Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 23:16:50 Player: Skergy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (40) 200 Value Destroyed (1170) 1170 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2400) 2400 TOTAL SCORE: 9950 Bonus ------- Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 266/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Makeshift ECM Suite Improved Powered Armor Authchip [R/Combat] Railgun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Surge Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scanner Layered Light Armor Plating Improved System Shield > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Flight Unit Surge Thruster System Shield Authchip [R/NC] Authchip [R/Combat] Heavy Rocket Launcher Maul [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion VTOL Module Treads Light Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Layered Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun AWS/Gauss Launcher Heavy Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Slots Evolved 10 | . . . . . 4 . . 2 . 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . 1 . . . . . . . . Utility 6 | . . . . . 2 . . 1 . 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 40 | 8 3 3 . 2 5 . 2 1 . 3 1 1 1 6 2 2 Power 3 | 2 . . . . . . . . . 1 . . . . . . Engine 2 | 2 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 15 | 3 . 2 . 1 2 . 1 1 . . . 1 . 2 . 2 Treads 5 | 2 . . . . . . . . . . . . . 1 . 2 Leg 3 | 1 . . . 1 . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7 | . . 2 . . 2 . 1 1 . . . 1 . . . . Utility 13 | 1 1 . . . 2 . 1 . . 1 . . 1 4 2 . Device 8 | . 1 . . . . . . . . . . . 1 4 2 . Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 2 | . . . . . 1 . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . . . Protection 1 | . . . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 9 | 2 2 1 . 1 1 . . . . 1 1 . . . . . Energy Gun 2 | 2 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . 1 . 1 . . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . 2 . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 . . Parts Lost 25 | . . 4 . . . . . . . . . 3 . 14 1 3 Power 3 | . . 1 . . . . . . . . . . . 2 . . Propulsion 12 | . . 2 . . . . . . . . . 2 . 6 . 2 Utility 7 | . . . . . . . . . . . . 1 . 5 . 1 Weapon 3 | . . 1 . . . . . . . . . . . 1 1 . Highest Loss Streak 6 | . . 4 . . . . . . . . . 3 . 6 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Backups 6 | 2 5 7 6 7 5 6 7 7 7 7 7 6 6 7 5 4 Power . | . 1 1 1 . . . . . . . 1 1 1 . . . Propulsion 1 | 1 2 3 2 3 1 1 2 2 2 2 2 . . . . . Utility 2 | . . 1 1 1 1 2 2 2 1 2 3 3 3 5 4 4 Weapon 1 | . 2 1 2 2 3 3 3 3 4 2 1 2 2 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 15 | . 2 . . 1 . . 3 . 1 1 . . . 3 . 4 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 . . . . . 3 . . . . . . . . . Utility 8 | . . . . 1 . . . . 1 . . . . 3 . 3 Weapon 3 | . 1 . . . . . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 96 94 57 71 74 81 86 84 91 90 87 81 80 57 15 24 Engine 6 | . 14 12 . 10 9 9 9 7 7 6 6 6 6 1 . . Core 1 | . . . . . . . . . . 4 1 . . 3 . . Treads 6 | . 28 25 . . . . . . . . . . . . . 7 Leg 1 | . . . . 10 . . . . . . . . . 1 . . Flight 16 | . . 1 28 7 33 36 36 38 38 33 33 33 33 12 . . Device 8 | . 11 14 14 14 9 9 9 7 7 6 6 6 6 7 1 4 Storage 8 | . 14 14 14 14 9 9 9 7 7 6 6 6 6 5 . . Processor 7 | . . . . . 2 9 11 15 15 13 13 13 13 13 11 11 Protection 1 | . . . . . 5 . 3 . 6 6 6 6 6 1 . . Energy Gun 2 | . 25 . . . . . . . . . . . . . . . Ballistic Gun 2 | . . 1 . 14 2 9 5 7 7 1 5 2 . . . . Launcher 4 | . 2 24 . . . . . . . . . 4 6 4 . . Impact Weapon 1 | . . . . . 2 . 3 . . 4 . . . 3 2 . Peak Build Rating 51 | 6 10 10 8 24 31 30 34 36 41 51 50 46 35 41 20 14 Average Rating 21 | 4 7 9 6 21 20 30 26 36 40 36 45 33 31 27 9 12 On Entrance 23 | . 