Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.08 @ 22:28:03 Player: core_nxt Result: Destroyed self with Guided Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (1541) 1541 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1053) 1053 TOTAL SCORE: 6684 Bonus ------- Follower Combat Kills 453 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 189/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (300) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Guided Missile Launcher > --- INVENTORY (20) --- Light Angular Momentum Engine Fission Core Improved Cryofiber Web High-capacity Storage Unit Advanced Sensor Array Improved Hardlight Generator Makeshift Hacking Suite Z-Drone Bay (2/2) Hacking Drone Bay (1/1) Bomb Factory No. 2 Self-destruct Interrupter (50) Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Zionite Weapon Casing Improved Light Armor Plating Z-Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Makeshift Hammer > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Improved Cryofiber Web High-capacity Storage Unit Advanced Sensor Array Improved Hardlight Generator Makeshift Hacking Suite Hacking Drone Bay Bomb Factory No. 2 Gauss Rifle Gauss Rifle Flak Gun Proton Missile Launcher Improved Proton Missile Launcher Guided Missile Launcher Self-destruct Interrupter Self-destruct Interrupter Self-destruct Interrupter [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Guided Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . . 2 . . . 6 Weapon . | . . . . . . . . Parts Attached 65 | . 4 . 5 6 7 2 41 Power 5 | . 1 . . 1 . . 3 Engine 1 | . . . . 1 . . . Core 1 | . 1 . . . . . . Reactor 3 | . . . . . . . 3 Propulsion 15 | . . . 2 2 1 . 10 Treads 4 | . . . . . . . 4 Leg 9 | . . . 2 1 1 . 5 Wheel 2 | . . . . 1 . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | . 2 . 2 . 2 2 14 Device 14 | . 1 . 2 . 1 2 8 Storage 3 | . 1 . . . 1 . 1 Processor 1 | . . . . . . . 1 Hackware 2 | . . . . . . . 2 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 23 | . 1 . 1 3 4 . 14 Energy Gun 4 | . . . 1 1 . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | . 1 . . 2 2 . 8 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 1 5 Parts Lost 35 | . . . . 6 . . 29 Power 2 | . . . . 1 . . 1 Propulsion 10 | . . . . 2 . . 8 Utility 8 | . . . . . . . 8 Weapon 15 | . . . . 3 . . 12 Highest Loss Streak 27 | . . . . 6 . . 27 Average Slot Usage (%) 87 | . 99 100 84 95 91 88 80 Engine 5 | . 5 . . 7 11 11 3 Core 3 | . 8 14 11 2 . . . Treads 1 | . . . . . . . 3 Leg 17 | . 28 28 22 12 20 22 8 Device 20 | . 14 14 18 33 25 11 21 Storage 13 | . 14 14 11 11 14 22 13 Processor 1 | . . . . . . . 5 Hackware 1 | . . . . . . . 3 Protection 1 | . . . . . . . 5 Energy Gun 3 | . 14 14 11 3 . . . Ballistic Gun 13 | . 14 14 11 17 16 22 9 Naked Turns . | . . . . . . . . Heaviest Build 106 | 13 43 43 46 46 75 74 106 Greatest Support 60 | 20 20 20 20 20 25 25 60 Greatest Overweight (x) 31 | . 2 2 2 4 4 2 31 Average Overweight (x) 1 | . . 2 2 3 1 2 2 Largest Inventory Capacity 20 | . 12 12 12 12 20 20 20 Average Capacity 15 | . 8 12 12 12 14 20 20 Most Carried 20 | . 10 10 12 12 15 20 20 Average Carried 13 | . 6 10 10 9 11 17 18 Final Capacity 20 | 6 12 12 12 12 20 20 20 Final Carried 20 | 6 10 10 12 8 14 20 14 Class Distribution -------------------- 25% | Mutant 24% | Hauler-Mutant 24% | Infiltrator-Mutant 6% | Hauler-Assassin 5% | Scavenger-Skirmisher 5% | Hacker-Skirmisher 4% | Hauler-Skirmisher 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Infiltrator-Mutant | -9/Mines Infiltrator-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1215 | 200 38 20 90 86 56 94 631 Remotely . | . . . . . . . . Salvage Created 1753 | . 101 . 397 71 . 56 1128 Parts 98 | . 6 . 40 . . 1 51 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 2 . 10 5 . 1 17 Melee 2 | . . . . . . . 2 Guns 26 | . 2 . 7 5 . 1 11 AOE 7 | . . . 3 . . . 4 Classes Destroyed 10 | . 1 . 3 2 . . 4 Builder 2 | . . . 1 . . . 1 Recycler 1 | . . . . . . . 