Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.08 @ 12:23:27 Player: Gregathol Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (4157) 4157 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 9047 Bonus ------- High Alert Combat Kills 210 Cogmind --------- Core Integrity 0/1000 Matter 171/300 Energy 154/365 System Corruption 1% Temperature Critical (639) Movement Walking (190) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Focal Shield > --- WEAPON (5) ------- High-powered Shock Rifle Tesla Rifle Thermic Laser Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Reaction Control System Hardlight Generator Gatling Laser Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Focal Shield Improved Shock Absorption System > --- WEAPON ----------- Tesla Rifle Thermic Laser Advanced Plasma Cannon Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Reaction Control System Hardlight Generator Gatling Laser Advanced Assault Cannon [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . . 1 1 . 1 1 . Weapon 3 | . . . 1 . 1 1 . . Parts Attached 99 | 7 1 . 15 24 11 14 26 1 Power 15 | 2 . . 1 4 1 2 5 . Engine 7 | 2 . . 1 1 1 2 . . Core 8 | . . . . 3 . . 5 . Reactor . | . . . . . . . . . Propulsion 33 | 2 . . 5 9 6 3 8 . Treads 2 | 2 . . . . . . . . Leg 23 | . . . . 6 6 3 8 . Wheel . | . . . . . . . . . Hover 5 | . . . 2 3 . . . . Flight 3 | . . . 3 . . . . . Utility 21 | 1 1 . 4 4 . 5 6 . Device 9 | . . . 2 1 . 3 3 . Storage 3 | 1 . . 1 1 . . . . Processor 6 | . . . 1 2 . 2 1 . Hackware . | . . . . . . . . . Protection 3 | . 1 . . . . . 2 . Artifact . | . . . . . . . . . Weapon 30 | 2 . . 5 7 4 4 7 1 Energy Gun 15 | 2 . . 2 4 1 2 3 1 Energy Cannon 3 | . . . 1 . . 1 1 . Ballistic Gun 8 | . . . 2 2 2 1 1 . Ballistic Cannon 4 | . . . . 1 1 . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . Parts Lost 27 | . . . . 9 3 1 12 2 Power 4 | . . . . 2 . . 2 . Propulsion 8 | . . . . 3 . 1 4 . Utility 5 | . . . . 1 . . 3 1 Weapon 10 | . . . . 3 3 . 3 1 Highest Loss Streak 4 | . . . . 3 2 1 4 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 93 100 94 93 97 99 92 94 Engine 5 | . 14 14 11 . 6 6 1 . Core 3 | . . . . 8 . . 6 11 Treads 4 | . 28 28 13 . . . . . Leg 17 | . . . . 13 29 25 21 23 Hover 2 | . . . 4 10 . . . . Device 5 | . . . 11 5 . 3 11 13 Storage 7 | . 14 14 8 9 7 6 5 5 Processor 15 | . . . 2 19 23 22 13 5 Protection 2 | . 7 14 7 . . . 1 5 Energy Gun 13 | . 28 28 17 14 5 12 9 11 Energy Cannon 2 | . . . 6 . . 6 3 5 Ballistic Gun 7 | . . . 7 5 10 13 7 2 Ballistic Cannon 4 | . . . . 6 11 . 3 5 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 13 16 16 23 44 48 54 89 85 Greatest Support 76 | 40 40 40 40 45 76 76 71 68 Greatest Overweight (x) 3 | 3 . . 1 2 . . 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 7 13 15 15 15 15 Most Carried 15 | 2 2 3 8 10 15 15 15 15 Average Carried 9 | 1 2 2 4 7 11 14 13 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 2 2 3 5 9 15 15 15 14 Class Distribution -------------------- 32% | Gunner 21% | Scavenger-Gunner 16% | Mutant 13% | Tank 6% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 2702 | 211 11 53 162 560 359 363 865 118 Remotely . | . . . . . . . . . Salvage Created 4475 | . 11 112 369 922 559 410 1928 164 Parts 211 | . 3 9 28 51 28 17 67 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . 1 . . 1 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 80 | . . 2 6 22 12 6 27 5 Guns 45 | . . 2 4 15 5 3 14 2 Cannons 31 | . . . 2 7 6 2 11 3 AOE 2 | . . . . . 1 . 1 . Classes Destroyed 12 | . 1 2 3 3 2 . 