Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.12 @ 01:23:21 // Halloween2020/ForbiddenLore

Player: rusmal

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (197)     985
Value Destroyed (8678)     8678
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (5355)               5355
              TOTAL SCORE: 20438

 Bonus
-------
High Alert Combat Kills    2304
Follower Combat Kills      695
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             0/850
Matter                     257/300
Energy                     466/650
System Corruption          4%
Temperature                Cool (12)
Movement                   Rolling (100) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Wheel
           Wheel
>          --- UTILITY (8) ------
  Advanced Heat Sink
     Large Storage Unit
           Energy Well
           Targeting Computer
  Advanced Targeting Computer
  Improved Transmission Jammer
           System Shield
>          --- WEAPON (2) -------
           Arc Projector
           Plasma Cannon
>          --- INVENTORY (10) ---
     Light Nuclear Core
  Improved Transmission Jammer
           Ion Cannon
           Ion Cannon
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle

 Peak State 
------------
>            --- POWER ------------
      Cooled Deuterium Engine
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
    Improved Cooling System
             Lightpack 2.0
  Long-range Sensor Array
    Improved Signal Interpreter
             Relay Coupler [Grunt]
>            --- WEAPON -----------
   Precision Shock Rifle
    Advanced Assault Cannon
>            --- INVENTORY --------
       Heavy Deuterium Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
       Light Treads
       Light Treads
             Modified TNC
    Improved Light Armor Plating
     Layered Light Armor Plating
     Layered Light Armor Plating
             Relay Coupler [NC]
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Swarmer]
             Relay Coupler [Duelist]
             Relay Coupler [Duelist]
             Relay Coupler [Demolisher]
             Relay Coupler [Hunter]
             Force Rifle
             Force Rifle
       Heavy Particle Cannon
             Rocket Launcher
    Improved Datajack
[Rating: 70]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Lightpack 2.0
  Device                   Improved Cooling System
  Storage                  Lightpack 2.0
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             243  | 6   2   9   31  1   2   .   7   32  10  31  46  8   25  33  
  Power                    25   | 1   .   1   3   .   .   .   1   2   1   5   4   .   2   5   
    Engine                 17   | 1   .   1   2   .   .   .   .   .   1   3   3   .   2   4   
    Core                   8    | .   .   .   1   .   .   .   1   2   .   2   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               78   | 2   .   3   13  1   .   .   2   8   2   9   14  3   11  10  
    Treads                 54   | 2   .   1   12  1   .   .   2   8   2   9   8   2   5   2   
    Leg                    14   | .   .   2   1   .   .   .   .   .   .   .   .   1   6   4   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Utility                  58   | 1   2   .   4   .   2   .   2   6   5   5   10  4   8   9   
    Device                 19   | .   .   .   1   .   .   .   1   1   .   3   4   3   3   3   
    Storage                7    | 1   1   .   .   .   2   .   .   .   .   .   .   .   1   2   
    Processor              5    | .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   
    Hackware               8    | .   .   .   .   .   .   .   .   .   1   1   1   .   3   2   
    Protection             19   | .   .   .   2   .   .   .   1   5   4   .   5   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   .   5   11  .   .   .   2   16  2   12  18  1   4   9   
    Energy Gun             19   | 1   .   2   2   .   .   .   1   2   .   6   2   .   1   2   
    Energy Cannon          21   | .   .   .   2   .   .   .   .   7   1   1   5   1   .   4   
    Ballistic Gun          13   | 1   .   1   5   .   .   .   1   3   .   .   .   .   .   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
