Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 03:58:55 Player: Nyannie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1255) 1255 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3080 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 248/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Visual Processing Unit 0b10 Decoder Chip [Scout] Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Visual Processing Unit 0b10 Decoder Chip [Scout] Salvage Targeting Computer Energy Filter > --- WEAPON ----------- Grenade Launcher Heavy Missile Launcher > --- INVENTORY -------- Improved Hover Unit Ripper GAL Module [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EMP Blaster Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher EMP Blaster Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | 6 2 10 3 1 10 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 3 1 . 3 Treads 2 | 2 . . . . . Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover 3 | . . 2 1 . . Flight 1 | . . 1 . . . Utility 11 | 1 2 3 2 . 3 Device 4 | . 1 . 1 . 2 Storage 1 | 1 . . . . . Processor 4 | . 1 1 1 . 1 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 9 | 2 . 3 . . 4 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 3 | . . . 1 . 2 System Corruption 8 | . . . 5 . 3 Parts Lost 16 | . 1 1 1 . 13 Power 3 | . . . 1 . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . 1 . . 3 Weapon 6 | . 1 . . . 5 Highest Loss Streak 8 | . 1 1 1 . 8 To Critical Strikes . | . . . . . . Average Backups 2 | 1 2 2 4 3 1 Power . | . 1 1 . . . Propulsion . | . . 1 2 . . Utility . | . . . . . . Weapon 1 | . 1 . 1 2 . Tool/Special . | . . . . . . Unused Backups 3 | . 2 . 1 . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . 1 . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 94 77 84 88 76 Engine 10 | . 14 11 9 11 7 Treads 4 | . 28 4 . . . Leg 5 | . . . . . 15 Hover 11 | . . 18 22 22 2 Device 9 | . 7 11 11 11 7 Storage 1 | . 7 . . . . Processor 20 | . 10 6 17 22 29 Protection 5 | . . 4 11 11 . Energy Gun 2 | . 12 . . . . Ballistic Gun 4 | . 14 15 2 . . Launcher 9 | . . 6 11 11 13 Peak Build Rating 30 | 6 8 13 15 19 30 Average Rating 14 | 4 7 10 12 16 22 On Entrance 10 | . 6 7 13 15 19 Naked Turns . | . . . . . . Heaviest Build 18 | 14 14 14 14 13 18 Greatest Support 40 | 40 40 40 14 14 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 3 | 1 2 2 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 2 4 4 5 2 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 884 | 173 196 232 99 20 164 Remotely . | . . . . . . Salvage Created 1605 | . 344 844 197 . 220 Parts 115 | . 27 67 9 . 12 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 9 11 4 . 7 Melee 1 | . . . . . 1 Guns 9 | . 9 . . . . AOE 21 | . . 11 4 . 6 Classes Destroyed 11 | . 4 5 . . 2 Worker 2 | . . 2 . . . Builder 5 | . 1 4 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Drone 2 | . . . . . 2 Watcher 6 | . 2 4 . . . Swarmer 3 | . 3 . . . . Grunt 20 | . 6 8 3 . 3 Brawler 2 | . . 1 1 . . Sentry 2 | . . 2 . . . Hunter 2 | . . . . . 2 Best Kill Streak 14 | . 5 14 2 . 2 Combat Bots Only 4 | . 4 4 2 . 2 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 166 | . 49 33 4 . 80 Missed 58 | . 20 16 2 . 20 Hits 108 | . 29 17 2 . 60 Melee 1 | . . . 1 . . Projectile 107 | . 29 17 1 . 60 Critical Strikes 7 | . . 1 . . 6 Damage Taken 1802 | . 263 234 94 . 1211 Core 445 | . 40 59 18 . 328 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 167 | . . . . 167 . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 79 | . 32 19 7 . 21 Largest 2 | . 2 2 2 . 2 Hottest 80 | . 60 56 56 . 80 Shots Fired 132 | . 59 38 11 . 24 Gun 86 | . 59 21 4 . 2 Cannon . | . . . . . . Launcher 46 | . . 17 7 . 22 Special . | . . . . . . Kinetic 57 | . 32 21 4 . . Thermal 2 | . . . . . 2 Explosive 12 | . . . . . 12 Electromagnetic 61 | . 27 17 7 . 10 Robot Hit Streak 7 | . 5 6 2 . 7 Robot Miss Streak 4 | . 4 2 3 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 60 | . 