Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 18:58:28 Player: Bace Troncons Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2351) 2351 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 8234 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 100/100 System Corruption 10% Temperature Cool (36) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter-Nuclear Reactor > --- PROPULSION ------- Flying QT-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Energy Well Trap Scanner Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Improved Force Booster Improved Transmission Jammer > --- WEAPON ----------- Hvy. Directed Quantum Construct/C Ionic Axe > --- INVENTORY -------- Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Carbide Saw [Rating: 117] Favorites ----------- Power Constructs Engine Subdweller Power Source Reactor Constructs Propulsion Light Treads Treads Light Treads Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Hammer Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Impact Weapon Hammer Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . . 8 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility 10 | . . . . 5 1 2 . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 60 | 6 11 12 2 7 2 4 1 . 15 Power 4 | 1 . 3 . . . . . . . Engine 4 | 1 . 3 . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 7 | 2 3 1 . . . . . . 1 Treads 7 | 2 3 1 . . . . . . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 4 2 1 6 2 4 1 . 9 Device 12 | . . . 1 3 1 3 1 . 3 Storage 4 | 1 2 . . . . 1 . . . Processor 10 | . . . . 3 1 . . . 6 Hackware . | . . . . . . . . . . Protection 4 | . 2 2 . . . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 4 6 1 1 . . . . 5 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . 1 3 . . . . . . . Ballistic Cannon 3 | . 2 1 . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . 1 2 1 . . . . . . Slashing Weapon 4 | . . . . . . . . . 4 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . 1 Parts Lost 33 | . 2 3 1 . . 1 2 1 23 Power 5 | . 1 1 . . . . . 1 2 Propulsion 7 | . . . 1 . . . 1 . 5 Utility 14 | . . 2 . . . 1 . . 11 Weapon 7 | . 1 . . . . . 1 . 5 Highest Loss Streak 20 | . 1 1 1 . . 1 2 1 20 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 90 99 68 65 69 72 67 68 64 Engine 6 | . 8 13 8 5 . . . . . Core 1 | . . . . . 5 5 5 5 3 Treads 13 | . 28 28 18 2 . . . . 1 Device 13 | . . . 14 22 22 25 24 26 22 Storage 6 | . 14 14 . . . 4 5 5 3 Processor 7 | . . . . 12 17 15 15 15 19 Protection 4 | . 10 13 . . . . . . . Energy Gun 2 | . 9 . 3 6 . . . . . Ballistic Gun 6 | . 5 20 8 . . 4 . . . Ballistic Cannon 2 | . 10 1 . . 4 . 2 . . Launcher 1 | . . . . 2 5 5 . . . Impact Weapon 5 | . 3 5 12 6 5 5 5 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 14 53 56 12 23 30 40 41 41 40 Greatest Support 108 | 40 40 40 40 65 65 65 43 32 108 Greatest Overweight (x) 3 | 3 1 1 . . . . 1 1 3 Average Overweight (x) . | 1 . 1 . . . . . 1 . Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 5 5 5 Average Capacity 10 | 7 16 20 5 5 5 5 5 5 5 Most Carried 20 | 4 14 20 5 5 5 5 5 5 5 Average Carried 7 | 2 9 15 4 1 4 4 4 5 2 Final Capacity 20 | 8 20 20 5 5 5 5 5 5 5 Final Carried 17 | 3 13 17 5 4 5 5 5 5 . Scrap Engine Consumption 105 | . . . 25 19 5 8 2 5 41 Constructs Created 5 | . . . 3 . . . . . 2 Constructs Modified 24 | . . . 5 5 6 3 2 1 2 Class Distribution -------------------- 40% | Construct 34% | Mutant 11% | Assassin 9% | Scavenger-Mutant 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Construct | -6/Factory Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Ninja | -3/Research Resources | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Matter Collected 1320 | 191 393 128 116 70 93 21 238 . 70 Remotely . | . . . . . . . . . . Salvage Created 2457 | . 472 212 189 267 230 43 172 164 708 Parts 143 | . 39 18 10 10 9 7 3 8 39 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . 7 . . . . 2 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 53 | . 11 9 3 10 4 . 4 5 7 Melee 3 | . . . . . . . 1 . 2 Guns 15 | . 4 6 3 1 1 . . . . Cannons 20 | . 7 2 . . 1 . . 5 5 AOE 12 | . . . . 9 1 . 2 . . Classes Destroyed 15 | . 