Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.29 @ 02:29:25 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (120) 600 Value Destroyed (4193) 4193 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (2716) 2716 TOTAL SCORE: 15989 Bonus ------- High Alert Combat Kills 646 Entered Garrisons 200 Registered with UFD 300 Win 3000 Friendly Fire -1430 Cogmind --------- Core Integrity 1502/1600 Matter 300/300 Energy 5/150 System Corruption 0% Temperature Cool (12) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (8) --- Improved VTOL Module Cooled VTOL Module Cooled VTOL Module (fused) Cooled VTOL Module Field Propulsion Array Field Propulsion Array > --- UTILITY (12) ----- Experimental Power Amplifier Experimental Cooling System Deep Structural Scanner ECM Suite Layered Light Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Advanced Corruption Screen > --- WEAPON (3) ------- Sigix Broadsword > --- INVENTORY (5) ---- Cooled VTOL Module Compact Battery (200) Nova Cannon Plasma Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Backup Power VII > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Deep Structural Scanner Experimental Signal Interpreter ECM Suite Layered Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Advanced Corruption Screen > --- WEAPON ----------- Nova Cannon Sigix Broadsword > --- INVENTORY -------- Cooled VTOL Module Compact Battery Plasma Lance [Rating: 154] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Sigix Broadsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . 4 2 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . 1 . . . 1 1 1 . . 1 Utility 10 | . . . 1 . 1 . 1 . . . 2 1 1 2 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 152 | 6 15 2 27 . 3 30 16 6 3 5 12 5 5 3 8 6 Power 19 | 1 2 . 4 . . 1 1 . 1 . 4 1 . . 4 . Engine 14 | 1 2 . 4 . . 1 1 . 1 . 1 1 . . 2 . Core 5 | . . . . . . . . . . . 3 . . . 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 30 | 2 4 . 7 . . 5 2 3 . . 1 1 1 . . 4 Treads 19 | 2 4 . 7 . . 5 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . 1 3 . . 1 1 1 . . 4 Utility 46 | 1 5 . 6 . 2 7 3 1 2 2 6 3 3 3 1 1 Device 11 | . 1 . 1 . . 2 1 . . . 2 1 1 2 . . Storage 4 | 1 2 . . . . . . . . 1 . . . . . . Processor 6 | . . . . . 1 . 1 . 1 1 1 . 1 . . . Hackware 6 | . . . . . . . . . . . 2 1 1 1 1 . Protection 19 | . 2 . 5 . 1 5 1 1 1 . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 57 | 2 4 2 10 . 1 17 10 2 . 3 1 . 1 . 3 1 Energy Gun 9 | . 2 1 2 . . 1 3 . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . . . . 1 1 Ballistic Gun 15 | 2 1 . 4 . . 3 2 1 . . 1 . . . 1 . Ballistic Cannon 9 | . . . 2 . 1 6 . . . . . . . . . . Launcher 9 | . 1 1 1 . . 4 2 . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . . 1 . . . . . . Impact Weapon 5 | . . . . . . 3 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . 1 . 1 . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 11 | . . . 2 . . . 2 1 . 1 . . 2 1 1 1 Parts Lost 28 | . 1 . 3 . . 10 9 . . . . 2 1 . . 2 Power 4 | . 1 . . . . 1 . . . . . 1 . . . 1 Propulsion 10 | . . . 2 . . 4 4 . . . . . . . . . Utility 6 | . . . . . . 3 1 . . . . . 1 . . 1 Weapon 8 | . . . 1 . . 2 4 . . . . 1 . . . . Highest Loss Streak 9 | . 1 . 1 . . 4 9 . . . . 2 1 . . 1 To Critical Strikes 2 | . . . 1 . . . 1 . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 99 100 97 94 80 72 82 91 95 90 88 91 89 81 Engine 9 | . 12 14 11 11 9 8 5 . 