Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.22 @ 13:19:38 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (179) 895 Value Destroyed (7290) 7290 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (1031) 1031 TOTAL SCORE: 15796 Bonus ------- Pacifist 200 High Alert Combat Kills 245 Follower Combat Kills 111 Scanned by Researcher 500 Friendly Fire -25 Cogmind --------- Core Integrity 19/1300 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Trap Extractor Advanced Datajack Stasis Projector Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Centrium Wheel Improved Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Gravity Neutralizing Apparatus Improved Armor Integrity Analyzer Precision Energy Filter Advanced Trap Extractor > --- WEAPON ----------- Heavy Neutron Cannon Core Stripper > --- INVENTORY -------- Compact HERF Cannon Advanced Datajack Stasis Projector [Rating: 99] Favorites ----------- Power Enhanced Nuclear Core Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Stasis Beam Impact Weapon Core Stripper Slashing Weapon Mining Claw Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 1 . . . . . . . Utility 8 | . . 1 2 1 1 . 2 . . . . 1 . Weapon 3 | . . . . 1 . 1 . . . . . 1 . Parts Attached 226 | 6 1 11 19 44 15 56 36 . 21 3 . 10 4 Power 17 | 1 . 3 1 3 . 2 2 . 4 . . 1 . Engine 5 | 1 . 3 1 . . . . . . . . . . Core 10 | . . . . 3 . 2 1 . 3 . . 1 . Reactor 2 | . . . . . . . 1 . 1 . . . . Propulsion 52 | 2 . . 6 6 6 11 8 . 6 1 . 6 . Treads 5 | . . . . . 1 2 1 . 1 . . . . Leg 36 | 2 . . 5 4 5 8 7 . 5 . . . . Wheel 5 | . . . 1 2 . 1 . . . 1 . . . Hover 6 | . . . . . . . . . . . . 6 . Flight . | . . . . . . . . . . . . . . Utility 91 | 1 1 2 6 25 6 32 8 . 5 2 . 2 1 Device 61 | . . . 2 21 2 24 4 . 4 1 . 2 1 Storage 5 | 1 1 . 1 . . 2 . . . . . . . Processor 9 | . . 1 2 2 . 2 1 . 1 . . . . Hackware 2 | . . . . . 1 1 . . . . . . . Protection 14 | . . 1 1 2 3 3 3 . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 66 | 2 . 6 6 10 3 11 18 . 6 . . 1 3 Energy Gun 7 | 1 . . . . . . 3 . 2 . . 1 . Energy Cannon 7 | . . . . 2 . . 3 . . . . . 2 Ballistic Gun 24 | 1 . 4 4 4 . 5 4 . 2 . . . . Ballistic Cannon 15 | . . . . 3 1 5 5 . 1 . . . . Launcher 9 | . . 1 2 1 2 1 2 . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 1 . 4 2 . . . . 2 2 Parts Lost 85 | . . . 7 12 4 6 26 3 3 . 4 10 10 Power 7 | . . . 1 1 . 1 2 . . . 1 . 1 Propulsion 33 | . . . 4 6 1 3 8 2 1 . 1 3 4 Utility 23 | . . . 1 2 2 1 8 1 1 . 1 3 3 Weapon 22 | . . . 1 3 1 1 8 . 1 . 1 4 2 Highest Loss Streak 13 | . . . 3 7 4 4 9 3 1 . 4 5 13 Average Slot Usage (%) 82 | . 85 83 96 95 95 87 73 22 34 75 73 58 23 Engine 1 | . 14 10 9 . . . . . . . . . . Core 4 | . . . . 6 6 5 4 2 2 . . 1 2 Treads 2 | . . . . . 5 7 1 . 2 . . . . Leg 16 | . 28 22 24 12 19 17 18 8 10 21 18 8 . Wheel 2 | . . . . 7 . . . . . . 5 4 1 Device 6 | . . . 9 6 5 5 7 . 5 16 18 15 6 Storage 5 | . 14 11 9 7 6 5 5 2 . . . . . Processor 14 | . . 7 21 27 19 11 8 3 . 5 5 4 4 Hackware 2 | . . . . . 3 5 5 3 . . . . . Protection 3 | . . 10 3 2 5 4 6 . . 5 5 2 . Energy Gun 1 | . 14 4 . . . . . . 4 10 7 3 . Ballistic Gun 8 | . 14 15 17 8 5 8 5 . 2 5 5 3 . Ballistic Cannon 5 | . . . . 7 12 6 5 . 2 . . . . Naked Turns 32 | . . . . . . . . 16 16 . . . . Heaviest Build 81 | 11 15 23 38 62 56 73 81 21 40 46 46 32 28 Greatest Support 110 | 20 20 20 35 42 50 80 110 70 100 80 60 94 47 Greatest Overweight (x) 9 | 2 . 