Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 00:23:19 Player: ShuSh Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (277) 1385 Value Destroyed (14364) 14364 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (5084) 5084 TOTAL SCORE: 29693 Bonus ------- High Alert Combat Kills 2712 Follower Combat Kills 779 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -707 Cogmind --------- Core Integrity 0/1600 Matter 209/300 Energy 100/100 System Corruption 65% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Advanced Heat Sink Gamma Rifle Gamma Rifle Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Machine Analyzer Active Sensor Suite Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Particle Reactor Biometal Leg Advanced Heat Sink Improved Energy Well Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Improved System Shield HERF Cannon HERF Cannon Heavy Proton Missile Launcher Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher [Rating: 189] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Light Particle Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Layered Heavy Armor Plating Weapon Remote Datajack Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Launcher Gamma Bomb Array Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . 2 . 2 . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 4 | . . 1 . . . . . . . . . . 1 . . . 2 . . . Utility 11 | . . 1 . 2 2 . . . . 2 . . 1 . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 384 | 2 16 7 2 41 4 30 7 7 1 14 27 23 10 15 7 13 36 27 18 77 Power 39 | . . 1 . 6 . 4 . . . . 4 4 1 . 1 1 2 1 2 12 Engine 16 | . . 1 . 5 . 2 . . . . 4 3 . . . 1 . . . . Core 6 | . . . . 1 . 2 . . . . . 1 1 . 1 . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . 2 1 2 12 Propulsion 93 | 2 5 2 1 9 . 8 1 3 . 6 6 4 7 3 2 2 6 5 7 14 Treads 15 | 2 5 2 1 3 . . . . . . . . . 1 . . 1 . . . Leg 78 | . . . . 6 . 8 1 3 . 6 6 4 7 2 2 2 5 5 7 14 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 150 | . 6 2 . 14 2 12 3 3 1 8 16 13 2 11 2 4 16 10 5 20 Device 52 | . 2 1 . . 1 3 2 . . 2 3 8 1 1 . . 6 5 4 13 Storage 13 | . 2 . . . . . . . . . 1 2 . . . . 3 2 . 3 Processor 17 | . . . . 5 . 4 . . . . . 1 . 1 . . 4 1 . 1 Hackware 30 | . 1 . . 1 . 1 1 1 1 3 8 1 . 7 1 2 2 . . . Protection 38 | . 1 1 . 8 1 4 . 2 . 3 4 1 1 2 1 2 1 2 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 102 | . 5 2 1 12 2 6 3 1 . . 1 2 . 1 2 6 12 11 4 31 Energy Gun 5 | . . . . . . . . . . . . . . . . . . 1 1 3 Energy Cannon 20 | . . . . . . . . . . . . . . . . . . 6 3 11 Ballistic Gun 44 | . 5 2 1 11 1 5 1 . . . . . . . . . 7 3 . 8 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . 1 . 1 . . . . . . . . . 2 3 1 . 9 Special Weapon 10 | . . . . . . . 2 . . . 1 1 . 1 2 1 2 . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 1 . . . . . . . . . . . 2 5 . 2 Corrupted Parts 16 | . . . . . . . . 1 . . . . . . . . . 1 4 10 System Corruption 71 | . . . . . . . . 3 . . . . . . . . . 7 19 42 Parts Lost 116 | . 1 3 . 7 1 18 . 1 . . 6 3 4 1 2 20 4 1 6 38 Power 15 | . . 1 . . . 3 . . . . 1 1 . . . 2 . . . 7 Propulsion 35 | . 1 1 . 4 . 5 . 1 . . . . 3 . 2 6 1 1 3 7 Utility 42 | . . . . 2 1 6 . . . . 4 2 1 . . 9 2 . 2 13 Weapon 24 | . . 1 . 1 . 4 . . . . 1 . . 1 . 3 1 . 1 11 Highest Loss Streak 17 | . 1 2 . 3 1 5 . 1 . . 2 1 4 1 2 12 2 1 6 17 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 96 100 99 74 89 100 99 100 94 89 90 82 87 89 72 75 96 95 85 Engine 5 | . 14 11 11 8 7 4 7 7 7 6 5 3 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 4 7 10 Treads 5 | . 28 32 33 11 . . . . . . . . . . . . 1 1 . . Leg 17 | . . . . 15 23 22 23 22 23 19 20 20 20 23 19 18 16 24 24 23 Device 8 | . 10 15 11 1 5 7 12 7 1 . 9 7 11 . . . 13 18 17 15 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 5 5 5 5 6 7 4 5 Processor 9 | . . . . 13 7 21 15 13 7 6 6 7 7 5 5 3 11 16 17 14 Hackware 10 | . . . . 5 . 1 9 16 28 23 17 20 11 27 35 24 8 6 2 . Protection 7 | . 2 4 11 14 6 5 7 7 7 16 8 6 5 5 7 6 2 5 6 3 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 5 10 8 Ballistic Gun 7 | . 24 20 22 17 12 14 12 1 . . . . . . . . 6 2 . 2 Special Weapon 2 | . . . . . . . 2 7 7 6 6 6 5 5 5 3 1 . . . Impact Weapon 1 | . . . . . . . . 5 7 6 6 5 . . . 1 . . . . Naked Turns 34 | . . . . . . . . . . . . . . . . 6 12 . . 16 Heaviest Build 154 | 14 32 35 33 63 62 66 42 41 41 49 62 116 75 60 54 64 73 73 118 154 Greatest Support 176 | 40 46 69 69 69 53 53 38 43 43 48 47 50 65 61 64 74 100 130 151 176 Greatest Overweight (x) 7 | . . . . 1 1 1 1 1 . 1 1 2 2 . 1 7 . . 1 . Average Overweight (x) . | . . . . . 1 . 1 . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 15 15 15 20 Average Capacity 15 | 8 9 15 15 15 15 15 15 15 15 15 15 22 15 15 15 14 14 15 15 15 Most Carried 23 | 6 10 15 15 15 15 15 15 15 14 15 15 23 15 15 15 15 15 15 15 18 Average Carried 14 | 5 8 12 13 14 13 13 14 14 14 14 14 17 13 14 14 13 13 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 15 15 15 5 Final Carried 15 | 6 10 15 15 15 15 14 15 14 14 15 15 15 14 15 14 5 15 15 15 5 Class Distribution -------------------- 43% | Bothacker-Mutant 27% | Mutant 17% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -4/Factory Bothacker-Mutant | -4/Garrison Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Matter Collected 7933 | 211 416 323 34 1394 194 913 50 212 45 189 508 285 127 329 115 152 625 500 289 1022 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15520 | . 506 569 54 2269 235 938 50 57 59 294 754 708 250 561 195 110 666 568 1520 5157 Parts 699 | . 32 28 8 136 14 46 4 2 4 4 15 17 10 27 10 7 52 21 48 214 Haulers Intercepted 9 | . 2 . . 4 . . . . . . . . . . . . . 1 1 1 Recyclers Shooed 17 | . 3 . . 3 . . . . . . . . . . . . . 1 3 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 4 6 . . . . . . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Combat Hostiles Destroyed 219 | . 9 12 3 40 4 18 1 1 2 2 14 9 4 8 2 3 17 5 8 57 Melee 32 | . . . . . . . . 1 1 1 8 7 4 8 2 . . . . . Guns 92 | . 9 12 3 36 4 15 1 . . . . . . . . . 5 2 . 5 Cannons 21 | . . . . . . . . . . . . . . . . . . 3 4 14 AOE 45 | . . . . 4 . 3 . . . . . . . . . 3 12 . . 23 Classes Destroyed 18 | . 5 2 . 6 1 . . . . . 1 . . . . 1 2 . . . Worker 11 | . . . . 1 1 . . . . . . . . . . . 1 . 3 5 Builder 11 | . . . . . . . . . . . . . . . . . 1 1 3 6 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler 9 | . 2 . . 4 . . . . . . . . . . . . . 1 1 1 Recycler 16 | . 1 . . 3 . . . . . 1 . 2 . . . . . . 4 5 Mechanic 4 | . 1 1 . . . . . . . . . . . . . . . 1 . 1 Operator 1 | . . . . . . . . . . . . . . . . . 1 . . . Watcher 5 | . . . . 2 . . . . . 2 . . . . . . 1 . . . Swarmer 49 | . 3 . 3 3 . 3 . . 3 . 1 . . 4 . . 11 . . 18 Cutter 2 | . . . . . . . . . . . . . . . . 2 . . . . Grunt 95 | . 6 8 . 24 1 9 . 1 . 2 10 4 2 . 1 1 . 5 . 21 Brawler 5 | . . 1 . 1 1 . . . . . 1 . . . . . . . . 1 Duelist 3 | . . . . . . . . . . . 1 . 1 . . . . . . 1 Sentry 22 | . . 3 . 7 . 4 . . . . . 1 1 2 . . . . 2 2 Specialist 4 | . . . . 2 . . . . . . . . . 2 . . . . . . Hunter 19 | . . . . 2 1 2 . . . . 1 2 . 1 . . . . 5 5 Programmer 21 | . . . . . 1 . 1 . . . . 2 . . 2 . 6 . . 9 Heavy 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Best Kill Streak 16 | . 4 5 3 6 2 4 1 1 2 2 3 4 4 2 1 3 7 3 5 16 Combat Bots Only 13 | . 3 5 3 6 1 4 1 1 2 1 3 2 4 2 1 3 7 3 3 13 Max Kills in Single Turn 6 | . 2 1 2 2 1 3 1 1 1 1 1 1 1 1 1 3 6 1 4 4 Gunslinging 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . Exploded 6 | . . . . 2 . 3 . . . . . . . . . 3 6 . . 3 Melee 1 | . . . . . . . . 1 1 1 1 1 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Damage Taken 31372 | . 343 685 28 3089 729 2431 419 79 206 219 2961 1573 1045 1357 608 3082 1879 378 1538 8723 Core 4494 | . 70 55 . 439 108 247 46 40 41 67 200 150 64 77 100 859 168 35 111 1617 Absorbed by Shields 1078 | . . . . . . . . . . . . . . 9 . . 353 71 10 635 Redirected to Shielding 47 | . 2 . . . . . . . . . . . . . . . . . . 45 Regen/Repaired (Parts) 792 | . . 54 . . 433 . . . . . . 305 . . . . . . . . Core Remaining (%) 63 | 100 72 . 86 20 . . . . 31 . . 50 . 85 . 16 . 84 92 . Volleys Fired 690 | . 40 43 2 147 21 72 8 10 1 25 25 10 4 25 10 14 49 28 30 126 Largest 3 | . 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 2 2 3 3 Hottest 328 | . 60 46 46 58 56 56 53 25 5 5 5 5 5 5 7 43 70 226 320 328 Shots Fired 1219 | . 80 86 4 291 42 140 15 10 1 25 25 10 4 25 10 14 80 51 78 228 Gun 809 | . 80 86 4 288 42 139 14 5 . . . . . . . . 63 21 5 62 Cannon 241 | . . . . . . . . . . . . . . . . . . 30 73 138 Launcher 40 | . . . . 3 . 1 . . . . . . . . . 2 6 . . 28 Special 129 | . . . . . . . 1 5 1 25 25 10 4 25 10 12 11 . . . Kinetic 798 | . 75 86 4 288 42 139 14 5 . . . . . . . . 63 21 . 61 Thermal 167 | . . . . . . . . . . . . . . . . . . 25 42 100 Explosive 12 | . . . . 3 . 1 . . . . . . . . . 2 6 . . . Electromagnetic 113 | . 5 . . . . . . . . . . . . . . . . 5 36 67 Robot Hit Streak 23 | . 5 23 6 15 13 17 5 3 2 10 11 3 6 7 9 16 15 14 12 23 Robot Miss Streak 8 | . 3 1 1 8 1 2 2 1 . 1 4 2 . 2 . 1 4 3 2 5 Penetration Max 2 | . . . . 1 1 . . . . . . . . . . . . . 2 1 Secondary Targets 11 | . 2 2 1 2 . 1 . . . . . . . . . . 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . 1 . . 1 Shots Hit Robots 995 | . 46 69 3 209 35 109 10 8 5 29 61 31 20 50 21 17 50 39 58 125 Core Hits 511 | . 21 21 3 101 12 41 3 . 1 1 10 8 8 15 5 4 29 17 26 185 Critical Kills 16 | . . . . 2 . 1 . . . . 4 3 . . . . 2 1 2 1 Critical Parts Destroyed 24 | . . . . 2 . 3 . 1 1 1 7 3 . . . . 2 3 . 1 Critical Strikes 50 | . . . . 4 . 4 . 1 1 1 11 6 4 2 . . 4 4 3 5 Meltdown 2 | . . . . . . . . . . . . . . . . . . . 2 . Destroy 18 | . . . . 4 . 4 . . . . . . . . . . 4 4 . 2 Corrupt 4 | . . . . . . . . . . . . . . . . . . . 1 3 Smash 20 | . . . . . . . . 1 1 1 11 6 . . . . . . . . Sever 6 | . . . . . . . . . . . . . 4 2 . . . . . . Melee Attacks 246 | . . . . . 3 . . 1 5 7 79 37 20 62 19 13 . . . . Impact 133 | . . . . . . . . 1 5 7 79 36 . . . 5 . . . . Slashing 110 | . . . . . . . . . . . . 1 20 62 19 8 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 3 . . 1 1 3 3 2 . 3 2 . . . . . Combat Hostiles 6 | . . . . . . . . 1 . . 3 . . 2 . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 2 . . . . Damage Inflicted 33972 | . 651 1076 48 4699 719 2109 222 146 263 518 2271 1174 535 1712 527 624 2974 1365 2845 9494 Guns 11882 | . 648 1076 48 4049 719 1991 208 52 . . . . . . . . 1229 441 15 1406 Cannons 6615 | . . . . . . . . . . . . . . . . . . 922 2231 3462 Explosions 7879 | . . . . 601 . 118 . . . . . . . . . 374 1689 . 573 4524 Melee 7344 | . . . . . . . . 94 263 518 2271 1174 535 1712 527 250 . . . . Ramming 252 | . 3 . . 49 . . 14 . . . . . . . . . 56 2 26 102 Kinetic 11824 | . 605 1076 48 4049 719 1991 208 52 . . . . . . . . 1229 441 . 1406 Thermal 5711 | . . . . . . . . . . . . . . . . . . 716 1923 3072 Explosive 3121 | . . . . 601 . 118 . . . . . . . . . 374 1689 . . 339 Electromagnetic 5720 | . 43 . . . . . . . . . . . . . . . . 206 896 4575 Impact 4444 | . . . . . . . . 94 263 518 2271 1139 . . . 159 . . . . Slashing 2900 | . . . . . . . . . . . . 35 535 1712 527 91 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 65 | . 4 1 1 . 3 3 4 7 7 . 2 4 . 5 1 12 8 15 19 65 Average Corruption 5 | . 3 1 1 . 3 3 3 6 7 . 2 2 . 4 1 5 6 12 14 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 231 | . 13 2 4 . 1 20 7 10 4 . 22 29 . 19 1 6 12 12 8 61 Message Errors 48 | . 2 . 2 . . 3 1 2 1 . 5 7 . 4 1 1 3 3 4 9 Matter Fused 49 | . 5 . 1 . 1 4 1 . 2 . 8 7 . 7 . 2 2 2 . 7 Heat Flow Errors 24 | . 2 1 . . . 2 . . 1 . 2 4 . 4 . 1 2 1 1 3 Energy Discharges 36 | . 2 . 1 . . 1 1 2 . . 4 6 . 1 . 2 3 2 1 10 Parts Rejected 4 | . . 1 . . . . . 1 . . . . . . . . 1 . . 1 Data Loss (minor) 25 | . . . . . . 5 2 3 . . 3 2 . 3 . . . 1 1 5 Data Loss (major) 9 | . . . . . . 2 2 . . . . 2 . . . . . . . 3 Misfires 12 | . 1 . . . . 2 . . . . . . . . . . . 3 . 6 Alerts 6 | . . . . . . . . 2 . . . 1 . . . . 1 . . 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . 1 5 Weapon Failures 12 | . 1 . . . . 1 . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2004 | . . . . 6 . . . 94 128 256 559 251 . 39 29 10 205 29 139 259 Projectiles 231 | . . . . . . . . . . . . . . . . . . 29 68 134 Explosions 415 | . . . . 6 . . . . . . . . . . . 10 205 . 69 125 Melee 1358 | . . . . . . . . 94 128 256 559 251 . 39 29 . . . 2 . Knockbacks 16 | . . . . . . . . . 1 4 6 3 . . . . 1 . . 1 Impact 16 | . . . . . . . . . 1 4 6 3 . . . . 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1004 | . . . . 67 . . . . . . . . . . . 120 243 . 62 512 Shots 35 | . . . . 3 . . . . . . . . . . . 2 3 . 1 26 Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 1 . . 6 . . 1 . . . . . . . . . 3 1 3 7 Kicked 19 | . . . . 4 . . 1 . . . . . . . . . 3 1 3 7 Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . Highest Temperature 542 | . 98 166 . 389 78 542 . . 197 . 185 118 . 170 . 164 213 432 348 414 Average Temperature 71 | . 30 21 . 41 20 163 . . 100 . 75 60 . 67 . 57 20 116 134 103 Received Heat Transfer 5532 | . 156 303 . 1395 72 834 60 . . 45 1131 291 306 117 . 147 36 67 27 545 Effects 9 | . . . . 1 . 1 . . . . . . . . . . . 4 2 1 Shutdowns 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 2 1 Interference 4 | . . . . . . . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . . . . . . . . . . . . 2 16 Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . 2 15 Parts Fried 67 | . . . . . . . . . 1 3 5 9 . . . . . 1 7 41 Impact Corruptions 40 | . . . . . . . . 1 3 8 15 12 . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Melted 11 | . . . . . . 1 . . . . . . . . . . . 1 6 3 Heat Transferred 4835 | . . . . . . . . . . . . . . . . . . 666 1658 2511 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . . . . . . . . . . . 2 8 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Peak Influence 1915 | . 185 320 163 430 120 504 295 . . 266 925 525 216 506 280 234 434 427 501 1915 Initial 483 | . . 49 93 . 50 63 264 . . 91 8 483 112 151 265 48 41 243 147 180 Average 323 | . 64 145 127 163 58 335 222 . . 118 494 320 172 320 217 137 182 315 302 1013 Maximum Alert Level 5 | . . 1 . 2 . 2 1 . . 1 3 2 1 2 1 1 2 2 2 5 Low Security (%) 42 | 100 100 65 100 61 100 26 27 . . 92 25 7 51 15 23 92 53 . 35 8 Level 1 34 | . . 34 . 37 . 29 72 . . 7 15 69 48 60 76 7 45 97 34 11 Level 2 11 | . . . . 1 . 44 . . . . 25 22 . 24 . . . 2 29 10 Level 3 6 | . . . . . . . . . . . 33 . . . . . . . . 24 Level 4 3 | . . . . . . . . . . . . . . . . . . . . 33 Level 5 1 | . . . . . . . . . . . . . . . . . . . . 11 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 3 . . 9 3 . . . . 2 . 4 1 . 3 . 4 1 2 23 Investigation 14 | . 2 . . 2 . . . . . . . 1 . . 1 . . 1 . 7 Extermination 12 | . . . . . 1 . . . . . . 3 1 . 2 . 2 . . 3 Reinforcement 18 | . 1 . . 7 . . . . . 2 . . . . . . 2 . 2 4 Assault 4 | . . . . . . . . . . . . . . . . . . . . 4 Garrison 7 | . . . . . 2 . . . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . . . . 1 . 1 2 Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . . 2 Active Scanning Responses 6 | . . . . . . . . . . . . . . . . . . . . 6 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Distress Signals 13 | . 2 . . 5 . . . . . 1 . . . . . . . 1 . 4 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . 3 1 Distress Signals 3 | . . . . . . . . . . . . . . . . . . . 2 1 Times Spotted 426 | . 26 18 3 64 8 20 2 5 5 17 53 13 6 25 11 19 34 9 13 75 Peak Tracking Total 10 | . 3 6 3 7 3 6 1 3 4 3 8 3 5 6 5 6 10 4 4 8 Tactical Retreats 41 | . 1 . . 2 1 3 . . 1 . 20 1 1 . . 1 3 3 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Traps Triggered 25 | . 7 1 . 2 . 4 1 . . . 4 1 . 3 . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 1 . . . . . . . . 5 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . 5 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Machines Disabled 24 | . . 1 . 2 . 2 . . . . 4 . . 4 . 1 2 2 . 6 Max in Single Turn 1 | . . 1 . 1 . 1 . . . . 1 . . 1 . 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Relay 11 | . . . . . . 2 . . . . 4 . . 4 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Machines Accessed 49 | . 10 1 . 9 2 . 3 . . 7 . 6 3 . 2 . 2 2 1 1 Terminals 22 | . 7 . . 7 . . 2 . . 2 . 1 1 . . . 1 . . 1 Fabricators 5 | . . . . . . . . . . 1 . 1 . . 1 . 1 1 . . Repair Stations 5 | . 1 1 . . 1 . . . . . . 1 . . . . . 1 . . Recycling Units 7 | . 2 . . 1 . . . . . 3 . . 1 . . . . . . . Scanalyzers 5 | . . . . 1 . . 1 . . . . 3 . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 1 . . 1 . 1 . . . 1 . Total Hacks 129 | . 32 2 . 28 7 . 9 . . 13 . 19 4 . 6 . 4 3 1 1 Successful 83 | . 15 2 . 19 5 . 7 . . 8 . 15 3 . 5 . 1 2 1 . Failed 45 | . 17 . . 9 2 . 1 . . 5 . 4 1 . 1 . 3 1 . 1 Catastrophic 8 | . 2 . . 2 . . . . . 2 . . . . 1 . . . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . Manual 42 | . 17 . . 18 . . 3 . . 1 . . . . 1 . 2 . . . Terminals 67 | . 27 . . 25 . . 4 . . 6 . 2 1 . . . 1 . . 1 Fabricators 13 | . . . . . . . . . . 2 . 2 . . 4 . 3 2 . . Repair Stations 12 | . 2 2 . . 5 . . . . . . 2 . . . . . 1 . . Recycling Units 8 | . 3 . . 1 . . . . . 3 . . 1 . . . . . . . Scanalyzers 20 | . . . . 2 . . 5 . . . . 13 . . . . . . . . Garrison Access 9 | . . . . . 2 . . . . 2 . . 2 . 2 . . . 1 . Terminal Hacks 28 | . 10 . . 12 . . 2 . . 3 . . 1 . . . . . . . Part Schematic 3 | . . . . 1 . . 1 . . 1 . . . . . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . 1 . . . . . . . . 1 . . . . . . . Disarm Traps 3 | . 2 . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . 1 . . . . . . . . . . . . . Zone Layout 6 | . 2 . . 3 . . . . . 1 . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . 2 . 2 . . 4 . . 2 . . Load Schematic 5 | . . . . . . . . . . 1 . 1 . . 2 . . 1 . . Build 5 | . . . . . . . . . . 1 . 1 . . 2 . . 1 . . Repair Station Hacks 9 | . 1 2 . . 4 . . . . . . 2 . . . . . . . . Scan Component 5 | . 1 1 . . 2 . . . . . . 1 . . . . . . . . Repair 4 | . . 1 . . 2 . . . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 1 . . . . . 2 . . . . . . . . . . Retrieve Components 5 | . 2 . . 1 . . . . . 2 . . . . . . . . . . Scanalyzer 18 | . . . . 2 . . 5 . . . . 11 . . . . . . . . Insert Component 7 | . . . . 1 . . 2 . . . . 4 . . . . . . . . Analyze 11 | . . . . 1 . . 3 . . . . 7 . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . 1 . . 2 . 1 . . . 1 . Unlock Access 4 | . . . . . 