Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 23:52:50 Player: TheGreatBorealis Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (106) 530 Value Destroyed (4195) 4195 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2333) 2333 TOTAL SCORE: 12238 Bonus ------- High Alert Combat Kills 439 Follower Combat Kills 1415 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -421 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 310/310 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (8) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Layered Medium Armor Plating > --- WEAPON (2) ------- Heavy Laser Gatling Laser > --- INVENTORY (12) --- Reinforced Deuterium Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Core Analyzer Improved Core Shielding Heavy Laser Improved Proton Missile Launcher Greatsword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Zionite Phaser-S > --- INVENTORY -------- Fission Core Fission Core Fission Core Advanced Heat Sink Large Storage Unit Improved Core Shielding Layered Medium Armor Plating Heavy Laser Gatling Laser Improved Proton Missile Launcher Greatsword [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Battle Rifle Launcher Improved Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 2 2 . . . . . . . . . Utility 2 | . . . . . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 147 | . 2 10 10 36 9 8 2 . 8 37 17 8 . . Power 14 | . . 1 1 3 1 1 1 . 1 4 . 1 . . Engine 12 | . . 1 1 3 1 1 1 . 1 3 . . . . Core 2 | . . . . . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 53 | . . 2 5 15 3 3 . . 4 14 3 4 . . Treads 6 | . . . 2 4 . . . . . . . . . . Leg 47 | . . 2 3 11 3 3 . . 4 14 3 4 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 24 | . 2 . . 3 2 1 . . 1 10 5 . . . Device 12 | . 1 . . 1 . . . . . 6 4 . . . Storage 2 | . 1 . . . 1 . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 9 | . . . . 2 1 1 . . 1 3 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 56 | . . 7 4 15 3 3 1 . 2 9 9 3 . . Energy Gun 30 | . . 5 1 9 2 1 . . 1 3 6 2 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 16 | . . . 3 6 1 1 1 . . 4 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . . 1 . 3 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 4 . . . . . 1 . . . . Parts Lost 59 | . . . 6 16 2 4 . . 7 14 7 3 . . Power 7 | . . . 1 2 . 1 . . 1 1 . 1 . . Propulsion 26 | . . . 2 7 1 2 . . 4 6 2 2 . . Utility 10 | . . . 1 1 1 . . . 1 4 2 . . . Weapon 16 | . . . 2 6 . 1 . . 1 3 3 . . . Highest Loss Streak 13 | . . . 4 12 2 1 . . 7 13 4 2 . . Average Slot Usage (%) 91 | . 89 100 84 87 86 93 100 100 91 80 93 96 100 100 Engine 7 | . 14 14 10 8 7 7 7 7 7 3 . . . . Treads 1 | . . . 4 9 . . . . . . . . . . Leg 44 | . 28 28 36 36 47 54 61 61 52 41 52 49 53 53 Device 4 | . 4 14 1 . . . . . . 8 7 13 13 13 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 Protection 4 | . . . . 7 6 7 7 7 7 3 6 6 6 6 Energy Gun 9 | . 28 21 6 6 7 7 7 7 6 7 12 12 13 13 Ballistic Gun 5 | . . . 14 10 7 7 7 7 7 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 68 | 12 18 20 20 30 50 51 51 50 51 67 68 64 60 60 Greatest Support 130 | 20 20 20 40 50 90 100 100 100 115 130 125 120 120 120 Greatest Overweight (x) 15 | . . . . 4 . . . . . 15 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | . 10 8 8 8 12 12 12 12 12 12 12 12 12 12 Average Capacity 10 | . 7 8 8 8 8 12 12 12 12 12 12 12 12 12 Most Carried 12 | . 8 8 8 8 8 9 12 12 12 12 12 12 12 12 Average Carried 9 | . 7 7 6 7 7 7 11 12 11 9 10 11 12 12 Final Capacity 12 | 6 8 8 8 8 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 6 8 8 8 8 8 9 12 12 9 12 12 12 12 12 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2601 | 200 20 100 176 687 78 302 40 20 176 531 194 77 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4952 | . 66 177 405 1389 208 472 46 . 256 840 832 261 . . Parts 236 | . 8 9 21 62 16 19 5 . 12 41 32 11 . . Haulers Intercepted 5 | . . . 1 3 . . . . . 