5 7 5 4 4 4 4 4 Treads 21 | . 27 28 32 33 27 23 21 . . . . . . . . . Flight 6 | . . . . . . . . 29 30 30 29 26 28 26 26 24 Device 6 | . 3 . 5 11 9 8 5 . . . 7 10 12 17 17 16 Storage 9 | . 14 14 11 11 9 9 5 . . 2 5 5 4 3 . . Processor 5 | . . . . . 4 9 14 15 23 20 9 5 4 8 8 7 Hackware 1 | . . . . . . . . . . . 6 14 14 13 17 16 Protection 10 | . 10 14 16 11 11 9 6 14 15 15 8 5 4 4 4 6 Energy Gun 4 | . 10 13 7 . . . 4 . . . . . . . . . Ballistic Gun 7 | . 17 14 11 . . 3 11 5 . . 3 5 4 4 2 . Ballistic Cannon 6 | . . . . 22 27 21 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 5 7 7 5 5 3 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 54 | 11 33 33 43 43 54 47 47 13 15 17 28 29 35 37 36 48 Greatest Support 88 | 40 40 40 60 60 60 60 88 20 15 20 29 42 42 38 38 50 Greatest Overweight (x) 2 | . . . . . . 2 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 9 15 15 15 15 15 13 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 8 10 15 15 14 15 15 5 5 5 5 5 5 5 5 5 Average Carried 10 | 3 7 9 14 15 12 14 13 4 4 4 4 4 3 3 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 10 15 14 14 14 5 4 5 5 5 4 4 5 3 4 Class Distribution -------------------- 29% | Mutant 26% | Scavenger-Mutant 12% | Hacker-Sprinter 11% | Scavenger-Tank 10% | Sprinter 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -7/Scraptown Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Matter Collected 3256 | 173 508 75 481 48 . 1190 196 111 43 10 165 . 49 56 50 101 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4187 | . 858 126 933 46 . 614 498 147 54 . 279 . 49 105 174 304 Parts 221 | . 50 6 59 1 . 43 22 5 3 . 14 . 3 1 3 11 Haulers Intercepted 11 | . 2 . 4 . . . 1 . . . 1 . . 1 1 1 Recyclers Shooed 5 | . 5 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 88 | . 16 . 20 2 . 36 12 . . . . . . . . 2 Guns 32 | . 15 . 15 . . 1 1 . . . . . . . . . Cannons 26 | . . . 2 2 . 22 . . . . . . . . . . AOE 30 | . 1 . 3 . . 13 11 . . . . . . . . 2 Classes Destroyed 13 | . 7 . 2 . . . 4 . . . . . . . . . Worker 2 | . 1 . 1 . . . . . . . . . . . . . Builder 4 | . . . . . . . 1 . . . 3 . . . . . Tunneler 2 | . 1 1 . . . . . . . . . . . . . . Hauler 11 | . 2 . 4 . . . 1 . . . 1 . . 1 1 1 Recycler 5 | . 2 . . . . . . 2 . . 1 . . . . . Mechanic 2 | . . . . . . . 1 . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . . . . . . Watcher 4 | . . . 2 . . . . . . . . . 1 . . 1 Swarmer 28 | . 6 . 7 . . 15 . . . . . . . . . . Grunt 38 | . 10 . 5 2 . 10 9 . . . . . . . . 2 Duelist 1 | . . . . . . . 1 . . . . . . . . . Sentry 20 | . . . 8 . . 11 1 . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 4 1 6 2 . 7 11 2 . . 2 . 1 1 2 2 Combat Bots Only 9 | . 4 . 4 2 . 7 9 . . . . . . . . 2 Max Kills in Single Turn 5 | . 1 1 5 1 . 4 4 1 . . 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 3 . . 4 3 . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Hostile Shots Fired 934 | . 90 . 91 9 . 225 247 55 . . 23 14 63 . 10 107 Missed 348 | . 23 . 23 1 . 61 92 28 . . 13 8 40 . 6 53 Damage Taken 7605 | . 660 . 836 105 . 1847 2024 264 . . 183 100 337 . 89 1160 Core 1321 | . 133 . 107 25 . 244 569 40 . . 21 . 58 . 26 98 Absorbed by Shields 428 | . . . . . . 428 . . . . . . . . . . Regen/Repaired (Parts) 530 | . . . 97 . . . 76 . . . 83 . . . 26 248 Core Remaining (%) 76 | 100 . 46 . 67 . 55 . . . 13 97 100 95 . 98 93 Volleys Fired 286 | . 85 16 66 6 . 89 18 . . . 1 . . . 