Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 18:17:08

Player: Mogwok Wargfriend

Result: Destroyed by WH-S42(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1693)     1693
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-66)                -66
              TOTAL SCORE: 3372

 Bonus
-------
Friendly Fire              -66

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     500/500
System Corruption          5%
Temperature                Cool (73)
Movement                   Core (350) Ox6
Location                   -9/Recycling

 Parts 
-------
>          --- POWER (1) --------
           F-cell Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
   Armored Scrap Engine
     Small Storage Unit
>          --- WEAPON (2) -------
  Improved Medium Laser
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Aluminum Leg
           Heat Sink
     Light Armor Plating
  Improved Medium Laser
  Improved Medium Laser
  Improved Light Cannon
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Armored Wheel
>          --- UTILITY ----------
           Scrap Engine
     Small Storage Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Heat Sink
     Light Armor Plating
  Improved Medium Laser
  Improved Medium Laser
  Improved Light Cannon
  Improved Light Cannon
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 7   6   8   15  3   
  Power                    10   | 1   1   3   5   .   
    Engine                 10   | 1   1   3   5   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   3   5   1   
    Treads                 2    | .   .   .   2   .   
    Leg                    6    | 2   .   3   1   .   
    Wheel                  3    | .   .   .   2   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   2   1   2   2   
    Device                 6    | 1   2   1   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   3   1   3   .   
    Energy Gun             3    | 1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   1   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   2   1   1   
Parts Lost                 16   | .   1   2   9   4   
  Power                    3    | .   1   .   2   .   
  Propulsion               9    | .   .   2   4   3   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      4    | .   1   1   4   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            7    | 3   7   7   7   8   
  Power                    .    | .   .   1   .   1   
  Propulsion               1    | 1   2   1   .   1   
  Utility                  1    | .   1   1   2   2   
  Weapon                   3    | .   2   3   4   4   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             16   | .   4   2   2   8   
  Power                    2    | .   .   1   1   .   
  Propulsion               3    | .   3   .   .   .   
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   1   1   1   4   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  92  98  
  Engine                   11   | .   13  11  10  11  
  Treads                   2    | .   .   .   8   .   
  Leg                      17   | .   28  32  12  .   
  Wheel                    9    | .   .   .   7   31  
  Device                   16   | .   14  22  16  11  
  Storage                  11   | .   14  11  11  11  
  Protection               4    | .   .   .   5   10  
  Energy Gun               11   | .   14  11  10  11  
  Ballistic Gun            6    | .   13  11  4   .   
  Ballistic Cannon         4    | .   .   .   6   10  
Peak Build Rating          35   | 7   12  19  19  35  
  Average Rating           15   | 5   10  16  14  20  
  On Entrance              11   | .   7   11  19  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 12  15  21  28  32  
  Greatest Support         44   | 20  20  39  39  44  
  Greatest Overweight (x)  7    | 1   .   .   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 5   8   8   8   8   
Scrap Engine Consumption   1    | .   .   .   .   1   

 Class Distribution 
--------------------
 64% | Mutant
 17% | Commander-Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  
Matter Collected           1197 | 281  107  198  449  162  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2581 | 46   402  708  1210 215  
  Parts                    136  | 6    25   43   52   10   
Haulers Intercepted        4    | .    .    2    2    .    
Recyclers Shooed           2    | .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Combat Hostiles Destroyed  40   | .   8   12  16  4   
  Guns                     35   | .   8   12  11  4   
  Cannons                  5    | .   .   .   5   .   
Classes Destroyed          11   | 1   5   2   2   1   
  Worker                   2    | .   .   .   2   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   4    | .   .   2   2   .   
  Recycler                 8    | .   1   .   6   1   
  Operator                 3    | .   2   .   1   .   
  Watcher                  5    | .   1   3   1   .   
  Swarmer                  7    | .   3   .   4   .   
