Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 03:06:18 Player: ktur Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (228) 1140 Value Destroyed (7074) 7074 Prototype IDs (302) 6040 Alien Tech Used (11) 2200 Bonus (39861) 39861 TOTAL SCORE: 68415 Bonus ------- Triggered High Security 500 High Alert Combat Kills 956 Follower Combat Kills 2268 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A5 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -9363 Cogmind --------- Core Integrity 318/1600 Matter 103/300 Energy 238/840 System Corruption 12% Temperature Cool (14) Movement Flying (10) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (9) --- Electron Diverter Electron Diverter Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (11) ----- Coolant Network Experimental Energy Well Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Particle Accelerator Experimental Reaction Control System Zionite Weapon Casing > --- WEAPON (4) ------- Core Cannon > --- INVENTORY (5) ---- Zionite Biocell Array (0) Advanced Phase Shifter AEGIS Remote Shield Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Accelerator Experimental Reaction Control System Improved Utility Shielding Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- Coolant Network Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Advanced Phase Shifter Improved Utility Shielding Zionite Weapon Casing Core Regenerator Integrity Redistributor Integrity Redistributor [Rating: 255] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Cooled Q-thruster Treads Armored Treads Leg Zionite Supercomposite Leg Hover Unit Cooled Antigrav System Flight Unit Cooled Q-thruster Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Gamma Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 1 . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . Utility 9 | . . . 1 . . . 1 1 . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 443 | 6 13 13 38 9 4 4 31 21 . . 1 5 2 8 3 1 41 . 8 3 . 2 6 12 1 10 11 . 15 4 3 29 12 14 18 7 69 19 Power 40 | 1 1 2 4 . . 2 2 2 . . . 1 . . . . 4 . 2 . . . . 5 . . . . 1 . . 2 3 4 . . 3 1 Engine 11 | 1 1 . 3 . . . . . . . . . . . . . 1 . 1 . . . . 4 . . . . . . . . . . . . . . Core 19 | . . 2 1 . . 2 2 2 . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . . 1 1 3 . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 2 1 . . 3 1 Propulsion 69 | 2 1 2 13 2 . . 3 5 . . 1 . . . 1 . 9 . . . . . . 1 . . . . 7 . 1 2 . 1 8 1 4 5 Treads 21 | 2 1 2 12 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Flight 44 | . . . 1 . . . . 5 . . 1 . . . 1 . 9 . . . . . . 1 . . . . 6 . 1 2 . 1 8 1 2 5 Utility 218 | 1 5 2 9 2 . 1 12 11 . . . 4 1 6 1 1 21 . 3 1 . 2 4 6 1 10 11 . 4 4 2 16 5 8 6 3 45 10 Device 129 | . 2 1 4 2 . . 8 5 . . . 1 . 6 1 . 12 . 2 . . 1 4 3 . 6 7 . 4 4 1 13 4 3 5 1 25 4 Storage 19 | 1 2 . 1 . . . 1 1 . . . . . . . . 2 . 1 . . . . . . 1 . . . . . 1 1 1 . 1 5 . Processor 19 | . 1 1 1 . . . . 2 . . . 2 . . . . 3 . . . . 1 . . . . . . . . 1 . . 3 . . 1 3 Hackware 11 | . . . . . . . 1 2 . . . . . . . . 1 . . . . . . 2 . 1 . . . . . . . 1 . . 3 . Protection 40 | . . . 3 . . 1 2 1 . . . 1 1 . . 1 3 . . 1 . . . 1 1 2 4 . . . . 2 . . 1 1 11 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 116 | 2 6 7 12 5 4 1 14 3 . . . . 1 2 1 . 7 . 3 2 . . 2 . . . . . 3 . . 9 4 1 4 3 17 3 Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . . . 2 . Energy Cannon 17 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 10 2 Ballistic Gun 28 | 2 2 . 9 3 2 1 8 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 3 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Launcher 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 14 | . . . . . . . . . . . . . . . 1 . 3 . 1 1 . . . . . . . . . . . 1 1 . 2 2 2 . Impact Weapon 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 2 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Piercing Weapon 15 | . . . . . . . . . . . . . . . . . 2 . 2 1 . . 1 . . . . . 1 . . 5 2 . . . 1 . Special Melee Weapon 11 | . . 2 1 . 1 . 4 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 2 . . . . . . . . . 1 . 1 . 9 . . . . 1 . . . . . . 6 . . 7 . 2 . 3 10 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Parts Lost 33 | . 1 . 2 . . 1 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 1 . . 12 10 Power 8 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 2 1 Propulsion 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Utility 15 | . . . 1 . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . 5 4 Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Highest Loss Streak 10 | . 1 . 1 . . 1 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 1 . . 10 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 98 98 100 99 98 98 . 100 100 100 95 91 93 93 96 100 100 100 100 100 100 98 100 100 100 100 100 100 100 95 94 90 90 87 82 77 Engine 4 | . 14 . 10 11 11 4 . . . . . . . . . . 4 11 5 5 5 5 5 5 5 5 5 5 2 . . . . . . . . . Core 4 | . . 13 . . . 6 8 7 . 7 7 6 6 6 6 6 5 . 4 5 5 5 5 5 5 5 5 5 7 10 9 8 4 7 8 7 1 . Treads 15 | . 27 28 33 32 33 33 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . 36 . 38 38 33 32 31 31 31 32 33 33 33 33 33 33 34 35 35 35 35 35 35 36 31 29 29 29 30 24 27 Device 8 | . 9 . 11 11 11 6 5 6 . 7 7 6 6 11 12 12 8 5 9 10 5 5 5 5 5 7 6 5 8 10 9 9 19 17 8 6 10 13 Storage 8 | . 14 14 11 11 11 11 14 7 . 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 8 7 6 4 Processor 10 | . 2 13 3 . . . . 14 . 15 15 20 19 18 18 18 16 22 22 22 22 23 27 25 21 20 20 20 16 15 18 16 12 17 20 19 14 12 Protection 6 | . . . 5 11 11 14 12 . . . . 6 5 6 6 6 5 5 1 . 5 3 . 3 8 7 8 10 10 10 9 9 8 4 3 3 4 4 Energy Cannon 1 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 7 | . 21 . 20 19 . 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 6 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 7 . 7 7 6 6 5 6 6 4 . . . . . . . . . . . . . . . . 3 4 3 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 11 14 15 16 16 16 15 15 15 15 15 15 15 13 12 11 4 3 . . . Special Melee Weapon 1 | . . . . . 11 . . 6 . 7 7 6 6 5 6 6 4 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 13 50 52 100 101 100 100 104 20 20 20 20 23 23 26 25 25 39 34 40 45 40 40 40 42 45 47 45 45 51 53 51 57 61 56 54 63 111 104 Greatest Support 103 | 40 40 40 69 60 60 60 80 25 20 20 24 24 24 24 26 26 40 40 40 40 55 40 40 53 47 62 47 47 51 54 51 63 69 72 67 71 95 103 Greatest Overweight (x) 11 | . 1 1 1 2 1 1 1 . . . . . . 1 . . 11 . . 1 . . . . . 2 . . 1 1 . . 1 . . 1 2 1 Average Overweight (x) . | . . