Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 01:02:34 Player: jumpy Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (97) 485 Value Destroyed (4271) 4271 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (344) 344 TOTAL SCORE: 13300 Bonus ------- Follower Combat Kills 61 Met Zhirov 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1450 Matter 272/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Treads Improved Heat Sink Improved Terrain Scan Processor Graphene Brace Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Graphene Brace Improved Force Field > --- WEAPON ----------- Thermic Laser Wave Gun Phase Gun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved Treads Advanced Medium Treads Advanced Medium Treads Advanced Power Amplifier Improved Heat Sink Improved Heat Sink Improved Terrain Scan Processor Graphene Brace Advanced System Shield Transdimensional Reconstructor High-powered Shock Rifle Field Laser Coil Gun Powered Hammer [Rating: 122] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled Q-thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 . 2 2 2 . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . Utility 10 | . . . . . 2 1 1 . . 1 2 . . . . 2 1 Weapon 3 | . . . 1 . . . 1 . . . . . . . . . 1 Parts Attached 126 | 7 1 2 9 4 11 10 7 . 13 16 9 1 6 3 4 18 5 Power 16 | 1 . 1 1 1 2 2 . . 1 2 1 . . 1 . 3 . Engine 5 | 1 . 1 1 1 . . . . 1 . . . . . . . . Core 7 | . . . . . 2 2 . . . 2 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 . 3 . Propulsion 37 | 2 . . 3 3 5 1 3 . 3 7 1 . . . 1 4 4 Treads 9 | . . . . . . . . . . 4 . . . . 1 4 . Leg 21 | 2 . . 3 3 5 1 3 . 3 . 1 . . . . . . Wheel 3 | . . . . . . . . . . 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . 4 Utility 40 | 2 1 1 . . 2 3 2 . 5 6 3 . 3 1 2 8 1 Device 20 | 1 . 1 . . 1 . 1 . 2 2 2 . 1 1 2 5 1 Storage 5 | 1 1 . . . . 1 . . 1 . 1 . . . . . . Processor 12 | . . . . . 1 1 1 . 1 4 . . 2 . . 2 . Hackware 1 | . . . . . . . . . 1 . . . . . . . . Protection 2 | . . . . . . 1 . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 33 | 2 . . 5 . 2 4 2 . 4 1 4 1 3 1 1 3 . Energy Gun 11 | . . . 1 . . . 1 . 2 . 3 . . 1 1 2 . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . Ballistic Gun 20 | 2 . . 4 . 2 4 1 . 1 1 1 1 2 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 1 1 . 1 . 1 . . 3 . 1 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . . . . . 2 . . Parts Lost 44 | . . 2 1 . 3 . 1 4 5 . . 4 2 . 2 12 8 Power 6 | . . 1 1 . 1 . . . . . . 1 . . . 1 1 Propulsion 12 | . . . . . . . . . 2 . . . . . 1 4 5 Utility 13 | . . 1 . . . . 1 3 1 . . 1 1 . 1 4 . Weapon 13 | . . . . . 2 . . 1 2 . . 2 1 . . 3 2 Highest Loss Streak 7 | . . 2 1 . 3 . 1 4 3 . . 2 1 . 2 6 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 12 | 3 7 9 11 14 13 16 18 12 2 3 7 15 15 18 19 16 9 Power 1 | . 1 . . . . 3 3 1 . . . 2 1 1 1 1 2 Propulsion 4 | 1 2 2 2 3 4 5 4 3 1 2 4 6 6 6 5 3 1 Utility 3 | . 2 2 2 2 1 1 1 . . 1 1 5 4 6 7 5 3 Weapon 3 | . 2 3 6 7 6 7 8 6 . . . 2 3 4 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 23 | . . . 2 2 4 . 1 8 . . . . . . . 1 5 Power 2 | . . . . . . . . 1 . . . . . . . . 1 Propulsion 4 | . . . . 1 . . . 2 . . . . . . . . 1 Utility 6 | . . . . . 1 . 1 1 . . . . . . . . 3 Weapon 11 | . . . 2 1 3 . . 4 . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 99 99 100 96 99 95 52 28 66 95 95 97 100 99 98 63 Engine 2 | . 