Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 20:26:09 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (586) 586 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2501 Bonus ------- None Cogmind --------- Core Integrity 425/550 Matter 285/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Cooling System Advanced Visual Processing Unit Transmission Jammer EM Pulse Gun Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Transmission Jammer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Cooling System Transmission Jammer Power Shielding EM Pulse Gun Small Laser Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 32 | 5 3 2 8 14 Power 4 | 1 . . 1 2 Engine 3 | 1 . . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 1 1 . 4 4 Treads . | . . . . . Leg 8 | 1 1 . 2 4 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 8 | 1 1 1 1 4 Device 3 | . . . 1 2 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 10 | 2 1 1 2 4 Energy Gun 5 | 1 . . 1 3 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . 2 2 12 Power 2 | . . . . 2 Propulsion 7 | . . 1 1 5 Utility 2 | . . . 1 1 Weapon 5 | . . 1 . 4 Highest Loss Streak 6 | . . 2 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 89 91 76 77 Engine 9 | . 14 14 11 3 Core 1 | . . . . 3 Leg 19 | . 21 20 13 25 Flight 2 | . . . 3 6 Device 5 | . . . 8 8 Storage 11 | . 14 14 11 9 Protection 7 | . 11 14 7 2 Energy Gun 11 | . 14 14 8 13 Ballistic Gun 9 | . 8 7 14 5 Launcher 2 | . 5 5 . . Peak Build Rating 23 | 5 7 7 9 23 Average Rating 9 | 4 6 6 7 16 On Entrance 5 | . 5 7 6 9 Naked Turns . | . . . . . Heaviest Build 36 | 13 15 16 19 36 Greatest Support 45 | 10 20 20 20 45 Greatest Overweight (x) 3 | 1 1 1 3 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 8 | 7 8 8 8 9 Most Carried 8 | 2 6 6 6 8 Average Carried 5 | 1 3 5 5 6 Final Capacity 15 | 8 8 8 8 15 Final Carried 6 | 2 6 5 6 6 Class Distribution -------------------- 66% | Mutant 26% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 680 | 250 78 44 120 188 Remotely . | . . . . . Salvage Created 776 | . 81 60 327 308 Parts 50 | . 3 4 27 16 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 16 | . 3 1 7 5 Guns 14 | . 1 1 7 5 AOE 2 | . 2 . . . Classes Destroyed 7 | . 2 1 3 1 Worker 3 | . . . 3 . Recycler 1 | . . . 1 . Mechanic 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 4 | . . . 4 . Grunt 9 | . 3 . 3 3 Sentry 3 | . . 1 . 2 Best Kill Streak 5 | . 3 1 5 3 Combat Bots Only 5 | . 2 1 5 3 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 201 | . 27 16 52 106 Missed 57 | . 7 4 15 31 Damage Taken 1895 | . 216 194 354 1131 Core 308 | . 54 41 88 125 Absorbed by Shields . | . . . . . Redirected to Shielding 22 | . 9 . . 13 Core Remaining (%) 80 | 100 . 62 78 . Volleys Fired 88 | . 13 4 33 38 Largest 3 | . 2 2 2 3 Hottest 178 | . 70 70 60 178 Shots Fired 164 | . 26 8 66 64 Gun 159 | . 22 7 66 64 Cannon . | . . . . . Launcher 5 | . 4 1 . . Special . | . . . . . Kinetic 68 | . 9 3 43 13 Thermal 68 | . 13 4 . 51 Explosive 5 | . 4 1 . . Electromagnetic 23 | . . . 23 . Robot Hit Streak 13 | . 7 11 9 13 Robot Miss Streak 7 | . 2 . 7 6 Penetration Max . | . . . . . Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 98 | . 15 8 31 44 Core Hits 44 | . 7 4 15 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1682 | . 412 103 428 739 Guns 1397 | . 148 82 428 739 Cannons . | . . . . . Explosions 285 | . 264 21 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 472 | . 69 39 276 88 Thermal 773 | . 79 43 . 651 Explosive 285 | . 264 21 . . Electromagnetic 152 | . . . 152 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 22 | . 10 12 . . Projectiles . | . . . . . Explosions 22 | . 10 12 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 19 | . . 19 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 3 | . . 