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 7 17 20 24 25 25 25 25 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 9 Most Carried 25 | 6 20 20 25 25 25 25 25 25 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 Average Carried 18 | 3 16 19 24 24 25 24 24 10 10 10 10 9 10 9 9 9 9 15 14 14 15 14 15 14 14 14 15 15 14 14 13 14 14 14 14 14 14 8 Final Capacity 25 | 8 20 20 25 25 25 25 25 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 6 20 20 25 25 25 25 25 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 3 Class Distribution -------------------- 42% | Mutant 14% | Trapper-Scout 11% | Trapper-Ninja 5% | Alien-Sprinter 4% | Trapper-Mutant 3% | Alien-Mutant 3% | Trapper-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Trapper-Mutant | -8/Materials Trapper-Scout | -7/Factory Trapper-Scout | -7/Lower Caves Trapper-Scout | -7/Data Miner Trapper-Scout | -6/Proximity Caves Trapper-Scout | -6/Factory Trapper-Scout | -6/Lower Caves Trapper-Scout | -6/Lower Caves Trapper-Ninja | -6/Zion Trapper-Ninja | -5/Proximity Caves Trapper-Ninja | -5/Factory Sprinter | -5/Waste Ninja | -5/Factory Ninja | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Trapper-Scout | -4/Proximity Caves Trapper-Scout | -4/Factory Trapper-Scout | -4/Waste Trapper-Scout | -4/Factory Trapper-Scout | -4/Upper Caves Trapper-Scout | -4/Upper Caves Trapper-Ninja | -4/Warlord Trapper-Ninja | -3/Proximity Caves Trapper-Scout | -3/Research Trapper-Scout | -3/Testing Trapper-Ninja | -2/Research Trapper-Ninja | -2/Quarantine Trapper-Sprinter | -2/Section 7 Trapper-Sprinter | -1/Access Alien-Mutant | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8864 | 199 241 421 1172 834 90 217 1175 210 . . 10 50 19 21 31 79 405 . 80 30 . 30 48 137 20 74 117 29 . 67 . 463 87 286 385 354 1470 13 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11796 | . 275 307 1148 266 . 259 1369 215 . . . 59 . 39 . 24 1197 . 245 123 . 160 43 509 . 140 64 . . 35 . 624 427 281 462 557 2968 . Parts 590 | . 21 18 78 5 . 12 76 8 . . . 9 . 4 . 3 48 . 15 2 . 1 3 26 . 7 4 . . 6 . 32 19 12 13 15 153 . Haulers Intercepted 23 | . 1 . 6 . . . 3 2 . . . . . . . . 3 . 2 1 . . . 1 . 1 . . . . . . 1 1 . 1 . . Recyclers Shooed 9 | . 2 1 3 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . 5 . . 3 . 3 . . . 2 . 1 2 . . . 4 . . 5 . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 123 | . 5 10 22 15 . 7 26 . . . . . . . . . 2 . 4 2 . . 2 . . . . . . 2 . 1 4 2 . . 16 3 Melee 16 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 2 . 1 . 2 . . 8 . Guns 66 | . 5 . 16 12 . 7 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 14 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 3 AOE 25 | . . 2 6 3 . . . . . . . . . . . . . . 4 2 . . 1 . . . . . . . . . 3 . . . 4 . Classes Destroyed 20 | . 5 2 5 1 . 2 . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . 2 . Worker 22 | . . 1 1 . . 1 2 1 . . . 2 . . . . 1 . 1 . . . . 3 . . . . . . . . . . 2 1 6 . Builder 6 | . . . 1 . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 23 | . 1 . 6 . . . 3 2 . . . . . . . . 3 . 2 1 . . . 1 . 1 . . . . . . 1 1 . 1 . . Recycler 26 | . . 2 1 . . . . 1 . . . . . . . . 5 . . . . . . 1 . . . . . . . 3 2 . 3 3 5 . Minesweeper 6 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . 2 . . 1 . . . . . . . . Mechanic 4 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . Operator 10 | . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . . 1 1 . Drone 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . Watcher 17 | . . . 2 . . . 1 . . . . . . . . . . . 2 . . . . 5 . . . . . . . 1 . . 1 1 4 . Swarmer 37 | . 1 6 8 . . 3 7 . . . . . . . . . . . 4 . . . . . . . . . . . . . 4 . . . 4 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 34 | . 4 4 10 3 . 2 9 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 7 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmer 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 2 3 4 4 . 3 3 2 . . . 2 . 1 . 1 7 . 7 3 . . 1 6 . 1 1 . . 2 . 2 4 2 2 4 8 1 Combat Bots Only 6 | . 2 3 4 4 . 3 3 . . . . . . . . . 2 . 4 2 . . 1 . . . . . . 2 . 1 4 2 . . 6 1 Max Kills in Single Turn 5 | . 1 2 2 3 . 1 2 1 . . . 1 . 1 . 1 1 . 5 3 . . 1 1 . 1 1 . . 1 . 1 2 1 1 1 2 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 3 . . . . . . . . . . . . . . 4 2 . . 1 . . . . . . . . . 2 . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 . 1 . . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A2 (-1/Access_0) Architect (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 11367 | . 454 406 668 226 . 261 1157 28 . . 15 23 . 38 . 17 397 . 103 58 58 . . 25 . 49 . . . . . . 452 709 176 30 2411 3606 Core 1418 | . 50 101 63 46 . 32 166 5 . . . . . 21 . . 14 . 73 . 19 . . . . . . . . . . . 136 36 25 . 158 473 Absorbed by Shields 1175 | . . . 260 90 . 83 247 . . . . . . . . . . . . . . . . . . . . . . . . . 7 38 . . . 450 Redirected to Shielding 556 | . . . . . . . . . . . . 15 . 3 . . 124 . . . . . . . . 15 . . . . . . 47 29 13 . 95 215 Regen/Repaired (Parts) 2912 | . 103 . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . 381 319 10 933 1142 Core Remaining (%) 78 | 100 . 39 . . . 64 69 . . . 99 . . . . 97 . . . . . . 89 . . . . . . 100 . 100 . . 85 . . 19 Volleys Fired 630 | . 30 24 97 43 . 17 112 . . . . . . . . . 3 . 1 3 . . . . . . . . . . . 8 5 . 1 . 254 32 Largest 2 | . 2 2 2 2 . 2 2 . . . . . . . . . 1 . 1 1 . . . . . . . . . . . 1 1 . 1 . 1 1 Hottest 300 | . 40 95 46 46 . 46 46 . . . . . . . . . 20 . . . . . . . . . . . . . . 45 45 . 300 . 300 300 Shots Fired 943 | . 60 47 188 84 . 34 223 . . . . . . . . . 3 . 1 3 . . . . . . . . . . . 8 5 . 1 . 254 32 Gun 591 | . 60 . 183 82 . 34 223 . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . 4 . Cannon 91 | . . 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 12 32 Launcher 8 | . . 1 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 253 | . . . . . . . . . . . . . . . . . 3 . 1 3 . . . . . . . . . . . 5 3 . . . 238 . Kinetic 627 | . 60 41 183 82 . 34 223 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Thermal 283 | . . 5 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 5 . . 1 . 237 32 Explosive 20 | . . 1 5 2 . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . 3 . . . 5 . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Phasic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Hit Streak 31 | . 7 6 14 14 . 5 14 . . . . . . . . . 1 . . . . . . . . . . . . . . 3 4 . . . 31 11 Robot Miss Streak 7 | . 7 4 5 4 . 3 4 . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . . . 2 1 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 789 | . 33 23 117 42 3 19 154 9 . . . 3 . 1 . 1 26 . 4 . . 2 3 17 . 2 2 . . 3 . 14 8 14 7 8 249 25 Core Hits 375 | . 17 16 49 27 . 10 63 3 . . . 1 . 1 . 1 12 . 8 7 . 1 1 9 . 2 1 . . 2 . 8 9 5 4 3 106 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 15 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Critical Strikes 55 | . . . . 1 . . 1 2 . . . . . . . . 3 . . . . . . 2 . . . . . . . 4 . 1 . . 21 20 Destroy 22 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Sever 27 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 21 . Impale 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . 2 . . . . . . Melee Attacks 563 | . 2 . . 1 3 . 3 25 . . 9 13 2 4 1 6 63 . 20 1 13 2 7 61 . 48 3 2 2 20 4 46 25 41 31 18 70 17 Impact 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 266 | . . . . . . . 