14 14 11 11 6 . . . 4 2 . . . . . . . Core 4 | . . . . . 2 7 6 3 . 5 10 9 10 7 5 . . Reactor 1 | . . . . . . . . . . . . . . 2 5 7 5 Treads 11 | . . . . . . . . . . 12 21 21 21 21 20 18 12 Leg 10 | . 28 28 33 33 27 30 26 15 10 1 . . . . . . . Device 14 | . 14 13 11 11 15 11 3 3 2 10 20 16 14 17 21 23 18 Storage 5 | . 14 14 11 11 9 7 6 3 . . 2 5 5 5 5 4 2 Processor 14 | . . . . . 9 10 19 10 2 12 21 21 24 23 21 19 12 Protection 1 | . . . . . . 6 6 3 . . . . . . . 3 . Energy Gun 5 | . . . . . . . . . 6 . 13 11 5 6 11 12 8 Ballistic Gun 13 | . 28 28 32 33 26 23 25 8 . 4 4 8 14 13 7 4 2 Peak Build Rating 122 | 7 8 8 12 15 24 32 49 49 31 78 103 103 101 109 110 122 118 Average Rating 65 | 6 7 7 10 14 21 29 37 25 17 55 95 98 97 102 106 118 83 On Entrance 48 | . 7 7 8 12 15 23 32 49 1 27 77 103 86 98 109 110 102 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . 9 9 . . . . . . Naked Turns 128 | . . . . . . . . 49 35 . . . . . . . 44 Heaviest Build 111 | 13 28 28 34 37 38 66 72 72 19 25 81 81 83 98 98 111 93 Greatest Support 124 | 20 20 20 30 30 30 40 60 60 46 124 124 124 124 124 124 120 120 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 2 . 1 . . . . . 1 . Average Overweight (x) . | . . 1 . 1 . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 25 5 20 20 20 20 20 20 20 Average Capacity 15 | 7 13 15 15 15 15 19 20 14 5 5 13 20 20 20 20 20 15 Most Carried 20 | 7 8 10 15 15 15 20 20 19 5 5 16 16 17 20 20 17 14 Average Carried 12 | 4 7 9 11 14 14 17 19 13 3 4 8 15 15 18 19 16 9 Final Capacity 20 | 8 15 15 15 15 15 20 20 5 5 5 20 20 20 20 20 20 5 Final Carried 20 | 7 7 10 14 15 15 20 19 5 3 5 16 15 17 20 18 15 5 Class Distribution -------------------- 72% | Scavenger-Gunner 17% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 3377 | 348 85 117 79 165 500 89 405 . 291 211 219 85 255 60 64 278 126 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5021 | 186 164 104 191 . 818 89 599 . 326 223 577 160 301 266 278 598 141 Parts 218 | 17 6 3 19 . 42 4 29 . 11 14 10 8 18 . 12 22 3 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 3 | . 2 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . . . 10 18 . 11 . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 78 | . 2 3 6 . 15 . 5 . 10 4 6 6 4 . 4 9 4 Guns 66 | . 2 3 6 . 15 . 5 . 6 . 2 6 4 . 4 9 4 Cannons 3 | . . . . . . . . . . 3 . . . . . . . AOE 1 | . . . . . . . . . 1 . . . . . . . . Classes Destroyed 12 | 3 1 1 3 . 1 . 1 . 1 . 1 . . . . . . Worker 3 | 1 . . . . 1 . 1 . . . . . . . . . . Builder 2 | . . . 1 . . . 1 . . . . . . . . . . Tunneler 6 | 5 . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . . . Recycler 5 | 1 1 . . . . 1 2 . . . . . . . . . . Operator 2 | . . . 1 . 1 . . . . . . . . . . . . Swarmer 19 | . . 1 4 . . . . . 4 . . 6 . . . . 4 Grunt 22 | . 2 2 . . 10 . 3 . 2 . . . . . . 3 . Duelist 3 | . . . . . 2 . . . . . . . . . . 1 . Sentry 10 | . . . 2 . 3 . 1 . 1 . 3 . . . . . . Hunter 9 | . . . . . . . 1 . 2 . 2 . 2 . 2 . . Programmer 15 | . . . . . . . . . 1 4 1 . 2 . 2 5 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 3 1 2 5 . 5 1 8 . 5 2 2 3 2 . 3 5 4 Combat Bots Only 5 | . 1 2 4 . 4 . 2 . 5 2 2 3 2 . 3 5 4 Max Kills in Single Turn 2 | 1 1 1 2 . 2 1 1 . 2 1 1 1 1 . 1 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 839 | . 19 23 37 . 64 . 50 9 118 16 46 40 39 . 