Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 10:43:36

Player: laeb2

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (120)     600
Value Destroyed (6387)     6387
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (6186)               6186
              TOTAL SCORE: 18133

 Bonus
-------
High Alert Combat Kills    1099
Follower Combat Kills      1902
Entered Garrisons          1200
Used RIF Installer         2500
Friendly Fire              -515

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     47/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (100)
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Relay Coupler [Swarmer] (4)
                Relay Coupler [Duelist] (6)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
        Armored Huge Wheel
       Advanced Power Amplifier
  High-capacity Matter Pod (200)
       Advanced Terrain Scanner
       Improved Force Field
                Relay Coupler [NC] (27)
                Relay Coupler [Cutter] (23)
                Relay Coupler [Brawler] (27)
                Relay Coupler [Duelist] (28)
                Relay Coupler [Specialist] (22)
                Relay Coupler [Hunter] (18)
                Remote Datajack
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                PD Laser
                Remote Datajack
>               --- INVENTORY --------
                Deuterium Engine
       Improved Heavy Treads
  High-capacity Matter Pod
         Medium Armor Plating
       Improved Light Armor Plating
                Relay Coupler [Swarmer]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                PD Laser
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Flak Gun
                Grenade Launcher
                Plasma Cutter
                Katana
[Rating: 77]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               PD Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   2   2   .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 7   12  19  6   14  9   9   3   26  .   27  4   5   12  7   
  Power                    10   | 1   .   1   .   .   .   .   .   2   .   2   1   .   3   .   
    Engine                 7    | 1   .   1   .   .   .   .   .   2   .   .   .   .   3   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               41   | 2   2   4   1   4   5   4   2   4   .   6   .   1   3   3   
    Treads                 30   | 2   2   4   1   4   5   4   2   4   .   1   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   .   .   .   .   .   .   .   .   .   5   .   .   3   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 2   7   8   4   3   .   2   1   10  .   3   2   2   4   1   
    Device                 17   | 1   2   3   2   .   .   2   1   3   .   .   .   1   2   .   
    Storage                5    | 1   2   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Processor              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   2   .   3   2   1   .   .   
    Protection             17   | .   2   5   2   3   .   .   .   3   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   3   6   1   7   4   3   .   10  .   16  1   2   2   3   
    Energy Gun             3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          20   | 2   2   5   1   3   3   1   .   2   .   1   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   3   .   1   .   2   .   .   .   .   .   .   
    Launcher               7    | .   1   1   .   1   .   1   .   3   .   .   .   .   .   .   
    Special Weapon         9    | .   .   .   .   .   .   .   .   1   .   7   .   .   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   1   .   6   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Unidentified Prototypes  5    | .   .   2   .   .   2   .   .   1   .   .   .   .   .   .   
Parts Lost                 34   | .   1   .   .   .   .   3   .   4   .   2   1   8   5   10  
  Power                    5    | .   .   .   .   .   .   .   .   1   .   .   1   1   1   1   
  Propulsion               10   | .   .   .   .   .   .   .   .   1   .   1   .   3   2   3   
  Utility                  8    | .   .   .   .   .   .   2   .   1   .   .   .   1   1   3   
  Weapon                   11   | .   1   .   .   .   .   1   .   1   .   1   .   3   1   3   
  Highest Loss Streak      10   | .   1   .   .   .   .   1   .   3   .   2   1   3   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 95  100 99  98  94  94  89  69  77  83  68  61  64  
  Engine                   7    | .   14  11  9   9   9   9   7   6   7   2   .   .   4   4   
  Treads                   19   | .   28  28  27  26  26  27  30  25  15  4   .   1   4   .   
  Wheel                    4    | .   .   .   .   .   .   .   .   .   .   19  26  15  7   13  
  Device                   6    | .   9   7   3   .   .   11  17  8   7   4   .   .   5   4   
  Storage                  8    | .   14  11  9   9   9   9   7   7   7   7   6   6   6   6   
  Hackware                 6    | .   .   .   .   .   .   .   .   1   .   15  30  33  22  20  
  Protection               6    | .   2   3   15  17  18  2   .   9   15  2   .   .   3   4   
  Energy Gun               1    | .   .   .   .   .   .   .   .   2   7   5   .   .   .   .   
