Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:42:17

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (121)     605
Value Destroyed (2456)     2456
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (-24)                -24
              TOTAL SCORE: 6297

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             500/700
Matter                     291/300
Energy                     148/150
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (42)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
           Cesium-ion Thruster (fused)
>          --- UTILITY (6) ------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Grenade Launcher
           Spear
>          --- INVENTORY (5) ----
           Cesium-ion Thruster
    Cooled VTOL Module
  Improved System Shield
           Authchip [Processor]
  Improved Trap Extractor (4/6 Shock)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON -----------
           Grenade Launcher
           Spear
>          --- INVENTORY --------
           Cesium-ion Thruster
    Cooled VTOL Module
  Improved System Shield
           Authchip [Processor]
  Improved Trap Extractor
[Rating: 56]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Cooled Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Transport Network Coupler
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             121  | 6   10  33  26  28  1   16  1   
  Power                    9    | 1   1   2   2   2   1   .   .   
    Engine                 7    | 1   1   2   2   1   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   9   14  8   .   4   1   
    Treads                 26   | 2   1   9   14  .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   3   1   
    Flight                 9    | .   .   .   .   8   .   1   .   
  Utility                  38   | 1   4   6   3   14  .   10  .   
    Device                 13   | .   3   2   .   6   .   2   .   
    Storage                4    | 1   1   1   1   .   .   .   .   
    Processor              3    | .   .   1   1   1   .   .   .   
    Hackware               10   | .   .   .   .   5   .   5   .   
    Protection             8    | .   .   2   1   2   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   4   16  7   4   .   2   .   
    Energy Gun             4    | .   .   4   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   2   7   5   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   3   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   
    Special Melee Weapon   3    | .   1   .   .   2   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   1   .   1   .   
Parts Lost                 6    | .   .   .   .   4   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   4   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  98  99  92  100 96  100 
  Engine                   9    | .   14  11  9   5   5   .   .   
  Treads                   25   | .   27  33  36  .   .   .   .   
  Flight                   5    | .   .   .   .   28  30  23  7   
  Device                   4    | .   9   4   .   7   7   6   7   
  Storage                  8    | .   14  11  9   .   .   .   .   
  Processor                9    | .   .   6   17  8   7   7   7   
  Hackware                 5    | .   .   .   .   24  23  26  23  
  Protection               5    | .   .   9   8   2   7   2   7   
  Ballistic Gun            15   | .   26  18  16  .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   6   7   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             100  | 13  55  59  100 96  17  17  15  
  Greatest Support         89   | 40  40  60  89  88  20  24  24  
  Greatest Overweight (x)  1    | .   1   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  5   5   5   
  Average Capacity         18   | 7   19  20  24  5   5   5   5   
  Most Carried             25   | 4   20  20  25  25  5   5   5   
  Average Carried          17   | 2   15  19  24  5   4   4   5   
  Final Capacity           25   | 8   20  20  25  5   5   5   5   
  Final Carried            25   | 4   20  20  25  5   5   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 27% | Scavenger-Mutant
 12% | Hacker-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Waste
  Hacker-Sprinter | -7/Factory
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Matter Collected           2533 | 300  271  679  748  296  .    213  26   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4231 | 142  461  1385 1262 468  .    513  .    
  Parts                    282  | 9    36   81   88   33   .    35   .    
Haulers Intercepted        16   | .    2    6    6    1    .    1    .    
Recyclers Shooed           5    | .    2    2    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    6    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  48   | .   10  21  14  1   .   2   .   
  Melee                    10   | .   2   4   3   1   .   .   .   
  Guns                     32   | .   8   13  11  .   .   .   .   
  AOE                      5    | .   .   3   .   .   .   2   .   
Classes Destroyed          14   | 3   4   2   4   1   .   .   .   
  Worker                   22   | 2   1   4   8   2   .   5   .   
  Builder                  6    | .   .   .   2   2   .   2   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   
  Hauler                   16   | .   2   6   6   1   .   1   .   
  Recycler                 9    | 1   1   3   .   2   .   2   .   
  Operator                 8    | .   1   2   3   2   .   .   .   
  Watcher                  9    | .   .   .   2   3   .   4   .   
  Swarmer                  10   | .   6   4   .   .   .   .   .   
  Grunt                    19   | .   4   8   5   .   .   2   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   8   6   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 5   3   4   3   2   .   6   .   
  Combat Bots Only         3    | .   3   3   3   1   .   2   .   
