Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 00:24:24

Player: o8643

Result: Destroyed by as-38398 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (241)      241
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 911

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (2)
Movement                   Treading (160)
Location                   -10/Exiles

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
           Grenade Launcher
>          --- INVENTORY (15) ---
           Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
           Tractor Beam
           Bomb Drone Bay
           EM Pulse Gun
           EM Pulse Gun
           EM Pulse Gun
           EM Pulse Gun
    Medium Laser
    Medium Laser
    Medium Laser
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
           Tractor Beam
           Bomb Drone Bay
           EM Pulse Gun
           EM Pulse Gun
           EM Pulse Gun
           EM Pulse Gun
    Medium Laser
    Medium Laser
    Medium Laser
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 8   11  1   1   
  Power                    4    | 2   1   1   .   
    Engine                 2    | 2   .   .   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 4   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   4   .   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 1   6   .   1   
    Energy Gun             6    | 1   5   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   1   1   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 99  
  Engine                   7    | .   12  .   .   
  Core                     6    | .   1   14  14  
  Treads                   28   | .   28  28  28  
  Storage                  13   | .   13  14  14  
  Processor                13   | .   12  14  14  
  Energy Gun               26   | .   26  28  16  
  Launcher                 1    | .   .   .   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 12  30  29  30  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 4   15  15  14  
  Average Carried          12   | 2   11  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 3   15  14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Exi 
Matter Collected           641  | 171 450 20  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            462  | .   276 186 .   
  Parts                    22   | .   16  6   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Combat Hostiles Destroyed  10   | .   2   8   .   
  Guns                     7    | .   .   7   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          6    | .   4   2   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  5    | .   .   5   .   
  Grunt                    4    | .   2   2   .   
  Assembled                1    | .   .   1   .   
Best Kill Streak           3    | .   2   3   .   
  Combat Bots Only         3    | .   2   3   .   
Max Kills in Single Turn   2    | .   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Jun  Mat  Min  Exi  
Damage Taken               773  | .    28   499  246  
  Core                     285  | .    28   145  112  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              48   | .    19   23   6    
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    100  100  100  
Shots Fired                81   | .    25   46   10   
  Gun                      76   | .    23   46   7    
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    2    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  56   | .    3    46   7    
  Explosive                5    | .    2    .    3    
  Electromagnetic          20   | .    20   .    .    
  Robot Hit Streak         8    | .    4    8    2    
  Robot Miss Streak        6    | .    2    6    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           39   | .    13   25   1    
  Core Hits                23   | .    12   11   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    4    .    
    Burn                   4    | .    .    4    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           747  | .    405  330  12   
  Guns                     545  | .    214  319  12   
  Cannons                  .    | .    .    .    .    
  Explosions               191  | .    191  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    .    11   .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  403  | .    72   319  12   
  Explosive                144  | .    144  .    .    
  Electromagnetic          189  | .    189  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    2    
  Average Corruption       2    | .    2    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  30   | .    15   10   5    
    Message Errors         7    | .    4    2    1    
    Matter Fused           5    | .    4    1    .    
    Heat Flow Errors       3    | .    1    2    .    
    Energy Discharges      3    | .    2    .    1    
    Data Loss (minor)      4    | .    2    1    1    
    Data Loss (major)      2    | .    1    1    .    
    Misfires               3    | .    1    1    1    
    Alerts                 2    | .    .    1    1    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    20   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    20   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      18   | .    18   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   3    | .    1    2    .    
Targets Rammed             3    | .    1    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        319  | .    231  319  90   
  Average Temperature      109  | .    55   134  35   
  Received Heat Transfer   277  | .    6    231  40   
  Effects                  3    | .    3    .    .    
    Interference           3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             7    | .    3    4    .    
  Heat Transferred         1469 | .    174  1258 37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Peak Influence             120  | .   113 120 .   
  Initial                  .    | .   .   .   .   
  Average                  41   | .   35  56  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   9   9   7   
  Peak Tracking Total      10   | .   3   3   10  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Exi 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Machines Accessed          8    | .   6   1   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   13  1   4   
  Successful               11   | .   6   1   4   
  Failed                   7    | .   7   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   4   1   4   
  Record                   4    | .   .   .   4   
  Part Schematic           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Jun  Mat  Min  Exi  
Turns Passed               2412 | 91   1319 821  181  
Spaces Moved               1396 | 66   774  456  100  
  Core                     25   | 25   .    .    .    
  Treads                   1360 | 30   774  456  100  
  Legs                     11   | 11   .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            157  | 113  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 4    98   88   36   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          36   | .    22   .    14   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      36   | .    22   .    14   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Exi 
Total                      1521 | 80  828 502 111 
  Wait                     25   | 1   4   16  4   
  Move                     1393 | 65  773 455 100 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 3   14  2   .   
  Fast Attach              9    | 5   4   .   .   
  Attach                   4    | 2   1   1   .   
  Detach                   5    | 2   3   .   .   
  Swap                     8    | 1   6   .   1   
  Drop                     7    | 1   3   3   .   
  Fire                     48   | .   19  23  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   1   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 14)
   92 | -11/Junkyard  | Entered Materials
  218 | -10/Materials | Met 8R-AWN
  293 | -10/Materials | Discovered new exit (range 17)
  304 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 17)
  586 | -10/Materials | Discovered new exit (range 15)
  926 | -10/Materials | Discovered new exit (range 16)
 1118 | -10/Materials | Discovered new exit (range 14)
 1411 | -10/Materials | Entered Mines
 1413 | -10/Mines     | Followed 8R-AWN into the Mines
 1550 | -10/Mines     | Discovered new exit (range 5)
 1647 | -10/Mines     | Excavation squad dispatched
 1647 | -10/Mines     | A large section of the Mines collapsed
 1851 | -10/Mines     | Found the Drone Emporium
 1857 | -10/Mines     | Found Prototype Device
 1901 | -10/Mines     | Discovered new exit (range 7)
 1960 | -10/Mines     | Learned 4 Materials zone layouts
 2066 | -10/Mines     | Core integrity fell below 50%
 2232 | -10/Mines     | Entered Exiles
 2261 | -10/Exiles    | Discovered new exit (range 15)
 2302 | -10/Exiles    | Welcomed by 8R-AWN
 2334 | -10/Exiles    | Met EX-HEX
 2383 | -10/Exiles    | Met EX-BIN
 2387 | -10/Exiles    | Attacked by the Exiles
 2406 | -10/Exiles    | Core integrity fell below 20%
 2413 | -10/Exiles    | Destroyed by as-38398 with Assembled Blade