1 2 9 2 4 2 . 1 2 2 1 3 Average Overweight (x) . | . . . . 1 . . . . . . 1 . . Largest Inventory Capacity 10 | 6 10 8 10 10 10 10 10 10 4 4 4 4 4 Average Capacity 8 | 5 7 8 9 10 10 10 10 7 4 4 4 4 4 Most Carried 10 | 4 5 8 10 10 10 10 10 7 4 4 4 4 4 Average Carried 8 | 1 4 7 8 9 9 9 8 5 3 3 3 3 2 Final Capacity 10 | 6 8 8 10 10 10 10 10 4 4 4 4 4 4 Final Carried 10 | 4 5 8 6 10 10 10 7 4 4 4 3 4 3 Class Distribution -------------------- 27% | Scavenger-Mutant 23% | Mutant 20% | Skirmisher 13% | Scavenger-Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Matter Collected 6026 | 260 . 259 717 907 442 1628 1157 . 453 26 . 177 . Remotely . | . . . . . . . . . . . . . . Salvage Created 8832 | . . 404 1580 1314 865 1728 1557 . 547 199 98 484 56 Parts 435 | . . 30 74 79 36 92 56 . 33 4 3 26 2 Haulers Intercepted 11 | . . 2 3 1 1 2 1 . . . . 1 . Recyclers Shooed 8 | . . 1 1 . 2 3 1 . . . . . . Parts Field Recycled 133 | . . . . 45 11 77 . . . . . . . Retrieved Matter 1717 | . . . . 524 209 984 . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 2 1 . . Prevented 1 | . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Combat Hostiles Destroyed 120 | . . 4 20 22 11 26 21 . 10 . 1 5 . Melee 6 | . . . . . . . . . 3 . . 3 . Guns 47 | . . 4 16 3 1 12 7 . 1 . 1 2 . Cannons 42 | . . . . 15 3 12 6 . 6 . . . . AOE 22 | . . . 4 4 6 2 6 . . . . . . Classes Destroyed 16 | . . 6 1 3 1 2 1 . . 1 . . 1 Worker 14 | . . 1 1 2 1 3 . . 4 . . 2 . Builder 6 | . . . . 1 . 2 3 . . . . . . Tunneler 3 | . . . 2 1 . . . . . . . . . Hauler 11 | . . 2 3 1 1 2 1 . . . . 1 . Recycler 11 | . . 1 1 3 2 2 1 . 1 . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . . Watcher 11 | . . 2 2 2 3 . 2 . . . . . . Swarmer 19 | . . . . . 3 7 4 . 5 . . . . Grunt 46 | . . 2 16 8 6 5 6 . . . 1 2 . Brawler 1 | . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 20 | . . 2 4 4 1 4 3 . 2 . . . . Hunter 9 | . . . . 3 . 2 4 . . . . . . Programmer 24 | . . . . 7 1 7 3 . 3 . . 3 . Packrat 2 | . . . . . . . . . . 2 . . . Best Kill Streak 9 | . . 4 8 7 6 7 9 . 5 1 1 2 1 Combat Bots Only 6 | . . 2 4 4 6 5 4 . 5 . 1 2 . Max Kills in Single Turn 4 | . . 1 3 2 3 4 3 . 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . . 3 1 3 2 2 . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Damage Taken 14773 | . . 134 1176 1677 397 2530 3834 129 1472 . 545 835 2044 Core 2723 | . . 34 166 383 16 76 449 129 164 . 25 206 1075 Absorbed by Shields 45 | . . . . 45 . . . . . . . . . Core Remaining (%) 78 | 100 100 91 69 45 98 92 . . . . 33 . . Volleys Fired 524 | . 4 24 85 107 49 100 90 . 31 . 12 17 5 Largest 4 | . 2 2 2 3 3 4 3 . 1 . 2 1 1 Hottest 201 | . 60 60 59 140 124 165 201 . 65 . 98 33 110 Shots Fired 981 | . 8 46 168 192 80 265 157 . 28 . 15 17 5 Gun 554 | . 8 45 162 72 22 131 68 . 14 . 15 17 . Cannon 387 | . . . . 114 49 130 75 . 14 . . . 5 Launcher 40 | . . 1 6 6 9 4 14 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 876 | . 4 36 162 165 71 261 120 . 28 . 12 17 . Thermal 4 | . . . . . . . . . . . . . 4 Explosive 1 | . . 1 . . . . . . . . . . . Electromagnetic 100 | . 4 9 6 27 9 4 37 . . . 3 . 1 Robot Hit Streak 24 | . 1 5 10 24 9 11 16 . 6 . 10 5 1 Robot Miss Streak 7 | . 3 4 4 3 3 5 7 . 2 . 2 4 1 Penetration Max 1 | . . . . 