1 . . . . 1 . . 1 . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 2 . . 4 . . . . . . . . . . . . 1 . . . Terminals 6 | . 2 . . 4 . . . . . . . . . . . . . . . . Track 5 | . 2 . . 3 . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 9 . . 8 2 . 2 . . 4 . 5 3 . 2 . 2 2 . 1 Full Trace Events 4 | . 2 . . . . . . . . . . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 2 . . 3 . . 1 . 4 . . . . . . . . Parts Built 6 | . . . . . . . . . . 2 . 1 . . 2 . . 1 . . Authchips 3 | . . . . . . . . . . 1 . 1 . . 1 . . . . . Time 332 | . . . . . . . . . . 36 . 53 . . 190 . . 53 . . Total Part Build Rating 28 | . . . . . . . . . . 6 . 6 . . 10 . . 6 . . Parts Repaired 4 | . . 1 . . 2 . . . . . . 1 . . . . . . . . Time 121 | . . 32 . . 76 . . . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . 5 . . 9 . . . . . 3 . . . . . . . . . . Parts Scanalyzed 7 | . . . . 1 . . 2 . . . . 4 . . . . . . . . Part Schematics Acquired 7 | . . . . 1 . . 2 . . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Used RIF Installer 3 | . . . . . . 1 . . . . 1 . . 1 . . . . . . Hotswap 1 | . . . . . . . . . . . . . . 1 . . . . . . Watcher Feeds 1 | . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 70 | . . . . . 2 . . 3 1 12 13 5 2 14 7 7 4 . . . Non-combat 23 | . . . . . 2 . . . . 7 . 4 2 . 4 . 4 . . . Combat 47 | . . . . . . . . 3 1 5 13 1 . 14 3 7 . . . . Robot Hacks Applied 85 | . . . . . 3 . . 4 1 18 13 6 3 14 7 8 8 . . . parse_system 5 | . . . . . 1 . . . . 1 1 . . . . 1 1 . . . no_distress 2 | . . . . . . . . . . 1 . . . . 1 . . . . . find_chute 2 | . . . . . 1 . . . . 1 . . . . . . . . . . map_walls 1 | . . . . . . . . . . . . 1 . . . . . . . . find_fabricator 4 | . . . . . . . . . . 2 . . 1 . . . 1 . . . drop_inventory 6 | . . . . . . . . . . 2 . . 1 . 1 . 2 . . . locate_stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . find_recycling 4 | . . . . . 1 . . . . . . 3 . . . . . . . . ignore_parts 2 | . . . . . . . . . . . . 1 . . . . 1 . . . purge_threat 1 | . . . . . . . . . . . . . . . . . 1 . . . block_reporting 2 | . . . . . . . . . . . . . 1 . . . 1 . . . map_route 3 | . . . . . . . . . . 1 . . . . 2 . . . . . find_garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . overload_power 2 | . . . . . . . . . . 1 1 . . . . . . . . . amplify_resonance 2 | . . . . . . . . . . 1 . . . . . 1 . . . . wipe_record 1 | . . . . . . . . . . . . 1 . . . . . . . . reboot_system 3 | . . . . . . . . . . . 1 . . 1 . 1 . . . . go_dormant 2 | . . . . . . . . . . 1 . . . 1 . . . . . . overwrite_iff 22 | . . . . . . . . 3 1 . 5 . . 9 1 3 . . . . streamctrl_high 4 | . . . . . . . . . . 2 1 . . 1 . . . . . . formatsys_low 1 | . . . . . . . . . . 1 . . . . . . . . . . formatsys_high 14 | . . . . . . . . 1 . 3 4 . . 2 2 2 . . . . Relay Couplers Released 40 | . . . . . . 7 . . . . 14 . . 13 . 3 . . . 3 Machine Destruction 37 | . . . . . . 7 . . . . 14 . . 13 . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . 3 Attached 25 | . . . . . . 1 1 1 1 2 8 . . 7 . 2 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Total Allies 41 | . . . . . . . . 3 1 7 10 . . 12 3 5 . . . . Largest Group 5 | . . . . . . . . 2 1 5 3 2 . 2 4 2 . . . . Highest-Rated Group 190 | . . . . . . . . 32 21 131 81 61 . 85 190 96 . . . . Highest-Rated Ally 85 | . . . . . . . . 21 21 41 41 32 . 85 49 49 . . . . Total Orders 5 | . . . . . . . . . . . 2 . . . 1 . 1 1 . . STAY 2 | . . . . . . . . . . . 1 . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . 1 1 . . Ally Attacks 206 | . . . . . . . . 11 7 60 44 7 . 34 11 32 . . . . Total Damage 4601 | . . . . . . . . 108 70 1563 578 227 . 920 284 851 . . . . Kills 28 | . . . . . . . . 1 1 9 6 1 . 5 . 5 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Robot Analysis Total 3 | . 1 . . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 1 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Turns Passed 17125 | 8 1085 532 435 2567 491 1084 555 330 126 819 2009 1785 264 1006 520 279 703 472 413 1642 Spaces Moved 8475 | 3 549 189 250 1339 160 422 270 242 91 476 927 639 153 534 277 152 463 221 219 899 Core 99 | . . . . . . . . . . . . . . . . 10 61 . . 28 Treads 1431 | 3 549 189 250 440 . . . . . . . . . . . . . . . . Legs 6945 | . . . . 899 160 422 270 242 91 476 927 639 153 534 277 142 402 221 219 871 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 123 193 123 190 120 120 120 120 110 112 120 112 50 50 120 116 50 Average Speed 148 | 160 160 160 160 140 193 186 190 123 120 125 172 233 120 120 121 111 110 120 119 113 Slowest Speed 400 | 160 160 160 160 240 193 195 190 190 120 190 190 262 260 120 190 400 120 120 190 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 35 | 2 85 24 72 90 5 51 7 52 15 18 76 28 6 77 13 41 21 36 10 25 Regions Visited 20 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . . 1 1 1 . . 1 . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . 1 . . . . 1 . . . . 1 1 1 . Scrap Searched 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . Spaces Dug 47 | . . . . . . . . . . . . 2 . 2 1 19 . . . 23 Terrain Destroyed 330 | . . . . 31 . 11 . . . . . 2 . 2 1 21 120 4 37 101 Melee 5 | . . . . . . . . . . . . 2 . 2 1 . . . . . Projectile 65 | . . . . 2 . 4 . . . . . . . . . . 3 4 8 44 AOE 258 | . . . . 28 . 7 . . . . . . . . . 21 116 . 29 57 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Fac Gar Fac Gar Res Tes Res Acc Total 11590 | 6 680 333 281 1774 300 584 305 264 97 672 1177 858 200 797 427 232 593 389 310 1311 Wait 1300 | . 40 83 26 159 108 37 3 1 . 131 66 117 5 129 109 30 8 81 24 143 Move 8456 | 2 549 188 249 1338 159 420 269 241 90 476 925 638 153 532 277 151 462 220 218 899 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 229 | 1 16 10 2 38 4 15 7 1 . 8 19 14 2 10 3 5 24 10 7 33 Fast Attach 129 | . 9 2 . 9 1 13 2 3 . 3 10 7 4 8 2 2 17 13 6 18 Attach 115 | . 1 3 2 10 1 12 2 1 . 4 10 5 3 4 4 7 9 3 8 26 Detach 13 | . . . . 1 . . 1 . . . . . 1 3 . 2 2 . 1 2 Swap 140 | 2 6 2 . 22 2 5 3 3 1 7 7 11 3 3 1 4 10 11 4 33 Drop 225 | 1 19 2 . 44 1 10 9 3 . 9 26 19 5 10 2 1 9 22 9 24 Fire 690 | . 40 43 2 147 21 72 8 10 1 25 25 10 4 25 10 14 49 28 30 126 Melee 244 | . . . . . 3 . . 1 5 7 79 37 20 62 19 11 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 19 | . . . . 4 . . 1 . . . . . . . . . 3 1 3 7 Crush 2 | . . . . 2 . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . 10 . . 10 . 5 . . . . Rewire 3 | . . . . . . . . . . 2 . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 1061 | -10/Materials | Discovered new exit (range 10) 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -9/Materials | Repaired Hvy. Assault Rifle 1610 | -9/Materials | Discovered new exit (range 9) 1626 | -9/Materials | Entered Mines 1640 | -9/Mines | Discovered new exit (range 7) 1949 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2061 | -9/Mines | Entered Materials 2061 | -8/Materials | Evolved 2 slots: Utility x2 2062 | -8/Materials | Identified exit to Factory 2436 | -8/Materials | Build established: Scavenger-Mutant 2565 | -8/Materials | Discovered exit to Factory (range 11) 3115 | -8/Materials | Lost 3 parts (2n1w) 3185 | -8/Materials | Core integrity fell below 50% 3414 | -8/Materials | Build established: Mutant 4334 | -8/Materials | Discovered new exit (range 11) 4354 | -8/Materials | Identified exit to Storage 4543 | -8/Materials | Discovered exit to Factory (range 10) 4580 | -8/Materials | Found Prototype Device 4628 | -8/Materials | Entered Factory 4628 | -7/Factory | Evolved 2 slots: Utility x2 4629 | -7/Factory | Identified Active Sensor Suite 4735 | -7/Factory | Repaired Hrd. Heavy Armor Plating 4768 | -7/Factory | Repaired Hrd. Light Armor Plating 4961 | -7/Factory | Garrison activated, responded to threat 5116 | -7/Factory | Identified exit to Garrison 5119 | -7/Factory | Entered Garrison 5172 | -7/Garrison | Triggered checkpoint 5220 | -7/Garrison | Lost 3 parts (1p1n1w) 5354 | -7/Garrison | Lost 4 parts (1n2u1w) 5404 | -7/Garrison | Garrison Relay disabled 5595 | -7/Garrison | Build established: Scavenger-Mutant 5636 | -7/Garrison | Triggered checkpoint 5636 | -7/Garrison | Triggered checkpoint 5766 | -7/Garrison | Discovered new exit (range 12) 5800 | -7/Garrison | Installed Relay Interface Framework 5920 | -7/Garrison | Triggered checkpoint 5920 | -7/Garrison | Lost 5 parts (1p1n3u) 5978 | -7/Garrison | Garrison Relay disabled 6048 | -7/Garrison | Core integrity fell below 50% 6203 | -7/Garrison | Entered Factory 6272 | -7/Factory | Build established: Bothacker-Mutant 6501 | -7/Factory | Discovered new exit (range 5) 6695 | -7/Factory | Central database locked down 6758 | -7/Factory | Entered Lower Caves 6772 | -7/Lower Caves | Learned location of Zion (-7) 6873 | -7/Lower Caves | Identified exit to Lower Caves 7088 | -7/Lower Caves | Entered another Lower Caves area 7088 | -7/Lower Caves | Accompanied by 1 ally 7166 | -7/Lower Caves | Identified exit to Factory 7214 | -7/Lower Caves | Entered Factory 7214 | -6/Factory | Evolved 2 slots: Utility x2 7831 | -6/Factory | Fabricated Imp. Light Armor Plating (x2) 8013 | -6/Factory | Build established: Scavenger-Mutant 8032 | -6/Factory | Identified exit to Garrison 8033 | -6/Factory | Entered Garrison 8039 