Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 00:45:24 // Winter2019/RPGLIKE Player: Torako Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (103) 515 Value Destroyed (4362) 4362 Prototype IDs (50) 1000 Alien Tech Used (3) 600 Bonus (8194) 8194 TOTAL SCORE: 24171 Bonus ------- High Alert Combat Kills 423 Follower Combat Kills 198 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -27 Cogmind --------- Core Integrity 1049/2450 Matter 290/300 Energy 335/340 System Corruption 0% Temperature Cool (5) Movement Flying (13) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (5) --- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster > --- UTILITY (4) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Maneuvering Thrusters Light Regenerative Plating > --- WEAPON (2) ------- Advanced Datajack Kinetic Spear > --- INVENTORY (3) ---- Superbattery (2000) Relay Coupler [NC] (50) Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster > --- UTILITY ---------- Advanced Signal Interpreter Advanced Melee Analysis Suite Light Regenerative Plating Stasis Generator > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Superbattery Relay Coupler [NC] Plasma Cutter [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Experimental Cesium-ion Thruster Hover Unit Combat Airjet Flight Unit Experimental Cesium-ion Thruster Utility Advanced Terrain Scanner Device Advanced Terrain Scanner Storage Advanced Energy Well Processor Advanced Melee Analysis Suite Protection Light Regenerative Plating Artifact Stasis Generator Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Slots Evolved 8 | . . 1 . . . . 3 . . . . . . . . . . . . . 1 3 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Utility 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 76 | . 3 5 2 3 4 4 6 11 . 1 . . 8 1 . . 10 . . . 3 3 7 4 1 Power 9 | . . . . 1 . 1 . 3 . . . . 1 . . . 1 . . . . . 2 . . Engine 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Core 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Propulsion 13 | . 1 . . 1 1 1 . 2 . . . . 1 . . . 2 . . . 1 3 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Flight 9 | . . . . . 1 . . 1 . . . . 1 . . . 2 . . . 1 3 . . . Utility 31 | . 2 2 . . 1 . 4 3 . . . . 6 1 . . 4 . . . 1 . 5 2 . Device 9 | . . 1 . . 1 . 1 . . . . . . 1 . . 1 . . . 1 . 2 1 . Storage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Processor 7 | . 1 . . . . . 1 1 . . . . 4 . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . 1 1 . . . . 2 2 . . . . 2 . . . 2 . . . . . 2 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 23 | . . 3 2 1 2 2 2 3 . 1 . . . . . . 3 . . . 1 . . 2 1 Energy Gun 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 2 . 1 . . . . . . 1 . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 10 | . . . . . . . . 1 . . . . . . . . 6 . . . . . 1 1 1 Parts Lost 4 | . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 100 100 100 80 88 94 100 94 75 75 96 100 100 100 96 87 87 87 95 98 99 100 100 Engine 6 | . 25 21 20 1 . . . 4 12 12 12 12 12 12 12 12 10 . . . . . . . . Core 4 | . . . . 18 20 17 14 5 . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 12 12 12 11 9 8 8 8 Hover 8 | . 23 21 20 20 17 15 14 11 . . . . . . . . . . . . . . . . . Flight 9 | . . . . . 2 3 . . 12 12 12 12 12 12 12 12 12 12 12 12 19 31 41 41 41 Device 8 | . . 6 . . 7 20 18 12 12 9 . . . 11 12 12 9 . . . 8 9 7 8 8 Processor 15 | . 1 . . . . . . 22 25 25 25 25 34 25 25 25 25 25 25 25 22 18 16 16 16 Protection 14 | . 21 28 40 40 32 3 14 12 12 9 . . 11 12 12 12 12 12 12 12 11 9 8 8 8 Energy Gun 2 | . 25 14 4 4 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 15 19 5 9 . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 7 15 . . 7 15 21 . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 12 8 . . . . . . 9 12 12 12 2 . . . . Slashing Weapon 9 | . . . . . . . . 3 12 15 25 25 25 25 25 25 15 12 12 12 19 18 16 11 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 30 | 7 14 19 16 17 17 17 29 30 25 27 21 21 27 25 25 25 26 26 26 26 30 30 30 30 28 Greatest Support 55 | 13 16 21 21 37 37 37 37 37 27 27 27 27 27 27 27 27 29 27 27 27 34 55 55 55 55 Greatest Overweight (x) 1 | . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | 1 2 2 2 3 3 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | 2 3 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Class Distribution -------------------- 35% | Scout 25% | Mutant 25% | Hacker-Sprinter 5% | Hacker-Mutant 4% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -8/Garrison Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Armory Hacker-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Matter Collected 1848 | 200 30 60 . 56 69 286 240 307 29 170 . 11 60 30 . . 30 31 49 . 30 30 34 . 96 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4846 | . 303 91 . 182 523 664 747 584 . 40 . 165 108 655 . . 470 . 98 . . 86 34 . 96 Parts 268 | . 22 9 . 23 36 19 45 41 . 7 . 6 10 27 . . 9 . 2 . . 7 3 . 2 Haulers Intercepted 4 | . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . 15 . 12 . . . . 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Combat Hostiles Destroyed 80 | . 5 4 . 10 10 14 13 11 . 3 . 2 1 4 . . . . 1 . . 1 . . 1 Melee 15 | . . . . . . . . 2 . 3 . 2 1 4 . . . . 1 . . 1 . . 1 Guns 26 | . 5 1 . 2 . 4 5 9 . . . . . . . . . . . . . . . . . Cannons 20 | . . . . 7 5 1 7 . . . . . . . . . . . . . . . . . . AOE 17 | . . 3 . 1 5 8 . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . 5 2 . . . 2 . 2 . . . 1 . . . . . . . . . . . . . Worker 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Operator 7 | . 1 . . . 1 . 3 1 . . . . . 1 . . . . . . . . . . . Watcher 9 | . 1 . . . 2 . . . . . . . 2 3 . . . . . . . . 1 . . Swarmer 13 | . . 3 . 6 . . . 2 . 2 . . . . . . . . . . . . . . . Grunt 34 | . 5 . . 4 6 10 7 1 . . . 1 . . . . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 24 | . . 1 . . 4 1 5 7 . . . . . 4 . . . . 1 . . . . . 1 Hunter 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . 1 . 1 . . 1 . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 5 . 4 9 6 3 8 . 3 . 2 1 5 . . . . 1 . . 1 1 . 1 Combat Bots Only 6 | . 1 4 . 4 6 6 3 6 . 3 . 2 1 1 . . . . 1 . . 1 . . 1 Max Kills in Single Turn 3 | . 1 3 . 1 3 2 1 2 . 1 . 1 1 1 . . . . 1 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 1 3 2 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . 1 1 1 . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Damage Taken 5468 | . 300 61 . 198 230 1061 463 1045 . 312 . 288 15 468 22 . . 43 190 66 344 158 41 95 68 Core 3821 | . 195 40 . 98 143 823 233 706 . 224 . 256 15 366 14 . . 37 150 46 264 70 41 54 46 Absorbed by Shields 195 | . . . . . . 177 18 . . . . . . . . . . . . . . . . . . Redirected to Core 2667 | . 155 40 . 82 87 620 186 605 . 186 . 122 . 180 5 . . 4 41 46 177 70 . 35 26 Core Remaining (%) 60 | 100 . . . 100 . . 80 . . . . 75 74 . . . . 45 35 . 17 . . 32 42 Volleys Fired 287 | . 40 4 12 24 28 61 50 49 . 1 . . . . . . 18 . . . . . . . . Largest 2 | . 1 1 1 1 1 1 2 2 . 1 . . . . . . 1 . . . . . . . . Hottest 84 | . 40 40 40 56 56 56 84 56 . 20 . . . . . . 20 . . . . . . . . Shots Fired 349 | . 40 4 12 24 28 61 77 84 . 1 . . . . . . 18 . . . . . . . . Gun 228 | . 40 3 12 8 . 32 50 83 . . . . . . . . . . . . . . . . . Cannon 88 | . . . . 16 25 20 27 . . . . . . . . . . . . . . . . . . Launcher 13 | . . 1 . . 3 9 . . . . . . . . . . . . . . . . . . . Special 20 | . . . . . . . . 1 . 1 . . . . . . 18 . . . . . . . . Kinetic 167 | . . . 2 . . 32 50 83 . . . . . . . . . . . . . . . . . Thermal 20 | . . . . . . . . 1 . 1 . . . . . . 18 . . . . . . . . Explosive 13 | . . 1 . . 3 9 . . . . . . . . . . . . . . . . . . . Electromagnetic 149 | . 40 3 10 24 25 20 27 . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 6 3 . 13 8 11 11 11 . . . . . . . . 6 . . . . . . . . Robot Miss Streak 5 | . 5 1 . 4 1 2 1 4 . 1 . . . . . . 3 . . . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 300 | . 24 3 . 17 22 40 56 59 . 8 . 7 4 33 . . 13 . 7 1 . 1 2 1 2 Core Hits 170 | . 14 5 . 12 23 22 27 26 . 3 . 3 3 13 . . 13 . 2 . . 1 1 . 2 Critical Hits 13 | . . . . . . 1 2 7 . 1 . . . 1 . . 1 . . . . . . . . Critical Kills 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 1 1 2 . 1 . . . . . . . . . . . . . . . Melee Attacks 162 | . . . . . . . . 13 7 24 . 11 7 46 . 4 . 2 12 5 1 14 4 4 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 159 | . . . . . . . . 13 7 24 . 11 7 46 . 4 . 