Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 17:31:56 Player: Fleshy Vegetable Bird Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (955) 955 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5195 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Airjet Improved Airjet Large Storage Unit Gatling Laser Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Energy Well Improved Medium Armor Plating Shield Generator Makeshift System Shield > --- WEAPON ----------- Ion Cannon Enhanced Autogun Enhanced Autogun Scythe > --- INVENTORY -------- Light Fission Core Wheel Wheel Improved Airjet Improved Airjet Large Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Seismic Detector Matter Filter Improved Weapon Shielding Gatling Laser Barrage Gun Proton Missile Launcher CPS Tube Vortex Trap Vortex Trap Vortex Trap DRS Beacon [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Parts Attached 57 | 9 9 12 2 7 18 Power 8 | 1 1 2 . 3 1 Engine 5 | 1 1 2 . 1 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 17 | 3 2 5 . 1 6 Treads . | . . . . . . Leg . | . . . . . . Wheel 17 | 3 2 5 . 1 6 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 3 1 2 6 Device 4 | 1 . 1 . 1 1 Storage 4 | 1 1 . . 1 1 Processor . | . . . . . . Hackware 2 | . . . 1 . 1 Protection 5 | . . 2 . . 3 Artifact . | . . . . . . Weapon 17 | 3 5 2 1 1 5 Energy Gun 4 | 3 1 . . . . Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 4 | . . . 1 . 3 Ballistic Cannon 1 | . 1 . . . . Launcher 2 | . . 1 . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 21 | . 2 1 . . 18 Power 1 | . . . . . 1 Propulsion 9 | . 2 . . . 7 Utility 6 | . . 1 . . 5 Weapon 5 | . . . . . 5 Highest Loss Streak 17 | . 1 1 . . 17 To Critical Strikes . | . . . . . . Average Backups 12 | 2 8 13 14 13 11 Power . | . . . 1 . 1 Propulsion 1 | . 1 2 3 1 2 Utility 6 | . 3 5 7 8 5 Weapon 2 | 1 2 4 3 2 1 Tool/Special . | . . . . . . Unused Backups 28 | 2 2 3 . 13 8 Power 3 | . 1 . . 1 1 Propulsion 10 | . 1 1 . 6 2 Utility 8 | . . 1 . 4 3 Weapon 6 | 2 . 1 . 2 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 99 100 100 91 84 Engine 8 | . 14 14 14 3 . Core 3 | . . . . 8 5 Wheel 27 | . 27 28 28 28 25 Device 5 | . 14 7 . 1 7 Storage 13 | . 14 14 14 14 9 Hackware 7 | . . . 13 12 5 Protection 1 | . . 6 . . 5 Energy Gun 3 | . 19 . . . . Ballistic Gun 3 | . . . 11 3 6 Ballistic Cannon 7 | . . . 14 14 . Launcher 4 | . . 13 . 4 4 Impact Weapon 4 | . 7 13 . . . Peak Build Rating 47 | 9 10 14 15 19 47 Average Rating 14 | 5 9 10 14 14 37 On Entrance 11 | . 9 10 14 15 18 Naked Turns . | . . . . . . Heaviest Build 81 | 14 31 38 38 60 81 Greatest Support 56 | 20 20 20 10 22 56 Greatest Overweight (x) 4 | 1 1 3 3 4 4 Average Overweight (x) 1 | . . 1 3 2 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 7 10 15 15 17 18 Most Carried 20 | 6 11 15 15 20 20 Average Carried 13 | 2 8 13 15 15 15 Final Capacity 20 | 8 15 15 15 20 5 Final Carried 20 | 4 11 15 15 20 4 Class Distribution -------------------- 66% | Mutant 25% | Scavenger-Mutant 7% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Tank | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1333 | 290 133 425 171 85 229 Remotely . | . . . . . . Salvage Created 1418 | 191 485 171 108 . 463 Parts 81 | 17 27 14 5 . 18 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 5 | 1 3 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . 6 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 20 | . 5 9 3 . 3 Melee 1 | . 1 . . . . Guns 8 | . 4 . 1 . 3 Cannons 2 | . . . 2 . . AOE 8 | . . 8 . . . Classes Destroyed 12 | 2 6 3 1 . . Worker 4 | . 2 . . . 2 Builder 2 | . 2 . . . . Tunneler 6 | 5 1 . . . . Hauler 2 | . 1 . . . 1 Recycler 2 | 1 1 . . . . Operator 2 | . 2 . . . . Turret 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 2 | . . 2 . . . Grunt 7 | . 5 . . . 2 Sentry 4 | . . . 3 . 1 Subdweller 7 | . . 7 . . . Best Kill Streak 3 | 3 3 3 1 . 1 Combat Bots Only 2 | . 2 2 1 . 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 280 | . 36 16 18 . 210 Missed 69 | . 8 5 6 . 50 Hits 211 | . 28 11 12 . 