  Ballistic Gun            18   | .   27  33  36  29  26  26  23  14  .   1   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   6   9   9   7   3   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   1   .   3   6   4   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   7   3   6   4   .   .   
Peak Build Rating          77   | 7   8   18  21  22  24  28  32  75  75  77  57  56  57  51  
  Average Rating           34   | 4   7   12  20  21  22  25  31  48  75  61  52  45  42  45  
  On Entrance              32   | .   7   8   17  21  22  24  28  32  75  75  50  54  30  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 14  29  45  48  50  50  50  49  73  73  74  61  51  71  67  
  Greatest Support         150  | 40  40  60  60  60  60  60  80  150 150 150 52  52  54  56  
  Greatest Overweight (x)  4    | .   .   .   .   1   .   .   .   1   .   1   1   2   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   11  15  15  15  15  15  15  19  20  20  20  20  20  20  
  Most Carried             20   | 7   13  15  15  15  15  15  15  20  20  20  20  18  20  20  
  Average Carried          15   | 4   9   13  14  15  14  14  14  18  19  19  18  14  16  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 5   13  15  15  15  15  15  15  20  20  20  18  14  20  14  

 Class Distribution 
--------------------
 22% | Scavenger-Tank
 18% | Botlord-Mutant
 13% | Bothacker-Tank
 11% | Scavenger-Gunner
  9% | Commander-Gunner
  8% | Mutant
  5% | Gunner
  4% | Botlord-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Materials
 Commander-Gunner | -8/Garrison
 Commander-Gunner | -7/Factory
   Bothacker-Tank | -7/Garrison
   Bothacker-Tank | -7/Factory
   Botlord-Gunner | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           4736 | 290  582  386  252  608  149  907  36   608  .    419  .    234  231  34   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5931 | 105  398  588  286  444  235  915  51   1038 63   1129 .    76   432  171  
  Parts                    303  | 4    28   32   17   28   12   59   6    33   2    48   .    3    28   3    
Haulers Intercepted        5    | .    1    2    .    .    1    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  99   | .   9   8   8   11  4   27  2   12  1   7   .   2   8   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Guns                     69   | .   7   8   8   8   3   20  2   6   1   6   .   .   .   .   
  Cannons                  15   | .   .   .   .   3   1   3   .   1   .   .   .   .   7   .   
  AOE                      11   | .   2   .   .   .   .   4   .   5   .   .   .   .   .   .   
Classes Destroyed          15   | 2   6   2   2   3   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   2   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   3   .   3   1   .   9   2   7   .   .   .   .   4   .   
  Cutter                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Grunt                    34   | .   6   5   2   1   1   8   .   5   .   4   .   2   .   .   
  Brawler                  4    | .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   2   .   4   3   4   .   .   1   1   .   .   1   .   
  Specialist               4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               8    | .   .   .   .   3   .   1   .   .   .   1   .   .   3   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | 2   4   2   4   3   3   9   2   6   1   2   .   1   6   .   
  Combat Bots Only         9    | .   3   2   4   3   2   9   2   6   1   2   .   1   5   .   
Max Kills in Single Turn   4    | 1   4   1   2   1   1   4   1   3   1   2   .   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   .   .   4   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        748   | .    55   17   32   50   16   64   17   58   78   59   9    50   92   151  
  Missed                   221   | .    12   5    9    13   2    17   7    13   30   20   1    15   30   47   
Damage Taken               7634  | .    475  170  279  578  293  741  76   700  370  705  139  828  935  1345 
  Core                     1249  | .    83   15   .    21   .    74   10   57   28   102  36   233  201  389  
  Absorbed by Shields      19    | .    .    .    .    .    .    .    .    .    .    9    .    10   .    .    
  Redirected to Shielding  12    | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  66   96   .    .    .    82   .    .    .    71   .    .    .    .    
Volleys Fired              363   | 5    43   40   16   49   10   53   4    38   .    28   7    20   39   11   
  Largest                  4     | 2    2    3    4    4    4    4    4    4    .    1    1    1    1    1    
  Hottest                  117   | 40   50   69   92   115  115  115  115  117  .    25   7    7    90   90   
Shots Fired                867   | 10   86   120  64   133  39   178  13   75   8    64   7    20   39   11   
  Gun                      662   | 10   83   120  64   99   30   134  12   55   8    47   .    .    .    .    
