Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.16 @ 09:20:00 Player: bean Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2391) 2391 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5161 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 180/480 System Corruption 1% Temperature Critical (1080) Movement Walking (265) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Component Analysis Suite > --- WEAPON (4) ------- Shock Rifle Shock Rifle Field Laser Heavy Particle Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Airjet Xenon Bombardment Thruster Faulty Improved Cesium-ion Thruster Transmission Jammer Lightning Gun Heavy Particle Gun Heavy Particle Cannon Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Transmission Jammer Advanced ECM Suite Component Analysis Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Airjet Xenon Bombardment Thruster Improved Cesium-ion Thruster Transmission Jammer Shock Rifle Shock Rifle Lightning Gun Field Laser Heavy Particle Gun Heavy Particle Cannon Minigun [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 85 | 6 5 25 31 18 Power 12 | 2 . 2 5 3 Engine 4 | 2 . . . 2 Core 8 | . . 2 5 1 Reactor . | . . . . . Propulsion 33 | 2 . 15 11 5 Treads 1 | . . . 1 . Leg 8 | . . . 4 4 Wheel 7 | 2 . 2 2 1 Hover 12 | . . 8 4 . Flight 5 | . . 5 . . Utility 16 | . 3 3 6 4 Device 10 | . 2 2 2 4 Storage 4 | . . 1 3 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 24 | 2 2 5 9 6 Energy Gun 12 | 1 1 2 3 5 Energy Cannon 5 | . . 1 3 1 Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 16 | . . . 7 9 Power 2 | . . . 1 1 Propulsion 5 | . . . 4 1 Utility 4 | . . . 1 3 Weapon 5 | . . . 1 4 Highest Loss Streak 7 | . . . 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 90 97 88 99 Engine 3 | . 14 1 . 6 Core 10 | . . 9 17 7 Leg 10 | . . . 10 18 Wheel 4 | . 28 6 . 3 Hover 6 | . . 14 9 . Device 17 | . 14 26 8 21 Storage 6 | . . 4 9 7 Processor 2 | . . . 5 . Energy Gun 8 | . 4 13 8 7 Energy Cannon 11 | . . 4 5 22 Ballistic Gun 6 | . 14 13 9 . Ballistic Cannon 1 | . . . 3 . Peak Build Rating 49 | 5 7 20 27 49 Average Rating 27 | 2 6 16 23 42 On Entrance 11 | . 5 7 19 25 Naked Turns . | . . . . . Heaviest Build 105 | 9 14 29 105 89 Greatest Support 47 | 20 20 26 30 47 Greatest Overweight (x) 26 | . . 9 9 26 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 25 | 5 5 10 25 20 Average Capacity 14 | 5 5 6 16 20 Most Carried 18 | 3 5 9 11 18 Average Carried 8 | 1 2 5 7 12 Final Capacity 20 | 5 5 10 20 20 Final Carried 12 | 2 3 9 7 12 Class Distribution -------------------- 34% | Gunner 32% | Infiltrator-Gunner 22% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Infiltrator-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1789 | 219 137 330 717 386 Remotely . | . . . . . Salvage Created 2663 | 34 99 569 1169 792 Parts 163 | 3 9 47 56 48 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 54 | 1 3 14 24 12 Guns 31 | 1 2 12 13 3 Cannons 20 | . . 2 11 7 AOE 2 | . 1 . . 1 Classes Destroyed 12 | 1 1 4 4 2 Worker 4 | . 1 . . 3 Builder 4 | . . . 2 2 Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Watcher 10 | . . 5 3 2 Swarmer 10 | . . 7 3 . Grunt 24 | 1 3 2 11 7 Brawler 1 | . . . . 1 Duelist 4 | . . 1 3 . Sentry 11 | . . 4 6 1 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 9 | 1 2 7 9 5 Combat Bots Only 7 | 1 2 7 6 4 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . 1 1 . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 315 | 1 18 50 125 121 Missed 85 | . 5 10 26 44 Damage Taken 3342 | 9 139 352 1297 1545 Core 1084 | . 25 47 250 762 Absorbed by Shields . | . . . . . Ignored by Resistances 770 | 3 44 107 348 268 Regen/Repaired (Parts) 51 | . 51 . . . Core Remaining (%) 83 | 100 90 88 54 . Volleys Fired 120 | 1 11 28 52 28 Largest 4 | 2 2 3 3 4 Hottest 290 | 70 70 149 168 290 Shots Fired 358 | 2 21 81 146 108 Gun 225 | 2 20 70 98 35 Cannon 131 | . . 10 48 73 Launcher 2 | . 1 1 . . Special . | . . . . . Kinetic 114 | 1 11 29 73 . Thermal 219 | 1 9 51 73 85 Explosive 2 | . 1 1 . . Electromagnetic 23 | . . . . 23 Robot Hit Streak 13 | 2 6 12 13 9 Robot Miss Streak 4 | . 1 2 3 4 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 224 | 2 16 46 104 56 Core Hits 128 | 2 6 23 70 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 1 . 6 1 1 Burn 8 | 1 . 6 1 . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4827 | 25 257 781 2160 1604 Guns 2691 | 25 190 691 1329 456 Cannons 2004 | . . 83 831 1090 Explosions 125 | . 67 . . 58 Melee . | . . . . . Ramming 7 | . . 7 . . Kinetic 1533 | 12 115 215 1191 . Thermal 2939 | 13 75 559 969 1323 Explosive 67 | . 67 . . . Electromagnetic 281 | . . . . 281 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 5 1 Average Corruption 2 | . . 1 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . . 4 24 12 Message Errors 12 | . . 1 5 6 Matter Fused 10 | . . 3 5 2 Heat Flow Errors 5 | . . . 4 1 Energy Discharges 3 | . . . 3 . Parts Fused 2 | . . . 2 . Data Loss (minor) 4 | . . . 3 1 Data Loss (major) 2 | . . . 1 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 21 | . . . . 21 Projectiles 21 | . . . . 21 Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 7 | . . . 7 . Secondary . | . . . . . Self-Inflicted Damage 81 | . 30 3 . 48 Shots 2 | . 1 . . 1 Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1172 | 15 120 217 705 1172 Average Temperature 199 | 12 46 68 175 280 Received Heat Transfer 1341 | 6 78 93 666 498 Effects 91 | . . 1 28 62 Shutdowns 20 | . . . 7 13 Energy Bleed 15 | . . 1 2 12 Interference 13 | . . . 6 7 Matter Decay 6 | . . . . 6 Short Circuit 8 | . . . 3 5 Damage (minor) 7 | . . . 4 3 Damage (major) 15 | . . . 5 10 Damage (core) 7 | . . . 1 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . . 3 5 4 Heat Transferred 5970 | 111 222 1739 2072 1826 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 378 | 20 134 345 378 193 Initial 63 | . 11 48 52 63 Average 114 | 3 73 168 173 46 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 86 | 100 100 81 69 100 Level 1 13 | . . 18 30 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 1 4 Investigation 3 | . 1 1 1 . Extermination 2 | . . . . 2 Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed 3 | . . . . 3 Distress Signals 3 | . . . . 3 Times Spotted 73 | 1 3 23 29 17 Peak Tracking Total 7 | 1 3 6 7 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 6 4 2 7 Terminals 14 | . 3 4 2 5 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 44 | . 15 11 5 13 Successful 30 | . 12 6 3 9 Failed 14 | . 3 5 2 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . 9 11 5 10 Fabricators 1 | . . . . 1 Repair Stations 2 | . 2 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 24 | . 7 6 3 8 Record 13 | . 4 5 2 2 Robot Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Open DSF 2 | . . . . 2 Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . . 1 Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 2 . 4 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4509 | 63 317 929 1497 1703 Spaces Moved 2516 | 66 341 612 635 862 Core 26 | 19 . 2 . 5 Treads 16 | . . . 16 . Legs 822 | . . . 200 622 Wheels 900 | 47 341 236 41 235 Hover 740 | . . 362 378 . Flight 12 | . . 12 . . Fastest Speed 50 | 50 80 80 112 116 Average Speed 154 | 71 80 125 197 180 Slowest Speed 1350 | 80 80 500 600 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 39 46 39 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . 3 4 . 10 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 7 | . 3 4 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2903 | 79 364 726 782 952 Wait 2 | . . . . 2 Move 2512 | 65 340 611 634 862 Hop . | . . . . . Pick Up 101 | 7 6 27 34 27 Fast Attach 13 | . . 9 4 . Attach 62 | 5 5 11 23 18 Detach 6 | . 1 2 2 1 Swap 10 | 1 . 5 4 . Drop 75 | . 1 31 29 14 Fire 120 | 1 11 28 52 28 Melee . | . . . . . Ram 2 | . . 2 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 64 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 315 | -10/Materials | Repaired Med. Laser? 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 584 | -9/Materials | Discovered new exit (range 12) 754 | -9/Materials | Discovered new exit (range 16) 1079 | -9/Materials | Build established: Gunner 1170 | -9/Materials | Destroyed 7 combat bots 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2121 | -8/Materials | Lost 3 parts (1n1u1w) 2449 | -8/Materials | Build established: Scavenger-Gunner 2523 | -8/Materials | Discovered new exit (range 3) 2773 | -8/Materials | Identified exit to Factory 2807 | -8/Materials | Entered Factory 2807 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3046 | -7/Factory | Discovered new exit (range 11) 3352 | -7/Factory | Build established: Infiltrator-Gunner 4407 | -7/Factory | Core integrity fell below 50% 4450 | -7/Factory | Garrison activated, responded to threat 4499 | -7/Factory | Core integrity fell below 20% 4511 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Energy bleed (-32). Overheating: Core damaged (-119). G-47 Trooper destroyed. Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-34). Overheating: Hvy. Particle Cannon damaged (-17). Adv. ECM Suite destroyed. Overheating: Core damaged (-126). Overheating: Imp. Deuterium Engine damaged (-13). G-47 Trooper destroyed. Overheating: System interference. Hvy. Particle Cannon temporarily disabled. Shock Rifle temporarily disabled. Overheating: Matter decay (-64). Acquired 15 matter. Power failure, Imp. Deuterium Engine shutdown. Overheating: Titanium Leg damaged (-42). Overheating: Core damaged (-70). 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