Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 23:39:26 Player: Analote Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (695) 695 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1750 Bonus ------- None Cogmind --------- Core Integrity 359/400 Matter 300/300 Energy 260/260 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Small Battery > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Medium Laser Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Small Battery > --- WEAPON ----------- Medium Laser Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Medium Laser Light Assault Rifle [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 2 | . 1 1 Weapon 1 | . . 1 Parts Attached 25 | 7 13 5 Power 5 | 1 2 2 Engine 4 | 1 2 1 Core 1 | . . 1 Reactor . | . . . Propulsion 5 | 2 3 . Treads . | . . . Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device 2 | . 2 . Storage 2 | 1 1 . Processor 1 | 1 . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 5 3 Energy Gun 4 | 1 3 . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 84 | . 82 86 Engine 8 | . 11 4 Core 1 | . . 3 Leg 20 | . 21 18 Device 6 | . 4 10 Storage 16 | . 13 20 Processor 4 | . 8 . Energy Gun 14 | . 12 16 Ballistic Gun 5 | . 7 3 Launcher 4 | . 1 7 Special Melee Weapon 1 | . . 2 Naked Turns . | . . . Heaviest Build 22 | 14 21 22 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 6 | . 6 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 4 | 4 4 4 Average Carried 2 | 1 2 2 Final Capacity 8 | 8 8 8 Final Carried 4 | 1 3 4 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 604 | 227 250 127 Remotely . | . . . Salvage Created 880 | . 342 538 Parts 65 | . 27 38 Haulers Intercepted 2 | . 1 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 23 | . 11 12 Guns 14 | . 6 8 AOE 9 | . 5 4 Classes Destroyed 7 | . 4 3 Worker 2 | . . 2 Hauler 2 | . 1 1 Watcher 4 | . 3 1 Swarmer 9 | . 6 3 Grunt 9 | . 5 4 Brawler 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 13 | . 5 13 Combat Bots Only 10 | . 5 10 Max Kills in Single Turn 3 | . 2 3 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 474 | . 160 314 Core 79 | . 38 41 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 65 | . 41 24 Largest 3 | . 2 3 Hottest 130 | . 100 130 Shots Fired 120 | . 73 47 Gun 112 | . 69 43 Cannon . | . . . Launcher 8 | . 4 4 Special . | . . . Kinetic 25 | . 18 7 Thermal 87 | . 51 36 Explosive 8 | . 4 4 Electromagnetic . | . . . Robot Hit Streak 21 | . 17 21 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 96 | . 56 40 Core Hits 50 | . 24 26 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1702 | . 835 867 Guns 1082 | . 613 469 Cannons . | . . . Explosions 620 | . 222 398 Melee . | . . . Ramming . | . . . Kinetic 163 | . 79 84 Thermal 919 | . 534 385 Explosive 620 | . 222 398 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 18 | . 18 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 414 | . 414 135 Average Temperature 103 | . 123 50 Received Heat Transfer 222 | . 72 150 Effects 4 | . 4 . Shutdowns 1 | . 1 . Interference 2 | . 2 . Matter Decay 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 1 2 Heat Transferred 2738 | . 1591 1147 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 353 | . 318 353 Initial 4 | . . 4 Average 117 | . 115 146 Maximum Alert Level 1 | . 1 1 Low Security (%) 77 | 100 90 56 Level 1 22 | . 9 43 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 14 18 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 4 5 Successful 9 | . 4 5 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 4 3 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 4 3 Record 6 | . 3 3 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 32 | . . 32 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 845 | 74 437 334 Spaces Moved 428 | 52 232 144 Core 7 | 4 3 . Treads . | . . . Legs 421 | 48 229 144 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 135 | 114 127 153 Slowest Speed 350 | 120 350 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 63 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 45 | . 24 21 Melee . | . . . Projectile . | . . . AOE 45 | . 24 21 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 579 | 66 302 211 Wait 34 | . 2 32 Move 426 | 51 231 144 Hop . | . . . Pick Up 26 | 8 13 5 Fast Attach . | . . . Attach 19 | 7 9 3 Detach . | . . . Swap 6 | . 4 2 Drop 3 | . 2 1 Fire 65 | . 41 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 156 | -10/Materials | Identified exit to Mines 156 | -10/Materials | Discovered exit to Mines (range 14) 192 | -10/Materials | Discovered exit to Mines (range 5) 221 | -10/Materials | Identified exit to Materials 221 | -10/Materials | Discovered exit to Materials (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 492 | -10/Materials | Discovered exit to Materials (range 10) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 559 | -9/Materials | Repaired Imp. Ion Engine 637 | -9/Materials | Identified exit to Mines 637 | -9/Materials | Discovered exit to Mines (range 14) 748 | -9/Materials | Destroyed 10 combat bots 846 | -9/Materials | Self-destructed Last Messages --------------- gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. >>Query(Blade Trap) A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. 00816_ ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. 00816_ R-06 Scavenger collects Lgt. Treads. 00839_ Med. Laser destroyed. 00839_ S-10 Pest destroyed. 00842_ Heat Sink destroyed. 00845_ Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????? ????????????????????#???????????????? | | ?????????? ######???????????? #???????????????? | | ####????? ?????????? #???????????????? | | ##### ????????? #???????????????? | | % #####+## #???????????????? | | * @ g #???????????????? | | u k g #???????????????? | | %* ##### #???????????????? | | [ ##???? #???????????????? | | ##################### ######## #???????????????? | | # #???????# ## #??#???????????????? | | =%# #??????##k## " #??????????????????? | | =# ######## # T #??????????????????? | | = # """ / % + " #??????????????????? | | %# "" || ######## # #??????????????????? | | % + """ | #???#####+## #??????????????????? | | !# |% #???# # #??????????????????? | | = #############???# # #??????????????????? | | =*#??????????????# # #??????????????????? | | #??????????????# ######??????????????????? | | #??????????????# #???????????????????????? | | > #??????????????# #???????????????????????? | | #??????????????########???????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?######????????????????????????????????????? | | # #??????????????????????????????????? | | %+ #??????????????????????????????????? | | !# #??????????????????????????????????? | | !%#? #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmSwarmMeganuke Manual? 0 Play Time 00:09:36 Cumulative 23.6 hours Start 2021.02.26 @ 23:32:13 End 2021.02.26 @ 23:39:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 0 Adventurer 0 Explorer 31 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c830f83c-2165-46a6-88ee-57ccec276645