Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 19:49:17 Player: Sgt. Smokeweed Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (3395) 3395 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 9631 Bonus ------- High Alert Combat Kills 536 Aligned with FarCom 300 Cogmind --------- Core Integrity 767/1000 Matter 268/300 Energy 73/265 System Corruption 9% Temperature Cool (7) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (10) ----- Force Field Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Medium Treads Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Cooling System Improved Weapon Shielding Improved Medium Armor Plating Force Field Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Wave Gun Firepult > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Medium Treads Heavy Plasma Cannon [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Heat Sink Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Firepult Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion . | . . . . . . . . . . Utility 8 | . . 1 . . . 1 2 2 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 42 | 5 2 13 3 2 . 5 5 3 4 Power 10 | 1 . 2 1 . . 2 1 1 2 Engine 8 | 1 . 2 1 . . 2 1 . 1 Core 1 | . . . . . . . . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 8 | 2 . 1 1 . . 2 2 . . Treads 6 | 2 . . . . . 2 2 . . Leg 2 | . . 1 1 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | . 2 2 1 1 . 1 2 2 1 Device 7 | . 2 1 1 1 . 1 . . 1 Storage . | . . . . . . . . . . Processor . | . . . . . . . . . . Hackware 3 | . . 1 . . . . 1 1 . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 12 | 2 . 8 . 1 . . . . 1 Energy Gun 8 | 1 . 6 . . . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 16 | . . 5 . . . . . . 11 Power 3 | . . 1 . . . . . . 2 Propulsion 3 | . . 2 . . . . . . 1 Utility 6 | . . . . . . . . . 6 Weapon 4 | . . 2 . . . . . . 2 Highest Loss Streak 6 | . . 3 . . . . . . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 79 92 99 93 88 87 92 92 70 Engine 10 | . 14 8 11 11 11 18 15 9 2 Core 1 | . . . . . . . . 2 4 Treads 11 | . 28 18 . . . 14 15 13 11 Leg 6 | . . . 21 22 22 1 . . . Device 19 | . 7 22 22 22 22 26 23 20 12 Hackware 11 | . . 11 11 11 11 9 15 19 15 Protection 2 | . . . . . . . 7 13 7 Energy Gun 13 | . 14 24 22 15 11 9 7 6 4 Energy Cannon 4 | . . . . 6 11 9 7 6 5 Ballistic Gun 1 | . 14 . . . . . . . . Launcher 2 | . . 6 11 4 . . . . . Peak Build Rating 70 | 5 7 18 21 35 35 39 51 61 70 Average Rating 34 | 4 5 14 20 29 35 38 47 59 59 On Entrance 27 | . 5 7 18 21 35 35 39 51 61 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 8 10 16 16 35 35 44 46 53 68 Greatest Support 56 | 40 40 40 23 23 23 40 56 56 56 Greatest Overweight (x) 5 | . . 5 1 1 1 2 1 . 1 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 3 5 5 4 4 5 5 5 Average Carried 3 | . . 1 4 4 4 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 2 5 4 4 4 5 4 4 Class Distribution -------------------- 25% | Scavenger-Gunner 19% | Hacker-Tank 13% | Skirmisher 12% | Hacker-Skirmisher 9% | Scavenger-Skirmisher 8% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 805 | 250 47 164 167 . 40 50 . . 87 Remotely . | . . . . . . . . . . Salvage Created 3988 | . 203 448 336 . 56 390 25 144 2386 Parts 190 | . 13 44 29 . 5 9 3 3 84 Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 3 | . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 83 | . 5 20 14 . 4 4 . 4 32 Guns 17 | . 5 6 4 . . 1 . . 1 Cannons 4 | . . . . . . . . . 4 AOE 49 | . . 14 10 . 4 1 . 4 16 Classes Destroyed 16 | . 4 4 1 . . 3 . . 4 Worker 10 | . . . . . . 1 . . 9 Builder 18 | . . . 1 . . . . . 17 Tunneler 1 | . . . . . . . . . 