Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:00:10 Player: Ferlic_Azid Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2472) 2472 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 6504 Bonus ------- High Alert Combat Kills 122 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 490/490 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Compact Battery Advanced Melee Analysis Suite > --- WEAPON (4) ------- Power Sword > --- INVENTORY (15) --- Heavy EM Pulse Gun Heavy EM Shotgun Heavy Particle Gun Heavy Particle Cannon Heavy Particle Cannon Improved Datajack Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Power Sword Heavy Pick > --- INVENTORY -------- Reinforced Deuterium Engine Medium Treads Cesium-ion Thruster Cesium-ion Thruster Heavy EM Pulse Gun Heavy EM Shotgun Heavy Particle Gun Heavy Particle Cannon Heavy Particle Cannon Flak Gun Improved Datajack Heavy Pick [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Cloak of Protection Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . . . 3 . . . Weapon 2 | . . . . . 1 1 . . Parts Attached 88 | 5 5 . 2 . 33 19 10 14 Power 8 | 1 2 . . . 4 . . 1 Engine 5 | 1 2 . . . 1 . . 1 Core 3 | . . . . . 3 . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . . . . 3 6 2 7 Treads 3 | . . . . . . . 1 2 Leg 6 | 2 . . . . 3 1 . . Wheel 7 | . . . . . . 5 1 1 Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Utility 26 | . 2 . 2 . 13 5 2 2 Device 6 | . . . 1 . 1 3 1 . Storage 4 | . . . 1 . 2 . 1 . Processor 4 | . . . . . 2 . . 2 Hackware . | . . . . . . . . . Protection 12 | . 2 . . . 8 2 . . Artifact . | . . . . . . . . . Weapon 34 | 2 1 . . . 13 8 6 4 Energy Gun 11 | . . . . . 5 2 3 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 10 | 2 . . . . 2 3 2 1 Ballistic Cannon 3 | . 1 . . . . 2 . . Launcher 5 | . . . . . 4 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 4 | . . . 1 . 2 1 . . Parts Lost 24 | . . . . . 4 4 5 11 Power 2 | . . . . . 1 . . 1 Propulsion 6 | . . . . . . 1 1 4 Utility 10 | . . . . . 3 2 2 3 Weapon 6 | . . . . . . 1 2 3 Highest Loss Streak 10 | . . . . . 2 2 3 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 90 100 98 100 95 94 83 71 Engine 7 | . 14 14 14 14 1 7 7 5 Core 2 | . . . . . 7 . . . Leg 16 | . 28 28 28 28 18 14 . . Wheel 3 | . . . . . . 8 13 5 Device 8 | . . . 2 14 9 11 14 5 Storage 8 | . . . 11 14 9 7 7 15 Processor 3 | . . . . . 9 1 . 5 Protection 11 | . 18 28 12 . 13 13 6 . Energy Gun 7 | . . . . . 9 15 11 17 Ballistic Gun 9 | . 19 14 14 14 4 3 14 5 Ballistic Cannon 6 | . 8 14 14 14 3 6 . . Launcher 3 | . . . . . 8 3 2 . Naked Turns . | . . . . . . . . . Heaviest Build 112 | 7 16 16 38 38 112 68 68 42 Greatest Support 49 | 20 20 20 20 20 34 49 44 28 Greatest Overweight (x) 10 | . . . 1 1 3 4 1 10 Average Overweight (x) . | . . . . 1 1 . 1 1 Largest Inventory Capacity 25 | 5 5 5 15 15 25 15 15 15 Average Capacity 13 | 5 5 5 13 15 15 15 15 15 Most Carried 15 | 4 5 4 7 10 15 15 14 15 Average Carried 9 | . 4 4 5 9 10 12 12 11 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 Final Carried 12 | 4 4 4 6 10 12 11 10 8 Class Distribution -------------------- 37% | Mutant 22% | Gunner 21% | Tank 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 1912 | 268 57 49 . 62 784 354 279 59 Remotely . | . . . . . . . . . Salvage Created 2461 | 35 28 10 . 90 1171 603 386 138 Parts 140 | 3 3 . . 3 79 25 18 9 Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed 2 | . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 17 7 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 62 | 1 . 2 . 2 30 12 10 5 Melee 2 | . . . . . . . . 2 Guns 38 | 1 . 1 . . 16 7 10 3 Cannons 10 | . . 1 . 2 2 5 . . AOE 12 | . . . . . 12 . . . Classes Destroyed 13 | 1 1 1 . . 7 2 . 1 Worker 2 | . . . . . 2 . . . Builder 4 | . . . . . 4 . . . Hauler 3 | . . . . . 3 . . . Recycler 3 | . . . . . 2 1 . . Mechanic 1 | . . . . . 1 . . . Watcher 5 | . 1 . . . 3 1 . . Swarmer 17 | . . . . . 11 . 3 3 Grunt 30 | 1 . . . 2 13 9 5 . Brawler 2 | . . . . . . 1 1 . Duelist 2 | . . . . . . 