Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.29 @ 02:29:25

Player: cptwinky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (120)     600
Value Destroyed (4193)     4193
Prototype IDs (29)         580
Alien Tech Used (1)        200
Bonus (2716)               2716
              TOTAL SCORE: 15989

 Bonus
-------
High Alert Combat Kills    646
Entered Garrisons          200
Registered with UFD        300
Win                        3000
Friendly Fire              -1430

 Cogmind 
---------
Core Integrity             1502/1600
Matter                     300/300
Energy                     5/150
System Corruption          0%
Temperature                Cool (12)
Movement                   Flying (28)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Angular Momentum Engine
>              --- PROPULSION (8) ---
      Improved VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module (fused)
        Cooled VTOL Module
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY (12) -----
  Experimental Power Amplifier
  Experimental Cooling System
               Deep Structural Scanner
               ECM Suite
       Layered Light Armor Plating
       Layered Medium Armor Plating
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Improved System Shield
      Advanced Corruption Screen
>              --- WEAPON (3) -------
               Sigix Broadsword
>              --- INVENTORY (5) ----
        Cooled VTOL Module
       Compact Battery (200)
               Nova Cannon
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
               Backup Power VII
>              --- PROPULSION -------
      Improved VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Cooling System
               Deep Structural Scanner
  Experimental Signal Interpreter
               ECM Suite
       Layered Light Armor Plating
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Improved System Shield
      Advanced Corruption Screen
>              --- WEAPON -----------
               Nova Cannon
               Sigix Broadsword
>              --- INVENTORY --------
        Cooled VTOL Module
       Compact Battery
               Plasma Lance
[Rating: 154]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Backup Propulsion III
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   4   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   1   1   1   .   .   1   
  Utility                  10   | .   .   .   1   .   1   .   1   .   .   .   2   1   1   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             152  | 6   15  2   27  .   3   30  16  6   3   5   12  5   5   3   8   6   
  Power                    19   | 1   2   .   4   .   .   1   1   .   1   .   4   1   .   .   4   .   
    Engine                 14   | 1   2   .   4   .   .   1   1   .   1   .   1   1   .   .   2   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   4   .   7   .   .   5   2   3   .   .   1   1   1   .   .   4   
    Treads                 19   | 2   4   .   7   .   .   5   1   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   .   1   3   .   .   1   1   1   .   .   4   
  Utility                  46   | 1   5   .   6   .   2   7   3   1   2   2   6   3   3   3   1   1   
    Device                 11   | .   1   .   1   .   .   2   1   .   .   .   2   1   1   2   .   .   
    Storage                4    | 1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   .   1   .   1   1   1   .   1   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   .   
    Protection             19   | .   2   .   5   .   1   5   1   1   1   .   1   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   4   2   10  .   1   17  10  2   .   3   1   .   1   .   3   1   
    Energy Gun             9    | .   2   1   2   .   .   1   3   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          15   | 2   1   .   4   .   .   3   2   1   .   .   1   .   .   .   1   .   
    Ballistic Cannon       9    | .   .   .   2   .   1   6   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   1   1   .   .   4   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   .   .   .   2   1   .   1   .   .   2   1   1   1   
Parts Lost                 28   | .   1   .   3   .   .   10  9   .   .   .   .   2   1   .   .   2   
  Power                    4    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Propulsion               10   | .   .   .   2   .   .   4   4   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   3   1   .   .   .   .   .   1   .   .   1   
  Weapon                   8    | .   .   .   1   .   .   2   4   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      9    | .   1   .   1   .   .   4   9   .   .   .   .   2   1   .   .   1   
  To Critical Strikes      2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 99  100 97  94  80  72  82  91  95  90  88  91  89  81  
  Engine                   9    | .   12  14  11  11  9   8   5   .   5   7   5   4   4   4   4   4   
  Treads                   21   | .   27  28  32  33  27  23  21  .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   29  30  30  29  26  28  26  26  24  
  Device                   6    | .   3   .   5   11  9   8   5   .   .   .   7   10  12  17  17  16  
  Storage                  9    | .   14  14  11  11  9   9   5   .   .   2   5   5   4   3   .   .   
  Processor                5    | .   .   .   .   .   4   9   14  15  23  20  9   5   4   8   8   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   6   14  14  13  17  16  
  Protection               10   | .   10  14  16  11  11  9   6   14  15  15  8   5   4   4   4   6   
  Energy Gun               4    | .   10  13  7   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   17  14  11  .   .   3   11  5   .   .   3   5   4   4   2   .   