3 25 . . 9 13 2 4 1 6 43 . . . . . . . . . . . . . . . . 30 26 18 70 16 Piercing 291 | . . . . . . . . . . . . . . . . . 20 . 20 1 13 2 7 61 . 48 3 2 2 20 4 46 25 11 5 . . 1 Sneak Attacks 83 | . . . . . 3 . 1 5 . . . 3 . 1 . . 12 . 2 . . . 2 9 . 2 2 . . 1 . 9 4 2 6 6 13 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 . . . . . 1 . 1 . 1 . . . . Damage Inflicted 35585 | . 361 565 2302 892 . 343 2456 542 . . . 245 . 98 . 30 1878 . 1003 675 . 176 221 1480 . 217 227 . . 239 . 965 1237 1299 1176 1203 8540 7215 Guns 5436 | . 344 . 1859 643 . 298 2269 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Cannons 8352 | . . 443 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694 7215 Explosions 3169 | . . 86 393 156 . . . . . . . . . . . . . . 594 675 . . . . . . . . . . . . 499 . . . 766 . Melee 15607 | . . . . . . . 72 542 . . . 245 . 98 . 30 1845 . 409 . . 176 221 1480 . 217 227 . . 239 . 919 696 1299 1176 1203 4513 . Ramming 356 | . 17 36 50 93 . 45 115 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5897 | . 344 390 1859 643 . 298 2269 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 . Thermal 10579 | . . 53 . . . . . . . . . . . . . . 33 . 196 . . . . . . . . . . . . 46 . . . . 3036 7215 Explosive 2973 | . . 86 393 156 . . . . . . . . . . . . . . 398 675 . . . . . . . . . . . . 499 . . . 766 . Electromagnetic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9813 | . . . . . . . 72 542 . . . 245 . 98 . 30 530 . . . . . . . . . . . . . . . 42 1254 1176 1203 4621 . Piercing 5944 | . . . . . . . . . . . . . . . . . 1315 . 409 . . 176 221 1480 . 217 227 . . 239 . 919 696 45 . . . . Highest Corruption 16 | . . . 5 5 5 5 2 . . . . . . . . . 3 3 3 3 3 3 3 . . . . . . . . . . 4 4 . 16 12 Average Corruption 3 | . . . 3 5 5 5 2 . . . . . . . . . 2 3 3 3 3 3 3 . . . . . . . . . . 3 4 . 4 3 Corruption Purged 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 192 | . . . 51 43 11 25 16 . . . . . . . . . 2 . 3 3 3 1 2 . . . . . . . . . . 5 5 . 11 11 Message Errors 57 | . . . 11 14 4 8 6 . . . . . . . . . 1 . 1 1 1 1 . . . . . . . . . . . 1 2 . 1 5 Matter Fused 38 | . . . 12 12 3 6 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . 2 . Heat Flow Errors 17 | . . . 3 3 1 3 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 1 Energy Discharges 23 | . . . 6 4 . 2 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 2 . 2 2 Parts Rejected 5 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 27 | . . . 9 4 2 4 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 Data Loss (major) 9 | . . . 4 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Misfires 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 5 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . Weapon Failures 6 | . . . 3 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5007 | . . 5 41 15 . . 42 92 . . . 80 . . . . 514 . 112 8 . 60 92 197 . . 63 . . 15 . 108 71 215 366 609 941 1361 Projectiles 1411 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . 15 1361 Explosions 216 | . . 5 41 12 . . . . . . . . . . . . . . 61 8 . . . . . . . . . . . . 36 . . . 53 . Melee 3380 | . . . . 3 . . 42 92 . . . 80 . . . . 514 . 51 . . 60 92 197 . . 63 . . 15 . 108 . 215 366 609 873 . Knockbacks 9 | . . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Rammed 52 | . 10 11 5 11 . 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 58 | . 10 12 7 11 . 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . 1 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . . 195 262 198 214 202 266 . . . . . . . . . 33 3 146 100 248 86 . 30 33 62 78 47 148 98 49 72 158 330 202 172 220 240 Average Temperature 43 | . . 66 25 22 110 62 55 . . . . . . . . . 13 2 44 40 45 48 . 8 15 20 30 18 36 37 26 21 33 82 40 129 51 71 Received Heat Transfer 1552 | . 114 156 213 102 . 125 472 6 . . . . . . . . . . . 30 18 . . 9 . 9 . . . . . . 15 . 18 . 18 247 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6464 | . . 111 . . . . . . . . . . . . . . 74 . 150 . . . . . . . . . . . . 148 . . . . 5981 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2416 | . 207 188 261 131 . 154 430 486 . . . 250 . . . . 313 94 378 . . . . 544 150 371 . . . . 330 415 723 616 596 531 2416 . Initial 406 | . . . . 45 . . . 159 . . . 79 . . . . 48 79 65 . . . . 159 150 105 . . . . 309 185 151 406 287 357 339 . Average 183 | . 47 35 76 30 . 71 175 289 . . . 146 . . . . 124 90 199 . . . . 350 150 216 . . . . 320 309 340 526 393 432 1062 . Maximum Alert Level 5 | . 1 . 1 . . . 2 2 . . . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 2 3 2 2 2 5 . Low Security (%) 62 | 100 98 100 97 100 . 100 56 22 . . . 97 . . . . 80 100 64 . . . . 26 100 53 . . . . . . 13 . . . . . Level 1 14 | . 1 . 2 . . . 39 68 . . . 2 . . . . 19 . 35 . . . . 14 . 46 . . . . 100 76 56 . 63 15 2 . Level 2 8 | . . . . . . . 4 8 . . . . . . . . . . . . . . . 58 . . . . . . . 23 28 100 36 84 7 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 . 4 . . 1 6 4 . . . 6 . . . . 6 . 1 . . . . 2 . 5 . . . . . 4 2 2 1 4 9 . Investigation 25 | . 1 . 1 . . . 1 3 . . . 6 . . . . 4 . 1 . . . . 1 . 2 . . . . . 3 . 1 . 1 . . Extermination 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . 1 . Reinforcement 20 | . . . 3 . . 1 2 1 . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 1 . 1 3 4 . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 4 . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 2 1 1 . 1 . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 45 | . 5 . 4 1 . . 2 1 . . . . . . . . . . 2 1 . . . 1 . 3 . . . . . 1 3 . 1 . 20 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Times Spotted 404 | . 27 10 40 17 . 12 41 12 . . 2 2 . 4 . 3 23 6 9 3 3 . 2 21 . 11 . . . 2 . 5 35 12 13 6 40 43 Peak Tracking Total 29 | . 6 3 8 3 . 4 7 6 . . 4 2 . 3 . 2 7 6 6 5 4 . 2 9 . 9 . . . 2 . 3 24 7 11 6 20 29 Tactical Retreats 58 | . 2 . . 2 . 1 2 5 . . 1 . . 3 . . 3 . 2 . 3 . . 3 . 2 . . . . . 1 4 3 2 . 10 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . . 1 4 . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . 4 2 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 126 | . . 11 54 . . . 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 15 | . . 1 4 . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 20 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 . . . . . . . . . . 14 . Traps Extracted 17 | . . 1 4 . . . 6 . . . . . . . . . . . . . . . . . . 2 4 . . . . . . . . . . . Installed 22 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . 4 . . . . . . . . . . 14 . Triggered 31 | . . . . . . . . . 1 . . . . . . 2 4 . . . . . 1 . . 2 . . 7 . . . . . . . 14 . Most Traps Carried 20 | . . 1 4 4 4 4 10 10 . 10 10 10 10 10 10 10 10 6 6 6 6 6 11 11 11 11 18 18 18 20 20 20 20 20 20 20 20 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 49 | . . . 2 . . 1 1 . . . . . . . . . 2 . 4 . . . . 1 . 3 . . . . . 8 . 6 7 . 6 8 Max in Single Turn 4 | . . . 