Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 20:27:49 Player: LandRaider Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1034) 1034 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4984 Bonus ------- None Cogmind --------- Core Integrity 179/1000 Matter 172/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Medium Storage Unit Armor Integrity Analyzer Energy Filter Improved Kinecellerator Improved System Shield Component Analysis Suite Recalibrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Transmission Jammer ECM Suite Cloaking Device > --- WEAPON ----------- Tesla Rifle Magnetic Acceleration Cannon Great Maul > --- INVENTORY -------- Improved Deuterium Engine Compact Wheel Medium Storage Unit Armor Integrity Analyzer Energy Filter Improved Kinecellerator Utility Shielding Improved System Shield Component Analysis Suite Recalibrator Shock Rifle Plasma Cannon Plasma Cannon Grenade Launcher Improved Remote Datajack [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 6 | . . 2 2 . . 2 Weapon 1 | . . . . . 1 . Parts Attached 52 | 6 5 5 8 9 10 9 Power 6 | 1 1 . 1 1 1 1 Engine 5 | 1 1 . 1 1 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 4 . 1 3 3 2 1 Treads 5 | . . . 2 . 2 1 Leg 4 | 2 . . . 2 . . Wheel 5 | 2 . 1 1 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 2 2 4 4 2 Device 8 | . . 2 1 1 2 2 Storage 3 | 1 1 . . 1 . . Processor 3 | . 1 . . 1 1 . Hackware 1 | . . . . . 1 . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 15 | . 2 2 2 1 3 5 Energy Gun 4 | . 1 . . . 1 2 Energy Cannon 4 | . . . 2 . . 2 Ballistic Gun 2 | . 1 1 . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . 2 4 2 2 4 20 Power 6 | . 1 . 1 1 . 3 Propulsion 8 | . . 3 . . . 5 Utility 9 | . . . 1 1 2 5 Weapon 11 | . 1 1 . . 2 7 Highest Loss Streak 20 | . 1 2 1 2 2 20 To Critical Strikes 1 | . . . . . . 1 Average Backups 10 | 3 7 7 9 10 14 13 Power . | . . . . . . . Propulsion 1 | 1 2 . . . 1 . Utility 4 | . 2 4 5 5 6 7 Weapon 3 | 1 2 2 3 4 5 3 Tool/Special . | . . . . . . . Unused Backups 13 | . 1 2 . 2 1 7 Power . | . . . . . . . Propulsion 1 | . 1 . . . . . Utility 8 | . . 1 . 1 . 6 Weapon 2 | . . 1 . 1 . . Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 92 | . 98 94 91 86 88 87 Engine 9 | . 13 11 8 4 7 5 Treads 8 | . . . 2 15 18 19 Leg 12 | . 28 6 . 2 7 . Wheel 2 | . . 13 10 3 . . Device 15 | . . 21 27 21 22 29 Storage 9 | . 14 11 9 7 6 5 Processor 9 | . 13 11 9 7 5 5 Protection 1 | . . . 7 6 . 1 Energy Gun 5 | . 13 . . . 2 1 Energy Cannon 4 | . . . 16 14 4 . Ballistic Gun 5 | . 13 8 . . . . Ballistic Cannon 1 | . . . . . 2 4 Impact Weapon 1 | . . . . . 5 4 Peak Build Rating 68 | 4 8 12 23 35 50 68 Average Rating 24 | 3 7 11 18 25 41 54 On Entrance 17 | . 4 7 9 21 35 46 Avg Prop Armor Cover (%) 14 | . . . . 18 9 . Naked Turns . | . . . . . . . Heaviest Build 61 | 8 19 22 36 45 61 58 Greatest Support 88 | 26 20 32 40 46 86 88 Greatest Overweight (x) 12 | . . 1 2 1 1 12 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 11 | 7 9 10 10 11 15 15 Most Carried 15 | 6 10 9 10 15 15 15 Average Carried 10 | 3 7 7 9 10 14 13 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 14 | 6 10 7 10 14 14 8 Class Distribution -------------------- 70% | Mutant 14% | Assassin 11% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Infiltrator-Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 891 | 240 224 48 151 10 218 . Remotely . | . . . . . . . Salvage Created 1499 | . 501 157 379 74 270 118 Parts 81 | . 32 17 13 7 7 5 Haulers Intercepted 3 | . 2 . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 27 | . 8 6 5 . 4 4 Guns 13 | . 8 5 . . . . Cannons 8 | . . 1 4 . 3 . AOE 5 | . . . 1 . . 4 Classes Destroyed 12 | . 8 1 1 . 2 . Worker 2 | . 