Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 22:14:01 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1825) 1825 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2755) 2755 TOTAL SCORE: 8630 Bonus ------- High Alert Combat Kills 799 Follower Combat Kills 1834 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -678 Cogmind --------- Core Integrity 522/850 Matter 161/300 Energy 7/100 System Corruption 0% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Active Sensor Suite Core Analyzer > --- WEAPON (3) ------- Gauss Rifle Coil Gun > --- INVENTORY (20) --- Antimatter Reactor Biometal Medium Treads Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Advanced Surge Thruster Advanced Terrain Scanner Advanced Targeting Computer Improved Medium Armor Plating Improved Hacking Suite Scrapoid Pod DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Improved Reaction Control System A0-MCA's Component Scanner > --- WEAPON ----------- Coil Gun Bore Cannon Power Sword > --- INVENTORY -------- Antimatter Reactor Biometal Medium Treads Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Advanced Surge Thruster Advanced Heat Sink Advanced Terrain Scanner Advanced Targeting Computer Improved Medium Armor Plating Improved Hacking Suite Scrapoid Pod Heavy Battle Rifle Bore Cannon Proton Missile Launcher DRS Beacon [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Protection Light Armor Plating Weapon Mining Laser Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Slots Evolved 8 | . . . . . 8 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 4 . . Weapon 1 | . . . . . 1 . . Parts Attached 55 | 4 12 . 4 5 12 5 13 Power 6 | . 2 . . 2 . 2 . Engine 4 | . 2 . . 2 . . . Core 1 | . . . . . . 1 . Reactor 1 | . . . . . . 1 . Propulsion 18 | 2 2 . 3 . 6 . 5 Treads . | . . . . . . . . Leg 18 | 2 2 . 3 . 6 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 4 . . 2 3 . 3 Device 5 | . . . . 1 3 . 1 Storage 2 | . 2 . . . . . . Processor 3 | . 1 . . 1 . . 1 Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 2 4 . 1 1 3 3 5 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 10 | 1 2 . . 1 3 . 3 Ballistic Cannon 3 | . 1 . . . . 2 . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 16 | . 2 . 1 . 5 . 8 Power 3 | . . . . . 1 . 2 Propulsion 4 | . 1 . 1 . 2 . . Utility 2 | . 1 . . . . . 1 Weapon 7 | . . . . . 2 . 5 Highest Loss Streak 6 | . 2 . 1 . 2 . 6 To Critical Strikes . | . . . . . . . . Average Backups 15 | 3 9 15 17 16 16 17 17 Power 1 | 1 . 2 3 2 . 1 1 Propulsion 2 | . . 2 1 1 1 3 6 Utility 6 | . 3 4 5 7 7 8 6 Weapon 4 | 1 4 7 7 4 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 41 | . 3 . 1 14 6 2 15 Power 5 | . 1 . 1 2 . . 1 Propulsion 13 | . . . . 3 2 . 8 Utility 12 | . . . . 3 3 1 5 Weapon 10 | . 2 . . 6 1 1 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 93 85 84 99 75 85 85 Engine 9 | . 13 14 14 14 5 5 . Core 1 | . . . . . . 5 5 Reactor 1 | . . . . . . . 5 Leg 26 | . 27 28 27 28 25 26 25 Device 6 | . . . . 4 12 13 12 Storage 10 | . 13 14 14 14 6 6 6 Processor 5 | . 1 . . 8 6 6 6 Energy Cannon 1 | . 9 . . . . . . Ballistic Gun 9 | . 14 14 6 8 16 8 5 Ballistic Cannon 6 | . 3 14 14 5 . 8 9 Special Weapon 5 | . . . 7 14 . . . Peak Build Rating 99 | 4 11 8 14 32 80 93 99 Average Rating 45 | 1 9 8 11 24 74 87 94 On Entrance 29 | . 4 8 8 14 32 73 93 Naked Turns . | . . . . . . . . Heaviest Build 92 | 2 53 49 49 53 66 91 92 Greatest Support 71 | 3 20 20 30 30 71 71 71 Greatest Overweight (x) 4 | . 4 2 4 1 1 1 2 Average Overweight (x) . | . . 2 1 1 . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 12 20 20 20 20 20 20 Most Carried 20 | 5 15 15 20 20 20 20 20 Average Carried 17 | 3 9 15 18 18 18 19 19 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 20 18 19 20 14 Class Distribution -------------------- 61% | Mutant 28% | Skirmisher 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Scr Fac Was Fac Matter Collected 1559 | 202 175 . 133 41 234 230 544 Remotely . | . . . . . . . . Salvage Created 2061 | . 402 . 91 . 365 . 1203 Parts 110 | . 35 . 7 . 19 . 49 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Combat Hostiles Destroyed 40 | . 14 . 2 . 9 . 15 Guns 18 | . 5 . 1 . 9 . 3 Cannons 22 | . 9 . 1 . . . 12 Classes Destroyed 11 | . 4 . 1 . 4 . 2 Worker 3 | . . . . . . . 3 Builder 3 | . . . . . 1 . 2 Operator 2 | . 2 . . . . . . Watcher 3 | . 2 . . . . . 1 Swarmer 12 | . 9 . . . 3 . . Grunt 19 | . 5 . . . 1 . 13 Duelist 1 | . . . . . 1 . . Sentry 2 | . . . . . 2 . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . 2 . . Subdweller 2 | . . . 2 . . . . Thug 3 | . . . . . . . 3 Best Kill Streak 11 | . 4 . 1 . 4 . 11 Combat Bots Only 5 | . 4 . 1 . 4 . 5 Max Kills in Single Turn 2 | . 1 . 1 . 1 . 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Hostile Shots Fired 372 | . 79 . 8 . 176 . 109 Missed 117 | . 13 . 3 . 72 . 29 Hits 255 | . 66 . 5 . 104 . 80 Projectile 255 | . 66 . 5 . 104 . 80 Critical Strikes 7 | . . . . . 2 . 5 Damage Taken 3856 | . 593 . 107 . 1343 . 1813 Core 416 | . 65 . 23 . 187 . 141 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 391 | . . . . . . 91 300 Core Remaining (%) 82 | 100 . . . 64 . . . Volleys Fired 178 | . 71 . 24 . 31 . 52 Largest 3 | . 2 . 2 . 3 . 2 Hottest 100 | . 88 . 100 . 100 . 81 Shots Fired 303 | . 106 . 31 . 67 . 99 Gun 187 | . 71 . 7 . 61 . 48 Cannon 89 | . 35 . 7 . . . 47 Launcher 4 | . . . . . . . 4 Special 23 | . . . 17 . 6 . . Kinetic 247 | . 77 . 14 . 61 . 95 Thermal 52 | . 29 . 17 . 6 . . Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 12 | . 12 . 10 . 7 . 7 Robot Miss Streak 5 | . 4 . 1 . 5 . 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 170 | . 59 . 12 . 47 . 52 Core Hits 115 | . 25 . 4 . 40 . 46 Critical Kills 10 | . . . . . . . 10 Critical Parts Destroyed 10 | . . . . . . . 10 Critical Strikes 20 | . . . . . . . 20 Destroy 20 | . . . . . . . 20 Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4116 | . 732 . 160 . 844 . 2380 Guns 1941 | . 289 . 55 . 844 . 753 Cannons 1299 | . 440 . 105 . . . 754 Explosions 776 | . . . . . . . 776 Melee 97 | . . . . . . . 97 Ramming 3 | . 3 . . . . . . Kinetic 2892 | . 381 . 160 . 844 . 1507 Thermal 672 | . 348 . . . . . 324 Explosive . | . . . . . . . . Electromagnetic 452 | . . . . . . . 452 Impact . | . . . . . . . . Slashing 97 | . . . . . . . 97 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . . . 7 Projectiles 2 | . . . . . . . 2 Explosions 5 | . . . . . . . 5 Melee . | . . . . . . . . Knockbacks 7 | . 6 . . . . . 1 Impact . | . . . . . . . . Kinetic 4 | . 3 . . . . . 1 Secondary 3 | . 3 . . . . . . Self-Inflicted Damage 4 | . . . . . . . 4 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 368 | . 368 . . . 8 . 346 Average Temperature 113 | . 124 . . . 3 . 108 Received Heat Transfer 831 | . 132 . 30 . 186 . 483 Effects 4 | . 2 . . . . . 2 Energy Bleed 1 | . 1 . . . . . . Interference 2 | . . . . . . . 2 Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 942 | . 592 . . . . . 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Maximum Alert Level 5 | . . . . . 1 . 5 Low Security (%) 60 | 100 100 100 . . 50 100 27 Level 1 15 | . . . . . 50 . 4 Level 2 1 | . . . . . . . 3 Level 3 . | . . . . . . . . Level 4 3 | . . . . . . . 9 Level 5 19 | . . . . . . . 54 High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 2677 | . 