1 . . . 1 . . . . . . . . . . . 4 . . . . 1 . . . . . . . 1 . 1 1 . 1 1 Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 71 | . 5 2 5 . 1 . 4 10 . 4 . 9 . . . . 5 . 1 1 . 4 . 4 . 4 . . 2 . . 3 1 3 2 . 1 . Terminals 23 | . 4 1 5 . . . 4 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 15 | . . . . . . . . 2 . . . 2 . . . . 3 . 1 . . . . 1 . 3 . . . . . 2 1 . . . . . Repair Stations 8 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . 2 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . Total Hacks 223 | . 14 7 19 . 1 . 14 32 . 30 . 23 . . . . 19 . 1 1 . 17 . 10 . 14 . . 2 . . 8 1 6 3 . 1 . Successful 138 | . 4 3 7 . 1 . 5 21 . 30 . 12 . . . . 12 . 1 1 . 17 . 4 . 7 . . 2 . . 4 . 3 3 . 1 . Failed 84 | . 10 4 12 . . . 8 11 . . . 11 . . . . 7 . . . . . . 6 . 7 . . . . . 4 1 3 . . . . Catastrophic 16 | . 1 . 2 . . . 3 4 . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 2 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 255 | . 10 6 17 . . . 9 10 . . . 8 . . . . 32 . 18 . . . . 23 . 38 . . 1 . . 18 14 16 8 9 18 . Terminals 76 | . 12 6 19 . . . 14 12 . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 47 | . . . . . . . . 4 . . . 6 . . . . 12 . 1 . . . . 4 . 12 . . . . . 7 1 . . . . . Repair Stations 19 | . 2 . . . . . . . . . . . . . . . 7 . . . . . . 4 . . . . . . . . . 4 2 . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . . . . . . 12 . . . 5 . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Garrison Access 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . 1 . . . Terminal Hacks 78 | . 1 3 5 . 1 . 5 6 . 30 . 6 . . . . . . . 1 . 17 . . . . . . 2 . . . . . . . 1 . Record 17 | . . . . . 1 . . . . 11 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Part Schematic 24 | . . . 1 . . . 1 3 . 12 . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . 2 . . 3 . 2 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 21 | . . . . . . . . 3 . . . 1 . . . . 5 . . . . . . 4 . 5 . . . . . 3 . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 13 | . . . . . . . . 2 . . . 1 . . . . 4 . . . . . . 2 . 3 . . . . . 1 . . . . . . Build 7 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . 1 . . . . . 2 . . . . . . Repair Station Hacks 12 | . 2 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 3 2 . . . Scan Component 6 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 1 . . . Repair 5 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . 7 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 6 | . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Seal Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Unauthorized Hacks 15 | . 1 . 2 . . . . 4 . . . 4 . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . Terminals 5 | . 1 . 2 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Recompile 5 | . . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 4 1 5 . . . 3 6 . . . 8 . . . . 4 . . . . . . 3 . 3 . . . . . 2 1 3 1 . . . Full Trace Events 11 | . 1 . . . . . 2 . . . . 3 . . . . 2 . . . . . . 1 . 1 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . 1 . . 4 . . . . 4 . 4 . . . . . . . . 3 . . . . . 3 . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 196 | . . . 1 . . . 1 7 . 12 . 16 . . 11 . 40 . 14 . . 4 . 43 . 25 . . . . . 8 . . 14 . . . Parts Built 11 | . . . . . . . . 2 . . . . . . . . 2 . . . . . . 4 . 1 . . . . . 2 . . . . . . Authchips 5 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . . Time 722 | . . . . . . . . 36 . . . . . . . . 53 . . . . . . 55 . 187 . . . . . 391 . . . . . . Total Part Build Rating 56 | . . . . . . . . 6 . . . . . . . . 12 . . . . . . 16 . 7 . . . . . 15 . . . . . . Parts Repaired 5 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . . Time 193 | . 26 . . . . . . . . . . . . . . . 111 . . . . . . . . . . . . . . . . 37 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 63 | . . . . 3 . . . 1 . . 1 . . . 4 . 3 . 3 . . . . . 20 1 . . . . . . 2 . . 1 24 . Largest Group 20 | . . . . 3 3 3 . 1 . . 1 . . . 4 4 3 . 3 3 . . . . 20 20 . . . . . . 2 . . 1 17 . Highest-Rated Group 2190 | . . . . 40 40 40 . 26 . . 96 . . . 152 149 210 . 210 210 . . . . 777 777 . . . . . . 296 . . 31 2190 . Highest-Rated Ally 269 | . . . . 16 16 16 . 26 . . 96 . . . 41 41 70 . 70 70 . . . . 50 50 . . . . . . 269 . . 31 269 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . 2 . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 5 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Ally Attacks 362 | . . . . 3 . 16 . . . . 8 . . . . 21 27 . . 25 . . . . . 109 . . . . . . 11 . . . 142 . Total Damage 16656 | . . . . 16 . 189 . . . . 223 . . . . 546 521 . . 563 . . . . . 2388 . . . . . . 1260 . . . 10950 . Kills 75 | . . . . 1 . 5 . . . . 4 . . . . 5 7 . . 4 . . . . . 12 . . . . . . 4 . . . 33 . Allies Corrupted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . . . 1 . . 1 1 3 . . . 1 . . 1 . . . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 45 | . . . . . . . . . . . . . . . . . 7 . 4 . . . . 6 . 8 . . . . . 5 2 4 2 2 5 . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . Guard Positions 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Component Schematics 6 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 2 . . . . . . . . 1 . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . 1 . . . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . 1 . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 21330 | 88 1014 1861 2321 1840 440 1333 1699 338 3 22 140 285 75 270 450 337 982 19 195 141 149 33 73 488 78 860 118 61 237 124 35 546 282 489 236 189 2957 522 Spaces Moved 25102 | 50 362 629 785 591 173 505 481 729 2 81 354 511 262 549 909 435 1519 103 578 382 410 133 206 1158 124 1134 315 242 725 329 57 1110 665 1027 514 565 4706 1692 Core 7 | 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Treads 3570 | 44 362 629 785 591 173 505 481 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21435 | . . . . . . . . 729 2 81 354 511 262 549 909 435 1518 103 578 382 410 133 206 1158 124 1134 315 242 725 329 57 1110 665 1027 514 565 4616 1692 Fastest Speed 5 | 50 160 240 160 250 250 250 247 24 27 27 24 24 24 24 24 24 16 16 16 16 5 16 16 8 14 5 14 14 13 9 13 8 6 6 8 9 8 7 Average Speed 51 | 146 207 240 236 250 250 250 249 26 27 27 26 24 24 24 24 24 26 17 16 17 15 16 16 14 14 14 14 14 13 15 13 13 13 14 15 15 26 14 Slowest Speed 600 | 160 240 240 250 330 250 250 250 27 27 27 27 24 24 102 24 24 600 18 18 73 16 16 16 16 14 166 14 14 70 69 13 14 74 18 20 76 210 80 Overloaded Moves 482 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 1 . . . 4 . 4 62 42 18 25 22 300 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 103 | . . . . . . . . 5 . . . . 2 . . . 9 2 2 . . . . 11 . 14 . . . . . . 14 1 6 . 5 32 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 53 | 4 52 95 63 97 54 100 40 26 4 73 50 11 50 77 89 58 37 79 20 67 56 61 52 26 81 38 54 55 94 51 2 87 29 83 31 14 68 70 Regions Visited 38 Branch Regions 24 Pre-discovered Areas 12 | . . 