1 . . 1 . . Builder 3 | . 1 . 1 1 . . Hauler 3 | . 2 . . . . 1 Recycler 2 | . 1 . 1 . . . Mechanic 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Watcher 3 | . 1 . 1 1 . . Swarmer 10 | . 3 3 . . . 4 Grunt 14 | . 5 3 4 . 2 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Hunter 1 | . . . 1 . . . Best Kill Streak 4 | . 2 3 3 2 2 4 Combat Bots Only 4 | . 2 3 1 . 2 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 475 | . 50 67 47 24 74 213 Missed 150 | . 14 19 16 7 29 65 Hits 325 | . 36 48 31 17 45 148 Melee 11 | . . . . . 11 . Projectile 314 | . 36 48 31 17 34 148 AOE 5 | . . . . . . 5 Critical Strikes 7 | . . . 2 . 2 3 Damage Taken 5416 | . 367 460 484 199 1241 2665 Core 1560 | . 60 136 100 54 389 821 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . 7 . 43 Regen/Repaired (Parts) 41 | . 7 . . 34 . . Core Remaining (%) 78 | 100 76 66 81 92 54 . Volleys Fired 137 | . 53 29 21 3 18 13 Largest 3 | . 2 2 2 2 3 2 Hottest 179 | . 70 43 136 136 179 109 Shots Fired 244 | . 105 41 39 6 35 18 Gun 145 | . 105 18 . . 17 5 Cannon 73 | . . . 39 6 18 10 Launcher 3 | . . . . . . 3 Special 23 | . . 23 . . . . Kinetic 84 | . 53 18 . . 8 5 Thermal 111 | . 52 23 18 3 10 5 Explosive 3 | . . . . . . 3 Electromagnetic 46 | . . . 21 3 17 5 Robot Hit Streak 18 | . 4 7 18 9 15 10 Robot Miss Streak 5 | . 4 3 2 . 5 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 152 | . 60 19 31 5 19 18 Core Hits 63 | . 23 8 12 3 10 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 5 . . . . 1 Burn 5 | . 5 . . . . . Blast 1 | . . . . . . 1 Melee Attacks 29 | . . . . 1 6 22 Impact 29 | . . . . 1 6 22 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3602 | . 778 284 945 161 544 890 Guns 1212 | . 778 185 . . 234 15 Cannons 1524 | . . . 805 110 310 299 Explosions 530 | . . . 140 51 . 339 Melee 237 | . . . . . . 237 Ramming . | . . . . . . . Kinetic 896 | . 381 185 . . 159 171 Thermal 1348 | . 397 99 495 78 151 128 Explosive 339 | . . . . . . 339 Electromagnetic 782 | . . . 450 83 234 15 Impact 237 | . . . . . . 237 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 3 . . 6 2 Average Corruption 3 | . 2 2 . . 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . 3 . . 12 . Message Errors 6 | . . 1 . . 5 . Matter Fused 3 | . . 2 . . 1 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 124 | . . 1 55 . . 68 Projectiles 1 | . . 1 . . . . Explosions 123 | . . . 55 . . 68 Melee . | . . . . . . . Knockbacks 4 | . . . . . 2 2 Impact . | . . . . . . . Kinetic 4 | . . . . . 2 2 Secondary . | . . . . . . . Self-Inflicted Damage 83 | . . . 42 41 . . Shots 2 | . . . 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 543 | . 90 . 247 60 543 . Average Temperature 79 | . 24 . 106 27 160 . Received Heat Transfer 1101 | . 141 162 216 66 324 192 Effects 5 | . . . 1 . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . 1 . . . Damage (minor) 1 | . . . . . 1 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 6 | . . . 3 1 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 1 2 . . . Heat Transferred 3337 | . 1554 333 800 100 300 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 128 | . 103 65 128 49 58 94 Initial 49 | . . 35 20 49 . . Average 18 | . 21 37 50 7 12 6 Influence Increases 1097 | . 312 213 218 70 159 125 Destroy 0b10 Robot/C 540 | . 160 120 100 . 80 80 Destroy 0b10 Robot/NC 75 | . 35 5 15 15 . 5 Destroy Leader 122 | . 36 30 32 2 10 12 Successful Hack 33 | . 6 12 9 4 . 2 Select Force Hacks 150 | . 30 30 30 30 30 . Disable Machine 15 | . . . . 15 . . Destroy Structure 57 | . . 1 17 4 9 26 Partial Spotted 30 | . 15 15 . . . . Lose Combat Pursuer 75 | . 30 . 15 . 30 . Influence Decreases 1097 | . 226 251 158 177 160 125 Entered New Map 139 | . . 