4 1 Largest 3 | . 2 2 2 2 . 3 3 . . . 1 . . . 1 1 Hottest 117 | . 60 60 88 78 . 117 102 . . . 35 . . . 113 113 Shots Fired 583 | . 165 31 131 12 . 202 36 . . . 1 . . . 4 1 Gun 359 | . 164 30 109 . . 27 27 . . . 1 . . . 1 . Cannon 204 | . . . 21 12 . 167 . . . . . . . . 3 1 Launcher 20 | . 1 1 1 . . 8 9 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 417 | . 109 15 72 12 . 189 18 . . . 1 . . . 1 . Thermal 138 | . 55 15 58 . . 5 1 . . . . . . . 3 1 Explosive 20 | . 1 1 1 . . 8 9 . . . . . . . . . Electromagnetic 8 | . . . . . . . 8 . . . . . . . . . Robot Hit Streak 17 | . 12 13 15 5 . 17 11 . . . . . . . . . Robot Miss Streak 6 | . 6 1 2 2 . 3 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 439 | . 119 26 101 8 . 127 25 5 1 1 6 1 9 2 2 6 Core Hits 207 | . 44 7 41 3 . 52 40 2 1 . 4 . 2 1 2 8 Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . Critical Strikes 17 | . 3 . 5 . . 5 . . . . 2 . . . . 2 Burn 4 | . . . 4 . . . . . . . . . . . . . Destroy 4 | . 3 . 1 . . . . . . . . . . . . . Blast 5 | . . . . . . 5 . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . 2 Impale 2 | . . . . . . . . . . . 2 . . . . . Melee Attacks 120 | . . . . . . 16 4 7 6 1 26 7 15 5 13 20 Impact 20 | . . . . . . 16 4 . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . . . . 20 Piercing 78 | . . . . . . . . 7 6 . 26 6 15 5 13 . Sneak Attacks 14 | . . . . . . . . 2 . 1 5 1 1 1 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11512 | . 1429 328 1861 176 . 3549 1626 213 64 . 390 . 357 177 197 1145 Guns 3476 | . 1346 318 1349 . . 174 289 . . . . . . . . . Cannons 2775 | . . . 309 176 . 2290 . . . . . . . . . . Explosions 3083 | . 74 . 192 . . 919 1324 . . . . . . . . 574 Melee 2120 | . . . . . . 151 . 213 64 . 390 . 357 177 197 571 Ramming 58 | . 9 10 11 . . 15 13 . . . . . . . . . Kinetic 4758 | . 921 173 901 176 . 2428 159 . . . . . . . . . Thermal 1381 | . 425 145 757 . . 36 18 . . . . . . . . . Explosive 3083 | . 74 . 192 . . 919 1324 . . . . . . . . 574 Electromagnetic 112 | . . . . . . . 112 . . . . . . . . . Impact 151 | . . . . . . 151 . . . . . . . . . . Slashing 571 | . . . . . . . . . . . . . . . . 571 Piercing 1398 | . . . . . . . . 213 64 . 390 . 357 177 197 . Highest Corruption 7 | . . . . . . 1 7 7 7 . . . . . . . Average Corruption 3 | . . . . . . 1 7 7 7 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . 2 4 3 7 . . . . . . . Message Errors 5 | . . . . . . . 1 1 3 . . . . . . . Matter Fused 2 | . . . . . . . . . 2 . . . . . . . Heat Flow Errors 2 | . . . . . . . 2 . . . . . . . . . Energy Discharges 2 | . . . . . . 1 . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . 1 1 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 237 | . . . . . . 43 . . . . 64 . 18 . . 112 Projectiles 7 | . . . . . . 7 . . . . . . . . . . Explosions 107 | . . . . . . 36 . . . . . . . . . 71 Melee 123 | . . . . . . . . . . . 64 . 18 . . 41 Knockbacks 13 | . . . . 1 . 11 1 . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . Kinetic 11 | . . . . 1 . 10 . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 234 | . . . . . . 69 165 . . . . . . . . . Shots 8 | . . . . . . 2 6 . . . . . . . . . Rammed 16 | . 2 1 2 . . 4 7 . . . . . . . . . Targets Rammed 16 | . 2 1 2 . . 4 7 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 366 | . 276 122 366 . . 193 126 12 . . 14 4 125 4 . 9 Average Temperature 80 | . 76 56 132 . . 45 59 6 . . 13 1 41 3 . 