    Launcher               16   | .   .   2   1   .   .   .   .   .   .   3   7   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   1   .   .   .   .   4   1   1   2   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   1   .   .   5   .   .   .   1   
Parts Lost                 80   | .   .   2   5   .   .   .   .   3   .   8   27  4   9   22  
  Power                    8    | .   .   .   .   .   .   .   .   .   .   1   3   .   1   3   
  Propulsion               32   | .   .   1   2   .   .   .   .   1   .   3   10  3   3   9   
  Utility                  19   | .   .   .   2   .   .   .   .   1   .   2   6   1   2   5   
  Weapon                   21   | .   .   1   1   .   .   .   .   1   .   2   8   .   3   5   
  Highest Loss Streak      16   | .   .   2   2   .   .   .   .   2   .   4   7   3   3   16  
Average Slot Usage (%)     90   | .   88  98  98  100 94  88  84  87  88  90  78  93  95  90  
  Engine                   4    | .   14  14  10  .   .   .   .   .   2   6   6   6   6   4   
  Core                     3    | .   .   .   .   11  11  11  9   9   4   .   .   .   .   1   
  Treads                   28   | .   28  9   36  44  44  44  36  35  30  29  18  19  15  11  
  Leg                      2    | .   .   17  6   .   .   .   .   .   .   .   .   2   9   1   
  Device                   7    | .   .   .   .   .   .   .   5   9   7   11  7   18  15  6   
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   7   5   .   1   10  
  Processor                6    | .   3   14  5   11  6   .   .   .   .   6   7   12  13  12  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   6   7   7   6   13  15  
  Protection               5    | .   .   .   4   .   .   .   7   9   12  2   4   13  6   2   
  Energy Gun               3    | .   14  17  8   .   .   .   3   1   .   4   1   .   2   4   
  Energy Cannon            4    | .   .   .   1   11  11  11  9   7   5   2   2   .   2   2   
  Ballistic Gun            4    | .   14  .   10  .   .   .   4   7   7   .   .   .   .   1   
  Launcher                 3    | .   .   10  .   11  11  11  .   .   .   1   6   12  5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  39  46  50  44  44  17  26  30  32  33  39  35  37  55  
  Greatest Support         118  | 40  40  40  83  91  91  91  91  91  80  112 88  80  110 118 
  Greatest Overweight (x)  13   | .   .   12  1   .   .   .   .   .   .   .   10  .   2   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   14  12  12  12  24  24  24  24  24  24  24  4   4   10  
  Average Capacity         16   | 5   11  12  12  12  17  24  24  24  24  24  19  4   4   7   
  Most Carried             24   | 6   12  12  12  12  16  16  24  24  24  24  24  4   4   10  
  Average Carried          15   | 3   11  10  11  11  13  16  20  23  23  23  18  4   3   5   
  Final Capacity           24   | 6   12  12  12  12  24  24  24  24  24  24  4   4   4   10  
  Final Carried            24   | 6   12  11  12  12  16  16  24  24  24  24  4   4   4   8   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 20% | Bothacker-Mutant
 14% | Mutant
 12% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Storage
 Bothacker-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Gar  Fac  
Matter Collected           4243 | 253  126  135  433  64   .    20   108  457  144  482  691  351  559  420  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7717 | .    413  91   923  .    .    .    314  1113 130  1008 924  403  1331 1067 
  Parts                    421  | .    22   3    50   .    .    .    20   56   3    57   50   31   64   65   
Haulers Intercepted        11   | .    1    .    4    .    .    .    1    .    .    4    .    .    .    1    
Recyclers Shooed           2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Combat Hostiles Destroyed  158  | .   10  6   17  .   .   .   5   30  2   14  31  5   25  13  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     73   | .   10  1   17  .   .   .   2   22  2   8   5   .   .   6   
  Cannons                  33   | .   .   .   .   .   .   .   3   8   .   4   10  .   4   4   
  AOE                      44   | .   .   5   .   .   .   .   .   .   .   2   16  3   17  1   
Classes Destroyed          17   | .   4   1   1   .   .   .   1   1   .   3   1   3   2   .   