  Grunt                    15   | .   5   6   4   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   17   | .   .   6   8   3   
Best Kill Streak           8    | 1   3   8   5   2   
  Combat Bots Only         7    | .   3   7   4   2   
Max Kills in Single Turn   2    | 1   2   1   2   1   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  
Hostile Shots Fired        283  | .    34   73   128  48   
  Missed                   90   | .    9    29   41   11   
  Hits                     193  | .    25   44   87   37   
    Projectile             193  | .    25   44   87   37   
    AOE                    2    | .    .    .    .    2    
  Critical Strikes         11   | .    1    1    6    3    
Damage Taken               2723 | .    255  606  1142 720  
  Core                     491  | .    74   94   174  149  
  Absorbed by Shields      77   | .    .    .    .    77   
  Regen/Repaired (Parts)   153  | .    .    12   141  .    
Core Remaining (%)         85   | 100  70   .    .    .    
Volleys Fired              183  | 11   29   45   87   11   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  89   | 70   79   79   89   89   
Shots Fired                342  | 22   56   90   155  19   
  Gun                      289  | 22   56   90   110  11   
  Cannon                   53   | .    .    .    45   8    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  181  | 11   28   45   89   8    
  Thermal                  161  | 11   28   45   66   11   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         23   | 2    6    13   23   9    
  Robot Miss Streak        4    | 3    3    4    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           214  | 10   33   61   98   12   
  Core Hits                88   | 4    19   24   35   6    
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         12   | 1    2    4    4    1    
    Burn                   8    | 1    1    3    2    1    
    Destroy                2    | .    1    1    .    .    
    Blast                  2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3653 | 107  429  1006 1802 309  
  Guns                     2934 | 107  429  1006 1215 177  
  Cannons                  680  | .    .    .    578  102  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  39   | .    .    .    9    30   
  Kinetic                  1875 | 57   154  488  1074 102  
  Thermal                  1739 | 50   275  518  719  177  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    
  Average Corruption       4    | .    .    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  42   | .    .    .    18   24   
    Message Errors         8    | .    .    .    3    5    
    Matter Fused           13   | .    .    .    6    7    
    Heat Flow Errors       5    | .    .    .    2    3    
    Energy Discharges      5    | .    .    .    2    3    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      4    | .    .    .    2    2    
    Misfires               3    | .    .    .    2    1    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            2    | .    .    .    2    .    
  Projectiles              2    | .    .    .    2    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    .    3    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    3    2    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      14   | .    .    .    .    14   
  Shots                    .    | .    .    .    .    .    
  Rammed                   8    | .    .    .    3    5    
Targets Rammed             9    | .    .    .    4    5    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        228  | 80   120  6    213  228  
  Average Temperature      47   | 33   42   3    57   60   
  Received Heat Transfer   1124 | .    102  204  453  365  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    3    1    .    
  Heat Transferred         4293 | 222  666  1332 1665 408  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         97   | 100 100 92  100 100 
  Level 1                  2    | .   .   7   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             212  | 5   60  212 120 55  
  Initial                  73   | .   .   16  73  16  
  Average                  49   | .   14  93  65  8   
Influence Increases        1542 | 10  228 492 652 160 
  Destroy 0b10 Robot/C     800  | .   160 240 320 80  
  Destroy 0b10 Robot/NC    125  | 10  20  25  65  5   
  Destroy Leader           238  | .   42  80  116 .   
  Allied During Kill       4    | .   .   .   .   4   
  Successful Hack          75   | .   6   41  14  14  
  Disable Machine          105  | .   .   15  60  30  
  Destroy Structure        30   | .   .   1   2   27  
  Partial Spotted          15   | .   .   .   15  .   
  Lose Combat Pursuer      150  | .   .   90  60  .   
Influence Decreases        1542 | 10  189 357 783 203 
  Entered New Map          151  | .   .   23  101 27  
  Time Decay               1148 | 10  185 314 493 146 
  Lost Part                114  | .   4   20  90  .   
  Lost Ally                30   | .   .   .   .   30  
  Purge Threat             99   | .   .   .   99  .   
Squads Dispatched          8    | .   2   3   3   .   
  Investigation            3    | .   1   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   2   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec 
Distress Signals           6    | .   1   1   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   13  26  26  11  
  Peak Tracking Total      8    | .   6   7   8   5   
  Tactical Retreats        7    | .   .   3   4   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Traps Triggered            5    | .   1   1   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Rec 
Machines Disabled          8    | .   .   1   4   3   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec 
Machines Accessed          31   | .   4   9   10  8   
  Terminals                21   | .   4   5   7   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   2   1   .   
