Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 06:36:51 // AFD2019/Pay2Buy Player: youngster Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (154) 770 Value Destroyed (5252) 5252 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (4966) 4966 TOTAL SCORE: 20368 Bonus ------- High Alert Combat Kills 1227 Follower Combat Kills 2648 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1009 Cogmind --------- Core Integrity 0/1450 Matter 298/300 Energy 98/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Makeshift Sensor Array Advanced Transmission Jammer Improved Utility Shielding Neutron Cannon Tri-rail Accelerator Tri-rail Accelerator Enhanced Gamma Bomb Array Improved Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Treads Spiked Heavy Treads > --- UTILITY ---------- Experimental Cooling System Medium Matter Pod Makeshift Sensor Array Experimental Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Powered Armor Remote Force Field Improved System Shield > --- WEAPON ----------- Nova Cannon Light Antimatter Cannon Gravity Flail > --- INVENTORY -------- Improved Utility Shielding Medium Insulated Plating Neutron Cannon Tri-rail Accelerator Tri-rail Accelerator Enhanced Gamma Bomb Array Mini Grenade Launcher Improved Datajack [Rating: 144] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Q-thruster Utility Improved Cooling System Device Improved Cooling System Storage Medium Matter Pod Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Gravity Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . . 2 2 . . . . . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . Utility 9 | . . . 1 . 1 2 . . . 1 1 . . . . . . 1 . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 133 | . 3 9 25 . 15 8 . . 7 3 1 1 13 10 2 3 2 2 . 8 4 17 Power 4 | . . . 2 . . . . . 1 . . . . . . . . . . . . 1 Engine 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 13 | . . 1 1 . 2 . . . 1 . . . 4 . . . . 1 . . . 3 Treads 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . 3 Leg 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 4 . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 35 | . . 2 2 . 1 . . . . 1 1 . 3 7 2 1 . 1 . 8 2 4 Device 20 | . . 1 1 . . . . . . 1 1 . 3 3 2 . . . . 5 2 1 Storage 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . 1 1 . 1 . . . . . . . . 2 . 1 . 1 . 3 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | . 3 6 20 . 12 8 . . 5 2 . 1 6 3 . 2 2 . . . 2 9 Energy Gun 7 | . . 2 . . . 4 . . 1 . . . . . . . . . . . . . Energy Cannon 12 | . . . . . 4 . . . 2 . . 1 2 1 . . 1 . . . . 1 Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . 1 . 1 . . . . . . . . 1 . . . . . . 1 4 Launcher 32 | . 2 3 11 . 6 3 . . 2 2 . . . . . 1 . . . . 1 1 Special Weapon 8 | . . 1 6 . 1 . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 2 . . . . . . . . . 1 1 . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . . 1 . . . . . . 3 . . 1 1 . . . . 1 Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Lost 48 | . 3 4 7 . 7 . . . 5 1 . . 2 2 . . 1 . . 1 . 15 Power 7 | . 1 . 1 . . . . . 1 . . . 1 1 . . . . . . . 2 Propulsion 8 | . . 1 2 . 1 . . . 1 . . . . . . . . . . . . 3 Utility 20 | . 1 2 1 . 3 . . . 2 . . . 1 1 . . 1 . . 1 . 7 Weapon 13 | . 1 1 3 . 3 . . . 1 1 . . . . . . . . . . . 3 Highest Loss Streak 7 | . 2 2 3 . 4 . . . 5 1 . . 2 2 . . 1 . . 1 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 83 98 83 88 89 69 84 84 72 58 70 70 81 99 100 100 99 100 100 89 88 70 Engine 7 | . 11 14 10 11 9 7 7 7 7 6 5 5 6 5 5 5 5 5 5 4 4 1 Core 1 | . . . . . . . . . . . . . . 4 5 5 5 5 5 4 4 1 Treads 1 | . . 2 7 . 2 . . . . . . . . . . . . . . . . 8 Leg 4 | . . . 9 22 14 7 7 7 7 6 5 5 2 . . . . . . . . . Wheel 4 | . 21 25 2 . 3 7 7 7 3 5 5 5 2 . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 10 23 23 23 23 26 26 23 23 5 Device 16 | . . 3 15 11 16 23 23 23 19 14 17 17 18 16 17 17 16 15 15 14 21 17 Storage 2 | . 14 17 . . . . . . . . . . . 5 5 5 5 5 5 4 4 3 Processor 7 | . . . 9 11 8 . 7 7 3 1 11 11 11 11 11 11 11 10 10 9 9 7 Hackware 2 | . . . . . . . . . 3 6 5 5 5 5 5 5 5 5 5 4 4 2 Protection 5 | . 7 5 4 11 8 . 