1 . . 1 . . 1 . 1 . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . . . 2 . Known Exits Taken 26 | . . . 1 . . . 1 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . 3 . 1 . 2 . . . . 2 . 1 1 2 1 . . . 2 . . 1 . . . 2 1 . 1 . . . . . . . . Spaces Dug 380 | . 1 8 . 1 . . 2 14 . . 9 10 2 3 . 4 22 . 11 38 11 . 2 29 . 31 . 1 1 10 3 26 35 11 27 10 31 27 Terrain Destroyed 697 | . 1 8 29 16 . . 2 14 . . 9 10 2 3 . 4 22 . 57 38 11 . 2 29 . 31 . 1 1 10 3 29 56 11 27 10 94 167 Melee 270 | . 1 . . 1 . . 2 14 . . 9 10 2 3 . 4 22 . 11 1 11 . 2 29 . 31 . 1 1 10 3 23 12 11 12 10 22 12 Projectile 203 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 6 3 . 15 . 21 155 AOE 224 | . . 8 29 15 . . . . . . . . . . . . . . 46 34 . . . . . . . . . . . . 41 . . . 51 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 31428 | 62 557 918 1095 869 181 539 775 835 3 80 384 654 267 677 1141 658 1990 100 651 449 475 140 235 1394 184 1761 379 265 860 376 78 1424 804 1294 608 628 5773 1865 Wait 4071 | . 102 216 63 204 . 2 59 33 2 . 20 101 1 110 219 215 326 . 42 57 55 . 17 174 58 582 52 22 98 27 16 209 60 197 32 32 562 106 Move 24869 | 49 361 628 784 590 172 504 480 718 1 80 353 510 257 548 908 434 1502 99 573 381 409 132 205 1137 123 1107 314 241 724 328 56 1109 640 1024 501 564 4695 1628 Hop 91 | . . . . . . . . 5 . . . . 2 . . . 8 1 2 . . . . 10 . 12 . . . . . . 10 1 6 . 5 29 Pick Up 189 | 7 25 5 18 4 1 2 9 9 . . . 4 . 2 4 1 14 . 3 2 . 1 . 5 1 2 . . 4 1 . 8 4 6 9 2 27 9 Fast Attach 184 | 5 4 4 10 3 . 2 3 2 . . 1 . 3 2 1 . 29 . 4 . . 2 2 6 . 2 . . 13 1 . 14 4 8 8 4 35 12 Attach 93 | 1 4 3 7 . . 1 6 12 . . . 2 . 1 2 1 6 . . . . 1 . 2 1 1 . . 2 1 2 1 2 2 6 3 15 8 Detach 21 | . . 1 3 . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . 1 1 10 1 Swap 180 | . 5 6 22 6 4 1 22 7 . . . 3 . 5 . . 6 . 4 3 . . 4 4 . 7 11 . . 2 1 14 6 5 6 . 22 4 Drop 316 | . 14 8 30 7 1 3 9 24 . . 1 3 2 4 5 1 32 . 7 2 . 2 2 9 1 4 . . 17 2 . 22 5 13 12 4 53 17 Fire 630 | . 30 24 97 43 . 17 112 . . . . . . . . . 3 . 1 3 . . . . . . . . . . . 8 5 . 1 . 254 32 Melee 488 | . 2 . . 1 3 . 3 25 . . 9 13 2 4 1 6 59 . 15 1 11 2 5 47 . 33 2 2 2 14 3 38 20 34 26 18 70 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 58 | . 10 12 7 11 . 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 89 | . . . . . . . . . . . . 18 . . . . . . . . . . . . . 7 . . . . . . 48 4 . . 10 2 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap 148 | . . 11 54 . . . 61 . . . . . . . . . 4 . . . . . . . . 4 . . . . . . . . . . 14 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 2 | -11/Junkyard | Discovered new exit (range 16) 89 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 13) 820 | -10/Materials | Repaired Lgt. Treads 835 | -10/Materials | Discovered new exit (range 13) 1103 | -10/Materials | Entered Mines 1374 | -10/Mines | Core integrity fell below 50% 1471 | -10/Mines | Discovered new exit (range 9) 1914 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2299 | -10/Mines | Learned location of Zion (-6) 2647 | -10/Mines | Discovered new exit (range 2) 2964 | -10/Mines | Entered Materials 2964 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3968 | -9/Materials | Build established: Scavenger-Mutant 4557 | -9/Materials | Discovered new exit (range 16) 4600 | -9/Materials | Build established: Mutant 4698 | -9/Materials | Discovered new exit (range 16) 5024 | -9/Materials | Identified exit to Mines 5285 | -9/Materials | Entered Mines 5349 | -9/Mines | Learned 8 Materials zone layouts 5455 | -9/Mines | Assembled infested the area 5905 | -9/Mines | Discovered new exit (range 10) 5972 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5975 | -9/Mines | Discovered new exit (range 5) 6288 | -9/Mines | Discovered new exit (range 12) 6366 | -9/Mines | Learned Materials stockpile data 6456 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6739 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7125 | -9/Mines | Entered Exiles 7125 | -9/Exiles | Accompanied by 3 allies 7191 | -9/Exiles | Met 8R-AWN 7242 | -9/Exiles | Met EX-HEX 7343 | -9/Exiles | Met EX-DEC 7542 | -9/Exiles | Discovered new exit (range 10) 7565 | -9/Exiles | Entered Mines 7565 | -8/Mines | Accompanied by 3 allies 8018 | -8/Mines | Discovered new exit (range 13) 8088 | -8/Mines | Discovered new exit (range 11) 8898 | -8/Mines | Entered Materials 8898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8899 | -8/Materials | Identified exit to Factory 9807 | -8/Materials | Discovered exit to Factory (range 8) 9946 | -8/Materials | Build established: Trapper-Mutant 10244 | -8/Materials | Garrison activated, responded to threat 10393 | -8/Materials | Central database locked down 10597 | -8/Materials | Entered Factory 10597 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10725 | -7/Factory | Discovered new exit (range 7) 10727 | -7/Factory | Identified exit to Storage 10817 | -7/Factory | Identified exit to Lower Caves 10824 | -7/Factory | Discovered new exit (range 15) 10857 | -7/Factory | Fabricated Imp. Propulsion Shielding (x2) 10899 | -7/Factory | Build established: Trapper-Scout 10935 | -7/Factory | Entered Lower Caves 10936 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10938 | -7/Lower Caves | Entered Data Miner 10938 | -7/Data Miner | Discovered new exit (range 6) 10943 | -7/Data Miner | Met Data Miner 10949 | -7/Data Miner | Learned location of Section 7 (-2) 10949 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10953 | -7/Data Miner | Received God Mode back door access code from Data Miner 10960 | -7/Data Miner | Identified exit to Proximity Caves 10960 | -7/Data Miner | Entered Proximity Caves 10981 | -6/Proximity Caves | Learned Factory terminal intel 10998 | -6/Proximity Caves | Escorted by Enhanced Grunt 11094 | -6/Proximity Caves | Discovered new exit (range 10) 11097 | -6/Proximity Caves | Identified exit to Factory 11100 | -6/Proximity Caves | Entered Factory 11100 | -6/Factory | Evolved 2 slots: Utility x2 11101 | -6/Factory | Loaded intel: 27 terminal locations 11106 | -6/Factory | Identified exit to Lower Caves 11106 | -6/Factory | Identified exit to Extension 11385 | -6/Factory | Entered Lower Caves 11429 | -6/Lower Caves | Found Alien Artifact 11429 | -6/Lower Caves | Identified Core Expander 11429 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 11456 | -6/Lower Caves | Discovered new exit (range 14) 11459 | -6/Lower Caves | Identified exit to Lower Caves 11460 | -6/Lower Caves | Entered another Lower Caves area 11470 | -6/Lower Caves | Discovered new exit (range 10) 11475 | -6/Lower Caves | Identified exit to Factory 11505 | -6/Lower Caves | Learned Factory emergency access door positions 11659 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11722 | -6/Lower Caves | Discovered new exit (range 15) 11727 | -6/Lower Caves | Identified exit to Zion 11730 | -6/Lower Caves | Entered Zion 11736 | -6/Zion | Discovered