  Ballistic Cannon         6    | .   .   .   .   22  27  21  .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   5   7   7   5   5   3   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  33  33  43  43  54  47  47  13  15  17  28  29  35  37  36  48  
  Greatest Support         88   | 40  40  40  60  60  60  60  88  20  15  20  29  42  42  38  38  50  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   9   15  15  15  15  15  13  5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 6   8   10  15  15  14  15  15  5   5   5   5   5   5   5   5   5   
  Average Carried          10   | 3   7   9   14  15  12  14  13  4   4   4   4   4   3   3   4   3   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   8   10  15  14  14  14  5   4   5   5   5   4   4   5   3   4   

 Class Distribution 
--------------------
 29% | Mutant
 26% | Scavenger-Mutant
 12% | Hacker-Sprinter
 11% | Scavenger-Tank
 10% | Sprinter
  5% | Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
 Scavenger-Gunner | -7/Factory
         Sprinter | -7/Storage
         Sprinter | -7/Recycling
         Sprinter | -7/Scraptown
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -2/Quarantine
  Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -5   -4   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Qua  Acc  
Matter Collected           3256 | 173  508  75   481  48   .    1190 196  111  43   10   165  .    49   56   50   101  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4187 | .    858  126  933  46   .    614  498  147  54   .    279  .    49   105  174  304  
  Parts                    221  | .    50   6    59   1    .    43   22   5    3    .    14   .    3    1    3    11   
Haulers Intercepted        11   | .    2    .    4    .    .    .    1    .    .    .    1    .    .    1    1    1    
Recyclers Shooed           5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Combat Hostiles Destroyed  88   | .   16  .   20  2   .   36  12  .   .   .   .   .   .   .   .   2   
  Guns                     32   | .   15  .   15  .   .   1   1   .   .   .   .   .   .   .   .   .   
  Cannons                  26   | .   .   .   2   2   .   22  .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   1   .   3   .   .   13  11  .   .   .   .   .   .   .   .   2   
Classes Destroyed          13   | .   7   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Tunneler                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   4   .   .   .   1   .   .   .   1   .   .   1   1   1   
  Recycler                 5    | .   2   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  28   | .   6   .   7   .   .   15  .   .   .   .   .   .   .   .   .   .   
  Grunt                    38   | .   10  .   5   2   .   10  9   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   8   .   .   11  1   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   4   1   6   2   .   7   11  2   .   .   2   .   1   1   2   2   
  Combat Bots Only         9    | .   4   .   4   2   .   7   9   .   .   .   .   .   .   .   .   2   
Max Kills in Single Turn   5    | .   1   1   5   1   .   4   4   1   .   .   1   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   3   .   .   4   3   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -5   -4   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Qua  Acc  
Hostile Shots Fired        934   | .    90   .    91   9    .    225  247  55   .    .    23   14   63   .    10   107  
  Missed                   348   | .    23   .    23   1    .    61   92   28   .    .    13   8    40   .    6    53   
Damage Taken               7605  | .    660  .    836  105  .    1847 2024 264  .    .    183  100  337  .    89   1160 
  Core                     1321  | .    133  .    107  25   .    244  569  40   .    .    21   .    58   .    26   98   
  Absorbed by Shields      428   | .    .    .    .    .    .    428  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   530   | .    .    .    97   .    .    .    76   .    .    .    83   .    .    .    26   248  
Core Remaining (%)         76    | 100  .    46   .    67   .    55   .    .    .    13   97   100  95   .    98   93   
Volleys Fired              286   | .    85   16   66   6    .    89   18   .    .    .    1    .    .    .    4    1    
  Largest                  3     | .    2    2    2    2    .    3    3    .    .    .    1    .    .    .    1    1    
  Hottest                  117   | .    60   60   88   78   .    117  102  .    .    .    35   .    .    .    113  113  
Shots Fired                583   | .    165  31   131  12   .    202  36   .    .    .    1    .    .    .    4    1    
  Gun                      359   | .    164  30   109  .    .    27   27   .    .    .    1    .    .    .    1    .    
  Cannon                   204   | .    .    .    21   12   .    167  .    .    .    .    .    .    .    .    3    1    
  Launcher                 20    | .    1    1    1    .    .    8    9    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  417   | .    109  15   72   12   .    189  18   .    .    .    1    .    .    .    1    .    
