Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 23:10:05 Player: APerTAS Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (271) 271 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2156 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Ion Engine Ion Engine Improved Ion Engine Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Bomb Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine [Rating: 14] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Signal Interpreter Device Bomb Drone Bay Processor Improved Signal Interpreter Hackware System Shield Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser I Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 4 | . . . 2 2 Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 14 | . 3 1 . 10 Power 2 | . 1 . . 1 Engine 2 | . 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 1 . . 3 Treads 1 | . . . . 1 Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 1 . . 1 Utility 5 | . . 1 . 4 Device 1 | . . 1 . . Storage . | . . . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 3 | . 1 . . 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 12 | . . . . 12 Power 3 | . . . . 3 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Backups 4 | . 2 5 5 5 Power 4 | . 1 5 5 5 Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 14 | . 5 . 4 5 Power 10 | . 1 . 4 5 Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . 4 . . . Tool/Special . | . . . . . Average Slot Usage (%) 21 | . . 4 . 32 Engine 2 | . . . . 4 Treads 2 | . . . . 4 Leg 1 | . . . . 2 Hover 1 | . . . . 1 Processor 5 | . . . . 8 Protection 2 | . . . . 3 Energy Gun 1 | . . . . 2 Ballistic Gun 3 | . . . . 4 Peak Build Rating 14 | . 2 14 . 13 Average Rating 5 | . . 5 . 6 On Entrance . | . . . . . Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns 208 | . 74 31 82 21 Heaviest Build 14 | . 3 8 . 14 Greatest Support 20 | 3 4 3 3 20 Greatest Overweight (x) 2 | . . 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 Average Carried 4 | . 2 5 5 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 365 | . 171 89 . 105 Remotely . | . . . . . Salvage Created 249 | . 46 . . 203 Parts 15 | . 8 . . 7 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 8 | . 3 . . 5 Melee 2 | . . . . 2 Guns 3 | . . . . 3 AOE 3 | . 3 . . . Classes Destroyed 5 | . 2 . . 3 Hauler 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 2 | . . . . 2 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 4 . . 2 Combat Bots Only 3 | . 3 . . 2 Max Kills in Single Turn 2 | . 2 . . 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 175 | . 36 . 22 117 Missed 40 | . 12 . 7 21 Hits 135 | . 24 . 15 96 Projectile 135 | . 24 . 15 96 Critical Strikes 7 | . . . . 7 Damage Taken 1879 | . 219 2 183 1475 Core 946 | . 204 2 183 557 Absorbed by Shields . | . . . . . Ignored by Resistances 44 | . . . . 44 Core Remaining (%) 57 | 100 . 17 54 . Volleys Fired 32 | . 2 . . 30 Largest 2 | . 1 . . 2 Hottest 60 | . 30 . . 60 Shots Fired 53 | . 2 . . 51 Gun 51 | . . . . 51 Cannon . | . . . . . Launcher 2 | . 2 . . . Special . | . . . . . Kinetic 29 | . . . . 29 Thermal 22 | . . . . 22 Explosive 2 | . 2 . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . . . . 16 Robot Miss Streak 3 | . . . . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 39 | . . . . 39 Core Hits 22 | . 5 1 2 14 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 2 | . . . . 2 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 630 | . 145 5 7 473 Guns 445 | . . . . 445 Cannons . | . . . . . Explosions 145 | . 145 . . . Melee . | . . . . . Ramming 40 | . . 5 7 28 Kinetic 284 | . . . . 284 Thermal 161 | . . . . 161 Explosive 145 | . 145 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 9 | . . 2 3 4 Shots . | . . . . . Rammed 37 | . . 1 4 32 Targets Rammed 39 | . . 1 4 34 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 8 | . 5 . . 8 Average Temperature 3 | . 5 . . 3 Received Heat Transfer 771 | . 48 . 102 621 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 666 | . . . . 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 86 | . 86 21 15 55 Initial 21 | . . 21 . . Average 17 | . 52 12 2 14 Influence Increases 336 | . 86 . 15 235 Destroy 0b10 Robot/C 160 | . 60 . . 100 Destroy 0b10 Robot/NC 5 | . 5 . . . Destroy Leader 52 | . 12 . . 40 Successful Hack 5 | . . . . 5 Destroy Structure 9 | . 9 . . . Partial Spotted 45 | . . . 15 30 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 292 | . 30 55 16 191 Entered New Map 36 | . . 35 1 . Time Decay 216 | . 30 20 15 151 Lost Part 40 | . . . . 40 Squads Dispatched 5 | . 2 . 1 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 12 . 9 20 Peak Tracking Total 10 | . 8 . 7 10 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 1 . 4 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 1 1 . 10 Successful 5 | . 1 1 . 3 Failed 7 | . . . . 