new exit (range 19) 11741 | -6/Zion | Identified exit to Proximity Caves 11815 | -6/Zion | Learned Factory emergency access door positions 11838 | -6/Zion | Learned location of Warlord (-4) 11844 | -6/Zion | Learned location of Testing (-3) 11848 | -6/Zion | Received a visual enhancement algorithm 11853 | -6/Zion | Found Prototype Special Weapon 11853 | -6/Zion | Identified RU-N14's Throwing Claymores 11857 | -6/Zion | Found RU-N14's Throwing Claymores 11860 | -6/Zion | Found RU-N14's Throwing Claymores 11873 | -6/Zion | Learned 4 Factory zone layouts 11885 | -6/Zion | Found RU-N14's Throwing Claymores 11917 | -6/Zion | Imprinted 11919 | -6/Zion | Declared Zion's savior 12180 | -6/Zion | Entered Proximity Caves 12180 | -5/Proximity Caves | Accompanied by 4 allies 12190 | -5/Proximity Caves | Build established: Trapper-Ninja 12486 | -5/Proximity Caves | Spotted B-75 Beast 12517 | -5/Proximity Caves | Entered Factory 12517 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12612 | -5/Factory | Repaired Corrupted Imp. Trap Extractor 12663 | -5/Factory | Repaired Adv. Sensor Array 12744 | -5/Factory | Retrieved Zion intel report: Guard Positions 12824 | -5/Factory | Fabricated Imp. Plasma Cutter? 12853 | -5/Factory | Incoming investigation squad redirected 13030 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13056 | -5/Factory | Discovered new exit (range 9) 13058 | -5/Factory | Identified exit to Factory 13078 | -5/Factory | Discovered exit to Factory (range 5) 13079 | -5/Factory | Retrieved Zion intel report: Component Schematics 13086 | -5/Factory | Retrieved Zion intel report: Component Schematics 13098 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13107 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13135 | -5/Factory | Retrieved Zion intel report: Main Access 13136 | -5/Factory | Zion Light squad teleported in 13316 | -5/Factory | Cargo convoy interrupted 13348 | -5/Factory | Found Prototype Protection 13348 | -5/Factory | Identified Zio. Weapon Casing 13400 | -5/Factory | Lost 4 parts (1p3u) 13401 | -5/Factory | Found Prototype Processor 13401 | -5/Factory | Identified Exp. Target Analyzer 13479 | -5/Factory | Found Exp. Target Analyzer 13496 | -5/Factory | Found Exp. Target Analyzer 13499 | -5/Factory | Sucked down chute 13499 | -5/Factory | Entered Waste 13500 | -5/Waste | Spotted C-40 Crusher 13504 | -5/Waste | Spotted C-40 Crusher 13504 | -5/Waste | Spotted C-40 Crusher 13504 | -5/Waste | Spotted C-40 Crusher 13506 | -5/Waste | Spotted C-40 Crusher 13507 | -5/Waste | Spotted C-40 Crusher 13516 | -5/Waste | Discovered new exit (range 10) 13518 | -5/Waste | Identified exit to Factory 13518 | -5/Waste | Entered Factory 13567 | -5/Factory | Retrieved Zion intel report: Active Terminals 13571 | -5/Factory | Retrieved Zion intel report: Trap Installations 13573 | -5/Factory | Retrieved Zion intel report: Component Schematics 13657 | -5/Factory | Retrieved Zion intel report: Guard Positions 13658 | -5/Factory | Zion Light squad teleported in 13668 | -5/Factory | Discovered new exit (range 9) 13669 | -5/Factory | Identified exit to Upper Caves 13713 | -5/Factory | Entered Upper Caves 13713 | -5/Upper Caves | Accompanied by 3 allies 13714 | -5/Upper Caves | Learned location of 1 exit from Factory 13760 | -5/Upper Caves | Spotted B-75 Beast 13852 | -5/Upper Caves | Discovered new exit (range 14) 13853 | -5/Upper Caves | Encountered a Warlord checkpoint 13854 | -5/Upper Caves | Identified exit to Upper Caves 13854 | -5/Upper Caves | Entered another Upper Caves area 14002 | -5/Upper Caves | Discovered new exit (range 7) 14003 | -5/Upper Caves | Identified exit to Zhirov 14003 | -5/Upper Caves | Entered Zhirov 14003 | -5/Zhirov | Discovered new exit (range 3) 14006 | -5/Zhirov | Met Zhirov 14010 | -5/Zhirov | Learned location of Quarantine (-2) 14010 | -5/Zhirov | Learned location of Command (-1) 14011 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14014 | -5/Zhirov | Found Alien Artifact 14014 | -5/Zhirov | Identified Integrated Dissipator 14014 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14029 | -5/Zhirov | Found Alien Artifact 14035 | -5/Zhirov | Identified exit to Proximity Caves 14036 | -5/Zhirov | Entered Proximity Caves 14038 | -4/Proximity Caves | Spotter reported a threat 14109 | -4/Proximity Caves | Entered Factory 14109 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14110 | -4/Factory | Identified exit to Research 14221 | -4/Factory | Fabricated Imp. Propulsion Shielding (x2) 14239 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14240 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14254 | -4/Factory | Spotted B-86 Titan 14255 | -4/Factory | Fabricated Adv. Terrain Scanner? 14336 | -4/Factory | Retrieved Zion intel report: Guard Positions 14359 | -4/Factory | Search patrols dispatched 14377 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14465 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14507 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14525 | -4/Factory | Spotted B-86 Titan 14597 | -4/Factory | Manually triggered Chute Trap 14597 | -4/Factory | Sucked down chute 14597 | -4/Factory | Entered Waste 14598 | -4/Waste | Joined by Warlord forces that had cleared the area 14607 | -4/Waste | Discovered new exit (range 20) 14624 | -4/Waste | Identified exit to Factory 14670 | -4/Waste | Build established: Trapper-Scout 14675 | -4/Waste | Entered Factory 14675 | -4/Factory | Accompanied by 20 allies 14698 | -4/Factory | Retrieved Zion intel report: Active Terminals 14716 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15121 | -4/Factory | Discovered exit to Research (range 14) 15158 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15163 | -4/Factory | Retrieved Zion intel report: Component Schematics 15190 | -4/Factory | Retrieved Zion intel report: Emergency Access 15191 | -4/Factory | Zion Demo squad teleported in 15240 | -4/Factory | Retrieved Zion intel report: Component Schematics 15259 | -4/Factory | Spotted B-86 Titan 15278 | -4/Factory | Incoming investigation squad redirected 15296 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 15308 | -4/Factory | Retrieved Zion intel report: Branch Access 15308 | -4/Factory | Identified exit to Upper Caves 15509 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 15531 | -4/Factory | Incoming investigation squad redirected 15535 | -4/Factory | Entered Upper Caves 15538 | -4/Upper Caves | Encountered a Warlord checkpoint 15647 | -4/Upper Caves | Learned Research emergency access door positions 15651 | -4/Upper Caves | Discovered new exit (range 18) 15653 | -4/Upper Caves | Identified exit to Upper Caves 15653 | -4/Upper Caves | Entered another Upper Caves area 15654 | -4/Upper Caves | Identified exit to Warlord 15655 | -4/Upper Caves | Discovered exit to Research (range 7) 15683 | -4/Upper Caves | Learned location of 1 exit from Research 15714 | -4/Upper Caves | Entered