Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 00:03:36 Player: FlyingLemon Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (46) 230 Value Destroyed (1603) 1603 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (500) 500 TOTAL SCORE: 9753 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 164/300 Energy 83/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Gravmag System Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Precision Matter Filter Precision Matter Filter Improved Transmission Jammer Advanced System Shield Makeshift System Restoration Module > --- WEAPON ----------- KE Penetrator Improved Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Combat Gravmag System Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Launcher Guidance Computer Hackware Advanced System Shield Protection Power Shielding Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Hypervelocity Mass Driver Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . 2 . 2 . . . . 2 . . 2 Power 2 | . . . . 1 . . . . . . . . 1 . . . Propulsion 5 | . . 1 1 1 . 1 . 1 . . . . . . . . Utility 6 | . . 1 1 . . 1 . 1 . . . . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 Parts Attached 104 | 6 6 2 9 1 4 . 1 12 7 4 9 6 17 6 5 9 Power 14 | 1 1 . 1 . . . . 3 1 . 2 1 1 1 . 2 Engine 5 | 1 . . 1 . . . . 2 . . 1 . . . . . Core 6 | . 1 . . . . . . 1 1 . . 1 1 1 . . Reactor 3 | . . . . . . . . . . . 1 . . . . 2 Propulsion 24 | 2 2 1 4 1 . . . 3 1 . 3 . 5 1 . 1 Treads 3 | 2 . . . . . . . 1 . . . . . . . . Leg 5 | . 2 1 . . . . . . 1 . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 1 . . 3 . 4 1 . . Flight 7 | . . . 4 1 . . . 1 . . . . . . . 1 Utility 38 | 1 1 1 3 . 2 . . 4 1 1 4 1 8 4 1 6 Device 25 | . 1 . 2 . 1 . . 1 1 1 3 1 6 1 1 6 Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 3 | . . . 1 . . . . . . . . . 1 1 . . Hackware 3 | . . . . . . . . 1 . . 1 . 1 . . . Protection 6 | . . 1 . . 1 . . 2 . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 28 | 2 2 . 1 . 2 . 1 2 4 3 . 4 3 . 4 . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 2 . . . 2 . 1 2 3 1 . 2 1 . . . Ballistic Cannon 4 | . . . . . . . . . . . . . 2 . 2 . Launcher 5 | . . . 1 . . . . . 1 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . 1 . . 2 . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . 1 . . 4 . . . . 1 Parts Lost 66 | . 1 . 8 1 2 . . 4 2 5 . 15 3 10 3 12 Power 9 | . . . 1 . 1 . . 1 . . . 3 . 1 . 2 Propulsion 21 | . 1 . 3 1 1 . . 1 . 2 . 4 3 3 . 2 Utility 27 | . . . 1 . . . . 2 2 2 . 6 . 5 2 7 Weapon 9 | . . . 3 . . . . . . 1 . 2 . 1 1 1 Highest Loss Streak 12 | . 1 . 6 1 2 . . 3 2 4 . 8 2 8 3 12 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 61 | . 86 86 81 69 71 60 60 64 60 64 54 59 48 54 35 33 Engine 1 | . 5 . 4 7 2 . . 4 4 . 1 . . . . . Core 3 | . 8 11 4 . . . . . . 5 3 . 1 5 . . Treads 2 | . 14 . . . . . . 3 5 5 5 1 . . . . Leg 6 | . 13 28 19 . . . . . 3 5 3 . 1 2 . . Hover 6 | . . . . . . . . 3 5 5 10 21 16 8 5 3 Flight 6 | . . . 4 30 27 20 20 19 17 15 5 . . . . . Device 10 | . 1 11 15 7 7 6 6 5 5 15 16 17 10 11 3 9 Storage 2 | . 14 11 9 7 . . . . . . . . . . . . Processor 2 | . . . . 7 7 6 6 5 1 . . . 1 5 10 8 Hackware 3 | . . . . . . . . 2 1 . 2 5 6 10 10 3 Protection 3 | . . 2 9 7 11 13 13 7 5 3 . . . 2 . . Ballistic Gun 8 | . 28 22 15 . 13 13 13 7 4 4 . 1 5 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . 3 2 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 60 | 13 18 19 22 14 16 11 12 23 20 27 38 51 45 60 15 41 Greatest Support 47 | 40 40 30 30 16 16 12 12 25 21 21 47 47 45 35 14 14 Greatest Overweight (x) 9 | . . . 5 1 . . . . . 1 2 1 1 2 1 9 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 3 6 5 5 5 5 5 5 3 5 5 3 5 Average Carried 4 | 4 6 7 6 2 3 5 4 4 4 4 4 1 2 4 . 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 7 3 2 5 5 5 5 5 5 3 1 5 3 . 1 Class Distribution -------------------- 74% | Mutant 15% | Hacker-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Matter Collected 1933 | 260 94 134 219 . 74 . . 272 163 133 . 142 62 380 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1682 | . 267 147 274 . 74 . . 266 182 198 . 105 57 112 . . Parts 91 | . 17 12 14 . 3 . . 13 13 10 . 3 2 4 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 7 11 . . . 11 . . Prevented 7 | . . . . . . . . . 2 2 . 3 . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Combat Hostiles Destroyed 42 | . 8 6 6 . 1 . . 5 6 5 . 2 1 2 . . Guns 33 | . 8 6 6 . 1 . . 4 2 2 . 1 1 2 . . AOE 8 | . . . . . . . . 1 4 3 . . . . . . Classes Destroyed 8 | . 2 1 2 . . . . 2 . . . . . 1 . . Worker 2 | . . . 1 . . . . 1 . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . Swarmer 19 | . 3 4 . . . . . 2 5 4 . 1 . . . . Grunt 14 | . 5 . 4 . . . . 2 1 . . 1 . 1 . . Brawler 1 | . . . . . . . . 1 . . . . . . . . Sentry 7 | . . 2 2 . 1 . . . . 1 . . 1 . . . Programmer 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 5 | . 5 5 5 . 1 . . 5 5 5 . 1 1 1 . . Combat Bots Only 5 | . 5 5 3 . 1 . . 3 5 5 . 1 1 1 . . Max Kills in Single Turn 4 | . 1 1 2 . 1 . . 2 4 2 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 4 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Hostile Shots Fired 836 | . 26 41 83 7 49 . 3 37 22 55 . 143 15 175 34 146 Missed 311 | . 9 11 19 3 28 . 3 12 7 29 . 63 9 62 6 50 Damage Taken 9655 | . 339 215 833 57 213 . . 611 289 468 . 1481 282 2103 569 2195 Core 2767 | . 34 10 227 31 32 . . 49 55 72 . 244 62 476 166 1309 Absorbed by Shields 357 | . . 89 233 . . . . . . . . . . . . 35 Redirected to Shielding 252 | . . 3 20 4 9 . . 128 61 27 . . . . . . Regen/Repaired (Parts) 161 | . . . . . . . . . . . . . 161 . . . Core Remaining (%) 77 | 100 86 97 58 . 91 . 100 . . . . 50 . . 38 . Volleys Fired 149 | . 16 12 37 . 6 . . 13 12 15 . 11 7 14 6 . Largest 2 | . 2 2 2 . 2 . . 2 2 2 . 2 2 2 1 . Hottest 96 | . 40 46 53 . 50 . . 66 66 76 . 76 96 96 66 . Shots Fired 267 | . 32 24 73 . 12 . . 26 15 20 . 17 14 28 6 . Gun 224 | . 32 24 70 . 12 . . 26 14 14 . 11 7 14 . . Cannon 27 | . . . . . . . . . . . . . 7 14 6 . Launcher 16 | . . . 3 . . . . . 1 6 . 6 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 251 | . 32 24 70 . 12 . . 26 14 14 . 11 14 28 6 . Thermal . | . . . . . . . . . . . . . . . . . Explosive 3 | . . . 3 . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . 1 6 . 6 . . . . Robot Hit Streak 14 | . 14 5 7 . 6 . . 10 9 10 . 5 10 7 1 . Robot Miss Streak 6 | . 2 5 6 . 2 . . 5 2 4 . 4 1 3 1 . Penetration Max 1 | . . . . . . . . 1 1 . . . 1 . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . Shots Hit Robots 179 | . 22 15 59 . 6 . . 21 11 3 . 9 12 18 3 . Core Hits 104 | . 14 10 27 . 3 . . 14 8 9 . 5 4 8 1 1 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . 2 . . . . . . . . 1 1 2 1 . Critical Strikes 9 | . 1 . 2 . . . . . . . . 1 1 3 1 . Destroy 8 | . 1 . 2 . . . . . . . . . 1 3 1 . Smash 1 | . . . . . . . . . . . . 1 . . . . Melee Attacks 4 | . . . . . . . . . . . . 1 . . 3 . Impact 4 | . . . . . . . . . . . . 