  Cannon                   141   | .    .    .    .    33   9    43   1    6    .    .    .    .    38   11   
  Launcher                 10    | .    3    .    .    1    .    1    .    5    .    .    .    .    .    .    
  Special                  54    | .    .    .    .    .    .    .    .    9    .    17   7    20   1    .    
  Kinetic                  710   | 10   83   120  64   132  39   177  13   61   .    11   .    .    .    .    
  Thermal                  93    | .    .    .    .    .    .    .    .    .    8    36   .    .    38   11   
  Explosive                10    | .    3    .    .    1    .    1    .    5    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | 3    10   15   10   8    15   22   2    8    3    5    1    6    10   7    
  Robot Miss Streak        10    | 2    5    2    3    5    2    5    2    2    9    10   2    1    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    2    .    1    1    .    2    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    .    1    .    .    .    .    .    .    
  Autonomous               47    | .    .    .    .    .    .    .    .    .    8    39   .    .    .    .    
Shots Hit Robots           607   | 6    47   80   41   66   32   106  6    64   7    78   2    29   23   20   
  Core Hits                251   | 3    26   30   19   22   10   47   3    40   2    31   .    4    11   3    
  Critical Kills           6     | .    .    1    .    .    1    1    .    .    .    .    .    .    2    1    
  Critical Parts Destroyed 6     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    3    
  Critical Strikes         23    | .    1    1    .    .    3    2    .    2    .    5    .    3    2    4    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Destroy                6     | .    1    1    .    .    2    2    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Sever                  10    | .    .    .    .    .    .    .    .    2    .    5    .    3    .    .    
Melee Attacks              123   | .    .    .    .    .    .    .    .    36   3    49   1    21   .    13   
  Impact                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Slashing                 110   | .    .    .    .    .    .    .    .    36   3    49   1    21   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14376 | 80   794  724  592  1151 639  1968 92   2962 303  3112 .    419  828  712  
  Guns                     6640  | 80   452  711  592  993  426  1421 92   390  200  1283 .    .    .    .    
  Cannons                  2000  | .    .    .    .    158  213  422  .    56   .    .    .    .    828  323  
  Explosions               937   | .    342  .    .    .    .    125  .    470  .    .    .    .    .    .    
  Melee                    4769  | .    .    .    .    .    .    .    .    2046 103  1829 .    402  .    389  
  Ramming                  30    | .    .    13   .    .    .    .    .    .    .    .    .    17   .    .    
  Kinetic                  6081  | 80   452  711  592  1151 639  1843 92   446  .    75   .    .    .    .    
  Thermal                  2559  | .    .    .    .    .    .    .    .    .    200  1208 .    .    828  323  
  Explosive                791   | .    196  .    .    .    .    125  .    470  .    .    .    .    .    .    
  Electromagnetic          146   | .    146  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   389   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    389  
  Slashing                 4380  | .    .    .    .    .    .    .    .    2046 103  1829 .    402  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14    | .    .    .    .    3    .    11   .    .    .    .    .    .    .    .    
    Message Errors         4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            340   | .    .    .    .    .    15   .    .    33   .    157  .    .    28   107  
  Projectiles              43    | .    .    .    .    .    15   .    .    .    .    .    .    .    28   .    
  Explosions               17    | .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    
  Melee                    280   | .    .    .    .    .    .    .    .    16   .    157  .    .    .    107  
Knockbacks                 4     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    2    .    .    .    .    .    .    .    .    .    6    .    .    
Targets Rammed             10    | .    .    3    .    .    .    .    .    .    .    .    .    7    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        375   | .    34   47   178  326  282  375  3    73   33   350  .    .    2    302  
  Average Temperature      85    | .    9    15   62   93   105  106  2    38   11   139  .    .    2    164  
  Received Heat Transfer   2240  | .    189  63   90   63   63   288  12   153  96   51   9    312  198  653  
  Effects                  4     | .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    
  Heat Transferred         2871  | .    .    .    .    .    .    .    .    .    175  946  .    .    1250 500  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1656 | 10   177  123  295  880  632  1656 1054 1485 871  1437 800  564  290  80   
  Initial                  869  | .    6    11   35   191  429  410  869  737  779  469  753  560  277  72   
  Average                  668  | 4    63   41   136  592  538  1137 953  1290 772  1027 770  537  227  57   
Maximum Alert Level        5    | .    .    .    1    3    2    5    3    4    3    4    3    2    1    .    
