Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 05:58:39 Player: CheifClapdad Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2291) 2291 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5666 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 13/500 Energy 141/280 System Corruption 21% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Compact Matter Pod (0) Improved Light Armor Plating Improved Light Armor Plating Welding Torch Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Target Analyzer Transmission Jammer Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Flak Gun Coil Gun Heavy Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads High-capacity Matter Pod Compact Matter Pod Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Flak Gun Flak Gun Flak Gun Advanced Assault Cannon Shock Bomb Launcher Plasma Cutter [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . . 2 2 Weapon 2 | . . 2 . . . Parts Attached 50 | 6 2 6 12 8 16 Power 5 | 1 . 1 . 1 2 Engine 4 | 1 . 1 . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 2 6 1 1 Treads 8 | 1 . 1 5 . 1 Leg . | . . . . . . Wheel 4 | 1 . 1 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 . 1 2 7 Device 4 | . 1 . . 1 2 Storage 3 | 1 1 . . . 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . . . 1 . 3 Artifact . | . . . . . . Weapon 20 | 2 . 3 5 4 6 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 . 3 5 3 3 Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 29 | . . . 8 . 21 Power 2 | . . . 1 . 1 Propulsion 9 | . . . 4 . 5 Utility 7 | . . . 1 . 6 Weapon 11 | . . . 2 . 9 Highest Loss Streak 19 | . . . 4 . 19 To Critical Strikes . | . . . . . . Average Backups 12 | 2 8 14 13 13 12 Power 1 | . 1 2 2 1 . Propulsion 1 | 1 2 3 1 1 1 Utility 4 | . 3 5 6 4 4 Weapon 3 | . 2 2 3 5 4 Tool/Special . | . . . . . . Unused Backups 13 | . . 5 1 2 5 Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility 8 | . . 3 1 1 3 Weapon 1 | . . . . 1 . Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 91 | . 96 99 94 90 78 Engine 8 | . 14 11 7 6 3 Treads 16 | . 14 11 20 22 11 Wheel 9 | . 14 11 12 3 5 Device 8 | . 11 11 7 7 9 Storage 9 | . 14 11 9 7 7 Processor 3 | . . . . 6 13 Protection 2 | . . . 1 7 5 Ballistic Gun 28 | . 28 43 35 21 12 Ballistic Cannon 1 | . . . . 3 4 Peak Build Rating 51 | 6 10 16 26 42 51 Average Rating 23 | 5 8 13 19 39 43 On Entrance 16 | . 6 10 16 26 42 Naked Turns . | . . . . . . Heaviest Build 55 | 13 29 36 40 53 55 Greatest Support 80 | 20 20 20 80 80 40 Greatest Overweight (x) 14 | . 1 2 1 1 14 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 4 13 15 15 15 15 Average Carried 12 | 2 8 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 13 15 14 15 5 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Mutant 24% | Gunner 11% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2029 | 260 238 182 834 80 435 Remotely . | . . . . . . Salvage Created 2622 | . 347 323 988 22 942 Parts 160 | . 19 23 54 1 63 Haulers Intercepted 6 | . . 3 2 . 1 Recyclers Shooed 5 | . 1 . . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . 9 4 20 1 16 Guns 43 | . 9 4 20 . 10 Cannons 7 | . . . . 1 6 Classes Destroyed 12 | . 3 2 3 1 3 Worker 7 | . . . . . 7 Builder 7 | . . . . . 7 Hauler 6 | . . 3 2 . 1 Operator 1 | . 1 . . . . Swarmer 7 | . 3 . 4 . . Grunt 22 | . 6 2 8 . 6 Brawler 3 | . . . 3 . . Sentry 5 | . . 2 2 . 1 Specialist 4 | . . . 2 . 2 Hunter 2 | . . . . 1 1 Programmer 4 | . . . . . 4 Heavy 3 | . . . 1 . 2 Best Kill Streak 16 | . 3 2 5 1 16 Combat Bots Only 8 | . 3 2 5 1 8 Max Kills in Single Turn 3 | . 1 1 2 1 3 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 562 | . 