1 . . 3 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4063 | . 235 189 978 . 101 . . 587 446 304 . 350 378 405 71 19 Guns 2793 | . 235 189 851 . 101 . . 474 256 69 . 136 198 284 . . Cannons 372 | . . . . . . . . . . . . . 180 121 71 . Explosions 817 | . . . 127 . . . . 113 190 235 . 152 . . . . Melee 62 | . . . . . . . . . . . . 62 . . . . Ramming 19 | . . . . . . . . . . . . . . . . 19 Kinetic 3165 | . 235 189 851 . 101 . . 474 256 69 . 136 378 405 71 . Thermal 169 | . . . . . . . . 113 56 . . . . . . . Explosive 127 | . . . 127 . . . . . . . . . . . . . Electromagnetic 521 | . . . . . . . . . 134 235 . 152 . . . . Impact 62 | . . . . . . . . . . . . 62 . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 1 . . 9 9 8 3 5 . 1 6 22 Average Corruption 4 | . . . . . 1 . . 8 8 4 2 1 . 1 2 12 Corruption Purged 8 | . . . . . . . . . 1 5 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . 3 9 8 1 2 . 1 2 3 Message Errors 3 | . . . . . . . . 1 1 . . . . . . 1 Matter Fused 11 | . . . . . . . . 1 4 2 . 1 . . 2 1 Heat Flow Errors 6 | . . . . . . . . 1 1 3 . . . 1 . . Energy Discharges 3 | . . . . . . . . . 2 . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 . . . . . 1 Misfires 1 | . . . . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . . . . 1 . 1 . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 91 | . . . 5 . . . . . 3 . . 62 21 . . . Projectiles 21 | . . . . . . . . . . . . . 21 . . . Explosions 8 | . . . 5 . . . . . 3 . . . . . . . Melee 62 | . . . . . . . . . . . . 62 . . . . Knockbacks 4 | . . . . . . . . . . . . . 1 1 2 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 1 1 2 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . 71 . . . . 22 30 . . 28 . . . 8 Shots 8 | . . . 3 . . . . 1 2 . . 2 . . . . Rammed 11 | . . . . . . . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 397 | . 9 . 11 . 39 . . 129 247 271 . 307 42 397 . . Average Temperature 114 | . 4 . 4 . 21 . . 29 102 118 . 185 30 145 . . Received Heat Transfer 1332 | . 78 24 347 27 48 . . 153 81 102 . 90 18 279 . 85 Effects 6 | . . . . . . . . . 1 . . 2 . 3 . . Interference 5 | . . . . . . . . . 1 . . 2 . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . 50 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Peak Influence 339 | . 200 294 339 91 222 100 100 260 . . . . 141 . . 15 Initial 124 | . . 84 124 76 43 100 70 52 . . . . 37 . . . Average 104 | . 100 170 186 83 110 100 83 149 . . . . 92 . . . Maximum Alert Level 1 | . 1 1 1 . 1 . . 1 . . . . . . . . Low Security (%) 80 | 100 73 56 61 100 87 100 100 58 . . . . 100 . . 100 Level 1 19 | . 26 43 38 . 12 . . 41 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . 3 . 2 . . 1 . . . . 2 . . . Investigation 2 | . 1 . . . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . Reinforcement 7 | . 2 . 2 . 1 . . 1 . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Distress Signals 3 | . . 1 1 . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 149 | . 9 10 23 6 13 . 2 7 9 15 . 21 5 15 2 12 Peak Tracking Total 15 | . 5 6 15 7 9 . 1 5 5 8 . 8 2 7 2 11 Tactical Retreats 25 | . 1 1 3 1 1 . 2 . 2 4 . 5 1 4 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Traps Triggered 7 | . 2 . . 1 1 . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Disabled 3 | . . . . . 1 . . 2 . . . . . . . . Max in Single Turn 2 | . . . . . 1 . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Accessed 21 | . . 1 1 . 4 1 . 2 . . 9 . 3 . . . Terminals 9 | . . 1 1 . 4 1 . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 77 | . . 1 3 . 8 1 . 6 . . 48 . 10 . . . Successful 60 | . . . 1 . 3 1 . 2 . . 48 . 5 . . . Failed 17 | . . 1 2 . 5 . . 4 . . . . 5 . . . Catastrophic 4 | . . 1 1 . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . . 1 2 . . . . 1 . . . . . . . . Terminals 17 | . . 1 3 . 8 1 . 1 . . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . 7 . . . Recycling Units 5 | . . . . . . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . . . 1 . 3 1 . . . . 48 . . . . . Record 38 | . . . 1 . 1 . . . . . 36 . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . 2 . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . 5 . . . Scan Component 3 | . . . . . . . . . . . . . 3 . . . Repair 2 | . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . 1 . . 3 . . 2 . . . . 2 . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . Time 94 | . . . . . . . . . . . . . 94 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 12 | . . . . . . . . 12 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 3 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Turns Passed 3802 | 85 288 201 416 46 143 12 83 255 230 334 191 234 408 408 60 408 Spaces Moved 3997 | 48 151 133 309 159 280 39 128 364 287 408 236 356 467 337 42 253 Core 83 | 6 . . 1 . . . . . . . . . . . . 76 Treads 110 | 42 68 . . . . . . . . . . . . . . . Legs 382 | . 83 133 166 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 1435 | . . . . . . . . . . . 73 356 467 337 42 160 Flight 1987 | . . . 142 159 280 39 128 364 287 408 163 . . . . 17 Fastest Speed 27 | 50 120 120 27 27 27 30 30 30 52 62 65 45 40 62 80 40 Average Speed 71 | 146 138 120 90 28 28 30 30 44 59 63 71 53 52 105 83 147 Slowest Speed 500 | 160 160 120 300 110 30 30 30 60 62 142 230 120 141 216 150 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . 1 1 1 . . 6 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 34 | 4 30 13 45 6 56 1 80 12 51 72 62 73 10 64 7 6 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . . . 3 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 1 1 . 1 . 1 . . Spaces Dug 2 | . . . . . . . . . . 2 . . . . . . Terrain Destroyed 67 | . . . 14 . . . . 30 8 8 . 5 . 2 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 19 | . . . . . . . . 1 3 8 . 5 . 2 . . AOE 48 | . . . 14 . . . . 29 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp Res Total 4660 | 63 206 151 371 158 334 38 172 427 327 460 254 380 616 361 57 285 Wait 255 | . 11 2 12 . 37 . 3 32 19 32 . 3 100 2 . 2 Move 3963 | 47 150 132 306 156 277 38 127 351 286 407 235 355 466 336 41 253 Hop 9 | . . . 1 1 1 . . 6 . . . . . . . . Pick Up 74 | 10 13 2 5 . 6 . 2 3 1 . . 4 20 . . 8 Fast Attach 28 | . 1 . . . 1 . 1 8 2 1 8 . 3 2 . 1 Attach 67 | 6 2 2 9 1 3 . . 2 3 2 2 6 13 3 5 8 Detach 11 | . . . . . 1 . . 2 2 2 . . . 1 2 1 Swap 11 | . 3 . . . . . . 2 2 1 1 . 1 1 . . Drop 35 | . 10 1 1 . 2 . 3 8 . . 1 . 6 2 . 1 Fire 149 | . 16 12 37 . 6 . . 13 12 15 . 11 7 14 6 . Melee 4 | . . . . . . . . . . . . 1 . . 3 . Ram 11 | . . . . . . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . 36 . . . . . . . . . Rewire 7 | . . . . . . . . . . . 