Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 11:48:50 Player: cccfinch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (615) 615 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1910 Bonus ------- None Cogmind --------- Core Integrity 291/400 Matter 471/500 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- Beam Rifle Particle Gun Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Heat Sink Large Storage Unit Weight Redist. System Terrain Scan Processor Utility Shielding Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Makeshift Axe > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Terrain Scan Processor Utility Shielding Assault Rifle Grenade Launcher Grenade Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 28 | 8 2 5 13 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 4 . . 4 Treads 2 | 2 . . . Leg 6 | 2 . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device 1 | . 1 . . Storage 4 | 1 . 2 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 . 2 6 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 9 | 3 7 8 12 Power 1 | . 1 1 1 Propulsion 3 | 2 3 3 3 Utility 2 | . 1 1 4 Weapon 3 | . 1 2 4 Tool/Special . | . . . . Unused Backups 16 | . 2 1 13 Power 1 | . . . 1 Propulsion 7 | . 2 . 5 Utility 5 | . . . 5 Weapon 3 | . . 1 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 94 99 96 Engine 12 | . 14 14 10 Treads 6 | . 28 4 . Leg 23 | . . 23 31 Storage 17 | . 14 14 22 Protection 5 | . 6 13 . Energy Gun 5 | . 14 4 3 Ballistic Gun 12 | . 14 9 13 Launcher 6 | . . 9 5 Slashing Weapon 5 | . . 4 8 Peak Build Rating 14 | 6 7 10 14 Average Rating 9 | 5 6 7 12 On Entrance 5 | . 6 7 10 Avg Prop Armor Cover (%) 7 | . . 7 . Naked Turns . | . . . . Heaviest Build 38 | 11 12 18 38 Greatest Support 40 | 40 40 40 30 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 10 | 7 8 8 13 Most Carried 15 | 6 8 8 15 Average Carried 9 | 3 7 7 12 Final Capacity 15 | 8 8 8 15 Final Carried 15 | 6 8 8 15 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 676 | 254 35 151 236 Remotely . | . . . . Salvage Created 856 | . 36 194 626 Parts 58 | . 2 9 47 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 24 | . 1 7 16 Melee 14 | . . 3 11 Guns 4 | . 1 2 1 AOE 6 | . . 2 4 Classes Destroyed 8 | . 1 1 6 Worker 2 | . . . 2 Builder 1 | . . . 1 Hauler 1 | . . . 1 Recycler 2 | . . . 2 Watcher 1 | . . . 1 Swarmer 12 | . . 3 9 Grunt 11 | . 1 4 6 Sentry 1 | . . . 1 Best Kill Streak 12 | . 1 3 12 Combat Bots Only 8 | . 1 3 8 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 113 | . 3 24 86 Missed 32 | . 1 7 24 Hits 81 | . 2 17 62 Projectile 81 | . 2 17 62 Critical Strikes 1 | . . . 1 Damage Taken 919 | . 24 208 687 Core 183 | . 12 62 109 Absorbed by Shields . | . . . . Redirected to Shielding 2 | . . 2 . Core Remaining (%) 85 | 100 . 70 . Volleys Fired 24 | . 3 11 10 Largest 2 | . 2 2 2 Hottest 60 | . 60 60 53 Shots Fired 41 | . 6 18 17 Gun 30 | . 6 14 10 Cannon . | . . . . Launcher 11 | . . 4 7 Special . | . . . . Kinetic 20 | . 3 7 10 Thermal 10 | . 3 7 . Explosive 11 | . . 4 7 Electromagnetic . | . . . . Robot Hit Streak 6 | . 3 6 6 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | . 4 16 34 Core Hits 39 | . 2 13 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Sever 2 | . . . 2 Melee Attacks 47 | . . 7 40 Impact . | . . . . Slashing 47 | . . 7 40 Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2201 | . 47 412 1742 Guns 233 | . 47 118 68 Cannons . | . . . . Explosions 658 | . . 187 471 Melee 1310 | . . 107 1203 Ramming . | . . . . Kinetic 155 | . 37 50 68 Thermal 78 | . 10 68 . Explosive 658 | . . 187 471 Electromagnetic . | . . . . Impact . | . . . . Slashing 1310 | . . 107 1203 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 99 | . . . 99 Projectiles . | . . . . Explosions 6 | . . . 6 Melee 93 | . . . 93 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 23 | . . . 23 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 36 | . 12 36 . Average Temperature 17 | . 9 19 . Received Heat Transfer 201 | . 12 84 105 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 175 | . 25 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 93 | 100 100 100 86 Level 1 6 | . . . 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 238 | . 30 105 238 Initial 27 | . . . 27 Average 45 | . 3 28 79 Influence Increases 722 | . 37 200 485 Destroy 0b10 Robot/C 480 | . 20 140 320 Destroy 0b10 Robot/NC 35 | . . . 35 Destroy Leader 124 | . 10 30 84 Successful Hack 18 | . 7 . 11 Destroy Structure 50 | . . 15 35 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 540 | . 37 127 376 Entered New Map 46 | . . . 46 Time Decay 454 | . 37 127 290 Lost Part 40 | . . . 40 Squads Dispatched 6 | . 2 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 2 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 4 8 30 Peak Tracking Total 9 | . 