6 10 8 8 21 30 30 33 36 41 38 46 30 35 14 12 Avg Prop Armor Cover (%) 18 | 10 10 . . . . . . . . . . . . 10 . 33 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 28 | 14 15 14 6 19 23 19 19 19 23 23 23 23 21 28 3 2 Greatest Support 40 | 20 40 40 8 10 20 20 20 24 24 24 24 24 23 23 3 3 Greatest Overweight (x) 2 | 1 . . . 2 1 . . . . . . . . 1 . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 7 8 5 5 Average Carried 6 | 2 5 7 6 7 6 6 7 7 7 7 7 6 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 8 5 8 8 6 8 8 8 8 8 8 7 7 5 4 5 Class Distribution -------------------- 45% | Mutant 17% | Scout 12% | Scientist-Mutant 10% | Sprinter 5% | Scientist-Scout 5% | Skirmisher 3% | Scientist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -10/Exiles Skirmisher | -9/Mines Scout | -8/Materials Scout | -8/Garrison Scout | -8/Materials Scout | -7/Factory Scout | -7/Garrison Scientist-Scout | -6/Factory Sprinter | -6/Lower Caves Scientist-Sprinter | -6/Lower Caves Scientist-Sprinter | -6/Zion Scientist-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Matter Collected 1208 | 253 37 79 250 . 141 4 23 . . . 117 . . 304 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1082 | . 201 51 . 80 146 102 126 . . . . 110 . 266 . . Parts 70 | . 13 2 . 5 9 10 16 . . . . 8 . 7 . . Haulers Intercepted 2 | . 1 . . . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . 6 . 3 . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 45 | . 3 14 . 2 2 4 6 . . . . 5 . 9 . . Guns 18 | . 3 . . 2 2 4 6 . . . . 1 . . . . AOE 26 | . . 14 . . . . . . . . . 4 . 8 . . Classes Destroyed 13 | . 2 4 . 1 2 . 1 . . . . . . 3 . . Worker 1 | . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . 1 . . Watcher 2 | . . . . . 1 . 1 . . . . . . . . . Swarmer 12 | . . 3 . . . 3 2 . . . . 4 . . . . Cutter 4 | . . . . . . . 4 . . . . . . . . . Grunt 11 | . 3 . . 1 . 1 . . . . . 1 . 5 . . Brawler 1 | . . . . 1 . . . . . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . . 1 . . Assembled 11 | . . 11 . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 7 . 2 3 4 7 . . . . 5 . 5 . . Combat Bots Only 6 | . 3 5 . 2 1 4 6 . . . . 5 . 5 . . Max Kills in Single Turn 3 | . 1 3 . 1 1 1 1 . . . . 3 . 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . . . 3 . 2 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 352 | . 23 41 . 4 4 2 17 . 17 13 2 20 6 76 32 95 Missed 144 | . 6 11 . 3 2 1 11 . 4 6 1 12 3 28 10 46 Hits 208 | . 17 30 . 1 2 1 6 . 13 7 1 8 3 48 22 49 Melee 5 | . . 3 . . . . 2 . . . . . . . . . Projectile 203 | . 17 27 . 1 2 1 4 . 13 7 1 8 3 48 22 49 AOE 2 | . . . . . . . 2 . . . . . . . . . Critical Strikes 8 | . . 2 . . . . . . . . . 1 . 2 1 2 Damage Taken 3991 | . 225 679 . 12 32 10 127 . 154 84 16 156 . 1080 561 855 Core 1718 | . 64 159 . . . 10 49 . 50 26 . . . 344 453 563 Absorbed by Shields 34 | . . . . . . . . . 34 . . . . . . . Core Remaining (%) 69 | 100 . . . 10 . . 89 . 92 . . . . 56 . . Volleys Fired 45 | . 13 17 . . . . . . . . . 3 . 12 . . Largest 2 | . 2 2 . . . . . . . . . 1 . 1 . . Hottest 80 | . 80 60 . . . . . . . . . 39 . 39 . . Shots Fired 144 | . 26 22 . 17 11 5 18 . 17 . 3 13 . 12 . . Gun 110 | . 26 3 . 17 11 5 18 . 17 . 3 10 . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 34 | . . 19 . . . . . . . . . 3 . 12 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 84 | . . 3 . 17 11 5 18 . 17 . 3 10 . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 34 | . . 19 . . . . . . . . . 3 . 12 . . Electromagnetic 26 | . 26 . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 4 2 . 6 7 12 15 . 10 . 5 8 . 2 . . Robot Miss Streak 4 | . 3 3 . 2 1 . 3 . 1 . . 4 . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Autonomous 82 | . . . . 17 11 5 18 . 17 . 3 11 . . . . Shots Hit Robots 97 | . 13 9 . 13 10 5 12 . 14 . 3 8 . 9 1 . Core Hits 79 | . 8 24 . 2 3 4 7 . 1 . . 8 . 21 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . Melee Attacks 14 | . . . . . 