Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 11:22:47 Player: Zen9890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3734) 3734 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 8425 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 99 Cogmind --------- Core Integrity 0/850 Matter 358/550 Energy 14/100 System Corruption 6% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Improved Heavy Machine Gun Falx > --- INVENTORY (10) --- Gravmag System Improved Particle Charger Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Precision Assault Rifle > --- INVENTORY -------- Improved Shield Generator Plasma Cannon Precision Assault Rifle Precision Assault Rifle Katana [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Enhanced Optical Array Device Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . 2 . . 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 139 | 8 11 1 4 4 31 8 4 68 Power 24 | 1 1 . . 1 6 1 . 14 Engine 17 | 1 1 . . 1 3 1 . 10 Core 7 | . . . . . 3 . . 4 Reactor . | . . . . . . . . . Propulsion 37 | 3 3 . 3 2 10 1 1 14 Treads 3 | . . . . 1 . . . 2 Leg 13 | . . . 2 1 3 . . 7 Wheel 8 | 3 3 . 1 . . . . 1 Hover 13 | . . . . . 7 1 1 4 Flight . | . . . . . . . . . Utility 36 | 2 3 1 1 . 5 3 2 19 Device 19 | 1 1 . 1 . 3 3 . 10 Storage 5 | 1 . . . . . . . 4 Processor 11 | . 2 1 . . 2 . 2 4 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 42 | 2 4 . . 1 10 3 1 21 Energy Gun 9 | . 3 . . 1 1 2 . 2 Energy Cannon 6 | . . . . . 2 . . 4 Ballistic Gun 18 | 2 . . . . 5 . . 11 Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 4 | . . . . . . 1 . 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 1 1 . 3 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 7 | . . . . . . 7 . . Parts Lost 54 | . . . . . 5 4 4 41 Power 13 | . . . . . . 1 . 12 Propulsion 18 | . . . . . 3 1 1 13 Utility 11 | . . . . . . 1 1 9 Weapon 12 | . . . . . 2 1 2 7 Highest Loss Streak 10 | . . . . . 2 4 4 10 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 7 6 7 7 7 5 6 6 Power . | . . . . . . . . . Propulsion 1 | 2 1 1 1 2 2 1 . . Utility 2 | . 3 2 3 3 2 3 3 1 Weapon 2 | 1 2 3 3 2 2 1 1 3 Tool/Special . | . . . . . . . . . Unused Backups 22 | 1 4 . 2 . 8 . . 7 Power 2 | . 1 . . . . . . 1 Propulsion 8 | . 2 . 2 . 3 . . 1 Utility 6 | 1 . . . . 3 . . 2 Weapon 6 | . 1 . . . 2 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 98 98 100 95 98 85 85 83 Engine 7 | . 14 11 11 9 8 . . 5 Core 4 | . . . . . 5 9 7 4 Treads 1 | . . . . 6 . . . 2 Leg 7 | . . . 13 18 9 . . 7 Wheel 3 | . 28 22 8 . . . . . Hover 6 | . . . . . 12 22 22 5 Device 9 | . 8 17 11 9 15 7 4 6 Storage 7 | . 14 11 11 9 7 7 7 6 Processor 18 | . 5 14 22 18 15 15 22 22 Energy Gun 7 | . 12 11 21 23 8 5 5 . Energy Cannon 2 | . . . . . 6 7 6 1 Ballistic Gun 8 | . 7 . . . 4 2 . 14 Special Weapon 1 | . 7 11 . 1 . . . . Peak Build Rating 67 | 7 11 13 19 26 51 53 51 67 Average Rating 40 | 5 9 11 16 23 42 44 46 54 On Entrance 23 | . 7 10 13 18 26 50 44 39 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 15 17 16 24 22 41 34 35 52 Greatest Support 45 | 26 20 20 30 30 45 32 26 45 Greatest Overweight (x) 11 | . . . 1 . 1 1 1 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 7 7 8 8 8 8 8 8 7 Most Carried 10 | 7 8 7 8 8 8 8 8 10 Average Carried 6 | 4 7 6 7 7 7 5 5 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 Final Carried 8 | 7 8 7 8 8 8 5 7 6 Class Distribution -------------------- 29% | Skirmisher 23% | Mutant 14% | Scavenger-Gunner 14% | Gunner 5% | Scout 5% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Matter Collected 3684 | 340 225 . 302 60 527 447 178 1605 Remotely . | . . . . . . . . . Salvage Created 5646 | 153 233 . 249 87 730 1200 285 2709 Parts 201 | 16 11 . 24 2 31 10 17 90 Haulers Intercepted 3 | . . . . . 1 . . 2 Recyclers Shooed 7 | . . . . 1 . . . 6 Parts Field Recycled 10 | . . . 