2 12 5 1 14 4 3 6 Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 1 . 2 . 1 . 3 . . . . . . . . . . . Damage Inflicted 9324 | . 424 152 . 365 938 1823 1261 1479 . 294 . 238 190 1401 . . 163 . 274 43 . 57 93 . 129 Guns 2865 | . 367 22 . 107 . 477 618 1274 . . . . . . . . . . . . . . . . . Cannons 1600 | . . . . 187 504 331 578 . . . . . . . . . . . . . . . . . . Explosions 1772 | . 57 130 . 71 434 1015 65 . . . . . . . . . . . . . . . . . . Melee 2891 | . . . . . . . . 184 . 282 . 238 190 1401 . . . . 274 43 . 57 93 . 129 Ramming 11 | . . . . . . . . 11 . . . . . . . . . . . . . . . . . Kinetic 2369 | . . . . . . 477 618 1274 . . . . . . . . . . . . . . . . . Thermal 581 | . 57 . . 71 32 171 65 10 . 12 . . . . . . 163 . . . . . . . . Explosive 1376 | . . 130 . . 402 844 . . . . . . . . . . . . . . . . . . . Electromagnetic 2096 | . 367 22 . 294 504 331 578 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2762 | . . . . . . . . 184 . 282 . 238 190 1401 . . . . 274 43 . 57 93 . . Piercing 129 | . . . . . . . . . . . . . . . . . . . . . . . . . 129 Highest Corruption 6 | . . . . . . . . 3 3 6 6 6 . . . . . . . . 1 . . . . Average Corruption 3 | . . . . . . . . 2 3 3 6 6 . . . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . 11 4 8 1 6 . . . . . . . . 2 . . . . Message Errors 5 | . . . . . . . . . 1 1 . 2 . . . . . . . . 1 . . . . Matter Fused 8 | . . . . . . . . 2 2 3 . 1 . . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . 2 . 2 . 1 . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . 1 1 . 1 1 . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Targeting Errors 7 | . . . . . . . . 4 . 2 . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 105 | . . . . . 34 26 5 . . 4 . 24 . 12 . . . . . . . . . . . Projectiles 38 | . . . . . 34 3 1 . . . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . 23 4 . . . . . . . . . . . . . . . . . . Melee 40 | . . . . . . . . . . 4 . 24 . 12 . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . 29 5 . . . . . 5 . . . . . . . . . . . . . . . . . Shots 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 194 25 80 156 252 411 3 216 . 145 . 245 . . . . . . . . . 27 . 40 12 Average Temperature 78 | . 53 14 40 71 86 253 1 107 . 79 . 138 . . . . . . . . . 8 . 15 5 Received Heat Transfer 1455 | . 135 . . 66 81 462 204 264 . . . 63 . 99 . . . . 36 9 9 9 9 . 9 Effects 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 4 3 1 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 790 | . 100 . . 50 50 200 50 37 . 37 . . . . . . 266 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 . . 1 1 2 1 . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Peak Influence 927 | . 204 169 . 261 579 927 556 495 . . . . 627 565 . . . . 66 108 240 157 167 258 385 Average Influence 258 | . 93 156 . 108 406 710 383 246 . . . . 265 405 . . . . 27 44 110 57 114 160 266 Maximum Alert Level 3 | . 1 . . 1 2 3 2 2 . . . . 2 2 . . . . . . 1 . . 1 1 Low Security (%) 57 | 100 94 100 . 84 24 . 1 53 . . . . 75 . . . . . 100 100 73 100 100 89 48 Level 1 18 | . 5 . . 15 11 3 52 28 . . . . . 60 . . . . . . 26 . . 10 51 Level 2 18 | . . . . . 64 33 46 17 . . . . 24 39 . . . . . . . . . . . Level 3 5 | . . . . . . 63 . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . . . 2 . 4 7 . . . . . 3 . . . . . . 1 . 1 2 2 Investigation 12 | . . . . . 1 . 2 5 . . . . . 1 . . . . . . 1 . 1 . 1 Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reinforcement 11 | . 2 . . . 1 . 2 1 . . . . . 2 . . . . . . . . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Distress Signals 6 | . 2 . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 12 4 . 15 16 24 24 19 . 15 . 4 6 11 4 . . 5 2 6 16 10 4 12 10 Peak Tracking Total 16 | . 4 3 8 4 8 7 4 7 . 4 . 3 1 10 5 . . 5 1 6 16 8 5 10 6 Tactical Retreats 34 | . 1 . . 2 2 8 1 2 . 9 . . . 2 1 . . 1 . . . 3 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Traps Triggered 21 | . 1 1 . . . 7 . 5 . . . . 1 . . . . . . . 3 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Machines Disabled 13 | . 2 1 1 1 . 2 . 1 . 1 . . . . . . . . . . 1 . 1 2 . Max in Single Turn 1 | . 1 1 1 1 . 1 . 1 . 1 . . . . . . . . . . 1 . 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Machines Accessed 61 | . 1 1 1 1 2 . 7 5 1 1 4 . 