1 1 . Sentry 8 | . . . . . 6 1 . 1 Thief 1 | . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 12 | 1 1 1 . 2 12 8 4 2 Combat Bots Only 7 | 1 . 1 . 2 7 4 4 2 Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 2 1 Gunslinging 1 | . . . . . 1 . 1 . Exploded 2 | . . . . . 2 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 469 | 4 . 5 . 7 129 89 117 118 Missed 124 | . . . . . 33 27 34 30 Damage Taken 5562 | 46 . 126 . 84 1178 1253 1482 1393 Core 904 | 11 . 47 . . 121 125 101 499 Absorbed by Shields 231 | . . . . . 231 . . . Regen/Repaired (Parts) 59 | . 14 . . . . 45 . . Core Remaining (%) 83 | 95 . . . 76 78 . . . Volleys Fired 154 | 3 1 7 . 6 58 26 37 16 Largest 4 | 2 2 2 . 2 3 4 4 3 Hottest 252 | 40 55 55 . 55 174 252 186 202 Shots Fired 365 | 6 2 14 . 12 126 97 78 30 Gun 252 | 6 1 7 . 6 66 59 77 30 Cannon 77 | . 1 7 . 6 27 36 . . Launcher 36 | . . . . . 33 2 1 . Special . | . . . . . . . . . Kinetic 184 | 6 2 14 . 12 44 55 45 6 Thermal 139 | . . . . . 49 34 32 24 Explosive 35 | . . . . . 33 2 . . Electromagnetic 7 | . . . . . . 6 1 . Robot Hit Streak 10 | 3 4 2 . 7 10 5 8 7 Robot Miss Streak 7 | 2 . 3 . 2 4 5 7 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . 1 . 4 . Max Gunslinging Chain 2 | . . . . . 1 . 2 . Shots Hit Robots 220 | 3 1 6 . 9 69 53 48 31 Core Hits 172 | 2 1 4 . 4 81 36 27 17 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . . 1 3 3 . 1 Burn 2 | . . . . . 2 . . . Destroy 1 | . . . . . 1 . . . Blast 4 | . . . . 1 . 3 . . Sever 1 | . . . . . . . . 1 Melee Attacks 15 | . . . . . 2 . . 13 Impact . | . . . . . . . . . Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6586 | 35 13 96 . 136 3209 1358 947 792 Guns 2879 | 35 13 27 . 63 689 765 908 379 Cannons 996 | . . 69 . 73 396 458 . . Explosions 2290 | . . . . . 2116 135 39 . Melee 413 | . . . . . . . . 413 Ramming 8 | . . . . . 8 . . . Kinetic 1943 | 35 13 96 . 136 454 685 425 99 Thermal 1837 | . . . . . 631 443 483 280 Explosive 2251 | . . . . . 2116 135 . . Electromagnetic 134 | . . . . . . 95 39 . Impact . | . . . . . . . . . Slashing 413 | . . . . . . . . 413 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . Average Corruption 3 | . . . . . 3 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . 5 . . . Message Errors 2 | . . . . . 2 . . . Matter Fused 2 | . . . . . 2 . . . Energy Discharges 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . . . 47 . . 67 Projectiles 13 | . . . . . 13 . . . Explosions 34 | . . . . . 34 . . . Melee 67 | . . . . . . . . 67 Knockbacks 19 | . . 1 . 1 3 14 . . Impact . | . . . . . . . . . Kinetic 16 | . . 1 . 1 3 11 . . Secondary 3 | . . . . . . 3 . . Self-Inflicted Damage 231 | . . . . . 231 . . . Shots 9 | . . . . . 9 . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . . . 4 . . . Kicked 4 | . . . . . 4 . . . Crushed . | . . . . . . . . . Highest Temperature 426 | . 12 60 . 21 379 426 390 145 Average Temperature 119 | . 8 26 . 16 107 132 180 63 Received Heat Transfer 1891 | 24 . . . 51 335 570 692 219 Effects 7 | . . . . . 3 3 1 . Shutdowns 2 | . . . . . 1 . 1 . Interference 5 | . . . . . 2 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 2 . 4 . Heat Transferred 3718 | . . . . . 1313 840 994 571 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 788 | 20 64 24 . 110 788 468 . . Initial 358 | . 13 24 . . . 358 . . Average 251 | 3 21 20 . 90 318 391 . . Maximum Alert Level 3 | . . . . . 3 2 . . Low Security (%) 48 | 100 100 100 . 100 36 1 . . Level 1 22 | . . . . . 13 74 . . Level 2 22 | . . . . . 35 24 . . Level 3 6 | . . . . . 14 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . . 3 3 . . Investigation 3 | . . . . . 2 1 . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 1 . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 5 | . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | 1 5 2 . 2 45 18 14 9 Peak Tracking Total 6 | 1 5 3 . 2 6 5 5 5 Tactical Retreats 6 | . . . . . 2 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . . . . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 5 | . 