Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.05 @ 18:07:51 Player: Bsuter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1088) 1088 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4458 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 363/550 Matter 215/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Terrain Scan Processor Light Assault Rifle AWS/Gauss Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Terrain Scanner Terrain Scan Processor Light Armor Plating Medium Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Parts Attached 33 | . 13 . 2 3 2 10 3 Power 4 | . 2 . . . . 2 . Engine 3 | . 2 . . . . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | . 4 . 1 1 1 5 . Treads . | . . . . . . . . Leg 11 | . 4 . 1 1 . 5 . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | . 2 . . 1 . . 3 Device 2 | . . . . 1 . . 1 Storage 1 | . 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 11 | . 5 . 1 1 1 3 . Energy Gun 1 | . 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 4 . 1 1 1 3 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . 3 . . 4 . 3 7 Power 2 | . 1 . . . . 1 . Propulsion 9 | . 1 . . 3 . 2 3 Utility 3 | . . . . 1 . . 2 Weapon 3 | . 1 . . . . . 2 Highest Loss Streak 5 | . 3 . . 2 . 2 5 To Critical Strikes . | . . . . . . . . Average Backups 11 | . 7 8 9 13 13 14 11 Power . | . 1 1 1 1 1 . . Propulsion 3 | . 2 3 1 2 1 5 6 Utility 2 | . . . 2 4 5 4 1 Weapon 4 | . 3 4 4 5 5 4 3 Tool/Special . | . . . . . . . . Unused Backups 20 | . 7 . . . 2 3 8 Power . | . . . . . . . . Propulsion 12 | . 4 . . . . 2 6 Utility 3 | . 1 . . . . 1 1 Weapon 5 | . 2 . . . 2 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 98 100 99 82 75 75 94 Engine 9 | . 14 14 11 11 11 3 . Core 1 | . . . . . . 4 9 Leg 28 | . 27 28 43 29 22 27 31 Wheel 1 | . . . . . 3 6 . Device 6 | . . . . 7 11 11 17 Storage 11 | . 14 14 11 11 11 11 9 Processor 5 | . 13 14 11 2 . . . Ballistic Gun 20 | . 27 28 22 22 17 12 18 Peak Build Rating 30 | . 7 7 11 11 23 30 20 Average Rating 13 | . 6 7 10 9 14 23 18 On Entrance 10 | 6 6 7 7 11 9 23 18 Avg Prop Armor Cover (%) 14 | . . . . . 15 14 . Naked Turns . | . . . . . . . . Heaviest Build 36 | 12 27 27 29 30 36 36 36 Greatest Support 50 | 20 20 20 40 30 20 50 50 Greatest Overweight (x) 3 | . 1 1 . 1 2 3 . Average Overweight (x) . | . . 1 . . 1 . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 Average Capacity 13 | . 8 15 15 15 15 15 15 Most Carried 15 | . 8 8 11 14 15 15 14 Average Carried 11 | . 7 8 9 13 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 11 14 12 15 11 Class Distribution -------------------- 50% | Mutant 41% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 811 | 200 210 66 54 116 . 153 12 Remotely . | . . . . . . . . Salvage Created 1397 | . 383 . 156 176 . 628 54 Parts 87 | . 34 . 10 2 . 38 3 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 38 | . 12 . 3 5 . 17 1 Guns 38 | . 12 . 3 5 . 17 1 Classes Destroyed 9 | . 3 . 2 1 . 3 . Worker 3 | . 3 . . . . . . Builder 2 | . . . . . . 2 . Hauler 1 | . . . 1 . . . . Swarmer 14 | . 6 . . . . 8 . Grunt 18 | . 6 . 2 3 . 7 . Brawler 1 | . . . . . . 1 . Sentry 2 | . . . 1 . . . 1 Hunter 1 | . . . . . . 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 8 | . 8 . 3 6 . 7 1 Combat Bots Only 6 | . 5 . 2 5 . 6 1 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 237 | . 76 . 24 33 . 64 40 Missed 63 | . 16 . 7 6 . 23 11 Hits 174 | . 60 . 17 27 . 41 29 Melee 1 | . . . . 1 . . . Projectile 173 | . 60 . 17 26 . 41 29 Critical Strikes 9 | . 6 . 1 1 . . 1 Damage Taken 2484 | . 622 . 187 367 . 515 793 Core 441 | . 80 . 20 58 . 96 187 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . 68 . . . 56 . Volleys Fired 109 | . 39 . 9 20 . 10 31 Largest 2 | . 2 . 2 2 . 2 2 Hottest 60 | . 60 . 43 43 . 40 40 Shots Fired 293 | . 78 . 18 41 . 96 60 Gun 293 | . 78 . 18 41 . 96 60 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 285 | . 