Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:03:57 Player: pro100_Player Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (904) 904 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3079 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Power Shielding > --- WEAPON (2) ------- Backup Laser I Heavy Particle Gun > --- INVENTORY (15) --- Deuterium Engine Large Storage Unit Power Shielding Hardened Medium Armor Plating System Shield Makeshift System Shield Improved EM Shotgun Ion Cannon Advanced EMP Blaster Advanced EMP Blaster Scythe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Power Shielding Weapon Shielding > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Treads Large Storage Unit Power Shielding Light Armor Plating Makeshift System Shield Heavy Particle Gun Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 40 | 6 1 5 2 26 Power 3 | 1 . 1 . 1 Engine 2 | 1 . 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 . 2 . 6 Treads 6 | . . 2 . 4 Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 . 1 2 13 Device 8 | 1 . 1 1 5 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 7 | . . . 1 6 Artifact . | . . . . . Weapon 9 | 1 1 1 . 6 Energy Gun 3 | 1 . . . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 18 | . . . 1 17 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 6 | . . . . 6 Weapon 5 | . . . 1 4 Highest Loss Streak 14 | . . . 1 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 94 100 97 78 Engine 10 | . 14 14 14 2 Core 1 | . . . . 5 Treads 17 | . . 27 28 6 Leg 7 | . 28 . . 10 Device 12 | . 14 14 11 9 Storage 12 | . 14 14 14 9 Protection 5 | . . . 2 16 Energy Gun 12 | . 14 14 11 10 Energy Cannon 7 | . . 12 14 2 Ballistic Gun 1 | . . . . 3 Launcher 1 | . 8 1 . . Naked Turns . | . . . . . Heaviest Build 37 | 13 16 16 16 37 Greatest Support 60 | 20 20 40 40 60 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 7 8 8 8 14 Most Carried 11 | 3 7 8 8 11 Average Carried 6 | 2 5 7 7 6 Final Capacity 15 | 8 8 8 8 15 Final Carried 11 | 3 7 8 8 11 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 791 | 260 27 133 20 351 Remotely . | . . . . . Salvage Created 1115 | 87 147 182 58 641 Parts 61 | 7 17 6 2 29 Haulers Intercepted 4 | . 1 . . 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 20 | . 5 4 1 10 Guns 8 | . 1 1 . 6 Cannons 6 | . . 3 1 2 AOE 6 | . 4 . . 2 Classes Destroyed 8 | 2 3 . . 3 Worker 1 | . . . . 1 Builder 3 | . 2 . . 1 Tunneler 1 | 1 . . . . Hauler 4 | . 1 . . 3 Recycler 2 | 1 . . . 1 Grunt 18 | . 5 4 1 8 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Best Kill Streak 4 | 2 4 2 1 4 Combat Bots Only 3 | . 2 2 1 3 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 253 | . 35 20 8 190 Missed 64 | . 10 6 1 47 Damage Taken 3006 | . 324 208 108 2366 Core 716 | . 52 83 15 566 Absorbed by Shields . | . . . . . Redirected to Shielding 133 | . . . . 133 Regen/Repaired (Parts) 57 | . . . . 57 Core Remaining (%) 70 | 100 . . 40 . Volleys Fired 116 | 5 25 16 6 64 Largest 2 | 1 2 2 2 2 Hottest 110 | 50 80 110 110 85 Shots Fired 176 | 5 32 28 11 100 Gun 126 | 5 22 16 5 78 Cannon 37 | . . 12 6 19 Launcher 13 | . 10 . . 3 Special . | . . . . . Kinetic 48 | . . . . 48 Thermal 115 | 5 22 28 11 49 Explosive 12 | . 10 . . 2 Electromagnetic 1 | . . . . 1 Robot Hit Streak 12 | 3 11 5 6 12 Robot Miss Streak 4 | 1 2 3 1 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 126 | 4 24 18 9 71 Core Hits 62 | 3 14 9 3 33 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 1 2 . 2 Burn 4 | . 1 2 . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2765 | 51 661 266 137 1650 Guns 1340 | 51 204 125 50 910 Cannons 454 | . . 141 87 226 Explosions 966 | . 457 . . 509 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 631 | . . . . 631 Thermal 1249 | 51 204 266 137 591 Explosive 758 | . 457 . . 301 Electromagnetic 122 | . . . . 122 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles . | . . . . . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 152 | . 43 . . 109 Shots 7 | . 3 . . 4 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 345 | 30 260 345 45 213 Average Temperature 86 | 14 113 115 21 55 Received Heat Transfer 1722 | . 156 102 60 1404 Effects 3 | . 3 . . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 1 . 2 Heat Transferred 3419 | 148 666 814 333 1458 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 219 | 10 219 165 . 142 Initial 85 | . 6 85 . 15 Average 74 | 5 114 76 . 66 Maximum Alert Level 1 | . 1 . . . Low Security (%) 93 | 100 58 100 . 100 Level 1 6 | . 41 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . . 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 12 7 2 27 Peak Tracking Total 8 | . 4 2 2 8 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 6 | . 2 . . 4 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 20 | . 