7 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 354 | -10/Materials | Discovered new exit (range 16) 365 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 404 | -9/Materials | Discovered new exit (range 16) 530 | -9/Materials | Discovered new exit (range 15) 575 | -9/Materials | Entered another Materials area 575 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 913 | -8/Materials | Garrison activated, responded to threat 976 | -8/Materials | Lost 6 parts (2n1u3w) 988 | -8/Materials | Discovered new exit (range 9) 991 | -8/Materials | Entered Factory 991 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1035 | -7/Factory | Discovered new exit (range 7) 1037 | -7/Factory | Entered Storage 1174 | -7/Storage | Discovered new exit (range 16) 1180 | -7/Storage | Entered Factory 1180 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -6/Factory | Identified exit to DSF 1192 | -6/Factory | Entered DSF 1217 | -6/DSF | Additional patrols routed to DSF 1242 | -6/DSF | Build established: Sprinter 1271 | -6/DSF | Discovered new exit (range 11) 1275 | -6/DSF | Entered Factory 1275 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1460 | -5/Factory | Lost 3 parts (1n2u) 1512 | -5/Factory | Discovered new exit (range 9) 1530 | -5/Factory | Entered Upper Caves 1633 | -5/Upper Caves | Build established: Mutant 1745 | -5/Upper Caves | Discovered new exit (range 15) 1760 | -5/Upper Caves | Entered another Upper Caves area 1761 | -5/Upper Caves | Encountered a Warlord checkpoint 1789 | -5/Upper Caves | Discovered new exit (range 9) 1857 | -5/Upper Caves | Learned Factory stockpile data 1863 | -5/Upper Caves | Learned Factory trap positions 1929 | -5/Upper Caves | Spotted B-75 Beast 1975 | -5/Upper Caves | Learned Factory security intel 1991 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2042 | -5/Upper Caves | Lost 4 parts (1n2u1w) 2082 | -5/Upper Caves | Discovered new exit (range 9) 2094 | -5/Upper Caves | Entered Zhirov 2094 | -5/Zhirov | Discovered new exit (range 3) 2143 | -5/Zhirov | Learned location of Quarantine (-2) 2143 | -5/Zhirov | Learned location of Testing (-3) 2143 | -5/Zhirov | Learned location of Command (-1) 2165 | -5/Zhirov | Found Alien Artifact 2165 | -5/Zhirov | Identified Transdimensional Reconstructor 2165 | -5/Zhirov | Warped through subspace 2198 | -5/Zhirov | Found Alien Artifact 2198 | -5/Zhirov | Identified Integrated Reactor 2198 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2285 | -5/Zhirov | Entered Proximity Caves 2298 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2359 | -4/Proximity Caves | Lost 6 parts (1p1n2u2w) 2369 | -4/Proximity Caves | Attracted the attention of an 0b10 base 2394 | -4/Proximity Caves | Spotted B-86 Titan 2515 | -4/Proximity Caves | Discovered new exit (range 7) 2519 | -4/Proximity Caves | Entered Factory 2519 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2520 | -4/Factory | Loaded intel: 119 trap records 2536 | -4/Factory | Lost 8 parts (2p2n4u) 2689 | -4/Factory | Repaired Cmb. Gravmag System 2729 | -4/Factory | Repaired Hvy. Flail 2817 | -4/Factory | Discovered new exit (range 12) 2856 | -4/Factory | Found Imp. Powered Armor 2857 | -4/Factory | Found Imp. Powered Armor 2927 | -4/Factory | Entered Upper Caves 2928 | -4/Upper Caves | Encountered a Warlord checkpoint 3106 | -4/Upper Caves | Build established: Hacker-Mutant 3129 | -4/Upper Caves | Attracted the attention of an 0b10 base 3200 | -4/Upper Caves | Lost 8 parts (1p3n3u1w) 3325 | -4/Upper Caves | Discovered new exit (range 13) 3335 | -4/Upper Caves | Entered another Upper Caves area 3361 | -4/Upper Caves | Discovered new exit (range 10) 3374 | -4/Upper Caves | Core integrity fell below 50% 3395 | -4/Upper Caves | Entered Research 3395 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3424 | -3/Research | Lost 3 parts (2u1w) 3669 | -3/Research | Build established: Mutant 3743 | -3/Research | System corruption reached 10% 3774 | -3/Research | Core integrity fell below 50% 3798 | -3/Research | Core integrity fell below 20% 3803 | -3/Research | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- Destabilizing: Short circuit. 