160 Projectile 211 | . 28 11 12 . 160 AOE 1 | . . . . . 1 Critical Strikes 3 | . 1 . 1 . 1 Damage Taken 3340 | . 345 222 172 . 2601 Core 1054 | . 63 64 60 . 867 Absorbed by Shields 172 | . . . . . 172 Redirected to Shielding 84 | . . . . . 84 Core Remaining (%) 62 | 100 . . . 25 . Volleys Fired 118 | 16 44 18 11 . 29 Largest 3 | 2 2 1 2 . 3 Hottest 110 | 80 100 30 60 . 110 Shots Fired 205 | 18 86 18 23 . 60 Gun 146 | 18 84 . 11 . 33 Cannon 37 | . . . 12 . 25 Launcher 20 | . . 18 . . 2 Special 2 | . 2 . . . . Kinetic 55 | . . . 22 . 33 Thermal 123 | 16 81 . 1 . 25 Explosive 18 | . . 18 . . . Electromagnetic 9 | 2 5 . . . 2 Robot Hit Streak 11 | 11 8 4 6 . 9 Robot Miss Streak 3 | 1 3 1 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 149 | 16 61 7 18 . 47 Core Hits 67 | 7 21 14 5 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . Critical Strikes 3 | . 1 2 . . . Smash 3 | . 1 2 . . . Melee Attacks 44 | . 22 15 . . 7 Impact 37 | . 22 15 . . . Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks 11 | . 6 1 . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . 3 . . . . Damage Inflicted 3473 | 177 1044 790 385 . 1077 Guns 1347 | 177 567 . 219 . 384 Cannons 578 | . . . 166 . 412 Explosions 798 | . 34 730 . . 34 Melee 750 | . 443 60 . . 247 Ramming . | . . . . . . Kinetic 742 | . . . 358 . 384 Thermal 1129 | 149 541 . 27 . 412 Explosive 730 | . . 730 . . . Electromagnetic 122 | 28 60 . . . 34 Impact 503 | . 443 60 . . . Slashing 247 | . . . . . 247 Piercing . | . . . . . . Highest Corruption 3 | . 3 3 3 3 . Average Corruption 2 | . 2 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . 1 15 10 . . Message Errors 9 | . . 6 3 . . Matter Fused 5 | . . 3 2 . . Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 3 | . . 1 2 . . Data Loss (minor) 4 | . 1 2 1 . . Misfires 1 | . . . 1 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 270 | . 157 66 . . 47 Projectiles 17 | . . . . . 17 Explosions 6 | . . 6 . . . Melee 247 | . 157 60 . . 30 Knockbacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . . 13 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 303 | 36 303 259 253 . 170 Average Temperature 77 | 20 90 120 62 . 47 Received Heat Transfer 495 | . 213 24 72 . 186 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . 3 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 7 | . 7 . . . . Impact Corruptions 10 | . 8 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 5 . . . . Heat Transferred 2253 | 350 1200 . 37 . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 60 | 15 60 . 21 . 45 Initial 8 | . . . 8 . . Average 9 | 2 17 . 2 . 8 Influence Increases 843 | 30 370 180 80 . 183 Destroy 0b10 Robot/C 280 | . 100 60 60 . 60 Destroy 0b10 Robot/NC 95 | 30 50 . . . 15 Destroy Leader 46 | . 34 . . . 12 Trap Triggered on 0b10 10 | . . . . . 10 Successful Hack 82 | . 42 . 19 . 21 Disable Machine 30 | . . . . . 30 Destroy Structure 15 | . 9 . 1 . 5 Partial Spotted 30 | . 30 . . . . Lose Combat Pursuer 255 | . 105 120 . . 30 Influence Decreases 813 | 30 337 195 98 . 153 Entered New Map 27 | . . 17 10 . . Time Decay 694 | 30 317 168 84 . 95 Lost Part 64 | . 20 10 . . 34 Purge Threat 28 | . . . 4 . 24 Squads Dispatched 6 | . 3 . . . 3 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 2 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 5 | . 4 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 15 19 3 . 13 Peak Tracking Total 7 | . 4 5 1 . 7 Tactical Retreats 10 | . 4 5 . . 1 Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 2 | . . . . . 2 Triggered 1 | . . . . . 1 Most Traps Carried 3 | . . . . 3 3 Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 18 | . 4 1 5 4 4 Terminals 11 | . 4 . 5 . 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 65 | . 10 4 22 15 14 Successful 42 | . 5 4 14 15 4 Failed 22 | . 5 . 7 . 10 Catastrophic 2 | . 1 . . . 1 Database Lockouts 1 | . . . 1 . . Manual 34 | . 7 . 15 . 12 Terminals 39 | . 10 . 22 . 7 Fabricators 4 | . . . . . 4 Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 30 | . 2 4 8 15 1 Record 18 | . . 