1 1 1 1 . 1 . . 1 . Secondary Targets 3 | . . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 595 | . 2 22 103 120 33 130 109 . 33 3 13 25 2 Core Hits 308 | . . 13 57 51 29 62 57 . 16 3 4 14 2 Critical Hits 52 | . . . 1 3 6 29 5 . 3 . 2 3 . Critical Kills 20 | . . . . 2 2 9 4 . 2 . . 1 . Critical Parts Destroyed 30 | . . . 1 1 3 19 1 . 1 . 2 2 . Melee Attacks 52 | . . 2 . . . . . . 22 3 1 23 1 Kinetic 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing 2 | . . 2 . . . . . . . . . . . Piercing 49 | . . . . . . . . . 22 3 1 23 . Sneak Attacks 8 | . . . . . . . . . 4 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18819 | . . 421 2173 3175 1660 3770 3883 . 1682 365 333 1188 169 Guns 6722 | . . 378 1732 874 215 1528 1155 . 241 . 277 322 . Cannons 6486 | . . . . 1776 742 1876 1557 . 480 . . . 55 Explosions 3157 | . . 43 441 494 703 336 1140 . . . . . . Melee 2297 | . . . . . . . . . 961 365 56 815 100 Ramming 157 | . . . . 31 . 30 31 . . . . 51 14 Kinetic 12067 | . . 310 1732 2162 957 3404 2137 . 721 . 222 322 100 Thermal 446 | . . . 66 66 135 . 179 . . . . . . Explosive 43 | . . 43 . . . . . . . . . . . Electromagnetic 3909 | . . 68 375 916 568 336 1536 . . . 55 . 55 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 2197 | . . . . . . . . . 961 365 56 815 . Highest Corruption 24 | . . . 2 4 5 9 11 20 24 24 24 1 15 Average Corruption 6 | . . . 1 2 4 4 5 18 21 24 24 1 8 Corruption Purged 1 | . . . . . . 1 . . . . . . . Effects 198 | . . . 11 23 5 65 13 3 54 11 10 . 3 Message Errors 48 | . . . 3 8 1 15 4 . 15 2 . . . Matter Fused 35 | . . . . 6 1 10 3 2 7 3 2 . 1 Heat Flow Errors 16 | . . . 2 3 . 4 . . 6 1 . . . Energy Discharges 12 | . . . . 1 . 6 1 . 2 2 . . . Parts Rejected 5 | . . . . 1 . 3 . . 1 . . . . Data Loss (minor) 12 | . . . 2 . . 4 . 1 4 . . . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 . . . . Misfires 4 | . . . . . . 3 . . . . 1 . . Alerts 2 | . . . . . . . . . 2 . . . . Misdirections 12 | . . . . . . . 3 . 4 3 1 . 1 Targeting Errors 40 | . . . 2 4 3 16 1 . 9 . 5 . . Weapon Failures 10 | . . . 2 . . 3 1 . 3 . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 584 | . . . 1 71 33 60 41 . 252 . . 111 15 Projectiles 168 | . . . . 44 24 48 20 . 32 . . . . Explosions 70 | . . . 1 27 9 12 21 . . . . . . Melee 346 | . . . . . . . . . 220 . . 111 15 Knockbacks 48 | . . . . 10 4 21 7 . 6 . . . . Impact 2 | . . . . 1 . . 1 . . . . . . Kinetic 46 | . . . . 9 4 21 6 . 6 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 327 | . . 41 49 45 48 68 42 . . . . 25 9 Shots 13 | . . 1 2 2 2 2 4 . . . . . . Rammed 10 | . . . . 2 . 2 1 . . . . 3 2 Targets Rammed 14 | . . . . 2 . 4 3 . . . . 3 2 Kicked 4 | . . . . . . 2 2 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 356 | . . 13 214 332 239 356 351 . 253 167 . . . Average Temperature 93 | . . 4 32 70 98 115 116 . 94 93 . . . Received Heat Transfer 1743 | . . 30 567 387 114 66 216 . 72 . 102 120 69 Effects 8 | . . . . . 2 4 2 . . . . . . Energy Bleed 3 | . . . . . 2 1 . . . . . . . Interference 4 | . . . . . . 2 2 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 2 . . . . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . . . . Parts Fried 23 | . . . 2 5 1 . 14 . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 550 | . . . 100 100 150 . 