9 Received Heat Transfer 2134 | . 225 . 285 60 . 721 555 108 . . 9 9 27 . 9 126 Effects 2 | . . . 2 . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . . Heat Transferred 3372 | . 975 325 1961 . . 74 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Peak Influence 1246 | . 290 54 318 98 . 1246 1059 506 239 . 338 175 276 172 189 409 Initial 653 | . . 43 . 48 . 2 653 481 190 . . 110 86 78 93 112 Average 280 | . 140 45 116 25 . 718 762 484 223 . 183 134 173 124 133 263 Maximum Alert Level 4 | . 1 . 1 . . 4 3 2 1 . 1 . 1 . . 2 Low Security (%) 59 | 100 76 100 86 100 100 9 . . 7 . 45 100 65 100 100 34 Level 1 17 | . 23 . 13 . . 12 . . 92 . 54 . 34 . . 63 Level 2 6 | . . . . . . 13 32 100 . . . . . . . 1 Level 3 14 | . . . . . . 54 67 . . . . . . . . . Level 4 1 | . . . . . . 9 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 . 1 . . . 9 4 . . 1 1 1 . 3 7 Investigation 14 | . 3 . . . . . 1 2 . . 1 1 1 . 2 3 Extermination 2 | . . . . . . . 1 . . . . . . . . 1 Reinforcement 6 | . 1 . 1 . . . 2 . . . . . . . 1 1 Assault 4 | . . . . . . . 2 2 . . . . . . . . Garrison 5 | . . . . . . . 3 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Distress Signals 9 | . 1 . 4 . . . . . . . 1 . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 280 | . 40 . 28 2 . 38 40 19 . . 24 8 29 3 8 41 Peak Tracking Total 19 | . 5 . 7 2 . 6 13 19 . . 7 5 10 2 5 12 Tactical Retreats 34 | . 3 . 1 . . 4 4 . . . 8 2 4 . 3 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Traps Triggered 9 | . 4 . . . . 5 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Machines Disabled 12 | . . . . . . 6 1 . . . . . 1 . 2 2 Max in Single Turn 1 | . . . . . . 1 1 . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . 5 . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Machines Accessed 80 | . 10 . 6 . 1 1 4 3 9 2 14 4 7 5 6 8 Terminals 48 | . 8 . 5 . . 1 1 2 6 . 6 3 5 3 4 4 Fabricators 4 | . . . . . . . . . . . 2 1 . . . 1 Repair Stations 8 | . 1 . 1 . . . 2 1 . . 2 . . . 1 . Recycling Units 12 | . 1 . . . . . . . 3 . 3 . 2 1 . 2 Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 . Garrison Access 4 | . . . . . 1 . 1 . . . 1 . . . . 1 Total Hacks 211 | . 23 . 16 . 2 3 10 8 21 17 32 12 24 11 14 18 Successful 92 | . 9 . 8 . 1 1 4 2 7 17 13 5 8 5 4 8 Failed 118 | . 14 . 7 . 1 2 6 6 14 . 19 7 16 6 10 10 Catastrophic 21 | . 3 . 1 . . . 1 2 4 . 2 1 2 1 3 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 90 | . 17 . 11 . 1 1 1 1 12 . 13 10 9 6 4 4 Terminals 127 | . 18 . 14 . . 3 3 5 15 . 15 10 19 6 8 11 Fabricators 9 | . . . . . . . . . . . 5 2 . . . 2 Repair Stations 22 | . 4 . 2 . . . 4 3 . . 5 . . . 4 . Recycling Units 20 | . 1 . . . . . . . 6 . 4 . 5 2 . 2 Scanalyzers 5 | . . . . . . . . . . . . . . 3 2 . Garrison Access 11 | . . . . . 2 . 3 . . . 3 . . . . 3 Terminal Hacks 44 | . 1 . 6 . . 1 1 2 2 17 3 1 4 2 1 3 Record 17 | . . . . . . . . . . 17 . . . . . . Robot Analysis 4 | . 1 . 2 . . . . . . . . . . 1 . . Prototype ID Bank 4 | . . . 1 . . . 1 . 2 . . . . . . . Open Door 4 | . . . . . . . . 2 . . . . . 1 . 1 Level Access Points 3 | . . . . . . . . . . . . 1 1 . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . 1 . . . . 1 Unreport Threat 2 | . . . 1 . . . . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 1 . . . 1 Network Status 3 | . . . . . . . . . . . 1 1 . . . 1 Repair Station Hacks 9 | . 1 . 2 . . . 3 . . . 3 . . . . . Scan Component 4 | . 1 . 