7 7 7 6 5 5 2 4 5 5 5 10 10 7 . 1 Energy Gun 1 | . 5 9 2 . . 2 7 7 1 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 7 7 7 7 7 6 5 5 5 5 5 2 . . . . . 1 Ballistic Gun 1 | . 21 11 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 5 11 8 7 7 7 7 2 5 5 2 2 5 5 5 5 5 4 4 3 Special Weapon 2 | . . 4 9 11 9 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 4 . . . . . . . . . 2 4 5 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 17 19 26 24 34 30 45 45 55 46 58 61 64 68 60 53 42 43 43 53 48 98 Greatest Support 220 | 12 24 24 34 34 34 28 28 28 28 28 28 28 43 43 43 43 43 52 52 52 52 220 Greatest Overweight (x) 3 | . . 1 1 . 1 1 1 1 3 2 2 2 2 1 1 1 . . . 1 . . Average Overweight (x) . | . . . . . . . 1 1 1 1 2 2 . . 1 . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 4 8 10 10 10 10 10 10 10 9 9 10 10 10 9 10 10 9 8 10 10 10 Average Carried 8 | 2 2 5 7 10 9 9 10 10 9 8 9 9 9 9 9 9 10 8 8 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 4 6 10 10 9 10 10 10 9 9 9 10 10 9 9 10 10 8 8 10 9 10 Class Distribution -------------------- 53% | Mutant 12% | Scout 10% | Assassin 7% | Tank 3% | Skirmisher 3% | Commander-Assassin 3% | Generator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/DSF Scout | -3/Research Ninja | -3/Testing Generator-Assassin | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Matter Collected 3679 | 71 240 470 681 . 412 178 . . 158 104 3 59 . 100 . 377 41 . 10 98 . 677 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5651 | 94 333 427 1022 . 602 268 . . 248 443 22 309 80 43 302 . 185 . . 117 17 1139 Parts . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Combat Hostiles Destroyed 109 | . 10 10 34 . 14 8 . . 7 4 . . 3 . . . 2 . . . . 17 Melee 6 | . . . 4 . . . . . . . . . . . . . 1 . . . . 1 Guns 14 | . 4 2 3 . . . . . . . . . . . . . . . . . . 5 Cannons 36 | . . . 11 . 6 2 . . 3 2 . . 2 . . . 1 . . . . 9 AOE 51 | . 6 8 15 . 8 6 . . 4 2 . . . . . . . . . . . 2 Classes Destroyed 17 | 2 5 2 1 . 4 . . . 1 . . . . 1 . . 1 . . . . . Worker 11 | . 2 . 7 . 1 . . . . . . . . . . . . . . 1 . . Builder 8 | . . 1 1 . . 2 . . . . . . . . . . . . . . 1 3 Tunneler 9 | 1 . 2 3 . . . . . . 1 1 . . . . . . . . . . 1 Hauler 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 . 3 1 . 1 1 . . . 2 . . . . . . . . . 1 . . Operator 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Watcher 8 | . 2 . 3 . 2 . . . . . . . 1 . . . . . . . . . Swarmer 37 | . 3 3 14 . 3 7 . . 1 1 . . 1 . . . . . . . . 4 Grunt 33 | . 7 . 11 . 4 . . . 5 2 . . 1 . . . . . . . . 3 Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 16 | . . . 9 . 3 1 . . . 1 . . 1 . . . 1 . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 1 . . . . . . . . . . . . . . . . 5 Programmer 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . 1 1 . 2 . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 5 4 7 . 4 4 . . 3 3 2 . 2 . . . 1 . . 1 1 9 Combat Bots Only 8 | . 3 4 6 . 4 4 . . 3 2 . . 1 . . . 1 . . . . 8 Max Kills in Single Turn 3 | 1 3 3 3 . 3 2 . . 1 2 1 . 1 1 1 . 1 . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 . 3 2 . . 1 1 . . . . . . . . . . . 2 Melee 1 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Damage Taken 10645 | . 546 347 1353 . 1364 233 . . 421 431 . . 381 116 . 76 188 . 82 212 . 4895 Core 2597 | . 138 37 215 . 473 12 . . 16 70 . . 115 19 . 14 21 . . . . 1467 Absorbed by Shields 393 | . . . . . . 60 . . 25 17 . . . 36 . 72 . . . 2 . 181 Redirected to Shielding 59 | . 59 . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 30 . 46 14 . . . 96 91 . . . . . . 83 . 100 . 100 . Volleys Fired 400 | 6 27 46 71 . 53 17 . 1 14 28 20 7 25 2 1 3 3 . . 4 5 67 Largest 3 | 2 2 2 3 . 3 3 . 1 3 1 2 1 2 3 2 1 2 . . 1 1 2 Hottest 263 | 46 68 145 204 . 241 169 . 80 215 90 150 90 203 263 173 30 173 . . 60 60 173 Shots Fired 581 | 12 49 55 107 . 96 23 . 1 28 28 23 7 26 5 2 3 6 . . 4 5 101 Gun 137 | 12 44 33 13 . . 9 . . 2 . . . . . . . . . . . . 24 Cannon 295 | . . . 35 . 61 6 . 1 20 21 23 7 26 5 2 . 6 . . 4 5 73 Launcher 80 | . 5 15 23 . 9 8 . . 6 7 . . . . . 3 . . . . . 4 Special 69 | . . 7 36 . 