48 191 139 Missed 287 | . 6 7 12 . 17 . 23 2 41 4 19 8 14 . 12 76 46 Hits 552 | . 13 16 25 . 47 . 27 7 77 12 27 32 25 . 36 115 93 Melee 15 | . . . . . 5 . . 7 . . . . . . . 3 . Projectile 537 | . 13 16 25 . 42 . 27 . 77 12 27 32 25 . 36 112 93 Critical Strikes 21 | . . . . . 1 . . 5 1 . . . 1 . 3 8 2 Part Disruptions 4 | . . . . . . . . . 1 1 1 . . . . 1 . Damage Taken 9547 | . 161 200 254 . 812 . 424 304 1049 244 531 502 323 . 686 1768 2289 Core 2391 | . 21 41 38 . 175 . 37 205 192 39 58 14 . . 25 217 1329 Absorbed by Shields 425 | . . . . . . . . 33 . . . . . . . 392 . Core Remaining (%) 83 | 100 . 75 . 90 68 100 . . 48 96 . . . . 91 83 . Volleys Fired 260 | 13 22 11 16 . 40 5 18 4 30 11 19 13 14 . 7 24 13 Largest 4 | 2 2 2 3 . 3 3 4 4 2 2 4 4 4 . 4 4 4 Hottest 290 | 40 40 40 60 . 66 71 99 99 160 120 290 290 180 . 256 284 262 Shots Fired 759 | 26 44 22 48 . 114 15 72 16 47 22 73 46 56 . 27 88 43 Gun 748 | 26 44 22 48 . 114 15 72 16 47 11 73 46 56 . 27 88 43 Cannon 11 | . . . . . . . . . . 11 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 494 | 26 44 22 48 . 114 15 72 16 8 11 19 18 40 . 10 27 4 Thermal 262 | . . . . . . . . . 39 11 54 28 16 . 14 61 39 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 31 | 5 6 8 7 . 14 4 15 3 11 7 20 4 13 . 9 31 11 Robot Miss Streak 6 | 2 3 6 6 . 3 3 3 3 5 1 3 5 3 . 2 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 18 | . . 1 3 . 2 . 1 . 1 . . 2 1 . 1 5 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . 1 . . 1 1 . 1 1 1 Shots Hit Robots 503 | 18 30 13 25 . 84 7 47 10 38 14 54 19 40 6 18 51 29 Core Hits 233 | 8 8 7 11 . 44 3 25 5 29 5 17 8 17 1 10 23 12 Critical Kills 6 | . . . . . . . 1 . . 1 2 1 1 . . . . Critical Parts Destroyed 12 | . . . . . . . . . . . 4 2 5 . . 1 . Critical Strikes 46 | . . . . . . . 1 . . 1 17 7 7 . 5 6 2 Burn 28 | . . . . . . . . . . . 11 4 1 . 5 5 2 Meltdown 1 | . . . . . . . . . . 1 . . . . . . . Destroy 17 | . . . . . . . 1 . . . 6 3 6 . . 1 . Melee Attacks 23 | . . . . . . . . . . . . . 3 6 8 6 . Impact 23 | . . . . . . . . . . . . . 3 6 8 6 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10263 | 220 381 186 354 . 1130 83 752 249 1169 435 826 356 708 605 606 1530 673 Guns 9025 | 220 381 186 354 . 1130 83 707 249 924 170 826 356 708 . 606 1452 673 Cannons 265 | . . . . . . . . . . 265 . . . . . . . Explosions 289 | . . . . . . . 45 . 244 . . . . . . . . Melee 605 | . . . . . . . . . . . . . . 605 . . . Ramming 79 | . . . . . . . . . 1 . . . . . . 78 . Kinetic 4995 | 220 381 186 354 . 1130 83 707 249 40 170 144 86 502 . 198 464 81 Thermal 4265 | . . . . . . . . . 884 265 682 270 206 . 378 988 592 Explosive 244 | . . . . . . . . . 244 . . . . . . . . Electromagnetic 75 | . . . . . . . 45 . . . . . . . 30 . . Impact 605 | . . . . . . . . . . . . . . 605 . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 17 22 . 1 1 1 1 5 9 5 Average Corruption 4 | . . . . . . . . 8 18 . 1 1 1 1 1 8 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 61 | . . . . . . . . 6 20 . 1 6 8 3 5 11 1 Message Errors 11 | . . . . . . . . 1 3 . . 2 . 2 1 1 1 Matter Fused 17 | . . . . . . . . 2 11 . 1 . 1 . . 2 . Heat Flow Errors 5 | . . . . . . . . . 1 . . 1 . . . 3 . Energy Discharges 9 | . . . . . . . . 1 2 . . . 4 . 1 1 . Parts Rejected 2 | . . . . . . . . 1 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (major) 3 | . . . . . . . . . . . . 