Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 12:01:06

Player: BionicBot

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (4)       20
Value Destroyed (108)      108
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 5102

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/1000
Matter                     282/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Terrain Scan Processor
           0b10 Decoder Chip [Looter]
  Improved Salvage Targeting Computer
           System Shield
           System Shield
>          --- WEAPON -----------
           Molecular Deconstructor
>          --- INVENTORY --------
           Spear
[Rating: 36]

 Favorites 
-----------
Power                      None
Propulsion                 Cesium-ion Thruster
  Flight Unit              Cesium-ion Thruster
Utility                    System Shield
  Device                   Makeshift Cloaking Device
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 System Shield
Weapon                     Spear
  Ballistic Gun            Improved KE Penetrator
  Launcher                 Concussive RPG
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   2   2   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             20   | .   .   4   .   1   1   10  .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   4   .   .   .   5   .   1   
    Device                 1    | .   .   .   .   .   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   4   .   .   
    Hackware               5    | .   .   4   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   .   .   .   1   .   5   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   1   
Parts Lost                 12   | .   .   2   .   .   1   4   .   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   2   .   .   .   4   .   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   2   .   .   1   4   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     15   | .   .   5   18  15  18  20  20  13  
  Processor                4    | .   .   .   .   .   .   9   13  8   
  Hackware                 8    | .   .   5   18  15  13  7   .   .   
Peak Build Rating          36   | .   .   12  6   9   9   36  17  27  
  Average Rating           8    | .   .   1   6   6   8   12  17  12  
  On Entrance              6    | .   .   .   6   6   6   6   17  17  
Naked Turns                148  | .   28  120 .   .   .   .   .   .   
Heaviest Build             2    | .   .   .   .   .   .   2   1   2   
  Greatest Support         5    | 3   3   3   3   3   5   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             4    | .   .   .   .   1   .   3   3   4   
  Average Carried          .    | .   .   .   .   .   .   1   3   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            3    | .   .   .   .   .   .   3   3   .   

