Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 00:42:47 Player: Sam Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1398) 1398 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3273 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 620/800 System Corruption 0% Temperature Critical (582) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Shock Rifle Heavy EM Shotgun Beam Cannon > --- INVENTORY (15) --- Wheel Improved Heat Sink Huge Storage Unit Terrain Scanner Particle Charger Transmission Jammer Shock Rifle Particle Gun Beam Cannon Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Heavy EM Shotgun Beam Cannon > --- INVENTORY -------- Wheel Improved Heat Sink Huge Storage Unit Terrain Scanner Particle Charger Transmission Jammer Shock Rifle Particle Gun Heavy Particle Gun Beam Cannon Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Mining Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 43 | 6 11 13 13 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 2 2 Treads 9 | 2 3 2 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 5 4 4 Device 1 | . 1 . . Storage 7 | 1 4 2 . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 4 | . . . 4 Artifact . | . . . . Weapon 17 | 2 3 6 6 Energy Gun 5 | 1 . 1 3 Energy Cannon 1 | . . . 1 Ballistic Gun 9 | 1 3 3 2 Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 7 | . . 1 6 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 97 95 99 Engine 10 | . 14 11 9 Treads 27 | . 26 29 26 Device 3 | . 13 1 . Storage 10 | . 14 11 9 Processor 3 | . . 8 . Hackware 3 | . . . 9 Protection 7 | . . . 17 Energy Gun 2 | . 5 . 2 Ballistic Gun 19 | . 22 21 15 Ballistic Cannon 6 | . . 10 7 Naked Turns . | . . . . Heaviest Build 53 | 13 29 35 53 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 25 15 Average Capacity 13 | 6 10 15 15 Most Carried 15 | 3 13 15 15 Average Carried 12 | 1 8 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 3 13 14 13 Class Distribution -------------------- 38% | Tank 32% | Gunner 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1589 | 236 164 429 760 Remotely 195 | . 164 31 . Salvage Created 1548 | . 236 361 951 Parts 91 | . 18 19 54 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 8 11 19 Guns 20 | . 8 7 5 Cannons 18 | . . 4 14 Classes Destroyed 7 | . 2 1 4 Worker 1 | . . . 1 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 10 | . 3 4 3 Grunt 22 | . 5 3 14 Sentry 6 | . . 4 2 Best Kill Streak 4 | . 3 4 4 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 249 | . 62 63 124 Missed 58 | . 16 17 25 Damage Taken 2850 | . 458 523 1869 Core 748 | . 77 92 579 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 285 | . 148 137 . Core Remaining (%) 82 | 100 69 77 . Volleys Fired 144 | . 32 32 80 Largest 3 | . 2 3 3 Hottest 160 | . 70 85 160 Shots Fired 383 | . 64 96 223 Gun 276 | . 64 64 148 Cannon 107 | . . 32 75 Launcher . | . . . . Special . | . . . . Kinetic 322 | . 44 96 182 Thermal 38 | . 20 . 18 Explosive . | . . . . Electromagnetic 23 | . . . 23 Robot Hit Streak 9 | . 8 7 9 Robot Miss Streak 6 | . 4 4 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 222 | . 41 57 124 Core Hits 82 | . 13 20 49 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 7 | . 2 2 3 Burn 2 | . 2 . . Destroy 2 | . . 2 . Blast 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3239 | . 431 843 1965 Guns 2089 | . 431 497 1161 Cannons 1150 | . . 346 804 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2590 | . 270 843 1477 Thermal 323 | . 161 . 162 Explosive . | . . . . Electromagnetic 326 | . . . 326 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . 1 2 Projectiles 3 | . . 1 2 Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 582 | . 230 97 582 Average Temperature 149 | . 68 42 200 Received Heat Transfer 1128 | . 186 114 828 Effects 32 | . . . 32 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 11 | . . . 11 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 6 | . . . 6 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 962 | . 629 . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 309 | . 165 176 309 Initial 49 | . . 17 49 Average 105 | . 80 82 151 Maximum Alert Level 1 | . . . 1 Low Security (%) 84 | 100 100 100 59 Level 1 15 | . . . 40 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 1 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 10 16 29 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 6 1 Terminals 7 | . 1 5 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 11 23 2 Successful 25 | . 10 14 1 Failed 10 | . 1 8 1 Catastrophic 2 | . . 1 1 Database Lockouts 1 | . . 1 . Manual 2 | . . 1 1 Terminals 22 | . 1 19 2 Fabricators . | . . . . Repair Stations 11 | . 7 4 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 1 10 1 Record 8 | . . 8 . Robot Analysis 2 | . . 1 1 Locate Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 6 4 . Scan Component 5 | . 3 2 . Repair 5 | . 3 2 . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 6 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 3 2 . Time 130 | . 78 52 . Parts Recycled . | . . . . Recycled Matter 168 | . 168 . . Retrieved Matter 168 | . 168 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . . 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2741 | 92 608 1000 1041 Spaces Moved 1297 | 54 258 501 484 Core 5 | 5 . . . Treads 1292 | 49 258 501 484 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 149 160 160 160 Slowest Speed 240 | 160 240 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 40 45 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 3 4 Melee . | . . . . Projectile 7 | . . 3 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1674 | 62 391 631 590 Wait 142 | . 78 64 . Move 1294 | 53 257 500 484 Hop . | . . . . Pick Up 29 | 3 10 10 6 Fast Attach 23 | 6 6 8 3 Attach 8 | . . 3 5 Detach . | . . . . Swap 12 | . 5 2 5 Drop 22 | . 3 12 7 Fire 144 | . 32 32 80 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 498 | -10/Materials | Repaired Lgt. Treads 524 | -10/Materials | Repaired Lgt. Treads 557 | -10/Materials | Repaired Lgt. Treads 621 | -10/Materials | Discovered new exit (range 8) 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 853 | -9/Materials | Discovered new exit (range 16) 897 | -9/Materials | Identified exit to Materials 1053 | -9/Materials | Build established: Gunner 1086 | -9/Materials | Central database locked down 1210 | -9/Materials | Repaired Lgt. Treads 1238 | -9/Materials | Repaired Lgt. Assault Rifle 1652 | -9/Materials | Discovered exit to Materials (range 4) 1701 | -9/Materials | Entered another Materials area 1701 | -8/Materials | Evolved 2 slots: Utility x2 1970 | -8/Materials | Build established: Tank 2402 | -8/Materials | Core integrity fell below 50% 2566 | -8/Materials | Core integrity fell below 20% 2743 | -8/Materials | Core destroyed Last Messages --------------- Identified Hvy. Particle Gun. Faulty integration damages Hrd. Medium Armor Plating (-73). Acquired Prototype Energy Gun. Identified Hvy. EM Shotgun. Dropped Faulty Hvy. Particle Gun. Acquired 30 matter. Connecting with Scanalyzer... G-47 Trooper IFF system glitched. Lgt. Treads destroyed. G-47 Trooper destroyed. Hrd. Medium Armor Plating destroyed. Overheating: Matter decay (-36). G-50 Soldier destroyed. Door malfunctions. Beam Cannon broken. Overheating: Short circuit. Lgt. Treads destroyed. Electrolysis Chamber disabled. Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ????????????????## ######+#### #########!| "" | | ????????????????# # #|! T" | | ????????????????+ # #| "" | | ????????????????# % # + = "" | | ????????????????########%###### % + #* | | ???????????????????????#!#????# # # =%! 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