51 28 59 1 . Time Decay 799 | . 216 160 119 114 139 51 Lost Part 159 | . 10 40 11 4 20 74 Squads Dispatched 23 | . 3 6 2 5 4 3 Investigation 15 | . 3 5 2 3 2 . Extermination 3 | . . . . 1 1 1 Reinforcement 3 | . . 1 . 1 1 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 2 2 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 15 14 11 9 11 18 Peak Tracking Total 9 | . 4 5 4 9 3 8 Tactical Retreats 12 | . 2 1 2 4 2 1 ECM-based Alert Blocks 23 | . . 4 1 16 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 2 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 8 6 4 5 2 1 Terminals 16 | . 6 5 3 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 5 | . 1 1 1 1 1 . Scanalyzers 2 | . . . . 1 . 1 Garrison Access . | . . . . . . . Total Hacks 83 | . 27 23 13 7 6 7 Successful 58 | . 19 15 8 7 3 6 Failed 24 | . 8 8 5 . 3 . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . . . . 1 Manual 52 | . 22 12 10 2 5 1 Terminals 59 | . 23 22 10 1 3 . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 11 | . 3 1 3 1 3 . Scanalyzers 10 | . . . . 3 . 7 Garrison Access . | . . . . . . . Terminal Hacks 16 | . 6 7 2 1 . . Record 4 | . 2 2 . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 3 | . . 3 . . . . Recycling Unit Index 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 9 | . . . . 3 . 6 Insert Component 2 | . . . . . . 2 Analyze 2 | . . . . . . 2 Retrieve Study 5 | . . . . 3 . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 27 | . 11 8 5 2 1 . Terminals 20 | . 9 7 4 . . . Track 8 | . 3 3 2 . . . Botnet 12 | . 6 4 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Patch 2 | . 1 . . 1 . . Recycling Units 5 | . 1 1 1 1 1 . Tunnel 5 | . 1 1 1 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 5 5 2 1 1 . Full Trace Events 10 | . 3 4 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 106 | . . . . 106 . . Total Part Build Rating 12 | . . . . 12 . . Part Studies Acquired 5 | . . . . 3 . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2206 | . . 335 92 540 780 459 Sensors 2155 | . . 335 92 489 780 459 Terrain 1151 | . . . . . 702 449 Cloaking 709 | . . . . . 250 459 Jamming 326 | . . . . . . 326 ECM 1517 | . . 334 92 474 186 431 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3991 | 60 1386 335 285 599 780 546 Spaces Moved 1915 | 41 623 210 132 301 390 218 Core 7 | 2 . . . . . 5 Treads 744 | . . . 24 126 390 204 Legs 684 | 1 623 60 . . . . Wheels 480 | 38 . 150 108 175 . 9 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 100 115 105 165 120 Average Speed 136 | 89 120 105 132 134 168 173 Slowest Speed 650 | 120 120 120 250 170 210 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 6 | . . . . . . 6 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 71 27 18 9 10 7 Regions Visited 6 Branch Regions . Pre-discovered Areas 5 | . 1 1 1 1 1 . Known Exits Taken 4 | . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 26 | . . . . 1 6 19 Terrain Destroyed 52 | . . . 20 4 8 20 Melee 26 | . . . . 1 6 19 Projectile 5 | . . . 3 . 2 . AOE 21 | . . . 17 3 . 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2954 | 61 1157 254 203 485 472 322 Wait 751 | 9 465 . 30 161 38 48 Move 1909 | 40 622 209 131 300 389 218 Hop . | . . . . . . . Pick Up 40 | 6 9 4 7 8 3 3 Fast Attach 23 | 4 1 1 4 4 7 2 Attach 26 | . 3 5 5 2 2 9 Detach 3 | . . . 1 . 1 1 Swap 15 | 2 1 . 1 3 4 4 Drop 18 | . 3 3 3 3 4 2 Fire 137 | . 53 29 21 3 18 13 Melee 29 | . . . . 