7 1 1 2 2 1 . . 1 Worker 1 | . . . . . . 1 . . . Builder 3 | . . . . 1 . 1 . . 1 Tunneler 3 | . 1 . . 1 . 1 . . . Hauler 2 | . 2 . . . . . . . . Recycler 5 | . 1 . 1 . . . . . 3 Operator 2 | . 2 . . . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 19 | . 3 4 . 4 . . 4 4 . Cutter 4 | . . . . . . . . . 4 Grunt 16 | . 8 . . 5 2 . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . . 3 . . . . 1 . Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . 1 . . . 2 Subdweller 5 | . . 5 . . . . . . . Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 4 2 8 3 2 2 4 4 Combat Bots Only 7 | . 3 4 1 7 3 . 2 4 4 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 4 1 . 2 . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Hostile Shots Fired 551 | . 67 53 18 14 39 24 28 28 280 Missed 165 | . 10 14 4 5 13 3 4 11 101 Damage Taken 7235 | . 640 555 209 219 514 496 354 325 3923 Core 1630 | . 89 52 43 34 37 22 12 30 1311 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 10 | . 6 4 . . . . . . . Regen/Repaired (Parts) 528 | . . . 48 19 . 223 146 92 . Core Remaining (%) 82 | 100 . . 26 96 96 . . 94 . Volleys Fired 184 | . 58 19 17 19 16 15 5 14 21 Largest 2 | . 2 2 1 1 2 1 1 1 1 Hottest 85 | . 85 69 35 43 66 43 43 44 44 Shots Fired 244 | . 97 38 17 19 18 15 5 14 21 Gun 112 | . 42 33 17 4 13 3 . . . Cannon 113 | . 55 5 . . 3 11 4 14 21 Launcher 19 | . . . . 15 2 1 1 . . Special . | . . . . . . . . . . Kinetic 145 | . 58 38 17 2 13 13 4 . . Thermal 79 | . 39 . . 2 3 . . 14 21 Explosive 19 | . . . . 15 2 1 1 . . Electromagnetic 1 | . . . . . . 1 . . . Robot Hit Streak 17 | . 8 17 12 2 4 7 1 12 4 Robot Miss Streak 4 | . 4 2 2 2 1 2 4 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 190 | . 55 34 14 4 14 11 9 13 36 Core Hits 100 | . 26 13 6 21 5 9 2 6 12 Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . Critical Strikes 10 | . 4 1 . . 2 . 1 1 1 Burn 1 | . 1 . . . . . . . . Destroy 3 | . . . . . 2 . . 1 . Blast 3 | . 3 . . . . . . . . Smash 2 | . . 1 . . . . 1 . . Sever 1 | . . . . . . . . . 1 Melee Attacks 141 | . 4 33 11 17 3 3 34 . 36 Impact 105 | . 4 33 11 17 3 3 34 . . Slashing 34 | . . . . . . . . . 34 Piercing 2 | . . . . . . . . . 2 Sneak Attacks 9 | . 1 1 . 1 1 . 1 . 4 Combat Hostiles 1 | . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7636 | . 888 559 283 1440 693 407 584 687 2095 Guns 1328 | . 298 376 283 26 255 90 . . . Cannons 2229 | . 532 62 . . 49 198 22 687 679 Explosions 2030 | . . . . 1349 332 119 230 . . Melee 2040 | . 58 121 . 65 57 . 332 . 1407 Ramming 9 | . . . . . . . . . 9 Kinetic 1795 | . 542 438 283 . 255 255 22 . . Thermal 1768 | . 288 . . 65 49 . . 687 679 Explosive 1991 | . . . . 1310 332 119 230 . . Electromagnetic 33 | . . . . . . 33 . . . Impact 633 | . 58 121 . 65 57 . 332 . . Slashing 1378 | . . . . . . . . . 1378 Piercing 29 | . . . . . . . . . 29 Highest Corruption 10 | . . . . . . . . . 10 Average Corruption 7 | . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . . 7 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Parts Rejected 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 794 | . 48 21 . 85 68 . 212 26 334 Projectiles 54 | . . 8 . . . . . 26 20 Explosions 107 | . . . . 50 57 . . . . Melee 633 | . 48 13 . 35 11 . 212 . 314 Knockbacks 13 | . 10 1 . 1 . . 1 . . Impact 3 | . 1 . . 1 . . 1 . . Kinetic 10 | . 9 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . . . . 47 34 . . . 4 Shots 4 | . . . . 3 1 . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 315 | . 315 . 25 1 21 11 . . 104 Average Temperature 68 | . 79 . 9 1 11 7 . . 39 Received Heat Transfer 1411 | . 285 78 81 63 192 126 . 27 559 Effects 6 | . 6 . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . Interference 4 | . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . 1 1 . 2 . . 4 . . Impact Corruptions 19 | . 2 1 . 2 1 . 13 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . 2 Heat Transferred 2122 | . 925 . . 124 74 . . 481 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Peak Influence 560 | . 207 . 53 560 304 137 . . 188 Initial 274 | . . . 36 . 274 130 . . 67 Average 101 | . 72 . 26 220 256 98 . . 72 Maximum Alert Level 2 | . 1 . . 