47 14 126 4 371 Missed 154 | . 17 4 40 1 92 Hits 408 | . 30 10 86 3 279 Projectile 408 | . 30 10 86 3 279 AOE 1 | . . . . . 1 Critical Strikes 22 | . 1 . 5 . 16 Part Disruptions 10 | . . . . . 10 Damage Taken 6575 | . 338 152 1791 35 4259 Core 1222 | . 66 29 272 . 855 Absorbed by Shields 457 | . . . . 13 444 Core Remaining (%) 83 | 100 73 92 50 100 . Volleys Fired 192 | . 42 19 69 2 60 Largest 4 | . 2 4 4 3 4 Hottest 126 | . 40 83 99 106 126 Shots Fired 561 | . 84 76 250 6 145 Gun 526 | . 84 76 250 4 112 Cannon 34 | . . . . 2 32 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 557 | . 84 76 250 6 141 Thermal 3 | . . . . . 3 Explosive . | . . . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 20 | . 10 6 9 4 20 Robot Miss Streak 11 | . 5 4 6 5 11 Penetration Max 1 | . . . . . 1 Secondary Targets 11 | . 3 1 4 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 371 | . 51 40 159 5 116 Core Hits 223 | . 23 16 60 5 119 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . 1 . 1 . 3 Critical Strikes 7 | . 1 . 1 . 5 Destroy 5 | . 1 . 1 . 3 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6765 | . 525 398 2101 68 3673 Guns 5173 | . 525 398 2101 32 2117 Cannons 1256 | . . . . 36 1220 Explosions 336 | . . . . . 336 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6371 | . 525 398 2101 68 3279 Thermal 58 | . . . . . 58 Explosive 188 | . . . . . 188 Electromagnetic 148 | . . . . . 148 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 228 | . . . . . 228 Projectiles 175 | . . . . . 175 Explosions 53 | . . . . . 53 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 73 | . . . . . 73 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 160 | . 24 15 77 36 160 Average Temperature 27 | . 12 6 28 19 34 Received Heat Transfer 1180 | . 144 57 639 . 340 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 84 Level 1 2 | . . . . . 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 251 | . 100 50 155 47 251 Initial 47 | . . 9 1 47 . Average 46 | . 34 12 74 7 82 Influence Increases 1555 | . 250 131 537 33 604 Destroy 0b10 Robot/C 1000 | . 180 80 400 20 320 Destroy 0b10 Robot/NC 105 | . 5 15 10 . 75 Destroy Leader 302 | . 50 36 94 10 112 Successful Hack 2 | . . . . 2 . Disable Machine 30 | . 15 . . . 15 Destroy Structure 41 | . . . 3 1 37 Lose Combat Pursuer 75 | . . . 30 . 45 Influence Decreases 1379 | . 226 149 438 138 428 Entered New Map 78 | . . 15 5 58 . Time Decay 1011 | . 226 134 353 80 218 Lost Part 290 | . . . 80 . 210 Squads Dispatched 16 | . 2 2 2 1 9 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 14 | . 2 2 2 . 8 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 2 3 . 2 Communications Jammed 3 | . . . . . 3 Distress Signals 3 | . . . . . 3 Times Spotted 88 | . 15 10 27 2 34 Peak Tracking Total 8 | . 3 4 6 1 8 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 2 | . . . . 1 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 9 | . . . . 8 1 Successful 9 | . . . . 8 1 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . . 8 . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Open DSF 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . . 8 . Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 332 | . . . . . 332 Jamming 332 | . . . . . 332 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3371 | 139 633 442 1018 524 615 Spaces Moved 2048 | 83 455 291 617 366 236 Core 6 | 3 . . . . 