4 5 . . 6 . 2 1 3 3 6 4 3 Terminals 32 | . 1 . . 1 . . 5 2 1 . . . 2 4 . . . . 2 1 1 1 5 4 2 Fabricators 7 | . . . . . . . . 1 . . . . 2 . . . . . . . 2 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . 2 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 . . Total Hacks 203 | . 2 1 1 4 2 . 22 10 6 1 29 . 11 12 . . 42 . 3 3 11 6 18 15 4 Successful 141 | . . 1 1 1 2 . 8 5 2 1 29 . 8 4 . . 42 . 1 2 5 6 10 9 4 Failed 61 | . 2 . . 3 . . 14 5 4 . . . 3 8 . . . . 2 1 6 . 7 6 . Catastrophic 14 | . . . . . . . 5 1 2 . . . 1 3 . . . . 1 . . . . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 94 | . 2 . 1 4 1 . 18 10 5 . . . 5 11 . . . . 3 3 5 . 10 13 3 Terminals 101 | . 2 . . 4 . . 20 5 6 . . . 6 11 . . . . 3 3 5 1 17 15 3 Fabricators 17 | . . . . . . . . 1 . . . . 5 . . . . . . . 6 4 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 1 . 2 4 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 . . Terminal Hacks 101 | . . 1 1 1 . . 3 . 2 1 29 . 3 . . . 42 . . 1 2 1 7 5 2 Record 48 | . . . . . . . . . 1 1 11 . . . . . 34 . . . . . 1 . . Part Schematic 12 | . . . . . . . . . . . 8 . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 1 . . . . . . . . . . . . 4 . . . . . 2 . . Prototype ID Bank 6 | . . . . . . . . . . . 3 . . . . . . . . . . . 2 1 . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 3 . 1 . . . . . . . . . . . 1 . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . 4 . . . . . . . 2 4 . . . Load Schematic 4 | . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . Build 6 | . . . . . . . . . . . . . 2 . . . . . . . 1 3 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Unauthorized Hacks 68 | . . . . . 2 . 14 15 . . . . 3 7 . . . . 2 2 2 . 8 9 4 Terminals 19 | . . . . . . . 3 2 . . . . 1 3 . . . . 1 1 1 . 2 4 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 16 | . . . . . . . 3 1 . . . . 1 2 . . . . . 1 1 . 2 4 1 Operators 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Overload 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . 2 2 . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 1 . 2 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . . 1 . . 5 3 1 . . . 3 3 . . . . 2 1 3 2 4 4 2 Full Trace Events 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 8 . . . . . 4 . . . . . . . . Parts Built 6 | . . . . . . . . . . . . . 2 . . . . . . . 1 3 . . . Matter 1875 | . . . . . . . . . . . . . 603 . . . . . . . 318 954 . . . Time 440 | . . . . . . . . . . . . . 132 . . . . . . . 56 252 . . . Total Part Build Rating 35 | . . . . . . . . . . . . . 11 . . . . . . . 6 18 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Total Allies 27 | . . 2 . . . . . . . . . 1 . . . . . . 1 . 4 . . . 19 Largest Group 10 | . . 2 2 . . . . . . . . 1 . . . . . . 1 1 4 . . . 10 Highest-Rated Group 187 | . . 46 46 . . . . . . . . 94 . . . . . . 26 26 187 . . . 139 Highest-Rated Ally 94 | . . 31 31 . . . . . . . . 94 . . . . . . 26 26 50 . . . 15 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . ROAM 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Ally Attacks 88 | . . . . . . . . . . . . 14 . . . . . . . . 31 . . . 43 Total Damage 2058 | . . . . . . . . . . . . 474 . . . . . . . . 773 . . . 811 Kills 18 | . . . . . . . . . . . . 4 . . . . . . . . 7 . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Robot Analysis Total 7 | . . . . 1 . . . . . . . . . . . . 4 . . . . . 2 . . Derelict Logs Recovered 9 | . . 3 . . . . . . 1 2 . . . . 1 . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Turns Passed 6233 | 5 267 359 172 263 278 423 528 796 249 389 32 154 396 229 72 142 120 90 124 122 326 382 89 129 97 Spaces Moved 9362 | 4 266 454 239 222 295 370 398 855 458 641 80 309 717 476 282 410 182 289 241 221 295 451 445 513 249 Core 273 | 4 56 . . 1 . 4 . . . . . . . . . . . . . . 208 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2825 | . 210 454 239 221 219 271 398 813 . . . . . . . . . . . . . . . . . Flight 6264 | . . . . . 76 95 . 42 458 641 80 309 717 476 282 410 182 289 241 221 87 451 445 513 249 Fastest Speed 13 | 50 50 60 60 50 40 40 80 40 40 40 40 40 25 25 25 25 25 25 25 25 22 13 13 13 13 Average Speed 41 | 50 58 62 60 72 69 69 80 63 40 40 40 40 30 25 25 25 25 25 25 25 77 16 13 13 13 Slowest Speed 120 | 50 100 120 60 80 80 80 80 80 40 40 40 40 40 25 25 25 35 25 25 25 100 22 13 13 13 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . 1 2 . . . . . . 9 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 39 90 61 51 39 76 50 31 71 77 69 60 18 19 55 61 62 52 9 8 23 16 52 27 11 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 13 | . . 1 . . 1 . 2 2 . 2 1 . . . 1 . 3 . . . . . . . . Known Exits Taken 19 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . 1 . . . . 2 10 . . . . 3 4 . 1 . . . . . . . Spaces Dug 66 | . . . . . . . . 4 7 9 . 3 1 11 . 3 . 2 5 4 . 9 1 1 6 Terrain Destroyed 208 | . 15 8 . 6 36 72 3 6 7 9 . 3 1 11 . 3 . 2 5 4 . 9 1 1 6 Melee 66 | . . . . . . . . 4 7 9 . 3 1 11 . 3 . 2 5 4 . 9 1 1 6 Projectile 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . AOE 138 | . 15 8 . 6 36 72 1 . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Total 11107 | 7 337 526 255 298 338 474 529 1006 512 736 79 324 884 541 282 445 218 302 285 279 380 736 466 568 300 Wait 1021 | . 12 49 . 35 3 2 38 39 48 54 . 2 133 25 1 33 . 12 33 54 78 277 9 42 42 Move 9308 | 3 265 453 238 221 295 369 397 854 457 640 79 308 714 471 281 409 181 288 240 220 278 443 444 512 248 Hop 13 | . . . . . . . . . . . . . 1 2 . . . . . . 7 3 . . . Pick Up 14 | 2 2 3 1 . . 3 1 2 . . . . . . . . . . . . . . . . . Fast Attach 59 | . 3 2 1 3 2 1 5 7 . . . . 7 1 . . 8 . . . 2 3 7 6 1 Attach 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Detach 8 | 1 1 2 . . 1 . . . . . . . 2 1 . . . . . . . . . . . Swap 17 | . . 2 1 . 2 2 . 4 . 1 . . 1 . . . 3 . . . 1 . . . . Drop 48 | 1 1 4 2 3 2 3 4 10 . . . . 3 . . . 8 . . . . . 2 4 1 Fire 287 | . 40 4 12 24 28 61 50 49 . 1 . . . . . . 18 . . . . . . . . Melee 145 | . . . . . . . . 12 7 22 . 9 5 41 . 3 . 2 12 5 1 10 4 4 8 Ram 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . 27 . . . . . . 18 . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . 1 . . . . . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 126 | . 13 6 . 12 5 5 33 27 . 17 . 5 . . . . . . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac / [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 11) 244 | -10/Materials | Discovered new exit (range 7) 273 | -10/Materials | Entered Mines 275 | -10/Mines | Reached level 2 290 | -10/Mines | Learned Materials terminal intel 305 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 330 | -10/Mines | Build established: Mutant 382 | -10/Mines | Upgraded with Utility slot (x1) 410 | -10/Mines | Learned 2 Materials zone layouts 410 | -10/Mines | Discovered new exit (range 13) 484 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 493 | -10/Mines | Learned location of Zion (-6) 542 | -10/Mines | Discovered new exit (range 9) 586 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 586 | -10/Mines | Discovered new exit (range 5) 632 | -10/Mines | Entered Exiles 632 | -10/Exiles | Accompanied by 2 allies 648 | -10/Exiles | Met 8R-AWN 658 | -10/Exiles | Met EX-HEX 662 | -10/Exiles | Led the pair of lost Derelicts to a safe place 675 | -10/Exiles | Met EX-BIN 682 | -10/Exiles | Aligned with FarCom system 682 | -10/Exiles | Given EX-Vault access code 696 | -10/Exiles | Opened EX-Vault 702 | -10/Exiles | Found Superbattery 730 | -10/Exiles | Warned to stay clear of 0b10 Research branches 749 | -10/Exiles | Met EX-DEC 786 | -10/Exiles | Attacked by the Exiles 800 | -10/Exiles | Discovered new exit (range 10) 804 | -10/Exiles | Left Exiles lab with Superbattery 804 | -10/Exiles | Entered Mines 848 | -9/Mines | Met a Derelict bent on vengeance 850 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 865 | -9/Mines | Assembled infested the area 870 | -9/Mines | Assisted by a Guerilla fighting off Assembled 948 | -9/Mines | Reached level 3 1044 | -9/Mines | Discovered new exit (range 10) 1067 | -9/Mines | Entered Materials 1069 | -8/Materials | Loaded intel: 11 terminal locations 1069 | -8/Materials | Reached level 4 1147 | -8/Materials | Reached level 5 1188 | -8/Materials | Discovered new exit (range 3) 1213 | -8/Materials | Discovered new exit (range 10) 1252 | -8/Materials | Discovered new exit (range 16) 1345 | -8/Materials | Identified exit to Garrison 1345 | -8/Materials | Entered Garrison 