26 . . . . . . . . . . . . . . . . . Kinetic 245 | 12 41 13 35 . 31 3 . . 8 . 4 . 5 1 1 . 3 . . 4 5 79 Thermal 174 | . . 7 36 . 26 3 . 1 7 21 19 7 21 4 1 . 3 . . . . 18 Explosive 76 | . 5 15 23 . 9 8 . . 6 7 . . . . . 3 . . . . . . Electromagnetic 86 | . 3 20 13 . 30 9 . . 7 . . . . . . . . . . . . 4 Robot Hit Streak 21 | 3 8 7 13 . 21 13 . . 8 5 1 4 7 3 4 6 12 . . 13 . 15 Robot Miss Streak 9 | 3 3 4 9 . 9 2 . . 4 1 8 1 8 1 . . . . . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 362 | 6 25 27 81 . 68 17 . . 18 9 2 5 11 5 7 10 11 . . 5 1 54 Core Hits 322 | 3 19 32 84 . 60 24 . . 29 18 1 2 2 2 . 1 4 . . 2 . 39 Critical Kills 7 | . 1 . . . . . . . . . . . . . . . . . . 1 . 5 Critical Parts Destroyed 10 | . . 1 . . . . . . . . . . . . 1 . . . . . . 8 Critical Strikes 21 | . 1 2 2 . 1 . . . . . . . . . 1 . . . . 1 . 13 Burn 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Destroy 15 | . 1 1 . . . . . . . . . . . . . . . . . . . 13 Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . Melee Attacks 116 | . . . 35 . . 6 . . . . . . 1 1 6 19 9 . . 12 8 19 Impact 98 | . . . 35 . . . . . . . . . . 1 6 11 9 . . 11 8 17 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . 5 . . 6 . . . . . . 1 1 1 8 2 . . 3 1 3 Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15840 | 91 1004 981 3308 4 2171 840 . . 926 754 90 206 439 341 656 375 869 . . 368 94 2323 Guns 1134 | 91 373 297 126 . . 93 . . 16 . . . . . . . . . . . . 138 Cannons 4999 | . . . 588 . 980 110 . . 362 296 90 206 439 168 86 . 233 . . 38 . 1403 Explosions 6148 | . 631 626 1428 . 1013 637 . . 548 458 . . . . . 375 . . . . . 432 Melee 3093 | . . . 992 . . . . . . . . . . 173 570 . 636 . . 330 94 298 Ramming 91 | . . 3 19 4 13 . . . . . . . . . . . . . . . . 52 Kinetic 3638 | 91 343 142 588 . 614 31 . . 177 . 50 . 103 40 42 . 107 . . 38 . 1272 Thermal 2697 | . 271 55 516 . 165 125 . . 120 296 40 206 336 128 44 . 126 . . . . 269 Explosive 4963 | . 360 626 1067 . 1013 516 . . 548 458 . . . . . 375 . . . . . . Electromagnetic 1358 | . 30 155 126 . 366 168 . . 81 . . . . . . . . . . . . 432 Impact 3093 | . . . 992 . . . . . . . . . . 173 570 . 636 . . 330 94 298 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 2 . . 2 2 2 2 . . . 4 4 12 Average Corruption 2 | . . . . . . . . . . 2 . . 1 2 2 2 . . . 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . . . . . . . . 16 . . . . . 29 Effects 34 | . . . . . . . . . . 8 . . . 6 7 . . . . 1 2 10 Message Errors 5 | . . . . . . . . . . 2 . . . . 1 . . . . . 1 1 Matter Fused 10 | . . . . . . . . . . 2 . . . 3 1 . . . . 1 . 3 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 2 . . . . . 1 2 Energy Discharges 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . 3 . . . 2 1 . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1456 | . 49 16 239 . 8 . . . . 28 36 . 63 . 418 5 212 . . 72 64 246 Projectiles 172 | . . . . . 2 . . . . 17 36 . 63 . . . . . . 8 . 46 Explosions 119 | . 49 16 32 . 6 . . . . 11 . . . . . 5 . . . . . . Melee 1165 | . . . 207 . . . . . . . . . . . 418 . 212 . . 64 64 200 Knockbacks 63 | . . . 19 . 13 . . . 4 . . . 2 . 1 . 2 . . 2 1 19 Impact 9 | . . . 2 . . . . . . . . . . . 1 . 2 . . 1 1 2 Kinetic 50 | . . . 17 . 12 . . . 4 . . . 2 . . . . . . 1 . 14 Secondary 4 | . . . . . 1 . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 729 | . 176 103 258 . 21 62 . . . . . . . . . 8 . . . . . 101 Shots 30 | . 5 4 8 . 1 2 . . . . . . . . . 1 . . . . . 9 Rammed 11 | . . 1 . . 1 . . . . . . . . . . . . . . . . 9 Targets Rammed 19 | . . 1 4 2 2 . . . . . . . . . . . . . . . . 10 Kicked 7 | . . . 4 2 1 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 274 | . 20 106 89 . 250 128 . 30 190 . 202 170 262 274 128 . 207 . . . 93 132 Average Temperature 55 | . 8 28 17 . 71 55 . 30 86 . 53 72 75 132 51 . 96 . . . 66 47 Received Heat Transfer 1126 | . 177 . 345 . 270 24 . . 95 57 . . 24 8 . . 9 . . 27 . 90 Effects 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 46 | . . . 8 . . . . . . . . . . . 14 . 14 . . 1 3 6 Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4603 | . 250 560 1690 . 1200 200 . . . . . . 259 74 37 . 111 . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Peak Influence 1581 | 10 698 636 1581 616 817 577 . . . 698 701 247 1083 . . . . 25 21 559 438 714 Initial 616 | . 6 271 178 616 239 359 . . . 132 312 245 172 . . . . 25 21 11 314 246 Average 592 | 3 368 368 1087 616 585 482 . . . 545 469 246 511 . . . . 25 21 204 362 503 Maximum Alert Level 4 | . 2 2 4 2 3 2 . . . 3 3 1 3 . . . . . . 2 2 3 Low Security (%) 8 | 100 49 . 3 . . . . . . 5 . . 14 . . . . 100 100 53 . . Level 1 22 | . . 58 4 . 20 27 . . . . 26 100 27 . . . . . . 36 72 20 Level 2 45 | . 50 41 9 100 53 72 . . . 93 62 . 25 . . . . . . 9 27 73 Level 3 10 | . . . 26 . 26 . . . . . 10 . 32 . . . . . . . . 5 Level 4 12 | . . . 56 . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . 6 . 3 2 . . . 6 1 . 4 . . . . . . 5 3 5 Investigation 10 | . 1 . 3 . 1 . . . . 1 . . 1 . . . . . . 1 . 2 Extermination 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . 1 Reinforcement 15 | . . . 3 . 2 1 . . . 1 . . . . . . . . . 4 2 2 Assault 4 | . . . . . . . . . . . 1 . 2 . . . . . . . 1 . Garrison 4 | . . . . . . 1 . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Distress Signals 10 | . . . 2 . 2 . . . . . . . . . . 1 . . . 2 1 2 Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . 1 . 40 Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . 1 . 40 Times Spotted 246 | . 14 10 49 . 28 12 . . 14 20 1 . 8 1 1 10 2 . . 20 3 53 Peak Tracking Total 17 | . 3 4 7 . 5 5 . . 5 4 1 . 3 1 1 6 1 . 1 9 2 17 Tactical Retreats 14 | . . . . . 2 1 . . . . . . 1 . . . . . . 4 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Traps Triggered 10 | . 1 . 1 . 1 1 . . . 2 1 . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 17 | . . . . . . 13 . . . . . . . . . . . . . . . 4 Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . 1 . . . . . 10 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Machines Disabled 60 | . 14 2 7 . . 2 . 1 . 8 10 . 9 . . 2 . . . 3 2 . Max in Single Turn 12 | . 12 1 3 . . 2 . 1 . 5 9 . 1 . . . . . . 1 1 . Garrison Access 3 | . . . . . . . . . . 1 1 . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Machines Accessed 22 | . 3 . 3 1 4 2 . . . 2 1 . 1 1 1 1 . 1 . . . 1 Terminals 12 | . 3 . 3 . 4 1 . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . 2 1 . 1 . . . . . . . . 1 Total Hacks 43 | . 6 . 6 1 9 8 . . . 4 2 . 2 1 1 1 . 1 . . . 1 Successful 18 | . 3 . 2 1 5 2 . . . 1 . . . 1 1 1 . 1 . . . . Failed 25 | . 3 . 4 . 4 6 . . . 3 2 . 2 . . . . . . . . 1 Catastrophic 7 | . 1 . . . 1 1 . . . 1 1 . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 1 . 4 . . 1 . . . 21 7 . 8 . . . . . . 10 9 12 Terminals 29 | . 6 . 6 . 9 7 . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . . . 4 2 . 2 . . . . . . . . 1 Terminal Hacks 17 | . 3 . 2 1 5 2 . . . . . . . 1 1 1 . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . 1 1 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 2 . 1 2 . . . 1 1 . 1 . . . . . . . . 1 Full Trace Events 4 | . . . 2 . 1 . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . 2 . . . . . . 1 . . 6 . . . 1 . 1 Non-combat 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . 1 . . 6 . . . 1 . 1 Robot Hacks Applied 12 | . . . . . . 3 . . . . . . 1 . . 6 . . . 1 . 1 parse_system 9 | . . . . . . . . . . . . . 1 . . 6 . . . 1 . 1 find_chute 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 1 2 . . . . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Total Allies 41 | . . . . 2 1 2 . 9 1 5 3 . 2 . . 4 . . . 4 . 8 Largest Group 11 | . . . . 2 1 2 1 10 11 7 3 3 4 1 1 5 1 . . 4 . 3 Highest-Rated Group 557 | . . . . 45 31 56 40 342 362 342 84 84 219 125 125 323 65 . . 557 . 345 Highest-Rated Ally 269 | . . . . 31 31 40 40 51 51 85 28 28 135 125 125 125 65 . . 269 . 122 Zionite Dispatches 11 | . . . . . . . . . . 2 1 . 2 . . . . . . 2 . 4 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Light 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 16 | . . . . . . . . . . . . . 1 . . 13 . . . . . 2 STAY 7 | . . . . . . . . . . . . . . . . 6 . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 6 | . . . . . . . . . . . . . . . . 