  Low Security (%)         27   | 100  100  100  71   2    .    .    .    .    .    .    .    .    32   100  
  Level 1                  8    | .    .    .    28   24   .    .    .    .    .    .    .    .    67   .    
  Level 2                  12   | .    .    .    .    31   100  6    .    .    12   18   .    100  .    .    
  Level 3                  25   | .    .    .    .    41   .    40   100  16   87   34   100  .    .    .    
  Level 4                  21   | .    .    .    .    .    .    32   .    83   .    47   .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    1    2    3    .    3    .    1    .    3    .    .    .    3    .    
  Investigation            2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Reinforcement            4    | .    .    1    2    .    .    .    .    .    .    .    .    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    1    .    3    .    1    .    2    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   13  11  13  17  5   28  4   29  6   33  6   26  13  8   
  Peak Tracking Total      7    | .   3   3   5   4   2   7   3   6   3   5   2   5   3   6   
  Tactical Retreats        12   | .   .   1   1   4   .   1   .   .   .   1   .   2   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            19   | .   .   .   .   1   .   1   .   3   .   9   1   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         31   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          24   | .   1   .   .   3   2   3   .   5   3   7   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   1   .   1   1   1   .   .   .   .   
  Garrison Relay           12   | .   .   .   .   1   .   2   .   4   .   5   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          28   | .   7   1   2   4   2   4   1   1   1   2   2   .   1   .   
  Terminals                21   | .   7   .   1   4   1   4   .   1   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                65   | .   25  1   3   7   3   10  1   3   1   6   4   .   1   .   
  Successful               28   | .   15  1   2   3   2   1   1   .   1   .   1   .   1   .   
  Failed                   36   | .   9   .   1   4   1   9   .   3   .   6   3   .   .   .   
    Catastrophic           6    | .   .   .   1   1   .   2   .   .   .   2   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   17  1   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                58   | .   25  .   2   7   2   10  .   3   .   6   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   
Terminal Hacks             12   | .   7   .   .   3   1   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   
  Unlock Access            6    | .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         10   | .   8   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   8   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   6   .   1   2   1   4   1   1   1   2   2   .   1   .   
  Full Trace Events        4    | .   1   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         5    | .   .   .   .   2   .   1   .   1   .   1   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              31   | .   .   .   .   .   .   .   .   7   .   9   2   11  1   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   31   | .   .   .   .   .   .   .   .   7   .   9   2   11  1   1   
Robot Hacks Applied        31   | .   .   .   .   .   .   .   .   7   .   9   2   11  1   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  disable_weapons          4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  overwrite_iff            9    | .   .   .   .   .   .   .   .   2   .   3   .   4   .   .   
  formatsys_high           14   | .   .   .   .   .   .   .   .   5   .   3   2   4   .   .   
Relay Couplers Released    57   | .   .   .   .   3   .   10  .   16  .   28  .   .   .   .   
  Machine Destruction      49   | .   .   .   .   3   .   6   .   16  .   24  .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   
  Attached                 8    | .   .   .   .   .   .   .   .   2   .   3   2   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   11  .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               41   | .    .    .    .    2    .    11   .    7    .    11   2    8    .    .    
  Largest Group            11   | .    .    .    .    2    1    11   10   8    4    5    4    6    .    .    
  Highest-Rated Group      300  | .    .    .    .    64   39   300  279  234  60   206  124  179  .    .    
  Highest-Rated Ally       80   | .    .    .    .    39   39   40   40   40   16   80   41   41   .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               300  | .    .    .    .    23   8    28   19   61   19   56   11   75   .    .    
  Total Damage             7147 | .    .    .    .    414  253  444  322  996  230  2547 92   1849 .    .    
  Kills                    73   | .    .    .    .    5    2    8    4    14   5    23   2    10   .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               11256 | 116  889  1546 247  1492 134  1612 121  1477 455  1493 344  402  821  107  
Spaces Moved               5612  | 58   457  535  66   794  48   790  61   710  274  860  320  204  397  38   
  Core                     16    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3994  | 42   457  535  66   794  48   790  61   710  274  216  .    1    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1602  | .    .    .    .    .    .    .    .    .    .    644  320  203  397  38   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  162  160  160  105  90   90   105  100  
  Average Speed            146   | 129  160  160  160  160  160  160  162  163  160  119  95   107  144  108  
  Slowest Speed            243   | 160  160  160  160  240  160  160  162  243  160  160  106  240  170  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 6    91   40   9    84   8    85   4    72   14   77   14   36   14   9    
  Regions Visited          14
    Branch Regions         .