Max Kills in Single Turn   4    | 1   2   1   2   1   .   4   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   2   .   
  Melee                    1    | .   1   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Hostile Shots Fired        296  | .    48   96   83   21   1    36   11   
  Missed                   102  | .    16   24   26   9    1    21   5    
Damage Taken               2795 | .    315  936  871  330  .    216  127  
  Core                     453  | .    51   90   112  82   .    54   64   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   365  | .    84   .    194  42   .    45   .    
Core Remaining (%)         83   | 100  79   77   79   .    .    .    .    
Volleys Fired              192  | 10   37   76   68   1    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    .    
  Hottest                  79   | 40   40   79   51   46   .    .    .    
Shots Fired                379  | 20   74   146  136  2    .    1    .    
  Gun                      372  | 20   74   140  136  2    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    6    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  346  | 20   74   114  136  2    .    .    .    
  Thermal                  26   | .    .    26   .    .    .    .    .    
  Explosive                7    | .    .    6    .    .    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 6    7    16   15   3    .    4    .    
  Robot Miss Streak        4    | 2    4    3    4    .    .    .    .    
  Penetration Max          1    | .    .    .    1    .    .    .    .    
  Secondary Targets        6    | .    2    2    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           325  | 14   49   123  105  18   .    16   .    
  Core Hits                144  | 8    20   43   49   12   .    12   .    
  Critical Kills           5    | .    2    1    2    .    .    .    .    
  Critical Parts Destroyed 6    | .    1    3    2    .    .    .    .    
  Critical Strikes         14   | .    3    6    5    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    
    Destroy                7    | .    1    2    4    .    .    .    .    
    Smash                  4    | .    2    2    .    .    .    .    .    
    Sever                  1    | .    .    .    1    .    .    .    .    
Melee Attacks              150  | .    7    22   16   59   .    40   6    
  Impact                   29   | .    7    22   .    .    .    .    .    
  Slashing                 84   | .    .    .    16   58   .    10   .    
  Piercing                 36   | .    .    .    .    .    .    30   6    
  Sneak Attacks            23   | .    .    2    3    10   .    8    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7467 | 142  680  2438 1968 904  .    1326 9    
  Guns                     3824 | 142  468  1686 1497 31   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               755  | .    .    243  .    .    .    512  .    
  Melee                    2728 | .    180  481  380  873  .    814  .    
  Ramming                  160  | .    32   28   91   .    .    .    9    
  Kinetic                  3495 | 142  468  1357 1497 31   .    .    .    
  Thermal                  766  | .    .    329  .    .    .    437  .    
  Explosive                318  | .    .    243  .    .    .    75   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   661  | .    180  481  .    .    .    .    .    
  Slashing                 1572 | .    .    .    380  873  .    319  .    
  Piercing                 495  | .    .    .    .    .    .    495  .    
Highest Corruption         3    | .    1    .    1    3    3    3    3    
  Average Corruption       1    | .    1    .    1    3    3    2    3    
  Corruption Purged        3    | .    .    .    .    .    .    3    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  46   | .    7    .    14   11   2    10   2    
    Message Errors         8    | .    2    .    3    1    .    2    .    
    Matter Fused           15   | .    1    .    7    2    2    3    .    
    Heat Flow Errors       2    | .    1    .    .    1    .    .    .    
    Energy Discharges      4    | .    1    .    .    1    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    2    .    .    .    
    Data Loss (minor)      10   | .    2    .    4    2    .    2    .    
    Data Loss (major)      2    | .    .    .    .    1    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            490  | .    52   100  .    109  .    229  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               106  | .    .    .    .    .    .    106  .    
  Melee                    384  | .    52   100  .    109  .    123  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   20   | .    7    5    7    .    .    .    1    
Targets Rammed             28   | .    8    7    12   .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  8    | .    1    2    5    .    .    .    .    
Highest Temperature        209  | .    99   53   24   209  .    1    .    
  Average Temperature      19   | .    4    19   11   82   .    1    .    
  Received Heat Transfer   939  | .    108  309  324  75   .    69   54   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    
  Impact Corruptions       5    | .    1    4    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1101 | .    .    851  .    .    .    250  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Peak Influence             503  | 25  159 367 240 453 147 503 .   
  Initial                  117  | .   16  5   89  102 117 102 .   
  Average                  142  | 5   29  196 142 244 130 253 .   
Maximum Alert Level        2    | .   .   1   1   2   .   2   .   
  Low Security (%)         65   | 100 100 37  66  45  100 34  .   