6 . . . . . . DROP 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Ally Attacks 292 | . . . . . 42 10 . . 67 65 . . 26 3 9 20 . . . 35 . 15 Total Damage 14296 | . . . . . 562 109 . . 1159 1900 . . 2389 1258 1395 1611 . . . 2886 . 1027 Kills 78 | . . . . . 11 1 . . 6 15 . . 11 7 6 6 . . . 12 . 3 Allies Corrupted 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . 3 1 . 1 . . . . . . 1 2 . Main Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Turns Passed 11385 | 36 373 530 1576 255 642 634 156 1078 687 673 298 325 335 346 422 1453 212 16 14 398 168 758 Spaces Moved 8373 | 21 303 432 780 195 354 448 136 899 381 510 185 223 258 309 369 1018 237 31 30 445 250 559 Core 120 | . . . . . . . . . . . . . . . . . . . . . . 120 Treads 425 | . . . 283 . . . . . . . . . . . . . . . . . . 142 Legs 792 | . . . 236 195 229 . . . 122 10 . . . . . . . . . . . . Wheels 3902 | 21 303 432 261 . 125 448 136 899 259 500 185 223 110 . . . . . . . . . Hover 3134 | . . . . . . . . . . . . . 148 309 369 1018 237 31 30 445 250 297 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 90 90 90 90 130 100 100 115 115 115 115 130 130 55 55 105 55 55 46 46 46 46 46 Average Speed 101 | 90 90 91 124 130 124 106 115 115 165 118 130 130 87 98 105 84 55 46 46 52 46 75 Slowest Speed 340 | 90 90 105 225 130 200 115 115 115 340 270 130 130 130 105 105 105 55 46 46 111 46 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 68 82 76 42 58 13 22 91 66 19 9 95 10 60 65 81 49 1 40 9 45 21 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 9 | . . . . . . . . 3 . 6 . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 . . 1 . . . 1 . . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 219 | . 7 40 49 . 32 11 . . . 10 12 . 10 . 1 5 1 . . 8 7 26 Terrain Destroyed 809 | . 91 121 207 . 83 31 . . 56 76 51 1 15 1 1 7 1 . . 8 7 52 Melee 30 | . . . . . . . . . . . . . . . 1 5 1 . . 6 4 13 Projectile 90 | . . . . . . . . . 2 10 19 1 15 1 . . . . . 2 3 37 AOE 687 | . 91 121 207 . 83 31 . . 54 66 32 . . . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac DSF Res Tes Res Total 10508 | 26 353 499 1195 196 477 589 135 942 416 550 216 253 340 343 391 1593 297 32 29 584 283 769 Wait 1334 | . 20 11 268 . 41 95 . 43 14 6 10 20 35 19 13 493 47 . . 115 17 67 Move 8339 | 20 302 431 779 194 353 447 135 898 367 509 185 222 257 308 368 1017 236 30 29 444 249 559 Hop 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Pick Up 18 | . . 1 2 . 5 . . . 3 . . 1 3 . . 1 . . . . . 2 Fast Attach 17 | . . . 1 . 2 . . . 1 . . . 4 1 . 1 . . . . . 7 Attach 36 | . 1 2 9 . 4 . . . 1 3 . . 3 2 . . . 2 . . 1 8 Detach 26 | . 1 . 9 . 2 . . . . 3 . . . 2 . . . . . . . 9 Swap 80 | . 2 7 15 . 9 8 . . 5 . 1 1 6 7 2 2 2 . . 8 3 2 Drop 38 | . . . 2 . 5 . . . 4 . . 2 6 1 . 2 . . . 1 . 15 Fire 400 | 6 27 46 71 . 53 17 . 1 14 28 20 7 25 2 1 3 3 . . 4 5 67 Melee 116 | . . . 35 . . 6 . . . . . . 1 1 6 19 9 . . 12 8 19 Ram 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . 3 Kick 7 | . . . 4 2 1 . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 62 | . . . . . 1 3 . . 1 1 . . . . 1 55 . . . . . . Trap 17 | . . . . . . 13 . . . . . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 37 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 255 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 410 | -10/Materials | Entered Mines 413 | -10/Mines | Met a Derelict bent on vengeance 430 | -10/Mines | Discovered new exit (range 11) 434 | -10/Mines | Discovered new exit (range 16) 558 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 590 | -10/Mines | Destroyed YI-UF0 675 | -10/Mines | Assembled infested the area 680 | -10/Mines | Assisted by a Guerilla fighting off Assembled 940 | -10/Mines | Entered Materials 940 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1013 | -9/Materials | Identified exit to Mines 1202 | -9/Materials | Lost 3 parts (1n2w) 2059 | -9/Materials | Build established: Skirmisher 2138 | -9/Materials | Core integrity fell below 50% 2162 | -9/Materials | Discovered new exit (range 8) 2402 | -9/Materials | Build established: Mutant 2516 | -9/Materials | Entered Mines 2567 