  Thermal                  138   | .    55   15   58   .    .    5    1    .    .    .    .    .    .    .    3    1    
  Explosive                20    | .    1    1    1    .    .    8    9    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    12   13   15   5    .    17   11   .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        6     | .    6    1    2    2    .    3    3    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           439   | .    119  26   101  8    .    127  25   5    1    1    6    1    9    2    2    6    
  Core Hits                207   | .    44   7    41   3    .    52   40   2    1    .    4    .    2    1    2    8    
  Critical Kills           2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    3    .    5    .    .    5    .    .    .    .    2    .    .    .    .    2    
    Burn                   4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              120   | .    .    .    .    .    .    16   4    7    6    1    26   7    15   5    13   20   
  Impact                   20    | .    .    .    .    .    .    16   4    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Piercing                 78    | .    .    .    .    .    .    .    .    7    6    .    26   6    15   5    13   .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    2    .    1    5    1    1    1    2    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11512 | .    1429 328  1861 176  .    3549 1626 213  64   .    390  .    357  177  197  1145 
  Guns                     3476  | .    1346 318  1349 .    .    174  289  .    .    .    .    .    .    .    .    .    
  Cannons                  2775  | .    .    .    309  176  .    2290 .    .    .    .    .    .    .    .    .    .    
  Explosions               3083  | .    74   .    192  .    .    919  1324 .    .    .    .    .    .    .    .    574  
  Melee                    2120  | .    .    .    .    .    .    151  .    213  64   .    390  .    357  177  197  571  
  Ramming                  58    | .    9    10   11   .    .    15   13   .    .    .    .    .    .    .    .    .    
  Kinetic                  4758  | .    921  173  901  176  .    2428 159  .    .    .    .    .    .    .    .    .    
  Thermal                  1381  | .    425  145  757  .    .    36   18   .    .    .    .    .    .    .    .    .    
  Explosive                3083  | .    74   .    192  .    .    919  1324 .    .    .    .    .    .    .    .    574  
  Electromagnetic          112   | .    .    .    .    .    .    .    112  .    .    .    .    .    .    .    .    .    
  Impact                   151   | .    .    .    .    .    .    151  .    .    .    .    .    .    .    .    .    .    
  Slashing                 571   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    571  
  Piercing                 1398  | .    .    .    .    .    .    .    .    213  64   .    390  .    357  177  197  .    
Highest Corruption         7     | .    .    .    .    .    .    1    7    7    7    .    .    .    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    1    7    7    7    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    .    .    2    4    3    7    .    .    .    .    .    .    .    
    Message Errors         5     | .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            237   | .    .    .    .    .    .    43   .    .    .    .    64   .    18   .    .    112  
  Projectiles              7     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Explosions               107   | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    71   
  Melee                    123   | .    .    .    .    .    .    .    .    .    .    .    64   .    18   .    .    41   
Knockbacks                 13    | .    .    .    .    1    .    11   1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    1    .    10   .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      234   | .    .    .    .    .    .    69   165  .    .    .    .    .    .    .    .    .    
  Shots                    8     | .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    .    
  Rammed                   16    | .    2    1    2    .    .    4    7    .    .    .    .    .    .    .    .    .    