1 . . . . Recyclers Shooed 3 | . . . 2 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . 13 4 . 17 . 19 2 . . Prevented 15 | . . . . . . . . . 1 . 7 7 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 96 | . 3 5 7 27 4 11 1 . 5 15 14 4 . . Melee 3 | . . . . . . . . . . 3 . . . . Guns 78 | . 3 5 7 27 4 9 1 . 3 8 8 3 . . AOE 15 | . . . . . . 2 . . 2 4 6 1 . . Classes Destroyed 14 | . 2 2 4 1 2 . . . 2 . 1 . . . Worker 2 | . . . 1 . . . . . . 1 . . . . Hauler 5 | . . . 1 3 . . . . . 1 . . . . Recycler 1 | . . . 1 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 18 | . 3 . 4 4 . 3 . . . . 4 . . . Grunt 52 | . . 4 1 16 . 6 . . 2 11 9 3 . . Brawler 6 | . . . . 1 . 2 . . 1 . 1 1 . . Protector 1 | . . . . . . . . . 1 . . . . . Sentry 11 | . . . 2 6 2 . . . 1 . . . . . Hunter 3 | . . . . . 1 . . . . 2 . . . . Programmer 4 | . . . . . 1 . 1 . . 2 . . . . Z-Heavy 1 | . . . . . . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . . . . . . Fireman 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 2 5 5 2 3 1 . 4 6 6 4 . . Combat Bots Only 6 | . 3 2 4 5 2 3 1 . 4 6 6 4 . . Max Kills in Single Turn 3 | . 1 1 1 1 1 1 1 . 2 3 2 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . 1 3 1 1 . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 9996 | . 54 163 703 2548 230 835 136 . 810 2835 1397 261 . 24 Core 1554 | . 7 26 93 367 45 29 29 . 90 719 107 18 . 24 Absorbed by Shields 99 | . . 65 34 . . . . . . . . . . . Core Remaining (%) 73 | 100 . 86 76 33 . . . . 72 . . . . . Volleys Fired 356 | . 5 10 41 128 7 42 5 . 18 52 35 12 . 1 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 160 | . 90 103 103 88 89 94 94 . 94 160 160 138 . 149 Shots Fired 625 | . 10 17 68 199 14 84 9 . 36 94 68 24 . 2 Gun 603 | . 10 17 68 199 14 82 9 . 29 94 59 20 . 2 Cannon . | . . . . . . . . . . . . . . . Launcher 22 | . . . . . . 2 . . 7 . 9 4 . . Special . | . . . . . . . . . . . . . . . Kinetic 309 | . . . 44 136 7 39 5 . 18 60 . . . . Thermal 247 | . 10 10 7 59 7 43 4 . 11 34 40 20 . 2 Explosive 9 | . . . . . . 2 . . 7 . . . . . Electromagnetic 41 | . . 7 17 4 . . . . . . 9 4 . . Phasic 19 | . . . . . . . . . . . 19 . . . Robot Hit Streak 23 | . 3 7 15 23 13 8 2 . 6 14 12 7 . 3 Robot Miss Streak 7 | . 2 1 2 6 2 3 4 . 3 6 7 2 . 1 Penetration Max 1 | . . . . . 1 . . . . 1 . . . . Secondary Targets 6 | . . . . 1 . 2 . . . 2 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . 1 1 . . . Shots Hit Robots 435 | . 5 12 53 132 11 52 3 . 20 82 49 15 . 1 Core Hits 244 | . 4 8 17 57 11 23 2 . 31 46 33 11 . 1 Critical Hits 3 | . . . . . . . . . . 3 . . . . Critical Kills 1 | . . . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . . . Melee Attacks 85 | . . 58 . . . . . . . 27 . . . . Impact 58 | . . 58 . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . 27 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . . . Damage Inflicted 10326 | . 73 172 569 2000 279 1284 78 . 1550 2225 1516 549 . 31 Guns 7018 | . 73 148 569 1969 279 1032 78 . 284 1440 865 250 . 31 Cannons . | . . . . . . . . . . . . . . . Explosions 2670 | . . . . . . 252 . . 1266 202 651 299 . . Melee 583 | . . 24 . . . . . . . 559 . . . . Ramming 55 | . . . . 31 . . . . . 24 . . . . Kinetic 3279 | . . . 340 1279 154 412 28 . 184 882 . . . . Thermal 3354 | . 73 95 70 678 125 620 50 . 100 760 502 250 . 31 Explosive 1518 | . . . . . . 252 . . 1266 . . . . . Electromagnetic 1174 | . . 53 159 12 . . . . . . 651 299 . . Impact 24 | . . 24 . . . . . . . . . . . . Slashing 559 | . . . . . . . . . . 559 . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 363 | . . . . . . . . . . . 363 . . . Highest Corruption 7 | . . . . . 2 6 7 7 . 1 1 2 2 2 Average Corruption 2 | . . . . . 1 5 6 7 . 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 50 | . . . . . 2 22 12 1 . 4 5 . 2 2 Message Errors 15 | . . . . . 2 3 3 1 . 2 1 . 1 2 Matter Fused 8 | . . . . . . 5 3 . . . . . . . Heat Flow Errors 7 | . . . . . . 