4 . 1 . . 3 . . . 4 2 . Impact 14 | . . . . . 4 . 1 . . 3 . . . 4 2 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4823 | . 194 899 . 363 281 129 329 . 377 . 48 544 . 1576 60 23 Guns 1963 | . 194 . . 363 281 129 329 . 377 . 48 242 . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2612 | . . 899 . . . . . . . . . 302 . 1411 . . Melee 221 | . . . . . . . . . . . . . . 165 56 . Ramming 27 | . . . . . . . . . . . . . . . 4 23 Kinetic 1769 | . . . . 363 281 129 329 . 377 . 48 242 . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 2612 | . . 899 . . . . . . . . . 302 . 1411 . . Electromagnetic 194 | . 194 . . . . . . . . . . . . . . . Impact 221 | . . . . . . . . . . . . . . 165 56 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . 5 5 5 . . . . . . . . . . 1 1 Average Corruption 3 | . . 5 5 5 . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 10 | . . 2 5 3 . . . . . . . . . . . . Message Errors 2 | . . . 2 . . . . . . . . . . . . . Matter Fused 1 | . . . . 1 . . . . . . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . . . . Data Loss (minor) 4 | . . 1 2 1 . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 94 | . . 33 . . . . . . . . . . . 35 26 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 58 | . . 33 . . . . . . . . . . . 25 . . Melee 36 | . . . . . . . . . . . . . . 10 26 . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . . 248 . . . . . . . . . 18 . 109 2 11 Shots 11 | . . 6 . . . . . . . . . 1 . 4 . . Rammed 6 | . . . . . . . . . . . . . . . 1 5 Targets Rammed 6 | . . . . . . . . . . . . . . . 1 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 251 | . 246 . 164 . 3 . . 1 86 251 23 13 3 15 . . Average Temperature 66 | . 110 . 88 . 3 . . 1 29 117 2 5 2 6 . . Received Heat Transfer 771 | . 102 . . 6 9 . 9 . 93 36 . 57 . 219 105 135 Effects 1 | . . . . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . 1 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . 1 1 Low Security (%) 92 | 100 100 100 . 100 100 100 83 100 100 100 . . . . . 99 Level 1 7 | . . . . . . . 16 . . . . . . . 100 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 302 | . 80 104 . 56 82 149 260 132 115 76 . . . . 302 209 Initial 300 | . . 14 . . 1 54 72 118 85 60 . . . . 300 179 Average 74 | . 23 52 . 23 24 79 120 118 85 38 . . . . 278 183 Influence Increases 1661 | . 107 162 . 66 131 95 218 24 30 52 45 155 . 200 316 60 Destroy 0b10 Robot/C 660 | . 60 60 . 40 40 80 120 . . . . 100 . 160 . . Destroy 0b10 Robot/NC 35 | . 5 10 . . 5 . 5 . . . . . . 10 . . Destroy Leader 96 | . 12 10 . 10 22 10 22 . . . . 10 . . . . Successful Hack 97 | . . . . . 45 . 10 24 . 4 . . . . 14 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . Disable Machine 15 | . . . . . . . 15 . . . . . . . . . Destroy Structure 128 | . . 82 . 16 4 5 16 . . 3 . . . . 2 . Advance Influence 300 | . . . . . . . . . . . . . . . 300 . Partial Spotted 105 | . . . . . 15 . 30 . . 45 . . . . . 15 Lose Combat Pursuer 195 | . . . . . . . . . 30 . 45 45 . 30 . 45 Influence Decreases 1452 | . 70 193 6 60 53 30 107 162 37 137 52 55 123 200 60 107 Entered New Map 592 | . . 23 6 . 5 30 77 142 37 55 12 5 123 . . 77 Time Decay 675 | . 70 130 . 60 48 . 30 20 . 54 40 20 . 153 50 . Lost Part 157 | . . 40 . . . . . . . . . 30 . 47 10 30 Purge Threat 28 | . . . . . . . . . . 28 . . . . . . Squads Dispatched 4 | . 2 . . 1 . . 1 . . . . . . . . . Investigation 2 | . 1 . . 1 . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Distress Signals 2 | . . . . 1 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 120 | . 6 20 . 5 3 6 9 . 2 3 3 9 3 20 6 25 Peak Tracking Total 23 | . 3 16 . 3 2 3 6 . 2 3 3 8 3 10 6 23 Tactical Retreats 9 | . . 2 . . . . . . 1 . 1 1 . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Traps Triggered 9 | . 1 . . . . 1 . . 3 . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Machines Disabled 1 | . . . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Machines Accessed 21 | . 2 . 1 1 6 . 2 3 1 3 . . . . 2 . Terminals 10 | . 1 . . . 4 . 1 1 1 2 . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 1 . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . . . . . 1 . Total Hacks 53 | . 6 . 1 1 17 . 8 7 1 10 . . . . 2 . Successful 27 | . 3 . 1 1 7 . 4 4 . 5 . . . . 2 . Failed 24 | . 3 . . . 10 . 3 2 1 5 . . . . . . Catastrophic 5 | . . . . . 2 . . 1 1 1 . . . . . . Database Lockouts 2 | . . . . . . . 1 1 . . . . . . . . Manual 24 | . 6 . 2 . 11 . 2 1 . 2 . . . . . . Terminals 30 | . 4 . . . 13 . 2 1 1 9 . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . 3 . 6 4 . . . . . . . . Garrison Access 4 | . . . . . 1 . . 2 . . . . . . 1 . Terminal Hacks 6 | . 1 . 1 1 . . . . . 3 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 1 . 3 2 . . . . . . . . Retrieve Study 6 | . . . . . 1 . 3 2 . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 2 . . . . . . 1 . Unlock Access 3 | . . . . . 1 . . 1 . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . 2 . . . 5 . 1 . . 1 . . . . . . Terminals 7 | . . . . . 5 . 1 . . 1 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 5 | . . . . . 3 . 1 . . 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 5 . 2 2 1 2 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . 64 . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 1 . 3 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Used RIF Installer 3 | . . . . . . 1 . . 1 . . . . . . 1 Watcher Feeds 1 | . . . . . . . . . . . . . . . . 1 Program Shield 1 | . . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 2498 | . 253 260 158 146 124 89 65 43 116 154 86 51 29 658 109 157 Optics 1586 | . . . . . 29 89 65 43 116 154 86 51 29 658 109 157 Terrain 1411 | . 253 260 158 146 124 1 . . . 98 86 51 29 205 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Turns Passed 2632 | 78 309 260 158 146 124 89 65 43 116 154 86 51 29 658 109 157 Spaces Moved 4313 | 44 161 169 489 81 303 261 177 177 298 442 318 156 112 760 180 185 Core 373 | 7 . . . . . . . . . . . . . 1 180 185 Treads 323 | 36 161 126 . . . . . . . . . . . . . . Legs 205 | 1 . . . 61 . . . . . . . . . 143 . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3412 | . . 43 489 20 303 261 177 177 298 442 318 156 112 616 . . Fastest Speed 23 | 50 160 32 32 112 26 26 26 23 23 23 23 23 24 24 50 50 Average Speed 49 | 147 160 127 32 171 26 26 26 23 23 23 23 23 24 77 50 50 Slowest Speed 192 | 190 160 160 32 192 106 26 26 23 23 23 23 24 24 120 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . 3 . . . . 4 . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 30 47 92 14 33 32 19 5 45 15 56 28 12 92 8 31 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . 1 3 . . . . . . . . 1 . . . . . Known Exits Taken 9 | . . . . . 1 . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . . 2 . . 2 . . Spaces Dug 8 | . . . . . 4 . . . . 3 . . . . 1 . Terrain Destroyed 391 | . . 133 . 16 7 . 15 . 1 3 1 49 . 165 1 . Melee 8 | . . . . . 4 . . . . 3 . . . . 1 . Projectile 39 | . . . . 16 3 . 15 . 1 . 1 3 . . . . AOE 344 | . . 133 . . . . . . . . . 46 . 165 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Total 4703 | 54 188 190 490 90 338 281 199 179 345 486 332 166 112 810 195 248 Wait 114 | . . 2 . . 15 4 . . 4 28 7 2 . 5 7 40 Move 4286 | 43 160 168 488 80 297 260 176 177 297 433 317 155 111 759 180 185 Hop 7 | . . . . . 3 . . . . 4 . . . . . . Pick Up 39 | 2 7 . 1 3 1 2 8 1 2 4 1 . . 6 . 1 Fast Attach 24 | 7 3 . . 1 1 . . . . 2 . . 1 6 1 2 Attach 41 | . . 3 . 2 10 . 4 1 1 5 3 4 . 6 2 . Detach 26 | 1 . . 1 2 7 . 1 . . 2 3 2 . 6 1 . Swap 3 | 1 . . . . . . 2 . . . . . . . . . Drop 28 | . 5 . . 2 . . 7 . 1 5 1 . . 6 1 . Fire 45 | . 13 17 . . . . . . . . . 3 . 12 . . Melee 14 | . . . . . 4 . 1 . . 3 . . . 4 2 . Ram 6 | . . . . . . . . . . . . . . . 