Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 18:20:09 Player: Sunvar Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (105) 525 Value Destroyed (3845) 3845 Prototype IDs (65) 1300 Alien Tech Used (8) 1600 Bonus (14826) 14826 TOTAL SCORE: 31796 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 570 Follower Combat Kills 356 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Win 3000 Cogmind --------- Core Integrity 20/1600 Matter 300/300 Energy 268/270 System Corruption 7% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Point Defense System Spacefold Activator > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced ECM Suite Graphene Brace High-powered Transdimensional Reconstructor Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Graphene Brace Advanced Point Defense System Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Antimatter Reactor Advanced ECM Suite Advanced ECM Suite High-powered Transdimensional Reconstructor Hypervelocity Multirail [Rating: 242] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon CR-A16's Behemoth Slayer Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Omega Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Molecular Deconstructor Slashing Weapon Scythe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . 1 . . . . 1 1 . . . . . . 1 . . . . Utility 10 | . . 1 1 2 . . . . 1 . . . . . 1 . . . . 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 151 | . 14 32 20 4 . . 6 3 8 2 1 . . 11 10 . . 1 . 10 8 . 11 3 4 3 Power 13 | . 2 2 2 . . . . 1 . . . . . 2 2 . . . . . 1 . 1 . . . Engine 6 | . 2 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . Core 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . . Propulsion 39 | . 5 12 8 1 . . . . 5 . . . . 1 2 . . . . 3 2 . . . . . Treads 18 | . 2 12 4 . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . 4 1 . . . . 5 . . . . 1 2 . . . . 3 2 . . . . . Utility 63 | . 5 10 5 3 . . 5 . 3 . . . . 5 5 . . 1 . 5 4 . 4 3 2 3 Device 28 | . 1 2 3 . . . 3 . 2 . . . . 4 5 . . . . 2 1 . . . 2 3 Storage 7 | . 2 2 . . . . . . . . . . . . . . . . . . . . 3 . . . Processor 11 | . . . 2 1 . . 2 . 1 . . . . . . . . . . 1 1 . 1 2 . . Hackware 4 | . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . Protection 11 | . 2 6 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Weapon 36 | . 2 8 5 . . . 1 2 . 2 1 . . 3 1 . . . . 2 1 . 6 . 2 . Energy Gun 9 | . . 4 2 . . . . . . . . . . . . . . . . . . . 1 . 2 . Energy Cannon 7 | . . 1 . . . . . 1 . . 1 . . 1 . . . . . . . . 3 . . . Ballistic Gun 12 | . 2 2 3 . . . . . . . . . . 2 . . . . . 2 . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 1 3 . . . 2 . 1 1 . . . 1 3 . . 2 . 3 2 . 8 2 . . Parts Lost 9 | . 1 . 1 . . . . . . . . . . 1 . . . . . 1 . . 1 1 . 3 Power 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 5 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . 1 . . 1 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | . 11 18 19 5 5 5 4 5 4 5 5 5 5 4 4 5 5 5 5 4 4 3 7 8 4 4 Power 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . . . . 1 1 Propulsion 2 | . 2 4 5 1 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 . . . . . . . Utility 3 | . 4 6 6 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 3 1 1 Weapon 3 | . 2 5 5 2 2 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 9 4 13 4 . . 5 1 1 . . . . 1 . . . . . 1 . . . 1 . 2 Power 4 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . 1 Propulsion 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . 2 1 2 2 . . 5 . . . . . . . . . . . . . . . . 1 . . Weapon 19 | . 4 3 8 2 . . . . . . . . . 1 . . . . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 96 99 99 99 100 100 99 100 97 99 100 100 100 98 99 100 100 98 100 93 95 91 89 83 73 80 Engine 5 | . 14 11 8 . . . . . 6 6 6 6 6 . . . . . . . . . . . . . Core 2 | . . . . 7 7 7 7 6 . . . . . 10 8 5 5 5 5 4 3 4 3 . . . Reactor 2 | . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 4 4 8 9 9 Treads 12 | . 13 33 35 . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 14 . . . . . . . . . . . . . . . . . . . . . . 1 9 9 Flight 15 | . . . . 30 30 30 30 30 33 33 33 33 33 34 36 36 36 36 36 28 28 26 26 21 . . Device 17 | . 7 10 16 14 15 15 17 15 17 20 20 20 20 17 26 31 31 29 31 27 22 26 21 19 11 24 Storage 5 | . 14 11 9 . . . . . . . . . . . . . . . . . . . 3 3 . . Processor 8 | . . . 1 14 15 15 17 23 20 20 20 20 20 17 14 10 10 10 10 9 15 17 17 13 9 8 Hackware 1 | . . . . 7 7 7 4 . . . . . . 1 . . . . . 7 6 . . . . . Protection 5 | . 3 10 9 7 7 7 4 7 6 6 6 6 6 2 . . . . . . 1 4 4 3 . . Energy Gun 5 | . . 10 12 . . . . . . . . . . . . . . . . . . . 2 3 25 26 Energy Cannon 1 | . . 5 1 . . . . . . . . . . . . . . . . . 2 4 . . . . Ballistic Gun 6 | . 28 5 2 7 7 7 7 6 6 5 5 6 6 4 4 5 5 5 5 3 . . . . . . Piercing Weapon 2 | . . . . . . . 6 7 6 5 6 6 6 5 5 5 5 5 5 4 4 4 3 3 . . Peak Build Rating 242 | . 12 21 41 46 46 46 58 52 68 78 74 73 80 94 116 111 111 113 111 132 146 140 157 225 241 242 Average Rating 74 | . 10 17 34 44 46 46 48 50 63 69 73 73 73 83 107 111 111 110 111 125 133 139 145 160 235 232 On Entrance 87 | 6 6 12 19 37 46 46 46 50 52 68 73 73 73 74 94 111 111 111 111 111 132 138 140 146 224 240 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 14 40 63 65 54 16 16 17 21 23 22 21 21 21 28 32 32 32 32 32 33 43 39 43 39 32 37 Greatest Support 86 | 20 40 60 86 20 20 20 20 20 25 31 31 25 31 36 44 32 44 32 32 52 52 43 52 60 60 60 Greatest Overweight (x) 2 | . 