110 . . . 360 122 2677 Initial 122 | . . . . . . 122 . Average 505 | . 32 . . . 175 30 1276 Influence Increases 4522 | . 405 . . . 713 . 3404 Destroy 0b10 Robot/C 1740 | . 280 . . . 280 . 1180 Destroy 0b10 Robot/NC 145 | . 20 . . . 15 . 110 Destroy Leader 388 | . 54 . . . 90 . 244 Allied During Kill 1030 | . . . . . 26 . 1004 Successful Hack 82 | . 21 . . . 14 . 47 Disable Machine 255 | . . . . . 75 . 180 Destroy Structure 122 | . . . . . 13 . 109 Lose Combat Pursuer 60 | . 30 . . . . . 30 Active Sensor Use 700 | . . . . . 200 . 500 Influence Decreases 1896 | . 405 . . . 362 351 778 Entered New Map 229 | . . . . . . 229 . Time Decay 1222 | . 365 . . . 292 122 443 Lost Part 150 | . 20 . . . 50 . 80 Lost Ally 275 | . . . . . 20 . 255 Purge Threat 20 | . 20 . . . . . . Squads Dispatched 41 | . 2 . . . 12 . 27 Investigation 16 | . 1 . . . 5 . 10 Extermination 6 | . . . . . 3 . 3 Reinforcement 6 | . 1 . . . 1 . 4 Assault 7 | . . . . . . . 7 Garrison 6 | . . . . . 3 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses 7 | . . . . . 2 . 5 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Distress Signals 6 | . . . . . . . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 21 . 8 . 16 . 54 Peak Tracking Total 12 | . 6 . 4 . 4 . 12 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Traps Triggered 3 | . 1 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Scr Fac Was Fac Machines Disabled 17 | . . . . . 5 . 12 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Machines Accessed 29 | . 6 . 1 6 5 . 11 Terminals 12 | . 6 . . . 1 . 5 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 5 | . . . . . 2 . 3 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 Total Hacks 100 | . 19 . 3 38 10 . 30 Successful 78 | . 11 . 3 38 5 . 21 Failed 21 | . 8 . . . 5 . 8 Catastrophic 5 | . . . . . 3 . 2 Database Lockouts 1 | . . . . . . . 1 Manual 34 | . 15 . . . 4 . 15 Terminals 39 | . 19 . . . 3 . 17 Fabricators 1 | . . . . . . . 1 Repair Stations 7 | . . . . . . . 7 Recycling Units 7 | . . . . . 4 . 3 Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . 3 . 2 Terminal Hacks 56 | . 7 . 3 38 . . 8 Record 36 | . . . 3 33 . . . Robot Analysis 11 | . 4 . . 5 . . 2 Prototype ID Bank 1 | . . . . . . . 1 Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Fabricator Index 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Unreport Threat 2 | . 1 . . . . . 1 Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . 6 Scan Component 3 | . . . . . . . 3 Repair 3 | . . . . . . . 3 Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 12 | . 4 . . . 3 . 5 Terminals 7 | . 4 . . . 1 . 2 Botnet 7 | . 4 . . . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 2 . 3 Fedlink 5 | . . . . . 2 . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 2 . . . . . 1 Used . | . . . . . . . . Hacking Detections 13 | . 4 . . . 3 . 6 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . . 3 Time 186 | . . . . . . . 186 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Total Allies 21 | . . . . 1 . 20 . Largest Group 20 | . . . . 1 1 20 20 Highest-Rated Group 781 | . . . . 45 45 781 781 Highest-Rated Ally 50 | . . . . 45 45 50 50 Total Orders 2 | . . . . 2 . . . STAY 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 306 | . . . . . 36 . 270 Total Damage 8222 | . . . . . 908 . 7314 Kills 70 | . . . . . 7 . 63 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Active Infowar (turns) 4751 | . . . . 1136 1324 472 1819 A.S.S. 3615 | . . . . . 1324 472 1819 Terrain 1136 | . . . . 1136 . . . Robot Analysis Total 11 | . 4 . . 5 . . 2 Derelict Logs Recovered 3 | . . . 