Targets Rammed             16    | .    2    1    2    .    .    4    7    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | .    276  122  366  .    .    193  126  12   .    .    14   4    125  4    .    9    
  Average Temperature      80    | .    76   56   132  .    .    45   59   6    .    .    13   1    41   3    .    9    
  Received Heat Transfer   2134  | .    225  .    285  60   .    721  555  108  .    .    9    9    27   .    9    126  
  Effects                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3372  | .    975  325  1961 .    .    74   37   .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -5   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Qua  Acc  
Peak Influence             1246 | .    290  54   318  98   .    1246 1059 506  239  .    338  175  276  172  189  409  
  Initial                  653  | .    .    43   .    48   .    2    653  481  190  .    .    110  86   78   93   112  
  Average                  280  | .    140  45   116  25   .    718  762  484  223  .    183  134  173  124  133  263  
Maximum Alert Level        4    | .    1    .    1    .    .    4    3    2    1    .    1    .    1    .    .    2    
  Low Security (%)         59   | 100  76   100  86   100  100  9    .    .    7    .    45   100  65   100  100  34   
  Level 1                  17   | .    23   .    13   .    .    12   .    .    92   .    54   .    34   .    .    63   
  Level 2                  6    | .    .    .    .    .    .    13   32   100  .    .    .    .    .    .    .    1    
  Level 3                  14   | .    .    .    .    .    .    54   67   .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    4    .    1    .    .    .    9    4    .    .    1    1    1    .    3    7    
  Investigation            14   | .    3    .    .    .    .    .    1    2    .    .    1    1    1    .    2    3    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Reinforcement            6    | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    1    1    
  Assault                  4    | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Distress Signals           9    | .   1   .   4   .   .   .   .   .   .   .   1   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              280  | .   40  .   28  2   .   38  40  19  .   .   24  8   29  3   8   41  
  Peak Tracking Total      19   | .   5   .   7   2   .   6   13  19  .   .   7   5   10  2   5   12  
  Tactical Retreats        34   | .   3   .   1   .   .   4   4   .   .   .   8   2   4   .   3   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Traps Triggered            9    | .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Machines Disabled          12   | .   .   .   .   .   .   6   1   .   .   .   .   .   1   .   2   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Machines Accessed          80   | .   10  .   6   .   1   1   4   3   9   2   14  4   7   5   6   8   
  Terminals                48   | .   8   .   5   .   .   1   1   2   6   .   6   3   5   3   4   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   
  Repair Stations          8    | .   1   .   1   .   .   .   2   1   .   .   2   .   .   .   1   .   
  Recycling Units          12   | .   1   .   .   .   .   .   .   .   3   .   3   .   2   1   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   
Total Hacks                211  | .   23  .   16  .   2   3   10  8   21  17  32  12  24  11  14  18  
  Successful               92   | .   9   .   8   .   1   1   4   2   7   17  13  5   8   5   4   8   
  Failed                   118  | .   14  .   7   .   1   2   6   6   14  .   19  7   16  6   10  10  
    Catastrophic           21   | .   3   .   1   .   .   .   1   2   4   .   2   1   2   1   3   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   17  .   11  .   1   1   1   1   12  .   13  10  9   6   4   4   
  Terminals                127  | .   18  .   14  .   .   3   3   5   15  .   15  10  19  6   8   11  
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   2   
  Repair Stations          22   | .   4   .   2   .   .   .   4   3   .   .   5   .   .   .   4   .   
  Recycling Units          20   | .   1   .   .   .   .   .   .   .   6   .   4   .   5   2   .   2   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Garrison Access          11   | .   .   .   .   .   2   .   3   .   .   .   3   .   .   .   .   3   
Terminal Hacks             44   | .   1   .   6   .   .   1   1   2   2   17  3   1   4   2   1   3   
  Record                   17   | .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
Repair Station Hacks       9    | .   1   .   2   .   .   .   3   .   .   .   3   .   .   .   .   .   
  Scan Component           4    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   2   
  Retrieve Components      7    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   2   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         25   | .   7   .   .   .   .   .   .   .   5   .   2   3   3   1   2   2   
  Terminals                22   | .   6   .   .   .   .   .   .   .   5   .   2   2   3   1   1   2   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   
    Botnet                 5    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   1   
    Disrupt                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Skim                   9    | .   5   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   9   .   5   .   1   1   3   4   8   .   12  4   7   4   4   8   
  Full Trace Events        14   | .   .   .   .   .   .   1   1   2   5   .   1   .   1   .   2   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Time                     104  | .   .   .   32  .   .   .   16  .   .   .   56  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   3   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      17   | .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Total Allies               8    | .   .   .   .   1   .   .   .   2   .   .   1   1   1   1   1   .   