10 . . . . . Retrieved Matter 25 | . . . 25 . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 68 | . 3 . 9 . 12 6 6 32 Melee 5 | . . . . . 2 . . 3 Guns 35 | . 3 . 6 . 6 1 1 18 Cannons 12 | . . . . . 4 . 1 7 AOE 15 | . . . 3 . . 5 4 3 Classes Destroyed 15 | 2 1 . 1 . 4 1 2 4 Worker 1 | . . . . . . . . 1 Builder 6 | . . . . . . . 1 5 Tunneler 7 | 5 . . 2 . . . . . Hauler 3 | . . . . . 1 . . 2 Recycler 12 | 1 1 . . 1 2 . 1 6 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . . . . 2 Watcher 1 | . . . . . 1 . . . Swarmer 11 | . . . 7 . 4 . . . Grunt 34 | . 3 . 2 . 5 . 5 19 Sentry 5 | . . . . . 2 . . 3 Hunter 8 | . . . . . . . . 8 Programmer 3 | . . . . . 1 . . 2 Heavy 1 | . . . . . . . 1 . Compactor 6 | . . . . . . 6 . . Best Kill Streak 8 | 3 3 . 5 1 4 3 8 6 Combat Bots Only 6 | . 2 . 4 . 4 3 6 6 Max Kills in Single Turn 3 | 1 1 . 2 1 1 1 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . . 1 2 1 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 734 | . 20 . 26 7 113 2 18 548 Missed 236 | . 5 . 10 4 29 . 6 182 Hits 498 | . 15 . 16 3 84 2 12 366 Melee 3 | . . . . . . 2 . 1 Projectile 495 | . 15 . 16 3 84 . 12 365 Critical Strikes 18 | . . . . . 3 . 1 14 Part Disruptions 3 | . . . . . 1 . . 2 Damage Taken 7383 | . 237 . 179 58 1070 171 317 5351 Core 1211 | . 43 . 40 . 160 43 69 856 Absorbed by Shields 312 | . . . . . . . . 312 Regen/Repaired (Parts) 140 | . 60 . . 49 31 . . . Core Remaining (%) 86 | 100 82 . 90 100 . . 61 . Volleys Fired 255 | 11 34 . 17 2 37 27 10 117 Largest 3 | 2 2 . 2 3 3 3 2 3 Hottest 260 | 40 100 . 100 135 135 139 139 260 Shots Fired 524 | 22 46 . 27 6 83 43 13 284 Gun 350 | 22 24 . 20 6 42 16 3 217 Cannon 105 | . . . . . 34 9 5 57 Launcher 33 | . . . . . . 18 5 10 Special 36 | . 22 . 7 . 7 . . . Kinetic 260 | 22 14 . . . 30 8 . 186 Thermal 168 | . 22 . 7 . 34 9 8 88 Explosive 32 | . . . . . . 18 5 9 Electromagnetic 64 | . 10 . 20 6 19 8 . 1 Robot Hit Streak 19 | 4 9 . 6 4 19 5 7 13 Robot Miss Streak 7 | 2 2 . 3 6 7 2 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . 1 . 2 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . 1 Shots Hit Robots 353 | 13 19 . 14 2 59 25 6 215 Core Hits 183 | 6 9 . 12 2 29 13 12 100 Critical Kills 4 | . . . . . 1 1 . 2 Critical Parts Destroyed 2 | . 1 . . . . . . 1 Critical Strikes 10 | . 1 . . . 2 1 . 6 Burn 3 | . . . . . . . . 3 Meltdown 1 | . . . . . . . . 1 Destroy 5 | . 1 . . . 1 1 . 2 Sever 1 | . . . . . 1 . . . Melee Attacks 26 | . . . . . 10 . . 16 Impact . | . . . . . . . . . Slashing 26 | . . . . . 10 . . 16 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 3 . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13751 | 173 368 . 299 46 1474 4151 907 6333 Guns 4340 | 173 274 . 164 23 427 129 43 3107 Cannons 2398 | . . . . . 739 218 111 1330 Explosions 6147 | . 70 . 135 23 . 3804 753 1362 Melee 840 | . . . . . 308 . . 532 Ramming 2 | . . . . . . . . 2 Kinetic 3444 | 173 113 . . . 393 125 . 2640 Thermal 3388 | . 94 . 135 23 637 218 154 2127 Explosive 5562 | . . . . . . 3804 753 1005 Electromagnetic 515 | . 161 . 164 23 136 4 . 27 Impact . | . . . . . . . . . Slashing 840 | . . . . . 308 . . 532 Piercing . | . . . . . . . . . Highest Corruption 38 | . . . . . 1 38 38 6 Average Corruption 10 | . . . . . 1 20 38 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . . 2 17 4 19 Message Errors 11 | . . . . . . 3 . 8 Matter Fused 11 | . . . . . 1 4 1 5 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 4 1 1 Data Loss (major) 4 | . . . . . 1 1 1 1 Misdirections 1 | . . . . . . 1 . . Weapon Failures 6 | . . . . . . 2 1 3 Overload Shots 3 | . . . . . . 1 2 . Overflow Damage 432 | . 10 . . . 118 . 12 292 Projectiles 88 | . . . . . 51 . . 37 Explosions 190 | . 10 . . . . . 12 168 Melee 154 | . . . . . 67 . . 87 Knockbacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 338 | . 30 . 31 11 . 78 17 171 Shots 10 | . 