Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 19:04:54 Player: OR-2NL Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (11) 55 Value Destroyed (179) 179 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (16951) 16951 TOTAL SCORE: 23725 Bonus ------- Win 3000 Win Speed 13951 Cogmind --------- Core Integrity 169/1600 Matter 271/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (11) ----- Enhanced Optical Array Enhanced Optical Array Improved Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Terrain Scanner Improved Utility Shielding Improved Utility Shielding Linear Accelerator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Enhanced Optical Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Improved Utility Shielding Improved Utility Shielding Layered Light Armor Plating [Rating: 143] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Experimental Q-thruster Utility Advanced Terrain Scan Processor Device Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 9 | . . 1 1 . 1 1 1 1 2 1 Utility 9 | . . 1 1 2 1 1 1 1 . 1 Weapon . | . . . . . . . . . . . Parts Attached 71 | 2 . 5 13 14 . 1 2 8 10 16 Power 2 | . . 1 . . . . . . . 1 Engine 2 | . . 1 . . . . . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 36 | . . 4 5 7 . . 1 6 6 7 Treads 10 | . . 1 1 1 . . . 1 2 4 Leg 8 | . . . 1 4 . . . 2 1 . Wheel 4 | . . . 1 . . . . . . 3 Hover 8 | . . . . 2 . . 1 3 2 . Flight 6 | . . 3 2 . . . . . 1 . Utility 26 | 2 . . 4 7 . 1 . 2 4 6 Device 7 | 1 . . 1 1 . . . . 1 3 Storage . | . . . . . . . . . . . Processor 11 | 1 . . 2 2 . . . 1 3 2 Hackware 5 | . . . 1 2 . 1 . 1 . . Protection 3 | . . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 7 | . . . 4 . . . 1 . . 2 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 1 | . . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . 3 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 Parts Lost 42 | . . 3 8 1 1 2 7 . 5 15 Power 2 | . . 1 . . . . . . . 1 Propulsion 24 | . . 1 6 . 1 2 2 . 4 8 Utility 12 | . . 1 . 1 . . 4 . 1 5 Weapon 4 | . . . 2 . . . 1 . . 1 Highest Loss Streak 11 | . . 3 6 1 1 2 5 . 3 11 Average Slot Usage (%) 52 | . 71 61 39 62 64 55 32 39 52 57 Treads 5 | . . 7 1 2 6 5 1 2 5 10 Leg 4 | . 28 15 1 9 13 10 . 2 1 . Hover 4 | . . . . 6 4 . 2 11 9 3 Flight 1 | . . 9 5 . . . . . . 3 Device 4 | . 14 5 5 10 6 5 1 . . 4 Processor 19 | . 14 11 23 18 13 11 10 13 24 28 Hackware 5 | . . . . 8 13 15 10 3 4 3 Protection 3 | . . . . 4 6 5 5 4 4 3 Ballistic Gun 1 | . 14 11 1 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 15 | 2 2 4 7 4 3 3 3 2 3 15 Greatest Support 50 | 20 3 15 5 18 3 3 14 50 3 8 Greatest Overweight (x) 4 | . . . 2 1 . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 3 4 4 3 2 4 4 4 4 4 Average Carried 3 | 4 3 2 3 1 2 3 4 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 3 4 2 2 4 4 4 4 4 Class Distribution -------------------- 67% | Mutant 17% | Hacker-Mutant 10% | Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 742 | 241 . . 165 95 . . 24 . 81 136 Remotely . | . . . . . . . . . . . Salvage Created 372 | 100 . . 229 . . . . . 9 34 Parts 33 | 6 . . 19 . . . . . 2 6 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 2 | . . . 2 . . . . . . . AOE 2 | . . . 2 . . . . . . . Classes Destroyed 6 | 2 . . 4 . . . . . . . Builder 5 | . . . 2 . . . . . 1 2 Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Grunt 2 | . . . 2 . . . . . . . Best Kill Streak 5 | 2 . . 5 . . . . . 1 1 Combat Bots Only 2 | . . . 