  Largest Group            2    | .   .   .   .   1   .   .   .   2   .   .   1   1   2   1   .   1   
  Highest-Rated Group      71   | .   .   .   .   31  .   .   .   62  .   .   26  26  71  45  .   26  
  Highest-Rated Ally       45   | .   .   .   .   31  .   .   .   31  .   .   26  26  45  45  .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Total Damage             84   | .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc 
Robot Analysis Total       4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -5   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Qua  Acc  
Turns Passed               8595 | 93   1624 431  1425 898  44   1541 566  109  192  363  449  143  181  135  149  252  
Spaces Moved               8826 | 47   669  158  666  550  24   584  416  154  586  1332 1186 413  576  403  381  681  
  Core                     68   | 2    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    
  Treads                   2901 | 45   669  158  666  550  24   584  205  .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5857 | .    .    .    .    .    .    .    145  154  586  1332 1186 413  576  403  381  681  
  Fastest Speed            20   | 50   160  160  160  160  160  160  35   26   29   26   26   24   20   20   20   20   
  Average Speed            71   | 155  160  160  160  160  160  186  98   29   29   26   26   24   22   20   20   21   
  Slowest Speed            320  | 160  160  160  160  160  160  320  160  35   29   29   26   24   24   20   20   28   
  Overloaded Moves         8    | .    .    .    .    .    .    .    .    4    .    .    4    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56   | .    .    .    .    .    .    .    2    3    8    .    11   3    16   1    3    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    89   28   52   98   4    60   18   34   97   93   34   15   19   12   43   23   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     7    | .    1    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Known Exits Taken        9    | .    .    1    .    .    1    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 74   | .    .    6    .    .    .    19   4    2    5    .    17   5    2    3    4    7    
Terrain Destroyed          167  | .    8    6    8    .    .    45   53   2    5    .    17   5    2    3    4    9    
  Melee                    49   | .    .    .    .    .    .    3    4    2    5    .    17   5    2    3    1    7    
  Projectile               4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    
  AOE                      114  | .    8    6    8    .    .    41   49   .    .    .    .    .    .    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -5   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Fac  Res  Res  Qua  Acc  
Total                      10298 | 64   1063 304  898  557  29   829  510  202  589  1346 1271 444  584  447  428  733  
  Wait                     800   | 6    269  126  95   1    .    88   33   36   .    .    46   19   2    36   13   30   
  Move                     8704  | 46   668  157  665  549  24   582  411  147  569  1331 1164 406  546  400  374  665  
  Hop                      49    | .    .    .    .    .    .    .    2    3    8    .    10   3    13   1    3    6    
  Pick Up                  63    | 6    11   2    19   .    1    6    2    2    2    5    3    1    1    1    1    .    
  Fast Attach              68    | 6    6    .    8    .    1    7    7    3    2    2    9    3    3    2    5    4    
  Attach                   27    | .    2    .    4    .    2    6    3    3    .    1    1    2    1    1    .    1    
  Detach                   21    | .    1    .    2    .    1    3    3    .    .    .    2    1    1    1    3    3    
  Swap                     57    | .    7    2    15   .    .    17   6    .    1    2    2    .    1    .    3    1    
  Drop                     77    | .    12   .    22   1    .    7    8    1    1    4    7    2    1    .    9    2    
  Fire                     286   | .    85   16   66   6    .    89   18   .    .    .    1    .    .    .    4    1    
  Melee                    120   | .    .    .    .    .    .    16   4    7    6    1    26   7    15   5    13   20   
  Ram                      4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    2    1    2    .    .    4    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Exi)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / *Sto)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 5 exits: *Res x3 / Arm / Tes)
-2/Research
-2/Quarantine
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  308 | -10/Materials | Discovered new exit (range 3)
  484 | -10/Materials | Discovered new exit (range 14)
  714 | -10/Materials | Discovered new exit (range 3)
  754 | -10/Materials | Discovered new exit (range 12)
 1153 | -10/Materials | Learned 4 Subcaves zone layouts
 1196 | -10/Materials | Identified exit to Materials
 1247 | -10/Materials | Learned 2 Mines zone layouts
 1256 | -10/Materials | Learned 2 Storage zone layouts
 1259 | -10/Materials | Learned location of 1 exit from Recycling
 1267 | -10/Materials | Identified exit to Subcaves
 1316 | -10/Materials | Learned 2 Mines zone layouts
 1535 | -10/Materials | Core integrity fell below 50%
 1718 | -10/Materials | Entered Mines