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Terrain Destroyed          46    | .    3    .    .    .    1    3    1    14   6    4    1    .    13   .    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               25    | .    .    .    .    .    1    .    1    .    6    4    .    .    13   .    
  AOE                      20    | .    3    .    .    .    .    3    .    14   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      7911 | 90   540  1158 167  923  84   1038 76   941  286  1233 356  341  604  74   
  Wait                     1178 | 9    9    535  75   61   3    87   5    63   7    91   21   70   140  2    
  Move                     5603 | 57   456  534  65   793  48   789  61   709  274  859  320  203  397  38   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125  | 12   13   11   3    .    5    3    2    32   1    27   1    1    14   .    
  Fast Attach              10   | .    .    4    .    3    1    .    .    1    .    .    1    .    .    .    
  Attach                   61   | 7    1    3    2    .    2    3    2    8    .    10   3    5    10   5    
  Detach                   7    | .    .    .    .    .    .    .    .    1    .    2    .    2    1    1    
  Swap                     89   | .    11   12   4    11   6    6    1    17   .    17   .    .    2    2    
  Drop                     102  | .    7    16   2    6    9    4    1    30   1    21   1    1    1    2    
  Fire                     363  | 5    43   40   16   49   10   53   4    38   .    28   7    20   39   11   
  Melee                    123  | .    .    .    .    .    .    .    .    36   3    49   1    21   .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    3    .    .    .    .    .    .    .    .    .    7    .    .    
  Escape Stasis            94   | .    .    .    .    .    .    .    .    4    .    79   .    11   .    .    
  Rewire                   107  | .    .    .    .    .    .    93   .    2    .    11   1    .    .    .    
  Trap                     31   | .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison
-6/Factory
-6/Garrison

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
   117 | -11/Scrapyard | Entered Materials
   163 | -10/Materials | Discovered new exit (range 16)
   261 | -10/Materials | Discovered new exit (range 8)
   332 | -10/Materials | Build established: Mutant
   512 | -10/Materials | Discovered new exit (range 5)
   542 | -10/Materials | Identified exit to Materials
   680 | -10/Materials | Discovered new exit (range 6)
   746 | -10/Materials | Central database locked down
   971 | -10/Materials | Discovered exit to Materials (range 16)
  1006 | -10/Materials | Entered another Materials area
  1006 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1304 | -9/Materials  | Build established: Gunner
  2015 | -9/Materials  | Discovered new exit (range 7)
  2296 | -9/Materials  | Build established: Scavenger-Gunner
  2552 | -9/Materials  | Entered another Materials area
  2552 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2700 | -8/Materials  | Garrison activated, responded to threat
  2781 | -8/Materials  | Build established: Scavenger-Tank
  2797 | -8/Materials  | Identified exit to Garrison
  2799 | -8/Materials  | Entered Garrison
  2817 | -8/Garrison   | Triggered checkpoint
  2935 | -8/Garrison   | Installed Relay Interface Framework
  2968 | -8/Garrison   | Rescued a captive Derelict
  2969 | -8/Garrison   | Rescued a captive Derelict
  3144 | -8/Garrison   | Triggered checkpoint
  3167 | -8/Garrison   | Triggered checkpoint
  3312 | -8/Garrison   | Garrison Relay disabled
  3345 | -8/Garrison   | Discovered new exit (range 15)
  3373 | -8/Garrison   | Triggered checkpoint
  3473 | -8/Garrison   | Triggered checkpoint
  3516 | -8/Garrison   | Discovered new exit (range 8)
  3606 | -8/Garrison   | Discovered new exit (range 48)
  3606 | -8/Garrison   | Discovered new exit (range 64)
  3606 | -8/Garrison   | Discovered new exit (range 16)