1 . . . 1 . . . 1 . . . . . Repair 3 | . . . 1 . . . 1 . . . 1 . . . . . Refit 2 | . . . . . . . 1 . . . 1 . . . . . Recycling Unit Hacks 7 | . . . . . . . . . . . 3 . 1 1 . 2 Retrieve Components 7 | . . . . . . . . . . . 3 . 1 1 . 2 Scanalyzer 2 | . . . . . . . . . . . . . . 1 1 . Insert Component 2 | . . . . . . . . . . . . . . 1 1 . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 25 | . 7 . . . . . . . 5 . 2 3 3 1 2 2 Terminals 22 | . 6 . . . . . . . 5 . 2 2 3 1 1 2 Assimilate 5 | . . . . . . . . . . . 1 1 1 1 1 . Botnet 5 | . . . . . . . . . 1 . 1 1 1 . . 1 Disrupt 2 | . 1 . . . . . . . . . . . 1 . . . Skim 9 | . 5 . . . . . . . 4 . . . . . . . Search 1 | . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 9 . 5 . 1 1 3 4 8 . 12 4 7 4 4 8 Full Trace Events 14 | . . . . . . 1 1 2 5 . 1 . 1 . 2 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 1 . . . 1 . . . . . Time 104 | . . . 32 . . . 16 . . . 56 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . . . . . . . . 13 . . 3 . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 1 . 1 . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . 1 . 1 . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . Relay Couplers Released 17 | . . . . . . 17 . . . . . . . . . . Machine Destruction 17 | . . . . . . 17 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Total Allies 8 | . . . . 1 . . . 2 . . 1 1 1 1 1 . Largest Group 2 | . . . . 1 . . . 2 . . 1 1 2 1 . 1 Highest-Rated Group 71 | . . . . 31 . . . 62 . . 26 26 71 45 . 26 Highest-Rated Ally 45 | . . . . 31 . . . 31 . . 26 26 45 45 . 26 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . . . . . . . Total Damage 84 | . . . . . . . . 84 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Robot Analysis Total 4 | . 1 . 2 . . . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Turns Passed 8595 | 93 1624 431 1425 898 44 1541 566 109 192 363 449 143 181 135 149 252 Spaces Moved 8826 | 47 669 158 666 550 24 584 416 154 586 1332 1186 413 576 403 381 681 Core 68 | 2 . . . . . . 66 . . . . . . . . . Treads 2901 | 45 669 158 666 550 24 584 205 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5857 | . . . . . . . 145 154 586 1332 1186 413 576 403 381 681 Fastest Speed 20 | 50 160 160 160 160 160 160 35 26 29 26 26 24 20 20 20 20 Average Speed 71 | 155 160 160 160 160 160 186 98 29 29 26 26 24 22 20 20 21 Slowest Speed 320 | 160 160 160 160 160 160 320 160 35 29 29 26 24 24 20 20 28 Overloaded Moves 8 | . . . . . . . . 4 . . 4 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . . 2 3 8 . 11 3 16 1 3 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 89 28 52 98 4 60 18 34 97 93 34 15 19 12 43 23 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 7 | . 1 1 . . . . . . . 5 . . . . . . Known Exits Taken 9 | . . 1 . . 1 . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . . 1 1 . . . . . . . Scrap Searched 5 | . . . . 2 . . . . . 3 . . . . . . Spaces Dug 74 | . . 6 . . . 19 4 2 5 . 17 5 2 3 4 7 Terrain Destroyed 167 | . 8 6 8 . . 45 53 2 5 . 17 5 2 3 4 9 Melee 49 | . . . . . . 3 4 2 5 . 17 5 2 3 1 7 Projectile 4 | . . . . . . 1 . . . . . . . . 3 . AOE 114 | . 8 6 8 . . 41 49 . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Res Res Qua Acc Total 10298 | 64 1063 304 898 557 29 829 510 202 589 1346 1271 444 584 447 428 733 Wait 800 | 6 269 126 95 1 . 88 33 36 . . 