 Last Messages 
---------------
  speed if we want them to be. I see great potential in new approaches to
  legs! ** DEC: Overloadable legs, such genius, they'll never see this
  coming! ** HEX: Who is "they?"
>>Record! "BIN-031/Longsword +1"
BIN: HEX says the name is stupid, but I like it. Got the idea from some
  ancient book. ** HEX: "+1 to what," I asked. The answer was
  "everything!"
>>Record! "BIN-038/Flying Fortress v7"
BIN: What if a powerful robot could just quickly move in and hop over
  unimportant front lines of a confrontation to strike at the heart of
  their enemy? This question must be answered... ** HEX: Where exactly are
  the testing grounds for this thing? Who would want to attract this much
  attention? ** DEC: Warlord.
>>Record! "BIN-088/Army-in-a-Box"
BIN: I'm no general, but if I were I'd definitely want my army to surprise
  me, because if I'm surprised, imagine what the enemy thinks! ** DEC: Who
  needs tactics when you have the element of surprise on your side! **
  HEX: I must admit, that's a big box.
02404_ System corrupted: Energy discharge (-59).
02408_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#     #?#"""""""#???????????????????? |
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| ????????????#"           """"#???????????????????? |
| ????????????#"            """#???????????????????? |
| ????????????#"            """#???????????????????? |
| ????????????#"           @"""#???????????????????? |
| ????????????#"        aaaa"""#???????????????????? |
| ????????????#"       a    """##??????????????????? |
| ????????????##       a a  """"""?????????????????? |
| ?????????????#            """##??????????????????? |
| ?????????????#"       "X" """""??????????????????? |
| ?????????????#"       """    # ??????????????????? |
| ?????????????#"     """""""""#???????????????????? |
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| ???????"" " ""      ##???###########?????????????? |
| ??????"""   "        #####"""""""""##????????????? |
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| ???                               " "#???????????# |
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| ????                                ""###???????#" |
| ????       """"""                    """#??????##" |
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| ????????????????????#""""                 ###      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
   ECM Suite | -10/Materials | Hacked
 Lgt. Treads | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityBehemothKatana
  Manual?         0
Play Time         00:20:46
  Cumulative      29.0 hours
  Start           2023.05.10 @ 00:05:58
  End             2023.05.10 @ 00:24:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d38de31-e22d-4f0d-966a-8ab4d88b4b48