  Worker                   11   | .   1   .   .   .   .   .   .   .   .   1   .   1   .   8   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   6   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   11   | .   1   .   4   .   .   .   1   .   .   4   .   .   .   1   
  Recycler                 3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  56   | .   3   3   3   .   .   .   .   11  .   6   20  .   6   4   
  Grunt                    58   | .   7   2   8   .   .   .   2   13  1   .   5   3   14  3   
  Brawler                  4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   26   | .   .   1   6   .   .   .   2   3   .   6   5   1   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Best Kill Streak           13   | .   3   3   4   .   .   .   2   10  2   7   8   7   7   13  
  Combat Bots Only         10   | .   3   3   4   .   .   .   2   10  2   3   8   3   7   2   
Max Kills in Single Turn   6    | .   2   2   2   .   .   .   1   1   1   2   3   6   2   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   .   .   2   3   2   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Gar  Fac  
Damage Taken               13261 | .    378  244  1012 9    .    .    230  1190 212  1899 2973 639  1521 2954 
  Core                     1849  | .    53   64   42   .    .    .    15   138  17   148  505  32   323  512  
  Absorbed by Shields      33    | .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    
Core Remaining (%)         63    | 100  .    53   .    .    .    89   .    72   .    .    4    .    .    .    
Volleys Fired              456   | .    33   13   55   .    .    .    17   57   11   65   77   12   48   68   
  Largest                  2     | .    2    2    2    .    .    .    2    2    2    2    2    2    2    2    
  Hottest                  200   | .    70   100  91   .    .    .    113  131  96   148  170  86   133  200  
Shots Fired                872   | .    66   19   110  .    .    .    34   170  21   122  108  16   79   127  
  Gun                      462   | .    66   12   104  .    .    .    17   113  11   59   15   .    2    63   
  Cannon                   288   | .    .    .    6    .    .    .    17   57   10   58   60   .    34   46   
  Launcher                 122   | .    .    7    .    .    .    .    .    .    .    5    33   16   43   18   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  293   | .    33   2    55   .    .    .    16   91   11   38   13   .    14   20   
  Thermal                  416   | .    33   10   55   .    .    .    17   79   10   51   62   .    22   77   
  Explosive                41    | .    .    7    .    .    .    .    .    .    .    5    29   .    .    .    
  Electromagnetic          122   | .    .    .    .    .    .    .    1    .    .    28   4    16   43   30   
  Robot Hit Streak         27    | .    14   27   23   .    .    .    7    19   7    21   11   14   26   9    
  Robot Miss Streak        6     | .    3    1    3    .    .    .    2    3    2    2    4    1    1    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        4     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Autonomous               59    | .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    
Shots Hit Robots           633   | .    48   18   87   .    .    .    23   124  17   84   58   13   62   99   
  Core Hits                354   | .    22   9    36   .    .    .    10   44   4    42   58   18   55   56   
  Critical Hits            17    | .    .    .    2    .    .    .    1    5    2    5    .    .    2    .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    1    .    .    .    1    3    2    2    .    .    1    .    
Melee Attacks              27    | .    .    .    .    .    .    .    .    19   2    2    4    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    .    .    .    .    19   2    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18570 | .    596  505  1245 .    .    .    415  2455 286  2056 3490 1082 3021 3419 
  Guns                     5864  | .    596  153  1138 .    .    .    129  1836 157  858  171  .    .    826  
  Cannons                  5143  | .    .    .    81   .    .    .    286  619  129  785  916  .    822  1505 
  Explosions               7529  | .    .    352  26   .    .    .    .    .    .    413  2393 1058 2199 1088 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  34    | .    .    .    .    .    .    .    .    .    .    .    10   24   .    .    
  Kinetic                  4126  | .    246  27   592  .    .    .    111  1561 157  663  132  .    351  286  
  Thermal                  7473  | .    350  126  627  .    .    .    286  894  129  806  955  416  842  2042 
  Explosive                3245  | .    .    352  26   .    .    .    .    .    .    321  2221 325  .    .    
