Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.06 @ 00:47:01 Player: ZOT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1839) 1839 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5948 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1000 Matter 41/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Advanced Hacking Suite Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced System Shield Advanced System Shield Corruption Screen > --- WEAPON ----------- Variable Charge Gun Enhanced Coil Gun > --- INVENTORY -------- Matter Compressor Advanced Hacking Suite Mini Drone Bay Improved Proton Missile Launcher Long-range Missile Launcher [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Machine Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Weapon Enhanced Coil Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 1 1 2 . . Utility 5 | . . 1 1 . 1 2 Weapon . | . . . . . . . Parts Attached 104 | 8 1 12 22 13 13 35 Power 10 | 1 . 3 1 1 2 2 Engine 8 | 1 . 3 1 1 2 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 33 | 3 . 4 6 6 3 11 Treads 13 | 1 . 2 3 3 . 4 Leg 9 | 1 . . 3 . 3 2 Wheel 6 | 1 . 2 . 3 . . Hover 1 | . . . . . . 1 Flight 4 | . . . . . . 4 Utility 25 | 2 1 1 6 3 3 9 Device 7 | 1 . 1 1 1 2 1 Storage 8 | 1 1 . 2 1 . 3 Processor 7 | . . . 3 1 1 2 Hackware 3 | . . . . . . 3 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 36 | 2 . 4 9 3 5 13 Energy Gun 5 | . . . . 2 2 1 Energy Cannon 4 | . . 2 . . . 2 Ballistic Gun 7 | 2 . 1 1 . . 3 Ballistic Cannon 4 | . . 1 . . 2 1 Launcher 10 | . . . 3 1 1 5 Special Weapon 1 | . . . . . . 1 Impact Weapon 5 | . . . 5 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 54 | . . 3 18 . 15 18 Power 8 | . . 1 2 . 3 2 Propulsion 24 | . . 2 9 . 7 6 Utility 10 | . . . 3 . 3 4 Weapon 12 | . . . 4 . 2 6 Highest Loss Streak 16 | . . 1 4 . 10 16 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 78 | . 85 93 74 69 89 76 Engine 3 | . . 8 5 5 8 . Core 1 | . . . . . . 4 Treads 12 | . 14 18 12 5 19 9 Leg 4 | . . . 4 . 12 4 Wheel 5 | . 14 13 3 19 4 . Flight 2 | . . . . . . 5 Device 9 | . 14 22 14 5 11 4 Storage 6 | . 14 11 7 5 5 4 Processor 14 | . . . 9 13 13 22 Hackware 2 | . . . . . . 5 Energy Gun 2 | . . . . 10 7 . Energy Cannon 1 | . . 9 2 . . . Ballistic Gun 3 | . 28 1 1 . . 6 Ballistic Cannon 1 | . . 7 1 . 4 . Launcher 1 | . . . 3 1 . . Impact Weapon 1 | . . . 7 . . . Naked Turns . | . . . . . . . Heaviest Build 49 | 11 14 26 27 22 49 26 Greatest Support 84 | 10 10 40 60 56 84 54 Greatest Overweight (x) 6 | 1 1 2 6 1 2 6 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 Average Capacity 7 | 6 9 10 9 8 9 5 Most Carried 10 | 8 9 10 10 10 10 5 Average Carried 6 | 5 8 8 6 6 9 4 Final Capacity 10 | 8 10 10 5 10 5 5 Final Carried 10 | 8 9 10 5 10 5 3 Class Distribution -------------------- 32% | Skirmisher 31% | Mutant 16% | Scavenger-Mutant 14% | Scavenger-Skirmisher 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 1439 | 296 30 223 204 111 237 338 Remotely . | . . . . . . . Salvage Created 2349 | 120 38 562 635 129 441 424 Parts 121 | 7 3 43 17 9 16 26 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | 1 . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 1 15 10 1 7 9 Melee 4 | . . . 4 . . . Guns 8 | . 1 . 1 1 2 3 Cannons 20 | . . 15 . . 2 3 AOE 4 | . . . . . 1 3 Classes Destroyed 13 | 2 1 4 4 . 2 . Worker 5 | . . . 1 2 1 1 Builder 3 | . . . 2 . . 1 Tunneler 2 | 1 . . . . . 1 Hauler 1 | . . . 1 . . . Recycler 5 | 1 . 2 1 . 1 . Mechanic 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 5 | . . . 1 1 1 2 Swarmer 17 | . . 10 2 . 1 4 Grunt 17 | . 1 2 8 . 4 2 Sentry 5 | . . 