1 . 1 1 . 3 1 3 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 435 | . 337 . 71 126 279 313 40 435 Average Temperature 88 | . 81 . 31 63 85 148 16 94 Received Heat Transfer 1961 | . 117 . 21 18 342 . 99 1364 Effects 6 | . . . . . . . . 6 Shutdowns 3 | . . . . . . . . 3 Interference 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 14 | . 1 . . . . . . 13 Heat Transferred 5029 | . 150 . 150 50 814 272 198 3395 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 2 . 3 1 . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Maximum Alert Level 3 | . . . . . . . 1 3 Low Security (%) 67 | 100 100 100 100 100 100 100 77 28 Level 1 2 | . . . . . . . 22 5 Level 2 29 | . . . . . . . . 64 Level 3 . | . . . . . . . . 1 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 700 | 10 53 . 116 49 117 66 214 700 Initial 99 | . 3 . . 27 4 28 18 99 Average 212 | 2 13 . 59 22 38 31 112 430 Influence Increases 2924 | 30 165 . 252 149 402 126 266 1534 Destroy 0b10 Robot/C 1300 | . 60 . 180 60 240 . 120 640 Destroy 0b10 Robot/NC 165 | 30 5 . 10 5 20 . 10 85 Destroy Leader 318 | . 10 . 30 30 54 . 30 164 Allied During Kill 12 | . . . 6 6 . . . . Successful Hack 68 | . 3 . . 12 9 . 16 28 Disable Machine 360 | . 75 . 15 . 15 . 30 225 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 386 | . 12 . 11 6 4 126 60 167 Partial Spotted 45 | . . . . . 30 . . 15 Lose Combat Pursuer 120 | . . . . 30 30 . . 60 Influence Decreases 2330 | 25 170 . 181 210 330 182 88 1144 Entered New Map 219 | . 2 . . 44 6 54 8 105 Time Decay 1582 | 25 168 . 181 140 274 110 40 644 Lost Part 485 | . . . . . 50 . 40 395 Lost Ally 44 | . . . . 26 . 18 . . Squads Dispatched 33 | . 2 . . 1 11 . 3 16 Investigation 8 | . . . . . 3 . 2 3 Extermination 6 | . . . . . 3 . . 3 Reinforcement 12 | . 2 . . 1 3 . 1 5 Assault 5 | . . . . . 2 . . 3 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 5 2 9 7 20 6 6 52 Peak Tracking Total 5 | . 2 2 4 2 5 5 5 4 Tactical Retreats 5 | . . . . 1 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 7 | . . . . . 1 . . 6 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 25 | . 5 . 1 . 1 . 2 16 Max in Single Turn 6 | . 1 . 1 . 1 . 1 6 Garrison Access 2 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 27 | . 4 . . 4 8 . 3 8 Terminals 14 | . 2 . . 3 3 . 2 4 Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . 1 . . 1 2 . . 1 Recycling Units 4 | . 1 . . . 2 . . 1 Scanalyzers 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . Total Hacks 76 | . 14 . . 13 19 . 11 19 Successful 33 | . 8 . . 7 9 . 1 8 Failed 43 | . 6 . . 6 10 . 10 11 Catastrophic 11 | . 2 . . 1 2 . 3 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 41 | . 7 . . 10 7 . 8 9 Fabricators 3 | . . . . . . . 3 . Repair Stations 14 | . 4 . . 3 6 . . 1 Recycling Units 10 | . 3 . . . 4 . . 3 Scanalyzers 6 | . . . . . . . . 6 Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 14 | . 2 . . 5 3 . . 4 Record 2 | . . . . 2 . . . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 4 | . . . . 2 1 . . 1 Open DSF 1 | . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . 1 Registered Components 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 9 | . 4 . . 2 3 . . . Scan Component 5 | . 2 . . 1 2 . . . Repair 4 | . 2 . . 1 1 . . . Recycling Unit Hacks 7 | . 2 . . . 3 . . 2 Process 1 | . 1 . . . . . . . Report Inventory 4 | . 1 . . . 2 . . 1 Retrieve Components 2 | . . . . . 1 . . 1 Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 . . 4 6 . 3 6 Full Trace Events 10 | . 2 . . . 3 . 2 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 42 | . . . . . . . 42 . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 . . 1 1 . . . Time 178 | . 77 . . 51 50 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 146 | . 146 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . . . . 2 . . 10 Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . 2 . . 3 Machine Destruction 5 | . . . . . 2 . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total Allies 3 | . . . 2 . . 1 . . Largest Group 2 | . . . 2 2 . 1 . . Highest-Rated Group 47 | . . . 47 47 . 31 . . Highest-Rated Ally 31 | . . . 31 31 . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . 1 9 . 8 . . Total Damage 336 | . . . 20 169 . 147 . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Active Infowar (turns) 4941 | 71 245 61 397 348 1082 317 88 2332 Optics 4593 | . . 29 397 348 1082 317 88 2332 Sensors 1806 | . 3 61 229 348 1082 63 . 20 Terrain 245 | . . . . . . . . 245 Seismic 344 | 71 242 31 . . . . . . Jamming 433 | . . . . . 433 . . . ECM 117 | . . . . . . . . 117 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Turns Passed 5192 | 137 430 61 397 348 1082 317 88 2332 Spaces Moved 3437 | 103 216 71 299 234 964 365 96 1089 Core 36 | 20 . . . . . . . 16 Treads 350 | . . . . . . . . 350 Legs 1089 | . . . 189 234 370 . . 296 Wheels 632 | 83 216 71 110 . . . . 152 Hover 1330 | . . . . . 594 365 96 275 Flight . | . . . . . . . . . Fastest Speed 43 | 50 80 80 80 120 45 45 45 43 Average Speed 110 | 76 80 80 106 120 84 63 54 164 Slowest Speed 600 | 90 80 80 190 120 180 110 101 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 47 9 63 26 30 88 4 23 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 15 | . 8 . 7 . . . . . Terrain Destroyed 562 | . 12 . 11 6 2 243 97 191 Melee . | . . . . . . . . . Projectile 31 | . 8 . 7 . 2 . 1 13 AOE 531 | . 4 . 4 6 . 243 96 178 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total 4288 | 139 380 74 338 298 1139 412 116 1392 Wait 164 | . 91 . 1 47 22 . . 3 Move 3430 | 102 215 70 298 233 964 364 95 1089 Hop . | . . . . . . . . . Pick Up 125 | 16 12 1 6 5 30 4 5 46 Fast Attach 30 | . 2 . 1 1 5 . . 21 Attach 57 | 7 1 2 . 2 5 8 4 28 Detach 5 | . . . . . 1 2 1 1 Swap 94 | 1 15 1 8 3 30 4 1 31 Drop 96 | 2 10 . 7 5 35 3 . 34 Fire 255 | 11 34 . 17 2 37 27 10 117 Melee 26 | . . . . . 10 . . 16 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 18) 291 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 377 | -10/Materials | Repaired Imp. EM Shotgun 404 | -10/Materials | Repaired Mining Laser 558 | -10/Materials | Discovered new exit (range 4) 568 | -10/Materials | Identified exit to Materials 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Utility x2 603 | -9/Materials | Discovered new exit (range 17) 615 | -9/Materials | Identified exit to Mines 629 | -9/Materials | Entered Mines 666 | -9/Mines | Met a Derelict bent on vengeance 1002 | -9/Mines | Discovered new exit (range 12) 1012 | -9/Mines | Learned location of Zion (-6) 1014 | -9/Mines | Identified exit to Materials 1026 | -9/Mines | Entered Materials 1026 | -8/Materials | Accompanied by 2 allies 1026 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1038 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1085 | -8/Materials | Repaired Imp. EM Shotgun 1289 | -8/Materials | Met 7R-MNS 1324 | -8/Materials | Discovered new exit (range 15) 1372 | -8/Materials | Identified exit to Factory 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1375 | -7/Factory | Caught up to 7R-MNS 1399 | -7/Factory | Build established: Skirmisher 1940 | -7/Factory | Repaired Imp. Gravmag System? 2456 | -7/Factory | Sucked down chute 2456 | -7/Factory | Entered Waste 2457 | -7/Waste | Met a frightened Derelict 2461 | -7/Waste | Spotted C-40 Crusher 2471 | -7/Waste | EMP discharged 2471 | -7/Waste | System corruption reached 10% 2480 | -7/Waste | Spotted C-40 Crusher 2489 | -7/Waste | Destroyed C-40 Crusher 2492 | -7/Waste | Spotted C-40 Crusher 2521 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2528 | -7/Waste | Spotted C-40 Crusher 2540 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2550 | -7/Waste | Spotted C-40 Crusher 2553 | -7/Waste | Spotted C-40 