1 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Scr Fac Was Fac Turns Passed 9706 | 26 1148 249 832 3600 1484 522 1845 Spaces Moved 4499 | 30 598 95 313 1861 677 301 624 Core 56 | 30 26 . . . . . . Treads . | . . . . . . . . Legs 4443 | . 572 95 313 1861 677 301 624 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 260 190 190 122 125 120 Average Speed 185 | 50 155 260 212 190 188 164 192 Slowest Speed 400 | 50 400 260 400 190 193 195 265 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 90 22 23 92 17 96 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 4 | . . . . 4 . . . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 20 | . . . . . . . 20 Melee 3 | . . . . . . . 3 Projectile 13 | . . . . . . . 13 AOE 4 | . . . . . . . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Total 5537 | 40 732 98 418 1936 818 330 1165 Wait 645 | . 22 4 69 26 74 12 438 Move 4493 | 29 597 94 312 1860 677 300 624 Hop . | . . . . . . . . Pick Up 85 | 7 19 . 6 21 14 6 12 Fast Attach 6 | 1 2 . . 1 . 1 1 Attach 26 | 3 4 . 1 1 9 1 7 Detach 1 | . . . . . 1 . . Swap 33 | . 6 . 3 3 6 3 12 Drop 64 | . 10 . 3 24 6 6 15 Fire 178 | . 71 . 24 . 31 . 52 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 27 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 5) 665 | -10/Materials | Discovered new exit (range 16) 1175 | -10/Materials | Entered Mines 1207 | -10/Mines | Discovered new exit (range 13) 1230 | -10/Mines | Met a Derelict bent on vengeance 1409 | -10/Mines | Discovered new exit (range 5) 1424 | -10/Mines | Entered Subcaves 1425 | -10/Subcaves | Approached by a straggling Scientist 1557 | -10/Subcaves | Learned 4 Materials zone layouts 1610 | -10/Subcaves | Ambushed by swarm of Subdwellers 1653 | -10/Subcaves | Visited Clippyterm 1661 | -10/Subcaves | Lost 3 allies 1661 | -10/Subcaves | Learned location of Deep Caves (-7) 2240 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2256 | -10/Subcaves | Entered Scraptown 2661 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2669 | -9/Scraptown | Learned Factory emergency access door positions 2671 | -9/Scraptown | Learned Factory garrison access intel 2694 | -9/Scraptown | Discovered new exit (range 11) 2859 | -9/Scraptown | Visited Symbiants 2906 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2912 | -9/Scraptown | Visited The Evicted 3290 | -9/Scraptown | Visited Fellowship of the Rings 3322 | -9/Scraptown | Visited Shadow of the Wyrm 3415 | -9/Scraptown | Visited TADAMA 3450 | -9/Scraptown | Visited Awakened 3491 | -9/Scraptown | Visited UFD Registry 3524 | -9/Scraptown | Registered with UFD as "Shadowtube" 3586 | -9/Scraptown | Visited A0-MCA Data Center 3598 | -9/Scraptown | Given a C+ rating by A0-MCA 3600 | -9/Scraptown | Found A0-MCA's Component Scanner 3639 | -9/Scraptown | Visited Scrapoid Pod Storage 3649 | -9/Scraptown | Found Scrapoid Pod 3683 | -9/Scraptown | Visited Botcube Research 3693 | -9/Scraptown | Found Botcube 3764 | -9/Scraptown | Delivered Scrap Shield to a Scientist 3937 | -9/Scraptown | Visited Analyses Database 3979 | -9/Scraptown | Visited Derelict Rescue Squad 3996 | -9/Scraptown | Found DRS Beacon 4031 | -9/Scraptown | Visited Infowarlord's Domain 4041 | -9/Scraptown | Found Active Sensor Suite 4094 | -9/Scraptown | Visited Junk Repository 4270 | -9/Scraptown | Visited Chapter 10 4312 | -9/Scraptown | Visited Scrapoid Research Area 4768 | -9/Scraptown | Visited Abandonware Association 4788 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 5486 | -9/Scraptown | Botcube activated 5502 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 5544 | -9/Scraptown | Discovered new exit (range 5) 5733 | -9/Scraptown | Met Optimus 5733 | -9/Scraptown | Accepted into 0bPrime 5856 | -9/Scraptown | Entered Factory 5856 | -6/Factory | Accompanied by 1 ally 5856 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 5858 | -6/Factory | Loaded intel: 4 garrison access locations 6183 | -6/Factory | Build established: Skirmisher 6370 | -6/Factory | Garrison activated, responded to threat 7068 | -6/Factory | Loaded intel: 8 recycling unit locations 7216 | -6/Factory | Learned location of Protoforge (-2) 7340 | -6/Factory | Sucked down chute 7340 | -6/Factory | Entered Waste 7341 | -6/Waste | Joined by Warlord forces that had cleared the area 7823 | -6/Waste | Discovered new exit (range 12) 7848 | -6/Waste | Identified exit to Factory 7862 | -6/Waste | Entered Factory 7862 | -6/Factory | Accompanied by 20 allies 8050 | -6/Factory | Repaired Broken Adv. Surge Thruster 8101 | -6/Factory | Repaired Imp. Hacking Suite 8152 | -6/Factory | Repaired Arm. Leg 8348 | -6/Factory | Central database locked down 8403 | -6/Factory | Garrison activated, responded to threat 8562 | -6/Factory | First assault squad dispatched 8715 | -6/Factory | Lost 3 allies 8749 | -6/Factory | Loaded intel: 8 recycling unit locations 9163 | -6/Factory | Build established: Assassin 9294 | -6/Factory | Lost 6 allies 9568 | -6/Factory | Lost 3 allies 9707 | -6/Factory | Self-destructed Last Messages --------------- 09691_ K-01 Serf collects debris. 09691_ HV Slug penetrates B-48 Gladiator. 09691_ I-36 Angel suffers critical hit (Destroy). 09691_ Destroyed Remote Force Field. 09692_ Lgt. Fission Core destroyed. 09692_ Critical hit (Burn: +37). 09694_ K-01 Serf collects debris. 09695_ Acquired 14 matter. 09697_ Penetrated by Slug. 09697_ Bore Cannon destroyed. 09698_ K-01 Serf collects debris. 09704_ Acquired Gauss Rifle. 09704_ K-01 Serf collects debris. 09706_ W-25 Informer sends out distress signal. 09706_ K-01 Serf destroyed. 09706_ C-30 ARC bursts open, deploying its payload. 09706_ G-67 Veteran unfolds itself. 09706_ G-50 Soldier unfolds itself. 09706_ B-48 Gladiator unfolds itself. 09706_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ????"" ??????????????????????????????????????????? | | ???? ??????????????? ?????????????????????????? | | ????" ?????????????? !?????????????????????????? | | ????" "????????????? ?????????????????????????? | | ????? "??? #??????? ????????????????????????? | | ????? 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""??????????#[%![== #??????????????????? | | ?????????"T"?????????#%! != #??????????????????? | | ?????????? ?????????#%=!=* #??????????????????? | | ?????????????????????#*=! #??????????????????? | | ?????????????????????#= "% #??????????????????? | | ?????????????????????# " #??????????????????? | | ?????????????????????# = "" #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????#% "" #??????????????????? | | ?????????????????????#! = #??????????????????? | | ?????????????????????#=! #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ! #??????????????????? | | ?????????????????????# % #??????????????????? | | ?????????????????????# "Y" #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 65 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Surge Thruster | 14% | -6/Factory | Broken Imp. Hacking Suite | 10% | -6/Factory Arm. Leg | 50% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexPlasmaDetonator Manual? 0 Play Time 00:54:50 Cumulative 170.4 hours Start 2025.05.31 @ 21:20:40 End 2025.05.31 @ 22:14:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 260 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2934414d-a2e5-47d6-9263-607a2161cc97