1 . Worker 6 | . . 1 . 1 . . 4 . Builder 4 | . . . . . 2 1 1 . Recycler 6 | . . . 1 . 1 . 4 . Operator 1 | . . . . 1 . . . . Watcher 7 | . 1 . 1 2 2 1 . . Swarmer 13 | . . . . 3 3 . 3 4 Grunt 36 | . . 2 3 8 6 2 15 . Brawler 2 | . . . 1 . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 12 | . . . 2 6 1 1 1 1 Hunter 12 | . . . . 5 1 2 4 . Programmer 4 | . . . . . 1 1 2 . Best Kill Streak 8 | . 1 3 2 5 4 4 8 5 Combat Bots Only 8 | . . 2 2 5 4 2 8 5 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Hostile Shots Fired 597 | . . 5 19 196 82 51 220 24 Missed 149 | . . 1 4 46 21 17 56 4 Damage Taken 6224 | . . 47 174 1380 711 532 2495 885 Core 1480 | . . . 23 214 46 54 441 702 Absorbed by Shields 56 | . . . . 56 . . . . Redirected to Shielding 105 | . . . . . . . 105 . Ignored by Resistances 1627 | . . 14 49 421 215 153 639 136 Regen/Repaired (Parts) 26 | . . . . 26 . . . . Core Remaining (%) 90 | 100 . 100 94 61 93 93 . . Volleys Fired 202 | . 1 5 14 66 32 13 63 8 Largest 5 | . 2 2 3 3 4 5 5 5 Hottest 335 | . 90 90 146 164 168 270 333 335 Shots Fired 697 | . 2 10 39 177 119 65 255 30 Gun 516 | . 2 10 32 142 71 52 191 16 Cannon 181 | . . . 7 35 48 13 64 14 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 358 | . . . 13 79 97 26 132 11 Thermal 264 | . 2 10 19 98 . 26 98 11 Explosive . | . . . . . . . . . Electromagnetic 75 | . . . 7 . 22 13 25 8 Robot Hit Streak 27 | . 1 8 21 14 20 19 27 12 Robot Miss Streak 5 | . . 1 2 3 5 2 3 1 Penetration Max 2 | . . . . . . . 2 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 497 | . 1 8 31 124 88 40 186 19 Core Hits 276 | . 1 6 16 70 61 27 89 6 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . . 1 . Critical Strikes 15 | . . . . 4 2 . 8 1 Burn 6 | . . . . 3 . . 3 . Destroy 3 | . . . . 1 . . 2 . Blast 6 | . . . . . 2 . 3 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10963 | . 12 109 473 1908 1789 1082 5076 514 Guns 6640 | . 12 108 315 1427 877 648 3050 203 Cannons 3264 | . . . 137 480 795 241 1300 311 Explosions 991 | . . . . . 117 164 710 . Melee . | . . . . . . . . . Ramming 68 | . . 1 21 1 . 29 16 . Kinetic 5193 | . . . 139 956 1509 229 2164 196 Thermal 4360 | . 12 108 176 951 117 727 2081 188 Explosive 602 | . . . . . . . 602 . Electromagnetic 740 | . . . 137 . 163 97 213 130 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . 6 . Message Errors 1 | . . . . . . . 1 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 118 | . . . . 1 13 6 98 . Projectiles 65 | . . . . 1 13 . 51 . Explosions 53 | . . . . . . 6 47 . Melee . | . . . . . . . . . Knockbacks 42 | . . . . 18 14 . 10 . Impact . | . . . . . . . . . Kinetic 37 | . . . . 18 12 . 7 . Secondary 5 | . . . . . 2 . 3 . Self-Inflicted Damage 109 | . . . 9 . . 37 63 . Shots 2 | . . . . . . 1 1 . Rammed 10 | . . 1 8 1 . . . . Targets Rammed 15 | . . 1 8 2 . 2 2 . Kicked 5 | . . . . 1 . 2 2 . Crushed . | . . . . . . . . . Highest Temperature 950 | . 30 246 260 525 318 338 619 950 Average Temperature 172 | . 18 132 79 165 120 120 210 648 Received Heat Transfer 1651 | . . 51 60 574 78 57 795 36 Effects 61 | . . 2 . 9 1 . 21 28 Shutdowns 17 | . . . . 3 . . 8 6 Energy Bleed 3 | . . . . . 1 . . 2 Interference 12 | . . 2 . . . . 4 6 Matter Decay 4 | . . . . . . . . 4 Short Circuit 3 | . . . . 1 . . 2 . Damage (minor) 6 | . . . . . . . 4 2 Damage (major) 11 | . . . . 5 . . 2 4 Damage (core) 5 | . . . . . . . 1 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Melted 22 | . . . . 8 . 2 11 1 Heat Transferred 9439 | . 37 273 459 2473 . 