3 . . . . . Misfires 3 | . . . . . . . . . 1 . . . 2 . . . . Alerts 4 | . . . . . . . . . 1 . . . . 1 2 . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . 1 . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 295 | . . . . . . . . . 18 25 . . . 252 . . . Projectiles 25 | . . . . . . . . . . 25 . . . . . . . Explosions 18 | . . . . . . . . . 18 . . . . . . . . Melee 252 | . . . . . . . . . . . . . . 252 . . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . . . . . . . . . . . 11 . Targets Rammed 12 | . . . . . . . . . 1 . . . . . . 11 . Kicked 1 | . . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 2 16 6 . 36 . 69 18 221 171 429 276 . . 30 213 354 Average Temperature 75 | . 2 6 4 . 10 . 24 12 74 62 148 131 . . 15 44 204 Received Heat Transfer 1698 | . 90 84 27 . 324 . 114 . 129 . 18 39 12 . . 154 707 Effects 5 | . . . . . . . . . . . 2 3 . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . . . . . 1 1 . . Impact Corruptions 16 | . . . . . . . . . . . . . . 16 . . . Robots Melted 9 | . . . . . . . . . 3 1 5 . . . . . . Combat Hostiles 8 | . . . . . . . . . 3 1 4 . . . . . . Parts Melted 45 | . . . . . . . . . 7 1 17 3 . . 5 7 5 Heat Transferred 11053 | . . . . . . . . . 2000 296 2950 1150 650 . 1046 1851 1110 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Maximum Alert Level . | . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 170 | 10 30 109 125 44 135 57 130 26 155 51 42 . . . . 84 170 Initial 57 | . . . 7 44 . 57 . 26 . 51 . . . . . . . Average 22 | 1 7 46 29 13 38 6 47 4 46 13 9 . . . . 19 29 Influence Increases 2706 | 35 69 189 241 . 410 5 165 . 323 117 172 190 115 10 105 260 300 Destroy 0b10 Robot/C 1660 | . 40 140 140 . 300 . 100 . 200 80 120 120 80 . 80 180 80 Destroy 0b10 Robot/NC 105 | 35 5 . 10 . 15 5 20 . . . 5 . . 10 . . . Destroy Leader 372 | . 10 30 40 . 70 . 30 . 50 20 42 10 20 . 10 30 10 Allied During Kill 29 | . . 19 10 . . . . . . . . . . . . . . Successful Hack 54 | . 13 . 6 . 24 . . . 8 . 3 . . . . . . Disable Machine 120 | . . . 15 . . . 15 . 45 15 . . . . . 30 . Destroy Structure 66 | . 1 . 20 . 1 . . . 20 2 2 . . . . 20 . Lose Combat Pursuer 300 | . . . . . . . . . . . . 60 15 . 15 . 210 Influence Decreases 2536 | 35 66 173 145 115 283 132 90 75 218 222 172 184 121 10 105 260 130 Entered New Map 261 | . . 3 12 71 . 70 . 49 . 54 . . 2 . . . . Time Decay 1967 | 35 66 150 103 44 253 62 90 10 168 168 172 154 119 10 95 208 60 Lost Part 272 | . . 20 10 . 30 . . . 50 . . 30 . . 10 52 70 Lost Ally 36 | . . . 20 . . . . 16 . . . . . . . . . Squads Dispatched 15 | . . . . . 3 . 1 . 2 2 3 . . . . 3 1 Investigation 3 | . . . . . 1 . . . 1 . 1 . . . . . . Extermination 6 | . . . . . . . . . . 2 1 . . . . 2 1 Reinforcement 5 | . . . . . 2 . . . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 11 | . . . 2 . 1 . 3 . 1 . 1 . . . . 1 2 Communications Jammed 9 | . . . . . . . . . . . 8 . . . . 1 . Distress Signals 9 | . . . . . . . . . . . 8 . . . . 1 . Times Spotted 164 | . 3 8 15 . 23 2 6 6 15 4 9 12 7 . 5 17 32 Peak Tracking Total 12 | . 3 3 7 . 4 1 3 6 7 2 2 5 2 . 3 4 12 Tactical Retreats 8 | . . . . . . . . . . . . 3 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 5 | . . . . 1 . . 1 . 2 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 8 | . . . 1 . . . 1 . 3 1 . . . . . 2 . Max in Single Turn 3 | . . . . . . . 