  3693 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  4291 | -8/Garrison   | Entered Materials
  4291 | -8/Materials  | Accompanied by 1 ally
  4425 | -8/Materials  | Identified exit to Garrison
  4425 | -8/Materials  | Entered Garrison
  4487 | -8/Garrison   | Triggered checkpoint
  4550 | -8/Garrison   | Destroyed 9 combat bots
  4687 | -8/Garrison   | Garrison Relay disabled
  4809 | -8/Garrison   | Triggered checkpoint
  4829 | -8/Garrison   | Triggered checkpoint
  4929 | -8/Garrison   | Expanded RIF knowledge: Hotswap
  4944 | -8/Garrison   | Build established: Scavenger-Gunner
  5087 | -8/Garrison   | Triggered checkpoint
  5151 | -8/Garrison   | Triggered checkpoint
  5190 | -8/Garrison   | Garrison Relay disabled
  5467 | -8/Garrison   | Discovered new exit (range 12)
  5606 | -8/Garrison   | Build established: Commander-Gunner
  5639 | -8/Garrison   | Triggered checkpoint
  5699 | -8/Garrison   | Triggered checkpoint
  5787 | -8/Garrison   | Discovered new exit (range 9)
  5949 | -8/Garrison   | Triggered checkpoint
  6009 | -8/Garrison   | Discovered new exit (range 11)
  6037 | -8/Garrison   | Entered Factory
  6037 | -7/Factory    | Accompanied by 10 allies
  6037 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6070 | -7/Factory    | Garrison activated, responded to threat
  6153 | -7/Factory    | Identified exit to Garrison
  6158 | -7/Factory    | Entered Garrison
  6158 | -7/Garrison   | Accompanied by 8 allies
  6216 | -7/Garrison   | Triggered checkpoint
  6237 | -7/Garrison   | Garrison Relay disabled
  6374 | -7/Garrison   | Triggered checkpoint
  6390 | -7/Garrison   | Triggered checkpoint
  6398 | -7/Garrison   | Triggered checkpoint
  6431 | -7/Garrison   | Lost 6 allies
  6433 | -7/Garrison   | Lost 3 parts (1p1u1w)
  6481 | -7/Garrison   | Discovered new exit (range 10)
  6514 | -7/Garrison   | Triggered checkpoint
  6575 | -7/Garrison   | Garrison Relay disabled
  6763 | -7/Garrison   | Discovered new exit (range 15)
  6792 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  6841 | -7/Garrison   | Triggered checkpoint
  6884 | -7/Garrison   | Garrison Relay disabled
  6934 | -7/Garrison   | Triggered checkpoint
  7010 | -7/Garrison   | Triggered checkpoint
  7034 | -7/Garrison   | Garrison Relay disabled
  7338 | -7/Garrison   | Build established: Bothacker-Tank
  7484 | -7/Garrison   | Discovered new exit (range 12)
  7635 | -7/Garrison   | Entered Factory
  7635 | -7/Factory    | Accompanied by 4 allies
  8084 | -7/Factory    | Lost 3 allies
  8090 | -7/Factory    | Identified exit to Garrison
  8090 | -7/Factory    | Entered Garrison
  8108 | -7/Garrison   | Triggered checkpoint
  8142 | -7/Garrison   | Triggered checkpoint
  8159 | -7/Garrison   | Garrison Relay disabled
  8214 | -7/Garrison   | Found embedded Infiltrators
  8362 | -7/Garrison   | Triggered checkpoint
  8378 | -7/Garrison   | Triggered checkpoint
  8412 | -7/Garrison   | Garrison Relay disabled
  8458 | -7/Garrison   | Triggered checkpoint
  8489 | -7/Garrison   | P-60 Hacker assimilated allied Trooper 4d
  8586 | -7/Garrison   | P-70 Sage assimilated allied Guardian 4a
  8674 | -7/Garrison   | Triggered checkpoint
  8717 | -7/Garrison   | Garrison Relay disabled
  8818 | -7/Garrison   | Discovered new exit (range 10)
  8967 | -7/Garrison   | Build established: Botlord-Gunner
  8972 | -7/Garrison   | Triggered checkpoint
  9094 | -7/Garrison   | Triggered checkpoint
  9144 | -7/Garrison   | Triggered checkpoint
  9182 | -7/Garrison   | Discovered new exit (range 12)
  9216 | -7/Garrison   | Triggered checkpoint
  9236 | -7/Garrison   | Garrison Relay disabled
  9276 | -7/Garrison   | Rescued a captive Derelict
  9430 | -7/Garrison   | Discovered new exit (range 10)
  9478 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  9482 | -7/Garrison   | Build established: Botlord-Mutant
  9488 | -7/Garrison   | Triggered checkpoint
  9516 | -7/Garrison   | Garrison Relay disabled