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2763 | -9/Mines | Discovered new exit (range 8) 2771 | -9/Mines | Entered Materials 2771 | -8/Materials | Accompanied by 1 ally 2771 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2776 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3242 | -8/Materials | Build established: Tank 3338 | -8/Materials | Discovered new exit (range 20) 3388 | -8/Materials | Core integrity fell below 50% 3398 | -8/Materials | Core integrity fell below 20% 3413 | -8/Materials | Entered Factory 3413 | -7/Factory | Evolved 2 slots: Utility x2 3421 | -7/Factory | Lost 4 parts (2u2w) 3796 | -7/Factory | Build established: Mutant 3806 | -7/Factory | Identified exit to Storage 3806 | -7/Factory | Identified exit to Lower Caves 3954 | -7/Factory | Garrison activated, responded to threat 4047 | -7/Factory | Entered Lower Caves 4047 | -7/Lower Caves | Accompanied by 1 ally 4193 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4203 | -7/Lower Caves | Entered Zion 4203 | -7/Zion | Accompanied by 1 ally 4258 | -7/Zion | Learned location of Warlord (-5) 4389 | -7/Zion | Discovered new exit (range 12) 4529 | -7/Zion | Learned location of Recycling (-7) 4540 | -7/Zion | Gained Derelict followers 4747 | -7/Zion | Imprinted 4749 | -7/Zion | Declared Zion's savior 5281 | -7/Zion | Entered Proximity Caves 5281 | -6/Proximity Caves | Accompanied by 10 allies 5567 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5620 | -6/Proximity Caves | Spotted B-75 Beast 5668 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 5842 | -6/Proximity Caves | Discovered new exit (range 14) 5968 | -6/Proximity Caves | Entered Factory 5968 | -6/Factory | Accompanied by 7 allies 5968 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6081 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6086 | -6/Factory | Retrieved Zion intel report: Main Access 6086 | -6/Factory | Identified exit to Factory 6111 | -6/Factory | Zion Heavy squad teleported in 6266 | -6/Factory | Zion Light squad teleported in 6269 | -6/Factory | Garrison activated, responded to threat 6466 | -6/Factory | Spotted B-75 Beast 6591 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6641 | -6/Factory | Entered another Factory area 6641 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6913 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6914 | -5/Factory | Zion Fire squad teleported in 6939 | -5/Factory | Sucked down chute 6939 | -5/Factory | Entered Waste 6939 | -5/Waste | The area was eerily silent 6960 | -5/Waste | 3 allies followed down the chute 7235 | -5/Waste | Discovered new exit (range 18) 7263 | -5/Waste | Identified exit to Factory 7264 | -5/Waste | Entered Factory 7264 | -5/Factory | Accompanied by 3 allies 7353 | -5/Factory | Zion hero teleported in (99-TNT) 7433 | -5/Factory | Retrieved Zion intel report: Branch Access 7433 | -5/Factory | Identified exit to Upper Caves 7434 | -5/Factory | Zion Hover Resupply teleported in 7564 | -5/Factory | First assault squad dispatched 7599 | -5/Factory | Entered Upper Caves 7599 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 7760 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7921 | -5/Upper Caves | Discovered new exit (range 10) 7942 | -5/Upper Caves | Build established: Assassin 7944 | -5/Upper Caves | Identified exit to Upper Caves 7945 | -5/Upper Caves | Entered another Upper Caves area 7945 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 7953 | -5/Upper Caves | Discovered new exit (range 13) 8074 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8358 | -5/Upper Caves | Discovered new exit (range 9) 8366 | -5/Upper Caves | Identified exit to Warlord 8367 | -5/Upper Caves | Entered Warlord 8367 | -5/Warlord | Accompanied by 1 ally (99-TNT) 8402 | -5/Warlord | System corruption cleaned by Quarantine Array 8440 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8926 | -5/Warlord | Warlord's base attacked by MAIN.C 8936 | -5/Warlord | Rebuked by Warlord 8990 | -5/Warlord | Build established: Commander-Assassin 9089 | -5/Warlord | Found Powered Armor 9276 | -5/Warlord | Warlord forces counterattacked 