  Recycling Units          3    | .   .   1   1   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                107  | .   10  27  29  41  
  Successful               66   | .   3   17  14  32  
  Failed                   40   | .   7   9   15  9   
    Catastrophic           12   | .   3   2   2   5   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   57   | .   10  21  13  13  
  Terminals                60   | .   10  15  21  14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   .   6   5   .   
  Recycling Units          5    | .   .   2   2   1   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             44   | .   2   4   8   30  
  Record                   30   | .   .   1   4   25  
  Robot Analysis           2    | .   1   1   .   .   
  Open Door                1    | .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   1   
  Terminal Index           2    | .   .   1   .   1   
  Alert Level              2    | .   .   1   .   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   
  Release Object           2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   3   4   .   
  Scan Component           4    | .   .   2   2   .   
  Repair                   3    | .   .   1   2   .   
Recycling Unit Hacks       2    | .   .   .   1   1   
  Report Inventory         1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   1   6   1   1   
  Terminals                7    | .   1   4   1   1   
    Track                  1    | .   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   
    Botnet                 3    | .   .   2   .   1   
    Operators              2    | .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
    Mechanics              1    | .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   
    Monitor                1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         25   | .   4   8   8   5   
  Full Trace Events        3    | .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   1   2   .   
  Time                     103  | .   .   26  77  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Rec 
Total Allies               4    | .   .   .   .   4   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      86   | .   .   .   .   86  
  Highest-Rated Ally       34   | .   .   .   .   34  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   
  Total Damage             367  | .   .   .   .   367 
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -9   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  
Active Infowar (turns)     2757 | 99   756  1232 670  .    
  Sensors                  2591 | .    689  1232 670  .    
  Terrain                  28   | .    28   .    .    .    
  Seismic                  138  | 99   39   .    .    .    
Robot Analysis Total       2    | .    1    1    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  
Turns Passed               4674 | 175  764  1232 1478 1025 
Spaces Moved               3275 | 117  484  841  874  959  
  Core                     45   | 24   .    .    21   .    
  Treads                   23   | .    .    .    23   .    
  Legs                     1769 | 93   484  841  351  .    
  Wheels                   1438 | .    .    .    479  959  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  100  96   
  Average Speed            112  | 106  120  120  118  96   
  Slowest Speed            400  | 190  120  120  400  115  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       64   | 7    59   62   93   99   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  
Total                      3942 | 143  618  976  1158 1047 
  Wait                     354  | 4    80   69   159  42   
  Move                     3271 | 116  483  840  873  959  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  31   | 5    9    8    7    2    
  Fast Attach              26   | 7    3    2    10   4    
  Attach                   12   | .    2    5    5    .    
  Detach                   4    | .    1    .    2    1    
  Swap                     6    | .    2    1    3    .    
  Drop                     29   | .    9    6    8    6    
  Fire                     183  | 11   29   45   87   11   
  Melee                    .    | .    .    .    .    .    
  Ram                      6    | .    .    .    1    5    
  Kick                     1    | .    .    .    1    .    
