Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 23:36:20 Player: iketron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (730) 730 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 3377 Bonus ------- Follower Combat Kills 242 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Melee Analysis Suite Authchip [R/Combat] > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Mace CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Medium Armor Plating Authchip [R/Combat] Assault Rifle [Rating: 26] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Melee Analysis Suite Storage Medium Matter Pod Processor Melee Analysis Suite Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Mace Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 26 | 6 4 1 11 1 . 3 Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 1 5 . . . Treads 2 | 2 . . . . . . Leg 5 | . . . 5 . . . Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 3 . 3 . . 2 Device . | . . . . . . . Storage 3 | 1 2 . . . . . Processor 3 | . . . 3 . . . Hackware 1 | . . . . . . 1 Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 6 | 2 1 . 2 . . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 5 . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . . 1 2 . . 1 Utility 4 | . . . 2 . . 2 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 4 | . . 1 2 . . 4 To Critical Strikes . | . . . . . . . Average Backups 3 | . . . 1 4 4 3 Power . | . . . . . 1 . Propulsion . | . . . . 1 . . Utility 1 | . . . . . 1 1 Weapon 1 | . . . 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . 1 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 83 93 63 100 100 86 Engine 11 | . 14 14 11 11 11 8 Treads 5 | . 28 16 2 . . . Leg 21 | . . . 11 33 33 25 Wheel 1 | . . 5 7 . . . Storage 3 | . 9 14 4 . . . Processor 21 | . . . 2 33 33 30 Protection 2 | . 2 14 2 . . 1 Ballistic Gun 12 | . 26 14 7 11 11 6 Launcher 2 | . 1 14 4 . . . Impact Weapon 7 | . . . 9 11 11 7 Peak Build Rating 26 | 6 7 7 23 24 25 26 Average Rating 17 | 4 5 6 7 23 24 21 On Entrance 13 | . 6 7 7 23 24 25 Avg Prop Armor Cover (%) 9 | . . 9 9 . . . Naked Turns . | . . . . . . . Heaviest Build 89 | 14 89 15 15 15 15 15 Greatest Support 51 | 40 40 40 51 51 51 51 Greatest Overweight (x) 3 | . 2 1 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 5 5 5 5 5 Average Capacity 6 | 6 15 5 5 5 5 5 Most Carried 5 | 1 2 2 4 5 5 5 Average Carried 3 | . . . 1 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . . 1 2 5 5 . Class Distribution -------------------- 91% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 718 | 226 158 112 112 70 20 20 Remotely . | . . . . . . . Salvage Created 702 | . 169 128 220 160 . 25 Parts 36 | . 8 8 10 8 . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented 2 | . . . . . . 2 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 4 4 6 6 . 1 Melee 10 | . . . 4 5 . 1 Guns 7 | . 4 3 . . . . AOE 1 | . . 1 . . . . Classes Destroyed 4 | . 1 1 . 2 . . Swarmer 4 | . . . . 3 . 1 Grunt 12 | . 4 2 4 2 . . Brawler 1 | . . . . 1 . . Sentry 4 | . . 2 2 . . . Best Kill Streak 3 | . 2 2 2 3 . 1 Combat Bots Only 3 | . 2 2 2 3 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 220 | . 35 30 55 24 . 76 Missed 77 | . 8 11 15 10 . 33 Hits 143 | . 27 19 40 14 . 43 Melee 5 | . . . 4 . . 1 Projectile 138 | . 27 19 36 14 . 42 Critical Strikes 2 | . . . . 1 . 1 Damage Taken 1979 | . 338 288 562 113 . 678 Core 496 | . 21 59 180 17 . 219 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 68 . . . . Volleys Fired 32 | . 23 9 . . . . Largest 2 | . 2 2 . . . . Hottest 50 | . 50 50 . . . . Shots Fired 63 | . 45 18 . . . . Gun 52 | . 43 9 . . . . Cannon . | . . . . . . . Launcher 11 | . 2 9 . . . . Special . | . . . . . . . Kinetic 52 | . 43 9 . . . . Thermal . | . . . . . . . Explosive 11 | . 