1 1 2 2 . . . 1 1 . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 Average Capacity 10 | . 12 18 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 9 5 5 Most Carried 20 | . 15 20 20 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 10 10 5 5 Average Carried 10 | . 11 18 19 5 5 5 4 4 4 5 5 5 4 4 4 5 5 5 5 4 4 3 8 9 4 4 Final Capacity 20 | 8 15 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 5 5 Final Carried 20 | 6 15 20 12 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 10 5 4 5 Class Distribution -------------------- 30% | Mutant 21% | Scout 12% | Scavenger-Mutant 8% | Infiltrator-Ninja 7% | Ninja 6% | Alien-Sigix 6% | Hacker-Ninja 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Zhirov Infiltrator-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Sprinter | -3/Quarantine Infiltrator-Ninja | -2/Research Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 3489 | 175 444 729 230 150 . . 80 114 80 40 57 . 27 117 106 61 42 143 40 116 60 . 206 134 . 338 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5079 | . 581 1269 607 141 . . . . 247 . 101 . . 117 106 . . 437 14 266 50 . 226 298 . 619 Parts 293 | . 35 92 44 6 . . . . 7 . 12 . . 6 1 . . 6 2 19 1 . 7 23 . 32 Haulers Intercepted 20 | . 2 5 6 2 . . . . 2 . . . . 1 1 . . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 13 10 . . . . . . 4 2 . . . . . . . Prevented 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 59 | . 7 31 6 . . . . . . . 3 . . . . . . . 2 . . . . 3 . 7 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Guns 46 | . 7 23 6 . . . . . . . . . . . . . . . . . . . . 3 . 7 Cannons 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . AOE 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Classes Destroyed 17 | . 6 4 1 . . . . . . . 1 . . . . . . . 1 . . . . 2 . 2 Worker 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 2 5 6 2 . . . . 2 . . . . 1 1 . . . . 1 . . . . . . Recycler 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 4 | . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 16 | . 3 3 . 1 . . . . 1 . . . . 1 . . . . . 3 1 . 2 1 . . Swarmer 13 | . . 11 . . . . . . . . 2 . . . . . . . . . . . . . . . Grunt 18 | . 7 10 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 12 | . . 9 3 . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 6 | . 2 6 3 1 . . . . 2 . 3 . . 1 1 . . . 1 1 1 . 2 3 . 3 Combat Bots Only 6 | . 2 6 2 . . . . . . . 3 . . . . . . . 1 . . . . 3 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 . . . . 1 . 2 . . 1 1 . . . 1 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 613 | . 43 155 41 9 . 1 . . . 9 8 . . 6 16 . 2 . 2 35 44 . 6 92 . 144 Missed 222 | . 11 37 13 6 . . . . . 7 6 . . 4 9 . 2 . 2 24 27 . 4 37 . 33 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Hits 391 | . 32 118 28 3 . 1 . . . 2 2 . . 2 7 . . . . 11 17 . 2 55 . 111 Melee 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 383 | . 32 110 28 3 . 1 . . . 2 2 . . 2 7 . . . . 11 17 . 2 55 . 111 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Critical Strikes 22 | . . 9 1 . . . . . . . . . . . 1 . . . . 1 . . . 3 . 7 Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 7 Damage Taken 8606 | . 514 1514 470 22 . 18 . 15 . 17 48 . . 221 46 . . . . 253 360 . 19 1586 728 2775 Core 2879 | . 122 188 38 . . . . . . 12 . . . 50 23 . . . . . 25 . . 841 492 1088 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 2652 | . . . . . . . . . . . . . . . . . . . . . . . . 804 . 1848 Regen/Repaired (Parts) 64 | . . 41 20 . . . . . . . . . . . . . . . . 3 . . . . . . Core Remaining (%) 75 | 100 51 53 93 . . . . 100 . . . . 98 95 . . . . 98 . 98 . . 42 . 1 Volleys Fired 287 | . 48 95 22 . . . . 5 . . 10 . . 8 3 2 . . 2 2 7 . 3 26 11 43 Largest 3 | . 2 2 2 . . . . 1 . . 1 . . 1 1 1 . . 1 1 1 . 1 2 1 3 Hottest 300 | . 46 133 160 . . . . 80 . . 85 . . 90 90 90 . . 90 90 90 . 40 200 100 300 Shots Fired 534 | . 96 186 44 . . . . 5 . . 10 . . 8 3 2 . . 2 2 7 . 3 37 11 118 Gun 421 | . 96 126 43 . . . . . . . . . . . . 1 . . . 1 . . 3 22 11 118 Cannon 111 | . . 60 1 . . . . 4 . . 9 . . 8 3 1 . . 2 1 7 . . 15 . . Launcher 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 138 | . 96 35 5 . . . . . . . . . . . . 1 . . . 1 . . . . . . Thermal 240 | . . 151 39 . . . . 4 . . 9 . . 8 3 1 . . 2 1 7 . . 15 . . Explosive 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Slashing 151 | . . . . . . . . . . . . . . . . . . . . . . . . 22 11 118 Robot Hit Streak 25 | . 15 11 14 . . . . . . . . . . . . . . . . 8 . . 2 8 . 25 Robot Miss Streak 8 | . 3 8 4 . . . . . . . . . . . . . . . . . . . 1 4 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 5 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 399 | . 68 135 39 9 . . . . 4 1 1 . . 3 6 . . 9 3 18 1 . 7 14 . 81 Core Hits 244 | . 25 131 30 3 . . . . 3 1 2 . . . 1 . . 4 2 7 1 . 4 6 . 24 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . 1 . . 1 . . . . . . . . . 3 2 . . 2 1 6 . . 3 1 . 1 Destroy 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Sever 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Impale 17 | . . . . . . . . . . . . . . 3 2 . . 2 1 5 . . 3 1 . . Melee Attacks 282 | . . 2 5 47 . . 2 2 9 4 5 . . 27 13 6 . 9 16 57 13 3 27 35 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . 2 5 47 . . . . . . . . . . . . . . . . . . . . . . Piercing 228 | . . . . . . . 2 2 9 4 5 . . 27 13 6 . 9 16 57 13 3 27 35 . . Sneak Attacks 17 | . . . . 2 . . . . 4 1 . . . 1 1 . . . . 5 1 . 1 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15498 | . 906 2090 731 404 . . . . 345 87 110 . . 191 346 . . 861 190 1094 89 . 423 891 . 6740 Guns 10586 | . 906 1434 710 . . . . . . . . . . . . . . . . 9 . . 10 777 . 6740 Cannons 677 | . . 656 21 . . . . . . . . . . . . . . . . . . . . . . . Explosions 182 | . . . . . . . . . . . 110 . . . . . . . . . . . 72 . . . Melee 4053 | . . . . 404 . . . . 345 87 . . . 191 346 . . 861 190 1085 89 . 341 114 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1258 | . 906 262 81 . . . . . . . . . . . . . . . . 9 . . . . . . Thermal 2550 | . . 1828 650 . . . . . . . . . . . . . . . . . . . 72 . . . Explosive 110 | . . . . . . . . . . . 110 . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7921 | . . . . 404 . . . . . . . . . . . . . . . . . . . 777 . 6740 Piercing 3649 | . . . . . . . . . 345 87 . . . 191 346 . . 861 190 1085 89 . 341 114 . . Highest Corruption 7 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . 7 Average Corruption 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 6 Message Errors 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 624 | . . . . 20 . . . . . . . . . 147 41 . . 250 34 102 . . 30 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 . . . Melee 603 | . . . . 20 . . . . . . . . . 147 41 . . 250 34 102 . . 9 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 27 321 128 1 . . . 114 4 17 256 . . 70 40 12 60 . 12 196 15 . 148 180 . 351 Average Temperature 77 | . 9 84 40 1 . . . 52 2 10 108 . . 23 15 9 33 . 9 96 9 . 88 58 . 128 Received Heat Transfer 1146 | . 252 453 162 6 . . . . . 6 12 . . . 9 . . . . 39 . . . 45 . 162 Effects 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4217 | . . 2710 1457 . . . . . . . . . . . . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 5 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . 5 4 2 Low Security (%) 77 | . 100 80 100 100 . . . . 100 . . . . 100 100 . . . . 2 14 100 100 87 . . Level 1 15 | . . 19 . . . . . . . . . . . . . . . . . 97 85 . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 90 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Peak Influence 1730 | . 61 373 154 26 . . . . 36 . . . . 103 61 . . . . 369 282 158 143 1730 1106 696 Initial 1100 | . . . 154 4 . . . . . . . . . . 49 . . . . 300 173 158 83 72 1100 637 Average 138 | . 8 97 29 6 . . . . 8 . . . . 34 39 . . . . 275 228 148 110 241 1062 638 Influence Increases 4374 | . 265 965 259 159 . . . . 71 . 95 . . 366 83 . . 15 10 785 209 21 262 329 57 423 Destroy 0b10 Robot/C 1260 | . 140 620 120 . . . . . . . 60 . . . . . . . . 100 . . . 60 . 160 Destroy 0b10 Robot/NC 265 | . 40 50 35 15 . . . . 15 . . . . 10 5 . . 15 10 35 5 . 15 5 . 10 Destroy Leader 382 | . 40 186 52 6 . . . . 6 . 20 . . 4 2 . . . . 18 2 . 4 12 . 30 Allied During Kill 36 | . . . . . . . . . . . . . . . . . . . . 17 . . . . . 19 Successful Hack 216 | . 42 74 33 32 . . . . . . . . . . . . . . . 35 . . . . . . Disable Machine 300 | . . . 15 15 . . . . . . . . . 45 . . . . . 15 60 15 90 45 . . Destroy Structure 610 | . 3 5 4 31 . . . . 5 . . . . 52 16 . . . . 70 22 6 78 102 57 159 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . 300 . . . . . . Partial Spotted 585 | . . . . 60 . . . . 30 . . . . 30 30 . . . . 165 120 . 30 75 . 45 Lose Combat Pursuer 420 | . . 30 . . . . . . 15 . 15 . . 225 30 . . . . 30 . . 45 30 . . Influence Decreases 5378 | . 265 598 615 169 1 . . . 45 26 20 75 . 264 163 22 . 15 10 476 236 154 282 321 853 768 Entered New Map 1804 | . . . 213 7 1 . . . . 10 . 75 . . 53 9 . . . . 136 124 66 57 693 360 Time Decay 2988 | . 255 424 387 161 . . . . 45 16 20 . . 254 110 13 . 15 10 386 100 30 206 258 100 198 Lost Part 86 | . 10 . 10 . . . . . . . . . . 10 . . . . . 10 . . 10 6 . 30 Lost Ally 321 | . . . . 1 . . . . . . . . . . . . . . . 80 . . . . 60 180 Purge Threat 179 | . . 174 5 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 1 3 6 3 . . . . . . . . . 4 2 . . . . 7 1 . 2 19 2 3 Investigation 10 | . . . 2 1 . . . . . . . . . 2 . . . . . 3 . . . 1 1 . Extermination 13 | . . . . 2 . . . . . . . . . 1 1 . . . . 2 1 . 2 2 1 1 Reinforcement 16 | . 1 3 4 . . . . . . . . . . 1 1 . . . . 2 . . . 4 . . Assault 14 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 12 | . . 5 2 . . . . . . . . . . . 1 . . . . 2 . . . 1 1 . Communications Jammed 16 | . . . . . . . . . . . . . . . . . . . 1 3 5 . 2 5 . . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . 2 5 . 2 5 . . Times Spotted 213 | . 13 43 7 8 . 3 . . 2 1 4 . . 17 6 . 1 . 3 22 15 . 11 34 . 23 Peak Tracking Total 22 | . 3 6 2 2 . 3 . . 1 1 4 . . 4 3 . 1 . 1 10 7 . 4 22 . 7 Tactical Retreats 30 | . . 2 . . . . . . 1 . 1 . . 9 2 . . . . 4 2 . 1 4 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 8 | . 3 . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 25 | . . . 1 1 . . 1 1 . 1 . . . 3 . . . . . 1 4 1 6 5 . . Max in Single Turn 1 | . . . 1 1 . . 1 1 . 1 . . . 1 . . . . . 1 1 1 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 58 | . 7 8 8 13 1 . . 1 1 . . 3 . 3 1 . 1 4 . 5 . . . 1 . 1 Terminals 36 | . 7 7 7 10 . . . 1 . . . . . . . . 1 . . 1 . . . 