1 5 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . 15 . . 40 . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered Mines 499 | -10/Mines | Learned location of Zion (-6) 553 | -10/Mines | Assembled infested the area 604 | -10/Mines | Learned location of Storage (-8) 611 | -10/Mines | Core integrity fell below 50% 630 | -10/Mines | Core integrity fell below 20% 641 | -10/Mines | Discovered new exit (range 9) 646 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 646 | -10/Mines | Discovered new exit (range 5) 648 | -10/Mines | Entered Exiles 654 | -10/Exiles | Discovered new exit (range 15) 656 | -10/Exiles | Lost 4 parts (1p2n1w) 658 | -10/Exiles | Met 8R-AWN 663 | -10/Exiles | Met EX-HEX 684 | -10/Exiles | Met EX-DEC 696 | -10/Exiles | Visited The Gauntlet 740 | -10/Exiles | Met EX-BIN 759 | -10/Exiles | Aligned with FarCom system 759 | -10/Exiles | Given EX-Vault access code 767 | -10/Exiles | Opened EX-Vault 769 | -10/Exiles | Found AWS/Gauss 777 | -10/Exiles | Warned to stay clear of 0b10 Research branches 802 | -10/Exiles | Discovered new exit (range 14) 806 | -10/Exiles | Left Exiles lab with AWS/Gauss 806 | -10/Exiles | Entered Mines 807 | -9/Mines | Discovered new exit (range 13) 811 | -9/Mines | Met a Derelict shopkeep closing up shop 952 | -9/Mines | Entered Materials 952 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1076 | -8/Materials | Identified exit to Garrison 1076 | -8/Materials | Entered Garrison 1082 | -8/Garrison | Triggered checkpoint 1140 | -8/Garrison | Triggered checkpoint 1159 | -8/Garrison | Discovered new exit (range 11) 1161 | -8/Garrison | Installed Relay Interface Framework 1165 | -8/Garrison | Entered Materials 1221 | -8/Materials | Central database locked down 1222 | -8/Materials | Discovered new exit (range 7) 1224 | -8/Materials | Identified exit to Factory 1230 | -8/Materials | Entered Factory 1230 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -7/Factory | Build established: Scout 1261 | -7/Factory | Central database locked down 1273 | -7/Factory | Identified exit to Garrison 1273 | -7/Factory | Entered Garrison 1277 | -7/Garrison | Expanded RIF knowledge: Program Shield 1345 | -7/Garrison | Triggered checkpoint 1379 | -7/Garrison | Triggered checkpoint 1384 | -7/Garrison | Discovered new exit (range 17) 1389 | -7/Garrison | Identified exit to Factory 1389 | -7/Garrison | Entered Factory 1389 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1455 | -6/Factory | Spotted B-75 Beast 1536 | -6/Factory | Discovered new exit (range 11) 1543 | -6/Factory | Identified exit to Lower Caves 1543 | -6/Factory | Entered Lower Caves 1614 | -6/Lower Caves | Discovered new exit (range 10) 1616 | -6/Lower Caves | Identified exit to Lower Caves 1629 | -6/Lower Caves | Entered another Lower Caves area 1643 | -6/Lower Caves | AWS/Gauss suddenly broke down 1669 | -6/Lower Caves | Lost 3 parts (2n1u) 1672 | -6/Lower Caves | Discovered new exit (range 17) 1675 | -6/Lower Caves | Encountered a Warlord checkpoint 1676 | -6/Lower Caves | Identified exit to Zion 1680 | -6/Lower Caves | Entered Zion 1692 | -6/Zion | RIF detected upon attempting to enter Zion 1692 | -6/Zion | Attacked by Zionites 1692 | -6/Zion | Spotted LB-P49(B) 1692 | -6/Zion | Spotted NN-7DI(B) 1706 | -6/Zion | Discovered new exit (range 10) 1708 | -6/Zion | Identified exit to Proximity Caves 1709 | -6/Zion | Entered Proximity Caves 1711 | -5/Proximity Caves | Spotter reported a threat 1712 | -5/Proximity Caves | Spotter reported a threat 1760 | -5/Proximity Caves | Lost 3 parts (2n1u) 1795 | -5/Proximity Caves | Learned Factory stockpile data 1808 | -5/Proximity Caves | Learned location of 1 exit from Factory 1857 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 1949 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 1956 | -5/Proximity Caves | Found Imp. Powered Armor 2224 