200 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 3 2 3 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Peak Influence 615 | . 15 208 359 289 290 492 615 187 269 . . 111 80 Initial 198 | . . 5 9 101 133 142 198 172 120 . . 59 39 Average 158 | . 4 53 136 99 108 251 345 175 144 . . 56 35 Maximum Alert Level 2 | . . 1 1 1 1 2 2 . 1 . . . . Low Security (%) 70 | 100 100 95 82 82 91 37 23 100 88 . . 100 100 Level 1 22 | . . 4 17 17 8 45 41 . 11 . . . . Level 2 7 | . . . . . . 17 34 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . . 1 3 12 3 8 3 . 2 . . 1 3 Investigation 2 | . . . . 1 . 1 . . . . . . . Extermination 15 | . . . . 7 1 3 1 . 2 . . 1 . Reinforcement 14 | . . 1 3 3 . 3 1 . . . . . 3 Assault 1 | . . . . . 1 . . . . . . . . Garrison 4 | . . . . 1 1 1 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . 2 1 . . . . . . Haulers Reinforced 3 | . . . . 2 . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Distress Signals 17 | . . 1 4 3 1 2 4 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 232 | . 2 12 36 34 16 40 34 6 16 . 4 19 13 Peak Tracking Total 12 | . 1 3 6 6 5 6 8 6 6 . 4 9 12 Tactical Retreats 11 | . . . . . . 2 6 . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Traps Triggered 19 | . . . 3 4 5 3 3 . 1 . . . . Indirectly 2 | . . . . 1 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . Traps Extracted 1 | . . . . . . . . . . . 1 . . Installed 2 | . . . . . . . . . . . 2 . . Triggered 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Machines Disabled 20 | . . . 7 2 2 3 5 . . . . . 1 Max in Single Turn 2 | . . . 2 1 1 2 1 . . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . 1 . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Machines Accessed 36 | . 1 2 6 10 2 9 2 . 2 . . 1 1 Terminals 25 | . 1 2 6 7 1 5 1 . . . . 1 1 Fabricators 6 | . . . . 1 1 2 . . 2 . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . Recycling Units 2 | . . . . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 100 | . 6 5 22 24 4 26 7 . 3 . . 2 1 Successful 60 | . 4 3 12 16 1 16 4 . 3 . . . 1 Failed 40 | . 2 2 10 8 3 10 3 . . . . 2 . Catastrophic 7 | . . . 1 1 1 2 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 59 | . 4 4 15 11 3 16 3 . 1 . . 2 . Terminals 74 | . 6 5 22 20 3 11 4 . . . . 2 1 Fabricators 9 | . . . . 1 1 4 . . 3 . . . . Repair Stations 11 | . . . . 2 . 9 . . . . . . . Recycling Units 4 | . . . . 1 . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . Terminal Hacks 18 | . 1 2 4 6 . 2 2 . . . . . 1 Record 1 | . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . Unreport Threat 2 | . . . 1 . . 1 . . . . . . . Locate Traps 5 | . . 1 . 4 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . . . . . . Zone Layout 3 | . . . 1 1 . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 1 1 . . 2 . . . . Build 4 | . . . . . 1 1 . . 2 . . . . Repair Station Hacks 8 | . . . . 2 . 6 . . . . . . . Scan Component 4 | . . . . 1 . 3 . . . . . . . Repair 4 | . . . . 1 . 3 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 28 | . 3 1 8 8 . 6 1 . 1 . . . . Terminals 23 | . 3 1 8 7 . 3 1 . . . . . . Track 13 | . 1 1 4 4 . 2 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 5 | . 1 . 2 2 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . Fabricators 4 | . . . . 1 . 2 . . 1 . . . . Report 1 | . . . . . . 1 . . . . . . . Prioritize 2 | . . . . . . 1 . . 