46 19 2 36 13 30 Move 8704 | 46 668 157 665 549 24 582 411 147 569 1331 1164 406 546 400 374 665 Hop 49 | . . . . . . . 2 3 8 . 10 3 13 1 3 6 Pick Up 63 | 6 11 2 19 . 1 6 2 2 2 5 3 1 1 1 1 . Fast Attach 68 | 6 6 . 8 . 1 7 7 3 2 2 9 3 3 2 5 4 Attach 27 | . 2 . 4 . 2 6 3 3 . 1 1 2 1 1 . 1 Detach 21 | . 1 . 2 . 1 3 3 . . . 2 1 1 1 3 3 Swap 57 | . 7 2 15 . . 17 6 . 1 2 2 . 1 . 3 1 Drop 77 | . 12 . 22 1 . 7 8 1 1 4 7 2 1 . 9 2 Fire 286 | . 85 16 66 6 . 89 18 . . . 1 . . . 4 1 Melee 120 | . . . . . . 16 4 7 6 1 26 7 15 5 13 20 Ram 4 | . . . . . . . 4 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 12 | . 2 1 2 . . 4 3 . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . 6 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / Arm / Tes) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 3) 484 | -10/Materials | Discovered new exit (range 14) 714 | -10/Materials | Discovered new exit (range 3) 754 | -10/Materials | Discovered new exit (range 12) 1153 | -10/Materials | Learned 4 Subcaves zone layouts 1196 | -10/Materials | Identified exit to Materials 1247 | -10/Materials | Learned 2 Mines zone layouts 1256 | -10/Materials | Learned 2 Storage zone layouts 1259 | -10/Materials | Learned location of 1 exit from Recycling 1267 | -10/Materials | Identified exit to Subcaves 1316 | -10/Materials | Learned 2 Mines zone layouts 1535 | -10/Materials | Core integrity fell below 50% 1718 | -10/Materials | Entered Mines 1719 | -10/Mines | Met a Derelict testing a Signal Generator 1720 | -10/Mines | Identified exit to Exiles 1722 | -10/Mines | Found Signal Generator 1823 | -10/Mines | Learned Materials stockpile data 1879 | -10/Mines | Learned location of Storage (-7) 1885 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1936 | -10/Mines | Murdered YI-UF0 2149 | -10/Mines | Entered Materials 2149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2439 | -9/Materials | Discovered new exit (range 8) 2553 | -9/Materials | Build established: Scavenger-Mutant 2608 | -9/Materials | Discovered new exit (range 16) 2731 | -9/Materials | Repaired Hrd. Light Armor Plating 2911 | -9/Materials | Central database locked down 3050 | -9/Materials | Discovered new exit (range 10) 3574 | -9/Materials | Entered Mines 3622 | -9/Mines | Met a Derelict bent on vengeance 3624 | -9/Mines | Learned Materials emergency access door positions 3869 | -9/Mines | Discovered new exit (range 7) 3961 | -9/Mines | Received a Mining Laser from a helpful Derelict 4243 | -9/Mines | Discovered new exit (range 11) 4472 | -9/Mines | Entered Materials 4472 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4516 | -8/Materials | Identified exit to Garrison 4516 | -8/Materials | Entered Garrison 4648 | -8/Garrison | Destroyed 7 combat bots 4699 | -8/Garrison | Garrison Relay disabled 4759 | -8/Garrison | Garrison Relay disabled 4764 | -8/Garrison | Build established: Scavenger-Tank 4803 | -8/Garrison | Triggered checkpoint 4904 | -8/Garrison | Destroyed 7 combat bots 5265 | -8/Garrison | Discovered new exit (range 9) 5298 | -8/Garrison | Triggered checkpoint 5430 | -8/Garrison | Garrison Relay disabled 5540 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5625 | -8/Garrison | Build established: Tank 5804 | -8/Garrison | Discovered new exit (range 12) 5824 | -8/Garrison | Triggered checkpoint 5863 | -8/Garrison | Lost 4 parts (1p1n1u1w) 5914 | -8/Garrison | Garrison Relay disabled 6057 | -8/Garrison | Entered Factory 6057 