1 Swarmer 3 | . . . 3 . . . . Grunt 13 | . 2 . 3 . . 1 7 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . 4 . . . 4 Demolisher 1 | . . . . 1 . . . Hunter 4 | . . . . . . . 4 Behemoth 1 | . . . . . . . 1 Assembled 4 | . . . . 4 . . . Best Kill Streak 6 | . 2 . 3 3 . 1 6 Combat Bots Only 4 | . 2 . 3 3 . 1 4 Max Kills in Single Turn 2 | . 1 . 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5193 | . 26 . 350 276 . 72 4469 Core 990 | . 8 . 43 63 . 14 862 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 96 . . . 70 . Volleys Fired 123 | . 6 . 29 13 . 2 73 Largest 2 | . 2 . 2 2 . 2 2 Hottest 97 | . 60 . 79 96 . 46 97 Shots Fired 214 | . 12 . 58 25 . 4 115 Gun 206 | . 12 . 58 25 . 4 107 Cannon . | . . . . . . . . Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 161 | . 6 . 29 19 . 4 103 Thermal 25 | . . . 16 5 . . 4 Explosive 3 | . . . . . . . 3 Electromagnetic 25 | . 6 . 13 1 . . 5 Robot Hit Streak 25 | . 6 . 14 15 . 3 25 Robot Miss Streak 3 | . 1 . 3 1 . 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . . . . 1 . 1 5 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 189 | . 10 . 39 22 . 3 115 Core Hits 87 | . 4 . 16 10 . 1 56 Critical Hits 4 | . 1 . 1 . . . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . . . 2 Melee Attacks 12 | . . . . . . . 12 Impact 12 | . . . . . . . 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3943 | . 128 . 615 281 . 41 2878 Guns 2981 | . 128 . 530 281 . 41 2001 Cannons . | . . . . . . . . Explosions 654 | . . . 85 . . . 569 Melee 308 | . . . . . . . 308 Ramming . | . . . . . . . . Kinetic 2504 | . 62 . 256 213 . 41 1932 Thermal 459 | . . . 274 57 . . 128 Explosive 234 | . . . . . . . 234 Electromagnetic 438 | . 66 . 85 11 . . 276 Impact 308 | . . . . . . . 308 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 68 | . . . . . . . 68 Projectiles . | . . . . . . . . Explosions 68 | . . . . . . . 68 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 126 | . . . 59 . . . 67 Shots 6 | . . . 2 . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | . 12 . 165 37 . 2 360 Average Temperature 58 | . 10 . 43 18 . 1 77 Received Heat Transfer 1609 | . 21 . 93 100 . 36 1359 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 940 | . . . 531 148 . . 261 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 3 . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 343 | . 141 46 343 83 . . 264 Initial 83 | . . 46 15 83 . . 62 Average 89 | . 113 46 173 45 . . 58 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 87 | . 100 100 45 100 . . 99 Level 1 12 | . . . 54 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . . . . . 8 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . . . . . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 11 | . 1 . 1 1 . . 8 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 2 . 17 4 . 4 35 Peak Tracking Total 8 | . 2 . 4 3 . 2 8 Tactical Retreats 4 | . 1 . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . . . 1 . . . 6 Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 3 . 2 . 1 . 1 Terminals 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 64 | . 41 . 15 . 4 . 4 Successful 34 | . 16 . 10 . 4 . 4 Failed 30 | . 25 . 5 . . . . Catastrophic 9 | . 9 . . . . . . Database Lockouts . | . . . . . . . . Manual 54 | . 26 . 5 . . . 23 Terminals 56 | . 41 . 15 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 16 . 8 . 4 . . Part Schematic 4 | . . . . . 4 . . Prototype ID Bank 4 | . 3 . 1 . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 3 | . 2 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 3 | . 1 . 2 . . . . Locate Traps 2 | . 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Registered Components 2 | . 2 . . . . . . Registered Prototypes 2 | . 2 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . . 4 Insert Component 2 | . . . . . . . 2 Analyze 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Botnet 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 5 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . . . 4 . 13 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . . . 2 6 . 2 Largest Group 6 | . . . . 2 6 6 6 Highest-Rated Group 273 | . . . . 42 194 194 273 Highest-Rated Ally 85 | . . . . 31 38 38 85 Zionite Dispatches 3 | . . . . . . . 3 Heavy 1 | . . . . . . . 1 Recon 2 | . . . . . . . 2 Total Orders 2 | . . . . . . . 2 ROAM 1 | . . . . . . . 1 FOLLOW 1 | . . . . . . . 1 Ally Attacks 73 | . . . . 8 . 17 48 Total Damage 2747 | . . . . 62 . 270 2415 Kills 17 | . . . . 1 . 3 13 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Zionite Intel Received 3 | . . . . . . . 3 Emergency Access 1 | . . . . . . . 1 Component Stockpiles 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 4374 | . 393 231 659 194 1083 297 1517 Spaces Moved 2197 | 1 241 122 280 90 699 153 611 Core 3 | . . . . . . . 3 Treads 167 | . . . . . . . 167 Legs 1810 | 1 241 122 280 22 554 153 437 Wheels 217 | . . . . 68 145 . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 180 180 120 120 180 130 Average Speed 170 | 120 143 180 180 136 152 180 198 Slowest Speed 1600 | 120 180 180 180 240 180 180 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 45 27 36 51 87 36 33 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 5 | . . 1 . . 2 2 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 24 | . . . 9 . . . 15 Melee 2 | . . . . . . . 2 Projectile . | . . . . . . . . AOE 22 | . . . 9 . . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 2598 | . 277 134 375 135 721 172 784 Wait 146 | . 12 13 62 26 3 8 22 Move 2190 | . 240 121 279 89 698 152 611 Hop . | . . . . . . . . Pick Up 26 | . 8 . . 1 4 6 7 Fast Attach 36 | . 2 . 2 1 4 . 27 Attach 19 | . . . . 5 3 2 9 Detach 9 | . . . . . 4 2 3 Swap 10 | . 2 . 3 . . . 5 Drop 27 | . 7 . . . 5 . 15 Fire 123 | . 6 . 29 13 . 2 73 Melee 12 | . . . . . . . 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Identified exit to Mines 28 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered Mines 566 | -10/Mines | Discovered exit to Materials (range 5) 625 | -10/Mines | Entered Materials 625 | -9/Materials | Evolved 2 slots: Utility x2 1001 | -9/Materials | Discovered new exit (range 13) 1001 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Entered Mines 1285 | -9/Mines | Assembled infested the area 1373 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1374 | -9/Mines | Lost 6 parts (1p2n3w) 1442 | -9/Mines | Build established: Infiltrator-Mutant 1446 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1478 | -9/Mines | Entered Zion 1478 | -7/Zion | Accompanied by 1 ally 1528 | -7/Zion | Led the pair of lost Derelicts to a safe place 1590 | -7/Zion | Learned location of Warlord (-4) 1734 | -7/Zion | Learned Factory stockpile data 1869 | -7/Zion | Imprinted 1872 | -7/Zion | Declared Zion's savior 2072 | -7/Zion | Found Prototype Device 2097 | -7/Zion | Learned Factory emergency access door positions 2163 | -7/Zion | Gained Derelict followers 2208 | -7/Zion | Found Prototype Launcher 2208 | -7/Zion | Identified Gui. Missile Launcher 2295 | -7/Zion | Learned location of Quarantine (-2) 2494 | -7/Zion | Build established: Hauler-Mutant 2534 | -7/Zion | Given the Hacking Drone Bay 2534 | -7/Zion | Found Prototype Device 2534 | -7/Zion | Identified Hacking Drone Bay 2542 | -7/Zion | Discovered new exit (range 8) 2561 | -7/Zion | Entered Proximity Caves 2561 | -6/Proximity Caves | Accompanied by 6 allies 2786 | -6/Proximity Caves | Identified Bomb Factory No. 2 2836 | -6/Proximity Caves | Discovered new exit (range 6) 2858 | -6/Proximity Caves | Entered Factory 2858 | -6/Factory | Accompanied by 6 allies 2858 | -6/Factory | Evolved 6 slots: Utility x6 3209 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3210 | -6/Factory | Zion Heavy squad teleported in 3737 | -6/Factory | Found Prototype Protection 3737 | -6/Factory | Identified Zio. Weapon Casing 3840 | -6/Factory | Zion Recon squad teleported in 3889 | -6/Factory | Discovered