1350 4497 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 1 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 599 | . 12 58 135 449 457 226 599 . Initial 150 | . . 3 18 39 149 150 91 . Average 214 | . 10 34 47 235 285 184 381 . Maximum Alert Level 2 | . . . . 2 2 1 2 . Low Security (%) 49 | 100 100 100 100 36 18 58 22 . Level 1 37 | . . . . 60 72 41 24 . Level 2 12 | . . . . 3 8 . 52 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . . 2 8 4 2 3 . Investigation 4 | . . . 1 3 . . . . Extermination 3 | . . . . . 1 1 1 . Reinforcement 7 | . . . 1 2 1 1 2 . Assault 1 | . . . . . 1 . . . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 8 | . . . 1 4 1 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 1 2 9 34 20 10 37 5 Peak Tracking Total 11 | . 1 2 3 5 5 3 11 3 Tactical Retreats 7 | . . . . 3 1 1 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 10 | . . . 1 3 3 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 6 | . . . . 1 4 . 1 . Max in Single Turn 4 | . . . . 1 4 . 1 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 5 | . 1 . 1 2 1 . . . Terminals 3 | . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 1 . 1 5 1 . . . Successful 7 | . 1 . . 5 1 . . . Failed 1 | . . . 1 . . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 2 . 1 . 1 . . . Terminals 3 | . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 2 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 45 | . . . . 45 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 4854 | 72 381 80 663 967 913 773 936 69 Spaces Moved 2913 | 43 236 39 452 567 624 524 406 22 Core 17 | 17 . . . . . . . . Treads 516 | 26 236 39 215 . . . . . Legs 1864 | . . . . 288 624 524 406 22 Wheels . | . . . . . . . . . Hover 441 | . . . 162 279 . . . . Flight 75 | . . . 75 . . . . . Fastest Speed 50 | 50 160 160 56 52 120 122 120 190 Average Speed 129 | 144 160 160 113 113 122 124 163 190 Slowest Speed 240 | 200 160 160 240 190 125 125 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 47 11 33 52 22 18 11 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . . . 26 2 40 7 Melee . | . . . . . . . . . Projectile 23 | . . . . . . . 16 7 AOE 52 | . . . . . 26 2 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total 3514 | 50 237 47 571 739 706 613 520 31 Wait 210 | . . . 56 67 25 45 17 . Move 2905 | 42 235 38 451 566 623 523 405 22 Hop . | . . . . . . . . . Pick Up 40 | 1 . 2 12 8 9 7 1 . Fast Attach 34 | 6 1 . 6 7 1 1 12 . Attach 22 | . . . . 8 3 4 6 1 Detach 2 | . . . . 2 . . . . Swap 43 | 1 . . 9 9 7 9 8 . Drop 41 | . . 1 15 4 6 9 6 . Fire 202 | . 1 5 14 66 32 13 63 8 Melee . | . . . . . . . . . Ram 9 | . . . 8 1 . . . . Kick 5 | . . . . 1 . 2 2 . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 5) 454 | -10/Materials | Entered Mines 463 | -10/Mines | Met a Derelict bent on vengeance 469 | -10/Mines | Discovered new exit (range 10) 534 | -10/Mines | Entered Materials 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 846 | -9/Materials | Build established: Tank 1066 | -9/Materials | Discovered new exit (range 12) 1186 | -9/Materials | Discovered new exit (range 8) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1388 | -8/Materials | Lost 3 parts (1n2w) 1546 | -8/Materials | Lost 3 parts (1p1n1u) 1779 | -8/Materials | Garrison activated, responded to threat 1858 | -8/Materials | Discovered new exit (range 5) 2056 | -8/Materials | Repaired Carbon-fiber Leg 2155 | -8/Materials | Lost 3 parts (1p1n1w) 2164 | -8/Materials | Entered Factory 2164 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2479 | -7/Factory | Identified exit to Factory 2544 | -7/Factory | Build established: Gunner 2614 | -7/Factory | Garrison activated, responded to threat 3077 | -7/Factory | Entered another Factory area 3077 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3150 | -6/Factory | Discovered new exit (range 5) 3155 | -6/Factory | Identified exit to Factory 3813 | -6/Factory | Discovered exit to Factory (range 9) 3850 | -6/Factory | Entered another Factory area 3850 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4089 | -5/Factory | Build established: Scavenger-Gunner 4254 | -5/Factory | Lost 3 parts (1p1n1w) 4331 | -5/Factory | Lost 4 parts (1n2u1w) 4365 | -5/Factory | Destroyed 8 combat bots 4777 | -5/Factory | Discovered new exit (range 5) 4786 | -5/Factory | Entered Upper Caves 4813 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4831 | -5/Upper Caves | Core integrity fell below 50% 4851 | -5/Upper Caves | Core integrity fell below 20% 4856 | -5/Upper Caves | Core destroyed Last Messages --------------- 04840_ S-27 Virus destroyed. 04841_ Corrupted Neutrino Core self-destruct mechanism malfunctions. 04844_ Overheating: Focal Shield damaged (-12). 04845_ Corrupted Imp. Treads self-destruct mechanism malfunctions. 04846_ Power failure, Mic. Fission Core shutdown. 04846_ Power failure, Neutrino Core shutdown. 04846_ Acquired 23 matter. 04847_ Overheating: Mic. Fission Core damaged (-37). 04847_ Overheating: Tesla Rifle damaged (-18). 04847_ VTOL Module fries itself beyond repair. 04850_ Overheating: System interference. 04850_ Adv. Targeting Computer temporarily disabled. 04850_ Tesla Rifle temporarily disabled. 04850_ Acquired 95 matter. 04851_ Overheating: Core damaged (-190). 04852_ Autogun fries itself beyond repair. 04854_ Power failure, Neutrino Core shutdown. 04854_ Overheating: Matter decay (-55). 04854_ S-27 Virus destroyed. 04856_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??? ?????????????????????? | | ?????????????????????##%### ???????????????????? | | ??????????????????? #% ???????????????????? | | ??????????????????? #???????????????????? | | ???????????????????? #???????????????????? | | ???????????????????? ##???#??????????????? | | ????????????????????? ### ???????????????? | | ????????????????????? ????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? #?#????????????????? | | ????????????####??????? # ##???????????????? | | ????????????# "##?????? ; #???????????????? | | ?????????????"" ##?????# ; #????????????????? | | ????????????##" "#?????#%= ;#??????????????????? | | ?????????####" #?#####=% #????????????????????? | | ?????????# ### * @ ## ### #??????????? | | ?????????## ## = ??????????? | | ??????????## % # ?????????? | | ???????????# ### ##### #????????????? | | ????## #### ###?## ##??????????????????? | | ????# #????# ##???????????????????? | | ???# #???? ##????????????????????? | | ???# #### ?? ##?????????????????????? | | ???# ????## ###??????????????????????? | | ???# ???????####### ##????????????????????????? | | ?? ??????????????# #?????????????????????????? | | ????????????????# ##?????????????????????????? | | ?????????????????? #???????????????????????????? | | ?????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeRagnarokKit Manual? 0 Play Time 01:03:01 Cumulative 106.3 hours Start 2024.05.08 @ 10:00:45 End 2024.05.08 @ 12:23:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 88 Rogue 71 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7df0643f-7a63-469a-a0f5-105691081c30