1 . 1 Fabricators 5 | . . . . 2 . . . . . . . . . 2 . . . . . 1 . . . . . . Repair Stations 4 | . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . 1 . . . . 1 1 . . . . 1 . . . . . . Total Hacks 169 | . 18 25 24 31 1 . . 2 1 . . 25 . 8 2 . 2 17 . 11 . . . 1 . 1 Successful 112 | . 10 18 14 11 1 . . 2 . . . 25 . 4 . . 2 17 . 7 . . . 1 . . Failed 57 | . 8 7 10 20 . . . . 1 . . . . 4 2 . . . . 4 . . . . . 1 Catastrophic 16 | . 3 1 1 7 . . . . 1 . . . . 1 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 189 | . 13 18 15 13 . . 1 . 6 2 . . . 20 7 . . . . 28 14 5 17 21 3 6 Terminals 95 | . 18 23 19 27 . . . 2 . . . . . . . . 2 . . 2 . . . 1 . 1 Fabricators 10 | . . . . 2 . . . . . . . . . 6 . . . . . 2 . . . . . . Repair Stations 12 | . . 2 5 . . . . . . . . . . . . . . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 . . . . 1 . . . . 2 2 . . . . 2 . . . . . . Terminal Hacks 67 | . 3 7 3 5 1 . . 2 . . . 25 . . . . 2 17 . 1 . . . 1 . . Record 15 | . . . . . . . . 2 . . . 6 . . . . 2 5 . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . 11 . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . 4 . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 7 | . . . . 2 . . . . . . . . . 3 . . . . . 2 . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . Build 3 | . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 8 | . . 2 3 . . . . . . . . . . . . . . . . 3 . . . . . . Scan Component 5 | . . 1 2 . . . . . . . . . . . . . . . . 2 . . . . . . Repair 3 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 29 | . 7 9 8 4 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 28 | . 7 9 8 4 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 3 2 3 . . . . . . . . . . . . . . . . . . . . . . Skim 18 | . 6 6 6 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 7 7 7 12 . . . 1 1 . . . . 2 1 . . . . 5 . . . . . 1 Full Trace Events 5 | . . . 1 1 . . . . . . . . . 1 . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . 4 . . . . 5 . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 65 | . . . . . . . 15 . . . . 11 . . . . . 4 . . . . 20 15 . . Parts Built 5 | . . . . 2 . . . . . . . . . 2 . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 248 | . . . . 106 . . . . . . . . . 58 . . . . . 84 . . . . . . Total Part Build Rating 32 | . . . . 12 . . . . . . . . . 14 . . . . . 6 . . . . . . Parts Repaired 3 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Time 98 | . . 16 53 . . . . . . . . . . . . . . . . 29 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 58 | . . . . 1 . . 4 . . . . . . . . . . . . 4 . . . . 22 27 Largest Group 6 | . . . . 1 . . 4 . . . . . . . . . . . . 2 . . . . 6 5 Highest-Rated Group 206 | . . . . 26 . . 158 . . . . . . . . . . . . 206 . . . . 84 72 Highest-Rated Ally 103 | . . . . 26 . . 42 . . . . . . . . . . . . 103 . . . . 15 15 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . . . . . . . . . . . . . 23 . . . . 6 23 Total Damage 1167 | . . . . . . . . . . . . . . . . . . . . 688 . . . . 54 425 Kills 8 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 8775 | . 717 1401 575 607 130 42 356 164 154 138 123 18 154 648 237 138 274 62 170 900 201 79 438 775 . 274 Optics 5755 | . . . . 606 130 42 356 164 153 138 123 18 154 648 237 138 274 62 170 900 201 79 438 724 . . Sensors 5272 | . . . 10 607 130 42 147 164 83 138 123 18 154 648 237 138 274 62 170 867 19 79 438 724 . . IFF 173 | . . . . . . . . . 73 96 . . 2 . 2 . . . . . . . . . . . Seismic 2683 | . 717 1401 565 . . . . . . . . . . . . . . . . . . . . . . . Jamming 2617 | . . . . . . . . . . . . . . . 12 . . 42 170 900 201 79 438 775 . . ECM 1672 | . . . . . . . . . . . . . . . 2 . . 38 170 779 139 79 43 148 . 274 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 . 2 2 . . 1 . 2 . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 32 | . . . . . . . . . 1 . . . . 5 1 . . . . 8 4 1 5 6 . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Guard Positions 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Active Terminals 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Depthwide Sectors/-1 5 | . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 11478 | . 1387 2194 1391 607 130 42 356 164 154 138 123 18 154 648 237 138 274 62 170 900 201 79 438 861 204 408 Spaces Moved 16303 | 1 687 980 756 1449 480 154 801 409 322 369 304 75 269 1501 542 477 332 147 573 1639 578 214 875 1377 444 548 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2090 | . 355 980 755 . . . . . . . . . . . . . . . . . . . . . . . Legs 1503 | 1 332 . . . . . . . . . . . . . . . . . . . . . . 225 422 523 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12633 | . . . 1 1449 480 154 801 409 322 369 304 75 269 1501 542 477 332 147 573 1639 578 214 875 1122 . . Fastest Speed 5 | 120 120 160 148 27 27 27 27 27 23 14 14 23 14 11 6 20 6 20 20 5 6 20 6 6 30 30 Average Speed 43 | 120 158 173 152 27 27 27 27 30 24 22 22 23 22 19 18 20 19 20 20 19 18 20 19 22 30 30 Slowest Speed 240 | 120 190 240 233 171 27 27 27 97 97 23 23 23 23 22 20 20 20 20 20 25 20 20 20 30 30 30 Overloaded Moves 195 | . . . . . . . . . . 5 16 . 1 11 6 . 5 . . 26 110 . 13 2 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . 11 . . . . 1 . . . . 13 7 . . . . 7 9 . 1 11 . . Potential Cave-ins 21 | . . . . . . . . . . . 3 . . 3 . . . . . . . . . 