4 . 14 . Part Schematic 2 | . . . 2 . . Prototype ID Bank 3 | . 1 . 2 . . Alert Level 1 | . . . 1 . . Unreport Threat 3 | . . . 2 . 1 Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 3 . 6 . 2 Terminals 10 | . 3 . 6 . 1 Track 3 | . . . 2 . 1 Botnet 6 | . 3 . 3 . . Disrupt 1 | . . . 1 . . Fabricators 1 | . . . . . 1 Fabnet 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 . 5 . 4 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time 47 | . . . . . 47 Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 1757 | 12 888 511 9 151 186 Optics 175 | . . 166 9 . . Terrain 1245 | 12 888 345 . . . Seismic 337 | . . . . 151 186 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . 1 . 5 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 5190 | 154 888 1001 706 1963 478 Spaces Moved 3992 | 108 488 912 520 1640 324 Core 64 | 9 . . . . 55 Treads . | . . . . . . Legs . | . . . . . . Wheels 3928 | 99 488 912 520 1640 269 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 125 110 50 Average Speed 106 | 85 89 95 125 116 94 Slowest Speed 150 | 100 95 125 125 140 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 73 57 89 92 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 9 | . . 2 . 7 . Spaces Dug 13 | . 5 5 . . 3 Terrain Destroyed 97 | . 9 84 . . 4 Melee 11 | . 3 5 . . 3 Projectile 2 | . 2 . . . . AOE 84 | . 4 79 . . 1 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 4664 | 151 816 1001 553 1707 436 Wait 300 | . 232 6 21 10 31 Move 3987 | 107 487 911 519 1639 324 Hop . | . . . . . . Pick Up 81 | 11 14 19 . 26 11 Fast Attach 16 | 8 3 1 . 3 1 Attach 19 | 1 1 1 . 2 14 Detach . | . . . . . . Swap 34 | . 7 13 2 3 9 Drop 66 | 8 9 17 . 24 8 Fire 118 | 16 44 18 11 . 29 Melee 41 | . 19 15 . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . . 2 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 155 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 12) 931 | -10/Materials | Discovered new exit (range 11) 1028 | -10/Materials | Discovered new exit (range 6) 1043 | -10/Materials | Entered Subcaves 1044 | -10/Subcaves | Approached by a straggling Scientist 1165 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1237 | -10/Subcaves | Learned Materials terminal intel 1272 | -10/Subcaves | Discovered new exit (range 13) 1346 | -10/Subcaves | Discovered new exit (range 8) 1719 | -10/Subcaves | Core integrity fell below 50% 1734 | -10/Subcaves | Discovered new exit (range 7) 1840 | -10/Subcaves | Visited Clippyterm 1843 | -10/Subcaves | Learned Factory stockpile data 1843 | -10/Subcaves | Learned Factory garrison access intel 2000 | -10/Subcaves | Disturbed a concealed Subdweller 2044 | -10/Subcaves | Entered Recycling 2169 | -8/Recycling | Build established: Scavenger-Mutant 2451 | -8/Recycling | Discovered new exit (range 16) 2716 | -8/Recycling | Scanned before Scraplab entrance 2735 | -8/Recycling | Entered Scraplab 2746 | -8/Recycling | Discovered new exit (range 3) 2750 | -8/Recycling | Entered Scraptown 2755 | -8/Scraptown | System corruption cleaned by C-Scrubber 3102 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3104 | -8/Scraptown | Learned Research stockpile data 3105 | -8/Scraptown | Learned Research security intel 3107 | -8/Scraptown | Learned location of 1 exit from Factory 3108 | -8/Scraptown | Learned Research terminal intel 3109 | -8/Scraptown | Learned location of 2 exits from Upper Caves 3133 | -8/Scraptown | Discovered new exit (range 5) 3244 | -8/Scraptown | Visited Symbiants 3274 | -8/Scraptown | Visited SPCMW 3468 | -8/Scraptown | Build established: Mutant 3556 | -8/Scraptown | Visited TADAMA 3569 | -8/Scraptown | Visited Cave Peace 3616 | -8/Scraptown | Visited UFD Registry 3616 | -8/Scraptown | Registered with UFD as "Deathslasher" 3645 | -8/Scraptown | Visited Scrapoid Research Area 3678 | -8/Scraptown | Visited Comm Corps 3720 | -8/Scraptown | Visited CPS Storage 3950 | -8/Scraptown | Visited Abandonware Association 3967 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 3967 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 