9500 | -5/Warlord | Build established: Scout 9601 | -5/Warlord | Warlord base infiltrated, sounded retreat 9602 | -5/Warlord | Enhanced Grunt warped into view 9602 | -5/Warlord | Enhanced Grunt warped into view 9602 | -5/Warlord | Enhanced Grunt warped into view 9602 | -5/Warlord | Enhanced Demolisher warped into view 9602 | -5/Warlord | Enhanced Demolisher warped into view 9602 | -5/Warlord | Enhanced Demolisher warped into view 9754 | -5/Warlord | Spotted Executioner 9794 | -5/Warlord | Discovered new exit (range 14) 9804 | -5/Warlord | Identified exit to Proximity Caves 9820 | -5/Warlord | Entered Proximity Caves 9820 | -4/Proximity Caves | Accompanied by 1 ally 9971 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10028 | -4/Proximity Caves | Discovered new exit (range 8) 10031 | -4/Proximity Caves | Identified exit to Factory 10032 | -4/Proximity Caves | Entered Factory 10032 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10048 | -4/Factory | Identified exit to DSF 10048 | -4/Factory | Entered DSF 10056 | -4/DSF | Discovered new exit (range 13) 10061 | -4/DSF | Identified exit to Research 10062 | -4/DSF | Entered Research 10062 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10138 | -3/Research | Zion Experimental squad teleported in 10287 | -3/Research | Retrieved Zion intel report: Branch Access 10287 | -3/Research | Identified exit to Testing 10288 | -3/Research | Zion Light squad teleported in 10404 | -3/Research | Discovered new exit (range 16) 10460 | -3/Research | Entered Testing 10484 | -3/Testing | Protovariant out of control (PY-EMLXIS87XO) 10568 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 10607 | -3/Testing | Retrieved Zion intel report: Active Garrisons 10617 | -3/Testing | Discovered new exit (range 12) 10622 | -3/Testing | Identified exit to Research 10625 | -3/Testing | Found Enh. Gamma Bomb Array 10628 | -3/Testing | Entered Research 10628 | -2/Research | Evolved 2 slots: Utility x2 10638 | -2/Research | Zion Hacker squad teleported in 10713 | -2/Research | Zion Heavy squad teleported in 10810 | -2/Research | Zion Heavy Resupply teleported in 10941 | -2/Research | Destroyed 7 combat bots 11023 | -2/Research | Zion Light squad teleported in 11117 | -2/Research | Build established: Generator-Assassin 11159 | -2/Research | Spotted B-90 Cyclops 11258 | -2/Research | Destroyed 8 combat bots 11258 | -2/Research | Lost 6 parts (5u1w) 11325 | -2/Research | System corruption reached 10% 11334 | -2/Research | Core integrity fell below 50% 11378 | -2/Research | Core integrity fell below 20% 11384 | -2/Research | Lost 7 parts (3n2u2w) 11386 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11334_ K-01 Serf collects debris. 11337_ Knocked back. 11337_ K-01 Serf destroyed. 11337_ Exp. Signal Interpreter destroyed. 11338_ K-01 Serf collects debris. 11346_ U-05 Engineer builds a Wall. 11346_ X-82 Rainmaker knocked back. 11349_ ZKZT,MR#H5TPS%N OSOLM &XX5O 11353_ Gravity Flail destroyed. 11353_ Knocked back. 11365_ System corrupted: Matter fused (-6). 11368_ Field Manipulator disabled. 11369_ Slug penetrates Wall. 11378_ Slammed into X-82 Rainmaker. 11379_ Knocked back. 11380_ X-82 Rainmaker knocked back. 11382_ Knocked back. 11383_ G-73 Enforcer knocked back. 11383_ Knocked back. 11384_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ???????????????????########## "" # | | ???????????????????# # "" ####/##" ### | | ???????????????????# / "" ## # ### | | ???????????????????# """ # S ## # ### | | ???????????????????# """ # "" ## # ### | | ???????????????????# """ # "" ## # #?# | | ???????????????????# "" # "" ## # #?# | | ???????????????????# #?? ## # #?# | | ???????????????????# #??? ?# # ### | | ???????????????????# #???###?# # # | | ???????????????????######p#############"### # | | ?????????????????????# x ^ + | | ?????????????????????# # | | ?????????????????????# + | | ?????????????????????# # | | ?????????????????????# g######+######+###### # | | ?????????????????????# #??????????? ? ##?# | | ?????????????????????# #???? ? # ? ?? ??##?# | | ?????????????????????# #?????????????? ?