " + #?????????? | | #?????# """ # #?????????? | | #?????# """ # !#?????????? | | ####### " #? ####??????? | | #? # ?????? | | #?? # ###### | | #??########### + | | ###### #????????????# # | | #????# #????????????# # | | #????# #????????????# ! ?# #### | | #????# #????????????# ?# #??? | | ##### ########?#??#@#????????????# ??# #??? | | ????# #?????? wh #???????????# ??# #??? | | ????# #????? ################## #### | | ????# +?????? u + | | ????# #???? ### ################ | | ????# #?? #?# #? #?????????? | | ##### # #?# #? #?????????? | | ################?# # ]#?????????? | | #????############# # #?????????? | | #????+ """"" + #?????????? | | #????# """F"" # #?????????? | | #????# """ "" # #?????????? | | #????# ^ #? #?????????? | | #????# #? #?????????? | | #############????# #??###?????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ############?????# #??????????????? | | #?????# +??????????????? | | #?????# #####+####??????????????? | | ] #?????# #???????????????????????? | | #######+##/##+#???????????????????????? | | ## #???????????????????????? | | " ## #???????????????????????? | | """ ## #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 40 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 160 Evasion (%) 66 Offensive Hacking 10 Defensive Hacking 58 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -3/Quarantine | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Alien Tech Used ----------------- Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed HugePowerFlightbrick Manual? 0 Play Time 00:39:05 Cumulative 656.5 hours Start 2025.11.14 @ 20:29:55 End 2025.11.14 @ 21:06:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 280 Adventurer 0 Explorer 0 Win Type - Total 60 Types 31/4/9/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1dc46e7-ce75-4dd5-aad8-470906bed41c