1 . . 3 1 . . . Max in Single Turn 1 | . 1 . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 14 | . 2 . 4 . 4 3 . 1 Terminals 4 | . 1 . . . 2 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 82 | . 8 . 49 . 16 8 . 1 Successful 70 | . 6 . 49 . 10 4 . 1 Failed 12 | . 2 . . . 6 4 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 13 | . 4 . . . 7 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 9 | . 4 . . . . 5 . . Recycling Units 9 | . . . . . 9 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 58 | . 4 . 49 . 4 . . 1 Record 55 | . 3 . 49 . 3 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 5 | . 2 . . . . 3 . . Scan Component 3 | . 1 . . . . 2 . . Repair 2 | . 1 . . . . 1 . . Recycling Unit Hacks 6 | . . . . . 6 . . . Recycle Component 5 | . . . . . 5 . . . Process 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . . 4 3 . . Full Trace Events 3 | . . . . . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 47 | . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . 10 . . Parts Repaired 2 | . 1 . . . . 1 . . Time 70 | . 26 . . . . 44 . . Parts Recycled 5 | . . . . . 5 . . . Recycled Matter 23 | . . . . . 23 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 6959 | 104 159 471 1205 478 1983 839 1321 399 Spaces Moved 3719 | 76 95 316 700 173 690 395 1037 237 Core 21 | 18 . . . . . . . 3 Treads 1 | . . . . . . . . 1 Legs 2229 | 58 95 316 700 173 690 197 . . Wheels 1464 | . . . . . . 198 1037 229 Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Fastest Speed 50 | 50 120 120 120 190 190 101 108 115 Average Speed 150 | 103 120 120 171 190 207 146 114 125 Slowest Speed 675 | 120 120 120 190 190 340 196 115 675 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 8 21 82 93 46 47 13 87 28 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 5 | . . 1 . 1 . . 2 1 Spaces Dug 10 | . . . . . 10 . . . Terrain Destroyed 272 | . . . . . 260 12 . . Melee . | . . . . . . . . . Projectile 8 | . . . . . 5 3 . . AOE 264 | . . . . . 255 9 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 4790 | 96 140 394 706 311 1146 598 1102 297 Wait 656 | . 30 72 . 129 295 121 8 1 Move 3711 | 75 94 315 699 172 689 394 1036 237 Hop . | . . . . . . . . . Pick Up 98 | 11 6 . 3 4 38 22 7 7 Fast Attach . | . . . . . . . . . Attach 71 | 5 5 . 2 . 21 15 9 14 Detach 18 | . 1 . 1 . 7 2 1 6 Swap 17 | . . . . . 12 4 1 . Drop 46 | 2 3 . 1 . 20 14 3 3 Fire 154 | 3 1 7 . 6 58 26 37 16 Melee 15 | . . . . . 2 . . 13 Ram . | . . . . . . . . . Kick 4 | . . . . . 4 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 245 | -10/Materials | Repaired Ion Engine 264 | -10/Materials | Entered Mines 265 | -10/Mines | Assembled infested the area 316 | -10/Mines | Build established: Mutant 321 | -10/Mines | Learned 2 Materials zone layouts 404 | -10/Mines | Met 8R-AWN 409 | -10/Mines | Discovered new exit (range 13) 689 | -10/Mines | Discovered new exit (range 13) 731 | -10/Mines | Discovered new exit (range 5) 735 | -10/Mines | Entered Exiles 756 | -10/Exiles | Discovered new exit (range 15) 782 | -10/Exiles | Welcomed by 8R-AWN 810 | -10/Exiles | Met EX-HEX 879 | -10/Exiles | Met EX-DEC 907 | -10/Exiles | Learned location of Zion (-6) 1039 | -10/Exiles | Discovered new exit (range 11) 1228 | -10/Exiles | Visited The Gauntlet 1580 | -10/Exiles | Met EX-BIN 1630 | -10/Exiles | Aligned with FarCom system 1632 | -10/Exiles | Given EX-Vault access code 1697 | -10/Exiles | Opened EX-Vault 1754 | -10/Exiles | Found Prototype Device 1755 | -10/Exiles | Identified Cloak of Protection 1796 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1940 | -10/Exiles | Left Exiles lab with Cloak of Protection 1940 | -10/Exiles | Entered Mines 2035 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2080 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2311 | -9/Mines | Learned location of 1 exit from Materials 2354 | -9/Mines | Discovered new exit (range 6) 2418 | -9/Mines | Entered Materials 2418 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2419 | -8/Materials | Identified exit to Storage 2420 | -8/Materials | Identified exit to Factory 2704 | -8/Materials | Build established: Tank 3413 | -8/Materials | Build established: Skirmisher 4083 | -8/Materials | Discovered exit to Storage (range 11) 4152 | -8/Materials | Destroyed 7 combat bots 4363 | -8/Materials | Build established: Tank 4401 | -8/Materials | Entered Factory 4401 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4529 | -7/Factory | Fabricated Power Sword (x2) 5163 | -7/Factory | Build established: Skirmisher 5182 | -7/Factory | Repaired Kinecellerator 5222 | -7/Factory | Discovered new exit (range 5) 5240 | -7/Factory | Entered Lower Caves 5323 | -7/Lower Caves | Identified exit to Lower Caves 5328 | -7/Lower Caves | Spotted B-75 Beast 5530 | -7/Lower Caves | Build established: Gunner 5966 | -7/Lower Caves | Encountered a Warlord checkpoint 6421 | -7/Lower Caves | Lost 3 parts (1n2u) 6493 | -7/Lower Caves | Learned Factory emergency access door positions 6561 | -7/Lower Caves | Entered another Lower Caves area 6563 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6593 | -7/Lower Caves | Learned location of 1 exit from Factory 6610 | -7/Lower Caves | Discovered new exit (range 10) 6896 | -7/Lower Caves | Core integrity fell below 50% 6952 | -7/Lower Caves | Core integrity fell below 20% 6960 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06889_ S-27 Virus destroyed. 06896_ Imp. Heat Sink destroyed. 06899_ Lgt. Nuclear Core fries itself beyond repair. 06901_ Autogun fries itself beyond repair. 06902_ Destroyed VTOL Module. 06903_ VTOL Module fries itself beyond repair. 06905_ Cesium-ion Thruster destroyed. 06907_ Destroyed VTOL Module. 06909_ S-27 Virus destroyed. 06910_ Med. Treads destroyed. 06932_ S-27 Virus destroyed. 06935_ Flak Gun destroyed. 06939_ Critical hit (Burn: +37). 06945_ Cesium-ion Thruster destroyed. 06947_ Adv. Beam Rifle destroyed. 06947_ Critical hit (Burn: +37). 06947_ Adv. Melee Analysis Suite destroyed. 06954_ L-41 Fighter Carbon-fiber Leg severed. 06959_ Destroyed Carbon-fiber Leg. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????#[ [### #??## | | ?????????????????????# ### ##### ##### | | ?????????????????????# # ##???# #?# | | ?????????????????????#X##### ####????# #?# | | ?????????????????????###???### #???????# #### | | ?????????????????????????????# #???????# | | ????????????????????????????## #???????# #### | | ??????????????????????????### #??????## ##?# | | ?????????????????????????## ##?###### #?# | | ?????????????????????????# ##?## #?# | | ????????????????????????## ###?## ### | | ?????????????????????#### ###?# ## | | ?????????????????????# #?##### | | ?????????????????????# ##????#### | | ?????????????????????#### ##??????## # | | ????????????????????###?### ##??????# ## | | ???????????????????## #??## #??????# ### | | ???????????????????# #??# ##??????## ## | | ???????????????????# ### ##???????# | | ????????????????????# ## ####????# | | ?????????????????????# ##???# | | ?????????????????????## #???### | | ??????????????????????# ## #?###### | | ??????????????????????## ##### #### ### | | ????????????# ########## #???# #?# | | ????????????# g @% ##??## ### | | ????????????# ggl % #???##### | | ????????????# ## ##### ##???#### # | | ???????????????????????# ##?#### # | | ???????????????????????# ##??# # | | ???????????????????????# #???## ### # | | ???????????????????????# #????## ##?# ## | | ???????????????????????## #?????#######??## ###? | | ????????????????????????####???????????????####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 600 Evasion (%) 55 Melee Accuracy 16 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Just What I Needed Librarian Made in Tau Ceti IV Oops Remodeling Risk Taker Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed HybridMinesnifferClaymores Manual? 0 Play Time 01:09:49 Cumulative 1.9 hours Start 2024.04.02 @ 18:40:34 End 2024.04.03 @ 19:00:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be74002c-1f5f-48d1-960b-7972d2de5652