  Level 1                  32   | .   .   62  33  47  .   54  .   
  Level 2                  1    | .   .   .   .   7   .   10  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   3   3   4   .   8   .   
  Investigation            15   | .   2   2   .   4   .   7   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   3   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Distress Signals           10   | .   .   5   3   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              151  | .   22  35  26  27  6   25  10  
  Peak Tracking Total      7    | .   4   5   4   7   6   4   5   
  Tactical Retreats        22   | .   .   1   .   8   .   9   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Traps Triggered            9    | .   1   2   1   2   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         44   | .   44  .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            8    | .   4   .   .   4   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   4   
Most Traps Carried         4    | .   4   4   4   4   4   4   4   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Disabled          22   | .   .   4   2   2   .   14  .   
  Max in Single Turn       14   | .   .   2   1   1   .   14  .   
  Garrison Access          4    | .   .   .   .   3   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Accessed          51   | .   4   6   7   18  .   16  .   
  Terminals                32   | .   3   5   5   10  .   9   .   
  Fabricators              6    | .   .   .   .   4   .   2   .   
  Repair Stations          7    | .   1   1   2   1   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   3   .   1   .   
Total Hacks                139  | .   10  17  15  51  .   46  .   
  Successful               78   | .   4   7   11  29  .   27  .   
  Failed                   60   | .   6   10  4   22  .   18  .   
    Catastrophic           14   | .   .   1   1   6   .   6   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   
  Manual                   78   | .   6   10  8   30  .   24  .   
  Terminals                86   | .   6   16  8   30  .   26  .   
  Fabricators              20   | .   .   .   .   12  .   8   .   
  Repair Stations          21   | .   4   1   7   4   .   5   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   
  Garrison Access          6    | .   .   .   .   5   .   1   .   
Terminal Hacks             20   | .   1   4   2   7   .   6   .   
  Part Schematic           4    | .   .   .   1   1   .   2   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   2   .   1   .   
  Unreport Threat          4    | .   1   1   1   1   .   .   .   
  Locate Traps             5    | .   .   1   .   2   .   2   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   6   .   6   .   
  Network Status           1    | .   .   .   .   1   .   .   .   
  Load Schematic           6    | .   .   .   .   3   .   3   .   
  Build                    5    | .   .   .   .   2   .   3   .   
Repair Station Hacks       16   | .   2   .   6   4   .   4   .   
  Scan Component           8    | .   1   .   3   2   .   2   .   
  Repair                   8    | .   1   .   3   2   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   
Garrison Access Hacks      4    | .   .   .   .   3   .   1   .   
  Seal Access              4    | .   .   .   .   3   .   1   .   
Unauthorized Hacks         22   | .   1   3   3   9   .   6   .   
  Terminals                18   | .   1   3   3   6   .   5   .   
    Assimilate             4    | .   .   .   1   1   .   2   .   
    Botnet                 7    | .   .   1   .   4   .   2   .   
    Operators              7    | .   1   2   2   1   .   1   .   
  Fabricators              4    | .   .   .   .   3   .   1   .   
    Prioritize             1    | .   .   .   .   1   .   .   .   
    Recompile              3    | .   .   .   .   2   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   4   6   6   13  .   11  .   
  Full Trace Events        8    | .   1   .   .   2   .   5   .   
  Feedback Events          3    | .   1   .   .   .   .   2   .   
    Corruption             2    | .   1   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   116 .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   6   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   1   .   4   .   
  Parts Built              4    | .   .   .   .   1   .   3   .   
    Authchips              2    | .   .   .   .   .   .   2   .   
    Time                   200  | .   .   .   .   47  .   153 .   
  Total Part Build Rating  22   | .   .   .   .   5   .   17  .   
Parts Repaired             8    | .   1   .   3   2   .   2   .   
  Time                     214  | .   26  .   102 54  .   32  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Total Allies               5    | .   .   .   1   3   .   1   .   
  Largest Group            2    | .   .   .   1   2   .   1   .   
  Highest-Rated Group      48   | .   .   .   10  48  .   26  .   
  Highest-Rated Ally       26   | .   .   .   10  24  .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  .   .   .   
  Total Damage             211  | .   .   .   .   211 .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               9012 | 121  2203 1394 3397 832  33   919  113  
Spaces Moved               6364 | 54   776  624  1227 1771 108  1615 189  
  Core                     6    | 6    .    .    .    .    .    .    .    