Warlord 15772 | -4/Warlord | Visited the Vortex Lab 15773 | -4/Warlord | Found Prototype Energy Gun 15773 | -4/Warlord | Identified Vortex Rail 15775 | -4/Warlord | Found Prototype Energy Gun 15775 | -4/Warlord | Identified Vortex Rifle 15795 | -4/Warlord | Warlord's base attacked by MAIN.C 15805 | -4/Warlord | Rebuked by Warlord 15807 | -4/Warlord | Opened Warlord's prototype stash 15822 | -4/Warlord | Found Prototype Device 15822 | -4/Warlord | Identified System Purifier 15828 | -4/Warlord | Found Exp. Core Analyzer 15945 | -4/Warlord | Opened side exit 15950 | -4/Warlord | Discovered new exit (range 9) 15951 | -4/Warlord | Identified exit to Proximity Caves 15951 | -4/Warlord | Entered Proximity Caves 15954 | -3/Proximity Caves | Spotter reported a threat 15954 | -3/Proximity Caves | Spotter reported a threat 16001 | -3/Proximity Caves | Spotted B-86 Titan 16073 | -3/Proximity Caves | Discovered exit to Research (range 17) 16075 | -3/Proximity Caves | Entered Research 16075 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16076 | -3/Research | Identified exit to Testing 16110 | -3/Research | Entered Testing 16129 | -3/Testing | Found Prototype Energy Gun 16153 | -3/Testing | Identified Tachyon Dispersion Ray 16167 | -3/Testing | Discovered new exit (range 24) 16170 | -3/Testing | Retrieved Zion intel report: Emergency Access 16186 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 16196 | -3/Testing | Found Prototype Energy Cannon 16196 | -3/Testing | Identified Hpw. Disruptor Cannon 16235 | -3/Testing | Found Prototype Device 16235 | -3/Testing | Identified AEGIS Remote Shield 16248 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16280 | -3/Testing | Spotted Striker 16292 | -3/Testing | Incoming investigation squad redirected 16312 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 16318 | -3/Testing | Spotted PD-6Y37HP4T7W 16320 | -3/Testing | Spotted PG-4YH2RFV827 16345 | -3/Testing | Destroyed PG-4YH2RFV827 16355 | -3/Testing | Found Prototype Device 16355 | -3/Testing | Identified Exp. Weapon Cycler 16357 | -3/Testing | Found Prototype Device 16357 | -3/Testing | Identified Exp. Thermal Shield 16369 | -3/Testing | Retrieved Zion intel report: Active Terminals 16385 | -3/Testing | Found Prototype Slashing Weapon 16388 | -3/Testing | Identified Molecular Scythe 16411 | -3/Testing | Incoming investigation squad redirected 16478 | -3/Testing | Fabricated Exp. Sensor Array? 16570 | -3/Testing | Fabricated Exp. ECM Suite? 16656 | -3/Testing | Identified exit to Research 16656 | -3/Testing | Entered Research 16656 | -2/Research | Evolved 2 slots: Utility x2 16728 | -2/Research | Retrieved Zion intel report: Branch Access 16728 | -2/Research | Identified exit to Quarantine 16732 | -2/Research | Retrieved Zion intel report: Unaware Analyses 16733 | -2/Research | Zion Hacking Resupply teleported in 16753 | -2/Research | Zion Experimental squad teleported in 16813 | -2/Research | Spotted B-90 Cyclops 16906 | -2/Research | First assault squad dispatched 16921 | -2/Research | Incoming assault squad redirected 16921 | -2/Research | Spotted B-90 Cyclops 16936 | -2/Research | Discovered new exit (range 16) 16938 | -2/Research | Entered Quarantine 16948 | -2/Quarantine | Cryocooling Duct disabled 16957 | -2/Quarantine | Found Alien Artifact 16963 | -2/Quarantine | Ambient heat levels rising (+20) 16963 | -2/Quarantine | Non-combat units ordered to evacuate 16965 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 16973 | -2/Quarantine | Found Alien Slashing Weapon 16973 | -2/Quarantine | Identified Sigix Broadsword 16989 | -2/Quarantine | Found Alien Impact Weapon 17033 | -2/Quarantine | Found Alien Energy Cannon 17037 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 17038 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17116 | -2/Quarantine | Found Alien Artifact 17116 | -2/Quarantine | Identified Core Reset Matrix 17116 | -2/Quarantine | Identified Subatomic Replicator 17116 | -2/Quarantine | Identified Transdimensional Reconstructor 17116 | -2/Quarantine | Identified Core Cannon 17116 | -2/Quarantine | Used Core Reset Matrix 17120 | -2/Quarantine | Detected hypermatrix surge 17120 | -2/Quarantine | Sensed 6 artifacts in vicinity 17176 | -2/Quarantine | Repaired Adv. Cloaking Device 17203 | -2/Quarantine | Cryocooling Duct disabled 17218 | -2/Quarantine | Ambient heat levels rising (+20) 17218 | -2/Quarantine | Combat units ordered to evacuate 17318 | -2/Quarantine | Quarantine Guard activated 17337 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 17358 | -2/Quarantine | Build established: Trapper-Ninja 17368 | -2/Quarantine | Spotted Quarantine Guard 17371 | -2/Quarantine | Spotted Quarantine Guard 17372 | -2/Quarantine | Spotted Quarantine Guard 17372 | -2/Quarantine | Spotted Quarantine Guard 17385 | -2/Quarantine | Spotted Quarantine Guard 17415 | -2/Quarantine | Spotted Fortress 17416 | -2/Quarantine | Incoming investigation squad redirected 17416 | -2/Quarantine | Spotted Quarantine Guard 17426 | -2/Quarantine | Discovered new exit (range 6) 17427 | -2/Quarantine | Identified exit to Section 7 17427 | -2/Quarantine | Entered Section 7 17428 | -2/Section 7 | Sensed 20 artifacts in vicinity 17435 | -2/Section 7 | Found Integrated Reactor 17435 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17471 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 17497 | -2/Section 7 | Repaired Imp. Propulsion Shielding 17518 | -2/Section 7 | Found Integrity Redistributor 17568 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 17605 | -2/Section 7 | Spotted B-90 Cyclops 17609 | -2/Section 7 | Spotted Alpha 7 17609 | -2/Section 7 | Spotted Alpha 7 17616 | -2/Section 7 | Found Integrity Redistributor 17632 | -2/Section 7 | Discovered new exit (range 17) 17655 | -2/Section 7 | Found Integrated Dissipator 17655 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17663 | -2/Section 7 | Identified exit to Access 17663 | -2/Section 7 | Entered Access 17663 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 17703 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17725 | -1/Access | Build established: Trapper-Sprinter 17743 | -1/Access | Retrieved Zion intel report: Emergency Access 17744 | -1/Access | Zion Zionite Resupply teleported in 17747 | -1/Access | Found Prototype Protection 17747 | -1/Access | Identified Zio. Weapon Casing 17754 | -1/Access | Found Prototype Energy Cannon 17754 | -1/Access | Identified Zio. Alpha Cannon 17804 | -1/Access | Incoming investigation squad redirected 17851 | -1/Access | Discovered new exit (range 7) 17852 | -1/Access | Identified exit to Command 17852 | -1/Access | Entered Command 17904 | -1/Command | Retrieved Zion intel report: Guard Positions 17935 | -1/Command | Retrieved Zion intel report: Emergency Access 17936 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 18011 | -1/Command | Disengaged cave seal 18011 | -1/Command | Zionites