2 . . . . . . . Max Kills in Single Turn 2 | 1 . . 2 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 11073 | . . 358 942 128 167 357 1110 165 2000 5846 Core 3264 | . . 88 491 20 . 45 805 27 357 1431 Absorbed by Shields 177 | . . . . . . . . . . 177 Core Remaining (%) 72 | 100 100 78 10 97 100 95 30 97 75 10 Volleys Fired 21 | 7 . 5 4 . . . . . . 5 Largest 2 | 2 . 1 1 . . . . . . 1 Hottest 113 | 40 . 20 36 . . . . . . 113 Shots Fired 28 | 14 . 5 4 . . . . . . 5 Gun 20 | 14 . 5 1 . . . . . . . Cannon 5 | . . . . . . . . . . 5 Launcher 3 | . . . 3 . . . . . . . Special . | . . . . . . . . . . . Kinetic 21 | 14 . 5 1 . . . . . . 1 Thermal 4 | . . . . . . . . . . 4 Explosive 3 | . . . 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | 10 . 3 6 . . . . . . . Robot Miss Streak 2 | 2 . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 18 | 11 . 4 2 . . . 1 . . . Core Hits 27 | 5 . 1 11 . 3 . . . 1 6 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 590 | 106 . 34 382 . 10 . . . 2 56 Guns 158 | 106 . 34 18 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 352 | . . . 352 . . . . . . . Melee . | . . . . . . . . . . . Ramming 80 | . . . 12 . 10 . . . 2 56 Kinetic 158 | 106 . 34 18 . . . . . . . Thermal . | . . . . . . . . . . . Explosive 352 | . . . 352 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 9 | . . . 9 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 9 | . . . 9 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 189 | . . . 148 . 3 . . . . 38 Shots 3 | . . . 3 . . . . . . . Rammed 16 | . . . 2 . 4 . . . 1 9 Targets Rammed 21 | . . . 2 . 7 . . . 2 10 Kicked 3 | . . . . . 3 . . . . . Crushed 2 | . . . . . . . . . 1 1 Highest Temperature 19 | . . . 19 . . . . . . 16 Average Temperature 9 | . . . 16 . . . . . . 8 Received Heat Transfer 921 | . . 156 396 36 . . 162 36 117 18 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 651 | 10 21 93 232 227 140 81 70 430 651 515 Initial 390 | . 6 8 34 105 110 63 29 36 241 390 Average 236 | 7 7 48 114 163 124 65 48 193 432 433 Maximum Alert Level 2 | . . . 1 1 . . . 2 2 2 Low Security (%) 50 | 100 100 100 82 59 100 100 100 61 . . Level 1 18 | . . . 17 40 . . . 15 43 13 Level 2 31 | . . . . . . . . 22 56 86 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . 4 2 . 1 . 2 2 1 2 Investigation 9 | . . 1 2 . . . 2 2 1 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . . 3 . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . . . 3 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 1 12 24 7 2 6 16 18 25 18 Peak Tracking Total 15 | . 1 9 15 5 1 6 15 11 14 11 Tactical Retreats 23 | . . 2 3 3 . . 1 5 6 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . 1 . 1 . 2 1 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 13 | . . . . . . . 3 . 2 8 Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 17 | . . 1 4 2 . 1 2 2 3 2 Terminals 14 | . . 1 4 2 . 1 1 2 2 1 Fabricators 3 | . . . . . . . 1 . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . . 3 9 4 . 3 3 4 4 3 Successful 11 | . . . 3 1 . 1 1 2 2 1 Failed 22 | . . 3 6 3 . 2 2 2 2 2 Catastrophic 6 | . . 2 2 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 28 | . . 3 9 4 . . 1 4 4 3 Terminals 30 | . . 3 9 4 . 3 2 4 3 2 Fabricators 3 | . . . . . . . 1 . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . 1 . . 1 . 1 . . Level Access Points 3 | . . . 1 . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 1 . . 1 1 2 1 Terminals 5 | . . . 2 1 . . . 1 1 . Botnet 5 | . . . 2 1 . . . 1 1 . Fabricators 3 | . . . . . . . 