1 1 13 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Spacefolds 31 | . . . . . . . . . . . . . . . . . . . . . . . . 12 8 11 Exploration Rate (%) 50 | 2 85 79 77 47 64 28 90 59 10 59 59 73 51 37 12 60 57 61 77 41 68 4 63 68 15 16 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 28 | . 1 3 2 . . . 1 . . . . 1 . 8 . . 1 3 . 2 2 2 . 2 . . Known Exits Taken 24 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 28 | . . . . . 5 1 4 5 . 2 1 . 3 . . 1 2 . 4 . . . . . . . Spaces Dug 231 | . . 2 4 31 . . . 21 5 2 3 . . 22 7 6 . . 6 32 10 2 15 31 18 14 Terrain Destroyed 350 | . . 2 4 31 . . . 21 5 2 17 . . 29 9 7 . . 8 32 15 2 31 44 22 69 Melee 173 | . . 2 4 31 . . . 2 5 2 3 . . 21 6 6 . . 6 31 8 2 15 29 . . Projectile 137 | . . . . . . . . . . . 9 . . 8 3 1 . . 2 1 7 . . 15 22 69 AOE 40 | . . . . . . . . 19 . . 5 . . . . . . . . . . . 16 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 19641 | . 899 1299 950 1587 479 153 938 437 378 414 337 74 361 1790 645 506 539 162 598 2113 634 244 1095 1819 489 701 Wait 2308 | . 119 125 85 81 . . 103 11 31 36 13 . 87 227 69 20 208 . 4 393 15 26 149 358 39 109 Move 16108 | . 686 979 755 1426 479 153 800 408 319 368 303 74 268 1475 527 476 331 146 572 1624 559 213 872 1336 428 531 Hop 59 | . . . . 11 . . . . 1 . . . . 12 7 . . . . 7 9 . 1 11 . . Pick Up 94 | . 15 22 17 5 . . 7 1 2 . . . 1 3 1 . . . . 3 3 1 4 9 . . Fast Attach 100 | . 2 4 6 1 . . 8 . 5 3 . . 1 12 8 . . 4 . 10 9 . 12 8 4 3 Attach 40 | . 4 6 3 4 . . . . 1 . . . 1 2 1 . . . . . 2 1 5 8 2 . Detach 42 | . 4 1 2 . . . 2 . 1 . . . 1 2 2 . . . . . 4 . 10 10 2 1 Swap 124 | . 8 32 21 1 . . 2 8 3 . 6 . . 11 6 2 . . 4 5 3 . 1 1 . 10 Drop 194 | . 13 33 34 11 . . 14 2 6 3 . . 2 11 8 . . 3 . 12 10 . 11 17 2 2 Fire 287 | . 48 95 22 . . . . 5 . . 10 . . 8 3 2 . . 2 2 7 . 3 26 11 43 Melee 282 | . . 2 5 47 . . 2 2 9 4 5 . . 27 13 6 . 9 16 57 13 3 27 35 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 7) 968 | -10/Materials | Identified exit to Materials 1074 | -10/Materials | Learned location of 1 exit from Recycling 1099 | -10/Materials | Discovered new exit (range 14) 1115 | -10/Materials | Learned location of 1 exit from Storage 1145 | -10/Materials | Learned location of 1 exit from Storage 1166 | -10/Materials | Identified exit to Subcaves 1166 | -10/Materials | Learned location of 2 exits from Materials 1180 | -10/Materials | Learned location of 2 exits from Materials 1183 | -10/Materials | Learned location of Storage (-7) 1195 | -10/Materials | Learned 4 Subcaves zone layouts 1216 | -10/Materials | Learned 2 Storage zone layouts 1388 | -10/Materials | Entered another Materials area 1388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1389 | -9/Materials | Identified exit to Materials 1390 | -9/Materials | Identified exit to Mines 2435 | -9/Materials | Build established: Scavenger-Mutant 2805 | -9/Materials | Learned location of Zion (-7) 2855 | -9/Materials | Learned Storage trap positions 2865 | -9/Materials | Loaded intel: 2 repair station locations 2867 | -9/Materials | Learned location of 1 exit from Storage 2870 | -9/Materials | Learned Storage trap positions 3378 | -9/Materials | Repaired Cooling System 3582 | -9/Materials | Entered another Materials area 3582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3583 | -8/Materials | Identified exit to Factory 4109 | -8/Materials | Build established: Mutant 4789 | -8/Materials | Learned location of Lower Caves (-7) 4823 | -8/Materials | Learned Factory trap positions 4830 | -8/Materials | Repaired Broken Lgt. Nuclear Core 4846 | -8/Materials | Learned Factory repair station intel 4865 | -8/Materials | Learned 4 Factory zone layouts 4866 | -8/Materials | Learned Storage emergency access door positions 4887 | -8/Materials | Learned 4 Recycling zone layouts 4973 | -8/Materials | Entered Factory 4973 | -7/Factory | Evolved 2 slots: Utility x2 4974 | -7/Factory | Identified exit to Factory 4976 | -7/Factory | Loaded intel: 111 trap records 4977 | -7/Factory | Loaded intel: 6 repair station locations 5202 | -7/Factory | Identified exit to Storage 5202 | -7/Factory | Identified exit to Lower Caves 5253 | -7/Factory | Build established: Scout 5530 | -7/Factory | Fabricated Imp. Component Analysis Suite (x2) 5580 | -7/Factory | Entered Lower Caves 5660 | -7/Lower Caves | Learned Factory emergency access door positions 5680 | -7/Lower Caves | Discovered new exit (range 5) 5710 | -7/Lower Caves | Identified exit to Lower Caves 5710 | -7/Lower Caves | Entered another Lower Caves area 5749 | -7/Lower Caves | Discovered new exit (range 11) 5752 | -7/Lower Caves | Identified exit to Zion 5752 | -7/Lower Caves | Entered Zion 5761 | -7/Zion | Found CR-A16's Pointy Stick 5770 | -7/Zion | Received a visual enhancement algorithm 5770 | -7/Zion | Ran a visual enhancement algorithm 5783 | -7/Zion | Discovered new exit (range 18) 5810 | -7/Zion | Identified exit to Deep Caves 5819 | -7/Zion | Found Prototype Device 5819 | -7/Zion | Identified Bomb Factory No. 2 5860 | -7/Zion | Learned location of Extension (-4) 5868 | -7/Zion | Found Prototype Processor 5885 | -7/Zion | Identified Exp. Core Analyzer 5896 | -7/Zion | Found Prototype Processor 5921 | -7/Zion | Identified Exp. Target Analyzer 5930 | -7/Zion | Found Prototype Hackware 5938 | -7/Zion | Identified Exp. System Shield 5948 | -7/Zion | Found Prototype Processor 5965 | -7/Zion | Identified Exp. Targeting Computer 5996 | -7/Zion | Met Imprinter 6000 | -7/Zion | Imprinted 6002 | -7/Zion | Declared Zion's savior 6077 | -7/Zion | Found Prototype Device 6077 | -7/Zion | Identified Phasing AFG 6107 | -7/Zion | Identified exit to Proximity Caves 6108 | -7/Zion | Entered Proximity Caves 6146 | -6/Proximity Caves | Learned Factory emergency access door positions 6243 | -6/Proximity Caves | Learned Factory security intel 6249 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6250 | -6/Proximity Caves | Learned Factory garrison access intel 6272 | -6/Proximity Caves | Entered Factory 6272 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6275 | -6/Factory | Loaded intel: 4 garrison access locations 6353 | -6/Factory | Retrieved Zion intel report: Active Terminals 6369 | -6/Factory | Discovered new exit (range 21) 6422 | -6/Factory | Identified exit to Lower Caves 6426 | -6/Factory | Entered Lower Caves 6473 | -6/Lower Caves | Encountered a Warlord checkpoint 6473 | -6/Lower Caves | Spotted B-75 Beast 6485 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6519 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 6526 | -6/Lower Caves | Found DCF Scrap (13 items) 6532 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6532 | -6/Lower Caves | Ran a visual enhancement algorithm 6538 | -6/Lower Caves | Found Prototype Special Weapon 6538 | -6/Lower Caves | Identified Molecular Deconstructor 6557 | -6/Lower Caves | Discovered new exit (range 3) 6557 | -6/Lower Caves | Identified exit to Lower Caves 6564 | -6/Lower Caves | Entered another Lower Caves area 6624 | -6/Lower Caves | Spotted B-75 Beast 6647 | -6/Lower Caves | Destroyed B-75 Beast 6660 | -6/Lower Caves | Learned Factory stockpile data 6663 | -6/Lower Caves | Discovered new exit (range 15) 6687 | -6/Lower Caves | Identified exit to Data Miner 6687 | -6/Lower Caves | Entered Data Miner 6687 | -6/Data Miner | Discovered new exit (range 6) 6689 | -6/Data Miner | Identified exit to Proximity Caves 6691 | -6/Data Miner | Met Data Miner 6696 | -6/Data Miner | Learned location of Section 7 (-2) 6696 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6699 | -6/Data Miner | Received God Mode back door access code from Data Miner 6705 | -6/Data Miner | Entered Proximity Caves 6768 | -5/Proximity Caves | Learned 8 Factory zone layouts 6772 | -5/Proximity Caves | Discovered new exit (range 9) 6859 | -5/Proximity Caves | Identified exit to Factory 6859 | -5/Proximity Caves | Entered Factory 6859 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6860 | -5/Factory | Identified exit to Upper Caves 6861 | -5/Factory | Identified exit to Factory 6957 | -5/Factory | Discovered exit to Factory (range 21) 7061 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7069 | -5/Factory | Retrieved Zion intel report: Guard Positions 7081 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7327 | -5/Factory | Retrieved Zion intel report: Trap Installations 7391 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7443 | -5/Factory | Fabricated Lrn. Sensor Array (x2) 7507 | -5/Factory | Entered another Factory area 7507 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7699 | -4/Factory | Spotted B-86 Titan 7704 | -4/Factory | Retrieved Zion intel report: Branch Access 7704 | -4/Factory | Identified exit to Upper Caves 7704 | -4/Factory | Identified exit to Extension 7744 | -4/Factory | Entered Upper Caves 7747 | -4/Upper Caves | Entered a destroyed Warlord outpost 7840 | -4/Upper Caves | Encountered a Warlord checkpoint 7849 | -4/Upper Caves | Discovered new exit (range 3) 7850 | -4/Upper Caves | Identified exit to Upper Caves 7882 | -4/Upper Caves | Entered another Upper Caves area 7885 | -4/Upper Caves | Discovered new exit (range 7) 7888 | -4/Upper Caves | Identified exit to Research 7909 | -4/Upper Caves | Learned location of Armory (-3) 8020 | -4/Upper Caves | Build established: Infiltrator-Ninja 8136 | -4/Upper Caves | Learned Research stockpile data 8138 | -4/Upper Caves | Discovered new exit (range 19) 8141 | -4/Upper Caves | Identified exit to Zhirov 8156 | -4/Upper Caves | Entered Zhirov 8156 | -4/Zhirov | Discovered new exit (range 3) 8158 | -4/Zhirov | Identified exit to Proximity Caves 8165 | -4/Zhirov | Learned location of Quarantine (-3) 8165 | -4/Zhirov | Learned location of Testing (-2) 8165 | -4/Zhirov | Learned location of Command (-1) 8170 | -4/Zhirov | Found Alien Artifact 8170 | -4/Zhirov | Identified Integrated Reactor 8170 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8218 | -4/Zhirov | Entered Proximity Caves 8296 | -3/Proximity Caves | Spotter reported a threat 8323 | -3/Proximity Caves | Spotter reported a threat 8370 | -3/Proximity Caves | Discovered exit to Research (range 12) 8388 | -3/Proximity Caves | Entered Research 8388 | -3/Research | Evolved 2 slots: Utility x2 8394 | -3/Research | Retrieved Zion intel report: Trap Installations 8449 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 8465 | -3/Research | Retrieved Zion intel report: Guard Positions 8537 | -3/Research | Retrieved Zion intel report: Component Stockpiles 8538 | -3/Research | Zion Hacker squad teleported in 8610 | -3/Research | Fabricated Exp. Heat Sink? 8806 | -3/Research | Build established: Hacker-Ninja 8996 | -3/Research | Discovered new exit (range 