emerged from the dark tunnel 18031 | -1/Command | Spotted B-99 Colossus 18053 | -1/Command | Retrieved Zion intel report: Component Stockpiles 18091 | -1/Command | Spotted M Guard 18092 | -1/Command | Spotted M Guard 18102 | -1/Command | Search patrols dispatched 18105 | -1/Command | Spotted Combat Programmer 18105 | -1/Command | Spotted Combat Programmer 18109 | -1/Command | Destroyed Combat Programmer 18113 | -1/Command | Destroyed Combat Programmer 18128 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 18283 | -1/Command | Destroyed M Guard 18285 | -1/Command | Destroyed M Guard 18285 | -1/Command | All MAIN.C guards destroyed 18295 | -1/Command | Found Corrupted Prototype Reactor 18368 | -1/Command | Build established: Commander-Sprinter 18435 | -1/Command | Found Prototype Protection 18435 | -1/Command | Identified Zio. Weapon Casing 18438 | -1/Command | High security lockdown imminent 18460 | -1/Command | Found Prototype Protection 18460 | -1/Command | Identified Zio. Heavy Carapace 18518 | -1/Command | High security lockdown engaged 18598 | -1/Command | Met MAIN.C 18602 | -1/Command | 0b10 Conduit disabled 18605 | -1/Command | Destroyed MAIN.C Shell 18607 | -1/Command | MAIN.C activated Command garrisons 18633 | -1/Command | Allies destroyed MAIN.C 18635 | -1/Command | Discovered new exit (range 48) 18635 | -1/Command | Discovered new exit (range 81) 18635 | -1/Command | Identified Zero-point Reactor 18635 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18636 | -1/Command | Found Zero-point Reactor 18662 | -1/Command | Lost 10 parts (2p3n4u1w) 18697 | -1/Command | Found Exp. System Purifier 18703 | -1/Command | System corruption reached 10% 18711 | -1/Command | Found AEGIS Remote Shield 18794 | -1/Command | Found Prototype Protection 18794 | -1/Command | Identified Zio. Shade Armor 18805 | -1/Command | Found Zio. Shade Armor 18816 | -1/Command | Found Zio. Shade Armor 18840 | -1/Command | Phase Generator disabled 18997 | -1/Command | Build established: Commander-Mutant 19086 | -1/Command | Found Prototype Energy Cannon 19086 | -1/Command | Identified Zio. Alpha Cannon Mk. II 19379 | -1/Command | Build established: Alien-Mutant 19571 | -1/Command | Found Zio. Shade Armor 19581 | -1/Command | Found Zio. Shade Armor 19625 | -1/Command | Found Zio. Weapon Casing 19677 | -1/Command | Found Adv. Particle Accelerator 20101 | -1/Command | Build established: Alien-Sprinter 20271 | -1/Command | Found Quantum Capacitor 20368 | -1/Command | Found Exp. Core Analyzer 20652 | -1/Command | Found Zio. Alpha Cannon Mk. II 20664 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-55) 20786 | -1/Command | Found Exp. Targeting Computer 20789 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 20795 | -1/Command | Found Exp. Targeting Computer 20805 | -1/Command | Warped through subspace to slip node 20805 | -1/Command | Discovered new exit (range 4) 20809 | -1/Command | Entered Access_0 20810 | -1/Access_0 | Sensed 4 artifacts in vicinity 20810 | -1/Access_0 | Met Architect 20832 | -1/Access_0 | Found Sigix Broadsword 20847 | -1/Access_0 | A6 warped into view 20878 | -1/Access_0 | Subspace Access Node disabled 20887 | -1/Access_0 | Subspace Access Node disabled 20921 | -1/Access_0 | A5 warped into view 20944 | -1/Access_0 | Found Integrated Reactor 20944 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 20958 | -1/Access_0 | Subspace Access Node disabled 20971 | -1/Access_0 | Subspace Access Node disabled 21008 | -1/Access_0 | A4 warped into view 21012 | -1/Access_0 | Singularity Gate disabled 21029 | -1/Access_0 | Found Core Regenerator 21041 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-36) 21066 | -1/Access_0 | Destroyed A2 21068 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 21117 | -1/Access_0 | Core integrity fell below 50% 21130 | -1/Access_0 | Crushed by falling debris 21161 | -1/Access_0 | Lost 3 parts (2n1u) 21171 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 21172 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-144) 21198 | -1/Access_0 | Crushed by falling debris 21229 | -1/Access_0 | Lost 3 parts (1n2u) 21266 | -1/Access_0 | Destroyed Architect 21269 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 21294 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 21316 | -1/Access_0 | Destroyed A5 21329 | -1/Access_0 | Warped through subspace to slip node 21329 | -1/Access_0 | Discovered new exit (range 8) 21330 | -1/Access_0 | Core integrity fell below 20% 21331 | *** | Heading to fleet! Last Messages --------------- 21316_ Beam penetrates A8. 21316_ A8 suffers critical hit (Destroy). 21316_ Destroyed Remote Force Field. 21316_ Beam penetrates A5. 21316_ A5: "Yep, that confirms it." 21316_ A5 destroyed. 21318_ Beam penetrates A8. 21318_ A8 suffers critical hit (Destroy). 21318_ Destroyed Com. Particle Reactor. 21318_ Destroyed Lgt. Regenerative Plating. 21320_ Dropped Zio. Biocell Array. 21320_ Extracted 227 energy. 21323_ Beam penetrates A8. 21323_ A8 suffers critical hit (Destroy). 21323_ Destroyed Imp. Phase Shifter. 21324_ Acquired Zio. Biocell Array. 21327_ System corrupted: Exp. Q-thruster rejected. 21327_ Acquired Exp. Q-thruster. 21329_ Warped through subspace, drawn to slip node. 21329_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 194 Energy Generation 81 Energy Capacity 980 Matter Stores 441 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Additional Mass Support 25 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 97 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 50 Kinecelleration 40 Offensive Hacking 34 Defensive Hacking 10 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Imp. Antigrav System | -2/Section 7 | Z-intel Imp. Plasma Cutter | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Field Propulsion Drive | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Linear Gravjet | -2/Section 7 | Z-intel Robot Schematics ------------------ A-02 Transporter | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel Fabricated ------------ Imp. Propulsion Shielding | x2 | -7/Factory | Authchip Imp. Plasma Cutter | x2 | -5/Factory | Authchip Imp. Propulsion Shielding | x2 | -4/Factory | Authchip Adv. Terrain Scanner | x2 | -4/Factory | Authchip Exp. Terrain Scan Processor | x1 | -4/Factory | Authchip Exp. Sensor Array | x1 | -3/Testing | Preloaded Exp. ECM Suite | x1 | -3/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Core Reset Matrix Integrated Reactor Core Cannon Integrity Redistributor Subatomic Replicator Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingThrowingThruster Manual? 0 Play Time 04:24:19 Cumulative 700.9 hours Start 2023.04.02 @ 22:27:48 End 2023.04.03 @ 03:06:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 631 Rogue 631 Adventurer 0 Explorer 0 Win Type 2 Total 34 Types 14/2/10/2/0/0/4/1/1 Lore% 97 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e76abfdf-56d3-473d-b999-5966343f5978