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 8130 | -6/Garrison | Triggered checkpoint 8138 | -6/Garrison | Garrison Relay disabled 8194 | -6/Garrison | Triggered checkpoint 8238 | -6/Garrison | Discovered new exit (range 10) 8441 | -6/Garrison | Build established: Bothacker-Mutant 8544 | -6/Garrison | Triggered checkpoint 8553 | -6/Garrison | Garrison Relay disabled 8610 | -6/Garrison | Triggered checkpoint 8938 | -6/Garrison | Discovered new exit (range 10) 9114 | -6/Garrison | Triggered checkpoint 9174 | -6/Garrison | Garrison Relay disabled 9356 | -6/Garrison | Triggered checkpoint 9431 | -6/Garrison | Garrison Relay disabled 9504 | -6/Garrison | Discovered new exit (range 12) 9980 | -6/Garrison | Triggered checkpoint 10042 | -6/Garrison | Entered Factory 10042 | -6/Factory | Accompanied by 2 allies 10745 | -6/Factory | Repaired Lrg. Storage Unit 11662 | -6/Factory | Discovered new exit (range 18) 11723 | -6/Factory | Fabricated Lyr. Heavy Armor Plating? 11827 | -6/Factory | Entered another Factory area 11827 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11952 | -5/Factory | Lost 4 parts (3n1u) 12091 | -5/Factory | Identified exit to Garrison 12091 | -5/Factory | Entered Garrison 12097 | -5/Garrison | Expanded RIF knowledge: Hotswap 12124 | -5/Garrison | Triggered checkpoint 12171 | -5/Garrison | Garrison Relay disabled 12239 | -5/Garrison | Spotted B-75 Beast 12258 | -5/Garrison | Triggered checkpoint 12264 | -5/Garrison | Hijacked Beast 6a control node with streamctrl_high 12266 | -5/Garrison | Triggered checkpoint 12482 | -5/Garrison | Triggered checkpoint 12503 | -5/Garrison | Garrison Relay disabled 12574 | -5/Garrison | Discovered new exit (range 15) 12598 | -5/Garrison | Identified exit to Factory 12803 | -5/Garrison | Discovered exit to Factory (range 12) 12844 | -5/Garrison | Triggered checkpoint 12866 | -5/Garrison | Garrison Relay disabled 12944 | -5/Garrison | Triggered checkpoint 13008 | -5/Garrison | Discovered exit to Factory (range 15) 13022 | -5/Garrison | Triggered checkpoint 13044 | -5/Garrison | Garrison Relay disabled 13097 | -5/Garrison | Entered Factory 13097 | -4/Factory | Accompanied by 1 ally 13097 | -4/Factory | Evolved 2 slots: Utility x2 13307 | -4/Factory | Fabricated Remote Datajack (x1) 13419 | -4/Factory | Fabricated Lyr. Heavy Armor Plating? 13546 | -4/Factory | Discovered new exit (range 18) 13572 | -4/Factory | Identified exit to Research 13617 | -4/Factory | Identified exit to Garrison 13617 | -4/Factory | Entered Garrison 13660 | -4/Garrison | Triggered checkpoint 13672 | -4/Garrison | Garrison Relay disabled 13764 | -4/Garrison | Spotted B-86 Titan 13792 | -4/Garrison | Crushed by falling debris 13792 | -4/Garrison | System corruption reached 10% 13858 | -4/Garrison | Lost 12 parts (1p3n8u) 13858 | -4/Garrison | Discovered exit to Research (range 8) 13883 | -4/Garrison | Core integrity fell below 50% 13890 | -4/Garrison | Released all parts (3) 13896 | -4/Garrison | Core integrity fell below 20% 13896 | -4/Garrison | Entered Research 13896 | -3/Research | Evolved 2 slots: Propulsion x2 13920 | -3/Research | Lost 8 parts (1p3n1u3w) 13958 | -3/Research | Found Fusion Bomb Launcher 14210 | -3/Research | Build established: Mutant 14218 | -3/Research | Destroyed 7 combat bots 14547 | -3/Research | Discovered new exit (range 32) 14587 | -3/Research | Discovered new exit (range 8) 14599 | -3/Research | Entered Testing 14684 | -3/Testing | Fabricated Lyr. Heavy Armor Plating? 14743 | -3/Testing | System corruption reached 10% 14794 | -3/Testing | Found Prototype Launcher 14794 | -3/Testing | Identified Com. Tesla Bomb Launcher 14864 | -3/Testing | Found Prototype Energy Gun 14864 | -3/Testing | Identified Hyp. EM Gauss Rifle 14932 | -3/Testing | Discovered new exit (range 19) 15042 | -3/Testing | Build established: Scavenger-Mutant 15071 | -3/Testing | Entered Research 15071 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 15211 | -2/Research | Discovered new exit (range 13) 15314 | -2/Research | Lost 6 parts (3n2u1w) 15354 | -2/Research | Found Corrupted Active Sensor Suite 15379 | -2/Research | System corruption reached 10% 15484 | -2/Research | Entered Access 15484 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15746 | -1/Access | Found Prototype Device 15746 | -1/Access | Identified Beam Splitter 15825 | -1/Access | Garrison activated, responded to threat 15878 | -1/Access | Destroyed 13 combat bots 15882 | -1/Access | Found Com. Tesla Bomb Launcher 16526 | -1/Access | Found Gamma Bomb Array 16528 | -1/Access | First assault squad