  9583 | -7/Garrison   | Entered Factory
  9583 | -6/Factory    | Accompanied by 2 allies
  9583 | -6/Factory    | Evolved 2 slots: Utility x2
  9861 | -6/Factory    | Discovered new exit (range 9)
  9927 | -6/Factory    | Identified exit to Garrison
  9927 | -6/Factory    | Entered Garrison
  9927 | -6/Garrison   | Accompanied by 4 allies
  9999 | -6/Garrison   | Triggered checkpoint
 10015 | -6/Garrison   | Spotted B-75 Beast
 10042 | -6/Garrison   | Allies destroyed B-75 Beast
 10049 | -6/Garrison   | Triggered checkpoint
 10055 | -6/Garrison   | Lost 5 allies
 10062 | -6/Garrison   | Lost 3 parts (1p1n1w)
 10096 | -6/Garrison   | Lost 3 allies
 10109 | -6/Garrison   | Triggered checkpoint
 10169 | -6/Garrison   | Discovered new exit (range 13)
 10209 | -6/Garrison   | Triggered checkpoint
 10290 | -6/Garrison   | Lost 3 parts (1n2w)
 10297 | -6/Garrison   | Triggered checkpoint
 10329 | -6/Garrison   | Entered Factory
 11132 | -6/Factory    | Core integrity fell below 50%
 11150 | -6/Factory    | Identified exit to Garrison
 11150 | -6/Factory    | Entered Garrison
 11180 | -6/Garrison   | Lost 3 parts (1n1u1w)
 11213 | -6/Garrison   | Spotted B-75 Beast
 11222 | -6/Garrison   | Triggered checkpoint
 11244 | -6/Garrison   | Core integrity fell below 20%
 11257 | -6/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
11230_ Knocked back.
11232_ G-50 Soldier knocked back.
11234_ Critical hit (Meltdown: +320).
11234_ Imp. Cooling System destroyed.
11236_ G-50 Soldier suffers critical hit
  (Smash).
11236_ Destroyed Lgt. Angular Momentum Engine.
11236_ G-50 Soldier system corrupted by crushing
  effect.
11238_ B-75 Beast misfires.
11238_ Lgt. Angular Momentum Engine destroyed.
11240_ Adv. Datajack destroyed.
11241_ B-75 Beast IFF system glitched.
11247_ Critical hit (Burn: +37).
11248_ Knocked back.
11249_ Arm. Huge Wheel destroyed.
11253_ Hvy. Mace destroyed.
11254_ Relay Coupler [Behemoth] destroyed.
11254_ Critical hit (Blast).
11254_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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| ?????????#=    #?????????????????????????????      |
| ?????????#%=   #? ???????????????????????????      |
| ?????????#!%   #? ???????????????????????????      |
| ?????????##   ##? ???????????????????????????      |
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| ??????????#   #?# #??????????????????????????      |
| ??????????#   #?# #??????????????????????????      |
| ###########   ### #??????????????????????????      |
|         ^     /   #??????????????????????????      |
|         ^     #   #??????????????????????????      |
|  ########" "####  #??????????????????????????      |
| ????????#" "#??#++##???????#?????????????????      |
| ????????## "#??#   #?????? #?????????????????      |
| ???????# "   ###BB ####### ####??????????????      |
| ????????#"%=    BB%gg    @  Y #??????????????      |
| ????????##*#"""""########   ###??????????????      |
| ??????????#  #####??????"""""#???????????????      |
| ??????????## #??????????######???????????????      |
| ???????????# #???????????????????????????????      |
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| ???????????   ???????????????????????????????      |
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| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          25
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                50
Armor Integrity Analysis   30
Recoil Reduction           4
Particle Charging          15
Relay Coupler Types        5
Relay Coupler Value        78

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterTitaniumStabilizer
  Manual?         0
Play Time         01:24:46
  Cumulative      80.4 hours
  Start           2024.11.16 @ 05:19:54
  End             2024.11.16 @ 10:43:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          55
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75e82892-84f3-4c4d-b1f6-3bfce2aa8870