2 9 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 6 . . . . Robot Miss Streak 2 | . 2 2 . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 75 | . 29 11 23 8 . 4 Core Hits 28 | . 10 9 4 4 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 4 . . . Critical Strikes 4 | . . . 4 . . . Smash 4 | . . . 4 . . . Melee Attacks 42 | . . . 26 12 . 4 Impact 42 | . . . 26 12 . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 1681 | . 406 248 601 278 . 148 Guns 401 | . 327 74 . . . . Cannons . | . . . . . . . Explosions 253 | . 79 174 . . . . Melee 1027 | . . . 601 278 . 148 Ramming . | . . . . . . . Kinetic 401 | . 327 74 . . . . Thermal . | . . . . . . . Explosive 253 | . 79 174 . . . . Electromagnetic . | . . . . . . . Impact 1027 | . . . 601 278 . 148 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 3 5 5 5 . Average Corruption 4 | . 2 3 5 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . 3 1 4 4 3 . Message Errors 4 | . 1 . 2 1 . . Matter Fused 5 | . 1 . 1 1 2 . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 3 | . . 1 . 1 1 . Alerts 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 223 | . 14 . 116 48 . 45 Projectiles . | . . . . . . . Explosions 14 | . 14 . . . . . Melee 209 | . . . 116 48 . 45 Knockbacks 4 | . . . 2 . . 2 Impact 3 | . . . 2 . . 1 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage 10 | . . 10 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 27 | . 3 27 . . . 10 Average Temperature 10 | . 2 16 . . . 10 Received Heat Transfer 681 | . 198 99 177 6 . 201 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . 2 1 . . Combat Hostiles 3 | . . . 2 1 . . Parts Fried 5 | . . . 2 3 . . Impact Corruptions 10 | . . . 5 4 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 125 | . 60 85 75 125 . . Initial 15 | . . 15 13 13 . . Average 30 | . 20 37 29 56 . . Influence Increases 1096 | . 134 130 185 175 . 472 Destroy 0b10 Robot/C 580 | . 80 80 120 120 . 180 Destroy 0b10 Robot/NC 5 | . . . . . . 5 Destroy Leader 80 | . 20 10 20 10 . 20 Allied During Kill 147 | . . . . . . 147 Successful Hack 2 | . 2 . . . . . Disable Machine 15 | . . 15 . . . . Destroy Structure 42 | . 17 25 . . . . Partial Spotted 30 | . 15 . 15 . . . Lose Combat Pursuer 195 | . . . 30 45 . 120 Influence Decreases 1019 | . 95 134 185 115 95 395 Entered New Map 163 | . . 24 22 22 95 . Time Decay 571 | . 95 100 123 93 . 160 Lost Part 105 | . . 10 40 . . 55 Lost Ally 180 | . . . . . . 180 Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 7 6 10 10 . 24 Peak Tracking Total 7 | . 4 2 4 4 . 7 Tactical Retreats 9 | . . . 2 2 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 2 . 5 . . . Successful 5 | . 1 . 4 . . . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Record 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . . . . 9 . Largest Group 9 | . . . . . 9 9 Highest-Rated Group 300 | . . . . . 300 300 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 65 | . . . . . . 65 Total Damage 998 | . . . . . . 998 Kills 9 | . . . . . . 9 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2463 | 93 346 201 301 215 956 351 Spaces Moved 1597 | 58 119 141 167 127 719 266 Core 53 | 10 . . 1 . . 42 Treads 225 | 48 119 58 . . . . Legs 1128 | . . . 58 127 719 224 Wheels 191 | . . 83 108 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 95 80 130 130 50 Average Speed 131 | 141 219 121 102 130 130 117 Slowest Speed 320 | 160 320 160 200 130 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 30 50 19 31 83 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . 15 33 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 48 | . 15 33 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1828 | 69 161 152 252 155 741 298 Wait 97 | . 8 . 36 13 19 21 Move 1591 | 57 118 140 166 126 718 266 Hop . | . . . . . . . Pick Up 27 | 6 4 2 10 3 2 . Fast Attach . | . . . . . . . Attach 25 | 6 4 1 9 . . 