1 . . . . Overload 1 | . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 1 1 6 9 2 9 2 . . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 4 | . . . . . . 1 . . 3 . . . . Matter 1068 | . . . . . 256 278 . . 534 . . . . Time 394 | . . . . . 128 69 . . 197 . . . . Total Part Build Rating 35 | . . . . . . 9 . . 26 . . . . Parts Repaired 4 | . . . . 1 . 3 . . . . . . . Time 180 | . . . . 60 . 120 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 4 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Total Allies 4 | . . . . . . 4 . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . 61 . . . . . . . Total Damage 839 | . . . . . . 839 . . . . . . . Kills 4 | . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Turns Passed 10835 | 69 144 531 1073 2475 1154 2487 937 70 839 262 80 595 119 Spaces Moved 6255 | 48 106 351 637 1558 389 1428 473 88 400 196 34 415 132 Core 186 | 7 . . . 3 . . . 53 30 . . . 93 Treads 172 | . . . . . . 1 2 . 169 . . . . Legs 4124 | 41 106 351 554 233 389 1420 471 35 201 153 6 164 . Wheels 1486 | . . . 83 1322 . 7 . . . 43 28 3 . Hover 287 | . . . . . . . . . . . . 248 39 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 93 120 120 120 50 50 110 110 38 50 Average Speed 121 | 113 120 120 124 122 148 128 122 77 131 117 111 83 54 Slowest Speed 500 | 150 120 150 150 500 180 200 200 120 160 120 120 135 200 Overloaded Moves 60 | . . . . . . . . . . . . 21 39 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 19 31 50 37 10 33 11 78 9 39 7 9 16 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 . . . Spaces Dug 49 | . . 9 . 15 12 . 8 . . . . 3 2 Terrain Destroyed 177 | . . 9 2 44 30 39 43 . 2 . 2 3 3 Melee 4 | . . 1 . . . . . . . . . 3 . Projectile 112 | . . . . 37 22 27 19 . 2 . 2 . 3 AOE 61 | . . 8 2 7 8 12 24 . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Total 8528 | 59 116 417 777 1952 890 1873 678 88 631 222 60 594 171 Wait 1261 | 2 1 13 15 188 434 239 63 1 145 11 10 123 16 Move 6243 | 47 105 350 636 1557 388 1427 473 87 399 195 33 414 132 Hop . | . . . . . . . . . . . . . . Pick Up 67 | 4 2 6 9 16 1 13 4 . 6 5 . 1 . Fast Attach 129 | 6 1 8 8 15 8 28 22 . 18 3 . 10 2 Attach 38 | . . . 7 8 . 9 9 . 3 . . . 2 Detach 26 | . 1 2 3 4 . 12 3 . . . . . 1 Swap 59 | . . 3 4 21 7 19 5 . . . . . . Drop 82 | . 2 9 10 12 3 22 6 . 7 5 2 3 1 Fire 524 | . 4 24 85 107 49 100 90 . 31 . 12 17 5 Melee 52 | . . 2 . . . . . . 22 3 1 23 1 Ram 8 | . . . . 2 . . . . . . . 3 3 Kick 7 | . . . . . . 4 3 . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 30 | . . . . 22 . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 7) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 602 | -9/Materials | Discovered new exit (range 12) 725 | -9/Materials | Discovered new exit (range 12) 745 | -9/Materials | Entered another Materials area 745 | -8/Materials | Evolved 2 slots: Utility x2 1117 | -8/Materials | Discovered new exit (range 17) 1326 | -8/Materials | Build established: Skirmisher 1655 | -8/Materials | Lost 3 parts (1p1n1w) 1733 | -8/Materials | Lost 3 parts (2n1u) 1817 | -8/Materials | Identified exit to Factory 1818 | -8/Materials | Entered Factory 1818 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1912 | -7/Factory | Repaired Adv. EMP Blaster 3770 | -7/Factory | Garrison activated, responded to threat 3848 | -7/Factory | Core