  Electromagnetic          3692  | .    .    .    .    .    .    .    18   .    .    266  172  317  1828 1091 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    3    3    .    1    4    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    2    3    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    .    .    .    .    .    5    29   .    2    6    
    Message Errors         12    | .    .    .    .    .    .    .    .    .    .    1    9    .    .    2    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    3    7    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    1    4    .    1    2    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            566   | .    .    .    57   .    .    .    .    19   .    47   137  203  6    97   
  Projectiles              86    | .    .    .    .    .    .    .    .    19   .    15   10   .    .    42   
  Explosions               480   | .    .    .    57   .    .    .    .    .    .    32   127  203  6    55   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    4    3    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    4    3    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      819   | .    .    83   221  .    .    .    .    .    .    .    171  163  162  19   
  Shots                    32    | .    .    5    2    .    .    .    .    .    .    .    5    3    14   3    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    
Targets Rammed             9     | .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        465   | .    117  114  177  .    .    .    465  15   6    42   423  .    4    99   
  Average Temperature      77    | .    36   45   42   .    .    .    194  5    6    14   141  .    4    18   
  Received Heat Transfer   3096  | .    183  66   249  .    .    .    135  468  84   468  663  69   363  348  
  Effects                  12    | .    .    .    .    .    .    .    6    .    .    .    6    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    
  Parts Fried              16    | .    .    .    .    .    .    .    .    .    .    .    2    1    7    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             17    | .    3    1    .    .    .    .    1    2    .    4    5    .    .    1    
  Heat Transferred         12091 | .    1036 370  1591 .    .    .    518  1605 222  1247 1427 250  775  3050 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    .    .    .    .    .    .    .    1    .    2    8    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Gar  Fac  
Peak Influence             1701 | .    175  236  304  95   .    .    124  1640 1121 903  1701 1179 1428 1032 
  Initial                  892  | .    .    21   91   95   .    .    .    19   861  418  438  892  581  749  
  Average                  657  | .    55   95   190  53   .    .    37   1056 950  717  955  942  1090 816  
Maximum Alert Level        5    | .    .    1    1    .    .    .    .    5    4    3    5    4    4    3    
  Low Security (%)         31   | 100  100  92   56   100  .    100  100  10   .    .    .    .    .    .    
  Level 1                  6    | .    .    7    43   .    .    .    .    4    .    .    .    .    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    3    .    32   19   .    20   .    
  Level 3                  34   | .    .    .    .    .    .    .    .    35   99   67   51   65   20   100  
  Level 4                  17   | .    .    .    .    .    .    .    .    38   .    .    22   34   58   .    
  Level 5                  2    | .    .    .    .    .    .    .    .    7    .    .    7    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    2    .    2    .    .    .    .    .    2    4    .    1    .    6    
  Investigation            2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    .    .    2    3    .    1    .    1    
  Reinforcement            8    | .    1    .    2    .    .    .    .    .    .    1    .    .    .    4    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Distress Signals           14   | .   2   .   2   .   .   .   1   1   .   2   2   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              250  | .   15  6   36  .   .   .   4   42  7   27  40  10  36  27  
  Peak Tracking Total      7    | .   3   3   5   .   .   .   2   5   4   5   5   3   7   5   
  Tactical Retreats        27   | .   1   .   4   .   .   .   .   2   .   .   2   5   9   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Traps Triggered            13   | .   .   .   1   .   .   .   1   .   1   .   3   1   5   1   
  Indirectly               7    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   
Trap Hack Attempts         23   | .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Machines Disabled          39   | .   .   5   5   .   .   .   .   6   1   6   4   9   3   .   