1347 | -8/Garrison | Reached level 6 1358 | -8/Garrison | Garrison Relay disabled 1366 | -8/Garrison | Triggered checkpoint 1398 | -8/Garrison | Triggered checkpoint 1398 | -8/Garrison | Triggered checkpoint 1422 | -8/Garrison | Triggered checkpoint 1442 | -8/Garrison | Core integrity fell below 50% 1452 | -8/Garrison | Core integrity fell below 20% 1460 | -8/Garrison | Discovered new exit (range 17) 1514 | -8/Garrison | Reached level 7 1536 | -8/Garrison | Discovered new exit (range 18) 1591 | -8/Garrison | Discovered new exit (range 13) 1606 | -8/Garrison | Installed Relay Interface Framework 1652 | -8/Garrison | Build established: Scout 1700 | -8/Garrison | Triggered checkpoint 1717 | -8/Garrison | Garrison Relay disabled 1768 | -8/Garrison | Entered Materials 1773 | -8/Materials | Discovered new exit (range 13) 1825 | -8/Materials | Reached level 8 1840 | -8/Materials | Upgraded with Utility slot (x1) 1840 | -8/Materials | Upgraded with Weapon slot (x1) 1984 | -8/Materials | Discovered new exit (range 13) 2225 | -8/Materials | Discovered new exit (range 12) 2283 | -8/Materials | Reached level 9 2293 | -8/Materials | Upgraded with Utility slot (x1) 2295 | -8/Materials | Identified exit to Factory 2296 | -8/Materials | Entered Factory 2298 | -7/Factory | Reached level 10 2858 | -7/Factory | Reached level 11 2957 | -7/Factory | Discovered new exit (range 3) 2958 | -7/Factory | Identified exit to Factory 2996 | -7/Factory | Discovered new exit (range 17) 3091 | -7/Factory | Identified exit to Lower Caves 3092 | -7/Factory | Entered Lower Caves 3145 | -7/Lower Caves | Encountered a Warlord checkpoint 3164 | -7/Lower Caves | Learned Factory emergency access door positions 3311 | -7/Lower Caves | Discovered new exit (range 14) 3340 | -7/Lower Caves | Identified exit to Lower Caves 3341 | -7/Lower Caves | Entered another Lower Caves area 3343 | -7/Lower Caves | Reached level 12 3349 | -7/Lower Caves | Learned location of Extension (-4) 3487 | -7/Lower Caves | Encountered a Warlord checkpoint 3651 | -7/Lower Caves | Discovered new exit (range 18) 3729 | -7/Lower Caves | Identified exit to Data Miner 3730 | -7/Lower Caves | Entered Data Miner 3730 | -7/Data Miner | Discovered new exit (range 7) 3738 | -7/Data Miner | Met Data Miner 3746 | -7/Data Miner | Learned location of Section 7 (-2) 3746 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3752 | -7/Data Miner | Received God Mode back door access code from Data Miner 3762 | -7/Data Miner | Identified exit to Proximity Caves 3762 | -7/Data Miner | Entered Proximity Caves 3764 | -6/Proximity Caves | Reached level 13 3798 | -6/Proximity Caves | Reached level 14 3803 | -6/Proximity Caves | Escorted by Enhanced Grunt 3897 | -6/Proximity Caves | Spotted B-75 Beast 3910 | -6/Proximity Caves | Discovered exit to Factory (range 16) 3915 | -6/Proximity Caves | Spotted F2-GYK(f) 3916 | -6/Proximity Caves | Encountered a Master Thief 3916 | -6/Proximity Caves | Entered Factory 3918 | -6/Factory | Reached level 15 4074 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 4079 | -6/Factory | Discovered new exit (range 18) 4085 | -6/Factory | Identified exit to Lower Caves 4151 | -6/Factory | Spotted B-75 Beast 4216 | -6/Factory | Local fabrication network quarantined 4280 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 4309 | -6/Factory | Identified exit to Factory 4312 | -6/Factory | Entered another Factory area 4314 | -5/Factory | Reached level 16 4361 | -5/Factory | Build established: Hacker-Sprinter 4450 | -5/Factory | Incoming investigation squad redirected 4531 | -5/Factory | Core integrity fell below 50% 4537 | -5/Factory | Discovered new exit (range 5) 4538 | -5/Factory | Identified exit to Upper Caves 4541 | -5/Factory | Entered Upper Caves 4543 | -5/Upper Caves | Reached level 17 4580 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4610 | -5/Upper Caves | Encountered a Warlord checkpoint 4612 | -5/Upper Caves | Discovered new exit (range 3) 4613 | -5/Upper Caves | Identified exit to Upper Caves 4613 | -5/Upper Caves | Entered another Upper Caves area 4653 | -5/Upper Caves | Discovered new exit (range 8) 4655 | -5/Upper Caves | Identified exit to Factory 4699 | -5/Upper Caves | Encountered a Warlord checkpoint 4752 | -5/Upper Caves | Discovered new exit (range 9) 4754 | -5/Upper Caves | Identified exit to Zhirov 4755 | -5/Upper Caves | Entered Zhirov 4755 | -5/Zhirov | Discovered new exit (range 3) 4760 | -5/Zhirov | Met Zhirov 4764 | -5/Zhirov | Learned location of Testing (-3) 4764 | -5/Zhirov | Learned location of Command (-1) 4770 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4777 | -5/Zhirov | Found Alien Artifact 4777 | -5/Zhirov | Identified Integrated Reactor 4777 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 4875 | -5/Zhirov | Identified exit to Proximity Caves 4875 | -5/Zhirov | Entered Proximity Caves 4877 | -4/Proximity Caves | Reached level 18 4897 | -4/Proximity Caves | Learned Research emergency access door positions 4952 | -4/Proximity Caves | Discovered exit to Factory (range 5) 4965 | -4/Proximity Caves | Entered Factory 4966 | -4/Factory | Core integrity fell below 50% 4967 | -4/Factory | Reached level 19 5034 | -4/Factory | Discovered new exit (range 13) 5072 | -4/Factory | Identified exit to Research 5089 | -4/Factory | Entered Research 5089 | -3/Research | Accompanied by 1 ally 5090 | -3/Research | Identified exit to Armory 5090 | -3/Research | Core integrity fell below 50% 5091 | -3/Research | Reached level 20 5091 | -3/Research | Reached level 21 5211 | -3/Research | Entered Armory 5215 | -3/Armory | Upgraded with Propulsion slot (x1) 5270 | -3/Armory | Fabricated Exp. Cesium-ion Thruster (x1) 5290 | -3/Armory | Rewired Cogmind 5291 | -3/Armory | Rewired Cogmind 5296 | -3/Armory | Rewired Cogmind 5298 | -3/Armory | Rewired Cogmind 5320 | -3/Armory | Reached level 22 5535 | -3/Armory | Core integrity fell below 20% 5536 | -3/Armory | Discovered new exit (range 3) 5537 | -3/Armory | Identified exit to Research 5537 | -3/Armory | Entered Research 5538 | -2/Research | Core integrity fell below 50% 5539 | -2/Research | Reached level 23 5642 | -2/Research | Fabricated Exp. Cesium-ion Thruster (x1) 5643 | -2/Research | Upgraded with Propulsion slot (x1) 5715 | -2/Research | Upgraded with Propulsion slot (x1) 5729 | -2/Research | Fabricated Exp. Cesium-ion Thruster (x1) 5761 | -2/Research | Upgraded with Propulsion slot (x1) 5815 | -2/Research | Fabricated Exp. Cesium-ion Thruster? 5842 | -2/Research | Reached level 24 5847 | -2/Research | Spotted B-90 Cyclops 5848 | -2/Research | Identified exit to Quarantine 5919 | -2/Research | Entered Quarantine 5921 | -2/Quarantine | Reached level 25 5957 | -2/Quarantine | Found Alien Artifact 5957 | -2/Quarantine | Identified Stasis Generator 5983 | -2/Quarantine | Central database locked down 5998 | -2/Quarantine | Spotted Fortress 6007 | -2/Quarantine | Discovered new exit (range 6) 6008 | -2/Quarantine | Identified exit to Section 7 6008 | -2/Quarantine | Entered Section 7 6010 | -2/Section 7 | Reached level 26 6044 | -2/Section 7 | Found Alien Artifact 6044 | -2/Section 7 | Identified Core Reset Matrix 6044 | -2/Section 7 | Reached level 27 6044 | -2/Section 7 | Used Core Reset Matrix 6048 | -2/Section 7 | Sensed 21 artifacts in vicinity 6091 | -2/Section 7 | Spotted B-90 Cyclops 6125 | -2/Section 7 | Discovered new exit (range 16) 6127 | -2/Section 7 | Identified exit to Access 6131 | -2/Section 7 | Found Integrated Reactor 6131 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 6137 | -2/Section 7 | Emitted hypermatrix ping 6137 | -2/Section 7 | Entered Access 6138 | -1/Access | Emitted hypermatrix ping 6138 | -1/Access | Core integrity fell below 50% 6139 | -1/Access | Reached level 28 6139 | -1/Access | Reached level 29 6140 | -1/Access | Identified exit to Surface 6143 | -1/Access | Assembled emerged from beneath the floor 6179 | -1/Access | Assembled emerged from beneath the floor 6196 | -1/Access | Assembled emerged from beneath the floor 6202 | -1/Access | Reached level 30 6213 | -1/Access | Incoming investigation squad redirected 6219 | -1/Access | Build established: Wizard-Sprinter 6234 | *** | Heading to fleet! Last Messages --------------- ALERT: Suspicious activity at Fabricator A003. Dispatching Investigation squad. Detected hypermatrix ping. Assembled emerge from beneath the floor. Slug penetrates Hyperwave Decoder. Slug penetrates Y-72 Warden. Dropped Chainsword. Acquired Prototype Piercing Weapon. Identified Kinetic Spear. Slug penetrates R-10 Processor. Slug penetrates Wall. Reached level 30. Y-72 Warden destroyed. R-10 Processor collects Unknown Reactor. Acquired 96 matter. Connecting with Terminal... >>Open Sealed Barrier opened. The Access Shell folds into the floor. ALERT: Higher priority target reported, redirecting investigation. Map ----- +----------------------------------------------------+ | #????