Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 17:26:22 Player: Smetak Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (390) 390 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1570 Bonus ------- None Cogmind --------- Core Integrity 100/400 Matter 214/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Nuclear Core Heat Sink Small Storage Unit Large Battery (200) Great Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Wheel Wheel Heat Sink Small Storage Unit Large Battery Core Shielding Weapon Shielding Medium Laser Small Laser Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 24 | 7 10 . 7 Power 5 | 2 2 . 1 Engine 3 | 2 . . 1 Core 2 | . 2 . . Reactor . | . . . . Propulsion 7 | 2 2 . 3 Treads 3 | 2 1 . . Leg . | . . . . Wheel 3 | . . . 3 Hover . | . . . . Flight 1 | . 1 . . Utility 8 | 1 5 . 2 Device 2 | . 2 . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 4 | 2 1 . 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 2 . 11 Power 2 | . 1 . 1 Propulsion 5 | . 1 . 4 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 11 | . 2 . 11 To Critical Strikes . | . . . . Average Backups 6 | 1 5 10 9 Power 1 | . 1 2 2 Propulsion . | . . 1 1 Utility 2 | . 1 4 4 Weapon 2 | . 2 3 . Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 96 100 69 Engine 3 | . 2 . 8 Core 9 | . 11 14 . Treads 22 | . 24 28 13 Flight 1 | . 2 . . Device 6 | . 10 . . Storage 14 | . 15 14 11 Protection 5 | . . 14 13 Energy Gun 3 | . 5 . . Ballistic Gun 21 | . 20 28 18 Peak Build Rating 15 | 6 11 10 15 Average Rating 9 | 4 9 9 11 On Entrance 6 | . 6 9 10 Naked Turns . | . . . . Heaviest Build 46 | 12 28 28 46 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 10 | . 1 . 10 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 15 15 Most Carried 15 | 4 9 11 15 Average Carried 6 | 1 6 10 9 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 2 9 11 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 460 | 48 349 40 23 Remotely . | . . . . Salvage Created 522 | . 307 16 199 Parts 29 | . 17 . 12 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 15 | . 8 1 6 Guns 15 | . 8 1 6 Classes Destroyed 4 | . 3 1 . Watcher 2 | . 1 . 1 Swarmer 6 | . 3 . 3 Grunt 8 | . 5 . 3 Assembled 1 | . . 1 . Best Kill Streak 3 | . 3 1 3 Combat Bots Only 3 | . 2 1 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 240 | . 68 7 165 Missed 77 | . 20 2 55 Hits 163 | . 48 5 110 Melee 5 | . . . 5 Projectile 158 | . 48 5 105 Critical Strikes 4 | . 1 . 3 Actively Blocked 1 | . . . 1 Damage Taken 1984 | . 521 66 1397 Core 378 | . 69 9 300 Absorbed by Shields . | . . . . Redirected to Shielding 85 | . . 2 83 Core Remaining (%) 84 | 100 . 68 . Volleys Fired 79 | . 35 6 38 Largest 2 | . 2 2 2 Hottest 60 | . 60 40 40 Shots Fired 145 | . 68 12 65 Gun 145 | . 68 12 65 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 134 | . 57 12 65 Thermal 11 | . 11 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 8 3 8 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 90 | . 40 7 43 Core Hits 40 | . 23 3 14 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 759 | . 351 51 357 Guns 755 | . 351 51 353 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 688 | . 284 51 353 Thermal 67 | . 67 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 90 | . 90 8 47 Average Temperature 21 | . 36 4 14 Received Heat Transfer 567 | . 216 . 351 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 150 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 80 | . 61 . 80 Initial . | . . . . Average 10 | . 13 . 15 Influence Increases 419 | . 212 . 207 Destroy 0b10 Robot/C 280 | . 160 . 120 Destroy 0b10 Robot/NC 10 | . 5 . 5 Destroy Leader 54 | . 32 . 22 Lose Combat Pursuer 75 | . 15 . 60 Influence Decreases 419 | . 212 . 207 Time Decay 289 | . 192 . 97 Lost Part 130 | . 20 . 110 Squads Dispatched 4 | . 2 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 9 2 16 Peak Tracking Total 8 | . 3 1 8 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 1 | . 1 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1916 | 146 1087 288 395 Spaces Moved 914 | 91 534 167 122 Core 32 | 13 . . 19 Treads 858 | 78 534 167 79 Legs . | . . . . Wheels 24 | . . . 24 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 95 Average Speed 176 | 144 175 160 228 Slowest Speed 550 | 160 240 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 5 94 47 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1097 | 105 627 178 187 Wait 41 | . 31 4 6 Move 911 | 90 533 166 122 Hop . | . . . . Pick Up 26 | 8 12 2 4 Fast Attach . | . . . . Attach 20 | 6 5 . 9 Detach 5 | . 2 . 3 Swap 8 | 1 6 . 1 Drop 6 | . 3 . 3 Fire 79 | . 35 6 38 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Met a group of wandering Federalists 305 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 11) 550 | -10/Materials | Discovered new exit (range 14) 688 | -10/Materials | Discovered new exit (range 13) 1077 | -10/Materials | Discovered new exit (range 15) 1174 | -10/Materials | Discovered new exit (range 15) 1234 | -10/Materials | Entered Mines 1279 | -10/Mines | Assembled infested the area 1326 | -10/Mines | Met a Derelict bent on vengeance 1510 | -10/Mines | Discovered new exit (range 8) 1522 | -10/Mines | Entered Materials 1522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1873 | -9/Materials | Core integrity fell below 50% 1917 | -9/Materials | Self-destructed Last Messages --------------- 01788_ K-01 Serf collects debris. 01789_ R-06 Scavenger collects Lgt. Treads. 01789_ Wheel destroyed. 01792_ K-01 Serf collects debris. 01800_ Lgt. Assault Rifle destroyed. 01807_ Wheel destroyed. 01811_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 01820_ Lgt. Assault Rifle destroyed. 01826_ S-10 Pest destroyed. 01831_ G-34 Mercenary destroyed. 01835_ Wheel destroyed. 01844_ Deuterium Engine destroyed. 01864_ Weapon Shielding destroyed. 01884_ Core Shielding destroyed. 01884_ System corrupted by crushing effect (+1). 01890_ Lgt. Assault Rifle destroyed. 01890_ System corrupted by crushing effect (+1). 01909_ Knocked back. 01916_ Acquired Great Maul. 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"#?? | | ?????????????????????# T#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed OmegaTimingConstruct Manual? 0 Play Time 00:25:50 Cumulative 3.5 hours Start 2025.10.16 @ 16:58:11 End 2025.10.16 @ 17:26:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e47232-7906-467b-9156-eb5cb7c09936