3 . 1 . 1 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 1 2 Best Kill Streak 5 | 1 1 5 4 2 3 3 Combat Bots Only 4 | . 1 4 3 1 3 3 Max Kills in Single Turn 3 | 1 1 2 1 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 1 3 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 8406 | . 46 524 2008 86 2497 3245 Core 2357 | . 12 101 454 22 757 1011 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 37 | . . 37 . . . . Core Remaining (%) 65 | 100 95 74 17 96 10 . Volleys Fired 154 | 7 5 38 17 6 30 51 Largest 2 | 2 2 2 2 2 2 2 Hottest 155 | 40 40 103 88 149 155 118 Shots Fired 268 | 10 10 69 28 10 59 82 Gun 130 | 10 10 3 9 9 38 51 Cannon 113 | . . 66 5 . 20 22 Launcher 25 | . . . 14 1 1 9 Special . | . . . . . . . Kinetic 132 | 10 10 31 9 . 20 52 Thermal 111 | . . 38 5 9 38 21 Explosive 2 | . . . . . . 2 Electromagnetic 23 | . . . 14 1 1 7 Robot Hit Streak 13 | 3 6 11 3 9 12 13 Robot Miss Streak 6 | 1 1 6 4 3 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 180 | 6 6 35 25 8 41 59 Core Hits 94 | 3 2 21 11 7 22 28 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 5 | . . . 5 . . . Critical Strikes 12 | . . 1 6 . 4 1 Burn 2 | . . . . . 2 . Blast 4 | . . 1 . . 2 1 Smash 6 | . . . 6 . . . Melee Attacks 23 | . . . 23 . . . Impact 23 | . . . 23 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . 2 . . . Damage Inflicted 5637 | 55 59 716 1210 150 1199 2248 Guns 1989 | 55 59 10 42 122 621 1080 Cannons 1760 | . . 706 21 . 448 585 Explosions 1042 | . . . 323 28 130 561 Melee 824 | . . . 824 . . . Ramming 22 | . . . . . . 22 Kinetic 2054 | 55 59 246 42 . 448 1204 Thermal 1863 | . . 470 21 122 621 629 Explosive 289 | . . . . . . 289 Electromagnetic 585 | . . . 323 28 130 104 Impact 824 | . . . 824 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 1 4 3 Average Corruption 1 | . . . 1 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked 5 | . . . . . . 5 Effects 7 | . . . 4 . 1 2 Message Errors 1 | . . . 1 . . . Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 456 | . . . 290 . 37 129 Projectiles 112 | . . . . . 37 75 Explosions 57 | . . . 3 . . 54 Melee 287 | . . . 287 . . . Knockbacks 16 | . . 2 6 . 5 3 Impact 6 | . . . 6 . . . Kinetic 9 | . . 2 . . 5 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 55 | . . . 19 . . 36 Shots 2 | . . . 1 . . 1 Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 264 | . 1 264 251 103 239 65 Average Temperature 79 | . 1 108 60 36 72 20 Received Heat Transfer 1128 | . 24 69 261 30 399 345 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 14 | . . . 11 1 2 . Impact Corruptions 13 | . . . 12 . . 1 Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 10 | . . . . 1 6 3 Heat Transferred 3416 | . . 851 37 274 1562 692 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 491 | 10 72 491 322 196 134 204 Initial 207 | . 6 29 207 107 2 14 Average 115 | 5 35 262 225 125 72 41 Maximum Alert Level 2 | . . 2 1 . . 1 Low Security (%) 77 | 100 100 35 28 100 100 99 Level 1 19 | . . 31 71 . . . Level 2 2 | . . 32 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 3 . 3 4 Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 9 | . 1 . 3 . 2 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 1 2 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 4 22 30 3 21 29 Peak Tracking Total 13 | . 2 9 8 2 13 13 Tactical Retreats 20 | . . 2 12 . 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . . 1 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . . 1 . 5 Max in Single Turn 3 | . . . . 1 . 3 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 23 | . 2 3 . 6 4 8 Terminals 15 | . . 1 . 