  Max in Single Turn       5    | .   .   2   3   .   .   .   .   1   1   1   2   5   1   .   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   4   .   .   2   .   3   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Machines Accessed          37   | .   6   1   7   1   2   .   5   .   1   6   .   5   .   3   
  Terminals                20   | .   4   1   4   .   .   .   3   .   .   4   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
Total Hacks                98   | .   15  4   28  1   5   .   12  .   2   10  .   11  .   10  
  Successful               61   | .   7   1   19  1   5   .   8   .   2   8   .   5   .   5   
  Failed                   37   | .   8   3   9   .   .   .   4   .   .   2   .   6   .   5   
    Catastrophic           3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   8   3   13  .   1   .   7   .   .   1   .   9   .   .   
  Terminals                49   | .   10  4   12  .   .   .   9   .   .   5   .   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          21   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   8   
  Recycling Units          10   | .   5   .   .   .   .   .   2   .   .   3   .   .   .   .   
  Scanalyzers              7    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   2   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   
Terminal Hacks             22   | .   3   1   3   1   5   .   3   .   .   4   .   2   .   .   
  Record                   5    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   3   
  Scan Component           8    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   6    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       6    | .   3   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Report Inventory         4    | .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Analyze                  3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         8    | .   1   .   3   .   .   .   3   .   .   .   .   1   .   .   
  Terminals                8    | .   1   .   3   .   .   .   3   .   .   .   .   1   .   .   
    Botnet                 8    | .   1   .   3   .   .   .   3   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   1   7   .   .   .   3   .   1   2   .   3   .   3   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   
  Time                     186  | .   .   .   136 .   .   .   .   .   .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    33   | .   .   .   .   .   .   .   .   15  .   .   8   .   10  .   
  Machine Destruction      33   | .   .   .   .   .   .   .   .   15  .   .   8   .   10  .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   1   1   1   .   3   1   
Robots Rewired             9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Gar  Fac  
Total Allies               11   | .    .    .    .    .    .    .    .    9    .    1    1    .    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    .    6    3    2    1    .    .    .    
  Highest-Rated Group      96   | .    .    .    .    .    .    .    .    96   60   39   12   .    .    .    
  Highest-Rated Ally       21   | .    .    .    .    .    .    .    .    21   21   21   12   .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  GUARD                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Ally Attacks               121  | .    .    .    .    .    .    .    .    64   28   19   10   .    .    .    
  Total Damage             2653 | .    .    .    .    .    .    .    .    1468 693  369  123  .    .    .    
  Kills                    23   | .    .    .    .    .    .    .    .    12   6    4    1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Sto Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Gar  Fac  
Turns Passed               13602 | 116  849  350  1564 710  505  402  556  2658 513  1254 1286 781  1220 838  
Spaces Moved               6865  | 67   439  186  641  427  306  252  209  1435 260  609  543  442  640  409  
  Core                     14    | 5    .    2    .    .    .    .    .    .    .    .    3    .    .    4    
  Treads                   6090  | 62   439  49   507  427  306  252  209  1435 260  609  492  442  451  150  
  Legs                     477   | .    .    135  134  .    .    .    .    .    .    .    .    .    189  19   
  Wheels                   236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    236  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   48    | .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    
  Fastest Speed            50    | 50   160  150  150  160  160  160  160  160  160  160  114  160  120  80   
  Average Speed            157   | 151  160  158  157  160  160  160  160  160  160  160  177  160  148  116  
  Slowest Speed            700   | 160  160  650  160  160  160  160  160  160  160  160  550  160  180  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    70   33   52   63   69   62   19   88   7    65   63   9    78   11   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    1    1    .    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    .    1    .    .    .    1    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 14    | .    .    .    .    .    .    .    .    4    .    .    10   .    .    .    