1 . 1 1 Overload 3 | . . . . . . . 1 . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . 1 3 2 . 1 1 2 2 1 Full Trace Events 5 | . . 1 2 . . . 1 1 . . Feedback Events 1 | . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . 3 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . Total Damage 209 | . . . . . . 209 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1582 | 40 23 102 140 227 47 115 104 177 239 368 Spaces Moved 2589 | 19 45 179 226 373 78 222 196 326 437 488 Core 2418 | 16 45 122 124 371 78 222 195 324 437 484 Treads . | . . . . . . . . . . . Legs 5 | 3 . . . 2 . . . . . . Wheels . | . . . . . . . . . . . Hover 3 | . . . . . . . 1 2 . . Flight 163 | . . 57 102 . . . . . . 4 Fastest Speed 34 | 50 50 34 40 50 50 50 50 50 50 50 Average Speed 52 | 61 50 46 45 55 50 50 50 50 50 60 Slowest Speed 250 | 120 50 70 150 120 50 50 60 80 50 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . . 12 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 14 | 2 10 26 27 17 4 10 8 19 25 13 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . 10 . . . . . . . Terrain Destroyed 37 | . . . 37 . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 37 | . . . 37 . . . . . . . Terrain Rammed 2 | . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 2747 | 36 44 193 244 390 84 224 199 335 451 547 Wait 10 | . . . . . . . . . . 10 Move 2558 | 18 44 178 205 372 77 221 195 325 436 487 Hop 8 | . . . 8 . . . . . . . Pick Up 17 | 3 . 2 5 2 . 1 . 1 2 1 Fast Attach 53 | 1 . 2 8 8 . 1 2 8 10 13 Attach 15 | 1 . 3 5 4 . . . . . 2 Detach 9 | . . 1 4 2 . . . . . 2 Swap 3 | . . . . 2 . . . . . 1 Drop 18 | 6 . 2 3 . . . . 1 1 5 Fire 21 | 7 . 5 4 . . . . . . 5 Melee 2 | . . . . . . . 2 . . . Ram 3 | . . . 1 . . . . . . 2 Kick 7 | . . . . . 7 . . . . . Crush 13 | . . . 1 . . . . . 2 10 Escape Stasis 9 | . . . . . . . . . . 9 Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 2) 41 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 14) 64 | -10/Materials | Entered another Materials area 64 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 162 | -9/Materials | Discovered new exit (range 12) 166 | -9/Materials | Entered another Materials area 166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 212 | -8/Materials | Identified exit to Factory 242 | -8/Materials | Lost 6 parts (1p3n1u1w) 257 | -8/Materials | Core integrity fell below 50% 304 | -8/Materials | Core integrity fell below 20% 306 | -8/Materials | Entered Factory 306 | -7/Factory | Evolved 2 slots: Utility x2 312 | -7/Factory | Lost 5 parts (4n1w) 328 | -7/Factory | Build established: Mutant 519 | -7/Factory | Discovered new exit (range 15) 525 | -7/Factory | Identified exit to Factory 533 | -7/Factory | Entered another Factory area 533 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 568 | -6/Factory | Discovered new exit (range 13) 580 | -6/Factory | Identified exit to Factory 580 | -6/Factory | Entered another Factory area 580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 598 | -5/Factory | Allied Derelicts emerged from ambush trap array 664 | -5/Factory | Identified exit to Factory 695 | -5/Factory | Entered another Factory area 695 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 754 | -4/Factory | Lost 5 parts (3n2u) 784 | -4/Factory | Hacking Suite fried by hacking feedback 789 | -4/Factory | Core integrity fell below 50% 792 | -4/Factory | Discovered new exit (range 14) 799 | -4/Factory | Identified exit to Research 799 | -4/Factory | Entered Research 799 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 817 | -3/Research | Lost 4 parts (1n2u1w) 888 | -3/Research | Identified exit to Research 976 | -3/Research | Entered another Research area 976 | -2/Research | Evolved 2 slots: Propulsion x2 1004 | -2/Research | Spotted B-90 Cyclops 1135 | -2/Research | Lost 3 parts (2n1u) 1192 | -2/Research | Discovered new exit (range 14) 1212 | -2/Research | Identified exit to Access 1215 | -2/Research | Entered Access 1215 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1413 | -1/Access | Spotted B-99 Colossus 1439 | -1/Access | Spotted B-99 Colossus 1440 | -1/Access | Spotted B-99 Colossus 1524 | -1/Access | Lost 11 parts (1p6n3u1w) 1537 | -1/Access | Core integrity fell below 50% 1579 | -1/Access | Discovered new exit (range 5) 1581 | -1/Access | Core integrity fell below 20% 1582 | -1/Access | Identified exit to Surface 1583 | *** | Escaped! Last Messages --------------- 01576_ Penetrated by Slug. 01576_ Slug penetrates Main Access Shell. 01576_ Penetrated by Slug. 01576_ Adv. Heavy Treads destroyed. 01576_ Penetrated by Slug. 01576_ Slug penetrates Sealed Heavy Doors. 01576_ Penetrated by Slug. 01576_ Slug penetrates Sealed Heavy Doors. 01576_ K-01 Serf collects debris. 01577_ Slug penetrates S-43 Plague. 01579_ Main Access Shell breached. 01579_ EXIT=FOUND 01582_ EXIT=IDENTIFIED: SURFACE 01582_ Penetrated by Slug. 01582_ Slug penetrates Main Access Shell. 01582_ Broken Adv. Terrain Scan Processor destroyed. 01582_ Penetrated by Slug. 01582_ Slug penetrates Main Access Shell. [Achievement: Straight Shot] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""""""""""?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????# " " #???#???? ????????? | | ????????????????????# " @" " #?#???????????? ?? | | ????????????????????# " "" " ###?#??###?#?##??/? | | ????????????????????# " " #??????##???###?# # | | ????????????????????# "s """ ###?#??#######?## # | | ????????????????????# ps #####??##?##?#### # | | ????????????????????#""""s"""""##?#?#?####?##??# # | | ????????????????????#?"""s"""""##?#######?####?# # | | ???????????????????##""""s "??"#?#?##?###?#?#?## # | | ????????????????????#"" """"################# # | | ?????????????????#### #?#?# ##??## # | | ?????????????????#??# ###?# ###?## # | | ??????????????????#?# #####!! ###### # | | ???????????????#??### #####! + # | | ???????????????????## ##### # !# | | ??????????????????### B ##### # =! | | ???????????????####?# B ########+### !! | | ???????????????##??####" ^%""""##### !# | | ??????????????#??######" ^ # " | | ???????????????######### ######### # " | | ???????????????## #?####?## # " | | ???????????????## "######## ### " | | ???????????????## "########## ##### *" | | ??????########### ####?###### #?#?# !% | | ??????# """ ?# "#####"########### ##### % | | ??????# ""T"" # # ##### ## % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 685 Armor Coverage 150 Utility Shielding 66 Evasion (%) 62 Recoil Reduction 8 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Straight Shot Challenges ------------ None Game ------ Seed LightningSmallRefractor Manual? 0 Play Time 00:35:59 Cumulative 457.6 hours Start 2021.10.09 @ 18:29:00 End 2021.10.09 @ 19:04:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 56 Adventurer 4 Explorer 33 Win Type 0 Total 36 Types 16/6/4/2/2/3/2/0/1 Lore% 93 Gallery% 91 Achievement% 89 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fe0963f-db47-49b3-9fa7-cce9b7024808