2 3 9 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 5 . 6 Successful 7 | . 2 . 5 Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 11 | . 5 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 . 5 Prototype ID Bank 1 | . . . 1 Alert Level 1 | . . . 1 Dispatch Records 1 | . 1 . . Surveillance Status 1 | . 1 . . Transport Status 1 | . . . 1 Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1479 | 96 242 475 666 Spaces Moved 754 | 61 136 249 308 Core 5 | 5 . . . Treads 190 | 24 136 30 . Legs 559 | 32 . 219 308 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 160 | 130 160 161 166 Slowest Speed 190 | 160 160 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 3 34 54 37 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 66 | . . 24 42 Melee . | . . . . Projectile . | . . . . AOE 66 | . . 24 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 932 | 74 156 297 405 Wait 22 | . 7 9 6 Move 751 | 60 135 248 308 Hop . | . . . . Pick Up 31 | 6 6 5 14 Fast Attach 12 | 6 . 3 3 Attach 7 | . 1 . 6 Detach 2 | . . . 2 Swap 16 | 2 1 5 8 Drop 20 | . 3 9 8 Fire 24 | . 3 11 10 Melee 47 | . . 7 40 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 8) 339 | -10/Materials | Entered Mines 650 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 718 | -10/Mines | Discovered new exit (range 15) 783 | -10/Mines | Discovered new exit (range 15) 814 | -10/Mines | Entered Materials 814 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1370 | -9/Materials | Destroyed 8 combat bots 1377 | -9/Materials | Lost 4 parts (1p1n2w) 1480 | -9/Materials | Self-destructed Last Messages --------------- 01377_ U-05 Engineer lays Concrete. 01380_ Acquired Wheel. 01381_ U-05 Engineer lays Concrete. 01383_ VT0V PWL7OF1L4>&ZNMGFXG 01383_ U-05 Engineer lays Concrete. 01384_ U-05 Engineer builds a Wall. 01385_ U-05 Engineer builds a Door. 01386_ U-05 Engineer builds a Wall. 01389_ Dropped Hvy. Assault Rifle. 01390_ Acquired Lgt. Ion Engine. 01391_ U-05 Engineer builds a Wall. 01393_ Acquired Hvy. Assault Rifle. 01401_ R-06 Scavenger collects Corrupted Sml. Laser. 01412_ T-07 Excavator is excavating. 01461_ K-01 Serf cleans the Fusion Modulator. 01476_ W-16 Scout sends out distress signal. 01476_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. Map ----- +----------------------------------------------------+ | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ????????????????## ##??????????????????????????? | | ????????????????# #######????????????????????? | | ????????????????# ?????????????????????? | | ????????????????+ ???????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????###+######???????????????????????? | | ????????????????# ! #???????????????????????? | | ??????####?######"" #???????????????????????? | | ##???## ### #"T ######??????????????????? | | #################"" + +??????????????????? | | %%% % % / ## ###??????????????????? | | #########% % # """ ## #????????????????????? | | ]#??# # !! # """ ## #????????????????????? | | #??#### # """ ## #????????????????????? | | #?????# # ## #????????????????????? | | #?????# ##+##+##### #????????????????????? | | #?????#### ???????# #????????????????????? | | ########???# ##### #######??????????????? | | #???# #??????????????? | | #???#### ############ #??????????????? | | #??????? #?# # #####??????????? | | #??????? #?#" """ + ???? | | #??????? #?#" @""" ### #######????????? | | #??????? #?#" """ #?? #??????????????? | | ########??????? #?#T Yw #?? #??????????????? | | ??????????????? ??#" """ #?? #??????????????? | | ??????????????? ????#" """ #?? #??????????????? | | ?????????????????????#" """ #?? #??????????????? | | ?????????????????????# #???#??????????????? | | #????????????????????####s#####??????????????????? | | #??????????????????????? s ??????????????????????? | | #??????????????????????? ??????????????????????? | | #??????????????????????? ?????????????????????? | | #??????????????????????? ?????????????????????? | | #??????????????????????? ????????????????????? | | #########??????????????? ##????????????????????? | | # #??????????????? #?????????????????????? | | # #??????????????? #?????????????????????? | | # #????????????????? ??????????????????????? | | # #????????????????????????????????????????? | | #[ """ #????????????????????????????????????????? | | + """"" #????????????????????????????????????????? | | # """"" #????????????????????????????????????????? | | # """"" #????????????????????????????????????????? | | # """ #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectGuidedBarrier Manual? 0 Play Time 00:18:23 Cumulative 16.0 hours Start 2026.08.11 @ 11:33:53 End 2026.08.11 @ 11:48:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c41b467-df11-4969-ac0c-3f35299ad3ff