16) 9005 | -3/Research | Identified exit to Armory 9007 | -3/Research | Retrieved Zion intel report: Emergency Access 9058 | -3/Research | Repaired Broken Cld. VTOL Module 9132 | -3/Research | Retrieved Zion intel report: Branch Access 9132 | -3/Research | Identified exit to Quarantine 9199 | -3/Research | Spotted B-86 Titan 9205 | -3/Research | Retrieved Zion intel report: Unaware Schematics 9231 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9232 | -3/Research | Zion Heavy squad teleported in 9268 | -3/Research | Found Adv. Micro-nuke Launcher 9288 | -3/Research | Entered Quarantine 9297 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9322 | -3/Quarantine | Found Alien Artifact 9327 | -3/Quarantine | Discovered new exit (range 15) 9330 | -3/Quarantine | Spotted Alpha 7 9334 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 9364 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 9390 | -3/Quarantine | Found Exp. Target Analyzer 9408 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 9415 | -3/Quarantine | Found Alien Artifact 9415 | -3/Quarantine | Identified Phase Redirector 9429 | -3/Quarantine | Found Alien Reactor 9429 | -3/Quarantine | Identified Matter Drive 9489 | -3/Quarantine | Identified exit to Research 9489 | -3/Quarantine | Entered Research 9489 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9496 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 9548 | -2/Research | Discovered new exit (range 20) 9555 | -2/Research | Identified exit to Testing 9568 | -2/Research | Entered Testing 9575 | -2/Testing | Found Prototype Ballistic Cannon 9575 | -2/Testing | Identified Omega Cannon 9590 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 9595 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 9617 | -2/Testing | Found Prototype Energy Cannon 9617 | -2/Testing | Identified Potential Cannon 9620 | -2/Testing | Found Prototype Energy Cannon 9620 | -2/Testing | Identified Imp. Potential Cannon 9638 | -2/Testing | Retrieved Zion intel report: Emergency Access 9645 | -2/Testing | Found Prototype Energy Gun 9645 | -2/Testing | Identified Hyp. EM Gauss Rifle 9673 | -2/Testing | Retrieved Zion intel report: Main Access 9673 | -2/Testing | Identified exit to Access 9788 | -2/Testing | Found Prototype Ballistic Gun 9788 | -2/Testing | Identified Hyp. Multirail 9906 | -2/Testing | Build established: Ninja 9950 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 9983 | -2/Testing | Found Prototype Energy Cannon 9983 | -2/Testing | Identified Null Cannon 9992 | -2/Testing | Spotted Fortress 10004 | -2/Testing | Discovered new exit (range 6) 10004 | -2/Testing | Discovered new exit (range 7) 10005 | -2/Testing | Identified exit to Protoforge 10006 | -2/Testing | Identified exit to Section 7 10006 | -2/Testing | Entered Section 7 10010 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 10014 | -2/Section 7 | Spotted S7 Guard 10015 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 10034 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 10038 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 10158 | -2/Section 7 | Discovered exit to Access (range 5) 10218 | -2/Section 7 | Found Alien Artifact 10218 | -2/Section 7 | Identified Core Reset Matrix 10218 | -2/Section 7 | Identified Subatomic Replicator 10218 | -2/Section 7 | Used Core Reset Matrix 10222 | -2/Section 7 | Detected hypermatrix surge 10222 | -2/Section 7 | Sensed 15 artifacts in vicinity 10330 | -2/Section 7 | Found Spacefold Activator 10358 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 10364 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 10535 | -2/Section 7 | Spotted B-90 Cyclops 10578 | -2/Section 7 | Crushed by falling debris 10602 | -2/Section 7 | Discovered exit to Access (range 8) 10617 | -2/Section 7 | Spotted Executioner 10617 | -2/Section 7 | Spotted Executioner 10641 | -2/Section 7 | Build established: Alien-Ninja 10648 | -2/Section 7 | Incoming investigation squad redirected 10660 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 10669 | -2/Section 7 | Spotted Striker 10669 | -2/Section 7 | Spotted Striker 10716 | -2/Section 7 | Spotted Executioner 10719 | -2/Section 7 | Spotted Executioner 10730 | -2/Section 7 | Integrated with Sigix Exoskeleton 10772 | -2/Section 7 | Destroyed Executioner 10790 | -2/Section 7 | Destroyed Executioner 10798 | -2/Section 7 | Found Prototype Processor 10798 | -2/Section 7 | Identified Exp. Targeting Computer 10863 | -2/Section 7 | Core integrity fell below 50% 10863 | -2/Section 7 | Spotted Striker 10863 | -2/Section 7 | Spotted Investigator 10867 | -2/Section 7 | Entered Access 10867 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 10868 | -1/Access | Sensed 1 artifact in vicinity 10868 | -1/Access | Used Subatomic Replicator to replicate Sigix Sheargun 10872 | -1/Access | Emitted hypermatrix ping 10877 | -1/Access | Assembled emerged from beneath the floor 10904 | -1/Access | Assembled emerged from beneath the floor 10966 | -1/Access | Assembled emerged from beneath the floor 10983 | -1/Access | Spotted B-99 Colossus 10987 | -1/Access | Crushed by falling debris 11044 | -1/Access | Build established: Alien-Sigix 11059 | -1/Access | Discovered new exit (range 17) 11071 | -1/Access | Entered Command 11076 | -1/Command | Emitted hypermatrix ping 11081 | -1/Command | Assembled emerged from beneath the floor 11121 | -1/Command | Assembled emerged from beneath the floor 11127 | -1/Command | Discovered new exit (range 18) 11146 | -1/Command | Spotted Combat Programmer 11146 | -1/Command | Spotted Combat Programmer 11176 | -1/Command | Destroyed Combat Programmer 11181 | -1/Command | Destroyed Combat Programmer 11200 | -1/Command | Lost 3 allies 11213 | -1/Command | Spotted M Guard 11213 | -1/Command | Spotted M Guard 11223 | -1/Command | Crushed by falling debris 11230 | -1/Command | Assembled emerged from beneath the floor 11269 | -1/Command | Core integrity fell below 50% 11280 | -1/Command | Assembled emerged from beneath the floor 11280 | -1/Command | Retrieved Zion intel report: Active Terminals 11321 | -1/Command | First assault squad dispatched 11334 | -1/Command | Lost 3 allies 11406 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 11427 | -1/Command | Destroyed M Guard 11447 | -1/Command | Incoming assault squad redirected 11448 | -1/Command | Core integrity fell below 20% 11461 | -1/Command | Crushed by falling debris 11462 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 11477 | -1/Command | Spotted B-99 Colossus 11478 | -1/Command | Spotted Executioner 11479 | *** | Heading to fleet! Last Messages --------------- 11461_ Crushed by falling debris. 11461_ Sigix Sheargun destroyed. 11461_ System corrupted by crushing effect (+2). 11461_ Exp. Targeting Computer destroyed. 11461_ Adv. ECM Suite destroyed. 11461_ System corrupted by crushing effect (+1). 11462_ Exo-853F: "Integrity reduced to 60%, stability outside optimal range." 11462_ Spacefolded through Wall. 11466_ Acquired 2 matter. 11468_ Spacefolded through Wall. 11471_ Quantum Shear penetrates Wall. 11474_ Spacefolded through Reinforced Barrier. 11476_ Spacefolded through Access Shell. 11477_ Access Shell breached. 11477_ Penetrated by Slug. 11477_ Slug penetrates Wall. 11477_ Slug penetrates Access Shell. 11477_ Slug penetrates Wall. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ########"" #### ###### ###### | | ######## #### ###### ###### | | ###### #### ###### ###### | | ##########+####### ###### ####### | | + + ####### | | + # """"####### | | + + = """"####### | | "% # """"####### | | " % ! % # """"####### | | #### ################ ####### | | #### # ## ### | | ###### + ""T ## ### | | ###### # """" ############+#### | | ###### # """" ############ #### ! | | ###### # """ ############ / ! | | ###### "" # ################# ! | | ###### """ ########""##################### ! | | ### ## "T "###### # ##################### | | ## # """ ################################### | | # "" # ################################# | | ## # k" ### ################## | | ### ##### ############??#### | | ### " ## ###########??????? | | ## # #% # % ##### """""" ###########??????? | | ### # """""### " ############?????? | | ### # % "#; X" " ###########??????? | | ##### " k ### " "" " ###########??????? | | ####### ### " " ###########??????? | | # # ### """""" ###########??????? | | ## " # ### ###########??????? | | ## + = "##BB BB##########???????? | | ## # "#"BB BB##########???????? | | ### "# ######E #############???????? | | ### "# ##### E###########????????? | | ### "# ###### ###########?????????? | | ### ###### # ####E E##########?????????? | | ### ##### # ## # ##### ##########??????????? | | ### % # ###K K########???????????? | | ### ###### ########????????????? | | ### % # ##7 7#####??????????????? | | ### # #### ######??????????????? | | ### # ! ###### #######?????????????? | | ### # "######++++########?????????????? | | ### " ####### ########?????????????? | | ### [!! " ####### #########????????????? | | ### [%[=# ####### #########????????????? | | ### [[ =" """#### #########????????????? | | " ""#### + #########????????????? | | + ###### ## #########????????????? | | + ###### ## ##########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 73 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Antigrav Array | -2/Section 7 | Z-intel Hvy. Shield Leg | -2/Section 7 | Z-intel Imp. Utility Shielding | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Micro-nuke Launcher | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Remote Force Field | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Microactuators | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Adv. Drone Bay | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Component Analysis Suite | x2 | -7/Factory | Preloaded Lrn. Sensor Array | x2 | -5/Factory | Authchip Exp. Heat Sink | x1 | -3/Research Repaired ---------- Cooling System | 18% | -9/Materials Lgt. Nuclear Core | 60% | -8/Materials | Broken Cld. VTOL Module | 95% | -3/Research | Broken Alien Tech Used ----------------- Integrated Reactor Phase Redirector Matter Drive Core Reset Matrix Spacefold Activator Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Achievements -------------- By A Hair No Explosion For You Ultimate Loadout Challenges ------------ None Game ------ Seed CouplerInterceptDesublimator Manual? 0 Play Time 03:46:34 Cumulative 202.6 hours Start 2025.06.15 @ 17:34:15 End 2025.06.16 @ 18:20:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type 2 Total 13 Types 7/0/3/3/0/0/0/0/0/0 Lore% 69 Gallery% 63 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97cad2e5-caa4-43c4-b69a-4337c005f7b7