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6058 | -7/Factory | Identified exit to Storage 6411 | -7/Factory | Repaired Hvy. Assault Rifle 6457 | -7/Factory | First assault squad dispatched 6502 | -7/Factory | Destroyed 9 combat bots 6531 | -7/Factory | Core integrity fell below 50% 6552 | -7/Factory | Lost 9 parts (4n1u4w) 6596 | -7/Factory | Discovered new exit (range 5) 6602 | -7/Factory | Core integrity fell below 20% 6623 | -7/Factory | Entered Storage 6626 | -7/Storage | Met a pair of Derelict thieves 6730 | -7/Storage | Used back door to open Recycling access 6730 | -7/Storage | Discovered new exit (range 5) 6732 | -7/Storage | Entered Recycling 6733 | -7/Recycling | Identified exit to Factory 6915 | -7/Recycling | Build established: Sprinter 6917 | -7/Recycling | Scanned before Scraplab entrance 6921 | -7/Recycling | Entered Scraplab 6924 | -7/Recycling | Discovered new exit (range 3) 6924 | -7/Recycling | Entered Scraptown 6924 | -7/Scraptown | System corruption cleaned by C-Scrubber 6979 | -7/Scraptown | Discovered exit to Factory (range 11) 6994 | -7/Scraptown | Visited Cave Peace 6999 | -7/Scraptown | Visited Scrapoid Research Area 7001 | -7/Scraptown | Visited TADAMA 7017 | -7/Scraptown | Visited Awakened 7022 | -7/Scraptown | Visited Assassins FH 7032 | -7/Scraptown | Visited Cyclists 7036 | -7/Scraptown | Visited Shadow of the Wyrm 7045 | -7/Scraptown | Visited UFD Registry 7045 | -7/Scraptown | Registered with UFD as "Fibersplitter" 7097 | -7/Scraptown | Entered Cyclist Reading Room 7112 | -7/Scraptown | Visited Cartography Club 7126 | -7/Scraptown | Learned location of Zion (-7) 7126 | -7/Scraptown | Learned location of Armory (-3) 7126 | -7/Scraptown | Learned 12 Factory zone layouts 7126 | -7/Scraptown | Learned 16 Factory zone layouts 7126 | -7/Scraptown | Learned 20 Lower Caves zone layouts 7126 | -7/Scraptown | Learned 8 Proximity Caves zone layouts 7126 | -7/Scraptown | Learned 16 Proximity Caves zone layouts 7126 | -7/Scraptown | Learned Storage emergency access door positions 7126 | -7/Scraptown | Learned location of 1 exit from Factory 7126 | -7/Scraptown | Learned location of 2 exits from Research 7133 | -7/Scraptown | Found Deep Structural Scanner 7144 | -7/Scraptown | Visited Infowarlord's Domain 7146 | -7/Scraptown | Found Exp. Signal Interpreter 7153 | -7/Scraptown | Visited Derelict Rescue Squad 7162 | -7/Scraptown | Visited Curators Association 7175 | -7/Scraptown | Visited Supply Room 7196 | -7/Scraptown | Visited Research Penetration Think Tank 7201 | -7/Scraptown | Visited Junk Cannon Lab 7203 | -7/Scraptown | Found Prototype Special Weapon 7203 | -7/Scraptown | Identified Junk Cannon 7213 | -7/Scraptown | Visited LU-1G1's Boring Crew 7223 | -7/Scraptown | Visited Scrap Suit Storage 7287 | -7/Scraptown | Entered Factory 7287 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7288 | -5/Factory | Identified exit to Extension 7289 | -5/Factory | Identified exit to Factory 7569 | -5/Factory | Identified exit to Upper Caves 7700 | -5/Factory | Repaired Nuclear Pulse Array? 