1 . 3 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 19 | . 2 . 3 1 2 . . . 1 2 3 1 . 4 . . . Terminals 8 | . 2 . 3 . 1 . . . 1 1 . . . . . . . Fabricators 3 | . . . . . . . . . . 1 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Total Hacks 47 | . 6 . 5 1 4 . . . 3 6 4 1 . 17 . . . Successful 32 | . 4 . 1 1 2 . . . 1 2 3 1 . 17 . . . Failed 15 | . 2 . 4 . 2 . . . 2 4 1 . . . . . . Catastrophic 3 | . . . 1 . 1 . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 11 | . 6 . 5 . . . . . . . . . . . . . . Terminals 18 | . 6 . 5 . 1 . . . 3 3 . . . . . . . Fabricators 6 | . . . . . . . . . . 3 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Terminal Hacks 26 | . 4 . 1 1 . . . . 1 1 . 1 . 17 . . . Record 5 | . . . . . . . . . . . . . . 5 . . . Part Schematic 6 | . 1 . . . . . . . 1 . . . . 4 . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . . . 1 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 3 . 2 . . . 1 1 2 . . . . . . Full Trace Events 4 | . 1 . . . 1 . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . . . . . 1 . . . . 4 . . . Parts Built 3 | . . . . . . . . . . 2 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 179 | . . . . . . . . . . 128 51 . . . . . . Total Part Build Rating 17 | . . . . . . . . . . 16 1 . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Total Allies 4 | . . 3 . . . . . 1 . . . . . . . . . Largest Group 3 | . . 3 3 . . . . 1 . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . 5 16 . . . . 3 . . . . . . . . . Total Damage 610 | . . 53 493 . . . . 64 . . . . . . . . . Kills 7 | . . 4 3 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Active Infowar (turns) 7685 | 100 234 322 286 181 747 644 157 . 58 691 754 453 1022 279 666 904 187 Sensors 2501 | . . . . . . . . . 58 691 754 121 . . . 690 187 Terrain 894 | . . . . . 559 335 . . . . . . . . . . . Seismic 2671 | 100 234 322 286 181 747 644 157 . . . . . . . . . . Jamming 3345 | . . . . . . . . . . . 711 453 1022 279 666 214 . Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . 4 . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 8709 | 165 234 327 286 181 747 644 344 133 481 691 754 453 1022 279 666 1037 265 Spaces Moved 4763 | 93 96 149 171 88 295 331 141 138 348 348 390 237 603 158 389 527 261 Core 257 | 4 . . . . . . . 100 69 . . . . . . . 84 Treads 2635 | . . . . . . . . . . 237 390 237 603 158 389 527 94 Legs 1772 | 89 96 149 171 88 295 331 141 38 279 95 . . . . . . . Wheels 16 | . . . . . . . . . . 16 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 83 | . . . . . . . . . . . . . . . . . 83 Fastest Speed 30 | 50 120 190 120 190 120 120 190 50 50 93 153 157 157 157 157 145 30 Average Speed 150 | 116 164 190 123 190 189 184 190 82 106 143 156 157 157 157 157 155 78 Slowest Speed 260 | 120 190 190 190 190 190 190 190 260 120 190 157 157 157 157 157 225 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . 7 Potential Cave-ins 8 | . . . . . . . . . . . . . . . . 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 29 | 6 22 39 19 21 27 7 4 88 14 7 10 34 71 60 74 12 10 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 3 . . . Known Exits Taken 7 | . . . . 1 . . . . . 1 1 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 . . 1 . . . . 1 . . . Scrap Searched 4 | . . . . 1 . . . . . . . . 3 . . . . Spaces Dug 20 | . . . . . . . . . . . . . 2 . 