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????????? | | /#############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #### #??????????????????m????????????????? | | ???# p #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #?????????????????????????Y?????????? | | #### ###+##+####?????????????????????????? | | p A?g?????????k?????????? | | ??????????????????????? | | +########## ##########??????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????#k """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# aa "??????????????????? | | ??????????# a" "??????????????????? | | ??????????# @a "??????????????????? | | ??????????# a a "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ???????????Y????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????w??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????k??????????????????????????????????????????? | | ??????????????????k????A?????????????????????????? | | ?????????????????????????g???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 65 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 40 Terrain Scan Range 20 Terrain Scan Density 510 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 77 Melee Accuracy 8 Target Analysis 5 Offensive Hacking 45 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -3/Armory Exp. Cesium-ion Thruster | x1 | -2/Research Exp. Cesium-ion Thruster | x1 | -2/Research Exp. Cesium-ion Thruster | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Stasis Generator Core Reset Matrix Achievements -------------- Ride The Lightning Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Sec Acc Levels Raised 29 | . . 1 . 1 2 2 2 2 . 1 . 2 1 1 1 . . 1 1 2 1 2 1 2 3 XP Earned 46751 | 3000 820 950 350 1805 3075 3001 2075 3668 500 900 650 1876 1825 2264 500 500 650 1000 1650 2180 2036 2320 1610 3915 3631 XP Spent 43685 | 2200 . 1900 . 1800 650 5295 2585 3000 . . . . 6300 . . 2375 . . . . 500 8675 3500 . 4905 Upgrades 108 | 5 . 3 . 4 5 35 4 5 . . . . 9 . . 5 . . . . 1 19 3 . 10 Propulsion Slot 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Utility Slot 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Weapon Slot 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core Integrity 37 | . . . . . . 16 1 . . . . . . . . . . . . . . 11 . . 9 Heat Dissipation 6 | . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . Energy Generation 4 | . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . Mass Support 4 | 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Inventory Capacity 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 20 | . . . . . . 15 . . . . . . . . . 5 . . . . . . . . . Terrain Scan Density 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . Melee Accuracy 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Hack Attack % 9 | . . . . . . . . . . . . . 7 . . . . . . . . . 1 . 1 Hack Defense % 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . KI Resistance % 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Protomatter Created 933 | . 93 7 . 130 121 87 238 207 . 50 . . . . . . . . . . . . . . . Integrity Restored 2712 | . 275 106 . 244 98 99 714 621 . 390 . 111 . . . . . . . . 54 . . . . Core 2420 | . 195 40 . 98 98 99 714 621 . 390 . 111 . . . . . . . . 54 . . . . Parts 292 | . 80 66 . 146 . . . . . . . . . . . . . . . . . . . . . Protomatter Decayed 407 | . . 19 . 39 64 54 . . . 47 . . . . . . . . . . 167 . . . 17 Game ------ Seed CompactBurstSink Manual? 0 Play Time 01:46:22 Cumulative 177.9 hours Start 2020.04.07 @ 22:56:54 End 2020.04.08 @ 00:45:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type 2 Total 7 Types 5/0/2/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 722e6367-c03c-45fe-8f06-bc5ff74ed2ae