31 14 3 . 12 Core Hits 81 | . 18 29 6 . 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2518 | . 427 1081 195 . 815 Guns 595 | . 427 133 . . 35 Cannons . | . . . . . . Explosions 1843 | . . 931 195 . 717 Melee 37 | . . . . . 37 Ramming 43 | . . 17 . . 26 Kinetic 370 | . 237 133 . . . Thermal 187 | . . 152 . . 35 Explosive 506 | . . 41 . . 465 Electromagnetic 1375 | . 190 738 195 . 252 Impact . | . . . . . . Slashing 37 | . . . . . 37 Piercing . | . . . . . . Highest Corruption 5 | . . . 5 5 3 Average Corruption 3 | . . . 5 5 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 1 7 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . 1 2 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 18 | . . 5 . . 13 Projectiles . | . . . . . . Explosions 18 | . . 5 . . 13 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 182 | . . 13 67 . 102 Shots 7 | . . 1 3 . 3 Rammed 12 | . 1 3 . . 8 Targets Rammed 12 | . 1 3 . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | . 12 27 9 261 234 Average Temperature 74 | . 7 8 6 132 104 Received Heat Transfer 411 | . 60 126 6 . 219 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 325 | . . 250 . . 75 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . 9 1 . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 79 100 . . Level 1 5 | . . 20 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 356 | . 145 356 195 . . Initial 134 | . . 44 134 . . Average 90 | . 93 101 131 . . Influence Increases 1030 | . 285 468 147 . 130 Destroy 0b10 Robot/C 600 | . 180 220 100 . 100 Destroy 0b10 Robot/NC 85 | . 15 60 . . 10 Destroy Leader 144 | . 44 60 20 . 20 Allied During Kill 6 | . . . 6 . . Successful Hack 4 | . . 4 . . . Disable Machine 60 | . . 45 15 . . Destroy Structure 41 | . 1 34 6 . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 75 | . 45 30 . . . Influence Decreases 1030 | . 180 227 402 91 130 Entered New Map 364 | . . 61 212 91 . Time Decay 544 | . 170 156 140 . 78 Lost Part 82 | . 10 10 10 . 52 Lost Ally 40 | . . . 40 . . Squads Dispatched 5 | . 3 2 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 17 20 5 . 11 Peak Tracking Total 7 | . 4 7 3 . 3 Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly 1 | . . 1 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 . . 1 Terminals 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 3 4 . . 1 Successful 4 | . . 3 . . 1 Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 3 4 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 . . 1 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 10 | . . . 10 . . Total Damage 128 | . . . 128 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2259 | . 290 192 297 643 837 Optics 2259 | . 290 192 297 643 837 Decoding 578 | . . . . . 578 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2674 | 184 386 327 297 643 837 Spaces Moved 2906 | 101 179 356 471 1128 671 Core 49 | 13 . . . . 36 Treads 292 | 88 179 25 . . . Legs 543 | . . . . . 543 Wheels . | . . . . . . Hover 2022 | . . 331 471 1128 92 Flight . | . . . . . . Fastest Speed 50 | 50 160 56 56 56 50 Average Speed 78 | 145 160 63 56 56 109 Slowest Speed 160 | 160 160 160 56 56 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 6 22 28 62 74 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 Spaces Dug . | . . . . . . Terrain Destroyed 92 | . . 30 6 . 56 Melee . | . . . . . . Projectile . | . . . . . . AOE 92 | . . 30 6 . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3157 | 138 220 421 494 1139 745 Wait 57 | 24 . 18 5 4 6 Move 2901 | 100 178 355 470 1127 671 Hop . | . . . . . . Pick Up 38 | 8 4 9 4 4 9 Fast Attach . | . . . . . . Attach 26 | 6 1 5 2 . 12 Detach 3 | . . 2 1 . . Swap 12 | . 1 7 2 1 1 Drop 12 | . 3 3 3 3 . Fire 79 | . 32 19 7 . 21 Melee 2 | . . . . . 2 Ram 11 | . . 3 . . 8 Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire 15 | . . . . . 