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2227 | -5/Proximity Caves | Build established: Scientist-Mutant 2300 | -5/Proximity Caves | Lost 6 parts (1p2n2u1w) 2365 | -5/Proximity Caves | Discovered new exit (range 4) 2367 | -5/Proximity Caves | Identified exit to Factory 2367 | -5/Proximity Caves | Entered Factory 2367 | -5/Factory | Evolved 2 slots: Utility x2 2368 | -5/Factory | Identified exit to Upper Caves 2475 | -5/Factory | Identified exit to Garrison 2476 | -5/Factory | Entered Garrison 2555 | -5/Garrison | Build established: Mutant 2562 | -5/Garrison | Triggered checkpoint 2602 | -5/Garrison | Triggered checkpoint 2602 | -5/Garrison | Spotted B-75 Beast 2604 | -5/Garrison | Triggered checkpoint 2607 | -5/Garrison | Core integrity fell below 50% 2607 | -5/Garrison | Triggered checkpoint 2615 | -5/Garrison | Core integrity fell below 20% 2624 | -5/Garrison | Triggered checkpoint 2629 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 2633 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02607_ Beams of light sweep through the air. An alarm sounds. 02607_ C-45 Heavy ARC bursts open, deploying its payload. 02607_ G-67 Veteran unfolds itself. 02607_ G-50 Soldier unfolds itself. Garrison Door activated. 02611_ Imp. Reaction Control System destroyed. 02611_ S-27 Virus suffers critical hit (Burn). 02611_ S-27 Virus destroyed. 02620_ Detecting nearby RIF Installer. Initiating installation procedure... 02629_ Expanded RIF knowledge: Watcher Feeds. 02630_ Slammed into S-27 Virus. 02631_ Triggered Alarm Trap. 02631_ An alarm sounds. 02631_ Slammed into S-27 Virus. 02631_ Imp. Signal Interpreter broken. 02631_ Destabilizing: Short circuit. 02632_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | # ## ## #?????????????????????????????????? | | # #?????????????????????????????????? | | # "?????????????????????????????????? | | # [% #?????????????????????????????????? | | # ## ## #?????????????????????????????????? | | # ## ?# #?????????????????????????????????? | | # #####??# #?????????????????????????????????? | | # ???????# #?????????????????????????????????? | | # ???????# #?????????????????????????????????? | | ? ???????# ########????????Y?????????????????? | | ???????????# g +??????????????????????????? | | ???????????# ###### #??????????????????????????? | | ???????????# gg#????# #??????????????????????????? | | ???????????# g#????# #??????????????????????????? | | ???????????# ###### ###############????????????? | | ???????????# g ??????????? | | ???????????# ??????????? | | ???????????# ??????????? | | ???????????########## ###+###########Y???????????? | | ????????????????????# #?# #??????????????????????? | | ????????????????????# #?# #??????????????????????? | | ????????????????????# ###+##?????????????????????? | | ????????????????????# ## #?????????????????????? | | ????????????????????# ##s #######???????????????? | | ????????????????????# sgs #???????????????? | | ????????????????????#####@####" #???????????????? | | ???????????????????????##g##?????????????????????? | | ???????????????????????#sss#?????????????????????? | | ???????????????????????#"s"#?????????????????????? | | ???????????????????????#"s"#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 150 Phase Shifting 5 Evasion (%) 70 Recoil Reduction 2 Matter Filtering 50 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -8/Materials | Hacked Surge Thruster | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Hvy. Rocket Launcher | -7/Factory | Hacked Maul | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Look Less Dangerous Next Time Physics Hates This One Trick Challenges ------------ None Game ------ Seed DisposablePitchforkSpecial Manual? 0 Play Time 01:18:24 Cumulative 92.8 hours Start 2025.12.30 @ 21:26:54 End 2025.12.30 @ 23:16:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1dc21b8-f402-4446-a67d-a5181bd267d3