7736 | -5/Factory | Entered another Factory area 7736 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7785 | -4/Factory | Identified exit to Research 7811 | -4/Factory | Build established: Hacker-Sprinter 7879 | -4/Factory | Entered Research 7879 | -3/Research | Accompanied by 1 ally 7879 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7880 | -3/Research | Identified exit to Armory 7881 | -3/Research | Identified exit to Research 7881 | -3/Research | Identified exit to Testing 7914 | -3/Research | Spotted B-86 Titan 8060 | -3/Research | Entered another Research area 8060 | -2/Research | Evolved 2 slots: Utility x2 8185 | -2/Research | Discovered new exit (range 9) 8195 | -2/Research | Identified exit to Quarantine 8195 | -2/Research | Entered Quarantine 8262 | -2/Quarantine | Found Prototype Device 8264 | -2/Quarantine | Identified Exp. Actuator Array 8295 | -2/Quarantine | Found Alien Slashing Weapon 8295 | -2/Quarantine | Identified Sigix Broadsword 8340 | -2/Quarantine | Discovered new exit (range 13) 8343 | -2/Quarantine | Identified exit to Access 8344 | -2/Quarantine | Entered Access 8344 | -1/Access | Accompanied by 1 ally 8344 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8403 | -1/Access | Identified exit to Surface 8430 | -1/Access | Garrison activated, responded to threat 8474 | -1/Access | Spotted B-99 Colossus 8578 | -1/Access | Spotted B-99 Colossus 8596 | *** | Escaped! Last Messages --------------- 08582_ K-01 Serf destroyed. 08582_ Penetrated by Slug. 08583_ K-01 Serf collects debris. 08583_ Penetrated by Slug. 08585_ U-05 Engineer lays Concrete. 08586_ Critical hit (Burn: +37). 08586_ K-01 Serf collects debris. 08586_ U-05 Engineer lays Concrete. 08587_ Penetrated by Slug. 08587_ Slug penetrates Wall. 08587_ U-05 Engineer lays Concrete. 08589_ Penetrated by Slug. 08589_ Slug penetrates Wall. 08591_ Penetrated by Slug. 08592_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08593_ The Access Shell folds into the floor. 08594_ ALERT: Rogue bot located, Programmers report to Access Zone 6C. Map ----- +----------------------------------------------------+ | ! = ####??????????????????????????????????? | | * #??????????????????????????????????? | | #??????????????????????????????????? | | = ###?????????????????????????????????? | | !% ""#?????????????????????????????????? | | = ""#?????????????????????????????????? | | ""#?????????????????????????????????? | | G#?????????????????????????????????? | | ""#?????????????????????????????????? | | ""#?????????????????????????????????? | | ""#?????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | /#########" #???????????????????????????????????? | | #??# #???????????????????????????????????? | | #??# #???????????????????????????????????? | | "" #??# #???????????????????????????????????? | | "" #??# #???????????????????????????????????? | | """"" #??# #?????###???????????????????????????? | | """"" #??# ####### ##########??????????????????? | | "" #??# """T""" "??????????????????? | | "??? #??# """ """ "??????????????????? | | ?????#??# "??????????????????? | | ?????????# "??????????????????? | | ?????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 40 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Additional Mass Support 9 Corruption Block 20 Armor Coverage 450 Evasion (%) 66 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricReactionFlakker Manual? 0 Play Time 01:17:41 Cumulative 1605.4 hours Start 2024.07.29 @ 01:15:10 End 2024.07.29 @ 02:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1106 Rogue 1102 Adventurer 4 Explorer 0 Win Type 0 Total 205 Types 153/11/14/9/2/1/3/8/4 Lore% 96 Gallery% 96 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e4dc21e-0bdd-437b-954d-24b6ebca03a5