1 1 1 Kicked 3 | . . 1 1 1 Crushed . | . . . . . Highest Temperature 331 | . 36 46 . 331 Average Temperature 72 | . 19 21 . 97 Received Heat Transfer 585 | . 120 54 114 297 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1559 | . 175 100 . 1284 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 212 | . 120 70 212 179 Initial 89 | . . 46 27 89 Average 75 | . 45 58 81 118 Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 89 100 Level 1 3 | . . . 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 7 2 9 8 Peak Tracking Total 4 | . 4 2 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1110 | 83 191 190 333 313 Spaces Moved 526 | 44 100 118 123 141 Core 3 | 3 . . . . Treads . | . . . . . Legs 517 | 41 100 118 117 141 Wheels . | . . . . . Hover . | . . . . . Flight 6 | . . . 6 . Fastest Speed 50 | 50 120 120 120 120 Average Speed 149 | 170 143 149 181 120 Slowest Speed 290 | 190 190 190 290 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 26 32 18 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . 12 7 . . Melee . | . . . . . Projectile . | . . . . . AOE 19 | . 12 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 682 | 50 120 124 164 224 Wait 20 | . . . . 20 Move 522 | 43 99 117 122 141 Hop . | . . . . . Pick Up 12 | 2 5 . . 5 Fast Attach 15 | 5 1 . 4 5 Attach 10 | . 1 1 . 8 Detach 3 | . . . . 3 Swap 7 | . 1 1 4 1 Drop 2 | . . . . 2 Fire 88 | . 13 4 33 38 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 1 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Entered Mines 303 | -10/Mines | Met a Derelict bent on vengeance 304 | -10/Mines | Build established: Mutant 395 | -10/Mines | Discovered new exit (range 14) 465 | -10/Mines | Entered Materials 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Discovered new exit (range 8) 789 | -9/Materials | Discovered new exit (range 5) 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 925 | -8/Materials | Lost 3 parts (1p1n1w) 1111 | -8/Materials | Self-destructed Last Messages --------------- 01060_ Lgt. Nuclear Core destroyed. 01063_ U-05 Engineer builds a Door. 01066_ Slug penetrates Wall. 01066_ Hvy. Laser destroyed. 01070_ Slug penetrates Door. 01071_ Acquired Adv. Visual Processing Unit. 01071_ U-05 Engineer builds a Door. 01086_ Slug penetrates Wall. 01089_ Acquired 15 matter. 01092_ Penetrated by Slug. 01092_ Aluminum Leg destroyed. 01095_ Wall collapses. 01095_ Penetrated by Slug. 01099_ R-06 Scavenger collects Lgt. Deuterium Engine. 01101_ Penetrated by Slug. 01103_ U-05 Engineer builds a Wall. 01107_ Penetrated by Slug. 01107_ Aluminum Leg destroyed. 01109_ R-06 Scavenger collects Heat Sink. 01110_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????? ?????????????????????? | | ???????? ?????????????????????? | | ???????? ?????????????????????? | | ???????? ?????????????????????? | | ???????? ?????????????????????? | | ???????? ?????????????????????? | | ???????# ?????????????????????? | | ???###?# #????????????????????? | | #### ### #????????????????????? | | # # #????????????????????? | | # """ # #????????????????????? | | # """ # #????????????????????? | | # """ # ############## ????? | | # # ????? | | # # = rr a ! ???? | | # @/h% %! ???? | | # ! ! # = u ! ???? | | # !!!%### #####+## ???? | | # !!! #?# #??????????????????? | | # #?# #??????????????????? | | # #?# #??????????????????? | | # #?# #??????????????????? | | ########?# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????#*#??????????????????? | | ?????#####%#####??????????????? | | ?????#!! =%=% #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerFlightCarapace Manual? 0 Play Time 00:10:16 Cumulative 19.0 hours Start 2024.09.17 @ 20:13:17 End 2024.09.17 @ 20:26:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5e2e962-d6ff-4ca1-9593-dc005388b443