  Treads                   2681 | 48   776  624  1227 6    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    518  | .    .    .    .    .    .    329  189  
  Flight                   3159 | .    .    .    .    1765 108  1286 .    
  Fastest Speed            26   | 50   160  160  160  26   26   26   42   
  Average Speed            108  | 147  235  160  238  26   26   29   42   
  Slowest Speed            242  | 160  240  160  242  238  26   110  42   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    1    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    87   61   92   45   81   50   28   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 73   | .    .    .    7    39   .    21   6    
Terrain Destroyed          110  | .    .    22   8    39   .    35   6    
  Melee                    73   | .    .    .    7    39   .    21   6    
  Projectile               1    | .    .    .    1    .    .    .    .    
  AOE                      36   | .    .    22   .    .    .    14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Total                      7886 | 74   1059 849  1543 2045 113  1990 213  
  Wait                     814  | 1    158  48   150  145  2    294  16   
  Move                     6350 | 53   775  623  1226 1769 107  1608 189  
  Hop                      4    | .    .    .    .    1    .    3    .    
  Pick Up                  60   | 4    17   11   17   7    1    3    .    
  Fast Attach              38   | 6    3    6    5    7    .    10   1    
  Attach                   19   | .    .    3    1    14   .    1    .    
  Detach                   3    | .    .    .    .    1    .    2    .    
  Swap                     64   | .    7    24   20   7    1    5    .    
  Drop                     98   | .    3    29   28   30   2    6    .    
  Fire                     192  | 10   37   76   68   1    .    .    .    
  Melee                    150  | .    7    22   16   59   .    40   6    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    27   | .    8    7    12   .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     48   | .    44   .    .    4    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Waste
-7/Factory (discovered 4 exits: [*Fac x2] / *Sto / *Low)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
  122 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  465 | -10/Materials  | Discovered new exit (range 15)
  650 | -10/Materials  | Discovered new exit (range 13)
  963 | -10/Materials  | Repaired Lgt. Treads
 1899 | -10/Materials  | Discovered new exit (range 16)
 2014 | -10/Materials  | Discovered new exit (range 3)
 2325 | -10/Materials  | Entered another Materials area
 2325 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2667 | -9/Materials   | Discovered new exit (range 10)
 2915 | -9/Materials   | Discovered new exit (range 14)
 3006 | -9/Materials   | Build established: Scavenger-Mutant
 3505 | -9/Materials   | Discovered new exit (range 13)
 3719 | -9/Materials   | Entered another Materials area
 3719 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 4044 | -8/Materials   | Met 7R-MNS
 4326 | -8/Materials   | Repaired Hrd. Light Armor Plating
 4353 | -8/Materials   | Repaired Lgt. Treads
 5087 | -8/Materials   | Discovered new exit (range 5)
 5244 | -8/Materials   | Build established: Mutant
 5288 | -8/Materials   | Repaired Gauss Rifle
 5604 | -8/Materials   | Discovered new exit (range 15)
 6185 | -8/Materials   | Discovered new exit (range 11)
 7116 | -8/Materials   | Entered Factory
 7116 | -7/Factory     | Evolved 2 slots: Utility x2
 7117 | -7/Factory     | Caught up to 7R-MNS
 7193 | -7/Factory     | Identified exit to Storage
 7193 | -7/Factory     | Identified exit to Lower Caves
 7427 | -7/Factory     | Fabricated X-57 Shotgunner?
 7431 | -7/Factory     | Lost 4 parts (1p2u1w)
 7577 | -7/Factory     | Build established: Hacker-Sprinter
 7595 | -7/Factory     | Fabricated Imp. Hacking Suite?
 7721 | -7/Factory     | Repaired Cesium-ion Thruster
 7757 | -7/Factory     | Repaired Cld. VTOL Module
 7948 | -7/Factory     | Sucked down chute
 7948 | -7/Factory     | Entered Waste
 7956 | -7/Waste       | Spotted C-40 Crusher
 7963 | -7/Waste       | Spotted C-40 Crusher
 7963 | -7/Waste       | Spotted C-40 Crusher
 7968 | -7/Waste       | Spotted C-40 Crusher
 7971 | -7/Waste       | Spotted C-40 Crusher
 7973 | -7/Waste       | Spotted C-40 Crusher
 7973 | -7/Waste       | Discovered new exit (range 13)
 7981 | -7/Waste       | Identified exit to Factory
 7981 | -7/Waste       | Entered Factory
 8046 | -7/Factory     | Discovered exit to Storage (range 10)
 8051 | -7/Factory     | Discovered new exit (range 5)
 8206 | -7/Factory     | Discovered new exit (range 6)
 8424 | -7/Factory     | Fabricated Adv. Hacking Suite (x1)
 8480 | -7/Factory     | Fabricated Adv. Hacking Suite (x1)
 8612 | -7/Factory     | Repaired Cesium-ion Thruster
 8660 | -7/Factory     | Central database locked down
 8680 | -7/Factory     | Repaired Grenade Launcher
 8718 | -7/Factory     | System Shield fried by hacking feedback
 8836 | -7/Factory     | Fabricated Imp. System Shield?