 Class Distribution 
--------------------
 53% | Hacker-Mutant
 46% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves
        Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Matter Collected           335  | 62  .   .   .   .   .   258 .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            116  | .   .   .   .   30  .   .   .   86  
  Parts                    4    | .   .   .   .   1   .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  4    | .   .   .   .   1   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  AOE                      3    | .   .   .   .   1   .   .   .   2   
Classes Destroyed          1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  4    | .   .   .   .   1   .   .   .   3   
Best Kill Streak           2    | .   .   .   .   1   .   .   .   2   
  Combat Bots Only         2    | .   .   .   .   1   .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        302  | .    9    36   11   83   46   13   .    104  
  Missed                   128  | .    4    16   4    38   23   3    .    40   
Damage Taken               2347 | .    66   268  112  525  168  80   .    1128 
  Core                     2169 | .    66   248  111  521  131  80   .    1012 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  73   38   79   25   .    .    75   .    
Volleys Fired              1    | .    .    .    .    1    .    .    .    .    
  Largest                  1    | .    .    .    .    1    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    
Shots Fired                1    | .    .    .    .    1    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    1    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1    | .    .    .    .    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           3    | .    .    .    .    .    .    1    .    2    
  Core Hits                4    | .    .    .    .    2    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    4    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    .    6    
  Piercing                 4    | .    .    .    .    .    .    4    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           295  | .    .    .    2    156  .    25   .    112  
  Guns                     .    | .    .    .    .    .    .    .    .    .    
  Cannons                  13   | .    .    .    .    13   .    .    .    .    
  Explosions               178  | .    .    .    .    132  .    .    .    46   
  Melee                    91   | .    .    .    .    .    .    25   .    66   
  Ramming                  13   | .    .    .    2    11   .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                132  | .    .    .    .    132  .    .    .    .    
  Electromagnetic          46   | .    .    .    .    .    .    .    .    46   
  Impact                   13   | .    .    .    .    13   .    .    .    .    
  Slashing                 66   | .    .    .    .    .    .    .    .    66   
  Piercing                 25   | .    .    .    .    .    .    25   .    .    
Highest Corruption         4    | .    .    .    1    .    .    .    .    4    
  Average Corruption       1    | .    .    .    1    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    1    .    .    .    .    1    
    Message Errors         1    | .    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            17   | .    .    .    .    17   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    17   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    1    5    .    .    .    42   
  Shots                    2    | .    .    .    .    .    .    .    .    2    
  Rammed                   5    | .    .    .    1    3    .    1    .    .    
Targets Rammed             5    | .    .    .    1    3    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        14   | .    .    14   .    .    .    .    .    .    
  Average Temperature      14   | .    .    14   .    .    .    .    .    .    
  Received Heat Transfer   489  | .    39   156  36   195  45   .    .    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               5    | .    .    .    .    .    .    5    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Peak Influence             252  | .   .   96  91  252 201 .   .   80  
  Initial                  123  | .   .   .   31  41  123 .   .   .   
  Average                  62   | .   .   44  58  77  134 .   .   34  
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   
  Low Security (%)         97   | 100 100 100 100 91  92  .   .   100 
  Level 1                  2    | .   .   .   .   8   7   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   2   2   2   .   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   1   2   .   .   .   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Distress Signals           3    | .   .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              70   | .   4   15  7   16  5   3   .   20  
  Peak Tracking Total      14   | .   4   10  8   10  5   2   .   14  
  Tactical Retreats        3    | .   .   .   .   2   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Traps Triggered            4    | .   .   .   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         10   | .   .   .   .   .   .   .   .   10  
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   1   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Machines Accessed          11   | .   .   2   2   1   3   1   .   2   
  Terminals                8    | .   .   2   2   1   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   
Total Hacks                25   | .   .   6   5   4   6   1   .   3   
  Successful               6    | .   .   1   .   1   3   1   .   .   
  Failed                   19   | .   .   5   5   3   3   .   .   3   
    Catastrophic           7    | .   .   2   2   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   6   5   4   .   1   .   .   
  Terminals                20   | .   .   6   5   4   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   2   
Terminal Hacks             4    | .   .   .   .   1   2   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   1   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   2   2   1   2   .   .   2   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         7    | .   .   .   .   .   .   .   .   7   
  Items                    7    | .   .   .   .   .   .   .   .   7   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Turns Passed               942  | 10  28  145 94  145 110 213 31  166 
Spaces Moved               1770 | 19  56  275 185 278 255 371 62  269 
  Core                     1545 | 19  56  275 185 278 30  371 62  269 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   225  | .   .   .   .   .   225 .   .   .   
  Fastest Speed            35   | 50  50  50  50  50  35  50  50  50  
  Average Speed            48   | 50  50  50  50  50  36  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   .   .   6   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   15  29  27  15  8   53  14  10  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   1   .   .   .   
Scrap Searched             5    | .   .   .   .   .   .   5   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   1   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac 
Total                      1830 | 19  55  279 185 283 264 389 61  295 
  Wait                     19   | 1   .   1   .   .   15  .   .   2   
  Move                     1750 | 18  55  274 184 277 242 370 61  269 
  Hop                      6    | .   .   .   .   .   6   .   .   .   
  Pick Up                  2    | .   .   .   .   1   .   .   .   1   
  Fast Attach              15   | .   .   4   .   .   1   8   .   2   
  Attach                   5    | .   .   .   .   1   .   2   .   2   
  Detach                   5    | .   .   .   .   .   .   4   .   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   .   .   .   .   .   2   
  Fire                     1    | .   .   .   .   1   .   .   .   .   
  Melee                    10   | .   .   .   .   .   .   4   .   6   
  Ram                      5    | .   .   .   1   3   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     10   | .   .   .   .   .   .   .   .   10  
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   11 | -11/Scrapyard  | Entered Materials
   34 | -10/Materials  | Discovered new exit (range 11)
   39 | -10/Materials  | Entered another Materials area
   39 | -9/Materials   | Evolved 2 slots: Utility x2
  176 | -9/Materials   | Discovered new exit (range 16)
  180 | -9/Materials   | Core integrity fell below 50%
  184 | -9/Materials   | Entered another Materials area
  184 | -8/Materials   | Evolved 2 slots: Utility x2
  270 | -8/Materials   | Discovered new exit (range 15)
  278 | -8/Materials   | Entered Factory
  278 | -7/Factory     | Evolved 2 slots: Utility x2
  385 | -7/Factory     | Identified exit to Factory
  390 | -7/Factory     | Core integrity fell below 50%
  423 | -7/Factory     | Entered another Factory area
  423 | -6/Factory     | Evolved 2 slots: Utility x2
  471 | -6/Factory     | Build established: Hacker-Mutant
  473 | -6/Factory     | Spotted B-75 Beast
  510 | -6/Factory     | Identified exit to Factory
  526 | -6/Factory     | Discovered new exit (range 13)
  533 | -6/Factory     | Entered Lower Caves
  554 | -6/Lower Caves | Learned Factory trap positions
  597 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
  602 | -6/Lower Caves | Found Prototype Special Weapon
  602 | -6/Lower Caves | Identified Molecular Deconstructor
  694 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes
  719 | -6/Lower Caves | Lost 4 parts (4u)
  726 | -6/Lower Caves | Discovered new exit (range 7)
  729 | -6/Lower Caves | Identified exit to Lower Caves
  746 | -6/Lower Caves | Entered another Lower Caves area
  766 | -6/Lower Caves | Discovered exit to Factory (range 10)
  777 | -6/Lower Caves | Entered Factory
  777 | -5/Factory     | Evolved 2 slots: Utility x2
  778 | -5/Factory     | Identified exit to Upper Caves
  779 | -5/Factory     | Loaded intel: 110 trap records
  900 | -5/Factory     | Lost 5 parts (3u2w)
  931 | -5/Factory     | Core integrity fell below 50%
  941 | -5/Factory     | Core integrity fell below 20%
  943 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
00886_ Triggered Proton Bomb Trap.
00886_ A bubble of electromagnetic force engulfs the area.
00886_ Lgt. Nuclear Core fried.
00886_ S-27 Virus destroyed.
00887_ Acquired 15 matter.
00888_ R-10 Processor collects VTOL Module.
00893_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F016.
00897_ R-10 Processor collects Corrupted VTOL Module.
00903_ Acquired Prototype Ballistic Gun.
00903_ Identified Imp. KE Penetrator.
00903_ Faulty integration triggers system corruption (+3).
00905_ Dropped Faulty Imp. KE Penetrator.
00915_ K-01 Serf cleans the Neutrino Reactor.
00918_ Connecting with Garrison Access...
00919_ K-01 Serf cleans the Neutrino Reactor.
00923_ W-25 Informer sends out distress signal.
00926_ K-01 Serf collects debris. <x2>
00932_ System corrupted: Matter fused (-8).
00937_ Penetrated by Slug. <x5>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Evasion (%)                63
Salvage Targeting          2
Defensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeBarrageDriver
  Manual?         0
Play Time         00:19:18
  Cumulative      146.0 hours
  Start           2024.09.24 @ 01:12:15
  End             2024.09.24 @ 12:01:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           118
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             43
Gallery%          56
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69ef7b1d-ffb9-4f9a-a20d-5869671a381e