 1719 | -10/Mines     | Met a Derelict testing a Signal Generator
 1720 | -10/Mines     | Identified exit to Exiles
 1722 | -10/Mines     | Found Signal Generator
 1823 | -10/Mines     | Learned Materials stockpile data
 1879 | -10/Mines     | Learned location of Storage (-7)
 1885 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1936 | -10/Mines     | Murdered YI-UF0
 2149 | -10/Mines     | Entered Materials
 2149 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2439 | -9/Materials  | Discovered new exit (range 8)
 2553 | -9/Materials  | Build established: Scavenger-Mutant
 2608 | -9/Materials  | Discovered new exit (range 16)
 2731 | -9/Materials  | Repaired Hrd. Light Armor Plating
 2911 | -9/Materials  | Central database locked down
 3050 | -9/Materials  | Discovered new exit (range 10)
 3574 | -9/Materials  | Entered Mines
 3622 | -9/Mines      | Met a Derelict bent on vengeance
 3624 | -9/Mines      | Learned Materials emergency access door positions
 3869 | -9/Mines      | Discovered new exit (range 7)
 3961 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4243 | -9/Mines      | Discovered new exit (range 11)
 4472 | -9/Mines      | Entered Materials
 4472 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4516 | -8/Materials  | Identified exit to Garrison
 4516 | -8/Materials  | Entered Garrison
 4648 | -8/Garrison   | Destroyed 7 combat bots
 4699 | -8/Garrison   | Garrison Relay disabled
 4759 | -8/Garrison   | Garrison Relay disabled
 4764 | -8/Garrison   | Build established: Scavenger-Tank
 4803 | -8/Garrison   | Triggered checkpoint
 4904 | -8/Garrison   | Destroyed 7 combat bots
 5265 | -8/Garrison   | Discovered new exit (range 9)
 5298 | -8/Garrison   | Triggered checkpoint
 5430 | -8/Garrison   | Garrison Relay disabled
 5540 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5625 | -8/Garrison   | Build established: Tank
 5804 | -8/Garrison   | Discovered new exit (range 12)
 5824 | -8/Garrison   | Triggered checkpoint
 5863 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
 5914 | -8/Garrison   | Garrison Relay disabled
 6057 | -8/Garrison   | Entered Factory
 6057 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6058 | -7/Factory    | Identified exit to Storage
 6411 | -7/Factory    | Repaired Hvy. Assault Rifle
 6457 | -7/Factory    | First assault squad dispatched
 6502 | -7/Factory    | Destroyed 9 combat bots
 6531 | -7/Factory    | Core integrity fell below 50%
 6552 | -7/Factory    | Lost 9 parts (4n1u4w)
 6596 | -7/Factory    | Discovered new exit (range 5)
 6602 | -7/Factory    | Core integrity fell below 20%
 6623 | -7/Factory    | Entered Storage
 6626 | -7/Storage    | Met a pair of Derelict thieves
 6730 | -7/Storage    | Used back door to open Recycling access
 6730 | -7/Storage    | Discovered new exit (range 5)
 6732 | -7/Storage    | Entered Recycling
 6733 | -7/Recycling  | Identified exit to Factory
 6915 | -7/Recycling  | Build established: Sprinter
 6917 | -7/Recycling  | Scanned before Scraplab entrance
 6921 | -7/Recycling  | Entered Scraplab
 6924 | -7/Recycling  | Discovered new exit (range 3)
 6924 | -7/Recycling  | Entered Scraptown
 6924 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 6979 | -7/Scraptown  | Discovered exit to Factory (range 11)
 6994 | -7/Scraptown  | Visited Cave Peace
 6999 | -7/Scraptown  | Visited Scrapoid Research Area
 7001 | -7/Scraptown  | Visited TADAMA
 7017 | -7/Scraptown  | Visited Awakened
 7022 | -7/Scraptown  | Visited Assassins FH
 7032 | -7/Scraptown  | Visited Cyclists
 7036 | -7/Scraptown  | Visited Shadow of the Wyrm
 7045 | -7/Scraptown  | Visited UFD Registry
 7045 | -7/Scraptown  | Registered with UFD as "Fibersplitter"
 7097 | -7/Scraptown  | Entered Cyclist Reading Room
 7112 | -7/Scraptown  | Visited Cartography Club
 7126 | -7/Scraptown  | Learned location of Zion (-7)
 7126 | -7/Scraptown  | Learned location of Armory (-3)
 7126 | -7/Scraptown  | Learned 12 Factory zone layouts
 7126 | -7/Scraptown  | Learned 16 Factory zone layouts
 7126 | -7/Scraptown  | Learned 20 Lower Caves zone layouts
 7126 | -7/Scraptown  | Learned 8 Proximity Caves zone layouts
 7126 | -7/Scraptown  | Learned 16 Proximity Caves zone layouts
 7126 | -7/Scraptown  | Learned Storage emergency access door positions
 7126 | -7/Scraptown  | Learned location of 1 exit from Factory
 7126 | -7/Scraptown  | Learned location of 2 exits from Research
 7133 | -7/Scraptown  | Found Deep Structural Scanner
 7144 | -7/Scraptown  | Visited Infowarlord's Domain
 7146 | -7/Scraptown  | Found Exp. Signal Interpreter
 7153 | -7/Scraptown  | Visited Derelict Rescue Squad
 7162 | -7/Scraptown  | Visited Curators Association
 7175 | -7/Scraptown  | Visited Supply Room
 7196 | -7/Scraptown  | Visited Research Penetration Think Tank
 7201 | -7/Scraptown  | Visited Junk Cannon Lab
 7203 | -7/Scraptown  | Found Prototype Special Weapon
 7203 | -7/Scraptown  | Identified Junk Cannon
 7213 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 7223 | -7/Scraptown  | Visited Scrap Suit Storage
 7287 | -7/Scraptown  | Entered Factory
 7287 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 7288 | -5/Factory    | Identified exit to Extension
 7289 | -5/Factory    | Identified exit to Factory
 7569 | -5/Factory    | Identified exit to Upper Caves
 7700 | -5/Factory    | Repaired Nuclear Pulse Array?