Terrain Destroyed          459   | .    .    29   32   .    .    .    .    10   .    54   268  48   9    9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33    | .    .    .    .    .    .    .    .    10   .    11   10   .    .    2    
  AOE                      426   | .    .    29   32   .    .    .    .    .    .    43   258  48   9    7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Gar  Fac  
Total                      8810 | 78   523  223  1089 455  323  251  399  1688 336  771  749  489  820  616  
  Wait                     882  | .    30   10   291  21   .    .    147  78   41   23   52   17   91   81   
  Move                     6849 | 66   438  185  640  426  305  251  208  1433 259  608  541  441  639  409  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144  | 6    12   1    20   3    12   .    12   28   6    17   14   .    1    12   
  Fast Attach              107  | 6    2    2    13   1    1    .    4    5    3    9    15   8    18   20   
  Attach                   72   | .    .    4    11   .    .    .    3    10   4    9    21   .    2    8    
  Detach                   29   | .    1    3    6    .    1    .    3    1    1    1    6    .    2    4    
  Swap                     64   | .    .    3    7    .    1    .    .    17   3    13   10   .    5    5    
  Drop                     144  | .    7    2    23   4    3    .    5    36   6    24   8    3    14   9    
  Fire                     456  | .    33   13   55   .    .    .    17   57   11   65   77   12   48   68   
  Melee                    27   | .    .    .    .    .    .    .    .    19   2    2    4    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Trap                     23   | .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 16)
   117 | -11/Scrapyard | Entered Materials
   258 | -10/Materials | Discovered new exit (range 7)
   314 | -10/Materials | Build established: Mutant
   562 | -10/Materials | Discovered new exit (range 16)
   725 | -10/Materials | Identified exit to Mines
   966 | -10/Materials | Entered Mines
   993 | -10/Mines     | Discovered new exit (range 15)
  1051 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1316 | -10/Mines     | Entered Materials
  1316 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1674 | -9/Materials  | Build established: Scavenger-Mutant
  1717 | -9/Materials  | Discovered new exit (range 16)
  1883 | -9/Materials  | Repaired Hvy. Assault Rifle
  1952 | -9/Materials  | Repaired Lgt. Treads
  1979 | -9/Materials  | Repaired Lgt. Treads
  2007 | -9/Materials  | Repaired Lgt. Treads
  2034 | -9/Materials  | Repaired Lgt. Treads
  2314 | -9/Materials  | Identified exit to Materials
  2726 | -9/Materials  | Discovered new exit (range 9)
  2809 | -9/Materials  | Identified exit to Mines
  2880 | -9/Materials  | Entered Mines
  2903 | -9/Mines      | Met a Derelict bent on vengeance
  2922 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3040 | -9/Mines      | Learned location of 1 exit from Lower Caves
  3179 | -9/Mines      | Learned 2 Materials zone layouts
  3330 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3551 | -9/Mines      | Discovered exit to Materials (range 7)
  3582 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3583 | -9/Mines      | Discovered new exit (range 5)
  3588 | -9/Mines      | Identified exit to Exiles
  3590 | -9/Mines      | Entered Exiles
  3614 | -9/Exiles     | Discovered new exit (range 15)
  3633 | -9/Exiles     | Build established: Mutant
  3634 | -9/Exiles     | Met 8R-AWN
  3656 | -9/Exiles     | Met EX-HEX
  3747 | -9/Exiles     | Met EX-DEC
  3782 | -9/Exiles     | Learned location of Zion (-7)