2 1 . . . . Low Security (%) 82 | 100 84 . 100 56 13 100 . . 100 Level 1 12 | . 15 . . . 86 . . . . Level 2 5 | . . . . 42 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 3 . . 2 3 3 . . 5 Investigation 2 | . 1 . . 1 . . . . . Extermination 4 | . . . . 1 1 1 . . 1 Reinforcement 9 | . 2 . . . 2 2 . . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Distress Signals 2 | . 1 . . . . 1 . . . Communications Jammed 2 | . . . . . . 2 . . . Distress Signals 2 | . . . . . . 2 . . . Times Spotted 93 | . 17 14 3 13 8 7 4 5 22 Peak Tracking Total 12 | . 4 6 1 4 4 5 4 4 12 Tactical Retreats 4 | . . 1 . . . 1 . . 2 Traps | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Machines Disabled 21 | . 3 . 1 15 1 1 . . . Max in Single Turn 10 | . 1 . 1 10 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Machines Accessed 29 | . 5 . 13 3 3 1 1 . 3 Terminals 14 | . 5 . 6 1 . 1 . . 1 Fabricators 2 | . . . . 1 1 . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 10 | . . . 7 . 2 . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 59 | . 10 . 23 11 7 2 1 . 5 Successful 18 | . . . 13 3 . 1 1 . . Failed 41 | . 10 . 10 8 7 1 . . 5 Catastrophic 8 | . 4 . 1 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . 8 . 1 . . . . . . Terminals 32 | . 10 . 14 4 . 2 . . 2 Fabricators 5 | . . . . 3 2 . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units 16 | . . . 9 . 5 . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 9 | . . . 7 . . 1 1 . . Record 2 | . . . 2 . . . . . . Part Schematic 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 6 | . . . 6 . . . . . . Retrieve Components 6 | . . . 6 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 5 . 9 3 3 1 . . 3 Full Trace Events 3 | . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 19 | . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Turns Passed 8412 | 67 1536 1691 1222 779 493 684 962 156 822 Spaces Moved 4339 | 33 541 620 687 352 296 397 830 108 475 Core 32 | 15 . . . . . . . . 17 Treads 2167 | 18 541 620 687 147 . . . . 154 Legs 154 | . . . . 154 . . . . . Wheels 1245 | . . . . . . 301 830 108 6 Hover . | . . . . . . . . . . Flight 741 | . . . . 51 296 96 . . 298 Fastest Speed 38 | 50 160 240 140 132 81 81 81 107 38 Average Speed 142 | 169 209 243 164 171 83 81 102 107 46 Slowest Speed 250 | 200 240 250 178 178 153 81 107 107 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 77 51 99 9 9 13 70 15 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 4 | . . 2 . . . . 2 . . Spaces Dug 32 | . 1 10 . 6 1 3 6 . 5 Terrain Destroyed 242 | . 1 10 3 162 34 6 16 1 9 Melee 32 | . 1 10 . 6 1 3 6 . 5 Projectile 13 | . . . 3 . 4 1 . 1 4 AOE 197 | . . . . 156 29 2 10 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Upp Upp Res Total 6087 | 42 840 708 749 477 518 739 879 134 1001 Wait 1289 | . 204 15 18 78 196 316 7 13 442 Move 4330 | 32 540 619 686 351 295 396 829 107 475 Hop . | . . . . . . . . . . Pick Up 43 | 4 11 6 4 4 4 3 2 . 5 Fast Attach 23 | 5 5 3 1 2 . . . . 7 Attach 24 | 1 1 3 1 5 1 3 1 . 8 Detach 11 | . 4 2 2 1 . 1 . . 1 Swap 13 | . 5 6 . . 1 1 . . . Drop 27 | . 8 2 9 . 2 1 1 . 4 Fire 184 | . 58 19 17 19 16 15 5 14 21 Melee 141 | . 4 33 11 17 3 3 34 . 36 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -5/Factory (discovered 2 exits: *Fac / [Upp]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 10) 1580 | -10/Materials | Discovered new exit (range 5) 1604 | -10/Materials | Entered Subcaves 1978 | -10/Subcaves | Build established: Scavenger-Mutant 2268 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2325 | -10/Subcaves | Discovered new exit (range 5) 2596 | -10/Subcaves | Learned Materials emergency access door positions 2741 | -10/Subcaves | Build established: Mutant 2751 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3092 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3116 | -10/Subcaves | Discovered new exit (range 11) 3126 | -10/Subcaves | Core integrity fell below 50% 3295 | -10/Subcaves | Entered Recycling 3296 | -8/Recycling | Found Scrap Engine 3640 | -8/Recycling | Build established: Construct 3771 | -8/Recycling | Discovered new exit (range 10) 4517 | -8/Recycling | Entered