70 . 18 41 . 96 60 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 8 | . 8 . . . . . . Robot Hit Streak 15 | . 6 . 4 10 . 15 10 Robot Miss Streak 3 | . 3 . 2 2 . 3 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Autonomous 77 | . . . . . . 77 . Shots Hit Robots 201 | . 47 . 11 29 . 66 48 Core Hits 79 | . 23 . 6 11 . 29 10 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3343 | . 601 . 149 331 . 1864 398 Guns 3343 | . 601 . 149 331 . 1864 398 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3330 | . 588 . 149 331 . 1864 398 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 13 | . 13 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 . Average Corruption 2 | . . . . 2 2 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . 5 6 12 . Message Errors 8 | . . . . . 3 5 . Matter Fused 6 | . . . . . 2 4 . Heat Flow Errors 4 | . . . . 2 1 1 . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 1 . 2 . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 207 | . 20 . 25 207 115 203 8 Average Temperature 51 | . 12 . 7 59 60 124 6 Received Heat Transfer 561 | . 285 . 48 174 . 36 18 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 97 | . 100 100 100 100 . 89 100 Level 1 2 | . . . . . . 10 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 210 | . 152 40 37 54 . 210 83 Initial 68 | . . 40 . 14 . . 68 Average 43 | . 39 13 5 6 . 96 45 Influence Increases 1007 | . 336 . 77 70 . 464 60 Destroy 0b10 Robot/C 720 | . 240 . 60 60 . 340 20 Destroy 0b10 Robot/NC 30 | . 15 . 5 . . 10 . Destroy Leader 142 | . 50 . 12 10 . 60 10 Disable Machine 30 | . 15 . . . . 15 . Destroy Structure 40 | . 1 . . . . 39 . Lose Combat Pursuer 45 | . 15 . . . . . 30 Influence Decreases 1007 | . 232 104 40 107 . 286 238 Entered New Map 197 | . . 64 . 23 . . 110 Time Decay 707 | . 202 40 40 54 . 281 90 Lost Part 103 | . 30 . . 30 . 5 38 Squads Dispatched 5 | . 2 . . . . 1 2 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 19 . 9 6 . 17 5 Peak Tracking Total 6 | . 6 . 5 3 . 3 3 Tactical Retreats 4 | . 1 . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . . 1 . Max in Single Turn 1 | . 1 . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . . . 1 . . Successful 1 | . . . . . 1 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 1719 | . . . . 364 382 741 232 Terrain 231 | . . . . . . . 231 Structural 1719 | . . . . 364 382 741 232 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3097 | . 763 144 268 567 382 741 232 Spaces Moved 1837 | 1 486 74 197 273 225 532 49 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1466 | 1 486 74 197 273 143 243 49 Wheels 371 | . . . . . 82 289 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 115 | 120 120 190 120 120 130 115 120 Average Speed 135 | 120 125 190 120 148 168 122 120 Slowest Speed 330 | 120 190 190 120 190 190 330 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 38 | 2 60 25 18 48 60 87 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . . . . . 49 . Melee . | . . . . . . . . Projectile 49 | . . . . . . 49 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2270 | . 569 78 212 398 231 608 174 Wait 252 | . 18 5 . 100 . 39 90 Move 1830 | . 485 73 196 272 224 531 49 Hop . | . . . . . . . . Pick Up 21 | . 5 . 4 3 1 8 . Fast Attach 9 | . 3 . . 2 . 4 . Attach 14 | . 3 . 2 . 2 3 4 Detach 1 | . . . . . 1 . . Swap 13 | . 7 . 1 1 . 4 . Drop 21 | . 9 . . . 3 9 . Fire 109 | . 39 . 9 20 . 