5 4 5 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . 1 . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 57 | . 6 13 . 10 8 20 Successful 30 | . 5 6 . 3 4 12 Failed 27 | . 1 7 . 7 4 8 Catastrophic 6 | . 1 1 . 2 1 1 Database Lockouts . | . . . . . . . Manual 22 | . 3 3 . 6 4 6 Terminals 34 | . . 4 . 9 8 13 Fabricators 6 | . . . . . . 6 Repair Stations 4 | . . 4 . . . . Recycling Units 11 | . 6 5 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 11 | . . 1 . 1 2 7 Open DSF 4 | . . . . 1 1 2 Alert Level 3 | . . 1 . . . 2 Locate Traps 1 | . . . . . . 1 Zone Layout 3 | . . . . . 1 2 Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 5 | . 3 2 . . . . Report Inventory 3 | . 2 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 8 | . 2 . . 1 2 3 Terminals 5 | . . . . 1 2 2 Track 1 | . . . . 1 . . Assimilate 3 | . . . . . 2 1 Operators 1 | . . . . . . 1 Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Monitor 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 17 | . 2 3 . 4 3 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 53 | . . . . . . 53 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 1 | . . 1 . . . . Time 51 | . . 51 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 2 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 4381 | 82 107 394 991 493 634 1680 Spaces Moved 2605 | 60 91 164 375 530 347 1038 Core 452 | 12 . . 132 124 28 156 Treads 501 | . . 11 82 2 23 383 Legs 650 | 2 . . 87 . 210 351 Wheels 854 | 46 91 153 74 404 86 . Hover . | . . . . . . . Flight 148 | . . . . . . 148 Fastest Speed 40 | 50 80 80 50 50 50 40 Average Speed 115 | 76 89 102 160 73 126 122 Slowest Speed 350 | 120 95 160 350 160 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 6 28 16 23 15 12 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . . . . . 4 68 Melee . | . . . . . . . Projectile 30 | . . . . . 4 26 AOE 42 | . . . . . . 42 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3668 | 85 107 320 692 621 480 1363 Wait 664 | . 9 96 238 56 79 186 Move 2597 | 59 90 163 374 529 346 1036 Hop 1 | . . . . . . 1 Pick Up 79 | 10 1 8 11 15 6 28 Fast Attach 28 | 4 . 2 5 4 4 9 Attach 57 | 3 . 6 12 8 5 23 Detach 7 | 1 . 1 2 . 1 2 Swap 19 | 1 1 4 5 1 4 3 Drop 37 | . 1 2 8 2 5 19 Fire 154 | 7 5 38 17 6 30 51 Melee 20 | . . . 20 . . . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 12) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 449 | -9/Materials | Discovered new exit (range 15) 519 | -9/Materials | Repaired Adv. Beam Cannon 584 | -9/Materials | Entered another Materials area 584 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 823 | -8/Materials | Build established: Scavenger-Mutant 892 | -8/Materials | Lost 3 parts (2n1w) 1227 | -8/Materials | Lost 4 parts (3n1w) 1366 | -8/Materials | Lost 4 parts (1p1n1u1w) 1484 | -8/Materials | Build established: Mutant 1521 | -8/Materials | Core integrity fell below 50% 1567 | -8/Materials | Discovered new exit (range 16) 1573 | -8/Materials | Core integrity fell below 20% 1575 | -8/Materials | Entered Factory 1575 | -7/Factory | Evolved 2 slots: Propulsion x2 1994 | -7/Factory | Build established: Scavenger-Skirmisher 2052 | -7/Factory | Discovered new exit (range 16) 2068 | -7/Factory | Identified exit to Factory 2068 | -7/Factory | Entered another Factory area 2068 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2601 | -6/Factory | Spotted B-75 Beast 2643 | -6/Factory | Build established: Skirmisher 2692 | -6/Factory | Core integrity fell below 50% 2694 | -6/Factory | Discovered new exit (range 15) 2700 | -6/Factory | Core integrity fell below 20% 2701 | -6/Factory | Identified exit to Factory 2702 | -6/Factory | Entered another Factory area 2702 | -5/Factory | Evolved 2 slots: Utility x2 2720 | -5/Factory | Lost 10 parts (1p5n2u2w) 2872 | -5/Factory | Identified exit to DSF 3721 | -5/Factory | Fabricated Nuclear Pulse Array (x2) 4340 | -5/Factory | Core integrity fell below 50% 4367 | -5/Factory | Core integrity fell below 20% 4382 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04346_ Acquired 10 matter. 