3 4 . . . . . . . Energy Discharges 3 | . . . . . . 1 . . . 1 1 . . . Data Loss (minor) 4 | . . . . . . 2 . . . 1 . . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . Targeting Errors 9 | . . . . . . 6 . . . . 3 . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 61 | . . . . . . . . . 11 33 17 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 28 | . . . . . . . . . 11 . 17 . . . Melee 33 | . . . . . . . . . . 33 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 209 | . . . . 1 . . . . 63 4 104 37 . . Shots 12 | . . . . . . . . . 3 . 6 3 . . Rammed 2 | . . . . 1 . . . . . 1 . . . . Targets Rammed 7 | . . . . 5 . . . . . 2 . . . . Kicked 5 | . . . . 4 . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 436 | . 120 134 224 311 75 282 220 . 54 141 436 . . . Average Temperature 80 | . 54 46 109 92 32 80 82 . 24 54 123 . . . Received Heat Transfer 3032 | . . 32 156 1188 54 288 . . 225 675 306 99 . 9 Effects 2 | . . . . 1 . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . Interference 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 1 . . . . . 1 . 1 . . Heat Transferred 6712 | . 198 211 148 1517 222 1147 74 . 185 1332 1122 481 . 75 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 1019 | . 112 221 244 489 362 . . . . 1019 . . . . Initial 221 | . . 43 37 98 221 . . . . 189 . . . . Average 290 | . 44 96 150 323 257 . . . . 486 . . . . Maximum Alert Level 3 | . . 1 1 2 1 . . . . 3 . . . . Low Security (%) 39 | . 100 90 73 18 2 . . . . 18 . . . . Level 1 30 | . . 9 26 47 97 . . . . 11 . . . . Level 2 25 | . . . . 33 . . . . . 54 . . . . Level 3 4 | . . . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 1 2 2 . . . 1 11 . . . . Investigation 2 | . . . . 1 . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . 3 . . . . Reinforcement 8 | . . . 1 1 2 . . . . 4 . . . . Assault 1 | . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . . . . 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 193 | . 5 12 12 44 11 11 1 . 21 49 15 9 . 3 Peak Tracking Total 10 | . 3 4 5 9 4 4 1 . 10 8 4 4 . 5 Tactical Retreats 16 | . . 1 . 4 . . . . 1 7 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . 1 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 9 | . . . . 1 . . . . 1 7 . . . . Max in Single Turn 7 | . . . . 1 . . . . 1 7 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 12 | . 3 1 . 1 3 . . . . . . . 4 . Terminals 7 | . 3 1 . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 50 | . 13 2 . 1 7 . . . . . . . 27 . Successful 36 | . 6 1 . 1 1 . . . . . . . 27 . Failed 14 | . 7 1 . . 6 . . . . . . . . . Catastrophic 3 | . 2 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . 4 2 . . . . . . . 9 . . . . Terminals 22 | . 13 2 . . 7 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 34 | . 5 1 . . 1 . . . . . . . 27 . Record 11 | . . . . . . . . . . . . . 11 . Part Schematic 7 | . . . . . . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . . . . . . 6 . Prototype ID Bank 4 | . 1 . . . . . . . . . . . 3 . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 3 . . . 3 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 19 | . . 4 . . . . . 7 2 5 . . . 1 Largest Group 7 | . . 4 . . . . . 7 7 5 . . . 1 Highest-Rated Group 240 | . . 71 . . . . . 234 234 240 . . . 94 Highest-Rated Ally 94 | . . 31 . . . . . 38 38 85 . . . 94 Zionite Dispatches 3 | . . . . . . . . . . 3 . . . . Heavy 1 | . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . 1 . . . . Ally Attacks 159 | . . 33 . . . . . . 75 47 1 . . 3 Total Damage 5689 | . . 379 . . . . . . 1572 3503 93 . . 142 Kills 52 | . . 9 . . . . . . 14 29 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 7274 | . 298 769 328 1146 483 551 342 814 440 1258 446 232 101 66 Spaces Moved 4353 | 1 227 426 158 533 339 319 262 620 235 693 251 154 83 52 Core 7 | . . . . 1 . . . . . 