1 6 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 1326 | -10/Materials | Discovered new exit (range 10) 1445 | -10/Materials | Identified exit to Materials 1447 | -10/Materials | Entered another Materials area 1447 | -9/Materials | Evolved 2 slots: Utility x2 1739 | -9/Materials | Discovered new exit (range 10) 1757 | -9/Materials | Identified exit to Materials 1782 | -9/Materials | Entered another Materials area 1782 | -8/Materials | Evolved 2 slots: Utility x2 2038 | -8/Materials | Discovered new exit (range 15) 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Propulsion x2 2265 | -7/Factory | Fabricated Imp. Remote Datajack (x2) 2584 | -7/Factory | Discovered new exit (range 11) 2664 | -7/Factory | Identified exit to Factory 2666 | -7/Factory | Entered another Factory area 2666 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3040 | -6/Factory | Build established: Assassin 3417 | -6/Factory | Discovered new exit (range 16) 3443 | -6/Factory | Identified exit to Factory 3446 | -6/Factory | Entered another Factory area 3446 | -5/Factory | Evolved 2 slots: Utility x2 3455 | -5/Factory | Central database locked down 3600 | -5/Factory | Noticed a derelict Sapper rigging charges 3762 | -5/Factory | Build established: Infiltrator-Assassin 3982 | -5/Factory | Core integrity fell below 50% 3992 | -5/Factory | Core integrity fell below 20% 3992 | -5/Factory | Self-destructed Last Messages --------------- 03961_ Penetrated by Slug. 03961_ Plasma Cannon destroyed. 03961_ Penetrated by Slug. 03962_ Great Maul destroyed. 03964_ Penetrated by Slug. 03967_ Slug penetrates Wall. 03967_ Penetrated by Slug. 03974_ C-45 Heavy ARC bursts open, deploying its payload. 03974_ G-67 Veteran unfolds itself. 03974_ G-50 Soldier unfolds itself. 03975_ Slug penetrates Wall. 03981_ Penetrated by Slug. 03981_ Shock Rifle destroyed. 03981_ Penetrated by Slug. 03981_ Plasma Cannon destroyed. 03986_ G-50 Soldier suffers critical hit (Burn). 03987_ Penetrated by Slug. 03987_ Slug penetrates Wall. 03988_ Critical hit (Burn: +37). 03989_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????##########???????????????????????? | | ????????????????# =???????????????????????? | | ????????????????# ! #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# @#??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ########???????????????? | | ????????????????# h##"""""####?#??????????? | | ????????????????# ghg #????????????? | | ????????????????# !####?????????? | | ????????????????# gi " #?????????? | | ????????????????# " ###???????? | | ????????????????# " g " #????????? | | ????????????????# "G " ##????????? | | ????????????????# "" # " #???????#?? | | ????????????????? % #?????????? | | ?????????????????#######% # " "! ""##????#??# | | ????????????????????? % % #???#????? | | ??????????????????? % #??????##? | | ??????????????????? % #?#??????? | | ?????????????????? [ ########## | | ??????????????????? # # | | ???????????????????########### #### # # | | ?????????????????????????????#+#??# " " | | ????????????????????????????? ???# # # | | ?????????????????????????????"????# # # | | ???????????????????????????"??????# #=% # | | ????????????????????????????????? + " % # | | ???????????????????????????"??????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -5/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Datajack | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Com. Wheel | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Grenade Launcher | -7/Factory | Hacked Lgt. Treads | -5/Factory | Hacked Imp. Remote Datajack | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Infodabbler Network Effect Tune-up root@ Challenges ------------ None Game ------ Seed GammaStorageAirjet Manual? 0 Play Time 01:21:38 Cumulative 36.5 hours Start 2026.08.04 @ 12:49:36 End 2026.08.04 @ 20:27:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 30 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb995ee3-ccc2-4b92-8345-e498b354aac1