dispatched 16529 | -1/Access | Found Gamma Bomb Array 16583 | -1/Access | System corruption reached 10% 16654 | -1/Access | Lost 11 parts (4p4u3w) 16678 | -1/Access | System corruption reached 30% 16726 | -1/Access | Lost 3 parts (1n2w) 16998 | -1/Access | Garrison activated, responded to threat 17078 | -1/Access | Spotted B-99 Colossus 17103 | -1/Access | Destroyed 9 combat bots 17110 | -1/Access | Released all parts (12) 17115 | -1/Access | Core integrity fell below 50% 17117 | -1/Access | Spotted B-99 Colossus 17121 | -1/Access | Core integrity fell below 20% 17126 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 17119_ Penetrated by Slug. 17120_ Knocked back. 17120_ Penetrated by Slug. 17120_ Slug penetrates Wall. 17120_ Slug penetrates Garrison Access. 17120_ Slug penetrates Wall. 17120_ Penetrated by Slug. 17120_ Slug penetrates Wall. 17120_ P-80 Master resets B-99 Colossus, system corruption cleaned. 17121_ B-99 Colossus exits siege mode. 17121_ Acquired 5 matter. 17123_ Knocked back. 17123_ Slug penetrates Wall. 17123_ P-80 Master resets S-43 Plague, system corruption cleaned. 17123_ Slug penetrates Wall. 17123_ Penetrated by Slug. 17126_ Knocked back. 17126_ Penetrated by Slug. 17126_ Slug penetrates Wall. 17126_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????" ? ???????????????????????????? | | ??????????????" ? ""?????????????????????????? | | ????????????? ? ""????????????????????????? | | ???????????? # """"??????????????????????? | | ????????????? ? " ??????????????????????? | | ?? ????????? ? ???????????????????????? | | ?# ????????? ? ????????????????????????? | | ?# ????????? # ?????????????????????????? | | ?# ########## # # ##+##?????????????????????? | | ?# %= #?????????????????????? | | ?# ! % #?????????????????????? | | ?# = +?????????????????????? | | ?# " #??? ? ?????????????? | | ?# """ w % = #?? #????????????? | | ?# """ %= #?? #????????????? | | ?# " #? #????????????? | | ?# #?" #????????????? | | ?+ ! * % m%s #"" #????????????? | | # !%*]! = BB s #"" #????????????? | | " |%!/ =%[ BB % + #????????????? | | # ####%*[=%*"" " ;; # #????????????? | | ?# ##%%*===| " #### # #????????????? | | ?# #"[[!*== ###### % ;#########????????????? | | ?# #"=]!!=! #?# @ #??????????????????? | | ?# ## ]=[ "#?# #??????????????????? | | ?# ## ""#?# % #??????????????????? | | ?# ## T#?# BB #??????????????????? | | ?### ### " #?# BB #??????????????????? | | ???# #?# ""#?# #??????????????????? | | ???# #?# ""#?# #??????????????????? | | ???# #?# #?#""""""""""#??????????????????? | | ???# #?# #???????????????????????????????? | | ???# #?# #???????????????????????????????? | | ???# #?# #???????????????????????????????? | | "??# #?# #???????????????????????????????? | | "??# #?# #???????????????????????????????? | | "??# #############???????????????????????????????? | | T??# #???????????????????????????????????? | | "??# #???????????????????????????????????? | | "??# ##### #???????????????????????????????????? | | "??# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# #???????????????????????????????????? | | ???# #???# #????????"""""""""??????????????????? | | ??? #???# #???????? #??????????????????? | | ??? #???# #?????#"" #??????????????????? | | ########??# #?????#"" #??????????????????? | | ?# #?????#T #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 65 Energy Capacity 800 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 1200 Core Shielding 30 Power Shielding 33 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 18 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Relay Coupler Types 6 Relay Coupler Value 146 Authchip Count 4 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Hacked Remote Datajack | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Hacked Point Defense Array | -6/Factory | Hacked Lyr. Heavy Armor Plating | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -6/Factory | Authchip Lyr. Heavy Armor Plating | x1 | -6/Factory | Authchip Remote Datajack | x1 | -4/Factory | Authchip Lyr. Heavy Armor Plating | x1 | -4/Factory Lyr. Heavy Armor Plating | x1 | -3/Testing Alien Tech Used ----------------- None Achievements -------------- A New Friend Streaker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TerrainArmageddonRouter Manual? 0 Play Time 05:04:40 Cumulative 188.1 hours Start 2022.03.24 @ 17:16:33 End 2022.03.25 @ 00:23:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 77 Adventurer 5 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 66 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 780ddd67-20af-4baf-aa9f-7d5a4670fdde