 7736 | -5/Factory    | Entered another Factory area
 7736 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7785 | -4/Factory    | Identified exit to Research
 7811 | -4/Factory    | Build established: Hacker-Sprinter
 7879 | -4/Factory    | Entered Research
 7879 | -3/Research   | Accompanied by 1 ally
 7879 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 7880 | -3/Research   | Identified exit to Armory
 7881 | -3/Research   | Identified exit to Research
 7881 | -3/Research   | Identified exit to Testing
 7914 | -3/Research   | Spotted B-86 Titan
 8060 | -3/Research   | Entered another Research area
 8060 | -2/Research   | Evolved 2 slots: Utility x2
 8185 | -2/Research   | Discovered new exit (range 9)
 8195 | -2/Research   | Identified exit to Quarantine
 8195 | -2/Research   | Entered Quarantine
 8262 | -2/Quarantine | Found Prototype Device
 8264 | -2/Quarantine | Identified Exp. Actuator Array
 8295 | -2/Quarantine | Found Alien Slashing Weapon
 8295 | -2/Quarantine | Identified Sigix Broadsword
 8340 | -2/Quarantine | Discovered new exit (range 13)
 8343 | -2/Quarantine | Identified exit to Access
 8344 | -2/Quarantine | Entered Access
 8344 | -1/Access     | Accompanied by 1 ally
 8344 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 8403 | -1/Access     | Identified exit to Surface
 8430 | -1/Access     | Garrison activated, responded to threat
 8474 | -1/Access     | Spotted B-99 Colossus
 8578 | -1/Access     | Spotted B-99 Colossus
 8596 | ***           | Escaped!

 Last Messages 
---------------
08582_ K-01 Serf destroyed.
08582_ Penetrated by Slug. <x2>
08583_ K-01 Serf collects debris.
08583_ Penetrated by Slug.
08585_ U-05 Engineer lays Concrete.
08586_ Critical hit (Burn: +37).
08586_ K-01 Serf collects debris.
08586_ U-05 Engineer lays Concrete.
08587_ Penetrated by Slug.
08587_ Slug penetrates Wall.
08587_ U-05 Engineer lays Concrete.
08589_ Penetrated by Slug.
08589_ Slug penetrates Wall. <x2>
08591_ Penetrated by Slug.
08592_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
08593_ The Access Shell folds into the floor.
08594_ ALERT: Rogue bot located, Programmers report to
  Access Zone 6C.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          40
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Power Amplification        40
Additional Mass Support    9
Corruption Block           20
Armor Coverage             450
Evasion (%)                66
Melee Accuracy             14
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Broadsword

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VampiricReactionFlakker
  Manual?         0
Play Time         01:17:41
  Cumulative      1605.4 hours
  Start           2024.07.29 @ 01:15:10
  End             2024.07.29 @ 02:29:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1106
  Rogue           1102
  Adventurer      4
  Explorer        0
Win Type          0
  Total           205
  Types           153/11/14/9/2/1/3/8/4
Lore%             96
Gallery%          96
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e4dc21e-0bdd-437b-954d-24b6ebca03a5