new exit (range 97) 3914 | -6/Factory | Zion Recon squad teleported in 3941 | -6/Factory | Retrieved Zion intel report: Emergency Access 4020 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4037 | -6/Factory | Garrison activated, responded to threat 4179 | -6/Factory | Core integrity fell below 50% 4286 | -6/Factory | Spotted B-75 Beast 4297 | -6/Factory | Core integrity fell below 20% 4328 | -6/Factory | Destroyed B-75 Beast 4367 | -6/Factory | Lost 27 parts (1p7n8u11w) 4375 | -6/Factory | Destroyed self with Guided Missile Launcher Last Messages --------------- 04336_ Imp. Proton Missile Launcher destroyed. 04337_ U-05 Engineer lays Concrete. 04338_ G-50 Soldier destroyed. 04338_ Destroyed Lgt. Deuterium Engine. 04338_ Destroyed Imp. Hover Unit. 04338_ Com. Wheel fried. 04338_ R-10 Processor destroyed. 04338_ U-05 Engineer lays Concrete. 04340_ Penetrated by Slug. 04340_ H-66 Slayer destroyed. 04340_ U-05 Engineer lays Concrete. 04350_ U-05 Engineer builds a Wall. 04350_ U-05 Engineer lays Concrete. 04352_ U-05 Engineer builds a Wall. 04353_ U-05 Engineer lays Concrete. 04356_ U-05 Engineer builds a Wall. 04357_ R-10 Processor collects Med. Storage Unit. 04358_ ALERT: Rogue bot located, Programmers report to Factory Zone 9J. 04358_ U-05 Engineer repairs door. 04374_ Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #! ??# #??## | | ???????????????????????????????# # # #???# | | ???????????????????????????????# # """ + #???# | | ???????????????????????????????# # """ # #???# | | ???????????????????????? ??????# # """??# ##### | | ?????????????????????? ????#??## # ????# # | | ???????????????? ??????????????# ######## # | | ???????????????????????????????# + | | ????????????? ?????????????????# ########### # | | ???????????"???? ?????? ?? ???## # ## # | | ???????"?""" ??? ??????????????# # """" ## # | | ???????" """ ?????????????????## # """" ## # | | ?????? ??????????????#??# # """" ## # | | ??????%%% ####+#?????????#?# + """" ## # | | ?????%% #??????????#### """" + # | | ?????% #?????????????# """" ## # | | ????? ##????????????# ## # | | ???? ##??????#####?# % ## # | | ???? !!########""" #######+##### # | | ??? %!=%m!%*%==% *% # | | ??? !==%! !]% ! % = # | | ??? ]% *%]%!=! %|%%% % # | | ??? =%**%! !% !%!%!! % * # | | ??? |!%!%% g=!=!== =%= # | | ????[[ ##########g##### ! ######## | | ## [[ ! ??# !==**!@#! # # ? ???? | | ????# *!!%=# ! # # ?????? | | " ? ??# !""""# ] # # ????# | | "????? ?+ """"# """ # # ? ??# | | ??????## """"# """ # # ????? | | ???????## """"# """ "T" # # ????? | | ### #?????????# """"# """ # # ""??? | | ???????????????# ??"""# # # """"? | | ??????????????# ????"?########+## # # | | #????????????## ?????? ???##??# # """"# | | ???????????????# ???????? ???????# # """"# | | ?????????????????? ???????##?????# # """"# | | ??????????????????? ???? ???#????# # """"# | | ????????????????? ? ? ??? ????#??# # ?# | | ?????????????????????????????#???# ###+#### | | ?????????????????????????????????# | | ????????????????????#?????#???#?##### | | ????????????????????????????????????# | | ????????????????????????????#???????# | | ## ""?????????????????#????????????# | | ""?????????????????????????????##+#+########## | | ""????????????????????????????? ? ??#??? | | ""????????????????????? ??????? ?#?## | | # ""????????????????????? ?????# ?#?# | | ????? ?? ?????????????????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 34 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Mak. Hacking Suite | -6/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Scanalyzed Prc. Shock Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeNeutrinoKatana Manual? 0 Play Time 00:45:42 Cumulative 294.1 hours Start 2021.04.05 @ 18:47:40 End 2021.04.08 @ 22:28:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 63 Adventurer 24 Explorer 0 Win Type - Total 10 Types 3/3/1/2/0/0/0/0/1 Lore% 78 Gallery% 82 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6845c54-4ded-4569-ac52-f75c4d4f8a33