7 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 8 | . 1 . . 7 Terminals 8 | . 1 . . 7 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . . 2 Terminals 3 | . 1 . . 2 Botnet 2 | . . . . 2 Sabotage 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 16 | . . 16 . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 673 | 9 84 50 82 448 Spaces Moved 638 | 18 126 60 150 284 Core 503 | 18 123 60 150 152 Treads 101 | . . . . 101 Legs 16 | . . . . 16 Wheels . | . . . . . Hover 15 | . . . . 15 Flight 3 | . 3 . . . Fastest Speed 40 | 50 40 50 50 50 Average Speed 73 | 50 49 70 50 99 Slowest Speed 190 | 50 50 150 50 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 37 16 20 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . 9 . . . Melee . | . . . . . Projectile . | . . . . . AOE 9 | . 9 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 774 | 17 148 67 163 379 Wait 17 | . . . . 17 Move 634 | 17 125 59 149 284 Hop . | . . . . . Pick Up 17 | . 11 . 5 1 Fast Attach 12 | . 2 1 . 9 Attach 2 | . 1 . . 1 Detach 1 | . 1 . . . Swap . | . . . . . Drop 15 | . 6 1 5 3 Fire 32 | . 2 . . 30 Melee . | . . . . . Ram 13 | . . 1 4 8 Kick . | . . . . . Crush 26 | . . . . 26 Escape Stasis . | . . . . . Rewire 5 | . . 5 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Released all parts (2) 88 | -10/Materials | Core integrity fell below 50% 89 | -10/Materials | Discovered new exit (range 10) 93 | -10/Materials | Discovered new exit (range 16) 94 | -10/Materials | Entered Mines 95 | -10/Mines | Core integrity fell below 20% 97 | -10/Mines | Found the Drone Emporium 98 | -10/Mines | Found Prototype Device 98 | -10/Mines | Identified Bomb Drone Bay 129 | -10/Mines | Met a Derelict bent on vengeance 134 | -10/Mines | Discovered new exit (range 6) 144 | -10/Mines | Entered Materials 144 | -9/Materials | Evolved 2 slots: Power x2 214 | -9/Materials | Discovered new exit (range 16) 226 | -9/Materials | Entered another Materials area 226 | -8/Materials | Evolved 2 slots: Power x2 263 | -8/Materials | Discovered new exit (range 2) 263 | -8/Materials | Identified exit to Storage 317 | -8/Materials | Build established: Mutant 342 | -8/Materials | Core integrity fell below 50% 361 | -8/Materials | Lost 6 parts (2p2n1u1w) 494 | -8/Materials | Lost 5 parts (1p1n1u2w) 636 | -8/Materials | Core integrity fell below 20% 672 | -8/Materials | Discovered new exit (range 15) 674 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00563_ Triggered Alarm Trap. 00563_ An alarm sounds. 00563_ ALERT: Alarm triggered, dispatching investigation squad. 00593_ Slammed into G-47 Trooper. 00595_ Matter Filter disabled. 00597_ Slammed into G-47 Trooper. 00599_ Critical hit (Burn: +37). 00600_ Slammed into G-47 Trooper. 00615_ Critical hit (Burn: +37). 00616_ Slammed into G-47 Trooper. 00617_ Lgt. Treads destroyed. 00617_ Slammed into G-47 Trooper. 00634_ Dropped Reflective Plating. 00657_ Connecting with Terminal... 00669_ C-30 ARC bursts open, deploying its payload. 00669_ B-36 Bruiser unfolds itself. 00669_ G-47 Trooper unfolds itself. 00671_ K-01 Serf collects debris. 00672_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????# ####+##################???????????????????? | | ????# + #???????????????????? | | ????#+############## #???????????????????? | | ???? ?????????????# #???????????????????? | | ???# ?????????????# """ """ #???????????????????? | | ???#] ?????????????# """ """ #???????????????????? | | ???# ?????????????# """ """ #?????????##????????? | | ???###?????????????# #???????## #####????? | | ???????????????????# "T" #??????= !!! #????? | | ???????????????????#####+#####?????? !! #????? | | ????????????######+### ######## !! #????? | | ???????????# # #????? | | ???????????# " + #????? | | ???????????# # #????? | | ???????????+ ####### a ######## #????? | | ?????????????????????##r ####??????"""T""" #????? | | ??????????????????????# !##?????########?????? | | ??????????????????????# !#??????????????????? | | ??????????????????????# !#??????????????????? | | ??????????????????????#g !#??????????????????? | | ??????????????????????#%g !#??????????????????? | | ??????????????????????#ak b !##??????????????????? | | ??????????????????????# ####???????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# g#??????????????????????? | | ??????????????????????k ??????????????????????? | | ?????????????????????? gl??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????### ??????????????????????? | | ???????????????????????# H ??????????????????????? | | ???????????????????????# < ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 13 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed MachineVisualWand Manual? 0 Play Time 00:12:53 Cumulative 51.2 hours Start 2026.02.17 @ 23:01:50 End 2026.02.17 @ 23:10:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2252479-a409-415b-814c-d7ec69fbc9b6