9I,E=BVFDLJH2C6 XZV7TWE,=: CB1E Reaction Chamber disabled. Imp. System Shield destroyed. Acquired Q-thruster. Reaction Chamber disabled. Q-thruster destroyed. Adv. Target Analyzer destroyed. P-80 Master resets P-80 Master, system corruption cleaned. Critical hit (Burn: +50). System corrupted: Component data lost. Slammed into G-67 Veteran. Knocked back. Lgt. Particle Reactor destroyed. Imp. Force Field destroyed. Slammed into G-67 Veteran. Lrn. Terrain Scanner destroyed. Broken Imp. Launcher Guidance Computer destroyed. System corrupted by crushing effect (+5). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | #???????????????????#????????????????????????????? | | ???????????#?????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?#????????????????????????????????????????#??????? | | ?????????????????????????????????????????????#???? | | ?????????#????????????????????????#??????#???????? | | ?#???????????#?????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ??#?????????????????##########???????????????????? | | ??#?????????????????# #?#?????????? ??????? | | ??#?##??????????????# #??????????????"????? | | ???????????#????????# """#???????????????????? | | #???????????????????# """#???????????????????? | | #????#??????????????# """#???????????????????? | | ???????#????????????# #????????????????? ?? | | ??#??????#??????????# #???????????????????? | | ???#????????????????# g #???????????????????? | | ?#??????? ??????????# gp #?????????????????? ? | | ???##???????????????#####@###########????????????? | | ??????????"??????????# bpg ?????????? | | ??##??#??????????????# ppp ?? ??????? | | ???#??????"??????????# p ?????????? | | ?#?????? ????????????# ???????? ?? | | ????????? ???? ??????# #############??????????? | | ??????# ??? ?????????# #?????????????? ???????? | | ???????####+########## w ##?????????????????????? | | ???????# k T#?????????????????????? | | ###????# #?????????????????????? | | ###### ##?????????????????????? | | / #??????????????????????? | | #######+#/###############?#????????????????????? | | ## #????????????????????????????????? | | ## #????????????????????????????????? | | ## """ "" #????????????????????????????????? | | ## """ """ #????????????????????????????????? | | ## """ " #????????????????????????????????? | | #### #????????????????????????????????? | | # #???????#????????????????????????? | | # "" #????????????????????????????????? | | # "" """ #????????????????????????????????? | | # """ """ #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 52 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 400 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 66 Targeting Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 12 Matter Filtering 75 Defensive Hacking 26 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Alien Tech Armchair Analyst Just Browsing Leap Before You Look Subspace Traveler Challenges ------------ None Game ------ Seed ArmorAblativeDetonator Manual? 0 Play Time 01:12:11 Cumulative 14.7 hours Start 2024.04.17 @ 23:49:16 End 2024.04.19 @ 00:03:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3dbde44-bacc-42e0-8fbe-35ee2b572f52