Factory 4517 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 4570 | -6/Factory | Repaired Imp. Signal Interpreter 4988 | -6/Factory | Destroyed 7 combat bots 5289 | -6/Factory | Discovered new exit (range 6) 5295 | -6/Factory | Identified exit to Factory 5296 | -6/Factory | Entered another Factory area 5296 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5532 | -5/Factory | Discovered new exit (range 10) 5697 | -5/Factory | Discovered new exit (range 19) 5784 | -5/Factory | Identified exit to Factory 5789 | -5/Factory | Entered another Factory area 5789 | -4/Factory | Evolved 2 slots: Utility x2 6395 | -4/Factory | Discovered new exit (range 19) 6459 | -4/Factory | Identified exit to Upper Caves 6473 | -4/Factory | Entered Upper Caves 6837 | -4/Upper Caves | Learned 4 Research zone layouts 6863 | -4/Upper Caves | Discovered new exit (range 6) 6865 | -4/Upper Caves | Build established: Assassin 6867 | -4/Upper Caves | Identified exit to Upper Caves 7307 | -4/Upper Caves | Build established: Construct 7435 | -4/Upper Caves | Entered another Upper Caves area 7516 | -4/Upper Caves | Discovered new exit (range 14) 7530 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7562 | -4/Upper Caves | Identified exit to Research 7591 | -4/Upper Caves | Entered Research 7591 | -3/Research | Evolved 2 slots: Utility x2 7592 | -3/Research | Identified exit to Research 8104 | -3/Research | Build established: Ninja 8320 | -3/Research | Garrison activated, responded to threat 8360 | -3/Research | Discovered exit to Research (range 5) 8375 | -3/Research | System corruption reached 10% 8389 | -3/Research | Core integrity fell below 50% 8410 | -3/Research | Core integrity fell below 20% 8413 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08385_ Ionic Axe destroyed. 08385_ Penetrated by Slug. 08385_ Slug penetrates Wall. 08388_ Penetrated by Slug. 08388_ Slug penetrates Wall. 08389_ 0b10 Decoder Chip [Scout] destroyed. 08394_ System corrupted: Matter fused (-7). 08399_ Acquired Hvy. Pick. 08404_ Energy Well destroyed. 08406_ M-28 Smith repairs P-80 Master. 08407_ Slug penetrates G-67 Veteran. 08407_ Critical hit (Burn: +50). 08411_ System corrupted: Matter fused (-9). 08411_ Hvy. Pick destroyed. 08412_ Slammed into G-67 Veteran. 08413_ Slammed into M-28 Smith. 08413_ Critical hit (Burn: +37). 08413_ Imp. Target Analyzer destroyed. 08413_ Penetrated by Slug. 08413_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#g #????????????????????? | | ????????????????????????# p #???????####?????????? | | ????????????????????????#@gg######### ??????????? | | ????????????????????????# gY## ## #??????????? | | ???????????????????#### ##g### ## #?????###### | | ???????????????????# g < !|#?????# ! | | ???????????????????# ##+##+### ##=#?????# | | ?????????????????????????????# ## #?????# | | ?????????????????????????????###+####+####### | | ??????????????????????????????????# *! #! | | ??????????????????????????????????# #! | | ??????????????????????????????????# """ #! | | ??????????????????????????????????# """ # ! | | ??????????????????????????????????# """ # [%= | | ??????????????????????????????????# # !%= | | ??????????????????????????????????# # ! | | ??????????????????????????????????# # | | ?????????????????????????????????#########+######+ | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????????????????????????????+###############+ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# ""G""! | | ?????????????????????????????????????????# " " = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 31 Energy Capacity 714 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 62 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 4 Kinecelleration 40 Force Boost 30 Item Schematics ----------------- Imp. Melee Analysis Suite | -8/Recycling | Hacked Med. Treads | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear No Signal Challenges ------------ None Game ------ Seed CloakAntigravGuard Manual? 0 Play Time 01:12:50 Cumulative 93.6 hours Start 2024.05.29 @ 16:36:42 End 2024.05.29 @ 18:58:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a147cc66-64cb-4881-b768-07414410cfcb