5 . . 15 Successful 10 | . 2 . . 8 Failed 10 | . 3 . . 7 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 8 | . 2 . . 6 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units 3 | . 3 . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . . 4 Prototype ID Bank 4 | . 1 . . 3 Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . . 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 60 | . . . . 60 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2556 | 118 323 732 592 791 Spaces Moved 1319 | 78 215 409 353 264 Core 22 | 15 . . . 7 Treads 829 | . . 396 353 80 Legs 468 | 63 215 13 . 177 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 156 | 106 120 158 160 192 Slowest Speed 500 | 120 120 160 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 29 69 26 22 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 5 | . . 3 2 . Spaces Dug . | . . . . . Terrain Destroyed 45 | . 20 . . 25 Melee . | . . . . . Projectile . | . . . . . AOE 45 | . 20 . . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1636 | 105 248 466 369 448 Wait 114 | 14 3 21 7 69 Move 1315 | 77 214 408 352 264 Hop . | . . . . . Pick Up 34 | 3 5 8 1 17 Fast Attach 15 | 6 . 1 . 8 Attach 19 | . 1 2 . 16 Detach 3 | . . . . 3 Swap 6 | . . 2 2 2 Drop 12 | . . 8 1 3 Fire 116 | 5 25 16 6 64 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 442 | -10/Materials | Entered Mines 444 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 630 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 634 | -10/Mines | Found Prototype Device 634 | -10/Mines | Identified Exp. Sensor Array 686 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 760 | -10/Mines | Discovered new exit (range 6) 775 | -10/Mines | Core integrity fell below 50% 896 | -10/Mines | Learned Materials stockpile data 1123 | -10/Mines | Discovered new exit (range 6) 1151 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1174 | -10/Mines | Entered Subcaves 1575 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1583 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1709 | -10/Subcaves | Discovered new exit (range 5) 1766 | -10/Subcaves | Entered Materials 1766 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1931 | -8/Materials | Garrison activated, responded to threat 2030 | -8/Materials | Core integrity fell below 50% 2082 | -8/Materials | Lost 14 parts (1p4n5u4w) 2212 | -8/Materials | Repaired Adv. EMP Blaster 2311 | -8/Materials | Core integrity fell below 20% 2538 | -8/Materials | Discovered new exit (range 4) 2557 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02376_ System corrupted: Matter fused (-7). 02379_ Dropped Actuator Array. 02380_ Acquired Adv. Targeting Computer. 02390_ Acquired Imp. Sensor Array. 02416_ Acquired Scythe. 02500_ Acquired Hrd. Medium Armor Plating. 02528_ K-01 Serf destroyed. 02531_ Transport Network Coupler melted. 02531_ A-02 Transporter destroyed. 02538_ EXIT=FOUND 02539_ C-30 ARC bursts open, deploying its payload. 02539_ G-50 Soldier unfolds itself. 02539_ G-47 Trooper unfolds itself. 02547_ Aluminum Leg destroyed. 02549_ Critical hit (Burn: +37). 02549_ Aluminum Leg destroyed. 02550_ Imp. Sensor Array destroyed. 02551_ Acquired Lgt. Treads. 02555_ Acquired Deuterium Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ###########????????????????????????????????? | | """ # #????????????????????????????????? | | """ # """ """ #????????????????????????????????? | | """ # """ """ #????????????????????????????????? | | # """ """ #????????????????????????????????? | | """# #????#####???????????????????????? | | R"# #????# #???????????????????????? | | """# #????# < #???????????????????????? | | # ! #????# #?????????###???????????? | | ##+########+########## ###+### #???????????? | | w @ %*!g #???????????? | | * !! g #???????????? | | !% g% ???????? | | # ###################+######## ???????? | | # #????????????????????????????? #####????????? | | # #???????????????????????????????#????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # ###??????????????????????????????????????????? | | # =# #??????????????????????????????????????????? | | # # #??????????????????????????????????????????? | | #[ * #???????????????????????????????????????????? | | # ! ##??????????????????????????????????????????? | | #! /# #??????????????????????????????????????????? | | # %###??????????????????????????????????????????? | | # %###??????????????????????????????????????????? | | #"########+??????????????????????????????????? | | [!![ ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityCorruptionSlayer Manual? 0 Play Time 00:18:00 Cumulative 25.5 hours Start 2024.04.14 @ 22:46:53 End 2024.04.14 @ 23:03:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aee2ba4e-e35d-4fcc-a4f7-5c1aa632f6b7