10 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Discovered new exit (range 16) 69 | -10/Materials | Identified exit to Mines 91 | -10/Materials | Discovered new exit (range 13) 105 | -10/Materials | Identified exit to Materials 151 | -10/Materials | Discovered exit to Mines (range 6) 316 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered exit to Materials (range 9) 501 | -10/Materials | Derelicts attacked the area 590 | -10/Materials | Lost 3 parts (1p1n1w) 764 | -10/Materials | Entered Mines 890 | -10/Mines | Discovered exit to Materials (range 5) 894 | -10/Mines | Learned 8 Materials zone layouts 908 | -10/Mines | Entered Materials 908 | -9/Materials | Evolved 2 slots: Propulsion x2 909 | -9/Materials | Identified exit to Mines 1176 | -9/Materials | Entered Mines 1215 | -9/Mines | Learned 2 Materials zone layouts 1240 | -9/Mines | Discovered new exit (range 7) 1243 | -9/Mines | Assembled infested the area 1246 | -9/Mines | Identified exit to Materials 1685 | -9/Mines | Build established: Scavenger-Mutant 1732 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1732 | -9/Mines | Discovered new exit (range 6) 1743 | -9/Mines | Entered Exiles 1772 | -9/Exiles | Discovered new exit (range 15) 1795 | -9/Exiles | Met 8R-AWN 1818 | -9/Exiles | Met EX-HEX 1878 | -9/Exiles | Met EX-BIN 1905 | -9/Exiles | Aligned with FarCom system 1907 | -9/Exiles | Given EX-Vault access code 1956 | -9/Exiles | Opened EX-Vault 1975 | -9/Exiles | Found AWS/Gauss 2019 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2059 | -9/Exiles | Met EX-DEC 2112 | -9/Exiles | Discovered new exit (range 12) 2125 | -9/Exiles | Left Exiles lab with AWS/Gauss 2125 | -9/Exiles | Entered Mines 2283 | -8/Mines | Build established: Mutant 2361 | -8/Mines | Crushed by falling debris 2745 | -8/Mines | AWS/Gauss suddenly broke down 2850 | -8/Mines | Build established: Scavenger-Mutant 2858 | -8/Mines | Discovered exit to Materials (range 7) 2866 | -8/Mines | Entered Materials 2866 | -8/Materials | Evolved 2 slots: Utility x2 3098 | -8/Materials | Self-destructed Last Messages --------------- 03034_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03034_ Lgt. Assault Rifle destroyed. 03034_ Knocked back. 03035_ Acquired 4 matter. 03038_ Slug penetrates Wall. 03038_ Knocked back. 03040_ Penetrated by Slug. 03040_ Knocked back. 03041_ Acquired 8 matter. 03052_ Slug penetrates Wall. 03056_ Slug penetrates Door. 03065_ Carbon-fiber Leg destroyed. 03065_ Med. Armor Plating destroyed. 03070_ Carbon-fiber Leg destroyed. 03081_ Slug penetrates Wall. 03085_ Lgt. Armor Plating destroyed. 03087_ Slug penetrates Wall. 03096_ Lgt. Assault Rifle destroyed. 03096_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????##?????????????????????? | | ??????##?#?????#??????????????? | | ?????????????#????????????????? | | ??????#??#????????????????????? | | ??#?????#??????????? ?????????? | | ??##???#?????##???????????????? | | ??#???##########?? ???????????? | | ??????##########??? ??????????? | | ??????## """ ##???? ?????????? | | #????### "T" ##????? ????????? | | ???##?## ##?#????????????? | | ??????## ##?#?#??#???????? | | ??????## ##???#?????? ???? | | ??#???## % ########### ? # ? | | ??????######+############ + ? | | ??????### # ? | | ?#?????## ##? | | ?????#?## ##? | | ???????###### ######### # ? | | ?????#?###### ## # ? # ? | | ??#???##???## "#???" ?? # | | ??#????###### ##??????? + | | ?##???####### ##???? ?? # | | ????#### #### ##??????? # | | ????###;%#### ##??????? ### | | ????##@ % # ##??????? #?# | | ????## % # ##????#?? ### | | ?#??#;%% %# ##?#????? # | | ???# ; ; ###?????? # | | #??### ; ##??????? # | | ???### ; H ##??????? # | | ???########;; ##??????? # | | ????## h# ##??????# # | | ?????????"? ; ##??????? # | | #?????????? # ##??????? # | | ??????? ??? + ##? ????? + | | ??????????? # ##??????? ### | | #???????????? ##??????? ## | | ????????????? ##??????? ## | | ????????????? #??+???? # | | ????????????? ???????? # | | ????????????? ???????? T + | | ????????#???? ????????? # | | ????????????????????????? # | | ????????????????????????? ## | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaGatlingParser Manual? 0 Play Time 00:21:35 Cumulative 40.1 hours Start 2026.10.16 @ 19:24:04 End 2026.11.05 @ 18:07:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd16f977-d0dd-4211-be01-87fd77ba89aa