6 . . . . Treads . | . . . . . . . . . . . . . . . Legs 4346 | 1 227 426 158 532 339 319 262 620 235 687 251 154 83 52 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 122 122 122 122 120 120 120 120 120 Average Speed 121 | 120 120 120 120 120 121 122 122 122 122 125 120 120 120 120 Slowest Speed 800 | 120 120 120 120 250 123 123 122 122 122 800 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 49 70 23 50 14 51 67 80 36 24 47 26 70 12 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . 1 1 . . . . . 1 . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . . . 1 3 3 . . 2 1 . . Spaces Dug 1 | . . 1 . . . . . . . . . . . . Terrain Destroyed 97 | . . 1 . . . 17 . . 38 33 8 . . . Melee 1 | . . 1 . . . . . . . . . . . . Projectile 11 | . . . . . . 1 . . . 2 8 . . . AOE 85 | . . . . . . 16 . . 38 31 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5595 | . 242 583 232 849 397 394 275 679 354 960 319 174 84 53 Wait 519 | . 5 64 19 117 34 24 . 58 79 111 6 . 2 . Move 4339 | . 226 425 157 532 338 318 261 619 234 692 250 153 82 52 Hop . | . . . . . . . . . . . . . . . Pick Up 47 | . 2 5 1 8 2 2 4 1 . 16 6 . . . Fast Attach 64 | . 2 2 5 21 5 3 1 . . 19 3 3 . . Attach 28 | . . . 3 5 1 2 . . 3 8 5 1 . . Detach 10 | . 1 . 2 3 . . . . . 4 . . . . Swap 55 | . . 8 2 10 3 3 1 . 5 10 9 4 . . Drop 77 | . 1 11 2 20 7 . 3 1 4 22 5 1 . . Fire 356 | . 5 10 41 128 7 42 5 . 18 52 35 12 . 1 Melee 82 | . . 58 . . . . . . . 24 . . . . Ram . | . . . . . . . . . . . . . . . Kick 7 | . . . . 5 . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . 11 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 6) 279 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Entered Mines 302 | -10/Mines | Received a Mining Laser from a helpful Derelict 314 | -10/Mines | Build established: Mutant 315 | -10/Mines | Learned Materials trap positions 326 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 505 | -10/Mines | Excavation squad dispatched 505 | -10/Mines | A large section of the Mines collapsed 755 | -10/Mines | Excavation squad dispatched 836 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 962 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1005 | -10/Mines | Excavation squad dispatched 1009 | -10/Mines | Discovered new exit (range 8) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Evolved 2 slots: Propulsion x2 1069 | -9/Materials | Loaded intel: 20 trap records 1170 | -9/Materials | Lost 4 parts (1p1u2w) 1380 | -9/Materials | Discovered new exit (range 11) 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Evolved 2 slots: Propulsion x2 1417 | -8/Materials | Build established: Scavenger-Mutant 1586 | -8/Materials | Lost 12 parts (2p5n1u4w) 1746 | -8/Materials | Core integrity fell below 50% 2529 | -8/Materials | Discovered new exit (range 5) 2542 | -8/Materials | Entered Factory 2542 | -7/Factory | Evolved 2 slots: Propulsion x2 2903 | -7/Factory | Identified exit to Storage 2903 | -7/Factory | Identified exit to Lower Caves 3025 | -7/Factory | Entered Lower Caves 3371 | -7/Lower Caves | Learned location of Zion (-7) 3564 | -7/Lower Caves | Discovered new exit (range 8) 3576 | -7/Lower Caves | Entered another Lower Caves area 3914 | -7/Lower Caves | Discovered new exit (range 5) 3918 | -7/Lower Caves | Entered Zion 3962 | -7/Zion | Discovered new exit (range 10) 4037 | -7/Zion | System corruption cleaned by Quarantine Array 4264 | -7/Zion | Imprinted 4267 | -7/Zion | Declared Zion's savior 4442 | -7/Zion | Received a hallucinogenic algorithm 4477 | -7/Zion | Gained Derelict followers 4688 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4732 | -7/Zion | Entered Proximity Caves 4732 | -6/Proximity Caves | Accompanied by 7 allies 5028 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5045 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5103 | -6/Proximity Caves | Lost 7 parts (1p4n1u1w) 5115 | -6/Proximity Caves | Discovered new exit (range 9) 5172 | -6/Proximity Caves | Entered Factory 5172 | -6/Factory | Accompanied by 5 allies 