  3813 | -9/Exiles     | Met EX-BIN
  3835 | -9/Exiles     | Aligned with FarCom system
  3837 | -9/Exiles     | Given EX-Vault access code
  3873 | -9/Exiles     | Opened EX-Vault
  3882 | -9/Exiles     | Found Lightpack 2.0
  3912 | -9/Exiles     | Found Modified TNC
  3918 | -9/Exiles     | Found AWS/Gauss
  3951 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4076 | -9/Exiles     | Discovered new exit (range 14)
  4095 | -9/Exiles     | Stole three prototypes: Lightpack 2.0, Modified TNC, AWS/Gauss
  4095 | -9/Exiles     | Entered Mines
  4169 | -8/Mines      | Build established: Hauler-Mutant
  4380 | -8/Mines      | Discovered exit to Materials (range 12)
  4497 | -8/Mines      | Entered Materials
  4497 | -8/Materials  | Evolved 2 slots: Utility x2
  4498 | -8/Materials  | Identified exit to Factory
  5052 | -8/Materials  | Identified exit to Garrison
  5053 | -8/Materials  | Entered Garrison
  5184 | -8/Garrison   | Triggered checkpoint
  5229 | -8/Garrison   | Garrison Relay disabled
  5266 | -8/Garrison   | Triggered checkpoint
  5402 | -8/Garrison   | Triggered checkpoint
  5424 | -8/Garrison   | Triggered checkpoint
  5434 | -8/Garrison   | Triggered checkpoint
  5440 | -8/Garrison   | Triggered checkpoint
  5475 | -8/Garrison   | Destroyed 10 combat bots
  5668 | -8/Garrison   | Discovered exit to Factory (range 9)
  5706 | -8/Garrison   | Triggered checkpoint
  5767 | -8/Garrison   | Garrison Relay disabled
  5890 | -8/Garrison   | Discovered exit to Factory (range 10)
  5926 | -8/Garrison   | Triggered checkpoint
  5995 | -8/Garrison   | Garrison Relay disabled
  6023 | -8/Garrison   | Build established: Scavenger-Mutant
  6474 | -8/Garrison   | Triggered checkpoint
  6548 | -8/Garrison   | Triggered checkpoint
  6613 | -8/Garrison   | Garrison Relay disabled
  6713 | -8/Garrison   | Discovered exit to Factory (range 14)
  6720 | -8/Garrison   | Triggered checkpoint
  7703 | -8/Garrison   | Installed Relay Interface Framework
  7711 | -8/Garrison   | Entered Factory
  7711 | -7/Factory    | Accompanied by 3 allies
  7711 | -7/Factory    | Evolved 2 slots: Utility x2
  7713 | -7/Factory    | FarCom data flow suspended
  8020 | -7/Factory    | Build established: Bothacker-Mutant
  8187 | -7/Factory    | Discovered new exit (range 9)
  8224 | -7/Factory    | Entered Storage
  8224 | -7/Storage    | Accompanied by 2 allies
  8908 | -7/Storage    | Discovered new exit (range 16)
  8931 | -7/Storage    | Identified exit to Factory
  9148 | -7/Storage    | Lost 4 parts (3n1u)
  9475 | -7/Storage    | Identified exit to Garrison
  9478 | -7/Storage    | Entered Garrison
  9486 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  9525 | -7/Garrison   | Phase Generator disabled
  9558 | -7/Garrison   | Garrison Relay disabled
  9576 | -7/Garrison   | Triggered checkpoint
  9691 | -7/Garrison   | Spotted B-75 Beast
  9698 | -7/Garrison   | Destroyed B-75 Beast
  9780 | -7/Garrison   | Garrison Relay disabled
  9985 | -7/Garrison   | Lost 7 parts (4n3w)
 10064 | -7/Garrison   | Triggered checkpoint
 10223 | -7/Garrison   | Core integrity fell below 50%
 10251 | -7/Garrison   | Lost 4 parts (1n1u2w)
 10287 | -7/Garrison   | Destroyed 8 combat bots
 10297 | -7/Garrison   | Triggered checkpoint
 10297 | -7/Garrison   | Triggered checkpoint
 10316 | -7/Garrison   | Core integrity fell below 20%
 10354 | -7/Garrison   | Lost 6 parts (1p3n1u1w)
 10419 | -7/Garrison   | Lost 3 parts (1p1u1w)
 10552 | -7/Garrison   | Lost 3 parts (2u1w)
 10632 | -7/Garrison   | Discovered exit to Factory (range 14)
 10764 | -7/Garrison   | Entered Factory
 10764 | -6/Factory    | Evolved 2 slots: Utility x2
 10799 | -6/Factory    | Build established: Scavenger-Mutant