  Crush                    2    | .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   17   | .    .    .    .    17   
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 12)
  176 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  581 | -10/Materials | Discovered new exit (range 6)
  859 | -10/Materials | Discovered new exit (range 15)
  940 | -10/Materials | Entered another Materials area
  940 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1103 | -9/Materials  | Repaired Lgt. Ion Engine
 1610 | -9/Materials  | Destroyed 7 combat bots
 1653 | -9/Materials  | Discovered new exit (range 10)
 1689 | -9/Materials  | Discovered new exit (range 7)
 1878 | -9/Materials  | Discovered new exit (range 8)
 1937 | -9/Materials  | Central database locked down
 1992 | -9/Materials  | Discovered new exit (range 11)
 2172 | -9/Materials  | Entered Storage
 2619 | -9/Storage    | Garrison activated, responded to threat
 2836 | -9/Storage    | Lost 3 parts (2n1w)
 2846 | -9/Storage    | Core integrity fell below 50%
 2903 | -9/Storage    | Lost 4 parts (2p1n1u)
 3160 | -9/Storage    | Discovered new exit (range 5)
 3181 | -9/Storage    | Met 01-MTF
 3254 | -9/Storage    | Repaired Imp. Medium Laser
 3275 | -9/Storage    | Build established: Scavenger-Mutant
 3281 | -9/Storage    | Repaired Lgt. Armor Plating
 3499 | -9/Storage    | Identified exit to Recycling
 3650 | -9/Storage    | Entered Recycling
 3650 | -9/Recycling  | Accompanied by 1 ally (01-MTF)
 3651 | -9/Recycling  | Met a Zionite searching for Scraptown
 4087 | -9/Recycling  | Discovered new exit (range 8)
 4108 | -9/Recycling  | Build established: Commander-Mutant
 4539 | -9/Recycling  | Scanned before Scraplab entrance
 4580 | -9/Recycling  | Discovered new exit (range 2)
 4633 | -9/Recycling  | Angered Scraplab inhabitants
 4635 | -9/Recycling  | Found Prototype Device
 4635 | -9/Recycling  | Identified Scrap Engine
 4658 | -9/Recycling  | Core integrity fell below 20%
 4675 | -9/Recycling  | Destroyed by WH-S42(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
04642_ Machine disabled.
04643_ Scrap Engine consumes Med. Armor Plating.
04647_ Acquired 5 matter.
04648_ Imp. Light Cannon destroyed.
04648_ Critical hit (Burn: +38).
04649_ Dropped Heat Sink.
04649_ Acquired Heat Sink.
04651_ System corrupted: Matter fused (-7).
04654_ Slammed into DP-Y1N(j).
04655_ Com. Wheel destroyed.
04656_ DP-Y1N(j) heat damages Scrap Suit.
04658_ DP-Y1N(j) overheating. <x3>
04661_ DP-Y1N(j) heat damages Mak.
  Microdissipator Network, Scrap Suit, Ovr.
  Pulse Rifle, Ovr. Titanium Leg.
04665_ Com. Wheel destroyed.
04667_ DP-Y1N(j) cannibalizes Heat Sink to
  repair Mak. Microdissipator Network.
04671_ Critical hit (Burn: +50).
04673_ Scrap Engine envelopes itself in armor.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????############??????????????????? |
| ???????????????????# """"""#< #??????????????????? |
| ???????????????????# " X   ## #??????????????????? |
| ?????????????#######     *% !%#??????????????????? |
| ????????????## j  j/   j      #??????????????????? |
| ????????????#  #####   % @    #??????????????????? |
| ????????????## #???#          #??????????????????? |
| ?????????????# #???#"& "&     #??????????????????? |
| ?????????????# #???#"""       #??????????????????? |
| ??????????#### ################??????????????????? |
| ??????????#       #??????????????????????????????? |
| ??????????#       #??????????????????????????????? |
| ??????????#       #???????????????#########??????? |
| ??????????#       #???????????????#     ! #??????? |
| ??????????####/####???????????????#!      #??????? |
| ?????????????# #??????????????????#       #??????? |
| ############?# ##########?????????#       #####??? |
|            #?#          #?????????#       /   #?## |
|            #?########## #?????????#     ! ### #?#  |
|            #??????????# #?????????#       ### ###  |
|            ############/#########?#   !   #     #  |
|             ##                  #?#       #     #/ |
|            ###                  #?#      !+     /  |
|            #?#                  #?#     ! #     #  |
|            #?#                  #?#       #     #  |
|            #?#                  #?#       ##   ##  |
|            #?#                  #?#       ##   ### |
|            #?#                  #?#   !   ##   ### |
|            #?#                   ##       ##   %%# |
| +##+###+#########/#################       ##   % # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
  Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
    Lgt. Ion Engine | 70% | -9/Materials 
  Imp. Medium Laser | 13% | -9/Storage   
 Lgt. Armor Plating | 30% | -9/Storage   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingHypercooledDetector
  Manual?         0
Play Time         00:53:53
  Cumulative      200.6 hours
  Start           2025.06.01 @ 19:09:33
  End             2025.06.02 @ 18:17:08
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          188
  Rogue           188
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c860d1e-735f-42f2-aaa3-0f1b367e4482