04346_ U-05 Engineer lays Concrete. 04352_ S-27 Virus IFF system glitched. 04353_ U-05 Engineer lays Concrete. 04359_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04365_ Slammed into G-50 Soldier. 04369_ Adv. System Shield destroyed. 04370_ >> Machine Analyzer network decryption results: 04370_ Scanalyzer x2 04373_ System corrupted: Matter fused (-7). 04373_ >> Machine Analyzer network decryption results: 04373_ Repair Station x3 04375_ Slammed into A-15 Conveyor. 04376_ A-15 Conveyor calls for reinforcements. 04376_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04377_ Slammed into A-15 Conveyor. 04377_ Destabilizing: System corrupted (+1). 04380_ >> Machine Analyzer network decryption results: 04380_ Terminal x2 Map ----- +----------------------------------------------------+ | ????????????????"""??????????????????"""?"""?????? | | ????????????????"""??????????????????"""?"""?????? | | ????????????????"""??????????????????????????????? | | ?????????????????????????????????????"""?????????? | | ??????????????????""T""??????????????"""?????????? | | ??????????????????"""""??????????????"""?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????# ?????????????"""""""""""?? | | ??????????????????????# ??????????????""""T""""??? | | ??????????????????????# ?????????????? ???????? | | ??????????????????????# ????????????? ]????????? | | ????????????????????### #######+#### u??????????" | | ?????????????"""""??# A """?"""????" | | ?????????????"""""??# ?"""?"""????? | | ?????????????"""????+ k ???"""?"""????? | | ????????????????????# """ " k???????????????? | | ?????????????"""""??+ """ T ????????????????? | | ?????????????"""""??# """ " #?????????????????? | | ?????????????"""????# #?????????????????? | | ????????????????????# [ #????""""?????????? | | ????????????????????# #??????""""?????????? | | ##################+## @ #??????""""?????????? | | = [# #??????""""?????????? | | """"""""" # #???????????????????? | | ?? #+####s####+##??????????????????? | | ?"?" """"""""" # #??????????????????? | | ?"R"?? !# ss ! #??????????????????? | | ?"""??""""""""" # ! #??????????????????? | | ?????????? ??# #??????????????????? | | ########?###+##### #??????????????????? | | # ?# + * #??????????????????? | | # "" """ # ### #??????????????????? | | # "" """ # #?# """""" #??????????????????? | | # "" """ + #?# """""" #??????????????????? | | # S # #?# """""" #??????????????????? | | # "" """ # #?# """""" #?????????? #?????? | | # "" """?# #?# #????????? #?????? | | # "" """?# ################???????? +?????? | | # ??# ## """"" #????????? #?????? | | #######??# ## """"" #????????? #?????? | | ?????????# ## """ #???????? #??????? | | ?????????# ## ! #???????? #??????? | | ########## ## #??????? +?"""""" | | ## ## #######? #??????? | | """"" ## ###########"## # #?"""""" | | """"" ## ###### # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Evasion (%) 58 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotWeightAmplifier Manual? 0 Play Time 01:13:48 Cumulative 96.9 hours Start 2023.09.05 @ 23:18:59 End 2023.09.06 @ 00:47:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 029c1326-c735-4eb6-9756-9f5a431bc261