4015 | -8/Scraptown | Visited Science Guys 4073 | -8/Scraptown | Visited Chapter 10 4163 | -8/Scraptown | Discovered new exit (range 3) 4200 | -8/Scraptown | Visited Derelict Rescue Squad 4210 | -8/Scraptown | Found DRS Beacon 4227 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4231 | -8/Scraptown | Found DCF Scrap (32 items) 4277 | -8/Scraptown | Visited Scrapoid Pod Storage 4293 | -8/Scraptown | Visited Scrap Suit Storage 4331 | -8/Scraptown | Delivered Scrap Shield to a Scientist 4417 | -8/Scraptown | Visited Junk Repository 4460 | -8/Scraptown | Visited Research Penetration Think Tank 4484 | -8/Scraptown | Visited Curators Association 4636 | -8/Scraptown | Met Optimus 4636 | -8/Scraptown | Accepted into 0bPrime 4713 | -8/Scraptown | Entered Factory 4713 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x3, Weapon x2 4714 | -6/Factory | Identified exit to Extension 4716 | -6/Factory | Loaded intel: 4 garrison access locations 5001 | -6/Factory | Build established: Derelict-Tank 5154 | -6/Factory | Core integrity fell below 50% 5158 | -6/Factory | Core integrity fell below 20% 5184 | -6/Factory | Lost 17 parts (1p6n5u5w) 5191 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 05146_ Penetrated by Slug. 05147_ Installed Vortex Trap. 05148_ Dropped Hcp. Storage Unit. 05148_ Penetrated by Slug. 05148_ Wheel destroyed. 05148_ Dropped CPS Tube. 05150_ Acquired Vortex Trap. 05150_ Slug penetrates Wall. 05153_ G-50 Soldier triggered Vortex Trap. 05153_ A wave of accelerated entropy washes over the area. 05153_ G-50 Soldier destroyed. 05153_ Scythe destroyed. 05153_ K-01 Serf destroyed. 05156_ Penetrated by Slug. 05157_ Slug penetrates Repair Station. 05157_ Dropped Energy Well. 05174_ Dropped Vortex Trap. 05175_ Installed Vortex Trap. 05191_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????!??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????# ""???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????+ ???????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????# #????????"??????????????????????? | | ???????????# #????????""?????????????????????? | | ???????????# #????????G??????????????????????? | | ???????????# #????????""?????????????????????? | | ???????????# #????????"??????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# ###################?????????????? | | ???????##### # ! #?????????????? | | ????####"""" # [ [#?????????????? | | ????# # #?????????????? | | ????# = # """ """ """ """ #?????????????? | | ????# ! # """ """ """ """ #?????????????? | | ????# * ! # """ """ """ """ #?????????????? | | ????# !% # ^ #?????????????? | | ????# ! """"""#####+###@##########?????????????? | | ##### " " """ # #?????????????????????? | | " " ""R" # h #?????????????????????? | | " " "" " xx #?????????????????????? | | " # #### #?????????????????????? | | #### #??#h ;?????????????????????? | | #??# #??# H #?????????????????????? | | #??########??# #?????????????????????? | | ######??????? ?????????????????????? | | ???? / #????????????????????? | | ???] #????????????????????? | | ??? #????????????????????? | | ##################???? ! ?????????????????????? | | #????????????## ##????????????????????? | | #?????????????? ??????????????????????? | | "" #?????????????? ??????????????????????? | | """ #?????!?????????????????????????????????? | | " #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | " #???????????????????????????????????????? | | "" #???????????????????????????????????????? | | " #???????????????????????????????????????? | | " "" #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Arm. Wheel | -8/Recycling | Hacked Force Field | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingFortressSystem Manual? 0 Play Time 00:44:42 Cumulative 372.7 hours Start 2025.06.10 @ 16:45:45 End 2025.06.10 @ 17:31:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 416 Rogue 416 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0/0 Lore% 69 Gallery% 70 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ff0ffe4-cd11-414d-a5eb-af8041c48b1a