 8890 | -7/Factory     | Discovered exit to Lower Caves (range 4)
 8900 | -7/Factory     | Entered Lower Caves
 8999 | -7/Lower Caves | Build established: Hacker-Mutant
 9013 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
08890_ EXIT=FOUND: LOWER CAVES
08890_ K-01 Serf collects debris.
08890_ U-05 Engineer lays Concrete.
08891_ K-01 Serf collects debris.
08892_ U-05 Engineer lays Concrete. <x3>
08898_ K-01 Serf collects debris.
08898_ U-05 Engineer lays Concrete.
08900_ K-01 Serf collects debris.
LOCATION=LOWER CAVES
GOAL=ESCAPE
08921_ Searching scrap...
08921_ Found Slug Cannon.
08921_ Found 26 Matter.
08922_ Acquired 26 matter.
08954_ System corrupted: Substantial component data lost.
08978_ System corrupted: Cld. Airjet rejected.
08978_ Acquired Cld. Airjet.
08990_ The unstable cave ceiling collapses. <x2>
09000_ Slammed into G-47 Trooper.
09000_ Destabilizing: Core damaged (-28).

 Map 
-----
+----------------------------------------------------+
| ????????????????#  #???????#  #????   ????????#    |
| ?????????????####  #???????#  #????#  ????????#    |
| ????##??###?## ##  #???????#  ##??##  #???????#    |
| ????# ### ###  ##  #??????##   ##?#    ???????#    |
| ###?#      ##  ##  ########     ###    ??????##    |
| # ##?      ##                  ##?     ??????#     |
|    ##?#    ###                ##???    ##????#     |
|     ##?#   ###         ####   ###???    #????#   # |
|      ###   ##          #??#     #????   ##???#  #? |
|                        #??##  ###???#    #???# ]#? |
|                        #???#  #?????  %* #??##  #? |
|                       ##??##  #?????  [  ####   ## |
|       ##             ##?###   ##???#  %   ##     # |
|   ############       #??#      ####                |
|   #??????????#  ##   #??#         #                |
|  ##??????????#  ##   #?##         g                |
| ##?????#######       ###           ###        ##   |
| #???####                       g   #?##       ###  |
| ????#                              #??#      ##?## |
| ###?# ## #####                     ####     ##???# |
|   ### ## ##??#           ########   ##      #????? |
|    ## ##  #??#           #??????#           #????? |
|           #??##  ##      ####???#              #?? |
|         ###???#########     #???##              #? |
|         #?????????????#    ##????##              # |
|          #????????????## @ #??????#              # |
| ##   ##  #?????????????##  #??????##            ## |
| ?####### #??????????????####???????####     #####? |
| ????????##????????????????????????????#######????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          54
Defensive Hacking          20
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            System Shield | -8/Materials | Hacked
       Imp. Hacking Suite | -7/Factory   | Hacked
       Adv. Hacking Suite | -7/Factory   | Scanalyzed
 Imp. Cesium-ion Thruster | -7/Factory   | Scanalyzed
        Mic. Fission Core | -7/Factory   | Hacked
       Imp. System Shield | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
    X-57 Shotgunner | x2 | -7/Factory | Preloaded
 Imp. Hacking Suite | x1 | -7/Factory 
 Adv. Hacking Suite | x1 | -7/Factory | Authchip
 Adv. Hacking Suite | x1 | -7/Factory | Authchip
 Imp. System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonBladeMount
  Manual?         0
Play Time         00:50:53
  Cumulative      898.2 hours
  Start           2024.04.01 @ 09:10:59
  End             2024.04.01 @ 11:42:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1382
  Rogue           1382
  Adventurer      0
  Explorer        0
Win Type          -
  Total           86
  Types           52/1/14/14/4/0/0/1/0
Lore%             90
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 686ab653-f3ea-4f28-9b77-b3592a52dfcc