integrity fell below 50% 3868 | -7/Factory | Lost 7 parts (1p2n1u3w) 4270 | -7/Factory | Discovered new exit (range 16) 4291 | -7/Factory | Identified exit to Factory 4293 | -7/Factory | Entered another Factory area 4293 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5237 | -6/Factory | Build established: Scavenger-Mutant 5327 | -6/Factory | Discovered new exit (range 17) 5343 | -6/Factory | Garrison activated, responded to threat 5400 | -6/Factory | Lost 4 parts (1n2u1w) 5446 | -6/Factory | Identified exit to Factory 5447 | -6/Factory | Entered another Factory area 5447 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5663 | -5/Factory | Repaired Gauss Cannon 5702 | -5/Factory | Repaired Carbon-fiber Leg 5742 | -5/Factory | Repaired Hrd. Medium Armor Plating 6235 | -5/Factory | Build established: Mutant 6283 | -5/Factory | Lost 4 parts (1p3n) 6750 | -5/Factory | Fabricated Adv. Reaction Control System (x1) 7068 | -5/Factory | Allied Derelicts emerged from ambush trap array 7164 | -5/Factory | Garrison activated, responded to threat 7440 | -5/Factory | Build established: Scavenger-Tank 7585 | -5/Factory | Found Prototype Processor 7585 | -5/Factory | Identified Exp. Terrain Scan Processor 7637 | -5/Factory | Discovered new exit (range 12) 7864 | -5/Factory | Identified exit to Factory 7934 | -5/Factory | Entered another Factory area 7934 | -4/Factory | Evolved 2 slots: Utility x2 8152 | -4/Factory | Garrison activated, responded to threat 8264 | -4/Factory | Lost 9 parts (5n1u3w) 8726 | -4/Factory | Lost 8 parts (2p3u3w) 8804 | -4/Factory | System corruption reached 10% 8871 | -4/Factory | Sucked down chute 8871 | -4/Factory | Entered Waste 8886 | -4/Waste | EMP discharged 8891 | -4/Waste | Lost 3 parts (1n1u1w) 8895 | -4/Waste | Spotted C-40 Crusher 8899 | -4/Waste | Spotted C-40 Crusher 8901 | -4/Waste | Spotted C-40 Crusher 8905 | -4/Waste | Build established: Scavenger-Mutant 8913 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8913 | -4/Waste | Spotted C-40 Crusher 8914 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8916 | -4/Waste | Spotted C-40 Crusher 8922 | -4/Waste | Spotted C-40 Crusher 8925 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8926 | -4/Waste | Core integrity fell below 50% 8930 | -4/Waste | Discovered new exit (range 13) 8941 | -4/Waste | Entered Factory 8956 | -4/Factory | Lost 3 parts (2n1u) 9041 | -4/Factory | Fabricated Stasis Projector (x2) 9216 | -4/Factory | Build established: Mutant 9263 | -4/Factory | Fabricated Enh. Force Lance (x1) 9772 | -4/Factory | Discovered new exit (range 7) 9780 | -4/Factory | Entered Upper Caves 10016 | -4/Upper Caves | Build established: Scavenger-Mutant 10029 | -4/Upper Caves | Discovered new exit (range 13) 10042 | -4/Upper Caves | Entered another Upper Caves area 10043 | -4/Upper Caves | Discovered new exit (range 10) 10120 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 10122 | -4/Upper Caves | Entered Research 10122 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10491 | -3/Research | Lost 5 parts (2n2u1w) 10693 | -3/Research | Discovered new exit (range 15) 10717 | -3/Research | Discovered new exit (range 15) 10717 | -3/Research | Entered Quarantine 10750 | -3/Quarantine | Found Alien Impact Weapon 10750 | -3/Quarantine | Identified Core Stripper 10751 | -3/Quarantine | Scanned by Researcher 10772 | -3/Quarantine | System corruption reached 10% 10785 | -3/Quarantine | Core integrity fell below 50% 10814 | -3/Quarantine | Lost 13 parts (1p5n3u4w) 10817 | -3/Quarantine | Core integrity fell below 20% 10836 | -3/Quarantine | Self-destructed Last Messages --------------- 10820_ Connecting with Autopsy Lab... 10820_ Current location identified: Quarantine >>Query(Sigix Autopsy) The [Sigix] are a bipedal species that appear to have once been similar to Humans in physical stature, but their bodies have since either atrophied or devolved into their current small and frail state. Only their brain remains highly developed, and shares a cellular configuration vaguely resembling that of the biological matter found in the [Leopard] FTL Device. The [Sigix] have no apparent way to reproduce, suggesting they may rely purely on genetic engineering and artificial methods of reproduction. Basic life functions are all supported by significant biomechanical augmentations, making them far more resilient than their anatomy would otherwise suggest; all [Sigix] aboard the [Leopard] also wore an extremely durable and powerful full-body [Sigix] Exoskeleton. 10820_ Connecting with Autopsy Lab... 10822_ Slug penetrates Wall. 10831_ Slug penetrates Autopsy Lab. 10831_ Autopsy Lab disabled. 10831_ Slug penetrates Suspension Chamber. 10831_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ###### #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????####????????????????????????????? | | # #????????#""#????????????????????????????? | | # # ##########T"################+### "??????? | | "" # "??????? | | "" # "??????? | | "" + ?????? | | "" ########### ?????? | | # # #####h###########+#??????? | | # # "" # #??????????????? | | ######## # "" # h g #??????????????? | | #??????# # """" # "" "" #??????????????? | | #??????# # " "" # """ """ #??????????????? | | ####??????# + " "" # "&" "&" #??????????????? | | ??????????# # |%= #@""" """ #??????????????? | | ########### # # g #??????????????? | | # # # # #??????????????? | | # # ####################??????????????? | | # "" # #?????????????????????????????????? | | # " # #?????????????????????????????????? | | # " """ / #?????????????????????????????????? | | # """]" # #?????????????????????????????????? | | # """"" # #?????????????????????????????????? | | # + #?????????????????????????????????? | | ######/#####+#+#######???????????????????????????? | | ????# #???????????????????????????? | | ????# """"""""" #???????????????????????????? | | ????# "!"" ""!" #???????????????????????????? | | ????# """"""""" #???????????????????????????? | | ????# """"""""" #???????????????????????????? | | ????# """"""" #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????##################???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 750 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -5/Factory | Preloaded Stasis Projector | x2 | -4/Factory | Preloaded Enh. Force Lance | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightRefineryNanovents Manual? 0 Play Time 01:43:37 Cumulative 183.8 hours Start 2021.04.22 @ 09:15:24 End 2021.04.22 @ 13:19:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 283 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a416dad4-b26a-41ea-8f40-e45483dbf7a3