Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:56:26 Player: Civin Result: Destroyed by as-69249 with Assembled Maul Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (338) 338 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1698 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 56/100 System Corruption 11% Temperature Cool (34) Movement Core (250) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Particle Cannon Particle Cannon > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Light Nuclear Core Heavy Assault Rifle Makeshift Sword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array ECM Suite > --- WEAPON ----------- Beam Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Heavy Assault Rifle Makeshift Sword [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 16 | 6 1 . 6 3 Power 4 | 1 . . 2 1 Engine 4 | 1 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads . | . . . . . Leg 3 | 2 . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 . 2 . Device 3 | . 1 . 2 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 . . 1 2 Energy Gun 1 | 1 . . . . Energy Cannon 3 | . . . 1 2 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 12 | . . . 3 9 Power 3 | . . . 1 2 Propulsion 3 | . . . . 3 Utility 3 | . . . 1 2 Weapon 3 | . . . 1 2 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 97 100 86 51 Engine 12 | . 14 14 9 3 Leg 28 | . 28 28 30 11 Device 13 | . 11 14 15 7 Storage 12 | . 14 14 11 11 Energy Gun 10 | . 14 14 3 . Energy Cannon 2 | . . . 5 14 Ballistic Gun 12 | . 14 14 11 3 Naked Turns . | . . . . . Heaviest Build 18 | 12 13 13 18 18 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 3 | 3 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 2 5 7 8 8 Average Carried 5 | 1 4 6 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 5 7 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 425 | 251 40 36 98 . Remotely . | . . . . . Salvage Created 477 | . 140 104 209 24 Parts 36 | . 14 4 18 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 9 | . 1 2 4 2 Guns 6 | . 1 2 3 . Cannons 3 | . . . 1 2 Classes Destroyed 6 | . 4 . 1 1 Worker 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 3 | . 2 . 1 . Grunt 5 | . 1 2 2 . Sentry 2 | . . . 2 . Assembled 2 | . . . . 2 Best Kill Streak 3 | . 3 2 2 2 Combat Bots Only 2 | . 1 2 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 108 | . 7 13 24 64 Missed 32 | . 3 3 10 16 Damage Taken 1353 | . 45 172 173 963 Core 419 | . . 17 28 374 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 . 93 . . Volleys Fired 39 | . 11 8 14 6 Largest 2 | . 2 2 2 2 Hottest 136 | . 60 60 80 136 Shots Fired 72 | . 22 16 26 8 Gun 60 | . 22 16 21 1 Cannon 12 | . . . 5 7 Launcher . | . . . . . Special . | . . . . . Kinetic 34 | . 11 8 14 1 Thermal 12 | . . . 5 7 Explosive . | . . . . . Electromagnetic 26 | . 11 8 7 . Robot Hit Streak 9 | . 4 9 8 3 Robot Miss Streak 3 | . 3 1 2 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 51 | . 14 14 18 5 Core Hits 23 | . 6 5 9 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 786 | . 201 206 271 108 Guns 562 | . 187 177 186 12 Cannons 166 | . . . 70 96 Explosions 20 | . . 20 . . Melee . | . . . . . Ramming 38 | . 14 9 15 . Kinetic 309 | . 74 97 126 12 Thermal 186 | . . 20 70 96 Explosive . | . . . . . Electromagnetic 253 | . 113 80 60 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 3 11 Average Corruption 3 | . . . 3 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 4 2 Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 2 . Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . 30 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 11 | . 3 2 6 . Kicked 11 | . 3 2 6 . Crushed . | . . . . . Highest Temperature 34 | . 18 33 18 34 Average Temperature 13 | . 14 15 6 19 Received Heat Transfer 165 | . 24 81 60 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 383 | . . 50 148 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 162 | . 114 102 162 . Initial 44 | . . 44 . . Average 67 | . 61 76 80 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 6 2 11 13 Peak Tracking Total 13 | . 3 2 3 13 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1399 | 84 397 450 440 28 Spaces Moved 888 | 64 211 328 276 9 Core 18 | 18 . . . . Treads . | . . . . . Legs 870 | 46 211 328 276 9 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 115 120 120 120 120 Slowest Speed 200 | 200 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 40 69 22 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 8 . . Melee . | . . . . . Projectile . | . . . . . AOE 8 | . . 8 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1146 | 71 331 368 358 18 Wait 182 | . 103 29 50 . Move 884 | 63 210 327 275 9 Hop . | . . . . . Pick Up 12 | 2 3 2 5 . Fast Attach 9 | 6 1 . 2 . Attach 7 | . . . 4 3 Detach 1 | . . . 1 . Swap . | . . . . . Drop 1 | . . . 1 . Fire 39 | . 11 8 14 6 Melee . | . . . . . Ram . | . . . . . Kick 11 | . 3 2 6 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 482 | -10/Materials | Entered Mines 483 | -10/Mines | Learned location of Storage (-7) 522 | -10/Mines | Learned Materials stockpile data 765 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 924 | -10/Mines | Discovered new exit (range 7) 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -9/Materials | Discovered new exit (range 12) 1372 | -9/Materials | Entered Mines 1373 | -9/Mines | Assembled infested the area 1374 | -9/Mines | Met a Derelict bent on vengeance 1389 | -9/Mines | System corruption reached 10% 1391 | -9/Mines | Core integrity fell below 50% 1395 | -9/Mines | Core integrity fell below 20% 1400 | -9/Mines | Destroyed by as-69249 with Assembled Maul Last Messages --------------- Something is scanning the area. ALERT: Infestation in the mines, dispatching Demolisher response squad. System corrupted: Energy discharge (-80). Aluminum Leg destroyed. Assault Rifle destroyed. Aluminum Leg destroyed. System corrupted by crushing effect (+2). Sensor Array destroyed. Aluminum Leg destroyed. Ion Engine destroyed. System corrupted by crushing effect (+5). System corrupted by crushing effect (+1). as-99410 destroyed. ECM Suite destroyed. Beam Cannon destroyed. System corrupted: Particle Cannon failed to cycle. Ion Engine destroyed. as-63014 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????##??????????????????????????? | | ??????????????## ##""###???????????????????? | | ?????????????## X@a #???????????????????? | | ????????????## aaa ###?????????????????? | | ????????????# a a## ##????????????????? | | ????????????# a ##???????????????? | | ????????????## ### a #???????????????? | | ?????????????###??## a #???????????????? | | ???????????????????#aa ##???????????????? | | ???????????????????# #####????????????????? | | ?????????????????? #????????????????????? | | ????????????????? #????????????????????? | | ???????????????? ????????????????????? | | ???????????????##### ????????????????????? | | ???????????????????## ????????????????????? | | ????????????????????## "???????????????????? | | ??????????????????????# ???????????????????? | | ???????????????????????#???????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlDeliveryFirepult Manual? 0 Play Time 00:14:31 Cumulative 4.1 hours Start 2024.04.06 @ 18:17:05 End 2024.04.06 @ 18:56:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dceadc91-c89e-4988-84a1-1dd68c818fd3