5 Detach 3 | . 1 . 1 . . 1 Swap 4 | . . . 2 1 . 1 Drop 7 | . 3 . 2 . 2 . Fire 32 | . 23 9 . . . . Melee 42 | . . . 26 12 . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Entered Mines 544 | -10/Mines | Discovered new exit (range 7) 625 | -10/Mines | Discovered new exit (range 12) 641 | -10/Mines | Entered Materials 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Discovered new exit (range 12) 942 | -9/Materials | Entered Mines 944 | -9/Mines | Identified exit to Materials 1145 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1157 | -9/Mines | Entered Zion 1197 | -7/Zion | Found CR-A16's Pointy Stick 1253 | -7/Zion | System corruption cleaned by Quarantine Array 1413 | -7/Zion | Learned location of Quarantine (-3) 1423 | -7/Zion | Given the Hacking Drone Bay 1526 | -7/Zion | Gained Derelict followers 1588 | -7/Zion | Met Imprinter 1615 | -7/Zion | Imprinted 1617 | -7/Zion | Declared Zion's savior 2035 | -7/Zion | Discovered new exit (range 13) 2113 | -7/Zion | Entered Proximity Caves 2113 | -6/Proximity Caves | Accompanied by 9 allies 2234 | -6/Proximity Caves | Spotter reported a threat 2300 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2310 | -6/Proximity Caves | Core integrity fell below 50% 2317 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2360 | -6/Proximity Caves | Spotter reported a threat 2423 | -6/Proximity Caves | Lost 4 allies 2424 | -6/Proximity Caves | Spotter reported a threat 2424 | -6/Proximity Caves | Spotted B-75 Beast 2442 | -6/Proximity Caves | Core integrity fell below 20% 2464 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Titanium Leg blown off. Rnf. Ion Engine blown off. Mace blown off. Titanium Leg blown off. E-15 Imp destroyed. Critical hit (Burn: +37). Segregator fries itself beyond repair. Cesium-ion Thruster fries itself beyond repair. Discarded Melee Analysis Suite. Ion Engine destroyed. N-01 Spotter is scanning... [Achievement: Look Less Dangerous Next Time] N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Med. Armor Plating destroyed. Knocked back. Titanium Leg destroyed. Knocked back. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????## ##?????????????###?????? | | ??????????????????????# ##???????????## #?????? | | ?????????????????????## @ #####??????## #?###?? | | ????????????????????## g #??????# ### ##? | | ????????????????????# ###g #??????# #? | | ????????????????????## ##### ###??????# #? | | ?????????????????????# "#### #?###????## #? | | ?????????????????????# ### ######## ## | | ?????????????????????####""" ## ##### | | ?????????????????????????#" #??## | | ?????????????????????????# % ##???# ## | | ?????????????????????????## ###??# ## | | ??????????????????????????### ""#??# # | | ???????????????????????????## ##??# # | | ??????????????????????????## #### # | | ????????????????????????### ## # | | ????????????????????????# "## # | | ????????????????????????# ### ## | | ????????????????????? " "# ##? | | ???????????????????? #### #?# | | ????????????????????? #??## #?# | | ????????????????????? ????# ### | | ????????????????????? ????## ## | | ?????????????????????? ?????## ## | | ?????????????????????? ??????## ### | | ??????????????????????? ## ???????# #??# | | ?????????????????????????????????????? ### #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 15 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Have A Map? Look Less Dangerous Next Time Overwhelming Power Corrupts Resistances Are Futile Robot Respite The More The Merrier The One There's More Where That Came From Tourist Challenges ------------ None Game ------ Seed WeaponsSpliceDeck Manual? 0 Play Time 00:59:40 Cumulative 1.5 hours Start 2026.02.06 @ 22:33:48 End 2026.02.06 @ 23:36:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 530691f3-d136-433d-982c-eaad6f08de86