15 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Utility x2 869 | -9/Materials | Discovered new exit (range 10) 898 | -9/Materials | Entered Mines 967 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1001 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1095 | -9/Mines | Discovered new exit (range 12) 1179 | -9/Mines | Discovered new exit (range 9) 1180 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1195 | -9/Mines | Entered Zion 1231 | -7/Zion | System corruption cleaned by Quarantine Array 1331 | -7/Zion | Learned Factory emergency access door positions 1344 | -7/Zion | Visited the Megawrench Repair Shop 1344 | -7/Zion | Megawrench repaired 7 parts 1489 | -7/Zion | Found GAL Module 1564 | -7/Zion | Learned location of Data Miner (-6) 1830 | -7/Zion | Discovered new exit (range 13) 1838 | -7/Zion | Entered Proximity Caves 1841 | -6/Proximity Caves | Spotter reported a threat 1841 | -6/Proximity Caves | Spotter reported a threat 1933 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 2119 | -6/Proximity Caves | Learned Factory machine intel 2434 | -6/Proximity Caves | Core integrity fell below 50% 2452 | -6/Proximity Caves | Core integrity fell below 20% 2479 | -6/Proximity Caves | Lost 8 parts (1p2n1u4w) 2675 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02507_ Attempting to rewire L-41 Fighter. 02507_ L-41 Fighter is broken beyond repair. 02508_ Attempting to rewire L-41 Fighter. 02508_ L-41 Fighter is broken beyond repair. 02509_ Attempting to rewire L-41 Fighter. 02509_ L-41 Fighter is broken beyond repair. 02510_ Attempting to rewire L-41 Fighter. 02510_ L-41 Fighter is broken beyond repair. 02511_ Attempting to rewire L-41 Fighter. 02511_ L-41 Fighter is broken beyond repair. 02512_ Attempting to rewire L-41 Fighter. 02512_ L-41 Fighter is broken beyond repair. 02516_ Attempting to rewire NI-XWY(b). 02516_ NI-XWY(b) is broken beyond repair. 02517_ Attempting to rewire NI-XWY(b). 02517_ NI-XWY(b) is broken beyond repair. 02574_ System corrupted: Matter fused (-8). 02609_ System corrupted: Heat flow error (+158). 02660_ System corrupted: Component data lost. 02675_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###???###????????????????????????????????????? | | #??## ##?# ##???????????????????????????????????? | | #### ## # ####????????????????????????????????? | | # # #????????????????????????????????? | | # #????????# ????????????????????????? | | # #??????????? ???????????????????????? | | # #??????????? ???????????????????????? | | #### ##?####?????? ???????????????????????? | | ##??## ### ##????? ????????????????????????? | | #???# # # #????? ????????????????????????? | | ????## # #??###?# #????????????????????????? | | ?????## ## #?## ### #????????????????????????? | | ??????###### ### ###????????#?????????????? | | ??????###### ## #????#?? #?????????????? | | ????### ## #? #??? ## #?????????????? | | ???## ### #??? #?????????????? | | ??## ## #??? #?????????????? | | ??# ### #?? ##?????????????? | | ### ### #? ####??????????? | | ## ## ##?????????? | | #?????????? | | @ #?????????? | | ### ##### ??????? | | # ########?## ######???? # ??????? | | ## #?????????###?????????? #????? ???????? | | ?# #?????????????????????? s ??????????????? | | ?# #???####????????????????Y s ????????????? | | ## ##?# ##??????????????? ??????????? | | ## #???????????????? ####?????????? | | ##??????????????? g #????????????? | | #???????????????? ##????????????? | | #???????????????? ##?????????????? | | ####????????????????? ###??????????????? | | ##????????????????????##????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ############?????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Let's See Who's Tougher Loot Pinata Maybe Next Time I'll Detach My Launcher Robot Respite Tourist Challenges ------------ None Game ------ Seed PitchforkMediumLink Manual? 0 Play Time 00:41:47 Cumulative 2.1 hours Start 2025.07.06 @ 03:17:16 End 2025.07.06 @ 03:58:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5a59c98-b78b-438b-a8a7-80a09e5321d9