3 Treads 481 | 76 1 12 177 140 75 Legs . | . . . . . . Wheels 1561 | 4 454 279 440 226 158 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 105 115 115 Average Speed 128 | 153 108 124 123 134 163 Slowest Speed 750 | 160 160 240 240 165 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 61 26 37 9 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . . . 1 37 Melee . | . . . . . . Projectile 10 | . . . . 1 9 AOE 28 | . . . . . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2415 | 92 519 340 729 400 335 Wait 56 | . 11 6 24 . 15 Move 2043 | 82 454 290 616 365 236 Hop . | . . . . . . Pick Up 41 | 4 9 10 5 10 3 Fast Attach 15 | 6 1 1 2 1 4 Attach 28 | . . 2 7 6 13 Detach 2 | . . . . 2 . Swap 12 | . 1 3 3 3 2 Drop 26 | . 1 9 3 11 2 Fire 192 | . 42 19 69 2 60 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 37 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 754 | -10/Materials | Discovered new exit (range 7) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Weapon x2 1083 | -9/Materials | Build established: Gunner 1198 | -9/Materials | Discovered new exit (range 5) 1215 | -9/Materials | Entered another Materials area 1215 | -8/Materials | Evolved 2 slots: Propulsion x2 1534 | -8/Materials | Build established: Scavenger-Gunner 1974 | -8/Materials | Lost 3 parts (3n) 2066 | -8/Materials | Discovered new exit (range 15) 2072 | -8/Materials | Lost 4 parts (1p1n1u1w) 2233 | -8/Materials | Entered Factory 2233 | -7/Factory | Evolved 2 slots: Utility x2 2402 | -7/Factory | Build established: Scavenger-Tank 2679 | -7/Factory | Discovered new exit (range 16) 2757 | -7/Factory | Entered another Factory area 2757 | -6/Factory | Evolved 2 slots: Utility x2 3071 | -6/Factory | Build established: Gunner 3323 | -6/Factory | Destroyed 8 combat bots 3343 | -6/Factory | System corruption reached 10% 3347 | -6/Factory | Core integrity fell below 50% 3358 | -6/Factory | Core integrity fell below 20% 3372 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03355_ Integrated Corrupted Arm. Treads (+3). 03356_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 03357_ R-10 Processor collects Corrupted Structural Scanner. 03359_ Penetrated by Slug. 03360_ System corrupted: Matter fused (-9). 03361_ R-10 Processor collects Structural Scanner. 03361_ Acquired Hvy. Laser. 03362_ U-05 Engineer repairs door. 03362_ Slug penetrates Wall. 03364_ U-05 Engineer lays Concrete. 03365_ Slug penetrates Wall. 03365_ Penetrated by Slug. 03365_ U-05 Engineer lays Concrete. 03369_ Slug penetrates U-05 Engineer. 03369_ U-05 Engineer destroyed. 03369_ M-28 Smith repairs H-66 Slayer. 03369_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????#!! #???????????????????? | | ??????????????????????#!=@=% #?###???????????????? | | ??????????????????????#==!=**#?# ???????????????? | | ????????????????#####+#pu=!!=#?# #???????????????? | | ??????????????? =!|*/hpx!!%#?# #???????????????? | | ??????????????#######%#uxk!!*#?# #???????????????? | | ???????????????????=#%##m#####?# #???????????????? | | ????????????????????#!!%u####### #???????????????? | | ????????????????????#%= [ #???????????????? | | ????????????????????# % ####????????????? | | ???????????????????##% ! ################# | | ???????????? % % = |%*! | | ???????????? %!%%#################### | | ???????????? #########+###" ##??##?????????????# | | ????????????????????????????#%#??????????????????? | | ????????????????????????????#%#??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Cld. Ion Engine | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularMicrowarpBank Manual? 0 Play Time 00:26:18 Cumulative 81.2 hours Start 2025.06.20 @ 05:35:22 End 2025.06.20 @ 05:58:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bdcfb59f-7e6c-4457-ac22-381ece4e7886