1 Hauler 2 | . 1 . . . . 1 . . . Recycler 4 | . . . . . . 1 . . 3 Operator 3 | . 1 1 . . . . 1 . . Watcher 3 | . . 2 . . . . . . 1 Swarmer 35 | . 2 10 7 . 4 . . 3 9 Grunt 27 | . 3 7 6 . . 1 . . 10 Brawler 2 | . . 1 . . . . . . 1 Duelist 3 | . . 1 1 . . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 6 | . . 1 . . . 2 . 1 2 Hunter 2 | . . . . . . 1 . . 1 Programmer 6 | . . . . . . . . . 6 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 15 | . 3 6 7 . 4 3 1 3 15 Combat Bots Only 7 | . 3 6 7 . 4 1 . 3 5 Max Kills in Single Turn 7 | . 1 3 4 . 4 3 1 2 7 Gunslinging . | . . . . . . . . . . Exploded 5 | . . 2 4 . 4 1 . 2 5 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 274 | . 47 44 15 . 3 10 . 16 139 Missed 73 | . 11 10 3 . 1 4 . 7 37 Damage Taken 2747 | . 337 395 174 . 18 98 32 152 1541 Core 379 | . 57 73 9 . . . 7 . 233 Absorbed by Shields 305 | . . . . . . . . . 305 Redirected to Shielding 104 | . . . . . . . 16 17 71 Core Remaining (%) 92 | 100 77 . . . 79 100 99 100 . Volleys Fired 125 | . 27 28 13 . 1 8 2 7 39 Largest 3 | . 2 3 3 . 2 2 2 2 2 Hottest 331 | . 70 135 140 . 305 305 305 305 331 Shots Fired 240 | . 54 62 31 . 2 16 3 12 60 Gun 171 | . 54 45 26 . 1 8 2 7 28 Cannon 47 | . . . . . 1 8 1 5 32 Launcher 22 | . . 17 5 . . . . . . Special . | . . . . . . . . . . Kinetic 27 | . 27 . . . . . . . . Thermal 148 | . 27 2 26 . 2 16 3 12 60 Explosive 22 | . . 17 5 . . . . . . Electromagnetic 43 | . . 43 . . . . . . . Robot Hit Streak 17 | . 11 11 7 . 2 17 2 4 7 Robot Miss Streak 6 | . 6 6 1 . 2 1 2 3 6 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 144 | . 33 32 22 . 1 11 1 6 38 Core Hits 188 | . 14 36 19 . 4 10 2 7 96 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 2 . . . . 1 . . 2 Burn 5 | . 2 . . . . 1 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8835 | . 360 1339 845 . 106 365 37 286 5497 Guns 1573 | . 360 376 371 . . 92 . 38 336 Cannons 876 | . . . . . 22 41 . 49 764 Explosions 6360 | . . 961 474 . 80 232 37 199 4377 Melee . | . . . . . . . . . . Ramming 26 | . . 2 . . 4 . . . 20 Kinetic 121 | . 121 . . . . . . . . Thermal 5320 | . 239 47 371 . 102 365 37 286 3873 Explosive 3013 | . . 935 474 . . . . . 1604 Electromagnetic 355 | . . 355 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 9 Average Corruption 4 | . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . . . 12 Message Errors 2 | . . . . . . . . . 2 Matter Fused 4 | . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 507 | . . 40 . . . . . . 467 Projectiles . | . . . . . . . . . . Explosions 507 | . . 40 . . . . . . 467 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 399 | . . . 24 . 2 8 32 47 286 Shots 24 | . . . 2 . 1 1 3 4 13 Rammed 4 | . . 2 . . . . . . 2 Targets Rammed 5 | . . 2 . . 1 . . . 2 Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 501 | . 202 48 33 . 161 177 135 225 501 Average Temperature 125 | . 73 16 11 . 84 84 97 108 171 Received Heat Transfer 343 | . 114 99 42 . . 18 . . 70 Effects 11 | . . . . . . . . . 11 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . . 4 Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 17 | . . . . . . 2 . . 15 Combat Hostiles 13 | . . . . . . 2 . . 11 Parts Melted 100 | . 2 . . . 1 9 . 8 80 Heat Transferred 23622 | . 851 37 740 . 480 1939 160 1354 18061 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1135 | . 177 498 433 . 100 235 84 162 1135 Initial 193 | . . 74 193 . . 39 57 40 79 Average 236 | . 49 225 324 . 67 83 81 91 601 Maximum Alert Level 4 | . . 2 2 . . 1 . . 4 Low Security (%) 62 | 100 100 63 . . 100 97 100 100 12 Level 1 14 | . . 12 77 . . 2 . . 3 Level 2 16 | . . 24 22 . . . . . 