 11178 | -6/Factory    | Lost 3 parts (2n1u)
 11543 | -6/Factory    | Identified exit to Garrison
 11545 | -6/Factory    | Entered Garrison
 11621 | -6/Garrison   | Spotted B-75 Beast
 11658 | -6/Garrison   | Triggered checkpoint
 11708 | -6/Garrison   | Garrison Relay disabled
 11841 | -6/Garrison   | Triggered checkpoint
 11850 | -6/Garrison   | Triggered checkpoint
 11992 | -6/Garrison   | Lost 3 parts (1p1u1w)
 12001 | -6/Garrison   | Destroyed B-75 Beast
 12007 | -6/Garrison   | Triggered checkpoint
 12075 | -6/Garrison   | Destroyed 7 combat bots
 12178 | -6/Garrison   | Triggered checkpoint
 12316 | -6/Garrison   | Triggered checkpoint
 12323 | -6/Garrison   | Garrison Relay disabled
 12478 | -6/Garrison   | Triggered checkpoint
 12513 | -6/Garrison   | Discovered new exit (range 15)
 12534 | -6/Garrison   | Identified exit to Factory
 12663 | -6/Garrison   | Discovered exit to Factory (range 10)
 12676 | -6/Garrison   | Triggered checkpoint
 12696 | -6/Garrison   | Garrison Relay disabled
 12758 | -6/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 12765 | -6/Garrison   | Entered Factory
 12916 | -6/Factory    | Repaired Lyr. Medium Armor Plating
 13143 | -6/Factory    | Core integrity fell below 50%
 13237 | -6/Factory    | Lost 16 parts (2p5n4u5w)
 13249 | -6/Factory    | Core integrity fell below 20%
 13319 | -6/Factory    | Lost 3 parts (1p2n)
 13603 | -6/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
13483_ Dropped Gauss Rifle.
13484_ Acquired Unknown Energy Cannon.
13484_ Identified Plasma Cannon.
13485_ Dropped Flexi-carbon Leg.
13486_ Acquired Gauss Rifle.
13515_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W.
13548_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. <x2>
13562_ G-50 Soldier shuts down.
13562_ G-50 Soldier destroyed.
13567_ Dropped Adv. Heat Sink.
13570_ Dropped Lgt. Ion Engine.
13570_ Acquired Lgt. Angular Momentum Engine.
13573_ Dropped Lgt. Ion Engine.
13578_ Relay Coupler [NC] destroyed.
13581_ Wheel destroyed.
13583_ Destroyed Shock Rifle. <x2>
13589_ :TZTF/SFNX 1:PO K:N#AN,S,7>HJ><4
13600_ Wheel destroyed.
[Achievement: 10k Club]
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|      ??????????????#=## ! """ =#               ??? |
|      #?????????????#%##   """  #           #?????? |
|      #?????????????#*##   g  g +           #?????? |
|      #?????????????#[##  @"""  # #######?????????? |
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| ?#""""   !#??#     """#??#####?# #???????????????? |
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| ?#""""    +  +     """#??#####???????????????????? |
| ??""""    ####  =  """#??????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            790
Matter Stores              345
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Resistance: TH             20
Evasion (%)                44
Targeting Accuracy         13
Recoil Reduction           4
Defensive Hacking          10
Relay Coupler Types        88
Relay Coupler Value        3

 Item Schematics 
-----------------
               Imp. Heat Sink | -9/Materials | Scanalyzed
                Imp. Datajack | -7/Factory   | Scanalyzed
 Imp. Proton Missile Launcher | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
20k Club
Assimilation Complete
Close Call
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              WarpRefineryPick
  Manual?         0
Play Time         02:37:17
  Cumulative      16.9 hours
  Start           2020.11.11 @ 22:20:04
  End             2020.11.12 @ 01:23:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          29
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e34e8796-aab1-4bb9-8e09-e161763fc5a3