6 12 . Terrain Destroyed 58 | . . . . . . . . . 20 1 . . 7 . 10 20 . Melee 14 | . . . . . . . . . . . . . 2 . 6 6 . Projectile 24 | . . . . . . . . . 1 1 . . 4 . 4 14 . AOE 19 | . . . . . . . . . 19 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Total 5686 | 119 129 171 214 107 404 349 180 147 401 517 486 287 636 176 412 667 284 Wait 366 | . 10 5 4 3 41 . . 5 6 132 48 37 2 . . 69 4 Move 4735 | 92 95 148 170 87 294 330 141 137 347 347 389 236 602 157 388 526 249 Hop 5 | . . . . . . . . . . . . . . . . . 5 Pick Up 71 | 7 . 5 8 4 9 2 4 . 1 6 13 . 5 4 . 3 . Fast Attach 49 | 7 . . . 1 1 1 1 . 11 9 6 . 2 3 . 1 6 Attach 41 | . . 2 3 . 5 1 2 . 3 4 . 1 4 . 2 9 5 Detach . | . . . . . . . . . . . . . . . . . . Swap 69 | . 1 . 7 4 5 8 7 . . 3 5 . 3 4 6 16 . Drop 55 | . 1 . 6 8 9 2 7 1 2 5 6 . 1 2 1 2 2 Fire 260 | 13 22 11 16 . 40 5 18 4 30 11 19 13 14 . 7 24 13 Melee 23 | . . . . . . . . . . . . . 3 6 8 6 . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . . . Crush 11 | . . . . . . . . . . . . . . . . 11 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 5) 400 | -10/Materials | Entered Mines 471 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 665 | -10/Mines | Discovered new exit (range 8) 727 | -10/Mines | Entered Materials 727 | -9/Materials | Accompanied by 3 allies 727 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 964 | -9/Materials | Discovered new exit (range 12) 973 | -9/Materials | Lost 3 allies 1013 | -9/Materials | Entered Mines 1024 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1041 | -9/Mines | Identified exit to Materials 1194 | -9/Mines | Entered Materials 1194 | -8/Materials | Evolved 2 slots: Utility x2 1234 | -8/Materials | Build established: Scavenger-Gunner 1748 | -8/Materials | Lost 3 parts (1p2w) 1917 | -8/Materials | Discovered new exit (range 12) 1941 | -8/Materials | Entered Factory 1941 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2020 | -7/Factory | Discovered new exit (range 16) 2379 | -7/Factory | Discovered new exit (range 6) 2585 | -7/Factory | Entered another Factory area 2585 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2757 | -6/Factory | Garrison activated, responded to threat 2929 | -6/Factory | Sucked down chute 2929 | -6/Factory | Entered Waste 2930 | -6/Waste | Met a frightened Derelict 2941 | -6/Waste | Spotted C-40 Crusher 2944 | -6/Waste | EMP discharged 2964 | -6/Waste | Spotted C-40 Crusher 2967 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2975 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3002 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3011 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3013 | -6/Waste | Released all parts (3) 3017 | -6/Waste | Spotted C-40 Crusher 3027 | -6/Waste | Spotted C-40 Crusher 3027 | -6/Waste | Spotted C-40 Crusher 3034 | -6/Waste | Spotted C-40 Crusher 3042 | -6/Waste | Lost 4 parts (3u1w) 3044 | -6/Waste | EMP discharged 3044 | -6/Waste | System corruption reached 10% 3055 | -6/Waste | Discovered new exit (range 12) 3062 | -6/Waste | Entered Factory 3301 | -6/Factory | Build established: Mutant 3371 | -6/Factory | Lost 3 parts (1n1u1w) 3534 | -6/Factory | Discovered new exit (range 8) 3542 | -6/Factory | Core integrity fell below 50% 3543 | -6/Factory | Entered another Factory area 3543 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3811 | -5/Factory | Fabricated Biometal Medium Treads (x2) 3952 | -5/Factory | Discovered new exit (range 15) 4212 | -5/Factory | Build established: Scavenger-Mutant 4233 | -5/Factory | Identified exit to Factory 4234 | -5/Factory | Entered another Factory area 4234 | -4/Factory | Evolved 2 slots: Utility x2 4534 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 4615 | -4/Factory | Build established: Scavenger-Gunner 4935 | -4/Factory | Discovered new exit (range 13) 4942 | -4/Factory | Discovered new exit (range 15) 4954 | -4/Factory | Identified exit to Upper Caves 4963 | -4/Factory | Identified exit to Research 4988 | -4/Factory | Entered Upper Caves 5355 | -4/Upper Caves | Learned Research interactive machine intel 5403 | -4/Upper Caves | Discovered new exit (range 16) 5438 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5439 | -4/Upper Caves | Identified exit to Upper Caves 5441 | -4/Upper Caves | Entered another Upper Caves area 5470 | -4/Upper Caves | Discovered exit to Research (range 12) 5774 | -4/Upper Caves | Encountered a Warlord checkpoint 6459 | -4/Upper Caves | Discovered new exit (range 2) 6459 | -4/Upper Caves | Identified exit to Zhirov 6463 | -4/Upper Caves | Entered Zhirov 6463 | -4/Zhirov | Discovered new exit (range 3) 6492 | -4/Zhirov | Met Zhirov 6520 | -4/Zhirov | Learned location of Quarantine (-3) 6520 | -4/Zhirov | Learned location of Testing (-2) 6520 | -4/Zhirov | Learned location of Command (-1) 6536 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6561 | -4/Zhirov | Found Alien Artifact 6561 | -4/Zhirov | Identified Integrated Dissipator 6561 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6583 | -4/Zhirov | Found Alien Artifact 6742 | -4/Zhirov | Entered Proximity Caves 7000 | -3/Proximity Caves | Ambushed by research squad 7398 | -3/Proximity Caves | Discovered exit to Research (range 5) 7408 | -3/Proximity Caves | Entered Research 7408 | -3/Research | Evolved 2 slots: Utility x2 7409 | -3/Research | Loaded intel: 45 interactive machine locations 7658 | -3/Research | Lost 4 parts (1p1n1u1w) 7808 | -3/Research | Spotted B-86 Titan 8238 | -3/Research | Cargo convoy interrupted 8431 | -3/Research | Discovered new exit (range 5) 8443 | -3/Research | Identified exit to Research 8445 | -3/Research | Entered another Research area 8445 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8472 | -2/Research | Lost 6 parts (2n2u2w) 8553 | -2/Research | Spotted B-90 Cyclops 8578 | -2/Research | Identified Transdimensional Reconstructor 8578 | -2/Research | Warped through subspace 8615 | -2/Research | Spotted B-90 Cyclops 8632 | -2/Research | Released all parts (17) 8665 | -2/Research | Core integrity fell below 50% 8686 | -2/Research | Core integrity fell below 20% 8710 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 08644_ U-05 Engineer builds a Wall. 08644_ Critical hit (Meltdown: +410). 08645_ U-05 Engineer builds a Wall. 08645_ Xenon Bombardment Thruster destroyed. 08650_ U-05 Engineer builds a Wall. 08659_ Acquired Prototype Flight Unit. 08659_ Identified Cld. Q-thruster. 08661_ Acquired Faulty Cld. Q-thruster. 08661_ Faulty integration triggers meltdown. 08661_ Cld. Q-thruster damaged (-36). 08663_ Acquired Faulty Cld. Q-thruster. 08663_ Faulty integration triggers system corruption (+2). 08664_ Dropped Faulty Cld. Q-thruster. 08671_ QAFJO0>FENDXRQCZ HD/JO0D