## ### | | ?????????????????????# #?????????? ?? ##??## | | ?????????????????????# #?????? ?? ??? ? ?##?? | | ?????????????????????# #??????????? ? ??#?### | | ?????????????????????# #????????? ??? ? ?#?#### | | ?????????????????????# #???????? ??? ????###### | | ?????????????????????# ##????????????#???#????# | | ?????????????????????+ @T#???????????????#??#??? | | ?????????????????????# #????????????#??#??#?## | | ?????????????????????# ##?????????????????#???? | | ?????????????????????# #???????????????##???#?# | | ?????????????????????# #??????????????#??????## | | ?????????????????????# #???????????????????#### | | ?????????????????????# #???????????????????# | | ?????????????????????# +???????????????????# | | ?????????????????????# #??????????????????## | | ?????????????????????# #????????????????#??# | | ?????????????????????# m??????????????#?????# | | ?????????????????????# ????????????????????# | | ?????????????????????# ????????????????????# | | ?????????????????????# ??????????????????#?# | | ?????????????????????# ????????????????????#### | | ??????????????????????? ????????????????????# | | ????????????????????????????????????????##????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????#?#?# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????#????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????#?#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 69 Energy Capacity 850 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 600 Resistance: EM 20 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 64 Recoil Reduction 6 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (84) ------------------------ Ion Engine (599) Weapon Shielding (Loot Box) Hvy. Assault Rifle (699) Hvy. Assault Rifle (699) Rocket Launcher (1049) Flail (629) Arm. Wheel (769) Arm. Wheel (410) Med. Matter Pod (515) Com. Battery (Loot Box) Imp. Ion Engine (794) Spk. Treads (816) EM Shotgun (648) Hvy. Ion Engine (Loot Box) Lgt. Armor Plating (507) Flamer (279) Heat Sink (575) Cooling System (707) Hrd. Medium Armor Plating (735) Adv. Treads (1208) Adv. Visual Processing Unit (632) System Restoration Module (Loot Box) Hrd. Light Armor Plating (593) Titanium Leg (563) Hvy. EM Shotgun (Loot Box) Flak Cannon (759) Enh. Flamer (296) Enh. Flamer (296) Enh. Flamer (432) Flak Cannon (345) Titanium Leg (753) Component Analysis Suite (Loot Box) Imp. EM Shotgun (339) Deuterium Engine (919) Imp. Weapon Cycler (Loot Box) Disruptor Cannon (Loot Box) Mni. Grenade Launcher (Loot Box) Hvy. Deuterium Engine (Loot Box) Gravity Neutralizer (Loot Box) Imp. Cooling System (1005) Arm. Huge Wheel (896) Field Propulsion Drive (Loot Box) Imp. Reaction Control System (Loot Box) Plasma Cannon (Loot Box) EM Shotgun (Loot Box) Imp. Datajack (723) Enh. Optical Array (1018) Imp. Heavy Armor Plating (934) Imp. Recalibrator (Loot Box) Neutron Cannon (Loot Box) Remote Force Field (Loot Box) Neutron Cannon (Loot Box) Mak. Terrain Scanner (Loot Box) Imp. Core Shielding (Loot Box) Fusion Compressor (Loot Box) Phase Gun (Loot Box) Hvy. Phase Cannon (Loot Box) Imp. System Shield (Loot Box) Arm. Huge Wheel (1100) Adv. Terrain Scan Processor (1194) Tri-rail Accelerator (1118) Exp. Signal Interpreter (1735) Mak. Sensor Array (1147) Thunder Hammer (1963) Power Sword (Loot Box) Gravity Flail (Loot Box) Nova Cannon (Loot Box) Q-thruster (Loot Box) Lgt. Antimatter Cannon (Loot Box) Mak. Power Source (797) Mak. Power Source (1018) Med. Insulated Plating (843) Neutrino Core (982) Hrd. Light Armor Plating (780) Imp. Utility Shielding (725) Powered Armor (816) Exp. Cooling System (973) Adv. Transmission Jammer (1166) Enh. Gamma Bomb Array (3960) Mak. Sensor Array (1350) Tri-rail Accelerator (1062) Quantum Reactor (1080) Hyp. Railgun (1127) Imp. Quantum Reactor (Loot Box) Game ------ Seed TiamatShrapnelTearclaws Manual? 0 Play Time 03:09:16 Cumulative 298.7 hours Start 2022.05.12 @ 03:30:22 End 2022.05.14 @ 06:36:51 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/0/1/0/0/0/1/0 Lore% 88 Gallery% 90 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c1cdcb95-d1cb-45e0-99bc-274784827e40