Crusher 2557 | -7/Waste | Destroyed C-40 Crusher 2570 | -7/Waste | Destroyed C-40 Crusher 2571 | -7/Waste | EMP discharged 2571 | -7/Waste | Lost 4 parts (1p1n1u1w) 2580 | -7/Waste | Destroyed C-40 Crusher 2603 | -7/Waste | Discovered new exit (range 14) 2668 | -7/Waste | Destroyed C-40 Crusher 2671 | -7/Waste | EMP discharged 2671 | -7/Waste | System corruption reached 30% 2696 | -7/Waste | Destroyed C-40 Crusher 2771 | -7/Waste | EMP discharged 2773 | -7/Waste | Identified exit to Factory 2773 | -7/Waste | Entered Factory 2810 | -7/Factory | Discovered new exit (range 21) 2854 | -7/Factory | Identified exit to Factory 2861 | -7/Factory | Entered another Factory area 2861 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -6/Factory | Lost 4 parts (1n1u2w) 3119 | -6/Factory | Lost 3 parts (2p1w) 3203 | -6/Factory | Lost 8 parts (2p3n3u) 3604 | -6/Factory | Discovered new exit (range 7) 3718 | -6/Factory | Core integrity fell below 50% 3720 | -6/Factory | Garrison activated, responded to threat 3761 | -6/Factory | Lost 10 parts (1p3n3u3w) 3829 | -6/Factory | Allied Derelicts emerged from ambush trap array 4084 | -6/Factory | Build established: Scavenger-Gunner 4831 | -6/Factory | Lost 3 parts (1p2n) 4961 | -6/Factory | First assault squad dispatched 5079 | -6/Factory | Build established: Gunner 5104 | -6/Factory | Discovered new exit (range 21) 5116 | -6/Factory | Core integrity fell below 20% 5140 | -6/Factory | Garrison activated, responded to threat 5193 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Destroyed Phase Shifter. Penetrated by Slug. R-10 Processor collects Flexi-carbon Leg. A-15 Conveyor enters garrison. System corrupted: Imp. Heavy Machine Gun jammed. H-66 Slayer destroyed. R-10 Processor collects Phase Shifter. Lgt. Angular Momentum Engine destroyed. Ambush Trap short circuited. Door malfunctions. Ambush Trap short circuited. Chain reaction triggered in Corrupted Lgt. Fission Core. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Imp. Heavy Machine Gun destroyed. Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????< ????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????+ #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #???????? ???????? | | ????????????????########## #??????? 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" ?????????? | | ????????????????# # #?????? ??????????? | | ???????################### #?????????????????? | | ??????# # #?????????????????? | | ??????# """ """ """ """ + #?????????????????? | | ??????# """ """ """ """ # ##############????? | | ??????# """ """ """ """ # # #????? | | ??????# "" "" "" "" # # #????? | | ??????# "" "" "" "" # # #????? | | ??????# # # #????? | | ??????# ! # # #????? | | ??????#################### # #????? | | ?????????????############# + +????? | | ????????????# # # #????? | | ????????????# """"""""" # # #????? | | ????????????# # # #????? | | ????????????# """"""""" # # #????? | | ????????????# # # #????? | | ????????????# """"""""" + ##############????? | | ????????????# # ^^#?????????????????? | | ????????????# """"""""" # #?????????????????? | | ????????????# # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 370 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 13 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- Cld. Particle Cannon | -6/Factory | Scanalyzed Hvy. Phase Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 38% | -10/Materials Mining Laser | 43% | -10/Materials Imp. EM Shotgun | 30% | -8/Materials Imp. Gravmag System | 38% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Party Time Remodeling Challenges ------------ None Game ------ Seed BarrageNeutrinoDoublenader Manual? 0 Play Time 01:26:18 Cumulative 10.2 hours Start 2025.08.13 @ 09:41:07 End 2025.08.13 @ 11:22:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba3015b5-f4f2-426c-9492-959cb2f5196a