49 Level 3 5 | . . . . . . . . . 30 Level 4 . | . . . . . . . . . 3 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 3 . . . . . . 12 Investigation 1 | . 1 . . . . . . . . Extermination 3 | . . . . . . . . . 3 Reinforcement 8 | . 1 3 . . . . . . 4 Assault 2 | . . . . . . . . . 2 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . 2 . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . 1 1 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 13 24 12 . 4 5 1 5 43 Peak Tracking Total 7 | . 5 5 7 . 4 1 1 2 6 Tactical Retreats 3 | . . . . . . . . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 2 | . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 21 | . . 2 2 . . 3 . . 14 Max in Single Turn 6 | . . 1 2 . . 1 . . 6 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 6 | . . . . 1 . 2 2 1 . Terminals 5 | . . . . . . 2 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . . . 1 . 4 3 1 . Successful 5 | . . . . 1 . 1 2 1 . Failed 4 | . . . . . . 3 1 . . Catastrophic 2 | . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 1 . 4 1 1 . Terminals 8 | . . . . . . 4 3 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . 1 . 1 2 1 . Level Access Points 3 | . . . . . . 1 1 1 . Alert Level 1 | . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4465 | 83 291 745 584 326 366 644 333 306 787 Spaces Moved 2339 | 49 133 382 447 212 191 240 166 176 343 Core 12 | 2 . 10 . . . . . . . Treads 1443 | 47 133 356 . . . 222 166 176 343 Legs 884 | . . 16 447 212 191 18 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 190 190 160 160 160 Average Speed 168 | 155 160 164 120 152 190 254 190 160 169 Slowest Speed 320 | 160 160 300 190 190 190 320 240 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 38 34 83 59 44 25 5 8 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . . 2 . 3 . . . . Spaces Dug 7 | . . . . . . 7 . . . Terrain Destroyed 271 | . . 100 53 . 11 53 . . 54 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 3 . . . AOE 268 | . . 100 53 . 11 50 . . 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total 2647 | 53 162 442 465 216 192 257 179 189 492 Wait 112 | . . 7 . . . 1 . 1 103 Move 2330 | 48 132 381 446 211 190 239 165 175 343 Hop . | . . . . . . . . . . Pick Up 13 | . 1 3 2 . . 2 4 1 . Fast Attach 23 | 5 2 9 1 1 . 2 . 1 2 Attach 9 | . . 2 . 1 . 2 2 1 1 Detach 1 | . . 1 . . . . . . . Swap 10 | . . 2 2 . . 1 3 1 1 Drop 19 | . . 7 1 3 . 2 3 2 1 Fire 125 | . 27 28 13 . 1 8 2 7 39 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush 4 | . . 2 . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 8) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 705 | -9/Materials | Build established: Gunner 711 | -9/Materials | Discovered new exit (range 5) 982 | -9/Materials | Lost 3 parts (1n2w) 982 | -9/Materials | Discovered new exit (range 8) 1120 | -9/Materials | Entered Mines 1162 | -9/Mines | Found DCF Scrap (14 items) 1288 | -9/Mines | Learned location of Storage (-8) 1320 | -9/Mines | Build established: Scavenger-Gunner 1343 | -9/Mines | Discovered new exit (range 6) 1368 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1527 | -9/Mines | Discovered new exit (range 8) 1699 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1699 | -9/Mines | Discovered new exit (range 5) 1704 | -9/Mines | Entered Exiles 1705 | -9/Exiles | Destroyed 7 combat bots 1733 | -9/Exiles | Met 8R-AWN 1755 | -9/Exiles | Met EX-HEX 1787 | -9/Exiles | Met EX-BIN 1802 | -9/Exiles | Aligned with FarCom system 1803 | -9/Exiles | Given EX-Vault access code 1835 | -9/Exiles | Opened EX-Vault 1842 | -9/Exiles | Found Firepult 1883 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1942 | -9/Exiles | Met EX-DEC 2011 | -9/Exiles | Discovered new exit (range 10) 2030 | -9/Exiles | Left Exiles lab with Firepult 2030 | -9/Exiles | Entered Mines 2321 | -8/Mines | Build established: Scavenger-Skirmisher 2374 | -8/Mines | Discovered new exit (range 11) 2396 | -8/Mines | Entered Materials 2396 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2397 | -8/Materials | Identified exit to Storage 2735 | -8/Materials | Build established: Skirmisher 2819 | -8/Materials | Identified exit to Factory 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Utility x2 3177 | -7/Factory | Identified exit to Factory 3341 | -7/Factory | Build established: Hacker-Skirmisher 3373 | -7/Factory | Entered another Factory area 3373 | -6/Factory | Evolved 2 slots: Utility x2 3574 | -6/Factory | Identified exit to Factory 3678 | -6/Factory | Build established: Hacker-Tank 3679 | -6/Factory | Entered another Factory area 3679 | -5/Factory | Evolved 2 slots: Utility x2 3979 | -5/Factory | First assault squad dispatched 4009 | -5/Factory | Garrison activated, responded to threat 4217 | -5/Factory | Spotted B-75 Beast 4219 | -5/Factory | Destroyed B-75 Beast 4291 | -5/Factory | Lost 6 parts (1p5u) 4466 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. K-01 Serf collects debris. Lgt. Fission Core destroyed. K-01 Serf collects debris. Penetrated by Slug. R-10 Processor destroyed. K-01 Serf collects debris. Penetrated by Slug. Med. Treads destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. Firepult destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????!???????????????????????? | | ???????????????????????? !???????????????????????? | | ???????????????????????? !???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ?????????? ?????????? | | ????????????????????????? ?????????? =???????? | | ????????????????????????? ?????????? %=%#????? | | ????????????????????????? ?????????? !=#????? | | ?????????????????????????#+#????????? #####? | | ??######?????###+######### ###??????? ? | | ??# ????# #??????? | | ??# ##### ! #??????# | | ??# + #??????# | | ??# # k #??????# | | ??######## ""T"" #??????# = | | ##### "" #??????# % | | ??######## #???# * h ######## | | ??????####+##### % p " | | ??????# ! # ########@ !!= p! !! " | | ??????# """# #??????# k =%* ! " | | ??????# """# #??????##u########## | | ??????# ] """# #???????# #????????# | | ??????# # ????????# #????????############+# | | ??????# [ """#+????????# #?????????????????????? | | ??????# """# ????????# #?????????????????????? | | ??????#[[ """# ????????# #?????????????????????? | | ??????#[ # ?""?????#+#?????????????????????? | | ????#######+##+# """""" ?????????????????????????? | | ????+ * #????????????????????????? | | ????# # #????????????????????????? | | ????# *% % #?????????????????????????????????? | | *% % #?????????????????????????????????? | | ########%% #?????????????????????????????????? | | # ????????# ##############????????????????????? | | #?????????# """T""" !! ???????????????????? | | ?????????## """ """ ! ??????????????????? | | ?????????+ ??????????????????? | | ?????????# ### ??????????????????? | | ?????????# ?#" ??????????????????? | | ?????????# ?#" ??????????????????? | | ?????????# ?#" ??????????????????? | | ?????##### ##" ??????????????????? | | ?????? # ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicImpulseArmor Manual? 1 Play Time 00:23:04 Cumulative 78.6 hours Start 2024.08.20 @ 19:27:02 End 2024.08.20 @ 19:49:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 127 Adventurer 75 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02ce0864-9dd8-4945-a658-f818d340e489