5172 | -6/Factory | Evolved 2 slots: Utility x2 5295 | -6/Factory | Garrison activated, responded to threat 5379 | -6/Factory | Core integrity fell below 50% 5426 | -6/Factory | Lost 13 parts (1p5n4u3w) 5548 | -6/Factory | Core integrity fell below 20% 5606 | -6/Factory | Zion Heavy squad teleported in 6228 | -6/Factory | Retrieved Zion intel report: Branch Access 6228 | -6/Factory | Identified exit to Lower Caves 6228 | -6/Factory | Identified exit to Extension 6231 | -6/Factory | Zion Demo squad teleported in 6296 | -6/Factory | Zion Melee Resupply teleported in 6391 | -6/Factory | Terminal network hard line cut 6430 | -6/Factory | Entered Lower Caves 6430 | -6/Lower Caves | Accompanied by 1 ally 6508 | -6/Lower Caves | Learned Factory security intel 6637 | -6/Lower Caves | Lost 3 parts (2u1w) 6682 | -6/Lower Caves | Encountered a Warlord checkpoint 6870 | -6/Lower Caves | Discovered new exit (range 6) 6876 | -6/Lower Caves | Entered another Lower Caves area 6884 | -6/Lower Caves | Lost 4 parts (2n2w) 7095 | -6/Lower Caves | Discovered new exit (range 12) 7108 | -6/Lower Caves | Entered Data Miner 7108 | -6/Data Miner | Discovered new exit (range 6) 7131 | -6/Data Miner | Met Data Miner 7158 | -6/Data Miner | Learned location of Section 7 (-2) 7158 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7184 | -6/Data Miner | Received God Mode back door access code from Data Miner 7209 | -6/Data Miner | Entered Proximity Caves 7270 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7272 | -5/Proximity Caves | Escorted by Enhanced Grunt 7275 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- security despite the fact that I've already installed a traceless back door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the increasing number of spotter drones patrolling the area. 07178_ System corrupted: Component data lost. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\TKKH to gain control via the back door I've installed. Now off with you. 07196_ 4WM|92OCEW Q9B 1D8YUYYY101AV&0DJ4MD# LOCATION=UNKNOWN GOAL=ESCAPE 07224_ UQS5BFXWH&PRJYWK FJEO34R,NLS7YIXCCV H 07270_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07272_ Enhanced Grunt: "Protecting LRC-V3." 07272_ Slug penetrates Enhanced Grunt. 07273_ Enhanced Grunt destroyed. 07275_ CLYN1VJ/ZNRMMKBLE6FA<,0Y Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ??????????????????????####### #?????????????????? | | ??????????????????????#"""""# #?????????????????? | | ??????????????????????#"""""? #?????????????????? | | ???????????? ???????"""""# #?????????????????? | | ??????????? ?????# $# #?????????????????? | | ??????????? Y ??## # #??????????????????? | | ?????????? ## #??????????????????? | | ?????????? ##?????????????????? | | ?????????? g!!= @ ###????? ?????????? | | ?????????? g%###### ##??? ???????? | | ???????????????????????#### ### ??????? | | ??????????????????????????# ??????? | | ??????????????????????????# ##????????? | | ?????????????????????????## #?????????? | | ??# ????????????????????## #?????????? | | ??# #??????????????###### #?????????? | | ??# #?????????????## #?????????? | | ??# #????????????## #????????? | | ??# #???????????## ### #????????? | | ### #??????????## ##??# #????????? | | ##??????#### #### ##???? ##????????? | | ## ##?????# ##??###????? ######?????????? | | ##????# #???????????? #??????????????? | | ###### # #???????????? ##??????????????? | | ## #####?????????????#???????????????? | | # # #?????????????????????????????????? | | ## #####?????????????????????????????????? | | # ####?????????????????????????????????????? | | ## # ##????????????????????????????????????????? | | #### ##?????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictSuperchargedTreads Manual? 0 Play Time 01:08:53 Cumulative 107.4 hours Start 2021.10.26 @ 22:38:02 End 2021.10.26 @ 23:52:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34b74fc7-525a-43fd-8aa3-73985835059a